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Posted (edited)

 

So [Walk], is iy just as simple as it sounds, or is there something more?

Yes it's just a placeholder for 'Let's go for a walk.'. Also note that I think there's still a bug in Hangout/Walk, where after you talk to them they lose the package. I can't remember if I fixed it yet or put it off as minor.

Well, Willow did walk about a few feet before just stopping. After that it seemed like just a regular Hangout.

 

EDIT: Any advice on how to raise Respect?

 

EDIT2: So gaining a Neutral Response to Willow's Flirt will yield Negative results. As I was at 111 in Desire and just now fell to -134. I just can't help but feel for it be considered Neutral, there should be no losses or gains, 0 for either direction.

 

EDIT3: Why do the Attributes randomly decide to filp flop? There will be times one will be in the hundreds and the next time it'll be like at 8. And nothing obvious has happened for something like that to occur. We'll just be doing an activity, everything appears to be fine, Love will be at 98, next time the stats load, it'll be at 2!? And then it will slowly rise up, before taking a major nose dive.

 

EDIT4: Okay, Desire has to be a bugged. After a certain level Willow will initiate an approach. Doesn't matter what it is or what my response is, Desire drops to the Negatives. That can't intended, especially if the approach is a Flirtatious one, which normally raises Desire. Not to mention if it yields a Positive Response.

Edited by KRSG
Posted

Desire, lust, love, etc are more like control variables. If desire is greater than 99, it will trigger the flirt approach and reset "desire" afterwards.

 

Though I too think the reset amount seems off, if they swing too strongly into the negatives. Usually it would go back to around 50 for me, if their other stats are halfway decent. Maybe it's connected to the trust issues you are experiencing.

Posted (edited)

New one up.  Consolidated the packages into an evaluation to fix the hangout/walk problem.  I haven't tested anything but hangout, which worked fine and the NPC didn't lose their package.  Just a heads up that this may have broken other things, or it will work even better than before.  Also added some caps to stats.

 

You're both right it isn't accurate yet.  I'll tune the fluctuation.  It is intended, but as I've said before, it's currently slanted for testing.  Just keep in mind the standard here isn't for you to be able to decipher the numbers.  The question you should be asking is, 'Does it play right?'.  If it doesn't, then that's when you go to the numbers.  If it does though, then you should ignore the numbers and enjoy the game.

 

EDIT: Added back in the stacking of certain actions.  Let me know if the NPCs get out of control.

 

EDITx2: Tweaked DoAction stat adjustments.

 

EDITx3: Found a few mistakes.  Should be good to go now.

Edited by t3589
Posted

The SOI data folder is corrupt.  The page to download it shows the size being 9.77mb. 

When the download window for firefox shows up, it is only like 764kb.  Chrome also gives the same 764kb file.

Posted

Yeah it was corrupt for me too.  I always use the ones I upload to check for that, so I know it was fine before?  No clue what happened.  Re-upped and tested.  Should be fine now.

Posted

@Snarf:  Thanks for reporting it.

 

@Bruce: Mike just solicited my PC without giving him any ideas that I'm some kind of cheap floozy.  So now I have to add a 'smack' option. lol

Posted (edited)

Maybe....

 

EDIT:  Added slapping for the PC.  Will probably add it for the NPCs too when I do morals.

Edited by t3589
Posted

Just got home from work to see a new version and a new data pack up.  I hate to be the bearer of bad news, but the data pack did it again. 

Download page shows 9.81 mb, the file that comes up from downloading shows 3.0 mb or something like that. 

It must be me.  If I click on it it corrupts the folder automatically for me and everyone else.  Lol.

Posted (edited)

Looks good to me.  File size is 9.81MB.

EDIT: So here's the story.  Take a seat and grab a beverage of choice, it's gonna be a while.  The Edit too, not just the story.

