Leowulf Posted December 29, 2014 Posted December 29, 2014 someone else had shown me very similar dumps. "[12/28/2014 - 11:15:03PM] Suspended stack count is over our warning threshold, dumping stacks:" there are no actual like, errors or anything, as far as i can tell skyrim is just taking too long to process the scripts? all of it looks to be related to the pseudocloak and update events. Yeah, so what I was thinking is that maybe your script is queuing up events too quickly. Sexlab Aroused had a similar problem. The Redux version did a lot to resolve it by doing things differently.
Leowulf Posted December 30, 2014 Posted December 30, 2014 I probably should have put those into spoiler tags , but my browser doesn't work correctly when I try to edit the post. The problems seem like they may have actually been coming from Private Needs. I was seeing errors in the log right before my game froze or crashed from that mod. Disabling both of the .esps for it seems to have also prevented your events from exceeding a safe stack depth. I think my game is running a little better too.
darkconsole Posted December 30, 2014 Author Posted December 30, 2014 i ended up writing Seeing Yellow because when i tried to modify Private Needs my brain exploded at how it was written (which i personally believe was not well)
Leowulf Posted December 31, 2014 Posted December 31, 2014 i ended up writing Seeing Yellow because when i tried to modify Private Needs my brain exploded at how it was written (which i personally believe was not well) In fairness to its author, he stated from the start that he had no idea what he was doing and was learning to mod. I'll check out your mod and see what it has to offer.
gregathit Posted January 1, 2015 Posted January 1, 2015 Please use spoilers for stackdumps and load orders and anything else of that nature. Thanks, Greg
neosmodias Posted January 1, 2015 Posted January 1, 2015 Happy new year to everyone! Normally not being a friend of [skyrim] Nexus, I thought this "Milk bottle" Resouce file could be quite interesting for your purposes, darkconsole: http://www.nexusmods.com/skyrim/mods/61230/? ...Kudos to you for this nice mod!
Erenlor Posted January 1, 2015 Posted January 1, 2015 I rephrase my question: Is it possible to use that mod without the HDT skeleton and with the classic XPMSE skeleton?
darkconsole Posted January 1, 2015 Author Posted January 1, 2015 I rephrase my question: Is it possible to use that mod without the HDT skeleton and with the classic XPMSE skeleton? probably. in the mcm is a checkbox for using the "old" birth bone. the sgo:mse armors might maybe will probably flip their shit over it though. not sure.
hentaijin Posted January 2, 2015 Posted January 2, 2015 Regarding futanari/trangender support The latest version of Milk Mod Economy [2015-01-02] change log added fe/male/futa check, futa = scholgified female, game gender =/= sexlab gender if milkmaid is male/futa you'll get semen potion during fuckmachine orgasm and gold reduced by 2 gold Maybe Ed86 knows more about futa/transgender code stuff that can help Soulgem Oven?
darkconsole Posted January 3, 2015 Author Posted January 3, 2015 To anyone who was seeing those stack dumps: unzip these and replace your scripts\sgo_effectupdatecloak.pex and soulgem-oven.esp with these ones, load your game, and reset sgo with the mcm. This version uses the Single Update Chain method that the CreationKit wiki claims will prevent things from stacking up - if that is the issue. It also adds conditions to the effect to ignore anyone who is dead or a "creature". and then let me know if the dumps go away over time. sgo_EffectUpdateCloak.zip soulgem-oven.zip
crusher Posted January 3, 2015 Posted January 3, 2015 To anyone who was seeing those stack dumps: unzip these and replace your scripts\sgo_effectupdatecloak.pex and soulgem-oven.esp with these ones, load your game, and reset sgo with the mcm. This version uses the Single Update Chain method that the CreationKit wiki claims will prevent things from stacking up - if that is the issue. It also adds conditions to the effect to ignore anyone who is dead or a "creature". and then let me know if the dumps go away over time. awesome, was having this issue, but on fence, love the mod, hate the 100meg payparus.. will test it out. Great work, on all your stuff. edit, several hours later, no stack dumps; seems to have fixed problem for me.
Pinute Posted January 4, 2015 Posted January 4, 2015 I've been running the new scripts for several hours now with no stack dumps. So far, so good.
Pinute Posted January 5, 2015 Posted January 5, 2015 and, after many hours no stack dumps. Congratulations and thanks!
AlyxMS Posted January 10, 2015 Posted January 10, 2015 I don't know if anyone else is experiencing this. Once in a few minutes the crosshair turns red - as if I'm casting a spell and it is out of the spell's range. If I point the crosshair to the ground then I won't be able to jump or sprint for a few seconds, if I remain pointing it to the sky I wouldn't be able to jump or sprint forever. I'm not sure if it is related to Soulgem Oven but after I disabled SGO this never happened again. Edit: Typo. Not Run or sprint. Jump or sprint.
hentaijin Posted January 11, 2015 Posted January 11, 2015 Once in a few minutes the crosshair turns red - as if I'm casting a spell and it is out of the spell's range. If I point the crosshair to the ground then I won't be able to run or sprint for a few seconds, if I remain pointing it to the sky I wouldn't be able to run or sprint forever. I'm not sure if it is related to Soulgem Oven but after I disabled SGO this never happened again. I've been having a similar issue with my crosshair randomly changing redish colored, not sure why, but now I'll investigate. If I find something conclusive I'll update this post.
