Jump to content

Recommended Posts

Posted

mcm is the last thing. slowly finishing that up this week before a beta release. may even release beta without the finished mcm depending on what happens this week. 

Posted

darkconsole,

 

Question for you regarding the coming new version.

 

This is what I'm using in JUGs to accomplish SGO milking:

 

Function JugsSGOMilker(Actor giver, Actor receiver)




   If(Game.GetModByName("soulgem-oven.esp") != 255)
     If !SGO
        SGO = Game.GetFormFromFile(0x12c6,"soulgem-oven.esp") as sgo_QuestController
     EndIf
     theGiver = giver
     theReceiver = receiver
     RegisterForSingleUpdate(1.0)
  EndIf
EndFunction


Event OnUpdate() 
SGO.GiveMilk(theGiver, theReceiver,1,false)
  if (SGO.GetMilkCount(theGiver) >= 1 && theGiver.isInFaction(SexLabAnimatingFaction) && theReceiver.isInFaction(SexLabAnimatingFaction))
RegisterForSingleUpdate(Utility.RandomFloat(3.0, 5.0))
  endIf
EndEvent

Will that continue to work in the new version or will I have to change something?

 

Thanks.

 

 

Posted

 

darkconsole,

 

Question for you regarding the coming new version.

 

This is what I'm using in JUGs to accomplish SGO milking:

Will that continue to work in the new version or will I have to change something?

 

Thanks.

 

 

 

you'll need to update. SGO was my first mod so it had none of my "standards" - sgo3 is caught up so things are named a little differently. you can simply go with what you have just update the ESP name and function calls, or go with something like this. based on  your OnUpdate usage it looks like that function is in a standalone spell effect. this will do the same thing but it must be in a standalone spell effect so that while() can lock that thread safely.

Function JugsSoulgemOvenTheThirdMilker(Actor From, Actor To)
{get milks from sgo3 while sexlabbing.}

	If(Game.GetModByName("dcc-soulgem-oven-000.esp") == 255)
		;; no sgo no go.
		Return
	EndIf

	dcc_sgo_QuestController SGO = Game.GetFormFromFile(0xd62,"dcc-soulgem-oven-000.esp") as dcc_sgo_QuestController
	If(SGO == None)
		;; dont quote me on that form id until release.
		Return
	EndIf

	While(SGO.ActorMilkGetCount(From) && From.IsInFaction(SexLabAnimationFaction) && To.IsInFaction(SexLabAnimationFaction))
		SGO.ActorMilkGiveTo(From,To,1)
		Utility.Wait(Utility.RandomFloat(3.0,5.0))
	EndWhile

	Return
EndFunction
Posted

hello, i have little problem.

 

I just updated sexlab to 1.60, and all was ok with SGO 206, now i updated SGO to 209 and i lost birth animation. My NPCs just stand idle poping gems down xD

 

i have ZaZ Animation pack, and NSLA but not all of them checked. This should not be problem - it worked with this setup in 206 version.

Posted

hello, i have little problem.

 

I just updated sexlab to 1.60, and all was ok with SGO 206, now i updated SGO to 209 and i lost birth animation. My NPCs just stand idle poping gems down xD

 

i have ZaZ Animation pack, and NSLA but not all of them checked. This should not be problem - it worked with this setup in 206 version.

 

1.6 changed the way it called part animations which broke the birthing anim in SGO2, Darkconsole has fixed it for SGO3 and so we all await with anticipation its début. *jitter jitter*

Posted

 

hello, i have little problem.

 

I just updated sexlab to 1.60, and all was ok with SGO 206, now i updated SGO to 209 and i lost birth animation. My NPCs just stand idle poping gems down xD

 

i have ZaZ Animation pack, and NSLA but not all of them checked. This should not be problem - it worked with this setup in 206 version.

 

1.6 changed the way it called part animations which broke the birthing anim in SGO2, Darkconsole has fixed it for SGO3 and so we all await with anticipation its début. *jitter jitter*

 

 

strange it worked with 206,  anyway, good to know SGO3 is on the way :D  YAY ! :D *droll*

 

Posted

Probably been answered already, (but have been just not looking because..... "Oh!!!!! new soulgem happening, keeping calm now!!!!!"). Anyway what are the preset values which give the nice bulge for your :-

 

 

crco8p2.png?1

 

 

 

 

I never managed to get anything that good. (got close but then fucked it up/forgot what I did - so currently back to torpedo).

 

Posted

Tomorrow is my birthday and football on TV with my kids and my wife. If I happen to see this tonight or tomorrow morning, I'll sneak in some time to stomp on it a bit :)

 

.... would make a nice birthday gift though..... just sayin'.....

