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Spectator Crowds Ultra Edition (for Skyrim LE, SE, and VR)


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Ok, the sl 1.6 fix seems to solved an issue for me, now regarding the npc not interested when player sex scene is activated, was wondering which part of sexlab mods defines this? I've messed with an npc's sexuality from sexlab itself and sl aroused redux to get them interested. I've even set their arousal to max and also tried setting arousal threshold from spectator crowd from 0 - 100, and I still get the "not interested" message for a particular npc. Is this a bug or did I missed out some steps? 

 

I've noticed this mostly happens to other female npcs as well, not all, since I'm playing as female player. So I still suspect it has something to do with gender sexual preference which I've already messed with. Will be great if you can provide an advice for this.

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Correct me if I'm wrong but aroused redu works for PC only, npcs aren't affected by npc nudity/sex scenes at all?

Naked NPCs including sex scenes affects arousal for other NPCs.

 

There is an option to also cause arousal increases for armors that are marked as "naked" when worn by NPCs, that it disabled by default.

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Correct me if I'm wrong but aroused redu works for PC only, npcs aren't affected by npc nudity/sex scenes at all?

Naked NPCs including sex scenes affects arousal for other NPCs.

 

There is an option to also cause arousal increases for armors that are marked as "naked" when worn by NPCs, that it disabled by default.

 

 

fishburger67 said:

"Having said that, sla_naked is ONLY set for the player.  Not for any NPCs in the scan.  That was changed to reduce the papyrus impact considerably and there is no way to add it back without heavy papyrus impact.  Modders should use wornhaskeyword ArmorCuirass and ClothingBody.  If you are writing a mod, feel free to manage sla_naked as you see fit."

 

Last page of the aroused redux thread, that is what I was talking about.

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I am getting "XXX is not interested" spamming logs too, even with the newly hacked script added. Here is my log:

 

 

 

