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Posted

 

 

 

cant get animations for creatures such as bears or dragons to work but i know some animations are working such as the wolves 

 

I am also experiencing this issue, anyone has a say on this ?

I have SL1.60 hotfix 2 and tried both MNC 9.0 and 9.3.

Some animations work, some don't, and the only animations I'm adding to SL are the ones that come with MNC.

 

Both actors get matched but they don't do anything.

 

 

Bump Update :

Now Creature animations work, but not the player animations;

creatures just humping in the air while the Humans stands.

(Using SL1.60 hotfix2 + 9.3 MNC FOMOD + FNIS 6.2 + FNIS Creatures 6.1)

 

 

Anyone please ?

 

There is a newer version of Sexlab (1.61) which addresses several issues. I suggest you update Sexlab, GenerateFNISforUsers, and try again.

 

 

(snip)
 
This is my load order
 

 

I don't see anything wrong with your load-order, or any mods that might conflict with it. I did notice though you don't have a bashed patch, so I'm guessing you do not use wrye bash. It is recommended you download wrye bash if you don't have it already since a bash patch helps your mods run better together.

 

Besides that, it has narrowed down the issue to being a faulty installation; if you updated sexlab or the other sexlab mods before MNC then it might be worth reinstalling MNC, just in case one of the other beast/sexlab mods overwrote something..

Posted

 

 

 

 

cant get animations for creatures such as bears or dragons to work but i know some animations are working such as the wolves 

 

I am also experiencing this issue, anyone has a say on this ?

I have SL1.60 hotfix 2 and tried both MNC 9.0 and 9.3.

Some animations work, some don't, and the only animations I'm adding to SL are the ones that come with MNC.

 

Both actors get matched but they don't do anything.

 

 

Bump Update :

Now Creature animations work, but not the player animations;

creatures just humping in the air while the Humans stands.

(Using SL1.60 hotfix2 + 9.3 MNC FOMOD + FNIS 6.2 + FNIS Creatures 6.1)

 

 

Anyone please ?

 

There is a newer version of Sexlab (1.61) which addresses several issues. I suggest you update Sexlab, GenerateFNISforUsers, and try again.

 

 

(snip)
 
This is my load order
 

 

I don't see anything wrong with your load-order, or any mods that might conflict with it. I did notice though you don't have a bashed patch, so I'm guessing you do not use wrye bash. It is recommended you download wrye bash if you don't have it already since a bash patch helps your mods run better together.

 

Besides that, it has narrowed down the issue to being a faulty installation; if you updated sexlab or the other sexlab mods before MNC then it might be worth reinstalling MNC, just in case one of the other beast/sexlab mods overwrote something..

 

Thank you for your answer. I tried to re-install it but it still not work.

Posted

 

sue, anyone has a say on this ?

Thank you for your answer. I tried to re-install it but it still not work.

 

 

Maybe this is a stupid question, but have you enabled "Creature animations" in SexLab under "Animation settings"?

Posted

 

 

sue, anyone has a say on this ?

Thank you for your answer. I tried to re-install it but it still not work.

 

 

Maybe this is a stupid question, but have you enabled "Creature animations" in SexLab under "Animation settings"?

 

Yes i have

Posted

Is there a possibility to use MNC without actually using Creature Framework functionality? What I mean is having the new animations and erect meshes without the mesh-swap and so many scripts?

Posted

i tryed to play animation on perfect plate floor , still same bug , after some second , the animal start to vibrate like hell .

the bug happen for NPC animation too *animal doing NPC*

i used loot , all is okay .

i have re install skyrim and mod , still same problem , now a bit worst , true wolf of skyrim and skin for dog are not appliqued .

totally confuse :/

what creature framework i should use ?

creature framework 1.0.1

or creature framework RC12 ?

Posted

i tryed to play animation on perfect plate floor , still same bug , after some second , the animal start to vibrate like hell .

the bug happen for NPC animation too *animal doing NPC*

i used loot , all is okay .

i have re install skyrim and mod , still same problem , now a bit worst , true wolf of skyrim and skin for dog are not appliqued .

totally confuse :/

what creature framework i should use ?

creature framework 1.0.1

or creature framework RC12 ?

 

Vibration issue should be fixed by SL1.61b.

I suggest you use Creature Framework that packed with MNC, however I used to install RC12 and now use 1.0.1 without any problem.

 

Posted

what are the required mods for this to work?

 

They should be on the front page. But for Version 9.3 you need:

 

1. Sexlab 1.60 or newer (and all of its requirements)

2. FNIS Version 1.5.1 or newer

3. FNIS Creatures Add-on

4. A mod that triggers animal sex, such as Dangerous Nights, Aroused Creatures, Match Maker or similar. (so you can use the animations)

 

Is there a possibility to use MNC without actually using Creature Framework functionality? What I mean is having the new animations and erect meshes without the mesh-swap and so many scripts?

 

No. CF is built into the mod. If the amount of scripts is weighing down your game, try turning the radius for cloak-checking down in the MCM.

 

 

 

 (snip)

 

 

 

Thank you for your answer. I tried to re-install it but it still not work.

 

 

It's a pity nothing is working for you, but there are many people who have gotten the mod to work with hardly any effort.