 

:D

 

Posted

I cant lie I'd love to see it tonight. Tomorrow is Sunday and its back to work then. If you need time to work out the bugs take your time I won't be angry.

 

no bugs. just time to finish exposing all the options in the mcm. i worked on it a bit today while my gf was doing homework. got maybe an hour or two left.

Posted (edited)

SOULGEM OVEN: THE THIRD: THE BETA

CURRENT VERSION: 009

 

  • [009] integration with untamed; the higher your untamed level the higher preg chance with beasts. untamed 100 = +20%
  • [009] disable the delay and purple when opening the main menu to make it open faster.
  • [009] internal changes to item dropping. most things should be launching straight up for the time being, except for some birthing animations (like 6 for some reason shoots off at 4oclock)

Older Updates:

 

 

  • [008] Only update actors who have their 3D loaded. Kinda dumb, but trying it as a fix to see if that reduces crashes for some people. NiO im pretty sure doesn't actually care but whatever.
  • [008] Support Display Model's flag to not animate actors in bondage.
  • [008] Support dropping gems differently for actors in no-animate-bondage to prevent gems and milks from pushing the actor around the room.
  • [008] Added Events: OnBirthing, OnMilking, OnWanking, OnInserting, OnInserted, OnInseminating, OnInseminated.
  • [008] Added a delay during the setup to see if that helps getting the "SGO | Main Menu" lesser power more consistently after cold boot.
  • [008] Check for proper dependency versions EVERY save start, that way we can hopefully detect fuckups later after you update various mods.
  • [007] If SexLab says a character cannot be fussed (think of the children) then the SGO main menu will not open. FIX YOUR CHILDREN BEFORE YOU INSTALL THIS UPDATE CAUSE THE MENU WONT OPEN AFTER THIS.
  • [007] Fix to hopefully stop losing your data on shapeshifting (werewolf, vampire lord, probably Untamed Shapeshifts too, etc). Worked for me, I am convinced it is fixed.
  • [006] now distributed as an ESM so modders can mod this mod while modding their mods. MAKE SURE YOU DO NOT HAVE BOTH DCC-SOULGEM-OVEN-000.ESM AND .ESP STILL ACTIVATED. DELETE THE ESP.
  • [006] you can now transfer gems from an actor to yourself and visa versa from the main menu wheel. featuring animations made just for us by llabsky. RUN FNIS AFTER YOU UPDATE BEFORE LOADING.
  • [005] move bone updates into ActorWhateverRemove functions. using ActorWhateverGiveTo will therefore proc automatic bone updates as intended.
  • [005] fix npc cum inflation again. this time they should deflate regardless of the setting. this time.
  • [005] some pre-emptive care to prevent a wild value from a fucked calculation being sent to dem bonez. 
  • [005] fixes one of the worst glitches of all time.
  • [004] NPCs will now leak their cum out regardless of the Cum Inflation Hold setting until I decide if it should be stuck in the wheel menu or not.
  • [004] fixed some actor mod stuff. then fixed it again.
  • [004] started uninstall features to clean co-save prior to mod removal.
  • [004] probably fixed the Actor Options not working on NPCs.
  • [003] REQUIRES PAPYRUSUTIL 3.1 SEE REQUIRES SECTION.
  • [003] Updated StorageUtil namespaces to make writing the Uninstaller easier. Because of this you will become unpregnant and unmilky after installing 003, while your body will remain as it was until the next time SGO processes you.
  • [003] Fixes and tweaks the modding system. Most values are now multipliers. Also started documentation.
  • [003] Fix for belly scaling after this hillarious glitch occured. 
  • [003] Added perks/options to disable only the scaling on a specific actor. You can now completely disable an actors ability to incubate gems, or you can just disable the scaling of their belly node. Same for breasts/milk/testicles/semen.
  • [003] Probably fixes the wanking animation not playing.
  • [003] Added option (currently in Debug -> Performance) to disable kicking of gems and milks when dropped so they fall straight down.
  • [003] Probably almost if not completely fixed the problem where cum inflation would loloolol when you had sex again while it was still deflating from last time.
  • [002] Fixes fertility modifier behaviour.
  • [002] Adds ability to insert semen in inventory.
  • [002] Updates gem insert to list view like semen.
  • [001] Fixes Cum Inflation option so that disabling it works.
  • [001] Adds Cum Inflation amount slider to the Immersion tab.
  • [001] Added Splash tab which just shows the image.

 

 

 

 

I swear to the fucking god, the god of sweet sweet fucking, do not install this on a save you care about. Make a backup of your save (copy the .ess and .skse files) if you must test it on your going game.