So, I noticed that Respect was not improving.  After a few in-game days it would not budge from -100.  I had Apologized a few times through Arguments and even Begged once.  It was afterwards that I noticed how low Respect was.  So I thought, I'll incite some Arguments and stand my ground.  I won't Cede or anything.  That'll show her I stand by my choices and should be Respected.  It didn't and her Aggravation grew to 50 something.  Seeing that that wasn't working, I stopped and began trying to work my way into her good graces again.  By utilizing sex to bring down the Aggravation.  So we sat down to Eat and it was then I noticed that Desire would reach a certain point, before falling into the Negatives.  I also noticed that Lust would only grow once Desire is at certain level.  Seeing this cycle of disheartening repetitiveness happen over and over was starting to get pretty tedious.  I kind of a have a game that I want to play.  So I canceled the Activity and decided to I would take off for a couple of days.  Let her cool down that way.  Came back and she was pissed!!!!  Aggravation had increased to 74, Disposition dropped to -100, Love dropped to -2, and Trust dropped to 12.  Well Shit.  It took some time, (half the fucking real day.  Or a few hours, whatever it felt like it like a half a fucking) all the way my very presence is just pissing her off, but eventually Desire had finally reached a level where a Make Out Mini-Game could even be initiated.  So I did it, completed it, had Sex  B), and Aggravation dropped to 0.  So that worked, and after that Disposition started to lower.  Still pretty Negative/Low in stuff, but time, effort, and a great many dickings should fix things.  It was during all this when I really noticed the fluctuation of the different Attributes.  That being said, even before all this, there were still extreme fluctuations.

 

Ignore the Numbers!!!  But Mason, I need to know!!!  I need to know what they MEAN!!!

 

I got into the habit of checking Debug with earlier builds as Willow would do her own thing.  Debug was utilized so I would know when it should.  It's a habit, I can't stop.  **Send help**

 

Hey here's a thought.  Currently the only way for the PC to do any sort of Affection is through the Make Out Mini-Game or at a time in which [Affection] is available.  I have noticed though, that Willow will initiate, by herself, different Affections.  Such as "Kiss", "Fixes Your Hair".  What I was thinking is, having a separate category for Actions are similar yet different from the Make Out ones.  Kissing and Hugging, at the very least, shouldn't always be a segway that could lead to sex.  Sometimes they can merely be affectionate actions that every couple does just because.  While they could lead to sex, most of the time they're just little actions.

So, is it possible that a separate category be created just for these Affectionate Actions.  They don't have to Gain any Points or Take Away Points, just an action to do, when you're a couple.  A random Kiss here, A Hug there, A light Caress every now and again.  Adds a little immersive level to things.  And maybe even later a Mini-Game element could be added to it that could lead to sex.  Pecking would become Kissing which becomes a Make Out Session.  Hugging would become Embracing which leads to Cuddling Together.  Caressing would become Groping which becomes Heavy Petting.  Obviously by then, the different Variables and Attributes would come into play to decide whether or not they even want things to go that far.  You could even have it so it takes longer and is rarer/harder to have sex through this way, that way the Mini-Game option is still a viable choice.  But at the very least, the lowest options are always readily available.  Provided you're not in the dog house.  There could even be actions like "Fix Their Hair" or "Caress Cheek" or "Kiss Hands", "Kiss on the Cheek", "Rubs Shoulder and/or Back", "Hold Hands", just little things that couples tend to do with one another, that are, again, available at all times that you don't need to jump through hoops through to access.  Fun little side actions.

 

So yeah, I think I'm done.  While I was trying to convince Willow to allow me to relive her of her stress in an explosion of pent up aggression, the above came to mind.  We are Spouses.  Why can't I just Kiss her whenever just because.  Yet she can do so to me.

Edited by KRSG
Posted

Looks good to me.  File size is 9.81MB.

 

EDIT: So here's the story.  Take a seat and grab a beverage of choice, it's gonna be a while.  The Edit too, not just the story.

 

So, I noticed that Respect was not improving.  After a few in-game days it would not budge from -100.  I had Apologized a few times through Arguments and even Begged once.  It was afterwards that I noticed how low Respect was.  So I thought, I'll incite some Arguments and stand my ground.  I won't Cede or anything.  That'll show her I stand by my choices and should be Respected.  It didn't and her Aggravation grew to 50 something.  Seeing that that wasn't working, I stopped and began trying to work my way into her good graces again.  By utilizing sex to bring down the Aggravation.  So we sat down to Eat and it was then I noticed that Desire would reach a certain point, before falling into the Negatives.  I also noticed that Lust would only grow once Desire is at certain level.  Seeing this cycle of disheartening repetitiveness happen over and over was starting to get pretty tedious.  I kind of a have a game that I want to play.  So I canceled the Activity and decided to I would take off for a couple of days.  Let her cool down that way.  Came back and she was pissed!!!!  Aggravation had increased to 74, Disposition dropped to -100, Love dropped to -2, and Trust dropped to 12.  Well Shit.  It took some time, (half the fucking real day.  Or a few hours, whatever it felt like it like a half a fucking) all the way my very presence is just pissing her off, but eventually Desire had finally reached a level where a Make Out Mini-Game could even be initiated.  So I did it, completed it, had Sex  B), and Aggravation dropped to 0.  So that worked, and after that Disposition started to lower.  Still pretty Negative/Low in stuff, but time, effort, and a great many dickings should fix things.  It was during all this when I really noticed the fluctuation of the different Attributes.  That being said, even before all this, there were still extreme fluctuations.

