LadyM Posted August 6, 2015 Posted August 6, 2015 Hey T, while you're tweaking, please, please, please make actual sex more available. I've been testing this mod for weeks now and I go through all the action all the endless making out and affectionate, he stares at my breasts, my legs and my tits but there is just no sex with this mod like it is. I know you're working on it but in all honesty, to keep this mod HOT and fun, please, make having sex with them easier. I'm getting tired of going through all the actions and never kicking into sex like the old mod did. I have turned off sexout assault, I'm staying faithful to Lt Hayes and the only way I got knocked up by him was to use Hookups to have sex once in awhile when I just got so bored to tears without the sex. Please don't bog this mod down with too many statistics and such without keeping in mind the actual fun level of this mod. Too much talk and no action makes the player very bored. Back with your first mod, I used to ONLY have sex with my guys through your mod. Now I never do. Scrambler has been the ONLY one to actually initiate actual sex through your mod and thank god for him. But I've been testing many different guys and always I come up with no sex through your mod. I want to be able to have a relationship with my guys and actually have sex with them through your prompts and not have to use outside sexout mods for sex. I just haven't been able to do that in weeks and it's getting frustrating on my end as a tester going through the prompts knowing it will end up with him satisfied through making out and me, zilch. I loved the foreplay settings you used to have and then from foreplay we went to sex. Now as I mentioned earlier, it's just making out, over and over with no sex. And all of this has been with my hetero couples! I haven't even gotten to my males but I know it will be even less of a chance with them so if you can, please, please, T, turn up the sex! My girls are horny!!
BruceWayne Posted August 6, 2015 Posted August 6, 2015 I noticed the same thing recently and we found out that the timers were a bit off for people playing with different kinds of timescales. T changed this in one of the more recent updates, so it should be a bit easier now. I didn't have a chance to fully test the effect of the changes yet, but from what I could gather, they should have vastly shorter cool-down periods now. Though I tend to agree that making out should probably not get them satisfied. At least that's not how it works for me...
t3589 Posted August 6, 2015 Author Posted August 6, 2015 (edited) Because 'satisfied' just reads better than "I'm done making out with you now'. I did change the delay timer so if you're playing like me at a Timescale of 1, the delays last longer. However, it really shouldn't be that difficult. - If you see the option to talk dirty, they are 'hot' (you're one click away from sex). - If you choose to talk dirty in order to manipulate them one way or another, you risk setting them back to 'warm' (a few clicks away from sex). - If you see the option to talk dirty, and all the other options read 'score', choose 'score' for sex. It's that simple. Score will return different results based on different things. - If you've never been past third base with them, score can give you that. - If you're in public, score may return seek privacy/follow me. - If you're in private, and you've already reached third base, score should always return sex. Also, when they return 'satisfied', you can coerce/seduce them back into the make out session. EDIT: I forgot. The moves are also assigned a difficulty level. Embrace being the lowest difficulty, with the lowest returns. With Kiss being the middle ground and touching the highest difficulty for the highest returns (applies to advancing the bases). EDIT EDIT: And comply is always the safest bet but gives the PC less control. And when I say 'score' here, I'm talking about the score you see when you also see talk dirty and not any other scores. If you see 'score' and you do not see talk dirty, choose 'score' to bail out gracefully. EDIT EDIT EDIT: Mutual/Gentle/Firm will only become more evident once you've been with a partner a few times. During the PCs initial encounters, the NPC will feel you out. Eventually, they will begin to exhibit their true proclivities, at which point, navigating around mutual/gentle/firm will become more tactical. Edited August 6, 2015 by t3589
MRM18870 Posted August 6, 2015 Posted August 6, 2015 A few things i noticed, the desire value behaves odd sometimes, as if there are two variables for that. he sometimes jumps from around 140 back to someting around 60 while dialogue/flirting ( and increase to 70 ) and then back to higher values while calculating cycles. Hostile approaches fail quite often. Last time I "succesfully evaded" Scrambler, while standing in front of him and even talked to him. after sex as a prostitute I have a "lover dialogue" with the patron - thats somehow strange, at least I would not describe the relationship between patron and prostitute as "lovers" ( it may happen in rare cases but not always ) Running around in a prostitute outfit ( or someting that is labeled as that ) makes values like trust and respect slowly decrease. I thinks thats intention, but wouldn't it be more accurate if this was more or less a one time effect? NPCs now are aware that PC work as a prostitute, and whether I change my clothes or not won't matter much from there on, Edit: and a maybe new problem with the latest file: After hitting "score" I got he answer "follow me" - but from there on NPC was like a statue, he does not move and dont react to hotkey
t3589 Posted August 6, 2015 Author Posted August 6, 2015 A few things i noticed, the desire value behaves odd sometimes, as if there are two variables for that. he sometimes jumps from around 140 back to someting around 60 while dialogue/flirting ( and increase to 70 ) and then back to higher values while calculating cycles. Hostile approaches fail quite often. Last time I "succesfully evaded" Scrambler, while standing in front of him and even talked to him. after sex as a prostitute I have a "lover dialogue" with the patron - thats somehow strange, at least I would not describe the relationship between patron and prostitute as "lovers" ( it may happen in rare cases but not always ) Running around in a prostitute outfit ( or someting that is labeled as that ) makes values like trust and respect slowly decrease. I thinks thats intention, but wouldn't it be more accurate if this was more or less a one time effect? NPCs now are aware that PC work as a prostitute, and whether I change my clothes or not won't matter much from there on, The first one is intentional. The evasion I'll look into. Lover dialog is correct. Lover = casual partner (no commitments). Again, these are dialog placeholders. For better accuracy and detail, I would suggest Bruces mods. More accurate according to what scale? If you mean according to the scale it is based on, I can confirm that it is currently accurate to that scale.
