KRSG Posted August 3, 2015 Posted August 3, 2015 Oh okay. I'm in the middle of a playthrough with Willow as my Companion/Lover and am slowly starting to figure things out. Also really excited for what the future of this mod holds. No real issue with Willow by the way. Just SOI relationship and Willow Questline relationship are a bit different. Which obviously you can't really do anything about.
t3589 Posted August 3, 2015 Author Posted August 3, 2015 Fixed a bunch of stuff and tweaked the scanner. Did some testing at the outpost. Ranger Ghost has no packages to get her back to where she belongs, but man I love her walk. Had an AWOP NPC zoom face me on extortion. I couldn't recreate it, but keep an eye on the AWOP NPCs if you add them. It took them nearly an hour to bust me for illegal prostitution. Did some more testing with sex. A big chunk of the make out dialog was broken. Straightened that out. Refined the approaches with some concrete shoes. Should work a lot better now.
mace_win_dude Posted August 4, 2015 Posted August 4, 2015 I haven't played with this mod since the alpha, does the mods automatically add npcs still or do you have to manually add them?
BruceWayne Posted August 4, 2015 Posted August 4, 2015 You can add NPCs with the group add function in the SOI manager. It adds NPCs in bunch for some locations. If the location isn't in there, there is an add nearby function which will add all NPCs in a certain radius around the player. I don't think auto-add works yet, so you have to do it this way for now. Alternatively you can activate the manager in the settings and include NPCs by talking to them individually.
LadyM Posted August 4, 2015 Posted August 4, 2015 T, I know the mod isn't finished for sure but I did start to play with my males again and there's still the same problem of making a male NPC gay so I can get the casual dialogue instead of friend dialogue. I have the settings in SexoutNG set to -1 but that doesn't help with your mod. Please remember I can't get into the GECK because I use Mod Organizer & TTF so I'm touching bases with you that you're going to still implement a way to have gay male or lesbian female NPCs that ARE NOT Gannon or Corporal Betsy? And the implementation won't require us going into the GECK because I haven't figured out how to do that and it's a big problem for me. I guess I need a little reassurance that you haven't forgotten about my gay males.
nkAlex Posted August 4, 2015 Posted August 4, 2015 I think I'm going to create a sort of an "orientation manager" (we were discussing it in another thread) which will work independently and should be compatible with any mods that use Sexout's, Lust's or SOI's systems, but may take some time, I still need to do my actual job and everything
t3589 Posted August 4, 2015 Author Posted August 4, 2015 T, I know the mod isn't finished for sure but I did start to play with my males again and there's still the same problem of making a male NPC gay so I can get the casual dialogue instead of friend dialogue. I have the settings in SexoutNG set to -1 but that doesn't help with your mod. Please remember I can't get into the GECK because I use Mod Organizer & TTF so I'm touching bases with you that you're going to still implement a way to have gay male or lesbian female NPCs that ARE NOT Gannon or Corporal Betsy? And the implementation won't require us going into the GECK because I haven't figured out how to do that and it's a big problem for me. I guess I need a little reassurance that you haven't forgotten about my gay males. This mod ignores the NPC orientation settings in SexoutNG. The esm will probably never let you run around and set NPC orientations explicitly. Because the mechanics for getting NPCs to change from 'Friend' to 'Casual' is already there if you play the mod (it just isn't a button). If you want to help test that mechanic, that would be great. Here's the rundown. - If you set the PC orientation to gay or the esm to mixed orientation, roughly 12 out of every 100 same sex NPCs will be compatible (roughly 1/10). - Further, 'Friend' dialog is not permanent. The PC has the ability to cultivate 'bi' curiosity in ALL incompatible NPCs. So if you play your cards right, these can become 'Casual' dialogs. Note that the above orientation picking only applies if the esm is determining it. If a modder sets orientation on their NPCs, that's what you'll get. So try it, and let me know how it goes, and then we can work on the difficulty level/nuances of cultivating same sex curiosity. As of now it is almost completely untested, so I'm sure it needs work.