SEXLAB - Thread[0] Event Hook - StageStart
[05/29/2016 - 05:23:08AM] SEXLAB - NOTICE: ValidateActor(Octieve San) -- TRUE -- HIT
[05/29/2016 - 05:23:08AM] [sGO] UpdateLoop:Done
[05/29/2016 - 05:23:08AM] Found 6 arousedActors
[05/29/2016 - 05:23:09AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:09AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198B4)>] equipped pelvis: [Armor < (0001B3A2)>]
[05/29/2016 - 05:23:10AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:10AM] Adding Factions for Spectator Octieve San: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:13AM] SEXLAB - NOTICE: ValidateActor(Sorex Vinius) -- TRUE -- HIT
[05/29/2016 - 05:23:14AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:14AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A3)>] equipped pelvis: [Armor < (0006C1D8)>]
[05/29/2016 - 05:23:14AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:14AM] Adding Factions for Spectator Sorex Vinius: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:16AM] About to call GetSpectatorsNearestTarget
[05/29/2016 - 05:23:17AM] SEXLAB - NOTICE: ValidateActor(Belrand) -- TRUE -- HIT
[05/29/2016 - 05:23:18AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:18AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000B9988)>] equipped pelvis: [Armor < (00012E49)>]
[05/29/2016 - 05:23:18AM] Adding Factions for Spectator Belrand: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:18AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:19AM] SEXLAB - NOTICE: ValidateActor(Octieve San) -- TRUE -- HIT
[05/29/2016 - 05:23:20AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:20AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198B4)>] equipped pelvis: [Armor < (0001B3A2)>]
[05/29/2016 - 05:23:20AM] Adding Factions for Spectator Octieve San: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:20AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:21AM] SEXLAB - NOTICE: ValidateActor(Sorex Vinius) -- TRUE -- HIT
[05/29/2016 - 05:23:22AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:22AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A3)>] equipped pelvis: [Armor < (0006C1D8)>]
[05/29/2016 - 05:23:22AM] Adding Factions for Spectator Sorex Vinius: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:22AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:24AM] About to call GetSpectatorsNearestTarget
[05/29/2016 - 05:23:25AM] SEXLAB - NOTICE: ValidateActor(Belrand) -- TRUE -- HIT
[05/29/2016 - 05:23:26AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:26AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000B9988)>] equipped pelvis: [Armor < (00012E49)>]
[05/29/2016 - 05:23:26AM] Adding Factions for Spectator Belrand: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:26AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:27AM] SEXLAB - NOTICE: ValidateActor(Octieve San) -- TRUE -- HIT
[05/29/2016 - 05:23:28AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:28AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198B4)>] equipped pelvis: [Armor < (0001B3A2)>]
[05/29/2016 - 05:23:28AM] Adding Factions for Spectator Octieve San: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:28AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:28AM] SEXLAB - NOTICE: ValidateActor(Sorex Vinius) -- TRUE -- HIT
[05/29/2016 - 05:23:29AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:29AM] Adding Factions for Spectator Sorex Vinius: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:29AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A3)>] equipped pelvis: [Armor < (0006C1D8)>]
[05/29/2016 - 05:23:29AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:30AM] [sGO] UpdateLoop:Begin
[05/29/2016 - 05:23:30AM] About to call GetSpectatorsNearestTarget
[05/29/2016 - 05:23:31AM] SEXLAB - NOTICE: ValidateActor(Belrand) -- TRUE -- HIT
[05/29/2016 - 05:23:32AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:32AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000B9988)>] equipped pelvis: [Armor < (00012E49)>]
[05/29/2016 - 05:23:32AM] Adding Factions for Spectator Belrand: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:33AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:33AM] SEXLAB - NOTICE: ValidateActor(Octieve San) -- TRUE -- HIT
[05/29/2016 - 05:23:34AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:34AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198B4)>] equipped pelvis: [Armor < (0001B3A2)>]
[05/29/2016 - 05:23:34AM] Adding Factions for Spectator Octieve San: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:34AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:35AM] [sGO] UpdateLoop:Done
[05/29/2016 - 05:23:35AM] SEXLAB - NOTICE: ValidateActor(Sorex Vinius) -- TRUE -- HIT
[05/29/2016 - 05:23:36AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:36AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A3)>] equipped pelvis: [Armor < (0006C1D8)>]
[05/29/2016 - 05:23:36AM] Adding Factions for Spectator Sorex Vinius: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:36AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:38AM] About to call GetSpectatorsNearestTarget
[05/29/2016 - 05:23:39AM] SEXLAB - NOTICE: ValidateActor(Belrand) -- TRUE -- HIT
[05/29/2016 - 05:23:39AM] [CF][Creature Apply] Failure on ["Lisette" [WIDeadBodyCleanupScript < (000198A2)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (E70012D1)>]]
[05/29/2016 - 05:23:39AM] [CF][Creature Apply] Failure on ["Gulum-Ei" [WIDeadBodyCleanupScript < (000198B7)>]]; creature isn't registered; race=["Argonian" [Race <ArgonianRace (00013740)>]] skin=["" [Armor < (00069CE3)>]]
[05/29/2016 - 05:23:40AM] [CF][Creature Apply] Failure on ["Corpulus Vinius" [RentRoomScript < (000198A0)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[05/29/2016 - 05:23:40AM] [CF][Creature Apply] Failure on ["Belrand" [WIDeadBodyCleanupScript < (000B9988)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[05/29/2016 - 05:23:40AM] [CF][Creature Apply] Failure on ["Sorex Vinius" [WIDeadBodyCleanupScript < (000198A3)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[05/29/2016 - 05:23:40AM] [CF][Creature Apply] Failure on ["Octieve San" [WIDeadBodyCleanupScript < (000198B4)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (00000D64)>]]
[05/29/2016 - 05:23:40AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:40AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000B9988)>] equipped pelvis: [Armor < (00012E49)>]
[05/29/2016 - 05:23:40AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:40AM] Adding Factions for Spectator Belrand: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:41AM] SEXLAB - NOTICE: ValidateActor(Octieve San) -- TRUE -- HIT
