Wayward1 Posted January 29, 2020 Posted January 29, 2020 Got it working! Just needed a clean save for the updated version. Thanks!! 1
wpg97541 Posted January 30, 2020 Author Posted January 30, 2020 Great - please let me know if you encounter any issues, especially with comments where they seem to be targeted towards the wrong gender or sexual orientation.
thexelx Posted February 1, 2020 Posted February 1, 2020 aroused creatures with OsmelMC's tweak just stops working when I installed it. IDK if anyone else is having this problem.
wpg97541 Posted February 1, 2020 Author Posted February 1, 2020 6 hours ago, thexelx said: aroused creatures with OsmelMC's tweak just stops working when I installed it. IDK if anyone else is having this problem. Does the problem happen without his tweak? My script does an arousal check and arousal exposure update using the Aroused framework. I haven't tried it with Aroused Creatures. If there is a general incompatibility, I will see if I can fix it.
thexelx Posted February 1, 2020 Posted February 1, 2020 The arousal check for Aroused framework is fine its just any functionality with AC doesn't seem to work, like the invite or the creature reaching a check I set and not doing anything. Also debug mode information for AC doesn't even show anything in console anymore. I disabled spec .esm and AC started working again. Edit: I Rolled back aroused creatures to beta 5 and it works so yea it prolly is the tweak edit2: I now load aroused after spec and it works...loot puts it before the esm
wpg97541 Posted February 2, 2020 Author Posted February 2, 2020 I'm glad you found a solution. I just wanted to confirm though - did you mean aroused creatures after spec or aroused redux after spec? I would think in general Spectator Crowds should be after Aroused Redux (not talking about creatures here) in load order, since it uses APIs created by Aroused. Aroused Creatures I would expect should be loaded after Spectator Crowds, since it presumably changes the Aroused API a bit.
Hex Bolt Posted February 2, 2020 Posted February 2, 2020 On 1/28/2020 at 6:25 PM, wpg97541 said: New alpha version is released on the main download page. I've noticed that many (but not all) of the sex act specific comments are not filtered for the sex type, so for example vaginal sex can elicit comments about cock sucking or anal sex. Probably just an oversight when adding the gender filters. Have you thought any more about adding toggles for crowds forming for consensual vs. non consensual? I think I can accomplish that on my end by editing the AI packages and adding another condition, but a configuration option would be much cleaner (and computationally more efficient than the mod selecting and parsing spectators only to have their spectator package be disabled).
wpg97541 Posted February 3, 2020 Author Posted February 3, 2020 1 hour ago, HexBolt8 said: I've noticed that many (but not all) of the sex act specific comments are not filtered for the sex type, so for example vaginal sex can elicit comments about cock sucking or anal sex. Probably just an oversight when adding the gender filters. Have you thought any more about adding toggles for crowds forming for consensual vs. non consensual? I think I can accomplish that on my end by editing the AI packages and adding another condition, but a configuration option would be much cleaner (and computationally more efficient than the mod selecting and parsing spectators only to have their spectator package be disabled). The sex act specific comments are probably just due to missing some conditions in the dialogue. There was so much and it was so repetitive adding the filters that I expected there to be some mistakes. Yes, I will add toggle options to address this. I didn't want to delay the new alpha to add these new features, so that I could get people to test it in game sooner. 1
wpg97541 Posted February 7, 2020 Author Posted February 7, 2020 On 2/2/2020 at 3:50 PM, HexBolt8 said: Have you thought any more about adding toggles for crowds forming for consensual vs. non consensual? I think I can accomplish that on my end by editing the AI packages and adding another condition, but a configuration option would be much cleaner (and computationally more efficient than the mod selecting and parsing spectators only to have their spectator package be disabled). How about this? I haven't implemented these options yet, but just wanted feedback regarding the MCM menu. Too many options? Too few? Something important missing? I thought I might give the option to prevent crowds in houses, inns, and other such dwellings because previous people complained about spectators busting into closed rooms where private sex is occurring, "like the Kool-Aid man". I included clearable locations options b/c people may not want crowds forming in dungeons etc when they are doing a quest. Because I've just created this menu to show a possible options list, and haven't actually implemented these options yet, I don't mind changing things. Also, I was not able to find any wrong dialogue conditions regarding the vaginal sex like you reported (any heterosexual options were correctly checking for the type of sex act in terms of conditions), so either it is a bug in my mod or is something left over in your save from the older version.
