Flashwitt Posted October 23, 2015 Posted October 23, 2015 It's everyone, in every DCL assault. Pretty much every individual who gathers in a crowd for a gang attack behaves this way while they are waiting their turn, pretty much every single time. Sometimes there's combat involved, but just as often there's not. It happens on all random assaults. It's just an issue with the routine, I just ignore it. It's been mentioned before though a good way back in this thread I did come across it- but since no solution seemed to have yet been found, I thought it wouldn't hurt to ask again, since it's been a while. I try to ignore it, but it can be very distracting, and can sometimes bork animations, as well. Consider me as "keeping my ear to the ground for a fix for the issue"- nothing more
ITNW1993 Posted October 23, 2015 Posted October 23, 2015 Just a question: does the breast enlarging due to arousal clash in any way at all with Estrus+'s own Breast, Belly and Glute enlarging? Not sure if it's either of these mods, but it seems my character's breasts no longer enlarge when her arousal increases, nor do I receive any messages about her breasts growing anymore.
Nalessa Posted October 23, 2015 Posted October 23, 2015 Will 5.0 also crash lot less when trying to save recently after a dcur event? For some reason dcur events need some time to pass before saving, or I get a ctd, including autosaves.
Slorm Posted October 23, 2015 Posted October 23, 2015 No, 5.0 will require a new game. Even if we Script Scalpel the heck out of our saved games? I am not keeping anyone from trying it, but I am not supporting any issues resulting from doing that. YMMV. I've used cleaners a fair bit. They're usually good for removing old scripts which are replaced by something operationally similar (upgrades), but I found from hard experience that AI changes usually just get baked into a save and no amount of cleaning will clear things up, which leads to some very odd things happening. If you just use the very basic functions of DCL it may perhaps work though. EDIT: Just to be clear, I am not recommending or suggesting trying to use a cleaned save, just pointing out the pro's and con's of cleaning
Kimy Posted October 23, 2015 Author Posted October 23, 2015 There is no known way to truly clean a Skyrim save. And the changes from 4.10 to 5.0 are absolutely substantial, much more so than in -any- Cursed Loot patch so far. As I said, I am not keeping anyone from trying, but I want people to understand that doing this is not recommended and completely unsupported. I really do not wish to see any postings in this thread coming from people who installed 5.0 over an older install of Cursed Loot.
DrVec Posted October 23, 2015 Posted October 23, 2015 Waiting.. waiting.. I'm really excited about the 5.0. I hope the release is soon.
gravit Posted October 23, 2015 Posted October 23, 2015 Will 5.0 also crash lot less when trying to save recently after a dcur event? For some reason dcur events need some time to pass before saving, or I get a ctd, including autosaves. Not sure if this is in any way related, but I have been experiencing similar issues with CTDs on any type of save shortly after having devious devices equipped in any way. Changing cells a few times seems to allow saving to work. I have not noticed the problem specifically after DCL does its thing, just with any sort of equip, so this might be a problem with a different mod. Edit: Just remembered - Captured Dreams has a quest where it equips a bunch of DDs on you, and this caused consistent CTDs for me afterwards when trying to save. Same issue, different mod, probably not DCL's fault.
Guest Posted October 24, 2015 Posted October 24, 2015 Hey guys, im trying to get the rubber catsuits to work with body scaling, but nothing I build in bodyslide is working, it just goes back to the default body shape, if that makes sense. it wont even adjust to cbbe racemenu sliders. Any suggestions? Thanks!
tontoman Posted October 24, 2015 Posted October 24, 2015 Not sure if this is intentional on your part, but you've made dragons in Skyrim as annoying as cliff racers were in Morrowind. To clarify: without your DD-CL installed dragons will spawn once ever 5-8 fast-travels with DD-CL installed every. damn. time. There is a mod, Timing is Everything, that allows you to adjust things like this. You can turn off random dragons altogether (I've had them off for ages due to their tendency to kill needed NPCs), delay vampire spawning (Dawnguard), Dragonborn etc.