[05/29/2016 - 05:23:42AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:42AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198B4)>] equipped pelvis: [Armor < (0001B3A2)>]
[05/29/2016 - 05:23:42AM] Adding Factions for Spectator Octieve San: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:42AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:43AM] SEXLAB - NOTICE: ValidateActor(Sorex Vinius) -- TRUE -- HIT
[05/29/2016 - 05:23:44AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:44AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A3)>] equipped pelvis: [Armor < (0006C1D8)>]
[05/29/2016 - 05:23:44AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:44AM] Adding Factions for Spectator Sorex Vinius: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:46AM] About to call GetSpectatorsNearestTarget
[05/29/2016 - 05:23:46AM] SEXLAB - Thread[0] Event Hook - StageEnd
[05/29/2016 - 05:23:47AM] SEXLAB - NOTICE: ValidateActor(Belrand) -- TRUE -- HIT
[05/29/2016 - 05:23:48AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:48AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000B9988)>] equipped pelvis: [Armor < (00012E49)>]
[05/29/2016 - 05:23:48AM] Adding Factions for Spectator Belrand: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:48AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:48AM] [bDSchlongs] Caught animation event: SOSBend0 on [Actor < (00000014)>]
[05/29/2016 - 05:23:48AM] [bDSchlongs] (HandleAnimationEvent) Actor: [Actor < (00000014)>] equipped pelvis: [Armor < (B9000D77)>]
[05/29/2016 - 05:23:48AM] [bDSchlongs] Caught animation event: SOSBend0 on [WIDeadBodyCleanupScript < (000198A2)>]
[05/29/2016 - 05:23:48AM] [bDSchlongs] No BD schlong on [Actor < (00000014)>]
[05/29/2016 - 05:23:48AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A2)>] equipped pelvis: None
[05/29/2016 - 05:23:49AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[bDSOSSchlongQuest (2B035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line 75
[alias thePlayer on quest BDSOSSchlongQuest (2B035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line 28
[05/29/2016 - 05:23:49AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[bDSOSSchlongQuest (2B035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line 75
[alias thePlayer on quest BDSOSSchlongQuest (2B035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line 28
[05/29/2016 - 05:23:49AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A2)>]
[05/29/2016 - 05:23:49AM] SEXLAB - Thread[0]  - SyncLock(1)
[05/29/2016 - 05:23:49AM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 7.821991
[05/29/2016 - 05:23:49AM] SEXLAB - NOTICE: ValidateActor(Octieve San) -- TRUE -- HIT
[05/29/2016 - 05:23:49AM] SEXLAB - Thread[0] Event Hook - StageStart
[05/29/2016 - 05:23:50AM] Found 6 arousedActors
[05/29/2016 - 05:23:50AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:50AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198B4)>] equipped pelvis: [Armor < (0001B3A2)>]
[05/29/2016 - 05:23:50AM] Adding Factions for Spectator Octieve San: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:50AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:51AM] SEXLAB - NOTICE: ValidateActor(Sorex Vinius) -- TRUE -- HIT
[05/29/2016 - 05:23:52AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:52AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A3)>] equipped pelvis: [Armor < (0006C1D8)>]
[05/29/2016 - 05:23:53AM] Adding Factions for Spectator Sorex Vinius: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:53AM] SEXLAB - Thread[0] Event Hook - StageEnd
[05/29/2016 - 05:23:53AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A3)>]
[05/29/2016 - 05:23:53AM] SEXLAB - Thread[0] Event Hook - StageStart
[05/29/2016 - 05:23:54AM] Found 6 arousedActors
[05/29/2016 - 05:23:54AM] [bDSchlongs] Caught animation event: SOSBend0 on [Actor < (00000014)>]
[05/29/2016 - 05:23:54AM] About to call GetSpectatorsNearestTarget
[05/29/2016 - 05:23:54AM] [bDSchlongs] (HandleAnimationEvent) Actor: [Actor < (00000014)>] equipped pelvis: [Armor < (B9000D77)>]
[05/29/2016 - 05:23:54AM] [bDSchlongs] Caught animation event: SOSBend0 on [WIDeadBodyCleanupScript < (000198A2)>]
[05/29/2016 - 05:23:55AM] [bDSchlongs] No BD schlong on [Actor < (00000014)>]
[05/29/2016 - 05:23:55AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198A2)>] equipped pelvis: None
[05/29/2016 - 05:23:55AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[bDSOSSchlongQuest (2B035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line 75
[alias thePlayer on quest BDSOSSchlongQuest (2B035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line 28
[05/29/2016 - 05:23:55AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[bDSOSSchlongQuest (2B035C13)].BDSOSSchlongQuest.HandleAnimationEvent() - "BDSOSSchlongQuest.psc" Line 75
[alias thePlayer on quest BDSOSSchlongQuest (2B035C13)].BDSOSSchlongPlayer.OnAnimationEventEX() - "BDSOSSchlongPlayer.psc" Line 28
[05/29/2016 - 05:23:55AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198A2)>]
[05/29/2016 - 05:23:55AM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 7.755005
[05/29/2016 - 05:23:55AM] [sGO] UpdateLoop:Begin
[05/29/2016 - 05:23:56AM] SEXLAB - NOTICE: ValidateActor(Belrand) -- TRUE -- HIT
[05/29/2016 - 05:23:56AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:56AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000B9988)>] equipped pelvis: [Armor < (00012E49)>]
[05/29/2016 - 05:23:56AM] Adding Factions for Spectator Belrand: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:56AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000B9988)>]
[05/29/2016 - 05:23:57AM] SEXLAB - NOTICE: ValidateActor(Octieve San) -- TRUE -- HIT
[05/29/2016 - 05:23:58AM] [bDSchlongs] Caught animation event: SOSFlaccid on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:58AM] [bDSchlongs] (HandleAnimationEvent) Actor: [WIDeadBodyCleanupScript < (000198B4)>] equipped pelvis: [Armor < (0001B3A2)>]
[05/29/2016 - 05:23:58AM] [bDSchlongs] No BD schlong on [WIDeadBodyCleanupScript < (000198B4)>]
[05/29/2016 - 05:23:58AM] Adding Factions for Spectator Octieve San: Spectators,  Indoors,  FemaleTarget,  PrefersWomen,  SexActIsHeterosexual, SpectatorArousalinv is 0.000000Quality is -1 DONE.
[05/29/2016 - 05:23:59AM] SEXLAB - NOTICE: ValidateActor(Sorex Vinius) -- TRUE -- HIT
[05/29/2016 - 05:23:59AM] VM is freezing...
[05/29/2016 - 05:23:59AM] VM is frozen
[05/29/2016 - 05:24:00AM] Log closed
 

