sikamikanico78 Posted June 29, 2014 Share Posted June 29, 2014 can u add an after effect of milk spary? like milk driping from the nipples? Link to comment
badboy64 Posted June 30, 2014 Share Posted June 30, 2014 It would be nice to try and make the shout work for the female that don't use Slongs of skyrim because you have to drop to the ground when shouting when casting spells from the nipples. I like the floating version I would like to stay above ground when shouting too. Link to comment
MaraJinksblade Posted July 2, 2014 Share Posted July 2, 2014 I found a potential solution, or at least a "kludge" that can fix the problems with not being able to cast concentration spells. It's based on this post: I did some more testing of the spells that aren't firing on time. It appears that the spell goes off after the idle animation finishes. I tried with a 5 sec idle and a 10 sec idle, and after the idle finished, the spell fired. The default idle lasts .25 sec, so the spell appears to fire immediately. So, a short idle animation to replace the longer ones that were given should actually solve the problem. If someone could test and confirm this theory, that would be appreciated. Thanks. and these files as found by zax: mlh_preaimedcon.hkxmrh_preaimedcon.hkxmlh_preselfcon.hkxmrh_preselfcon.hkxmlh_pretelekinesis.hkxmrh_pretelekinesis.hkxmlh_prewardloop.hkxmrh_prewardloop.hkx If you convert these files to xml for editing (you can use this to do so) and open the converted files, near the top is an hkparam named "duration" that was set at >18 seconds in my files (and 9.6 in the files zax posted). This is how long the animation plays for when casting the spell, and since these are the "pre" spell animations (lifting your arm to cast in the default game) the game waits until the animation is finished before casting the spell proper. Changing the duration in the xml and the converting it back to an hkx fixed it for me. I changed it to 0.01 so the spell casts nearly instantly, I tried 0.0 initially but there were some strange artifacts when casting. Set it too high and your character might jitter slightly as the game plays the associated animation for/in that short time. I haven't done any testing beyond the "flames" and "healing" starter spells so some more changes might be necessary as spells are found that might not work, and all in all it would probably be best to get some legit hkx files set up specifically for this but doing this should probably be "good enough" for now. Link to comment
Soplet Posted July 3, 2014 Share Posted July 3, 2014 I'm sorry to bother you but since I couldn't find it I gotta ask. Is the character in the screenshot in vampire lord form? If it is I really wish to use it with the nipple cast motion. Link to comment
AstarteN7 Posted July 3, 2014 Share Posted July 3, 2014 5,081 downloads and not even one bug report, while half of the spells in game are unusable? You guys are so fucking useless when it comes to testing. Band-aid solution for concentration aimed spells. Remove files (after generating behavior file with FNIS - DONT regenerate after): - mlh_aimedconcentration.hkx - mlh_preaimedcon.hkx - mrh_aimedconcentration.hkx - mrh_preaimedcon.hkx What it does is basically removing any animation source for these actions (like T-pose, but invisible). Doing the same for "selfconcentration" doesnt work, so all self healing and ward spells are still unusable. Working spells: ritual, conjuration (+summon weapon), telekinesis, ironflesh etc As far as bugs or issues go: I am having difficulty removing the animations and functionality of this mod even after uninstalling it oddly enough...I've even sought out the files that came with the archive file, deleted them, and then did an "integrity check" to get the default files back. But the animations are still there and I can't seem to be able to revert the skeleton even after I have deleted the installed one and copy-pasted a backup from before I installed the mod. Thoughts? Same thing happened to me as well. It broke my magic casting animation completely when I try to uninstall it. I found it easier to just re install my mods from a fresh game file. Link to comment
Pamfolette Posted July 4, 2014 Share Posted July 4, 2014 5,081 downloads and not even one bug report, while half of the spells in game are unusable? You guys are so fucking useless when it comes to testing. Band-aid solution for concentration aimed spells. Remove files (after generating behavior file with FNIS - DONT regenerate after): - mlh_aimedconcentration.hkx - mlh_preaimedcon.hkx - mrh_aimedconcentration.hkx - mrh_preaimedcon.hkx What it does is basically removing any animation source for these actions (like T-pose, but invisible). Doing the same for "selfconcentration" doesnt work, so all self healing and ward spells are still unusable. Working spells: ritual, conjuration (+summon weapon), telekinesis, ironflesh etc As far as bugs or issues go: I am having difficulty removing the animations and functionality of this mod even after uninstalling it oddly enough...I've even sought out the files that came with the archive file, deleted them, and then did an "integrity check" to get the default files back. But the animations are still there and I can't seem to be able to revert the skeleton even after I have deleted the installed one and copy-pasted a backup from before I installed the mod. Thoughts? Same thing happened to me as well. It broke my magic casting animation completely when I try to uninstall it. I found it easier to just re install my mods from a fresh game file. I think you should try and run FNIS with the gender-specific animation deselected (after uninstalling the mod and restoring the original skeleton you were using before) Link to comment
