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Spectator Crowds Ultra Edition (for Skyrim LE, SE, and VR)


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Posted
10 hours ago, wpg97541 said:

How about a toggle on/off spell/shout? I want to avoid things like hotkeys that don't work in VR.

Apologies, I hit that as liked to indicate acceptance. In other words, Yes, thank you. At this point you are the one working on this mod so I defer to your judgement. If you will provide an alternative to a key binding I am not going to egg your house in disappointment. Thanks again.

?

  • 3 weeks later...
Posted

I'm having trouble with guards. When I initially installed this mod guards would join in and watch too, but now they don't. I've tried changing all sorts of settings and it doesn't help. I even tried reinstalling. I also tried turning on morality guards and making sex in cities unlawful etc and still they ignore everything. The sex is being triggered by sexlab adventures and I looked in the options there too and can't see anything that would cause this. Can anybody help?

Posted (edited)
On 11/14/2021 at 7:53 PM, BroughtLow said:

I'm having trouble with guards. When I initially installed this mod guards would join in and watch too, but now they don't. I've tried changing all sorts of settings and it doesn't help. I even tried reinstalling. I also tried turning on morality guards and making sex in cities unlawful etc and still they ignore everything. The sex is being triggered by sexlab adventures and I looked in the options there too and can't see anything that would cause this. Can anybody help?

There's a spell--I forget exactly what it's called--to clean all NPCs in an area of the Spectator Crowd group. I have to use it on a semi regular basis. The NPCs can get "stuck" in the group if the scene they are watching is interrupted and they will never again watch another until the spell hits them.

Edited by enterprise2001
Posted

Is there profile saving in this? I can't seem to find any such setting in the MCM menu which seems to suggest that it doesn't exist but I just wanna make sure.

  • 3 weeks later...
Posted

Does anyone experience issue of say when I initiate a scene in prison cell when arrested, the guard will open the cell door to come in and spectate, but since the cell door is opened it would count as my player character has attempted jail break and all the guards will turn hostile?

Posted
On 12/4/2021 at 12:13 PM, FredOof said:

Does anyone experience issue of say when I initiate a scene in prison cell when arrested, the guard will open the cell door to come in and spectate, but since the cell door is opened it would count as my player character has attempted jail break and all the guards will turn hostile?

Yeah that'll happen even without mods/other mods too, if for some reason a NPC somehow opens your cell. Nothing like getting punished for something that you had nothing todo with lol.

Posted

Is there an "Exclude From Spectating" Faction or something like that. I have a set of NPCs that are around sex constantly and I'd like it if they could ignore it (aka, they're used to it and it doesn't phase them anymore). Not caring about the constant sex would probably make sense for them and it's annoying that it's impossible to interact with NPCs while they're spectating so I need to exclude them somehow since I need to talk to them.

 

I tried looking in the console with Help Spectator and saw......a lot of Spectator Factions so maybe I missed it. I assume the faction must exist or something, since you can exclude Followers, creatures, ect from Spectating.

  • 1 month later...
  • 4 weeks later...
Posted

Hey everyone! 
 

im sorry if this is a silly question but anyone else having trouble with NPS saying they can’t masturbate? I get the notification saying they are highly aroused but can’t masturbate. 

Posted
On 2/24/2022 at 8:38 PM, dragonwhore1 said:

Hey everyone! 
 

im sorry if this is a silly question but anyone else having trouble with NPS saying they can’t masturbate? I get the notification saying they are highly aroused but can’t masturbate. 

gotta have an animation for it

  • 1 month later...
Posted
On 1/28/2022 at 5:49 PM, ck2modfan said:

For future, any way to have male spectators "finish" on player / NPC that started the event? Should apply c-effects. Maybe a comment on top of it?

 

This would be and excellent feature!

  • 3 months later...
Posted

I found a bug that was generating me a lot of spam in the log files.

 

For some reason, in the file mf_spectatorcrowdsgetspectators.pex in its code line 6 it declares:

 

slautilscr Property Arousal Auto

 

and then later in line 61 and others, it is used like:

 

int SpectatorOrientationValue = Arousal.GetGenderPreference(aSpectator)

 

Regretably, slautilscr was deprecated long time ago, all those functions now belong to the file slaFrameworkScr

 

I may try to compile a quick fix later, but I'm sure the author can do a much better job.

 

The error in the log reads as:

 

Error: Method GetGenderPreference not found on slaUtilScr. Aborting call and returning None
stack:
    [mf_SpectatorCrowdsThread00 (FE16E82F)].mf_spectatorcrowdsthreadbase.ActivateSpectator() - "mf_SpectatorCrowdsThreadBase.psc" Line 280
    [mf_SpectatorCrowdsThread00 (FE16E82F)].mf_spectatorcrowdsthreadbase.AddSpectator() - "mf_SpectatorCrowdsThreadBase.psc" Line 194
    [mf_SpectatorCrowdsThread00 (FE16E82F)].mf_spectatorcrowdsthreadbase.FindSpectator() - "mf_SpectatorCrowdsThreadBase.psc" Line 170
    [mf_SpectatorCrowdsThread00 (FE16E82F)].mf_spectatorcrowdsthreadbase.onBeginState() - "mf_SpectatorCrowdsThreadBase.psc" Line 940
    [mf_SpectatorCrowdsThread00 (FE16E82F)].mf_spectatorcrowdsthreadbase.GotoState() - "Form.psc" Line ?
    [mf_SpectatorCrowdsThread00 (FE16E82F)].mf_spectatorcrowdsthreadbase.SexStartDetected() - "mf_SpectatorCrowdsThreadBase.psc" Line 121
    [mf_SpectatorCrowdsMain (FE16ED63)].mf_spectatorcrowdsmainscript.StartCallNPC() - "mf_SpectatorCrowdsMainScript.psc" Line 36

  • 2 weeks later...
Posted
On 8/6/2021 at 4:35 PM, Nymra said:

Creator of this mod was not online for a year now, so dont expect any updates.