Reaper121 Posted October 24, 2015 Posted October 24, 2015 I've been plagued with the flash-bangs since I started using this mod. I get knocked down, and that's it, no-one shows up to claim the easy prize, no-one appears in the area for any reason, really. I sat and in-game waited about 7 days, with nothing, then walked away and had dinner, and still no-one showed up. Bug, conflict, or what? It's the only aspect of DCL I have any trouble with, the rest works flawlessly. If you post a log I'd have a look at it. I appreciate the offer, but I just deactivated the chance for the flash-bang traps to occur. Easy enough workaround for me. Love the rest of the features in your mod though.
joemonco Posted October 24, 2015 Posted October 24, 2015 Not sure if this is intentional on your part, but you've made dragons in Skyrim as annoying as cliff racers were in Morrowind. To clarify: without your DD-CL installed dragons will spawn once ever 5-8 fast-travels with DD-CL installed every. damn. time. Cursed Loot does not tamper with dragon spawn rates. You may not intend it to, but it does.
pewp43 Posted October 24, 2015 Posted October 24, 2015 Let me start by trying to ingratiate myself to you Kimy. DCL is one of the staples in my load order. In particular, I'd like to point out that among the "rape mods" (dangerous nights [2], dangerously nude, et al.) the "sex attacks" feature of your mod is both the most comprehensive as well as cleanest of them all. There is however, one feature that I'd love to see with your mod. Dangerous Nights 2 has a "Safe Place" feature where you can designate a cell as safe. Such a feature on your mod would be much appreciated as I find myself having to turn off and on the "sex attacks" feature on a regular basis while playing with most quest type mods.
Slorm Posted October 24, 2015 Posted October 24, 2015 Kimy I'm having some problems with solicitation. If the pc dances the animation doesn't play and if she solicits successfully the animation doesn't play either (the NPC just claps for a short while). If you click on talk after soliciting it then goes to the payment dialogue I've attached a log from a new game, seems to be an issue with the number of arguments. Apologies if this has already been reported I only noticed it as I got fitted with a slave collar on my main save which doesn't happen often, getting the same on a new game as well. Papyrus.0.log EDIT: Forgot to mention if solicitation fails the reporting to guard kicks in as normal and the pc is taken to jail
Kimy Posted October 24, 2015 Author Posted October 24, 2015 Kimy I'm having some problems with solicitation. If the pc dances the animation doesn't play and if she solicits successfully the animation doesn't play either (the NPC just claps for a short while). If you click on talk after soliciting it then goes to the payment dialogue I've attached a log from a new game, seems to be an issue with the number of arguments. Apologies if this has already been reported I only noticed it as I got fitted with a slave collar on my main save which doesn't happen often, getting the same on a new game as well. Papyrus.0.log EDIT: Forgot to mention if solicitation fails the reporting to guard kicks in as normal and the pc is taken to jail There is your problem: [10/24/2015 - 04:54:21PM] [serialStripper] v1.0.4.2 [10/24/2015 - 04:54:21PM] [serialStrip] v1.0.4 Cursed Loot needs the -newest- version of SS. (1.1) Not sure if this is intentional on your part, but you've made dragons in Skyrim as annoying as cliff racers were in Morrowind. To clarify: without your DD-CL installed dragons will spawn once ever 5-8 fast-travels with DD-CL installed every. damn. time. Cursed Loot does not tamper with dragon spawn rates. You may not intend it to, but it does. While I have seen strange things happening in software development, that would honestly surprise me.
Slorm Posted October 24, 2015 Posted October 24, 2015 There is your problem: [10/24/2015 - 04:54:21PM] [serialStripper] v1.0.4.2 [10/24/2015 - 04:54:21PM] [serialStrip] v1.0.4 Cursed Loot needs the -newest- version of SS. (1.1) Doh, thanks Kimy, I wasn't aware there was a later version of SS, the follow notifications don't always work
Smith777 Posted October 24, 2015 Posted October 24, 2015 installed last version, now it allows to remove ANY device for 50-100g using "can you help me.....?" dialogue. did i miss some check box? or may it be some kind of a conflict... yes, i read this SexLab Dialogues - features a broken dialogue ("Can you help me with my chains") that indiscriminately attempts to remove DD items while ignoring their quest item flag. Using this dialogue has the potential of breaking various quests in Cursed Loot. Do NOT use this dialogue. but it worked fine for me before....
Kimy Posted October 24, 2015 Author Posted October 24, 2015 installed last version, now it allows to remove ANY device for 50-100g using "can you help me.....?" dialogue. did i miss some check box? or may it be some kind of a conflict... yes, i read this SexLab Dialogues - features a broken dialogue ("Can you help me with my chains") that indiscriminately attempts to remove DD items while ignoring their quest item flag. Using this dialogue has the potential of breaking various quests in Cursed Loot. Do NOT use this dialogue. but it worked fine for me before.... It never worked fine. This issue has been around since SL Dialogues was introduced. It's removal feature never cared about whether or not quest item tags were on the restraints it removed.