 

 

The UUNPSpecial.nif is for bodyslide. Replace the one in  your Bodyslide\ShapeData\Unified UNP directory (backing up the old one first) and use it as a reference shape to copy updated belly weights to your UNP shit to get the belly in my screenshots. Remember to use the body sliders before copy selected weights if you are applying to unp variants like 7b (my screenshots are 7b bcup).

 

REQUIRES

  • SKSE 1.7.3
  • Any crashes probably was your failure to update this.
  • ZaZ Animation Pack
  • Same as SGO2
  • Sexlab 1.6 hotfix 2
  • OR SexLab 1.59c but with Papyrus Util  3.1 overwriting.
  • And re-run your FNIS.
  • And remember to actually "install" SexLab in the MCM...
  • Race Menu 3 
  • OR NiOverride 3
  • Probably crashes if you fail at this too.
  • FNIS 5.4 or newer.

 

 

 

INSTALLING FOR THE FIRST TIME

 

  1. Install Soulgem Oven 3.
  2. RUN FNIS.

 

 

UPDATING FROM SOULGEM OVEN VERSION BEFORE NOW

 

  1. Disable or uninstall SGO.
  2. Use Save Tool to delete all forms and scripts with the prefix of sgo_
  3. Install Soulgem Oven 3.
  4. RUN FNIS.

 

 

UNINSTALLING THIS BETA

  1. Uninstall this beta.
  2. Use Save Tool to delete all forms and scripts with the prefix dcc_sgo_
  3. RUN FNIS.

 

 

 

WHAT HAS CHANGED THAT YOU MIGHT CARE ABOUT

 

Made for SexLab 1.6. Probably runs just fine on 1.59c though EXCEPT YOU NEED TO UPDATE YOUR  PAPYRUS UTILS. The good news is, SGO checks for the proper versions of its dependencies at start time. So it should tell you if you fucked anything up in that regard. In fact, this beta might demand 1.6

 

All the spells are gone. You now have only 1 spell, a less power, SGO Main Menu. It will open up a wheel menu similar to that of Untamed. If nothing happens when you cast it then you fucked up your dependencies.

 

Scaling is done by NiOverride now which means you need a recent racemenu or a recent nioverride stand alone. It also means that SGO will not "conflict" with other mods also using NiOverride. Any NetImmerse mods (like Mana Tanks as of this writing) will still appear to "fight" with it. This also means you can change your breast size in race menu later and sgo will not reset it or force you to use the reset spell after using showracemenu half way into your game.

 

Calculating is not done done by an AOE anymore. Actors are tracked for whatever biological processes they need handled and are processed one at a time behind the scenes rather than in giant clusterfuck hits. This means there should be no FPS hit based on if you are in a room full of cows or whatever, other than the fact that you have a shittone of cows in the same room. I can't help you there. This also means there is no bloody chance in hell of there being a red crosshair bug in this version - don't even joke about that shit yo.

 

Milks are no longer potions - they are alchemy ingredients that can be mixed and matched with anything else to discover their properties. You can still eat/drink them to get the healing, and you can still favourite them in themenu. Their brewing strength is set to be on par with the best of the average ingredients already in the game.

 

If you enable Cum Inflation Hold, you can theoretically expand your belly to infinity having sex a zillion times without releasing.

 

For the most part you don't really want to mess with the "Curve" sliders in MCM. I havent yet explained what the values mean and they have nothing to do with what "Curve" means where you scale Breast01 or whatever.

 

 

UUNPSpecial.nif

dcc-soulgem-oven-009.zip

Edited by darkconsole
Posted

Downloading (just made a clean install of my game and mods) Starting a new game actually, do i post bugs in here (if i find any) ? or do you have a specific thread for that ?

Posted

test of SGO 3

 

Something going on with belly node. She grows spikes when we have sex. :) 

Belly never expands, despite having all options enabled. Cum Inflation does not happen. I inserted 5 gems into her (using a follower) and her belly never expanded. The shout to UI Extension menu showed she was pregnant with 5 black soul gems.

 

Her boobs did expand, but shape was a little odd. I might have to tweak the curve but that's minor.

 

#1

No matter how many times I fucked her, she never got pregnant. Chance with humanoids set at 100%. Menu shows her fertility at F: x1.000000 all the time. I ended up inserting black soul gems just to try to test belly expansion.

 

Random birthing animations worked, but, again, spikes on belly and pussy when she was animating.

 

This was a fresh-out-of-helgen character that had never seen SGO before. In fact, this save didn't have SexLab or anything in it either. So it was a pretty clean start. Installed SexLab and all of th SexLab fun (aroused redux, Dev Devices, SoS, etc) and saved.... THEN went back in after installing this beta, waited for MCM registration, and then configured SGO leaving pretty much everything at defaults.