LadyM Posted August 4, 2015 Posted August 4, 2015 I will gladly do this! I need to make sure I have the correct settings. My guy is submissive and gay, so I set both of those in the Orientation. I have the sexoutng settings for player and males set to -1. I choose to MATCH ORIENTATION so will this work? OR do I need to have player and male set on 0 for bi and do I still have MATCH ORIENTATION but turn off the GAY setting in Orientation in your settings manager? The thing with this is I feel my male isn't gay, matter of fact, I've turned off hetero sex settings in sexout assault. OR do I set my PC as Gay and Submissive (in your mod), set Player and Male both to -1 in sexout ng and have MIXED ORIENTATION in your mod? I have high hopes now that I know the friend dialogue can change to casual!
t3589 Posted August 4, 2015 Author Posted August 4, 2015 (edited) OK I had to go through and remember how it worked. lol Here's what you're aiming for. - You need the NPC to feel 'familiar' with you. This just takes enough cycles together. If they're not familiar by 100 cycles, something is broken. - You need them to trust you because... - You need them to respect you, while they trust you. - Having their trust and respect builds influence over them. - When the PCs influence over them is greater than their willpower, this is when you go for it. - Once the above is accomplished, start dropping hints during conversations. - If you get a positive reaction to dropping hints, then attempt some physical contact (hug/kiss/grope). - This takes a delicate touch. Don't be too pushy or you could blow it. - A successful attempt at physical contact should reveal the make out dialog choice (do it). - Appearing as a slut/prostitute/thief/greedy will not help them trust or respect you. - It helps if they think you're famous. EDIT: More... - Once you've gotten them to make out, you're not necessarily aiming for sex. - What you're really trying to do, is lower their inhibitions. - If you don't, they may regret any previous encounter when the haze of the moment wears off and their curiosity won't 'stick'. - So during make out, get them nice and worked up, and then do a lot of talking dirty (lowers inhibitions). - Don't press by arguing/seducing/coercing if they bail out on you. Just wait a while and then go back to working on those inhibitions again. - Eventually, they'll approach you for sex and that's when you know you've got them. I will gladly do this! I need to make sure I have the correct settings. My guy is submissive and gay, so I set both of those in the Orientation. I have the sexoutng settings for player and males set to -1. I choose to MATCH ORIENTATION so will this work? OR do I need to have player and male set on 0 for bi and do I still have MATCH ORIENTATION but turn off the GAY setting in Orientation in your settings manager? The thing with this is I feel my male isn't gay, matter of fact, I've turned off hetero sex settings in sexout assault. OR do I set my PC as Gay and Submissive (in your mod), set Player and Male both to -1 in sexout ng and have MIXED ORIENTATION in your mod? I have high hopes now that I know the friend dialogue can change to casual! Just set your PC to gay. That's it. Mixed and Match orientation settings are for opposites. ie. PC is hetero, but wants to mix up their game with some gay/bi/lesb incompatibles. Edited August 4, 2015 by t3589
LadyM Posted August 5, 2015 Posted August 5, 2015 I will gladly do this! I need to make sure I have the correct settings. My guy is submissive and gay, so I set both of those in the Orientation. I have the sexoutng settings for player and males set to -1. I choose to MATCH ORIENTATION so will this work? OR do I need to have player and male set on 0 for bi and do I still have MATCH ORIENTATION but turn off the GAY setting in Orientation in your settings manager? The thing with this is I feel my male isn't gay, matter of fact, I've turned off hetero sex settings in sexout assault. OR do I set my PC as Gay and Submissive (in your mod), set Player and Male both to -1 in sexout ng and have MIXED ORIENTATION in your mod? I have high hopes now that I know the friend dialogue can change to casual! Just set your PC to gay. That's it. Mixed and Match orientation settings are for opposites. ie. PC is hetero, but wants to mix up their game with some gay/bi/lesb incompatibles. Does your mod read it if I set my PC to gay and submissive together in orientation? Do I set the Sexout NG to -1 (homo) for both player and males? I will use the Match selection for the orientation. BTW, your directions are awesome, thank you. I have found much of this out already - especially having a 'light touch.'
