Slammer64 Posted February 21, 2016 Posted February 21, 2016 I think I see the problem with the MCM menus, just a quick question milzchnitte, are you still using skyUI 4.0+ by chance? If not, the only way to re-compile some of your scripts is by installing the old skyUI 4.0 SDK, and most of us here are using skyUI 5.0+. Maybe have some compatibility problems there or you have some old scripts in your source directory, just an FYI.
milzschnitte Posted February 21, 2016 Author Posted February 21, 2016 So just to make sure; The MCM issue isn't fixed in any of the fixes? Brand new game and I can't access the mcm menu at all. It also locks up all my other mods. Edit: Here's my log. 3mb of log from Helgen to Riverwood. Everything should be fixed.... can you tell me the code? open the console and type in: "bf:code" (without the quotes) I've installed SkyUI 5, but the widgets and stuff are made with and older version, but they should work anyway... I don't have any problems right now.
Deemer Posted February 21, 2016 Posted February 21, 2016 So just to make sure; The MCM issue isn't fixed in any of the fixes? Brand new game and I can't access the mcm menu at all. It also locks up all my other mods. Edit: Here's my log. 3mb of log from Helgen to Riverwood. Everything should be fixed.... can you tell me the code? open the console and type in: "bf:code" (without the quotes) I've installed SkyUI 5, but the widgets and stuff are made with and older version, but they should work anyway... I don't have any problems right now. That command does nothing for me. I can't access the mcm even in the starting cell.
milzschnitte Posted February 21, 2016 Author Posted February 21, 2016 Then it seems you haven't the latest BeeingFemale version or you've installed something that overwrites some Beeingfemale scripts. Do you have installed some other AddOns for BeeingFemale?
Deemer Posted February 21, 2016 Posted February 21, 2016 Then it seems you haven't the latest BeeingFemale version or you've installed something that overwrites some Beeingfemale scripts. Do you have installed some other AddOns for BeeingFemale? It's the latest version, and I use MO, so nothing is overwritten. Only BF files is the addonmanager and the RS children one. I started another new game and typed in the code as the plugins were loading and got this.
Cymoril Posted February 21, 2016 Posted February 21, 2016 So just to make sure; The MCM issue isn't fixed in any of the fixes? Brand new game and I can't access the mcm menu at all. It also locks up all my other mods. Edit: Here's my log. 3mb of log from Helgen to Riverwood. Everything should be fixed.... can you tell me the code? open the console and type in: "bf:code" (without the quotes) I've installed SkyUI 5, but the widgets and stuff are made with and older version, but they should work anyway... I don't have any problems right now. I guess the problem is your older version of SkyUI SDK. I took a save with uninstalled BF 2.7 and cleaned it with Savetool. Then I load this save with fresh installed BF 2.7.2 and I got the blank MCM. Then I compiled FWSystemConfig with SkyUI 5.1, loaded the save and everything was working. Yes, I tried it a few times. Then I replaced the new compiled version of FWSystemConfig.pex with the original file from the archive and it was random if the MCM was working or not. So I would say that there is a good chance that the problem is your old version of SkyUI SDK.
Slammer64 Posted February 21, 2016 Posted February 21, 2016 Another thing I've noticed milzschnitte, it that there is a real error in FW.psc, looks like you've got two properties with the same name: string property LastSeenMales = "FW.LastSeenNPCs" autoReadonly ; Zeitpunkt der NPC sichtung ; (float) string property LastSeenMales = "FW.LastSeenNPCsTime" autoReadonly That will bork everything, hope this reports helps.
milzschnitte Posted February 21, 2016 Author Posted February 21, 2016 the FW.psc is nothing important, it's just a list of all Stored "PapyrusUtil" variables I'm using in Beeingfemale. It's not used from BeeingFemale.