 

 

 

 

I think the script is trying to add actors into a faction, but it just loops for some reason.

Link to comment

 

First off, great mod. I wanted to build something similar, but I have zero understanding (or knowledge) of how to make mods for Skyrim. My idea was similar but it was to introduce a bit more immersive nature to NPC. So, what I really want is a mod which generates NPC chat based on there relationship with the NPC involved in the act.

 

For example, it funny when PC can make love to a NPC's wife and the husband NPC just stands there doing nothing (instead he can be possessive, or enjoy the act and say something).

 

Tricky bits in development:

  • finding out relationship between NPC's.
  • segregating dialogue between between various relationship. wife and husband, brother and sister, mother and daughter, daughter and father. 
  • introduce a sort of dialect between the NPC's. Example: daughter and father. Father being possessive, says 'get off my daughter' and the daughter says 'leave him/her alone, she/he makes me feel warm inside'
The rest of the code is already available on this mod.

 

The Actor object has functions you can call

 

; Checks to see if this actor has a family relationship with the other actor - or anyone (if no actor is passed)
bool Function HasFamilyRelationship(Actor akOther = None) native

; Checks to see if this actor has a parent relationship with the other actor
bool Function HasParentRelationship(Actor akOther) native
Using those functions you could detect a parent seeing their son or daughter having sex. Then you'd just need to add then to a new faction, set up a dialogue quest for that faction and modify the other dialogue quests to exclude members of the new faction and it should work.

 

Likewise you could add comments for a son or daughter seeing one of their parents having sex and even more specific comments for them seeing both parents having sex. Also the parents could really get upset seeing two of their children going at it together.

 

I do think you might have a problem getting one of the participants in a sex act to respond to comments, that code is not present in the mod.

 

 

I kinda of worked off the logic, which would be needed.

 

So, first we would have dictionary which maps the sex-act (say: father-daughter ) which in-turn would map to a dialogue tree. Each level of the will involve one character involved in the act. So, say the first level has all father dialogue ( 1 to n dialogues ), the script would pick a number between 1 to n say 'k' and the k-th message on that level will be displayed on the game crowd response, say the next level of the tree for k is daughter response. So the script would again pick k between 1 to n for all daughter response for the previous father's response. 

 

The cool thing about this is that we can map one dialogue for more that one scenario, also the dialogue tree would target specific members in the given audience. 

 

Below would be the pseudo-code, like I said below Zero experience with skyrim scripting

 

response_tree = func getReponseTree ( actors_in_room, actor_involved_in_act ) {

family_actors =   find_all_actors_with_family_relationship ( actors_in_room, actor_involved_in_act);

 if (actors.length != 0) {

   actor_relationship = sort_by_relation_ship_name(actor_relationship).join('-') + actor_involved.relationship + 'sex' ; // I need this to ensure the key is similar for the same set of relationship between actors.

