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Posted

Sorry for the really stupid question, but If I wanted to try the beta what is the UUNPSpecial.nif  for? Is this mod built for another body and that is the file to convert it to UNP or something? Again sorry for the stupid question!

 

Posted

darconsole,

 

I noticed that while breastfeeding (using JUGs), the breasts don't seem update until the animation ends. Does that ActorGiveMilkTo(From, To) update the breast size when it fires?

 

Or do I need to add something to get it to update?

 

Thanks

 

** EDIT **

Answering my own post. :)

I added :

 

SGO3.ActorBodyUpdate_BreastScale(theGiver)

 

to the event right after where I have ActorGiveMilkTo

 

If you add the node update to the ActorGiveMilkTo function, please give me a heads up so I can remove it from my script. :)

 

Thanks... again...

 

 

 

Posted

Sorry for the really stupid question, but If I wanted to try the beta what is the UUNPSpecial.nif  for? Is this mod built for another body and that is the file to convert it to UNP or something? Again sorry for the stupid question!

 

No, just that is the nif if you want to get the body looking like dark's screenshots.  I use SGO on cbbe and it works for me.

Remember tho that the beta is not a finished work so do not use on a precious save file!  Either use SGO2 for that or wait for the release of 3.

 

Posted

 

Sorry for the really stupid question, but If I wanted to try the beta what is the UUNPSpecial.nif  for? Is this mod built for another body and that is the file to convert it to UNP or something? Again sorry for the stupid question!

 

No, just that is the nif if you want to get the body looking like dark's screenshots.  I use SGO on cbbe and it works for me.

Remember tho that the beta is not a finished work so do not use on a precious save file!  Either use SGO2 for that or wait for the release of 3.

 

 

Thanks for the info, I plan on starting a new game, I'm not too bothered if things break. :) Any idea when 3 will be released btw?

Posted

darconsole,

 

I noticed that while breastfeeding (using JUGs), the breasts don't seem update until the animation ends. Does that ActorGiveMilkTo(From, To) update the breast size when it fires?

 

Or do I need to add something to get it to update?

 

Thanks

 

** EDIT **

Answering my own post. :)

I added :

 

SGO3.ActorBodyUpdate_BreastScale(theGiver)

 

to the event right after where I have ActorGiveMilkTo

 

If you add the node update to the ActorGiveMilkTo function, please give me a heads up so I can remove it from my script. :)

 

Thanks... again...

 

im staring at the code trying to remember why i opted to not have ActorMilkRemove which is used by ActorMilkGiveTo automatically update the node. i remember i did it, and then i was like "something something i may want to something something something" i think it had something to do with something.

 

it pretty much should automatically do it though. im not seeing any reason why it shouldn't anymore.

Posted

 

darconsole,

 

I noticed that while breastfeeding (using JUGs), the breasts don't seem update until the animation ends. Does that ActorGiveMilkTo(From, To) update the breast size when it fires?

 

Or do I need to add something to get it to update?

 

Thanks

 

** EDIT **

Answering my own post. :)

I added :

 

SGO3.ActorBodyUpdate_BreastScale(theGiver)

 

to the event right after where I have ActorGiveMilkTo

 

If you add the node update to the ActorGiveMilkTo function, please give me a heads up so I can remove it from my script. :)

 

Thanks... again...

 

im staring at the code trying to remember why i opted to not have ActorMilkRemove which is used by ActorMilkGiveTo automatically update the node. i remember i did it, and then i was like "something something i may want to something something something" i think it had something to do with something.

 

it pretty much should automatically do it though. im not seeing any reason why it shouldn't anymore.

 

 

Ok, well.... it doesn't. :)

 

I mean it will EVENTUALLY update the nodes. Not sure what kind of timer that's on, but as the milks are being "given".... one-by-one... the nodes don't update as it's happening.

 

If I add the line about ActorBodyUpdate_BreastScale... it updates with each milk removed.