darkraven37 Posted February 22, 2016 Posted February 22, 2016 is the beeingfemale Animation outdated? i saw it when i reboot the game and it came up on my screen and i don't know it messing up or i need get updated version i'm using 2.7
Uncle64 Posted February 22, 2016 Posted February 22, 2016 is the beeingfemale Animation outdated? i saw it when i reboot the game and it came up on my screen and i don't know it messing up or i need get updated version i'm using 2.7 Get the latest updated. BeeingFemale 2 7 2
saviliana Posted February 22, 2016 Posted February 22, 2016 Problems of 2.7.2: There are more shutters then the older ones, fps drops form 50+ to 20 in the same area and settings in enb, at the same save file. Sudden CTD when open esc menu (but I rather say it is the Skyui 5.1's issue), some spike lagging and game stop responding. Still could not detect sexlab (but the sperm works now so I am a happy men, till the game stop working in the next few minutes.) My bf:code result: 00 00 00 43 00 04 04 04
milzschnitte Posted February 22, 2016 Author Posted February 22, 2016 oh... that is interesting! But I think you just loaded a game right before typing the bf:code command, i'm right? Otherwise it would cause me some many headages. The AddOn Manager is loading something. The AddOn Manager is recasting all De-/Buffs the player has. This shouldn't take long. That's what the "43" said. At this position, all AddOn Manager Codes are listed. Making this "bf:code" will slower the performance when loading or starting a game. This cost 1 or on slower PCs maybe 2 seconds. But it was the only way to detect possible errors I couldn't find.
Rage153 Posted February 22, 2016 Posted February 22, 2016 new Code with v.2.7.2 00 00 00 00 00 04 03 00
sidfu Posted February 22, 2016 Posted February 22, 2016 cant get to work mcm wont even finish loading for me same as other version i keep getting [02/22/2016 - 01:43:49PM] warning: Assigning None to a non-object variable named "::temp214"stack: [bF_Config (1D001828)].fwsystemconfig.OnPageReset() - "FWSystemConfig.psc" Line ? [bF_Config (1D001828)].fwsystemconfig.SetPage() - "SKI_ConfigBase.psc" Line ? [bF_Config (1D001828)].fwsystemconfig.OpenConfig() - "SKI_ConfigBase.psc" Line ? [sKI_ConfigManagerInstance (33000802)].SKI_ConfigManager.OnModSelect() - "ski_configmanager.psc" Line ? spammed in my log.
saviliana Posted February 22, 2016 Posted February 22, 2016 Try serveal runs on start up and reseting BF: First time it lock up the MCM, I force start and before is FF FF FF FF FF ??(the last digit didn't show up) Second and beyond it is 00 00 18 00 00 04 04 04 But everything seem clam, yet. Should I be worried?
Plattonterror Posted February 22, 2016 Posted February 22, 2016 guys i use 2.7.2 (didnt download antrhing else) use latest sexlab 1.6.1b fnis but heres the thing i always ctd when i enter the main menutes5edit doesnt seem to be reporting any problems i realy would apreciate some help. Thank you
milzschnitte Posted February 22, 2016 Author Posted February 22, 2016 cant get to work mcm wont even finish loading for me same as other version i keep getting [02/22/2016 - 01:43:49PM] warning: Assigning None to a non-object variable named "::temp214" stack: [bF_Config (1D001828)].fwsystemconfig.OnPageReset() - "FWSystemConfig.psc" Line ? [bF_Config (1D001828)].fwsystemconfig.SetPage() - "SKI_ConfigBase.psc" Line ? [bF_Config (1D001828)].fwsystemconfig.OpenConfig() - "SKI_ConfigBase.psc" Line ? [sKI_ConfigManagerInstance (33000802)].SKI_ConfigManager.OnModSelect() - "ski_configmanager.psc" Line ? spammed in my log. Hi Sidfu, Ok this could be interesting. can you open the console and type in "bf:code" (without the quotes) and send me the code that will be printed? Maybe before and after you tried to open the menu?