 

Ignore the Numbers!!!  But Mason, I need to know!!!  I need to know what they MEAN!!!

 

I got into the habit of checking Debug with earlier builds as Willow would do her own thing.  Debug was utilized so I would know when it should.  It's a habit, I can't stop.  **Send help**

 

Hey here's a thought.  Currently the only way for the PC to do any sort of Affection is through the Make Out Mini-Game or at a time in which [Affection] is available.  I have noticed though, that Willow will initiate, by herself, different Affections.  Such as "Kiss", "Fixes Your Hair".  What I was thinking is, having a separate category for Actions are similar yet different from the Make Out ones.  Kissing and Hugging, at the very least, shouldn't always be a segway that could lead to sex.  Sometimes they can merely be affectionate actions that every couple does just because.  While they could lead to sex, most of the time they're just little actions.

 

So, is it possible that a separate category be created just for these Affectionate Actions.  They don't have to Gain any Points or Take Away Points, just an action to do, when you're a couple.  A random Kiss here, A Hug there, A light Caress every now and again.  Adds a little immersive level to things.  And maybe even later a Mini-Game element could be added to it that could lead to sex.  Pecking would become Kissing which becomes a Make Out Session.  Hugging would become Embracing which leads to Cuddling Together.  Caressing would become Groping which becomes Heavy Petting.  Obviously by then, the different Variables and Attributes would come into play to decide whether or not they even want things to go that far.  You could even have it so it takes longer and is rarer/harder to have sex through this way, that way the Mini-Game option is still a viable choice.  But at the very least, the lowest options are always readily available.  Provided you're not in the dog house.  There could even be actions like "Fix Their Hair" or "Caress Cheek" or "Kiss Hands", "Kiss on the Cheek", "Rubs Shoulder and/or Back", "Hold Hands", just little things that couples tend to do with one another, that are, again, available at all times that you don't need to jump through hoops through to access.  Fun little side actions.

 

So yeah, I think I'm done.  While I was trying to convince Willow to allow me to relive her of her stress in an explosion of pent up aggression, the above came to mind.  We are Spouses.  Why can't I just Kiss her whenever just because.  Yet she can do so to me.

 

Frustration is the guaranteed outcome if you a. expect a complete mod, or b. try to decipher the numbers.  It's not because it's magic, but because it's not complete.  You're chasing the wind, in other words, because by the time you've got a handle on it, I've added a function back in that requires me to change it.

 

Almost everything you mention here is due to missing/incomplete settings.  ie. Things that are planned, but not yet finished.

 

The esm only provides placeholder dialog.  So anything affectionate, is already represented by affection. ie. [Affection] = Pecking as much as it can mean anything else under that broad definition.  The framework will leave the particulars up to the modders for the most part.

 

You can attempt physical contact options(hug/kiss/grope), that aren't in the [Make Out] session dialog.  Further, you don't have to choose [Make Out], fyi.

Posted

I noticed a problem with dance animation. Sometimes the animation don't stop, even after half an hour ( real time ). then a npc approched me, but there where no options. The only way out was Alt-Strg-Del. That might be related to an other minor problem i observed. It seems sometimes activities do not terminate correctly. At least i had it several times that I entered a room and a npc approched me with the note "acivity complete" when i first saw him/her again after several ingame days. 

Posted

I noticed a problem with dance animation. Sometimes the animation don't stop, even after half an hour ( real time ). then a npc approched me, but there where no options. The only way out was Alt-Strg-Del. That might be related to an other minor problem i observed. It seems sometimes activities do not terminate correctly. At least i had it several times that I entered a room and a npc approched me with the note "acivity complete" when i first saw him/her again after several ingame days. 

