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Aradia Devious Devices Integrated 2.0 8/31/2015


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Posted
On 9/26/2017 at 12:40 PM, Gameplayer said:

I find it unlikely that I will return to work on Aradia Devious Devices.

 

If someone took it over it may well involve rebuilding its ESP for Devious Device Integration 4.0

I'm not entirely sure when DDI 4.0 will reach a stage when it is considered ready for release even though it is feature frozen there may be bug squashing going on that Im unaware of.

Hugely appreciative of all your work. Would love to see this file updated to 4.0 (really loving the new features!), but I understand if that's not something you're able to put the time into. I'll keep following this file and see if anyone else picks it up.

  • 3 months later...
Posted

I've updated the Aradia Devious Expansion ESP for DDi 4.0 as well as many other minor changes.

The changes made by cetuximab were used as a base.

Here's the list of changes, there's likely others I forgot to document.

 

Spoiler

 

Added: zad_NoHide keyword to Rogue Armor so they do not hide the Aradia Rogue Bras

Added: Missiing keywords to the Aradia Sound Plug

Added: DDx high heel footstep sounds to Aradia Rogue Boots

Added: keywords to various armor pieces (I don't remember which)

Added: body/calves/feet tags (back?) to Aradia Rogue Armor

Fixed: All restraints are now made for DDi 4.0

Fixed: Aradia Sound plug not playing sound effects based off arousal

Fixed: Aradia Rogue Cuirass V3 incorrect female model

Changed: Item descriptions and typos

Changed: Most internal EditorID names

Changed: All armor values to 0 (they're not sellable anyway)

Changed: Weight and armor values on the Rogue Armor set to be more in line with their upgrades (each upgraded version weighs more and has an increased armor rating)

Changed: Disabled lock manipulation on the Rogue Armor set

Removed: 2 unnecessary Soul Gem entries

Removed: 1 unused Constructible Object entry

Removed: Message entries (these are now handled by DDi)

Removed: ZaZAnimationPack dependency

Removed: hdtHighHeels dependency, use NIOverride meshes instead

 

Issues: The difficulty values on some restraints need to be adjusted to be more forgiving

The Aradia Blindfold still has no working enchantment

DDi 4.0 allows restraint locks to be manipulated so that they can be removed without a key, this means the Rogue Armor set can be worn to receive it's buffs without having to worry about being locked into them

 

Aradia Devious Expansion DDi 4.0.7z

Posted
31 minutes ago, hylysi said:

Issues: The Rogue Armor set can have it's lock manipulated, meaning it can be equipped and removed freely to receive it's buffs

Is this intentionally an issue?

Posted
31 minutes ago, LazyBoot said:

Is this intentionally an issue?

No, it's part of how DDi 4.0 works.

However, the Rogue Armor set is meant to be voluntarily locked on without a means to escape, so it removes the intended trade-off of receiving buffs while being locked in the restraints.

 

I'll update the post to clarify that.

Posted
10 hours ago, hylysi said:

No, it's part of how DDi 4.0 works.

However, the Rogue Armor set is meant to be voluntarily locked on without a means to escape, so it removes the intended trade-off of receiving buffs while being locked in the restraints.

 

I'll update the post to clarify that.

You can turn that off by just setting a property on the items though... Just set the property "DisableLockManipulation" to true and it'll prevent manipulation.

Posted
12 hours ago, LazyBoot said:

You can turn that off by just setting a property on the items though... Just set the property "DisableLockManipulation" to true and it'll prevent manipulation.

Per your advice, I've uploaded a new version with DisableLockManipulation set to true.

  • 3 months later...
Posted
On 1/11/2018 at 5:39 AM, bblargh3 said:

What happened to the CBBE presets now that the website format has changed? They used to be attached to the original post IIRC, but I don't see any attachments now. Am I just blind?

Gonna bump this, cus similar boat. Went to add it along this load order and there's no more CBBE meshes available because the front page spoilers no longer exist.