Tom-80-H Posted February 22, 2016 Posted February 22, 2016 Hallo Milzschnitte Erst mal ganz großes Lob. Du leistest echt eine hervorragende Arbeit mit diesem Mod. Bin echt begeistert. Funktioniert bei mit auch tadellos, aber: Ich weiss, "Mutters Ärger" soll den Waffenschaden, nach der Geburt, um 15% erhöhen, bei mir sind es allerdings 1500 %. Soweit ich gesehen habe, hast du einen AttackDmgMultiplier in "MothersAnger2" mit Magnitude 15.00 und ich schätze mal, der richtige Wert sollte wohl ein Faktor von 1.15 sein (115%). Ansonsten hab ich bisher noch keine Probleme mit deinem Mod. Ach und entschuldigt bitte Leute, Ich hab es leider nicht so mit dem Englischen.
milzschnitte Posted February 22, 2016 Author Posted February 22, 2016 Uff, ist leicht übertrieben.... Sofern ich es nicht vergesse, werde ich es mit dem nächsten Update fixen. Aber gut zu hören das der mod bei jemanden läuft, seit 4-5 Seiten höre ich nur, das der mod nicht läuft
sidfu Posted February 22, 2016 Posted February 22, 2016 cant get to work mcm wont even finish loading for me same as other version i keep getting [02/22/2016 - 01:43:49PM] warning: Assigning None to a non-object variable named "::temp214" stack: [bF_Config (1D001828)].fwsystemconfig.OnPageReset() - "FWSystemConfig.psc" Line ? [bF_Config (1D001828)].fwsystemconfig.SetPage() - "SKI_ConfigBase.psc" Line ? [bF_Config (1D001828)].fwsystemconfig.OpenConfig() - "SKI_ConfigBase.psc" Line ? [sKI_ConfigManagerInstance (33000802)].SKI_ConfigManager.OnModSelect() - "ski_configmanager.psc" Line ? spammed in my log. Hi Sidfu, Ok this could be interesting. can you open the console and type in "bf:code" (without the quotes) and send me the code that will be printed? Maybe before and after you tried to open the menu? tried it on new game waited till after all mcm load messages for mods passed and the code is same before open mcm and after its 00 00 00 00 00 05 04 05 its same under all circimstances even when i forced the mcm to move on from loading it.
Cymoril Posted February 22, 2016 Posted February 22, 2016 Uff, ist leicht übertrieben.... Sofern ich es nicht vergesse, werde ich es mit dem nächsten Update fixen. Aber gut zu hören das der mod bei jemanden läuft, seit 4-5 Seiten höre ich nur, das der mod nicht läuft Ich glaube so einen ähnlichen Fehler hast du auch in einem der PMS-Plugins gemacht. Wenn ich mich nicht täusche hatte ich da einmal einen um 1000% erhöhten Schaden. Sonst läuft die Mod bei mir bis jetzt tadellos. Nochmal zu der SkyUI-Problematik: Ich hatte ja ein paar Posts weiter vorne geschrieben, daß ich da etwas experimentiert hatte und das Fehlerbild war an sich eindeutig. Mit der von dir gelieferten Version hatte ich (bei einem mit Savetool gesäuberten Spielstand) eine 50 prozentige Chance auf das leere MCM. Mit der von mir mit dem SDK 5.1 neu kompilierten Version (am Code hatte ich definitiv nichts verändert) hatte ich bei späteren Testläufen einmal das leere MCM, danach nicht mehr. Ich habe dann alle Dateien in denen als extend eine SkyUI-Datei angegeben wurde (das sind glaube ich 5 Stück) neu kompiliert und bis jetzt läuft alles. Ein weiterer Faktor scheint ein sauberer Spielstand zu sein. Ohne Behandlung durch Savetool (ich habe einige Spielstände durchprobiert) hatte ich eine stark erhöhte Chance von nahezu 100 Prozent, daß das MCM leer blieb. Das gilt auch für die neu kompilierte Version. BF ist halt (das liegt eben in der Natur der Sache) ein "Scriptmonster". P.S.: Ich habe das jetzt einfach mal in Deutsch geschrieben weil ich gerade keine Lust hatte das alles in Englisch zu formulieren.