Smith777 Posted October 24, 2015 Posted October 24, 2015 It never worked fine. This issue has been around since SL Dialogues was introduced. It's removal feature never cared about whether or not quest item tags were on the restraints it removed. Is there any easy way to remove that option at all then? or do i have to remove SL Dialogues in such case? It really breaks the immersiveness -( p.s. Kimy, thanks for this great mod!
Kimy Posted October 24, 2015 Author Posted October 24, 2015 It never worked fine. This issue has been around since SL Dialogues was introduced. It's removal feature never cared about whether or not quest item tags were on the restraints it removed. Is there any easy way to remove that option at all then? or do i have to remove SL Dialogues in such case? It really breaks the immersiveness -( p.s. Kimy, thanks for this great mod! I will declare SD/Dialogues incompatible with Cursed Loot and remove the SD integration from Cursed Loot in 5.0, so people know that it's not recommended to use SD/Dialogues and Cursed Loot together.
Nalessa Posted October 24, 2015 Posted October 24, 2015 Not sure if this is intentional on your part, but you've made dragons in Skyrim as annoying as cliff racers were in Morrowind. To clarify: without your DD-CL installed dragons will spawn once ever 5-8 fast-travels with DD-CL installed every. damn. time. There is a mod, Timing is Everything, that allows you to adjust things like this. You can turn off random dragons altogether (I've had them off for ages due to their tendency to kill needed NPCs), delay vampire spawning (Dawnguard), Dragonborn etc. Oh wow I should look into that. Does it still spawn dragons at word walls though?
Slorm Posted October 24, 2015 Posted October 24, 2015 Oh wow I should look into that. Does it still spawn dragons at word walls though? Yes it just applies timers to random spawns, so dragons are still in their usual places. It's a really useful mod as you can also use it to set the levels when you want DG or DB to start and also stop vampire attacks on towns if you don't want them.
Lenore Posted October 24, 2015 Posted October 24, 2015 It never worked fine. This issue has been around since SL Dialogues was introduced. It's removal feature never cared about whether or not quest item tags were on the restraints it removed. Is there any easy way to remove that option at all then? or do i have to remove SL Dialogues in such case? It really breaks the immersiveness -( p.s. Kimy, thanks for this great mod! I will declare SD/Dialogues incompatible with Cursed Loot and remove the SD integration from Cursed Loot in 5.0, so people know that it's not recommended to use SD/Dialogues and Cursed Loot together. aww so this probably means they will no longer be compatable? sad to have to choose.
Nalessa Posted October 24, 2015 Posted October 24, 2015 Btw, I know you generally didn't like the Angeli stuff Kimy, but have you looked at the "Daily harness" stuff from Angeli? It looks basically like a fancy version of the regular harness from ddi, could be interesting for ... stuff
Kimy Posted October 24, 2015 Author Posted October 24, 2015 It never worked fine. This issue has been around since SL Dialogues was introduced. It's removal feature never cared about whether or not quest item tags were on the restraints it removed. Is there any easy way to remove that option at all then? or do i have to remove SL Dialogues in such case? It really breaks the immersiveness -( p.s. Kimy, thanks for this great mod! I will declare SD/Dialogues incompatible with Cursed Loot and remove the SD integration from Cursed Loot in 5.0, so people know that it's not recommended to use SD/Dialogues and Cursed Loot together. aww so this probably means they will no longer be compatable? sad to have to choose. They never really worked well together, as SD always wiped off other mods' quest items to replace them with its own, but since the Dialogues add-on was introduced, things went really downhill. I love SD and had it installed for the longest time, so I was reluctant to do that, but I should have declared them incompatible a while ago.
Lenore Posted October 24, 2015 Posted October 24, 2015 It never worked fine. This issue has been around since SL Dialogues was introduced. It's removal feature never cared about whether or not quest item tags were on the restraints it removed. Is there any easy way to remove that option at all then? or do i have to remove SL Dialogues in such case? It really breaks the immersiveness -( p.s. Kimy, thanks for this great mod! I will declare SD/Dialogues incompatible with Cursed Loot and remove the SD integration from Cursed Loot in 5.0, so people know that it's not recommended to use SD/Dialogues and Cursed Loot together. aww so this probably means they will no longer be compatable? sad to have to choose. They never really worked well together, as SD always wiped off other mods' quest items to replace them with its own, but since the Dialogues add-on was introduced, things went really downhill. I love SD and had it installed for the longest time, so I was reluctant to do that, but I should have declared them incompatible a while ago. It's ok, love your mod and respect your decision but I can't part with sd heh.
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