Posted

yeah dont worry about it. just skip that ill put auto upating in the next release. thats the entire point of having an api anyway you aren't suppose to have to care. the only time you should have to care is when you do ActorModSetValue Breast.Scale or something. im not going to put automatic checks in the mod functions because out of the 18 possible mods, only 3 of them care and that would be a waste of papyrus time.

Posted

No problem.... and thank you...

 

and... that's also the point of testing, right?

 

I think I have to prepare a nice clean, fresh profile for the next update. I've done SOMETHING to this one where I'm now getting pretty random CTDs. Probably from just copying one update over the next and never doing an uninstall. :)

 

 

Posted

I'm not sure which is more entertaiing. Testing SGO3 or watching Chajapa answer his own questions. lol, Good job to both of you regardless!

Posted

let me know ifyou think you notice a pattern to the crashes. i almost released 004 with a pretty stupid crash, but i found it and then played for about 3 hours just fine. like def do things like, "wait for 3hr" and then wait for ~20sec to make sure its not like the scaling shit crashing it.


I'm not sure which is more entertaiing. Testing SGO3 or watching Chajapa answer his own questions. lol, Good job to both of you regardless!

 

lolololol

 

so when i woke up this morning  the thread had left off with chajapan asking about the updating. i legitly said outloud "he'll get it" and rolled back over and slept for another 30min. sure enough when i got to work later he had updated that post with that green text.

Posted

let me know ifyou think you notice a pattern to the crashes. i almost released 004 with a pretty stupid crash, but i found it and then played for about 3 hours just fine. like def do things like, "wait for 3hr" and then wait for ~20sec to make sure its not like the scaling shit crashing it.

I'm not sure which is more entertaiing. Testing SGO3 or watching Chajapa answer his own questions. lol, Good job to both of you regardless!

 

lolololol

 

so when i woke up this morning  the thread had left off with chajapan asking about the updating. i legitly said outloud "he'll get it" and rolled back over and slept for another 30min. sure enough when i got to work later he had updated that post with that green text.

That just made my afternoon, haha.

Posted

darkconsole,

 

I was considering the crash on node update, actually. But I can't find a definite pattern. Sometimes it's after sex (belly node scaling?), sometimes it's right before we start... I mean before the characters strip. It would have to be like IMMEDIATELY upon the start of an animation but I never see it start. Other times it's like... !! BOOM BOOM, OUT GO DA LIGHTS !!

 

WTF?

 

And those are seemingly not related to anything as I might be doing something like running through Riverwood. OFTEN it's right after breastfeeding (happened before and at least once AFTER I added the ActorBodyUpdate line....) or I'm talking to a (VERY) pregnant Gerdur..... just talking... and BOOM... desktop. Did a node update happen? No idea.

And there's nothing in the papyrus log. It's like it just..... stops.

 

Like SERIOUSLY just stops. Here's the end of the log after a crash...

 

[09/25/2015 - 03:45:16PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[09/25/2015 - 03:45:16PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[09/25/2015 - 03:45:17PM] SEXLAB - ActorAlias[Recorder]  - Resetting!
[09/25/2015 - 03:45:17PM] SEXLAB - ActorAlias[Finnia]  - Resetting!
[09/25/2015 - 03:45:18PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[09/25/2015 - 03:45:18PM] [Zad]: OnAnimationEnd()
[09/25/2015 - 03:45:29PM] SEXLAB - Thread[0]  - Returning to thread pool...
[09/25/2015 - 03:45:34PM] [slautilscr <sla_Framework (1304290F)>]: Finnia got 6 exposure for 
[09/25/2015 - 03:45:37PM] [slautilscr <sla_Framework (1304290F)>]: Finnia got -36 exposure for 
[09/25/2015 - 03:45:43PM] [slautilscr <sla_Framework (1304290F)>]: Finnia got 3 exposure for 
[09/25/2015 - 03:45:44PM] [CF][Framework] Didn't add active actor ["wolf" [lvlpredatorscript < (000DC550)>]]; already active
[09/25/2015 - 03:45:50PM] [slautilscr <sla_Framework (1304290F)>]: Finnia got 3 exposure for 
 
 
Doesn't even finish the last line.... just quits. Wait..... it didn't finish several lines above that.... exposure change for......... for what?
 