Although I couldn't see anything wrong with your load-order, someone else might. Also do you use Wrye Bash? I highly recommend it.

Posted

Theoretically it should be possible to replace the vanilla creature meshes with the MNC nude ones and not enable creature framework in the load list. However I can't figure out the mesh naming conventions. If someone knows how to do it I would appreciate some advice too.

Posted

 

i tryed to play animation on perfect plate floor , still same bug , after some second , the animal start to vibrate like hell .

the bug happen for NPC animation too *animal doing NPC*

i used loot , all is okay .

i have re install skyrim and mod , still same problem , now a bit worst , true wolf of skyrim and skin for dog are not appliqued .

totally confuse :/

what creature framework i should use ?

creature framework 1.0.1

or creature framework RC12 ?

 

Vibration issue should be fixed by SL1.61b.

I suggest you use Creature Framework that packed with MNC, however I used to install RC12 and now use 1.0.1 without any problem.

 

 

i have update to 1.61B .

 but now everytime i stop a animation *using the button i selected on sexlab* game crash hard :/

so its hard to see if it fixed something lol :P

Posted

 

what are the required mods for this to work?

 

They should be on the front page. But for Version 9.3 you need:

 

1. Sexlab 1.60 or newer (and all of its requirements)

2. FNIS Version 1.5.1 or newer

3. FNIS Creatures Add-on

4. A mod that triggers animal sex, such as Dangerous Nights, Aroused Creatures, Match Maker or similar. (so you can use the animations)

 

Is there a possibility to use MNC without actually using Creature Framework functionality? What I mean is having the new animations and erect meshes without the mesh-swap and so many scripts?

 

No. CF is built into the mod. If the amount of scripts is weighing down your game, try turning the radius for cloak-checking down in the MCM.

 

 

 

 (snip)

 

 

 

Thank you for your answer. I tried to re-install it but it still not work.

 

 

It's a pity nothing is working for you, but there are many people who have gotten the mod to work with hardly any effort.

Although I couldn't see anything wrong with your load-order, someone else might. Also do you use Wrye Bash? I highly recommend it.

 

Thank you for your answer. Ya I am using that and its the same

Posted

Its quite dead. SLAL is your only hope :)

 

I was afraid you would say that, SLAL is apparently a bit buggy and not quite perfected yet and it seems to be the only Animation loader that is still in development.

 

I sure hope the kinks get weeded out soon, I had to re-download skyrim recently because of a manual download that went awry, I don't want that to happen to me again when I try future Animations, it was a nightmare, if the modding community wasn't such a damn fun place I probably would've given up skyrim lol, I had over 250+ mods, eesh...lol.  :P

 

Points for determination huh? oh wait wrong game lol  ;)

Posted

Is this mod dead? I hope not, hasn't been updated in a long time.  :(

 

Wow, I'd really HATE to see what your forever looks like lol :P

 

This mod rocks and is not that out of date!

 

Jus sayin'...

 

Posted

Will all of the animations from MNC get incorporated into a SLAL pack? Or will we need to keep MNC in our load orders?

 

since the packs available right now don't cover all the ones in MNC, I say keep it for now and just use SLAL for the ones that are missing.

Posted

I did all the steps, all works perfectly. Just one issue is that the genetials of ANY animal/beast doesnt show. Can anyone aid me on that? Did the load order, used FNIS, did a clean-up in game, enabled creature animations... Weird thing is, it worked this morning...

Posted

^ Try to install Creature Framework 1.01 after installing MNC 9.3

Also try to re-register the CF in the MCM menu.

 

But the framework is included in the MCN right? It says i dont have to install CF seperately... I have FNIS Creature Framework 6.1

Posted

^ Try to install Creature Framework 1.01 after installing MNC 9.3

Also try to re-register the CF in the MCM menu.

 

LukeDuke, I was having the same problem as Chnie and came here in search of a solution. I'm happy to say that one or both of your solutions worked. Thank you!

Posted

 

^ Try to install Creature Framework 1.01 after installing MNC 9.3

Also try to re-register the CF in the MCM menu.

 

LukeDuke, I was having the same problem as Chnie and came here in search of a solution. I'm happy to say that one or both of your solutions worked. Thank you!

 

 

Tried both. Not working. I can see the "sheath", it's just like it never changes to actually get erect from that point.

Posted

 

i miss bear sabre cat and giant equipment, the animations work fine. whats my problem?

 

A few questions for you first;

 

1) What version of the morenastycritters mod are you using?

2) Are any other creatures missing their equipment?

3) Are the creatures missing their aroused equipment or all of it? (even the sheathed/soft model when they are not aroused.)

 

And here's some suggestions worth trying anyway regardless of what is answered above;

 

1) Doublecheck that your load-order of these mods matches what Dentarr suggests on the first page.

2) Check that morenastycritters required mods are up to date (especially Creature Framework, that handles the model swap).

3) Under Creature Framework of the MCM menu, go to settings and click "reregister all mods" and wait a few seconds, then try a creature again. This usually fixes it but you will need to do it every time you load your game.

 

 

SO everything is installed but the "reregister all mods" in creature framework is greyed out.... Animations play but the larger creatures have no equipment. :(

 

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