Asaroki Posted September 5, 2016 Posted September 5, 2016 So, misposted in the wrong thread earlier. I ran into the Anakath issue and was confused what was going on. After reading a bit, I understand why. Anyways, when will the new version be released? I'm a bit curious.
UsrdwnlodeYIFF Posted September 21, 2016 Posted September 21, 2016 Who do I PM to get the beta, I like the get my House back and can't seem to find the assistant at the end of Bleak Falls.
karlpaws Posted October 15, 2016 Posted October 15, 2016 A mod of interest: http://www.nexusmods.com/skyrim/mods/79330/? Primarily of import - opens Korvanjuud without doing the civil war quest to recover the crown there. Also allows purchase of Hjerim.
jfraser Posted October 16, 2016 Author Posted October 16, 2016 A mod of interest: http://www.nexusmods.com/skyrim/mods/79330/? Primarily of import - opens Korvanjuud without doing the civil war quest to recover the crown there. Also allows purchase of Hjerim. Hmm...that would fix the issue with the dragon but it would also cause problems with my Non-Dragonborn storyline, part of which requires the civil war to be resolved.
karlpaws Posted October 16, 2016 Posted October 16, 2016 I forget the dragon problem, but I dont think the mod did MQ stuff. The CW parts are optional, just that someone would need to know to not do that. I mostly thought about Korvanjuud, but you got that fixed now too.
jfraser Posted October 16, 2016 Author Posted October 16, 2016 I forget the dragon problem, but I dont think the mod did MQ stuff. The CW parts are optional, just that someone would need to know to not do that. I mostly thought about Korvanjuud, but you got that fixed now too. it's not supposed to do MQ stuff. In fact, the entire point of it is to be able to act as if dragons don't exist. But turns out if you haven't done the first parts of the MQ, Balgruff won't let you do CV stuff. He's too concerned about the dragon attacking the tower. Not a problem for Unbound users, but a little off-putting for LAL users. A mod of interest: http://www.nexusmods.com/skyrim/mods/79330/? Primarily of import - opens Korvanjuud without doing the civil war quest to recover the crown there. Also allows purchase of Hjerim. Also, thanks for linking this, not just because it might prove useful, but because it introduced me to the author, who is freakin' hilarious.
karlpaws Posted October 16, 2016 Posted October 16, 2016 Yeah, meant the linked mod did not do MQ stuff so it wouldn't conflict or interfere.
jfraser Posted October 16, 2016 Author Posted October 16, 2016 Yeah, meant the linked mod did not do MQ stuff so it wouldn't conflict or interfere. Oh! Well, yeah, that too.
jfraser Posted November 12, 2016 Author Posted November 12, 2016 Been nearly a month, mod is dead? nope, still working out kinks. Almost there.
Content Consumer Posted November 12, 2016 Posted November 12, 2016 nope, still working out kinks. Almost there. Hur hur hur...
grmpf Posted December 25, 2016 Posted December 25, 2016 Who do I PM to get the beta, I like the get my House back and can't seem to find the assistant at the end of Bleak Falls. am also looking for the Minister of Districts at Bleak Falls Barrow, no where to be found....
jfraser Posted December 25, 2016 Author Posted December 25, 2016 Who do I PM to get the beta, I like the get my House back and can't seem to find the assistant at the end of Bleak Falls. am also looking for the Minister of Districts at Bleak Falls Barrow, no where to be found.... that is fixed in the beta. i'll be working on this mod over the next week - hopefully it will be ready by the new year.
Arcane Wanderer Posted January 22, 2017 Posted January 22, 2017 Who do I PM to get the beta, I like the get my House back and can't seem to find the assistant at the end of Bleak Falls. am also looking for the Minister of Districts at Bleak Falls Barrow, no where to be found.... that is fixed in the beta. i'll be working on this mod over the next week - hopefully it will be ready by the new year. Just upgraded... Heck, I can't find the Minister of Districts on the first leg in or near Helgen. Any tips? Sounds like I'm about to get locked out of my favorite house. Is there anything we can do to delay that while we wait for the next update to the mod?
jfraser Posted January 23, 2017 Author Posted January 23, 2017 Who do I PM to get the beta, I like the get my House back and can't seem to find the assistant at the end of Bleak Falls. am also looking for the Minister of Districts at Bleak Falls Barrow, no where to be found.... that is fixed in the beta. i'll be working on this mod over the next week - hopefully it will be ready by the new year. Just upgraded... Heck, I can't find the Minister of Districts on the first leg in or near Helgen. Any tips? Sounds like I'm about to get locked out of my favorite house. Is there anything we can do to delay that while we wait for the next update to the mod? well, you could join the beta.
slvsaris Posted February 12, 2017 Posted February 12, 2017 Just noticed that version 6.1 has a few script conflicts with USLEEP. defaultsetstagetrigscript and da02pillarscript Did the USLEEP changes get copied over?
jfraser Posted February 12, 2017 Author Posted February 12, 2017 Just noticed that version 6.1 has a few script conflicts with USLEEP. defaultsetstagetrigscript and da02pillarscript Did the USLEEP changes get copied over? probably. i'm not sure what those scripts do, but i did edit a few vanilla things in order to get the non-dragonborn storyline working.