MRM18870 Posted August 6, 2015 Posted August 6, 2015 The first one is intentional. The evasion I'll look into. Lover dialog is correct. Lover = casual partner (no commitments). Again, these are dialog placeholders. For better accuracy and detail, I would suggest Bruces mods. More accurate according to what scale? If you mean according to the scale it is based on, I can confirm that it is currently accurate to that scale. I know that those are placeholders, I guess I expected the "patron dialogue" from the alpha more accurate to real life ( sorry my english is not very well ) If you get the info person xy work as a prostitute - would that change your mind on her/him slowly over time, or suddenly? I would asume the later one. It can of course change afterwards slowly one way or the other because of her / his behaviour, but thats an other issue.
LadyM Posted August 6, 2015 Posted August 6, 2015 Because 'satisfied' just reads better than "I'm done making out with you now'. I did change the delay timer so if you're playing like me at a Timescale of 1, the delays last longer. However, it really shouldn't be that difficult. - If you see the option to talk dirty, they are 'hot' (you're one click away from sex). - If you choose to talk dirty in order to manipulate them one way or another, you risk setting them back to 'warm' (a few clicks away from sex). - If you see the option to talk dirty, and all the other options read 'score', choose 'score' for sex. It's that simple. Ok T, thank you for this additional information! Scrambler is the only one that gets to dirty talk for me EXCEPT after that first post today where I was pleading with you about sex I got further with Lt Hayes. Not the way I expected but hey, I'll take anything! He came to me and use [solicitation] and I picked Negotiate and we had sex! He kept his clothes on but at least he had a cock. LOLOLOL And after that we went to lover dialogue, I'm more than ecstatic today! I commend you on the 'gentle, mutual and firm' prompts. They work great. Some of the sexout perks my girl has are submissive, masochist, insatiable and nymphomaniac and so far most of the NPCs I use seem to be dominant and it really shows up in the prompts. Hayes won't take anything except for gentle now. I love it! Just the way it should be! Keep up the great work, T! For better accuracy and detail, I would suggest Bruces mods. More accurate according to what scale? If you mean according to the scale it is based on, I can confirm that it is currently accurate to that scale. T, without having access to the GECK like me, we can't use Bruce's mod for anyone else aside from the NPCs he has the mod set up for. I've thought of that but I can't because I can't get into the GECK and save anything. And here I just find out that Lover's Dialogue is really just casual! Oh woe is me!
BruceWayne Posted August 6, 2015 Posted August 6, 2015 *snip* Careful with the begging for sex, that will only raise t's dom-level and lower his respect. You'll also accumulate 8 aggravation points with him if you apologize, unless you successfully excuse yourself. I had the dialog already set up for vanilla NPCs, but that meant that t couldn't test his dialog anymore. I will look into a way on how you can enable my dialog as an option. Btw, it won't be just my dialog for long, since CK has agreed on writing a couple of lines too.