Deathmaw Posted January 11, 2015 Posted January 11, 2015 Once in a few minutes the crosshair turns red - as if I'm casting a spell and it is out of the spell's range. If I point the crosshair to the ground then I won't be able to run or sprint for a few seconds, if I remain pointing it to the sky I wouldn't be able to run or sprint forever. I'm not sure if it is related to Soulgem Oven but after I disabled SGO this never happened again. I've been having a similar issue with my crosshair randomly changing redish colored, not sure why, but now I'll investigate. If I find something conclusive I'll update this post. Also having this issue.
UmbraEternus Posted January 11, 2015 Posted January 11, 2015 Once in a few minutes the crosshair turns red - as if I'm casting a spell and it is out of the spell's range. If I point the crosshair to the ground then I won't be able to run or sprint for a few seconds, if I remain pointing it to the sky I wouldn't be able to run or sprint forever. I'm not sure if it is related to Soulgem Oven but after I disabled SGO this never happened again. I've been having a similar issue with my crosshair randomly changing redish colored, not sure why, but now I'll investigate. If I find something conclusive I'll update this post. Also having this issue. I think SGO causes the red crosshair. I have it too. I believe it's due to SGO's unique spells that can be used on either the player or npc (example: Ultrasound). I don't remember this being an issue in earlier versions when SGO had two spells for each action, one for the player and one for npc (Ultrasound Player and Ultrasound Npc). Combing the two spells into a single spell (Ultrasound) must have had an impact on the script/spell that runs in the background. The crosshair now turns red when the background script/spell goes off. The red crosshair is just a side effect of SGO's spell system.
Deathmaw Posted January 11, 2015 Posted January 11, 2015 Once in a few minutes the crosshair turns red - as if I'm casting a spell and it is out of the spell's range. If I point the crosshair to the ground then I won't be able to run or sprint for a few seconds, if I remain pointing it to the sky I wouldn't be able to run or sprint forever. I'm not sure if it is related to Soulgem Oven but after I disabled SGO this never happened again. I've been having a similar issue with my crosshair randomly changing redish colored, not sure why, but now I'll investigate. If I find something conclusive I'll update this post. Also having this issue. I think SGO causes the red crosshair. I have it too. I believe it's due to SGO's unique spells that can be used on either the player or npc (example: Ultrasound). I don't remember this being an issue in earlier versions when SGO had two spells for each action, one for the player and one for npc (Ultrasound Player and Ultrasound Npc). Combing the two spells into a single spell (Ultrasound) must have had an impact on the script/spell that runs in the background. The crosshair now turns red when the script/spell goes off. The red crosshair is just a side effect of SGO's spell system. Except it happens even if im not using the spells and haven't used them in hours.
toynbeeidea Posted January 11, 2015 Posted January 11, 2015 "add SexLab SoulGem Pregnancy check" Cool, what's that do? The check, that is. I know what SGO does.
hentaijin Posted January 11, 2015 Posted January 11, 2015 "add SexLab SoulGem Pregnancy check" Cool, what's that do? The check, that is. I know what SGO does. I'm pretty sure he's refering to the latest Milk Mod Economy released today which has 'add SexLab SoulGem Pregnancy check' in it's patch notes. It'd be better to ask about that in that mods support thread than here, although I can see why you might ask here.
UmbraEternus Posted January 11, 2015 Posted January 11, 2015 Once in a few minutes the crosshair turns red - as if I'm casting a spell and it is out of the spell's range. If I point the crosshair to the ground then I won't be able to run or sprint for a few seconds, if I remain pointing it to the sky I wouldn't be able to run or sprint forever. I'm not sure if it is related to Soulgem Oven but after I disabled SGO this never happened again. I've been having a similar issue with my crosshair randomly changing redish colored, not sure why, but now I'll investigate. If I find something conclusive I'll update this post. Also having this issue. I think SGO causes the red crosshair. I have it too. I believe it's due to SGO's unique spells that can be used on either the player or npc (example: Ultrasound). I don't remember this being an issue in earlier versions when SGO had two spells for each action, one for the player and one for npc (Ultrasound Player and Ultrasound Npc). Combing the two spells into a single spell (Ultrasound) must have had an impact on the script/spell that runs in the background. The crosshair now turns red when the script/spell goes off. The red crosshair is just a side effect of SGO's spell system. Except it happens even if im not using the spells and haven't used them in hours. Oops. I should have added the word "background" into my second to last sentence. I think the crosshair turns red when a background script/spell goes off. I've eddited my first post to reflect this.
Deathmaw Posted January 15, 2015 Posted January 15, 2015 Darkconsole is there a way you could add some form of contraceptive? I want to keep my gem slaves full but not my wife as it causes massive clipping on some of her armour when she is fully pregnant.
Pinute Posted January 15, 2015 Posted January 15, 2015 Darkconsole is there a way you could add some form of contraceptive? I want to keep my gem slaves full but not my wife as it causes massive clipping on some of her armour when she is fully pregnant. Contraceptives would be nice (especially ones that break ) but for now, you can give your wife the ring of sperm collection. You'll end up with bottles of sperm lying around the place, but you can use her bad housekeeping a s a reason for punishment!
chajapa Posted January 15, 2015 Posted January 15, 2015 Darkconsole, Can you detect if a breastfeeding animation is playing something like what Ed86 is doing in MilkMod Economy? I'm asking because I finally... officially... made my first mod ( HERE ) that initiates the breastfeeding animations through dialogue. I don't personally use the RND stuff, but if you could detect when the animation is playing with YOUR mod, then MY mod could provide the mechanism for milking. Just a thought...
Guest HeavyArmorAssassin Posted January 23, 2015 Posted January 23, 2015 Can you make the rings have like 1 armor so that NPCs wear them over other items if you give it to them via reverse pickpocketing or without a "wear this"-mod?
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