 

The anims should stop when the music does.  I'll look into it.

 

I think I found the problem with activities.  Try the new one and let me know how it goes.  You should get the abandon message when you walk away from activities.

 

Posted

I hate to mention the strap ons again but I encountered a different oddity.  Once a female NPC equips a strap-on which I have given them through the gift dialogue they never remove it.  I've seen two different NPC's show the same behavior.  Strap-on equips, sex happens, they get dressed, but strap-on remains equipped.  It never unequips even when we subsequently have sex and they are the reciever.  Both strap-ons I've seen are ones which equp and un-equip normally for my PC so I don't think it's the individual strap-on.  The SexoutNG strip settings for Females is Use Undress List which is the same setting I have for PC which works.  Has anyone else seen this or is it just me?

 

At least now when I visit the Old Mormon Fort I know my love interest is happy to see me ;)

Posted

I hate to mention the strap ons again but I encountered a different oddity.  Once a female NPC equips a strap-on which I have given them through the gift dialogue they never remove it.  I've seen two different NPC's show the same behavior.  Strap-on equips, sex happens, they get dressed, but strap-on remains equipped.  It never unequips even when we subsequently have sex and they are the reciever.  Both strap-ons I've seen are ones which equp and un-equip normally for my PC so I don't think it's the individual strap-on.  The SexoutNG strip settings for Females is Use Undress List which is the same setting I have for PC which works.  Has anyone else seen this or is it just me?

 

At least now when I visit the Old Mormon Fort I know my love interest is happy to see me ;)

 

lol Probably the re-equip bug.  I'll test it some more.

 

Posted

Loving the mod as usual.

 

Some things I've been pondering related to the prostitution feature:

 

1) For prostitute PCs, could we have a mod setting to force pay in currency and/or make it more likely that they'll pay for sex rather than bartering for drugs/food/etc.? In the debug I notice lots of NPCs have "Wealth" to spare but many when generated don't have pay in caps/NCR/Legion enabled, and the haggle menu doesn't seem to have a "caps" feature at all.  Might also be worthwhile to have a PC dialogue option like "[Pay in Cash?]" to make sure that they can afford to pay in currency rather than haggling for junk.

 

2) I notice in particular that the value of drugs/food/etc. offered in exchange massively exceeds the value in caps of the proposed transaction.  Usually makes it far wiser to haggle for drugs than anything else.

 

3) Will we be getting back the old "difficulty" settings for prostitution and pay rates?  I figure that even a basic hot-off-the-chargen-presses newbie ought to be earning 30+ caps for intercourse.

 

4) I note that prostitution seems geared for the NPCs' favourites (V/A/O), just like normal romantic sex, but wonder if it should instead be based halfway on how much they're willing to spend, with oral sex generally offered at lower rates -- i.e., NPCs will prefer their favourite but be willing to "settle" for a lesser level if they can't afford it.

 

5) Could we have a Proposition dialogue added directly if the PC is currently wearing an outfit flagged by SCR as a Prostitute outfit?  A negative response would of course be likely except among those who would basically have asked for it on the next interval anyway, but aggressive prostitutes aren't a particularly uncommon thing in seedier areas.

 

And stuff unrelated or only tangentially related to prostitution:

 

1) Could we enable automatic inclusion of everyone, rather than just the generic NPCs?  The manager has always been bothersome and I loved in the alpha that I could just switch on the mod and forget about it, letting it do its own thing.  Now, I have to manually open up the inventory and automatically trigger [Add Nearby] every time I change cells every time I visit a new location -- especially when running TTW -- instead of just having fun. =)

 

2) Would it be possible to accelerate the generation speeds as an option, at the knowing expense of frame rate?  In populated cells it usually takes several minutes to generate all the NPCs, and when using a mod like Freeside Open, all of the random passersby don't generate fast enough to interact in any way.

Posted (edited)

Loving the mod as usual.

 

Some things I've been pondering related to the prostitution feature:

 

1) For prostitute PCs, could we have a mod setting to force pay in currency and/or make it more likely that they'll pay for sex rather than bartering for drugs/food/etc.? In the debug I notice lots of NPCs have "Wealth" to spare but many when generated don't have pay in caps/NCR/Legion enabled, and the haggle menu doesn't seem to have a "caps" feature at all.  Might also be worthwhile to have a PC dialogue option like "[Pay in Cash?]" to make sure that they can afford to pay in currency rather than haggling for junk.