LadyM Posted August 6, 2015 Posted August 6, 2015 *snip* Careful with the begging for sex, that will only raise t's dom-level and lower his respect. You'll also accumulate 8 aggravation points with him if you apologize, unless you successfully excuse yourself. I had the dialog already set up for vanilla NPCs, but that meant that t couldn't test his dialog anymore. I will look into a way on how you can enable my dialog as an option. Btw, it won't be just my dialog for long, since CK has agreed on writing a couple of lines too. Yeah, I'm getting pretty good at that. But the next time he asked for sex was through prostitution again. You know what I really miss? The [sex Here] option we got with the lover's dialogue in the old mod. That's what made getting up there worthwhile! Now with the lover's dialogue status, it's just the same stuff. I hope Sex Here returns. [Drop Hint] It's good to know others are getting into this mod. Guys, please don't forget about my LGBT PCs! I'll shut up today. I feel like I've been nagging and I apologize. I am undergoing a lot of stress lately and honestly playing Sexout Fallout has been the best distraction!
t3589 Posted August 6, 2015 Author Posted August 6, 2015 *snip* Careful with the begging for sex, that will only raise t's dom-level and lower his respect. You'll also accumulate 8 aggravation points with him if you apologize, unless you successfully excuse yourself. I had the dialog already set up for vanilla NPCs, but that meant that t couldn't test his dialog anymore. I will look into a way on how you can enable my dialog as an option. Btw, it won't be just my dialog for long, since CK has agreed on writing a couple of lines too. lol I hope it comes with a young mans libido. Those were the days. You don't have to do that, you're not hindering me. What I've been doing is turning yours off when I'm testing serious mechanics, and when I get tired of that and want to have a little fun I turn yours on. CK will turn lead into gold imo.
BruceWayne Posted August 6, 2015 Posted August 6, 2015 I'm going to find a solution that allows to turn it on or off for vanilla NPCs. I've been avoiding MCM forever, so that would be as good a chance as any to finally learn it.
t3589 Posted August 6, 2015 Author Posted August 6, 2015 Yeah, I'm getting pretty good at that. But the next time he asked for sex was through prostitution again. You know what I really miss? The [sex Here] option we got with the lover's dialogue in the old mod. That's what made getting up there worthwhile! Now with the lover's dialogue status, it's just the same stuff. I hope Sex Here returns. [Drop Hint] It's good to know others are getting into this mod. Guys, please don't forget about my LGBT PCs! I'll shut up today. I feel like I've been nagging and I apologize. I am undergoing a lot of stress lately and honestly playing Sexout Fallout has been the best distraction! You made him a patron. There should be a way to unpatron them, but I don't think I put it back in yet. Sex Here and just about everything else is still there, it's just unlocked and labeled differently. Lovers dialog does unlock flirting and affection 1st tier also. What you're looking for is the 2nd tier dialog during activities for lovers [Converse]. There are options to make passes at the NPC there to initiate sex. Also don't forget I haven't even put in a lot of things like : Addicts asking for drugs, Alcoholics asking for booze, NPCs asking for commitments/gifts, and something I'm surprised no one has noticed... the PC dialog to ask for commitments is currently blank.
t3589 Posted August 6, 2015 Author Posted August 6, 2015 I'm going to find a solution that allows to turn it on or off for vanilla NPCs. I've been avoiding MCM forever, so that would be as good a chance as any to finally learn it. There's nothing to MCM really. It's fairly straightforward. I have no logical reason for not using it, other than I just don't like working with it.
t3589 Posted August 6, 2015 Author Posted August 6, 2015 (edited) I know that those are placeholders, I guess I expected the "patron dialogue" from the alpha more accurate to real life ( sorry my english is not very well ) If you get the info person xy work as a prostitute - would that change your mind on her/him slowly over time, or suddenly? I would asume the later one. It can of course change afterwards slowly one way or the other because of her / his behaviour, but thats an other issue. No you're English was fine, I got what you meant. lol The mistake you're making is assuming that the trust mechanism in this case represents a period of time, and it doesn't. Trust is encounter based, not time scaled. And it's not your fault, it's an easy mistake to make. Think of it like this. What appears to you to be a time based decrease in trust, are really encounter opportunities for you to stop what you're doing, and rebuild the trust again. ie. Any negative applied to trust by proxy means they don't trust you (in that moment). Even when they are in the 'trusting' state, they can exhibit 'distrust'. EDIT: In other words it's not a meter of how much they do or don't trust you, so much as it is a 'track record' of what to think about the PC. For example: - Let's say an NPC has -3 trust - That same NPC has a threshold of let's say 75 - So even if that same NPC with -3 trust had +60 trust, they still wouldn't trust you anyway! See what I'm getting at? It's best not to get hung up on the numbers unless something is wrong. It will, I promise you, ruin your fun (and maybe even drive you a little insane if you try and figure it all out). Edited August 6, 2015 by t3589
t3589 Posted August 6, 2015 Author Posted August 6, 2015 (edited) @MRM: A little tip is that you don't have to wear prostitute outfits to proposition sex for profit. You can either put on a mask and hide your identity and play your alter whore ego, or you can just wear something nice that isn't a prostitute outfit. Becoming a prostitute in this mod is based entirely on sex for profit, and has nothing to do with the uniform (other than advertising). EDIT: @Bruce: Is it me or does T-Dog look exactly like MarkiPlier? lol Edited August 6, 2015 by t3589
LadyM Posted August 7, 2015 Posted August 7, 2015 You made him a patron. There should be a way to unpatron them, but I don't think I put it back in yet. Sex Here and just about everything else is still there, it's just unlocked and labeled differently. Lovers dialog does unlock flirting and affection 1st tier also. What you're looking for is the 2nd tier dialog during activities for lovers [Converse]. There are options to make passes at the NPC there to initiate sex. Oh. I'll go back to a previous save with him, no worry. I like it better when he takes his clothes off anyway!