KRSG Posted August 5, 2015 Posted August 5, 2015 So during the Make-Out minigame, around 39 - 40 Foreplay, the various options to "Score" appear along with the "Dirty Talk" options. Choosing the Dirty Talk options lower Foreplay and Inhibitions and continues the minigame. Choosing any of the "Score" options can potentially end the mini-game, as well as put your character in danger of being too pushy and losing trust and respect. Is this intentional, as a risk versus reward thing? Is it temporary and as the two grow closer will that shift?
t3589 Posted August 5, 2015 Author Posted August 5, 2015 Does your mod read it if I set my PC to gay and submissive together in orientation? Do I set the Sexout NG to -1 (homo) for both player and males? I will use the Match selection for the orientation. BTW, your directions are awesome, thank you. I have found much of this out already - especially having a 'light touch.' The NPC orientation setting in SexoutNG, does not affect this mod in any way. It depends on how you set 'submissive'. If you mean the perk from SCR, then yes it does account for that. So during the Make-Out minigame, around 39 - 40 Foreplay, the various options to "Score" appear along with the "Dirty Talk" options. Choosing the Dirty Talk options lower Foreplay and Inhibitions and continues the minigame. Choosing any of the "Score" options can potentially end the mini-game, as well as put your character in danger of being too pushy and losing trust and respect. Is this intentional, as a risk versus reward thing? Is it temporary and as the two grow closer will that shift? I'm not entirely sure what you're asking? Exiting make out dialog doesn't have any negative effects unless you press the issue. So 'score' can be either a desired option or one to avoid, depending upon your situation/preferences. But it doesn't have any negative stat effects. Some early 'scores' can give you certain bonuses. If you're asking 'will there eventually be a sure fire way to make them always do what I want?', the answer is no. Even as spouses, there will be ups and downs.
KRSG Posted August 5, 2015 Posted August 5, 2015 I see. So only pressing the issue will cause negative effects. So once they give the "Negative Response", immediately cease and desist. Okay. No owas more like can I raise foreplay higher without the risk of occuring any problems. Anything you can say about the Attributes in Debug (Love, Trust, Disposition, Respect)? What raises them, what lowers them? I only ask cause, I'm a liitle unsure what -262 Disposition means. And how I can fix that or improve it. Also, real quick I know there was some issues with dancing, cause the three I've had with Willow all lasted about 5 seconds.
t3589 Posted August 5, 2015 Author Posted August 5, 2015 (edited) I see. So only pressing the issue will cause negative effects. So once they give the "Negative Response", immediately cease and desist. Okay. No owas more like can I raise foreplay higher without the risk of occuring any problems. Anything you can say about the Attributes in Debug (Love, Trust, Disposition, Respect)? What raises them, what lowers them? I only ask cause, I'm a liitle unsure what -262 Disposition means. And how I can fix that or improve it. Also, real quick I know there was some issues with dancing, cause the three I've had with Willow all lasted about 5 seconds. No you need to cease and desist prior to the negative response. Further, not all negative responses give negative results. There is no map. Doing what the particular NPC likes will yield positive results, doing what they don't like will yield negative. There are no magic combinations, and there are no wrong answers. The best bet is to simply get to know the NPC, make the choices your character would make even when you know they're going to yield negative results, and let the chips fall where they may. You can't be afraid of negative results in this mod, because, and this is key, there are positive things in this mod that require the PC to fail. A minus disposition means they don't like you. In addition, success is not guaranteed anywhere in this mod. Some NPCs will probably never warm up to you, no matter what you do, for various reasons. In fact, this mod includes the possibility that you may never 'score'. Dancing requires music. The default tracks are only placeholders, so you'll need to drop in your own music files for the time being. EDIT: I just saw I missed this question. I can't really tell you how to improve your disposition with any accuracy unless I knew exactly how you got there. It could also be a bug or mistake in the mod somewhere, I wouldn't know without knowing your history with the NPC (if you're supposed to have that low of a disposition, which is possible, but not very likely unless you're really smothering them). I can tell you what I would do though, if my PC encountered an NPC with a negative disposition. I would get pissy with them, deny all their advances, and if I am given the option, insult them. Because that's what my PC would do. Edited August 5, 2015 by t3589
t3589 Posted August 5, 2015 Author Posted August 5, 2015 Found a bug. Moods weren't getting set for NPCs unless you spoke to them. Fixed copy up. Approaches will likely increase a great deal.