Posted

yeah crashes are a bitch because the game crashes before anything gets sent to the log. thats why i always laugh when authors are like "submit a papyrus log' its never fucking useful.

Posted

yeah crashes are a bitch because the game crashes before anything gets sent to the log. thats why i always laugh when authors are like "submit a papyrus log' its never fucking useful.

 

I added a debug.trace to, like, every other line in my script. I can't figure out what causes the crash, but maybe I can find out what leads up to it.

 

"Aha, I see you've reached the point where the script activates a JS plugin and attempts to download all of your saved passwords and install a keylogger. The program crashes immediately, which tells me you've probably installed some sort of antivirus or malware detector. The solution is to uninstall said application and re-run the script."

Posted

 

darconsole,

 

I noticed that while breastfeeding (using JUGs), the breasts don't seem update until the animation ends. Does that ActorGiveMilkTo(From, To) update the breast size when it fires?

 

Or do I need to add something to get it to update?

 

Thanks

 

** EDIT **

Answering my own post. :)

I added :

 

SGO3.ActorBodyUpdate_BreastScale(theGiver)

 

to the event right after where I have ActorGiveMilkTo

 

If you add the node update to the ActorGiveMilkTo function, please give me a heads up so I can remove it from my script. :)

 

Thanks... again...

 

im staring at the code trying to remember why i opted to not have ActorMilkRemove which is used by ActorMilkGiveTo automatically update the node. i remember i did it, and then i was like "something something i may want to something something something" i think it had something to do with something.

 

it pretty much should automatically do it though. im not seeing any reason why it shouldn't anymore.

 

 

Miraak influencing our modders  :lol:

 

Posted

 

yeah crashes are a bitch because the game crashes before anything gets sent to the log. thats why i always laugh when authors are like "submit a papyrus log' its never fucking useful.

 

I added a debug.trace to, like, every other line in my script. I can't figure out what causes the crash, but maybe I can find out what leads up to it.

 

"Aha, I see you've reached the point where the script activates a JS plugin and attempts to download all of your saved passwords and install a keylogger. The program crashes immediately, which tells me you've probably installed some sort of antivirus or malware detector. The solution is to uninstall said application and re-run the script."

 

 

you just described how I debug crashes in C lol.

 

"well how fucking far did it even get?"

"ah, that far."

Posted

Does milk production vary based on how many gems, or how big the gems are or any such thing?

 

its suppose to, but im not sure thats working right yet. 

 

 

@darkconsole: Do you ignore my suggestions about the "consuming of a cum load" at orgasm?   :mellow:

 

yes and no.

 

first need to add an option "track all males sexed yes or no" because if i start tracking every single male some peoples saves might bloat and explode. males are non-unique assholes where every single one of them is producing semen 24/7 - but i cant have the game doing that, so i have to get creative about which ones and when. thats why when you first meet a dude their balls are normal sized instead of full.

 

in order to consume a load, then i have to track them to regenerate that load.

 

also outside of that, sexlab wont stop you from sexing them it has no idea sgo added testicle volume.

Posted

 

Hey darkconsole, since you mentioned not noticing posts, I hope no one minds if I repost this with spoilers removed to make my submissions more obvious. It's fine if you don't want to use any, I just want to make sure you get them.

 

Shoutout to llabsky, you're doing the angels' work. :)

 

I looked at your code, amazing work. I actually laughed at the part that syncs your followers' fertility cycles to yours, I hope that makes it into SGO3 stable.