Kiara Posted February 23, 2016 Posted February 23, 2016 Hi milz, thx for 2.7.2, works great for me, no more MCM error and as far as I have managed to test, I don't get random attacks in citys anymore. Since you said, that a first person view mod is recommended for the animations ( and since it's a SL recommendation too) I would be interested in your oppinion on which to use. I tested a few of them (from nexus and LL) and I had several problems with them (mostly camera bugs, so that I can't see anything when sneaking because camera is within the player or other models)
Uncle64 Posted February 23, 2016 Posted February 23, 2016 (edited) Please use English so all can understand. I have some of those errors. [None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "" Line ?[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 39[bF_Main (13000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 488[alias Ski_LoadGame on quest BF_Config (13001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 108[02/22/2016 - 09:31:23PM] error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "" Line ?[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 40[bF_Main (13000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 488[alias Ski_LoadGame on quest BF_Config (13001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 108[02/22/2016 - 09:31:23PM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingmale.UnregisterForUpdate() - "" Line ?[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 41[bF_Main (13000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 488[alias Ski_LoadGame on quest BF_Config (13001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 108[02/22/2016 - 09:31:23PM] error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingmale.RegisterForUpdate() - "" Line ?[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 42[bF_Main (13000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 488[alias Ski_LoadGame on quest BF_Config (13001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 108[02/22/2016 - 09:31:23PM] error: Unable to call UnregisterForSleep - no native object bound to the script object, or object is of incorrect typestack:[None].fwabilitybeeingmale.UnregisterForSleep() - "" Line ?[None].FWAbilityBeeingBase.OnGameLoad() - "FWAbilityBeeingBase.psc" Line 52[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 44[bF_Main (13000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 488[alias Ski_LoadGame on quest BF_Config (13001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 108[02/22/2016 - 09:31:23PM] error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect type Edited February 23, 2016 by Uncle64
milzschnitte Posted February 23, 2016 Author Posted February 23, 2016 Ich denke das geht schon in Ordnung wenn wir hier vereinzelt deutsch reden, immerhin hilft das sehr beim Fehler finden und davon hat die Community ja was davon. Werde die SkiUI Scripte mal decompilieren und optimieren und dann mit denen arbeiten. Die SDK Scripte helfen mir nicht weiter, da es nur vereinzelt Scripte sind, aber nicht alle. z.B. fehlen die ganzen Widget Scripte. @Kiara: thanks for the feedback. Great to hear that it's working again I'm using Immersive First Person View (http://www.nexusmods.com/skyrim/mods/49036/?). I like it and it's compatible with almost everything. @Uncle: Sorry for the german, for a few single posts it's better for us to talk in german because of the error descripton and understanding. Corum can descript the errors better, and I know what he meen, and this will help the comple community. It was about the SkyUI 5 source, and that he compiled it with the SkiUI5 SDK. After he compiled it he had no problems anymore. He made a few tries with and without compiling. Also he said, that another thing could be a clean save and that BF is a script monster that's it. I replied that I will decompile the SkyUI scripts, because the files in the SDK aren't enough for me... some scripts are missing like the widget scripts. About the error messages. I don't know how to fix the "no native object bound to the script object, or object is of incorrect type" errors and I don't even know where they are comming from. But it seems, many mods got this problem. Right now I have massive log spaming from Creature Framework and from a few other mods. @Sidfu: hm, this is a normal code, everything was loaded, no scripts are working anymore, .. you shouldn't even need to force the menu. Do you have another AddOn installed that overwrites some orignal BeeingFemale scripts? Otherwise I realy don't know where this is comming from.
Uncle64 Posted February 23, 2016 Posted February 23, 2016 Np. I could understand little of what you did chat about, German and Swedish is not so far away, we have many similarity's. I can truly agree that B-F is one script monster, and from what I have found it must be loaded as the last master before you add your esp:s. And yes Creature spam the similar odd messages. I was thinking can "no native object bound to the script object, or object is of incorrect type" can that be linked to the old issue about the problem where some functions dont work when you are male, like sending your child to mother and so on? Since you cant use the spells that BFAP provide on your follower spouse if you play as male, and if you play as female it works. Some connection to the npc I dont know. I am better in finding issues in the game then making mods
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