KRSG Posted August 5, 2015 Posted August 5, 2015 (edited) I see. So only pressing the issue will cause negative effects. So once they give the "Negative Response", immediately cease and desist. Okay. No owas more like can I raise foreplay higher without the risk of occuring any problems. Anything you can say about the Attributes in Debug (Love, Trust, Disposition, Respect)? What raises them, what lowers them? I only ask cause, I'm a liitle unsure what -262 Disposition means. And how I can fix that or improve it. Also, real quick I know there was some issues with dancing, cause the three I've had with Willow all lasted about 5 seconds. No you need to cease and desist prior to the negative response. Further, not all negative responses give negative results. There is no map. Doing what the particular NPC likes will yield positive results, doing what they don't like will yield negative. There are no magic combinations, and there are no wrong answers. The best bet is to simply get to know the NPC, make the choices your character would make even when you know they're going to yield negative results, and let the chips fall where they may. You can't be afraid of negative results in this mod, because, and this is key, there are positive things in this mod that require the PC to fail. A minus disposition means they don't like you. In addition, success is not guaranteed anywhere in this mod. Some NPCs will probably never warm up to you, no matter what you do, for various reasons. In fact, this mod includes the possibility that you may never 'score'. Dancing requires music. The default tracks are only placeholders, so you'll need to drop in your own music files for the time being. EDIT: I just saw I missed this question. I can't really tell you how to improve your disposition with any accuracy unless I knew exactly how you got there. It could also be a bug or mistake in the mod somewhere, I wouldn't know without knowing your history with the NPC (if you're supposed to have that low of a disposition, which is possible, but not very likely unless you're really smothering them). I can tell you what I would do though, if my PC encountered an NPC with a negative disposition. I would get pissy with them, deny all their advances, and if I am given the option, insult them. Because that's what my PC would do. Okay. Thank you for all the responses. I understand that this is a mod where control is not option. Back when this was still in the Alpha phase I remember you saying such. I know this is taking a lot of work and effort and I very much appreciate all the advice give and time you've taking to helping us. I believe it might be a case of smothering. Willow's main quest involves us being together pretty much all the time which can lead, as with the case of this playthrough, being romantically involved. The relationship progresses the more you do things with her over a case of about a good in-game week. Considering I immediately enabled her for Intimacy, I can now see how that would correlate. Right now, I'm going off doing other companion quest without her, hopefully that will improve things. I feel as though I should already know the answer, and if it has already been stated, feel free to reprimand me, for the music do they have to be named a certain way (Like Couple01, 02, 03) or is it a simple case of "Drag and Drop"? Again, thank you for all that you've done with this mod and for us. This is pretty much the reason why I'm still playing New Vegas at the moment. And Gopher's Fallout New Vegas Playthrough. Very entertaining. Can't wait to see what will come up next? Salute. Edited August 5, 2015 by KRSG
BruceWayne Posted August 5, 2015 Posted August 5, 2015 You need to replace the files. For example dancing, take the songs you want, rename them to Couple01, Couple02, Couple03 and replace the files that are there. The same works for all the songs in the folder. In case of the dancing, the activity will go as long as the song, so you might want to stay clear of November Rain or something like that.