worik Posted February 7, 2020 Posted February 7, 2020 2 hours ago, wpg97541 said: Too many options? ? Probably yes. But I guess, that's personal taste. My suggestion: Allow .. for these groups involving PC involving followers involving hostiles involving other NPCs Allow... Places (based on the LocationType ? ) clearable locations, cleared clearable locations, not yet cleared palaces, houses and inns (interiors) habitations, towns and cities (exteriors) other (catch all other locations or missing LocationType) Sorting the various keywords into a meaningful MCM is a nasty task https://en.uesp.net/wiki/Skyrim_talk:Places/Archive_1 But no more than 5 Mind you that location keywords are not used exclusively so the players could be irritated if they select/deselect certain combinations and see a crowd gathering. Allow ... acts consensual non-consensual creatures minimum participant count The question with groups and acts is if the toggle OFF setting a) is denying a crowd if the condition is true or b) is allowing to check for other conditions ? You would need 3 setting for check : allow if true, deny if true, ignore condition
wpg97541 Posted February 7, 2020 Author Posted February 7, 2020 34 minutes ago, worik said: The question with groups and acts is if the toggle OFF setting a) is denying a crowd if the condition is true or b) is allowing to check for other conditions ? You would need 3 setting for check : allow if true, deny if true, ignore condition No, that is too difficult to understand. What I would do is if any act matched the toggle "off" condition, it would be denied, otherwise allowed. So basically all acts would be allowed by default, but they could be denied by turning off specific options that matched that sex act. So if you disabled both "acts involving PC" and disabled "acts not involving PC", it would in essence disable the mod entirely. Also, I very specifically picked "not involving PC" instead of "involving other NPCs" because any sex the PC is with will be with an NPC except for masturbation. Otherwise, "involving other NPCs" would be true for just about everything.
worik Posted February 7, 2020 Posted February 7, 2020 47 minutes ago, wpg97541 said: Also, I very specifically picked "not involving PC" instead of "involving other NPCs" My bad. I meant "only other NPC" .. which is essentially what you named "not involving PC" I blame the language barrier. Take it as feedback from someone where english was not even the second language to be learned. 1
Hex Bolt Posted February 7, 2020 Posted February 7, 2020 5 hours ago, wpg97541 said: Also, I was not able to find any wrong dialogue conditions regarding the vaginal sex like you reported (any heterosexual options were correctly checking for the type of sex act in terms of conditions), so either it is a bug in my mod or is something left over in your save from the older version. In the topic mf_SpectatorCrowdsDialogueLikeAggressiveSexHello, comments such as "Make her choke on your cock!" and "You better swallow, whore!" and "Yeah, fuck that ass! Make her scream!" don't check the sex act type for oral or anal. This is the kind of thing I was referring to. However in other cases, such as for "Oh yeah! Right in her ass!" the conditions do check for mf_SpectatorCrowdsSpectatorIsWatchingAnalSexFaction. Sometimes the sex act is checked, sometimes it isn't.