t3589 Posted August 7, 2015 Author Posted August 7, 2015 Fixed a few things and added some stuff. NPCs may now lead you to places for privacy. Budgets have been applied to the negotiation menu. You may now acquire hints on NPCs favorite food/drink/booze/drug as well as sentimental/happy/sexy gifts. This can be achieved via the [Ask Personal] dialog option.
t3589 Posted August 7, 2015 Author Posted August 7, 2015 Oh. I'll go back to a previous save with him, no worry. I like it better when he takes his clothes off anyway! He should only stay clothed when you're in public. Go somewhere indoors with just the two of you and he'll disrobe.
LadyM Posted August 7, 2015 Posted August 7, 2015 Fixed a few things and added some stuff. NPCs may now lead you to places for privacy. Budgets have been applied to the negotiation menu. You may now acquire hints on NPCs favorite food/drink/booze/drug as well as sentimental/happy/sexy gifts. This can be achieved via the [Ask Personal] dialog option. T, the acquired hints are spammy. Once you get the hint it won't stop.
t3589 Posted August 7, 2015 Author Posted August 7, 2015 (edited) Fixed a few things and added some stuff. NPCs may now lead you to places for privacy. Budgets have been applied to the negotiation menu. You may now acquire hints on NPCs favorite food/drink/booze/drug as well as sentimental/happy/sexy gifts. This can be achieved via the [Ask Personal] dialog option. T, the acquired hints are spammy. Once you get the hint it won't stop. Yeah that was expected. This was sort of a test run for those. So only display them once? EDIT: Maybe I'll add them to the reminder script somehow. Edited August 7, 2015 by t3589
nyaalich Posted August 7, 2015 Posted August 7, 2015 "Sex starved pervert ain't no country I ever heard of. Do they speak English in sex started pervert?"
t3589 Posted August 7, 2015 Author Posted August 7, 2015 "Sex starved pervert ain't no country I ever heard of. Do they speak English in sex started pervert?" Esperanto
LadyM Posted August 7, 2015 Posted August 7, 2015 EDIT: Maybe I'll add them to the reminder script somehow. Yes, putting it in the reminder is a great idea! That or just let it run like 4 times maybe if you have to assign a number to it. I prefer it in the reminder because I have several intimate relationships and the remainder will help keep the gifts easy to find.
t3589 Posted August 7, 2015 Author Posted August 7, 2015 EDIT: Maybe I'll add them to the reminder script somehow. Yes, putting it in the reminder is a great idea! That or just let it run like 4 times maybe if you have to assign a number to it. I prefer it in the reminder because I have several intimate relationships and the remainder will help keep the gifts easy to find. OK try the new one. It works on the reminder button, but should only display hints on NPCs that are present.
BCk9 Posted August 8, 2015 Posted August 8, 2015 Very, Very Nice. Just the thing to flesh out our "affairs". Was gonna post about the "spammy" hints as well, but I see the new ESM [.01B] so I'll check it first. On a different matter... I'm using the latest improved Sunny Smiles companion mod ["Loogies" Tryouts version from the Tryouts download page]. I've enabled the SOI manager and get the "SOI" menu dialogue option with everybody I've talked to so far, by whatever means I talked to them by [ie.-normal dialogue, Smaller Talk, etc.]. All's good so far... Except for Sunny... The "SOI" menu dialogue doesn't appear in her dialogue options. She's reacting like everyone else [checking me out, conversing, etc.], but there's no way to disable the intimacy settings, or rename, if desired. All my other companions, whether "vanilla", like Veronica, Cass, even Rex, or "custom", like Willow and Vanessa, have the option appear in dialogue. I still suck at GECK, am so-so with FNVEdit, and haven't been able to figure it out myself. Puzzling, I say... Thotz? THX
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