KRSG Posted August 5, 2015 Posted August 5, 2015 You need to replace the files. For example dancing, take the songs you want, rename them to Couple01, Couple02, Couple03 and replace the files that are there. The same works for all the songs in the folder. In case of the dancing, the activity will go as long as the song, so you might want to stay clear of November Rain or something like that. Gotcha. Thanks Mr. Wayne.
t3589 Posted August 5, 2015 Author Posted August 5, 2015 Okay. Thank you for all the responses. I understand that this is a mod where control is not option. Back when this was still in the Alpha phase I remember you saying such. I know this is taking a lot of work and effort and I very much appreciate all the advice give and time you've taking to helping us. I believe it might be a case of smothering. Willow's main quest involves us being together pretty much all the time which can lead, as with the case of this playthrough, being romantically involved. The relationship progresses the more you do things with her over a case of about a good in-game week. Considering I immediately enabled her for Intimacy, I can now see how that would correlate. Right now, I'm going off doing other companion quest without her, hopefully that will improve things. I feel as though I should already know the answer, and if it has already been stated, feel free to reprimand me, for the music do they have to be named a certain way (Like Couple01, 02, 03) or is it a simple case of "Drag and Drop"? Again, thank you for all that you've done with this mod and for us. This is pretty much the reason why I'm still playing New Vegas at the moment. And Gopher's Fallout New Vegas Playthrough. Very entertaining. Can't wait to see what will come up next? Salute. Well control through game play manipulation is an option. It just isn't the point. lol As a general rule of thumb, just use common sense. If you're doing or saying something to the NPC that you wouldn't like done to you, chances are they'll react negatively. Also remember there are still some open ended things that aren't finished yet. Anger management being one of them (I think). I can't remember if I added mitigation or not other than leaving them alone for a game day or two to let them cool off. So it could be you pissed her off at some point and now she's simply compounding anger that she can't get rid of because you never give her some space (and because I need to test anger management, because I haven't yet). So if you become frustrated, and feel something doesn't make sense, don't hesitate to report it. I'll go ahead and pack up some default music files. Though I feel kind of silly doing so, because they are files anyone with the game already has, which is why I've been procrastinating. No sweat. I enjoy working on it. I also enjoy playing it myself, because it's dynamic, I am often surprised at the things that happen just like everyone else.
t3589 Posted August 5, 2015 Author Posted August 5, 2015 You need to replace the files. For example dancing, take the songs you want, rename them to Couple01, Couple02, Couple03 and replace the files that are there. The same works for all the songs in the folder. In case of the dancing, the activity will go as long as the song, so you might want to stay clear of November Rain or something like that. lol inna gadda da vida babay...
BruceWayne Posted August 5, 2015 Posted August 5, 2015 I hate to admit it, but I actually had to google that. lol But when I heard it, I recognized it.
LadyM Posted August 5, 2015 Posted August 5, 2015 I hate to admit it, but I actually had to google that. lol But when I heard it, I recognized it. Iron Butterfly. T, I think our age is showing!
t3589 Posted August 5, 2015 Author Posted August 5, 2015 I hate to admit it, but I actually had to google that. lol But when I heard it, I recognized it. Iron Butterfly. T, I think our age is showing! lol But I don't feel tardy.
Sagebrush61 Posted August 6, 2015 Posted August 6, 2015 I'm having trust issues. Everyone I've seen in the Friend category has a trust of -3. Some of these are people with 50 or 60 cycles, we've walked, talked, eaten and drank together and in some cases partied. But the trust value never changes, which makes it kind of difficult to get them to switch to the casual side. A newly met "casual" whom I've had a few activities with already has a steadily increasing positive trust value. I think something must be broken, because other values change but trust doesn't seem to deviate from -3. Might be worth investigating.
t3589 Posted August 6, 2015 Author Posted August 6, 2015 I'm having trust issues. Everyone I've seen in the Friend category has a trust of -3. Some of these are people with 50 or 60 cycles, we've walked, talked, eaten and drank together and in some cases partied. But the trust value never changes, which makes it kind of difficult to get them to switch to the casual side. A newly met "casual" whom I've had a few activities with already has a steadily increasing positive trust value. I think something must be broken, because other values change but trust doesn't seem to deviate from -3. Might be worth investigating. No clue. Working OK on my end. Disposition builds trust, but many things tear it down (picking up rumors while partying in public being one of them). Also NPCs with a softer heart require less effort to gain their trust. Hard hearted NPCs may never trust you. No one begins with a negative trust so you got there some how. I tweaked some of the gains so you might want to try the new one.
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