 }

 return get_dialogue_tree_from_file(actor_relationship);

}

 

// Recursive func to pick a dialogue and move on.

func display_response(response_tree) {

 for response in response_tree{

   k = random(reponse.length)

   print (response[k])

   wait(10, 'second')

   display_response(response.children)

 } 

}

 

Logically the above would work. How can I get the code for 'Spectator Crowds Ultra Edition', is it available as shared resource. Also any advice to learn how to use creation_kit and scripting for noob's with short attention span....

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First off, great mod. I wanted to build something similar, but I have zero understanding (or knowledge) of how to make mods for Skyrim. My idea was similar but it was to introduce a bit more immersive nature to NPC. So, what I really want is a mod which generates NPC chat based on there relationship with the NPC involved in the act.

 

For example, it funny when PC can make love to a NPC's wife and the husband NPC just stands there doing nothing (instead he can be possessive, or enjoy the act and say something).

 

Tricky bits in development:

  • finding out relationship between NPC's.
  • segregating dialogue between between various relationship. wife and husband, brother and sister, mother and daughter, daughter and father. 
  • introduce a sort of dialect between the NPC's. Example: daughter and father. Father being possessive, says 'get off my daughter' and the daughter says 'leave him/her alone, she/he makes me feel warm inside'
The rest of the code is already available on this mod.

 

The Actor object has functions you can call

 

; Checks to see if this actor has a family relationship with the other actor - or anyone (if no actor is passed)
bool Function HasFamilyRelationship(Actor akOther = None) native

; Checks to see if this actor has a parent relationship with the other actor
bool Function HasParentRelationship(Actor akOther) native
Using those functions you could detect a parent seeing their son or daughter having sex. Then you'd just need to add then to a new faction, set up a dialogue quest for that faction and modify the other dialogue quests to exclude members of the new faction and it should work.

 

Likewise you could add comments for a son or daughter seeing one of their parents having sex and even more specific comments for them seeing both parents having sex. Also the parents could really get upset seeing two of their children going at it together.

 

I do think you might have a problem getting one of the participants in a sex act to respond to comments, that code is not present in the mod.

 

 

I kinda of worked off the logic, which would be needed.

 

So, first we would have dictionary which maps the sex-act (say: father-daughter ) which in-turn would map to a dialogue tree. Each level of the will involve one character involved in the act. So, say the first level has all father dialogue ( 1 to n dialogues ), the script would pick a number between 1 to n say 'k' and the k-th message on that level will be displayed on the game crowd response, say the next level of the tree for k is daughter response. So the script would again pick k between 1 to n for all daughter response for the previous father's response. 

 

The cool thing about this is that we can map one dialogue for more that one scenario, also the dialogue tree would target specific members in the given audience. 

 

Below would be the pseudo-code, like I said below Zero experience with skyrim scripting

 

response_tree = func getReponseTree ( actors_in_room, actor_involved_in_act ) {

family_actors =   find_all_actors_with_family_relationship ( actors_in_room, actor_involved_in_act);

 if (actors.length != 0) {

   actor_relationship = sort_by_relation_ship_name(actor_relationship).join('-') + actor_involved.relationship + 'sex' ; // I need this to ensure the key is similar for the same set of relationship between actors.

 }

 return get_dialogue_tree_from_file(actor_relationship);

}

 

// Recursive func to pick a dialogue and move on.

func display_response(response_tree) {

 for response in response_tree{

   k = random(reponse.length)

   print (response[k])

   wait(10, 'second')

   display_response(response.children)

 } 

}

 

Logically the above would work. How can I get the code for 'Spectator Crowds Ultra Edition', is it available as shared resource. Also any advice to learn how to use creation_kit and scripting for noob's with short attention span....

 

You'll have to learn a shitty new language called Papyrus but the script source is already in the mod. \Data\Scripts\Source is the folder, the script files have a .PSC file extension (unless you accepted the default MS bullshit and don't show file extensions).

 

Major flaw in Papyrus? It limits arrays to 128 items, it's like whoever decided to do that was brain dead! Form lists and other collection objects don't have that dumb ass limitation but I thought I ought to warn you up front.

 

Of course you will first need to learn to use the CK and figure out how everything works and it simply isn't going to be anywhere near as easy as your pseudo-script.

 

Feel free though to ask questions, we love to see new people learning to mod Skyrim.

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It's not a fix but turn off notifications, they break all immersion.

 

I find only certain actors will actually watch, in any crowded area only about 5 to 10 percent will watch the rest mill around doing whatever. I'm not sure how it's decided but I find that the more I don't pay attention to it the more I notice people watching and now there's usually quite a few and the masturbation gets a little annoying.