 

Since I wanted to make some changes, I made a small adjustment for starters:

- Reducing the distance between sex scene and spectators by 50% (from 200 units to 100 units).

 

Installation: 

- Replace original ESP

 

Compatibility and Stuff:

- as the original mod, only 1 value in the ESP was changed.

 

If you like this I can make patches for different distances, too.

Report back to me how it works for you. 

 

WHY I DID THIS?
I think the original creator wanted the specators to not block the view on the sex scene or clip etc.

But for me that is not an issue. I want the spectators to be very close to increase the drama for non-consensual scenes and also make Gangbangs funnier to watch.

Now masturbating males will shoot their load on the scene (Cumshot mod required) because they are much closer and resemble more what you see in... erm... porn :P

 

Download Specatator crowds Distance 100

 

 

 

MF_SpectatorCrowds.esp 214.11 kB · 55 downloads

How did you edit the distance, with TES5edit?

  • 5 weeks later...
  • 4 weeks later...
Posted

So would it be possible to add an option to the MCM to kill the npc dialogue? I find it a bit annoying to have to always throw spells just to talk to a npc. If not not no biggy its a great mod and I do recommend. 

  • 3 months later...
Posted

I don't know if Spectator Crowds is still being maintained or not, but I have a couple of suggestions to whoever is working / wishes to work on updating the mod:

 

- Masturbating spectators can finish before Active Player scene ends but the rest of the Masturbating spectators should finish upon Active Player scene end.

- Reputation / status / racial based comments for spectators (Ties in with other mods).

- Partial / complete stripping for masturbators

 

Additional interactions (Maybe???? :P )

- Prompt to ask to whether to elevate/add spectators to participate in sex queue (Set whether this process needs a prompt confirmation or automated through MCM)

- Use checks to enable the above if PC is broken.

- Change the name of the mod to "Spectator and Participant Crowds" at this point, lol.

  • 3 weeks later...
Posted (edited)

Is anyone else getting a bug where an npc is continuing to do one of the cheering animations? I've zapped the npc in question, and they're still stuck doing it. I can talk to them, but they continue to do the animation. They wont follow me around, they'll just get teleported by NFF when I get too far, then continue cheering. Looking at the logs, it looks like the spectator faction is never removed from this NPC. The NPC is Luthwen, and there was a Thalmor Inquisitor in the downstairs closet of my house, for some reason.

 

Nvm, Dovakhiins Infamy is a piece of shit

Papyrus.0.log

Edited by applesandmayo
  • 2 weeks later...
Posted (edited)

I'm experiencing a game crash after installing this mod via Vortex mod manager. The game simply crashes immediately, I can't even get it to run at all.

Is this a known issue? Any solutions?

 

Thanks!

 

EDIT -

Sorry, nvm I'm retarded... downloaded the "LE" version by mistake instead of "SE" version :P

Edited by SwissCheeseConnoisseur
Posted
15 hours ago, SwissCheeseConnoisseur said:

During a scene you can't actually see the spectators' dialogues as they're hidden by SexLab, you can only catch a few lines right after a scene ends. Any way to change that?

Never mind, I just downloaded the voice packs for the mod, so it's even better than the subtitles xD

  • 5 weeks later...
Posted (edited)

Its difficult for me to want to keep this.

It triggers well and the dialogue is great, outstanding even, especially with the voiced addon, but problems keep arising.

 

No control on orgies other than the orientation option. My player character can get snagged into a scene across a town. And when in a home, Mannequins get dragged into the orgy spamming armor messages about them.

 

And then there's crashes related to it that I can't make heads or tails of reading the crash log. Probable callstack is almost always the same

Spoiler

{
  [0]   0x7FF6E11759B9     (SkyrimSE.exe+4A59B9)          unk_4A5810+1A9
  [1]   0x7FF6E1A09ED7     (SkyrimSE.exe+D39ED7)          unk_D39DA0+137
  [2]   0x7FF6E1A0BA20     (SkyrimSE.exe+D3BA20)          unk_D3B8D0+150
  [3]   0x7FF6E1A0C6A0     (SkyrimSE.exe+D3C6A0)          BSResource::EntryDB<BSTextureDB::DBTraits>::Func3_D3C670+30
  [4]   0x7FF6E1913EBE     (SkyrimSE.exe+C43EBE)          BSResource__EntryDB_gs_T1_ge_::unk_C43E70+4E
  [5]   0x7FF6E19FD69D     (SkyrimSE.exe+D2D69D)          IOManager::Func21_D2D630+6D
  [6]   0x7FF6E19FA361     (SkyrimSE.exe+D2A361)          BSTaskManagerThread::Func1_D2A220+141
  [7]   0x7FF6E18DD6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [8]   0x7FFAE00955A0     (KERNEL32.DLL+155A0)           
  [9]   0x7FFAE17C485B     (ntdll.dll+485B)               
}

 

Edited by McLovin3
  • 1 month later...
Posted

I ended up having a similar problem to @applesandmayo with this mod. Stuck NPC wouldn't stop clapping and wouldn't continue to follow me after the scene was over. 

Couldn't seem to find a way to remove it other than console commands, targeting the NPC and typing in "removefromfaction mf_SpectatorCrowdsSpectatorsFaction"

Seems to be working fine so far, will update if anything crops up

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