 

2) I notice in particular that the value of drugs/food/etc. offered in exchange massively exceeds the value in caps of the proposed transaction.  Usually makes it far wiser to haggle for drugs than anything else.

 

3) Will we be getting back the old "difficulty" settings for prostitution and pay rates?  I figure that even a basic hot-off-the-chargen-presses newbie ought to be earning 30+ caps for intercourse.

 

4) I note that prostitution seems geared for the NPCs' favourites (V/A/O), just like normal romantic sex, but wonder if it should instead be based halfway on how much they're willing to spend, with oral sex generally offered at lower rates -- i.e., NPCs will prefer their favourite but be willing to "settle" for a lesser level if they can't afford it.

 

5) Could we have a Proposition dialogue added directly if the PC is currently wearing an outfit flagged by SCR as a Prostitute outfit?  A negative response would of course be likely except among those who would basically have asked for it on the next interval anyway, but aggressive prostitutes aren't a particularly uncommon thing in seedier areas.

 

And stuff unrelated or only tangentially related to prostitution:

 

1) Could we enable automatic inclusion of everyone, rather than just the generic NPCs?  The manager has always been bothersome and I loved in the alpha that I could just switch on the mod and forget about it, letting it do its own thing.  Now, I have to manually open up the inventory and automatically trigger [Add Nearby] every time I change cells every time I visit a new location -- especially when running TTW -- instead of just having fun. =)

 

2) Would it be possible to accelerate the generation speeds as an option, at the knowing expense of frame rate?  In populated cells it usually takes several minutes to generate all the NPCs, and when using a mod like Freeside Open, all of the random passersby don't generate fast enough to interact in any way.

 

The options are based on what they have.  ie. If they don't have Caps, you don't get the option.

 

Wealth is the sum total of their worldly possessions including income, not a representative of the currency they use.  Two separate things.

 

The value of ingestibles is due to the vanilla economy. The goal in this case is to allow the PC to make a living (for those playing survival mode) by prostitution alone.  lol Again, don't watch the numbers.  They WILL trip you up.  ie. Now try selling those same items and see how much you get for them, then compare that to the debug output.

 

Try setting up some looks with the apparel settings.  Then note the change in market value for negotiations.  Also, experience matters.  The difficulty as you called it is still there, it's just been condensed into other features.  I think what you're looking for is the 'Quality' setting in apparel.  Set it up a notch, it will drop by one if your outfit is dmgd.  But you should get a higher market value for higher quality outfits (yes people pay for packaging).

 

To answer the first part of your question. The offer will be staggered according to sex type at some point.  We're just not there yet until I can fully test what we already have.  However, currently the offer is determined by your experience/relationship with the client.  To answer the second part. The reason you can only select the things that they want is that you're not in a position to offer them an alternative competitively.  ie. You're not the only trick in town sugarplum.  Further, pimps haven't been added yet which may alter this and allow you more options.

 

No on the outfit flag, yes on the option to solicit them.  This will probably be location/pimp based when I get to it. ie. You work the floor at Gomorrah, the alley at Freeside, etc.

 

Inclusion will remain basic, but I'm only up to the Mojave Outpost.  The very reason add nearby was put in, was for you to skip ahead of me until I get to those places to put them in (it's unfinished).  An include all option, which we've already learned from the alpha, simply can't be done without breaking other peoples mods left and right.  They really need to be carefully added and accounted for.  Like Bruce is doing.

 

I'll try and do some testing with Freeside Open.  But the speed isn't so much a matter of frame rate, as it is a matter of ordering and sorting.  If you're standing there, waiting impatiently for everyone to process, from the farthest NPC to the closest.  You might be there a while.

 

On the other hand if you just add them and either go on about your business, or walk up to a specific intended target and make sure they see you and you're near them, it shouldn't take long for that NPC.  You could also add them individually via regular dialog with the manager enabled.  This too would probably get you there faster.

 

EDIT:  I've altered the flashing indicators for the next copy.  This should help somewhat as they weren't totally accurate.  In the next copy when they flash green, it will be a certainty that they are ready to hotkey.