R4RED Posted July 9, 2014 Share Posted July 9, 2014 I love the mod! It has potential. I know this is a work in progress but everyone here can somehow use the Cumshot Shout. In my case, I added via console and the shouts all greyed out and I can't unlock it cause it has no words of power. Is there an update or roundabout fix to this or I'll just wait? Am I supposed to unlock FUS first then add it via console? I did everything step by step and I still can't use the shout. I can use spells fine, and the power can't be activated if I press it in quick succession(I was trigger happy ) The shout was one I was looking forward too.... Help would be much appreciated. Link to comment
zax Posted July 9, 2014 Share Posted July 9, 2014 I found a potential solution, or at least a "kludge" that can fix the problems with not being able to cast concentration spells. and these files as found by zax: mlh_preaimedcon.hkx mrh_preaimedcon.hkx mlh_preselfcon.hkx mrh_preselfcon.hkx mlh_pretelekinesis.hkx mrh_pretelekinesis.hkx mlh_prewardloop.hkx mrh_prewardloop.hkx If you convert these files to xml for editing (you can use this to do so) and open the converted files, near the top is an hkparam named "duration" that was set at >18 seconds in my files (and 9.6 in the files zax posted). This is how long the animation plays for when casting the spell, and since these are the "pre" spell animations (lifting your arm to cast in the default game) the game waits until the animation is finished before casting the spell proper. Changing the duration in the xml and the converting it back to an hkx fixed it for me. I changed it to 0.01 so the spell casts nearly instantly, I tried 0.0 initially but there were some strange artifacts when casting. Set it too high and your character might jitter slightly as the game plays the associated animation for/in that short time. I haven't done any testing beyond the "flames" and "healing" starter spells so some more changes might be necessary as spells are found that might not work, and all in all it would probably be best to get some legit hkx files set up specifically for this but doing this should probably be "good enough" for now. I think that he is right. I tried replacing these pre_.hkx files with random vanilla animations that are much shorter than the ones included and basically everything works here, as long as its quick enough. @MaraJinksblade if you could upload your shortened animations then they could perhaps be included in first post? Could use them as replacer for as long as we dont find anything better. Link to comment
FauxFurry Posted July 10, 2014 Share Posted July 10, 2014 I love the mod! It has potential. I know this is a work in progress but everyone here can somehow use the Cumshot Shout. In my case, I added via console and the shouts all greyed out and I can't unlock it cause it has no words of power. Is there an update or roundabout fix to this or I'll just wait? Am I supposed to unlock FUS first then add it via console? I did everything step by step and I still can't use the shout. I can use spells fine, and the power can't be activated if I press it in quick succession(I was trigger happy ) The shout was one I was looking forward too.... Help would be much appreciated. You do indeed need to have all three words of the Fus Roh Dah shout unlocked before this variant is enabled whether via console or Creation Kit. Here is an altered version of the esp file that has all of the powers added by this mod applied to the player character and enables the shout automatically as the words for Unrelenting Force are learned (in the event that anyone doesn't want to use the command console every time)though it only works on new characters. MagicNipple.esp Link to comment
R4RED Posted July 10, 2014 Share Posted July 10, 2014 I love the mod! It has potential. I know this is a work in progress but everyone here can somehow use the Cumshot Shout. In my case, I added via console and the shouts all greyed out and I can't unlock it cause it has no words of power. Is there an update or roundabout fix to this or I'll just wait? Am I supposed to unlock FUS first then add it via console? I did everything step by step and I still can't use the shout. I can use spells fine, and the power can't be activated if I press it in quick succession(I was trigger happy ) The shout was one I was looking forward too.... Help would be much appreciated. You do indeed need to have all three words of the Fus Roh Dah shout unlocked before this variant is enabled whether via console or Creation Kit. Here is an altered version of the esp file that has all of the powers added by this mod applied to the player character and enables the shout automatically as the words for Unrelenting Force are learned (in the event that anyone doesn't want to use the command console every time)though it only works on new characters. MagicNipple.esp I appreciate it very much! Thank you! Link to comment
Sneaksmile Posted July 12, 2014 Share Posted July 12, 2014 Hello, I love this mod http://www.nexusmods.com/skyrim/mods/17545/? Have compatibility with your mod? ... I mean ... I can use both at the same time? Link to comment