 

Anyway, try not thinking about it like you're testing it, turn off the notifications and just play normally and I think you'll find it just starts happening more frequently.

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  • 2 months later...

I was coming back to edit my post and saw your response.

 

For whatever reason my game couldn't decipher what was in the BSA.  I extracted the files and installed them lose and the MCM appeared.  I wasn't getting an MCM before that. *shrugs*

 

Thanks for answering though.  :)

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Welp, even with the files extracted from the BSA the mod won't work for me.  The only portion that does is the guards interfering and the bribing them with sex or money.  Otherwise it is like the mod isn't installed, other than notices as to who is watching, but no one IS watching.  They are tending their stalls, walking over the tops of the toons having sex, and ignoring what is happening.  The crowd never gathers and no one comments.  Aside from enabling the Morality Guard part of the mod the MCM is untouched and I didn't change anything else.

 

But this isn't the first time a Sexlab mod hasn't worked for me when it works for other people.

Link to comment

Welp, even with the files extracted from the BSA the mod won't work for me.  The only portion that does is the guards interfering and the bribing them with sex or money.  Otherwise it is like the mod isn't installed, other than notices as to who is watching, but no one IS watching.  They are tending their stalls, walking over the tops of the toons having sex, and ignoring what is happening.  The crowd never gathers and no one comments.  Aside from enabling the Morality Guard part of the mod the MCM is untouched and I didn't change anything else.

 

But this isn't the first time a Sexlab mod hasn't worked for me when it works for other people.

Actually I'm not using it right now because the last version of this mod broke exactly like you describe.

 

I keep telling myself that one of these days I will fix it for myself and even implement the originally promised and never done multi-threading so multiple sex acts get spectators but I never seem to get around to it. I like playing the game more than messing in mods.

Link to comment
  • 1 month later...

This Mod no longer works for me. I see a lot of "NPC has noticed and is going to watch", but they don't show up. Anybody got a clue how to fix this?

 

it`s working ... all features including spectators comments, but first of all, load order ... 

 

SCU 0.91b

SC Expanded Dialogue

SC - CA

SC SL 1.6 fix

 

download and copy last version of mf_spectatorcrowdsthreadbase.pex, to SC - CA scripts

 

then, sadly, you have to start new game ...

and ensure that people hanging around are aroused enough ;)

 

 

all above files are available in this thread, just search through it.

for lazy ones i`ve attached all mentioned.

 

spectators crowds SL 1.6 fix.7z

mf_spectatorcrowdsthreadbase.pex

Spectactorscrowd-CA.7z

Spectator Crowds Expanded Dialogue.7z

SpectatorCrowdsUltra0.91b.7z

 

 

 

 

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I got it to work, seemingly even without starting a new game (Uninstalled  mod, create new save, use Savetool to clean up the save and installed it). Thank you.

 

 

i`ve lost lot of time to find solution couse it`s nice mode, wanted to save a bit of other`s time, so no problem buddy ;)

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Not sure if this mod was responsible, but customer follower Clarice got stuck.  Would not move from her location, would wag her finger at my PC and lecture her on evils of bestiality.  Bestiality occurred when another custom follower's summoned familiar started raping my PC through Sexlab Sexlife, then the familiar ran out of summon time.  I am guessing this locked follower Clarice into lecture mod.  Not sure if the mechanism for this mod is a hidden spell or a quest stage, but is there a console command to remove the state (going forward, I reloaded to a previous save already)?

Link to comment

 

 

This Mod no longer works for me. I see a lot of "NPC has noticed and is going to watch", but they don't show up. Anybody got a clue how to fix this?

it`s working ... all features including spectators comments, but first of all, load order ...

 

SCU 0.91b

SC Expanded Dialogue

SC - CA

SC SL 1.6 fix

 

download and copy last version of mf_spectatorcrowdsthreadbase.pex, to SC - CA scripts

 

then, sadly, you have to start new game ...

and ensure that people hanging around are aroused enough ;)

 

 

all above files are available in this thread, just search through it.

for lazy ones i`ve attached all mentioned.

 

spectators crowds SL 1.6 fix.7z

mf_spectatorcrowdsthreadbase.pex

Spectactorscrowd-CA.7z

Spectator Crowds Expanded Dialogue.7z

SpectatorCrowdsUltra0.91b.7z

 

Wow such detail.. Ill prolly giv this mod one more shot before giving up.. thnx for sharing the information!

Link to comment
  • 2 months later...

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