 

And if you do eventually find an animator for the dual actions, maybe you can request pregnant waddling animations that optionally replace walk and run when the move speed debuff is active. It's not important but I think it'd be fun.

 

help me think of immersion messges. i want to have at least 10 for each kind, both for player and not player. player messages should be from first person perspective, not player messages should be third person and use % to denote where the character's name should go.

Silly idea, 50% chance to replace "breasts" with "boobs", "tits" or rarely "udders" for some variety.

Not so silly idea, an option to show NPC comments only for relationship rank 4 npcs and/or followers.

And feel free to edit these. Hopefully this gives you even more ideas.

 

 

 

OnGemFull (Player)

Msg 3 could use a comma: "Ugh,"

"It feels like my belly's dropping... my gems must be ready."

"The gems inside me feel huge! They must be fully grown."

"If I don't give birth soon, I'll barely even be able to waddle!"

"I couldn't fit another gem in my belly if I tried."

"The gems inside my belly rearrange to be a little more comfortable."

"I feel like a beached whale with this enormous belly!"

 

OnGemFull (NPC)

"%'s belly almost seems ready to burst!"

"% is so big that she seems ready to give birth at any moment."

"It looks like %'s belly is dropping... her gems must be ready."

"If % doesn't give birth soon, she'll barely even be able to waddle!"

 

OnGemProgress (Player)

"My belly feels heavier... A gem must have grown."

"A gem shifted inside me... It feels bigger than before."

"My belly wobbles as a growing gem moves inside it."

 

OnGemProgress (NPC)

"% shifts her weight to better carry her growing belly."

"%'s belly wobbles as a growing gem moves inside it."

"%'s belly has definitely grown bigger than before."

 

OnMilkFull (Player)

Msg 7 typo: "thirsty"

"My full breasts are attracting a lot of attention."

"I can't go much longer without being milked!"

 

OnMilkFull (NPC)

"%'s full breasts are making everyone nearby a bit thirsty."

"A thin stream of milk is dribbling from %'s breasts."

"%'s heavy breasts look like they're in need of a good milking."

"% is attracting a lot of attention with her full breasts."

"% doesn't look like she can go much longer without being milked."

 

OnMilkProgress (Player)

Msg 2 could use a question mark.

"I feel a little more pressure inside my breasts."

"My breasts look and feel a little swollen."

"My thoughts briefly drift to being milked."

"I can definitely feel more milk inside me than before."

 

OnMilkProgress (NPC)

"%'s breasts look noticeably fuller."

"%'s breasts seem a little swollen."

"% looks like she's probably carrying a fair amount of milk in her breasts."

"%'s breasts seem to hang a little more heavily on her chest."

 

OnSemenFull (Player)

"My balls need relief, and soon!"

 

OnSemenFull (NPC)

"% is standing a bit uncomfortably."

 

OnSemenProgress (Player)

Msg 0 needs a period.

"My balls feel refilled and ready to go."

"My balls feel a lot less drained."

"I think my balls are ready for another round."

 

OnSemenProgress (NPC)

Uhhh... I'm really not sure what to write for this one.

"%'s balls have probably refilled a bit." ???

 

 

 

 

cHSqp.gif

Posted

I have enabled the "witty comments" for NPCs but I have not yet seen any in any of the versions I've tested so far. 

 

Are they supposed to be working?

 

I've seen them when playing my female PC, but never for any nearby NPCs

 

 

Posted

only the PC. the If blocks for NPC are currently empty. the problem is "nearby" because there was noticeable lag when using GetDistance.

Posted

 

I have no freaking idea how you let 

 

get through your error checking. Bad, bad darkconsole! Subject yourself to two courses of Prison Overhaul.

 

Edit: I do wish I was in a position to test this more than I have. I'm totally in the midst of building a Requiem playthrough. I sentence myself to one Prison Overhaul course. 

 

Hey, I'm the judge! Call me Alito.

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