Yoda4sw Posted September 20, 2016 Posted September 20, 2016 No idea if it will help, but i found all DD item mods, need to be manually installed into data, or at least that's how i had mine working, otherwise i get invisible items, don't know if this helps fix this. (BTW using MO.)
Ashleigh Posted September 20, 2016 Posted September 20, 2016 You guys DID install DCL with one of the options CBBE or UUNP activated in the FOMOD installer -and- built the assets using Bodyslide, yes? Because failure to do that is the most common cause for this. Â I selected my body and did a batch build. I saw no installer using NMM when installing either 5.6, or the patch to 5.7...did I miss it somehow?
Kimy Posted September 20, 2016 Author Posted September 20, 2016 Â You guys DID install DCL with one of the options CBBE or UUNP activated in the FOMOD installer -and- built the assets using Bodyslide, yes? Because failure to do that is the most common cause for this. Â I selected my body and did a batch build. I saw no installer using NMM when installing either 5.6, or the patch to 5.7...did I miss it somehow? Â Â There is your problem, right there. Your DCL installation is quite likely broken because of that. Â The installer is absolutely supposed to work in NMM. It's written for it. Â No idea if it will help, but i found all DD item mods, need to be manually installed into data, or at least that's how i had mine working, otherwise i get invisible items, don't know if this helps fix this. (BTW using MO.) Â Most DD mods have an installer, and no DD mod needs (or even should!) be installed manually. It's very much encouraged to use a mod manager for that. But don't ask me why your MO isn't working, I don't troubleshoot MO issues.
Yoda4sw Posted September 20, 2016 Posted September 20, 2016 yea, fair enough wouldn't ask you too, just putting it out there, if it was the same problem, might have helped.
Siccorro Posted September 20, 2016 Posted September 20, 2016 may have found part of my issue. i was manually installing mods because they werent showing up when used through the NMM. Think I just found the cause of this which would be that I installed the mods into NMM but never told NMM to install them to Skyrim XD Â So i'm letting that go through now and we'll see if my issues are resolved. Â *Update* Â Deleted completely uninstalled Skyrim and all mods. Deleted remaining files manually for clean install. Â Reinstalled all mods through NMM Â Ran Loot to optimize load order. Â Experiencing issue now when I create a new character and it goes through the intro where I can't move or control the character at all when you stand up at the chopping block after the dragon starts its attack. Â Not really sure what is causing it. Literally none of the mouse buttons work and the only thing the keyboard will do is open the esc menu. Â Â Â
fx 1400 Posted September 21, 2016 Posted September 21, 2016 How may I trigger the Damsel In Distress item equipping and everything thereafter, but at the location I am currently at? Also, would it be possible to have more plugs like the ones used in that quest that inflate and lock, and don't get stuck if you equip any other devices. Â I would very much love a dynamic system used to replace the quest system that determines how DiD works, but I imagine that would be incredibly difficult, I don't do much Skyrim coding.
Siccorro Posted September 21, 2016 Posted September 21, 2016 ok so far looks like the erase and reinstall worked. I just had to manually activate a quest trigger on the intro that wasnt going off on its own for some reason.
davisev5225 Posted September 21, 2016 Posted September 21, 2016 Experiencing issue now when I create a new character and it goes through the intro where I can't move or control the character at all when you stand up at the chopping block after the dragon starts its attack. Â Not really sure what is causing it. Literally none of the mouse buttons work and the only thing the keyboard will do is open the esc menu. Â That's usually an issue with FNIS not being installed correctly, and therefore not building all your animation data properly. just now i tried to reinstall the mod to play(5.6) but somehow my game tells me, i have children as followers, or a mod that enables children as followes, which is curious because i don't remember installing such a mod, and don't have a child as an follower atm. sadly because of this happenstance CLl was disabled can somebody help me??? Â Post a load order. Â Be complete, don't leave anything out that you think might not be the issue, or that you might be embarrassed about.
kyrenne Posted September 21, 2016 Posted September 21, 2016  any new features planned ?   or in the works ?  Yes, to both.  Getting an intermittent CTD when Cursed Loot drops some bondage gear from a dead body. In Misc Options I set it to 0% and it seems to have stopped happening.  Here's my load order   Load orders are usually not all -that- helpful. I'd need the papyrus log much more than that.    http://pastebin.com/Dvc3tkWi  My papyrus.0.log. Is that the right file?
Gaming2139 Posted September 21, 2016 Posted September 21, 2016 Hey, how can i remove pregnancy from this mod ? Also, this happen only when raped or when offer sex too ?
Kimy Posted September 21, 2016 Author Posted September 21, 2016 Hey, how can i remove pregnancy from this mod ? Â Can't remove what's not there. DCL doesn't feature pregnancy. Â If you mean the cum inflation feature, there is a MCM toggle for it.