Edited by t3589
Posted

The options are based on what they have.  ie. If they don't have Caps, you don't get the option.

 

Wealth is the sum total of their worldly possessions including income, not a representative of the currency they use.  Two separate things.

 

The value of ingestibles is due to the vanilla economy. The goal in this case is to allow the PC to make a living (for those playing survival mode) by prostitution alone.  lol Again, don't watch the numbers.  They WILL trip you up.  ie. Now try selling those same items and see how much you get for them, then compare that to the debug output.

 

Try setting up some looks with the apparel settings.  Then note the change in market value for negotiations.  Also, experience matters.  The difficulty as you called it is still there, it's just been condensed into other features.  I think what you're looking for is the 'Quality' setting in apparel.  Set it up a notch, it will drop by one if your outfit is dmgd.  But you should get a higher market value for higher quality outfits (yes people pay for packaging).

 

To answer the first part of your question. The offer will be staggered according to sex type at some point.  We're just not there yet until I can fully test what we already have.  However, currently the offer is determined by your experience/relationship with the client.  To answer the second part. The reason you can only select the things that they want is that you're not in a position to offer them an alternative competitively.  ie. You're not the only trick in town sugarplum.  Further, pimps haven't been added yet which may alter this and allow you more options.

 

No on the outfit flag, yes on the option to solicit them.  This will probably be location/pimp based when I get to it. ie. You work the floor at Gomorrah, the alley at Freeside, etc.

 

Inclusion will remain basic, but I'm only up to the Mojave Outpost.  The very reason add nearby was put in, was for you to skip ahead of me until I get to those places to put them in (it's unfinished).  An include all option, which we've already learned from the alpha, simply can't be done without breaking other peoples mods left and right.  They really need to be carefully added and accounted for.  Like Bruce is doing.

 

I'll try and do some testing with Freeside Open.  But the speed isn't so much a matter of frame rate, as it is a matter of ordering and sorting.  If you're standing there, waiting impatiently for everyone to process, from the farthest NPC to the closest.  You might be there a while.

 

On the other hand if you just add them and either go on about your business, or walk up to a specific intended target and make sure they see you and you're near them, it shouldn't take long for that NPC.  You could also add them individually via regular dialog with the manager enabled.  This too would probably get you there faster.

 

EDIT:  I've altered the flashing indicators for the next copy.  This should help somewhat as they weren't totally accurate.  In the next copy when they flash green, it will be a certainty that they are ready to hotkey.

 

 

I guess as far as the "difficulty" was concerned I was really just aiming for a configurable multiplier.  i.e., an 8-cap hooker in your game is a 30-cap hooker in mine, even though both may be ugly as sin and in ragged clothing (and especially if she wasn't ugly at all, as in my CHA 9 case, although the ragged clothing was indeed the case by intention).

 

I did indeed use the manager to add potential customers, but it felt too much like doing what you want to avoid -- (wo?)manhandling the mod.  Generation speed was important because in that case I was playing the character as a streetwalker, i.e., deliberately standing there -- and in fact actually was testing out the survival-oriented gameplay (actually she made a better living looting the corpses of random street violence than she did as a hooker, but that's in line with expectations).  The Kings were frequent customers (and not as abusive as I expected them to be, unlike that Silver Rush Crier...), but the maximum range for cycles and the generation speeds meant that people walking past even when I spammed [Add Nearby] weren't fast enough for anyone else to make offers -- hence the desire to enable faster generation so that even random passersby could be included in the process for slightly more diversity.  In short, the solicitation feature at the moment seems to be geared more for the "expensive madam" than "desperate streetwalker" -- the kind of person who random strangers tell hush-hush whispers about that she's willing to go all the way as long as the money's good, but is otherwise gainfully employed in some other role.  (Oh well, push comes to shove I can always implement a fast-generation global-inclusion submod, since it's easy as pie to set all of the NX variables to random levels in a UDF if one is willing to surrender a bit of the accuracy.)

 

Actually I meant that they would alter their own choices based on what they could afford, prior to asking, so the first part of the question was the only part.  The sugarplum indeed understands that she doesn't have much of a choice. ;-)

 

I don't use any mods that can get screwed up by SOI as far as I can tell -- it plays nice with just about everything.  It was extremely unsettling to have The Overseer flirt with my 10-year-old character in Vault 101 when I tried out Add Nearby (you might wanna gate that terminal entry with the IsChild condition), but even so I'd rather have the occasional mod or game breakage in exchange for the far more immersive game world.  Not even an optional setting with a warning?