Posted

Cum inflation works, and I have no "spikes" (like chajapa said) but I also have the problem that females get not pregnant. 

 

I miss a option in MCM to set the strength of the cum inlfation. (and a option for the character to set who can give a inflation)

 

Edit: After disabling cum inflation impregnating works, but cum inflation is still active. 

 

Edit2: A List what number is what animation would be helpful (I like the "squatting" because it looks more like oviposition) 

 

Edit3: Scrotum scaling does not look right at "milking" , first the are small (but the should be full) then after first bottle they are huge and at the end the are small again.

 

Some animations are missing or do not work like milking and some of the birth animations. 

 

And 2 Pics of my fully pregnant Dunmer:

 

post-607503-0-11208600-1442753613_thumb.jpg post-607503-0-59149700-1442753621_thumb.jpg

Posted

Hi, tried your Beta, and I have a few things, most of them not all that important. First of all, the "[sGO] Mod Installed/Active" messages appear twice when starting a new game. The message about the belly slowing the PC down has a typo (it says "slowing down by a magnitud of -19", missing an "e" after "magnitud" - also, logically, wouldn't a negative slow-down make the char faster?  ;) ).

 

As I didn't see that option (it was there in SGO 2!): are anal animations included in pregnancy chance? I always turned that off in SGO2, even though anal and vaginal animations can't be distinguished.  :D

The fertility mod factor can't be set higher than 4, that makes it impossible to have a fertility range from, say, 10% to 60%.

 

Adjustable strenght of cum inflation would be great, too  :)

Speaking of which, is it intentional that the cum streak is yellow?

 

PS because I just read chajapas comment: I didn't notice spices, impregnation works (only tested with 100%), belly is growing (set to 1 gem/1 day and waited 24h). Using CBBE HDT body. Random birthing animations work, too, but some seem unfitting, especially the squatting one that is also used in seeing yellow

 

What I did notice, but have no idea where that comes from, the belly is dented and only looks "normal" when expanded to about 2~3 times (see attached picture); that also means the max scale of 6 that I'm used to still looks kind of flat. First thought it was a NiOverride-Mod, because I didn't have that issue earlier (i.e. two months ago) but even without one of them that happens, tested without EstrusChaurus+ and SGO3 (which are the only mods I know use NiOverride). I updated/istalled many (new) mods so tracking that might take a while, if someone knows what might cause this I'd be glad to know  :) Or alternatively point me to a thread where discussion of that issue makes more sense  :blush:

An update to this (regarding the attached image), for those having the same or a similar problem: The dent was caused by an apparently faulty hdtPhysicsExtensionsDefaultBBP.xml

 

To round of all that criticism: the new menu is awesome!

post-405371-0-79958300-1442748333_thumb.jpg

Posted (edited)

ok for me so far ive found that only way to impreg is to go to the second options in the shout menu and select the impregnate then when they havve sex they get a gem. thats as far as i got testing as i keep crashing on save so looking to see whats ccauseing that. i didnt get no weird belly distortions but i havent realy got to test it yet.

 

 

edit. ok belly grew fine. one thing thou u can impreg nonunique npc but there belly or breasts dont grow. right now only problem i encountered was them not being enabled for impregnate till i went into shout menu and hit enable.

Edited by sidfu
Posted

My spikes issue was my fault, not the SGO-beta's fault. Skeleton path in follower needed to be fixed.

 

Seems a little harder to get pregnant, but that might be just the change in the way the interface is set up.

 

When using NiO if we want to stop belly scaling (or breast scaling) how is that accomplished? Or is that simply not an option at this point?

I'm actually using this with MME right now on a follower and it appears as though if I get the proper settings in both, they can actually work at the same time and not get ridiculous. :)

 

Then again... I might seriosly fuck it up later.

 

But.... it's my birthday today and I have shit to do, so I'll test some more later.

 

:D

 

Posted

Alright i think i found the first bug, each time i use the SGO ability (where you insert gems etc) my camera gets stuck on the different angle. loading a save or making one and then loading fixes it.

Posted

updated beta release 001 http://www.loverslab.com/topic/34579-soulgem-oven-ii/?p=1323693

 

i've double checked but its impossible for the cum inflation checkbox to be affecting the chance to get pregnant.

		If(Math.LogicalAnd(ActorBio[x],self.BioProduceGems) > 0)
			If(Preg)
				self.PrintDebug(ActorList[x].GetDisplayname() + " will produce gems.")
				self.ActorGemAdd(ActorList[x])
			EndIf

			If(self.OptCumInflation)
				ActorList[x].AddSpell(self.dcc_sgo_SpellInflate)
			EndIf
		EndIf

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...