Guest Long John Posted September 21, 2016 Posted September 21, 2016 @Kimy - Under the upcoming update can the Start & End Slavery dialogue options for the Dominant Followers be tied to an MCM menu option? If the option isn't enabled then the dialogue options will be hidden and the menu option will be enabled by default. The option will be placed on one of the locking menu pages.
dnoah Posted September 21, 2016 Posted September 21, 2016 (opinion) Really appreciate "The Bound Queen" quest. The dialogue is good, and feels very solid, mostly due to Julius' seemingly unique (with this mod's default settings, at least) indifference towards B&D stuff, giving him a bit of character. Collar-forced nakedness is a bit counter-intuitive here, and while I'm not against this (obviously), it does have a large effect on playthrough, so it's probably sensible to mention it in the quest's book. Something along the lines of after Eldrik's wife untimely death, the king didn't mind a little eye-candy to soothe him in his grief and ordered a little extra enchantment that's had nothing to do with Sarah's chastity. Fits with the mod's idea of misand... erm, I mean, misogyny, too. Is there any reason for "Song of Hrormir" being in King Eldrik's room? Apart from a thick frivolity concerning the Icestaff, didn't notice any connection to anything (not critisizing, just curious).
Rynnes Master Posted September 22, 2016 Posted September 22, 2016 And speaking of "The Bound Quest", I've noticed that if the book is removed from one's inventory (i.e., placed on a bookshelf or stored in a chest), the quest resets itself. Is that intended?
Green Tryst Posted September 22, 2016 Posted September 22, 2016 Had to dump 'killable children' and 'children fight back', oh well...  Something I always wondered was why Sexlab doesn't include scripts that just remove all the children from the game and solve the issue that way. They're not really necessary and I can't think of any quests that involve them aside from the Braith bullying Lars one. Having three hookers going at it with the innkeeper and two of her customers when Mila walks in and starts talking about fruits and vegetables and I'm like shit, should have locked the door or something...  Anyway, now that I've actually got the mod running I'm trying to figure out the whole body slide thing. I've never used it, know absolutely nothing about it and can't tell if my body is compatible or not. I can make adjustments with race menu and breast sizes vary for all females so I'm wondering if that means it is compatible.  ALSL Body - CBBE BBP TBBP HDT Bodyslide presets Author: AlexSlesh  Believe I had to install this over an original CBBE body and then another called Caliente's Beautiful Bodies Edition -CBBE along with the xpmse something maximum skeleton. Putting it all together and getting it working was driving me freaking nuts is all I remember so I want to know whether I can use this body before going through the trouble of replacing it. Also don't know what I should do once I get bodyslide or what rebuilding stuff is. I thought about just going with the no bodyslide option during install but I thought I would give it a try and do it the right way first.  And the Sybil Markath quest.  And the one with Balgruf's creepy kid.  Plus the kid vampire with the Dark Brotherhood, although I think she might just be contextual.  I'm sure there's a couple of others I can't remember.
dnoah Posted September 22, 2016 Posted September 22, 2016 And speaking of "The Bound Quest", I've noticed that if the book is removed from one's inventory (i.e., placed on a bookshelf or stored in a chest), the quest resets itself. Is that intended?  My player char erroneously stored the book somewhere in 20s stages of the quest (while looking for the royal hardware) and proceeded and finished it normally. Pretty sure there are no checks in quest scripts whether the book is carried, too (only if it's read, that's when the quest becomes visible). Something must be resetting it from the outside.
tontoman Posted September 22, 2016 Posted September 22, 2016 ok so far looks like the erase and reinstall worked. I just had to manually activate a quest trigger on the intro that wasnt going off on its own for some reason.  There maybe should be a general MOD warning to bypass the vanilla skyrim intro if you mod anything more than textures/meshes. There are just so many ways it can be messed up.  Think I broke my intro with some carrage mod years back, added Alternative Start mod and never looked back. If nothing else, saves you 30 min going through that tutorial.
gurdilhfkk Posted September 22, 2016 Posted September 22, 2016 I have a suggestion for the prostitution part of your great mod.  1st you ask an npc, like actually. Here some chance of bad end or continue dialogue tree.  2st you propose regular sex, blowjob or something more kinky, like actually. 3st (my proposition) you ask for a price. The mod rolls for a max price with coefficients like this A × B × C × rand(100) - A between 0.2 and 2 for the type of sex, 0.2 for blowjob or handjob and 2 for bestiality for example. - B between 0.5 and 1 for npc arousal - C between 0.2 and 2 for the npc wealth.  If in the dialogue you choose a lower price, npc agrees, have sex with you and pay you (or not, keeping the actual bad end, or maye depending on the length of the intercourse)  If you chose higher price than the max rolled price : -from 0 to 10 % : npc just goes away. -from 10 to 100 % : npc rapes you. -from 100 to 150 % : npc rapes you and put some DD items. -above 200 % : full set or slavery or high end restraint like slut collar...  Tl;dr : add dialogue for asking à price, with low price = low risk, High price high risk.  There was an old oblivions mod like this (without DD items of course, just lovers with PK)
mewfan151 Posted September 22, 2016 Posted September 22, 2016 So, I am curious about something that I can't, for the life of me, get to work. Â Queen Sarah's arm and leg cuffs both say they can be linked together to bind arms and legs respectively. However, there's no menu option that gives the link option, weather I have the key on my person, stored in a chest, or in Eryniel's inventory. Is there something I'm missing for this? Or is it not implemented for these specific restraints?