Posted (edited)

@Ante: If you prostitute from day one without any sexual experience, it will probably be rough.  There are also many planned features not in yet.  ie. Use the virgin rumor to bid for higher bonuses, etc.

 

The best use of add nearby ftm is to:

- Enable Run.

- Hit Add Nearby.

- Run through the crowd and let them add.

- When you're ready for your streetwalker routine, stop running and they will begin processing.

 

Once I get to those locations this should be easier.

 

That must be from TTW?  I don't have TTW but I'll add that check thanks for pointing it out.

 

Well of course you would rather have that.  lol  You don't have to field the problems.  As things stabilize I may open things up wider with more add options.  Inclusion is just a matter of where we're at in the rebuild, I'm not against full inclusion in any way (other than the above said problems).

 

EDIT: Added a check.  Please test during the Vault 101 sequence.  I don't have FO3.

 

EDITx2:  No need to do all that.  Adding is as simple as:

 

 

 

let SOIVars.iPulse := 3; number of add nearby pulses
;Or
ref.NX_SetEVFl "SOIntimacy:Include" 1

 

 

Edited by t3589
Posted (edited)

I hate to mention the strap ons again but I encountered a different oddity.  Once a female NPC equips a strap-on which I have given them through the gift dialogue they never remove it.  I've seen two different NPC's show the same behavior.  Strap-on equips, sex happens, they get dressed, but strap-on remains equipped.  It never unequips even when we subsequently have sex and they are the reciever.  Both strap-ons I've seen are ones which equp and un-equip normally for my PC so I don't think it's the individual strap-on.  The SexoutNG strip settings for Females is Use Undress List which is the same setting I have for PC which works.  Has anyone else seen this or is it just me?

 

At least now when I visit the Old Mormon Fort I know my love interest is happy to see me ;)

 

I haven't seen this for a long time.  Like before Amra and D_Manxx sex animations long.  One of the packages automatically came with strapons, so when a threesome with my Male PC occured one of the Females would instantly gain a strapon for the act.  Upon completion of the act, we all would get dressed, but the strapon remained.  The thing is, with all the changes to Sexout, I haven't seen this event happen with threesomes.  At the very least, they don't automatically equip one anymore.

 

So it could just be a Sexout problem.  Or a miscommunication somewhere.

Edited by KRSG
Posted (edited)

 

I hate to mention the strap ons again but I encountered a different oddity.  Once a female NPC equips a strap-on which I have given them through the gift dialogue they never remove it.  I've seen two different NPC's show the same behavior.  Strap-on equips, sex happens, they get dressed, but strap-on remains equipped.  It never unequips even when we subsequently have sex and they are the reciever.  Both strap-ons I've seen are ones which equp and un-equip normally for my PC so I don't think it's the individual strap-on.  The SexoutNG strip settings for Females is Use Undress List which is the same setting I have for PC which works.  Has anyone else seen this or is it just me?

 

At least now when I visit the Old Mormon Fort I know my love interest is happy to see me ;)

 

I haven't seen this for a long time.  Like before Amra and D_Manxx sex animations long.  One of the packages automatically came with strapons, so when a threesome with my Male PC occured one of the Females would instantly gain a strapon for the act.  Upon completion of the act, we all would get dressed, but the strapon remained.  The thing is, with all the changes to Sexout, I haven't seen this event happen with threesomes.  At the very least, they automatically equip one anymore.

 

So it could just be a Sexout problem.  Or a miscommunication somewhere.

 

 

Hmm maybe the problem is if they have more than one in inventory?  I'll look into it.  It might be something I forgot.

 

EDIT:  Ok try the new one.  I put some debug in to the afterglow script.  I'll test it tomorrow and see if I can get to the bottom of it.

 

Edited by t3589
Posted

So one thing I noticed with the "Solo Act - Dance".  I'm assuming it's supposed to a Sexy/Normal Naked Dance while your character Masturbates.  The thing is, the "Dance" lasted about one second and she didn't even get naked.  And as I type this, it occurs to me that it might be the song again.

 

*Sighs*

 

I'll keep you posted.

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