Morferous Posted February 12, 2017 Posted February 12, 2017 Just noticed that version 6.1 has a few script conflicts with USLEEP. defaultsetstagetrigscript and da02pillarscript Did the USLEEP changes get copied over? probably. i'm not sure what those scripts do, but i did edit a few vanilla things in order to get the non-dragonborn storyline working. Defaultsetstagetrigscript is a storymanager script, which run and quit after setting/starting quest stages. USLEEP team has made fixes for it, so that it would run and quit properly. defaultSetStageTrigSCRIPT should bail out of processing commands to set a quest stage if it is not able to start the quest it belongs to. Testing has shown that this is due to the quest having been run once before and then being stopped. The debug trap message has been removed now. (Bug #15680) defaultSetStageTrigSCRIPT did not make sure the stage to be set hadn't been done yet before trying to start the quest and/or set the desired stage. (Bug #14245) DA02 is ID for Boethia's Calling. Da02pillarscript manages the sacrifice pillar. I have no idea which fix to that quest points to that. It might be the fix for getting bounty from Botehtia's conduit dying. I am not 100% certain though. USLEEP release notes did not mention directly what they did to that pillar.
jfraser Posted February 13, 2017 Author Posted February 13, 2017 Just noticed that version 6.1 has a few script conflicts with USLEEP. defaultsetstagetrigscript and da02pillarscript Did the USLEEP changes get copied over? probably. i'm not sure what those scripts do, but i did edit a few vanilla things in order to get the non-dragonborn storyline working. Defaultsetstagetrigscript is a storymanager script, which run and quit after setting/starting quest stages. USLEEP team has made fixes for it, so that it would run and quit properly. defaultSetStageTrigSCRIPT should bail out of processing commands to set a quest stage if it is not able to start the quest it belongs to. Testing has shown that this is due to the quest having been run once before and then being stopped. The debug trap message has been removed now. (Bug #15680) defaultSetStageTrigSCRIPT did not make sure the stage to be set hadn't been done yet before trying to start the quest and/or set the desired stage. (Bug #14245) DA02 is ID for Boethia's Calling. Da02pillarscript manages the sacrifice pillar. I have no idea which fix to that quest points to that. It might be the fix for getting bounty from Botehtia's conduit dying. I am not 100% certain though. USLEEP release notes did not mention directly what they did to that pillar. ah. I did use that pillar, but it shouldn't affect wherever the original is.
jfraser Posted June 4, 2017 Author Posted June 4, 2017 Okay, 7.0 is what we've accomplished so far. I really only uploaded it so I can easily get it to my laptop, but it's been ages since I've promised it, so here it is. More coming soon!
briman23 Posted December 1, 2017 Posted December 1, 2017 So I started with the warlocks thrall beginning, and I spoke with porter haven. the quest says to speak with him again, but he one has one dialogue choice. "we should probably look for survivors." he reply's to that, but then nothing happens
jfraser Posted December 6, 2017 Author Posted December 6, 2017 On 01/12/2017 at 8:10 AM, briman23 said: So I started with the warlocks thrall beginning, and I spoke with porter haven. the quest says to speak with him again, but he one has one dialogue choice. "we should probably look for survivors." he reply's to that, but then nothing happens Sounds like you chose the dragonborn path. If you have Live Another Life, this is where you pick up the book to start the main quest. If you have Skyrim Unbound...I don't remember what he says then. Something to push you toward the main quest. Point is, if you are in Helgen talking to Porter, and you have chosen the dragonborn path, you are done with the EtC portion of your gameplay. Did you enjoy the Warlock's Thrall story?
jfraser Posted February 4, 2024 Author Posted February 4, 2024 It’s been a minute but if i can get the CK working, i should finish this. As i recall, the non-dragonborn story is nearly complete 3
renero2 Posted April 12, 2024 Posted April 12, 2024 hello i have a problem with melissa, she disappear when i'm about to approach her in sky haven temple. any solution? thx
Highborn Posted May 9, 2024 Posted May 9, 2024 On 2/3/2024 at 10:59 PM, jfraser said: It’s been a minute but if i can get the CK working, i should finish this. As i recall, the non-dragonborn story is nearly complete Are you still working on this mod, mate? Been a long time since I played that quest.
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