wpg97541 Posted February 7, 2020 Author Posted February 7, 2020 10 hours ago, HexBolt8 said: In the topic mf_SpectatorCrowdsDialogueLikeAggressiveSexHello, comments such as "Make her choke on your cock!" and "You better swallow, whore!" and "Yeah, fuck that ass! Make her scream!" don't check the sex act type for oral or anal. This is the kind of thing I was referring to. However in other cases, such as for "Oh yeah! Right in her ass!" the conditions do check for mf_SpectatorCrowdsSpectatorIsWatchingAnalSexFaction. Sometimes the sex act is checked, sometimes it isn't. Thanks - that was under aggressive, I was looking under the non-aggressive heterosexual ones. I'll get those fixed. I found a few others too. A minor update will be forthcoming to take care of those things. 1
taxdouble Posted February 7, 2020 Posted February 7, 2020 i only tested couple of times, but this mod seems to work very well thanks for sharing this mod 17 hours ago, wpg97541 said: How about this? I haven't implemented these options yet, but just wanted feedback regarding the MCM menu. Too many options? Too few? Something important missing? I thought I might give the option to prevent crowds in houses, inns, and other such dwellings because previous people complained about spectators busting into closed rooms where private sex is occurring, "like the Kool-Aid man". I included clearable locations options b/c people may not want crowds forming in dungeons etc when they are doing a quest. Because I've just created this menu to show a possible options list, and haven't actually implemented these options yet, I don't mind changing things. Also, I was not able to find any wrong dialogue conditions regarding the vaginal sex like you reported (any heterosexual options were correctly checking for the type of sex act in terms of conditions), so either it is a bug in my mod or is something left over in your save from the older version. as for the MCM menu, i like the new options a lot and hope you please continue developing the mod with those options (of course, if you have better ideas, then that is even better) i generally like to have more controls over the setting, so i can have more specific and detailed settings for immersion (unless the detailed setting requires too much overhead)
Wayward1 Posted February 8, 2020 Posted February 8, 2020 Would it be possible to add a reaction for seeing nudity? If a character is just standing around naked it might trigger reactions. 3
wpg97541 Posted February 8, 2020 Author Posted February 8, 2020 1 hour ago, Wayward1 said: Would it be possible to add a reaction for seeing nudity? If a character is just standing around naked it might trigger reactions. I would see this as belonging to a separate mod, since a sex act doesn't need to start for seeing nudity. I might consider creating such a mod though, but not at the moment. I need to get this one working fully first. 4
wpg97541 Posted February 9, 2020 Author Posted February 9, 2020 New minor release of spectator crowds (alpha 3): Fixes dialogue condition issues that were sometimes causing incorrect dialogue to appear for certain sex acts Added Special Edition support 5
wpg97541 Posted February 9, 2020 Author Posted February 9, 2020 38 minutes ago, GerdWagner said: MCM Conditions: I've been waiting for this This will be coming very soon.. I'm trying to balance the new features with bug fixes for existing features. A bigger problem that I have noticed is that if a new sex act is started by a different SexLab mod (ex. Random Sex), the spectator functions tend to override it and so the participant who happens to be a spectator leaves the new sex act (created by the other mod) and continues to applaud the original one. This needs to be fixed - any new SexLab actor (i.e. someone newly involved in their own sex act) should be removed as a spectator immediately. 2
Corsayr Posted February 10, 2020 Posted February 10, 2020 Bug report I was attack Valthiem Tower and the Bandit chief defeated me. I use SL defeat with DA, and an assault scene started. Halfway through the scene, the bandit chief changed to being a spectator and just stood there clapping.
wpg97541 Posted February 10, 2020 Author Posted February 10, 2020 5 hours ago, Corsayr said: Bug report I was attack Valthiem Tower and the Bandit chief defeated me. I use SL defeat with DA, and an assault scene started. Halfway through the scene, the bandit chief changed to being a spectator and just stood there clapping. Hi, This is probably the bug I mentioned in the post just before yours. The mod ensures that someone involved in a sex act when it starts doesn't become a spectator, but it doesn't properly remove them from being a spectator if they get involved in a sex act after they become a spectator but before the initial sex act completes. So most likely what happened is that a sex act started just before your assault scene that the bandit chief started applauding, and then switched to sex but pulled out of the sex animation to start applauding again since that was the original thing they were trying to do before they started the assault scene. If you look at your notification messages "X has noticed Y having sex with Z and is going to watch..." you can see what sex act the bandit chief was trying to watch. My guess is that it is a different one and that it started just before yours. If it was yours or started after yours, Spectator Crowds would not pick him because he was a sex actor.
4nk8r Posted February 10, 2020 Posted February 10, 2020 Related to your recent SSE increase to 128 actors... https://www.nexusmods.com/skyrimspecialedition/mods/32349 Those are rookie numbers!
wpg97541 Posted February 10, 2020 Author Posted February 10, 2020 7 minutes ago, 4nk8r said: Related to your recent SSE increase to 128 actors... https://www.nexusmods.com/skyrimspecialedition/mods/32349 Those are rookie numbers! I should remove that "NEW!" tag b/c that was new for Spectator Crowds Ultra, as in it wasn't in the original Spectator Crowds mod by mainfct. It has supported 128 actors since this thread started.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now