ForestElf Posted September 22, 2016 Posted September 22, 2016 @ Kimy, Â I don't really remember if i tried 5.6 or 5.7, so i apologize in advance if i refer to the wrong version, however i would like to consider some things: 1) Make optional to allow fast travel using carriages, 2) have MCM option to disallow the iron mittens.Â
Lokikun Posted September 23, 2016 Posted September 23, 2016 Kimy  I'm currently playing without traps setting off sex attacks and sometimes I notice that an effect makes my character drink a skooma potion.  Could you maybe create an aphrodisiac potion that can be triggered in place of the skooma drink effect that increases the character "exposure rate" by 0,10 or 0,50 ? (I know that multipliers can make the arousal generation get out off hand, but I find it interesting in order to simulate addiction to sex and devious devices) Edit as of 24/09 Since this is still the same suggestion, I decided to edit the original post. This is a refined idea from the original post:  In addition to the drink Skooma effect when triggering plants or traps. I'd like to propose possible effects such as: - Increase arousal generation [increased Sensitivity] - (change the arousal multiplier permanently by some increment or temporarely increase it like the plug's effect) - Increase arousal [Horny] - (add value to the character exposure) - Temporary Attraction effect [sexually Irresistible] - (An effect similar to the slut collar or exhibitionist suit, that makes other characters you talk to to have sex with you for a set period of time)  Hardcore effects suggestions: - Irresistibly Naked - (Character removes armor and the inventory becomes locked for some period of time - should only affect player and maybe give a temporary buff, but can be problematic in dungeons) - Sleepiness ? - (A way to maybe force the character to sleep in the wild and maybe trigger sleep attacks, improved bait chance when sleeping in dungeons or in the wild) - Heavily Cursed - (Increase the chance of triggering traps by a percentage)  Thanks for everthing.
Slagblah Posted September 23, 2016 Posted September 23, 2016 So, I am curious about something that I can't, for the life of me, get to work. Â Queen Sarah's arm and leg cuffs both say they can be linked together to bind arms and legs respectively. However, there's no menu option that gives the link option, weather I have the key on my person, stored in a chest, or in Eryniel's inventory. Is there something I'm missing for this? Or is it not implemented for these specific restraints? Â I believe that is just for atmosphere, rather than an actually implemented feature, at least for Queen Sarah's set. In DCL, I think the only device that can be either chained or unchained is the Rubber Gloves.
mewfan151 Posted September 23, 2016 Posted September 23, 2016 Â So, I am curious about something that I can't, for the life of me, get to work. Â Queen Sarah's arm and leg cuffs both say they can be linked together to bind arms and legs respectively. However, there's no menu option that gives the link option, weather I have the key on my person, stored in a chest, or in Eryniel's inventory. Is there something I'm missing for this? Or is it not implemented for these specific restraints? Â I believe that is just for atmosphere, rather than an actually implemented feature, at least for Queen Sarah's set. In DCL, I think the only device that can be either chained or unchained is the Rubber Gloves. Â Â That's highly unfortunate. Here's to hoping there's an update that allows that later. Â I have had a problem where loading my laggy-ass skyrim the texture of Queen Sarah's bra won't load, forcing me to console in the key and remove and re-add t to get it to load. It's more annoying than impacting. Â Any hope of getting a toggle for the slave effects of Sarah's collar once we get the key? I use ACE combat overhauls and the MMO overhauls, meaning I don't get any actual ACE armor state from Queen Sarah's set, since it's not on the basic armor slots, and since it's classified as a light armor, I can't get the double, triple, or quadruple armor effects from the mage armors. Â I want to wear Queen Sarah's set basically everywhere, since it can't be stripped and I like how it looks, but I need some form of defense for legendary difficulty and either the collar kills me, or my lack of ACE or an Ironskin that gives near 600 armor value.
Texmarker Posted September 23, 2016 Posted September 23, 2016 A few bugs i encountered: Â 1. Sleeping in the Bannered Mare bed triggered a "Devious doors...locked doors only!" event and equipped several devices. Additionally, this event did not respect the worn restraints threshold. There was nothing about this or related to DD in general in the log at this time. Â 2. You can still find rare keys in containers when "container key drops enabled" is disabled in the escape options. Â
Soaryne Posted September 23, 2016 Posted September 23, 2016 Would you be willing to add humanoid monster to the sleep attacks if you have humanoid creature option enable? Having it be a bandit or a werewolf if outside and a bandit or a druagur if in a cave.
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