  • 1 month later...
Posted
On 8/4/2018 at 2:27 AM, Kelinas said:

Gonna bump this, cus similar boat. Went to add it along this load order and there's no more CBBE meshes available because the front page spoilers no longer exist.

Bump?

Posted

are there any other textures for the living armor in hdt, for example in black? are there any other textures for the living armor in hdt, for example in black?
I already know the jellyfish edition and looks great too.

  • 2 months later...
Posted
On 9/30/2018 at 8:49 PM, lastbytescout said:

The filedate fits, so it should be the last cbbe release.

Link doesn't work. Asks for login for One Drive.

  • 3 months later...
  • 2 months later...
Posted

After reading through the topic and seeing the references to dd3 and dd4 is it safe to assume these are for SSE or is the file for oldrim?

And if I might politely ask do these overwrite any DD assets just asking so if they are for SSE and I get the overwrite prompt I know how to answer. Hope everyone is having a great weekend.

 

Thanks

Joker

  • 2 weeks later...
  • 1 month later...
Posted
On 4/17/2018 at 10:22 PM, Hylysi said:

I've updated the Aradia Devious Expansion ESP for DDi 4.0 as well as many other minor changes.

The changes made by cetuximab were used as a base.

Here's the list of changes, there's likely others I forgot to document.

 

  Reveal hidden contents

 

Added: zad_NoHide keyword to Rogue Armor so they do not hide the Aradia Rogue Bras

Added: Missiing keywords to the Aradia Sound Plug

Added: DDx high heel footstep sounds to Aradia Rogue Boots

Added: keywords to various armor pieces (I don't remember which)

Added: body/calves/feet tags (back?) to Aradia Rogue Armor

Fixed: All restraints are now made for DDi 4.0

Fixed: Aradia Sound plug not playing sound effects based off arousal

Fixed: Aradia Rogue Cuirass V3 incorrect female model

Changed: Item descriptions and typos

Changed: Most internal EditorID names

Changed: All armor values to 0 (they're not sellable anyway)

Changed: Weight and armor values on the Rogue Armor set to be more in line with their upgrades (each upgraded version weighs more and has an increased armor rating)

Changed: Disabled lock manipulation on the Rogue Armor set

Removed: 2 unnecessary Soul Gem entries

Removed: 1 unused Constructible Object entry

Removed: Message entries (these are now handled by DDi)

Removed: ZaZAnimationPack dependency

Removed: hdtHighHeels dependency, use NIOverride meshes instead

 

Issues: The difficulty values on some restraints need to be adjusted to be more forgiving

The Aradia Blindfold still has no working enchantment

DDi 4.0 allows restraint locks to be manipulated so that they can be removed without a key, this means the Rogue Armor set can be worn to receive it's buffs without having to worry about being locked into them

 

Aradia Devious Expansion DDi 4.0.7zUnavailable

 

The file doesn't seem to be available anymore.

 

Does someone have a copy of it ?

  • 4 weeks later...
  • 4 weeks later...
Posted

Is there a fix out there for these devices for the Clams of Skyrim CosioHD body? If not, can someone explain (or point me in the direction of a good tutorial) on how to make a fix in Outfit Studio myself?

  • 2 months later...
Posted
3 hours ago, AtackHelicopter said:

Is there any cbbe version for this if not why?

It's literally just a few posts right before your post.  Save yourself time waiting in the future, read back a ways in the thread.

Posted
12 hours ago, WaxenFigure said:

It's literally just a few posts right before your post.  Save yourself time waiting in the future, read back a ways in the thread.

But this archive isn't meant for mo2? I couldn't make it with mo2 and this archive

Posted
7 hours ago, AtackHelicopter said:

But this archive isn't meant for mo2? I couldn't make it with mo2 and this archive

MO2 can install all kinds of archives. It's the other mod loaders that can get into trouble with some types, MO2 never. What kind of problem are you having?

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