R4RED Posted July 12, 2014 Share Posted July 12, 2014 Hello, I love this mod http://www.nexusmods.com/skyrim/mods/17545/? Have compatibility with your mod? ... I mean ... I can use both at the same time? I think it's not possible, cause it does modify the "shouting" animations. You could just grab the fart shout animation and use it instead of the one in the mod though. Although, just looking at the pic from the mod itself, it WOULD look hilarious. Come to think of it, I wonder if there's an alternative version that the Nipple Mod can use like instead of shooting your load, how about releasing it from the vag. Kinda like the Holy poses from Queen's Blade. For reference. This could be the greatest animation mod yet. Link to comment
Sneaksmile Posted July 13, 2014 Share Posted July 13, 2014 Hello, I love this mod http://www.nexusmods.com/skyrim/mods/17545/? Have compatibility with your mod? ... I mean ... I can use both at the same time? I think it's not possible, cause it does modify the "shouting" animations. You could just grab the fart shout animation and use it instead of the one in the mod though. Although, just looking at the pic from the mod itself, it WOULD look hilarious. Come to think of it, I wonder if there's an alternative version that the Nipple Mod can use like instead of shooting your load, how about releasing it from the vag. Kinda like the Holy poses from Queen's Blade. For reference. This could be the greatest animation mod yet. I supposed it , I have to choose between one or the other Hey ! nice idea friend ! Greetings. Link to comment
Eu4orick Posted July 13, 2014 Share Posted July 13, 2014 I'm just using the skele and core spell files... Is it normal that my PC still uses her hands to cast with? I've already run Fnis tones of times and got confused, she still casts from the breasts but looking at the gif examples the arms and hands stay at hips. Whereas mine do not, she still animates normally I suppose. I've got YY magic installed I think, does that conflict with that casting or something? Link to comment
Amber Fletcher Posted July 13, 2014 Share Posted July 13, 2014 Just wondering what body mod is suggested to be used with this, like UNP, CBBE, ADEC, or somethin else? Link to comment
perrymwt Posted July 14, 2014 Share Posted July 14, 2014 I'm just using the skele and core spell files... Is it normal that my PC still uses her hands to cast with? I've already run Fnis tones of times and got confused, she still casts from the breasts but looking at the gif examples the arms and hands stay at hips. Whereas mine do not, she still animates normally I suppose. I've got YY magic installed I think, does that conflict with that casting or something? Yes, simply because the PC is still using the default casting animations. The main benefit is that all the spells will fire on time. Adding one of the animation packages will override the default animations, but will cause problems with Heal, Flames and a few other spells. They will give you the look in the examples though. Check out a few pages back for a better description of the problems. Link to comment
khaleeeeeeeeeeesi Posted July 14, 2014 Share Posted July 14, 2014 Am I right in saying that the included skeleton forces the sword to be drawn from the back? Or is that another mod? I'd love to have it on my hip instead. Nevertheless, great mod! Link to comment
Amber Fletcher Posted July 15, 2014 Share Posted July 15, 2014 Is anyone else having a problem with spells not casting for some reason? I have to spam my casts till they finally go for some reason, didn't seem to be an issue before I installed the mod, otherwise I'm quite enjoying it Link to comment
Razhad Posted July 18, 2014 Share Posted July 18, 2014 damn man, this mod is awesome!!! i laughing while i watch the .gif you put on the page one Link to comment
AzeraSilver Posted July 21, 2014 Share Posted July 21, 2014 I think this would be very appropriate for a winged vampire lady, but I'm not sure I would want all the normal sensible mortals doing this. Link to comment
FauxFurry Posted July 21, 2014 Share Posted July 21, 2014 I think this would be very appropriate for a winged vampire lady, but I'm not sure I would want all the normal sensible mortals doing this. Use of the Player Character Exclusive Animation Path can see to it that such behaviors are reserved for vampiric aristocratic ladies rather than conduct engaged in by every commoner and riff-raff. http://www.nexusmods.com/skyrim/mods/14871/? Link to comment
Neratu Posted July 21, 2014 Share Posted July 21, 2014 Hello, any update for the cast bug? Sometimes the cast of a spell is stopped. Link to comment
Amber Fletcher Posted July 21, 2014 Share Posted July 21, 2014 5.There are still bugs with the animations. In 3rd camera, aimed-concentration magic(those you must hold the key to keep them casting on where you aimed, such as flames) will be randomly “blocked”(nothing shoot out) if you are standing or moving, and seems to be completely blocked when you're sneaking. This has to be fix by someone who knows about animations well, and it is beyond my capability. Right in the description for the mod, not sure if anyone here is capable of a fix for it, but I know many others as well as myself would be very grateful if anyone could figure out a fix and post it *Edit* The spells are casting long as you are in first person (which kinda sucks since you can't see the breasts then) I'm gonna try to figure out a way to program Immersive First Person so that it acts like 3rd person then activate that while I'm in the built-in first person. Link to comment
daedrasp Posted July 24, 2014 Share Posted July 24, 2014 After install "XPMSE 2.0 Beta 1" than not working. It's my case only? Link to comment
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