ppppp231 Posted August 31, 2014 Posted August 31, 2014 Um... mine wn't float. No matter what I try. please get some help?
BlackArk Posted September 3, 2014 Posted September 3, 2014 For the ground animation, casting a ward has a delay, it is caused by the sexy idle animation. The ward does not appear until after the idle animation is done.
dilatass Posted September 7, 2014 Posted September 7, 2014 A Brief Introduction of Adjusting the skeleton 1.Install the nifskope and the skeleton. 2.Backup and the open the skeleton using NIfskope.(Data\meshes\actors\character\character assets female\skeleton_female.nif) 3.Right side as an example. Find the node "BreastMagic R" in the skeleton. You can find it in the tree or in the 3D window. It is not difficult to locate by recognizing the double "V" on the chest. It's in the lower branch of the "V". See the picture. 4.Comfirm you have already choosen the correct node and just change the translation. X for left/right Y for front/back and Z for up/down. And you will see the node move to a new position in 3D window. 5.Find and do the same thing to other nodes. Then save and check in game. A list of nodes to adjust: BreastMagic L and BreastMagic R, lower branch of the V. They're where the magics equiped to and cast from. BreastMagicRune L and BreastMagicRune R, upper branch of the V. They're where the rune is shown. Yes, they're not in the same place with the BreastMagic nodes. SchlongMagic, find the bones of schlong and see the picture below, it is where the shout come out. I don't see the two image. They are broken or not visible.
hentaijin Posted September 9, 2014 Posted September 9, 2014 Gosh I really love this mod, but it's bugged for me. I think it's not just me but the mod itself, as apparently there are known bugs. It sometimes works and then other times nothing comes out when I cast flames for example. Anyway I really wish someone would fix this mod, it's so cool I would think someone like fore on the nexus would have extensive knowledge of how to fix it, seeing how he made FNIS. ok first off to both Groov and El awesome work on your respective mods installed the nipples mod and worked perfectly tho i did see the blocked casting animations a bit. now my question is kinda......backwards from the rest of the ones in this thread, while i like the concept behind the mod, i really only want the floating part of the mod to work but not the nipple casting, want my spells in my hands but i want to have the constant floating ainmation while i have 1-2 spells equipped. how do i go about only installing the floating part without the rest? again i know my question is kinda backwards but i'm looking for a good floating casting animation and this is the best lookiing one i've seen edit: more specifically what files deal with the floating part? i kinda wanna privately combine the floating from this mod and the casting animations (as far as hand positions and movement) from the mystic knight mod I think you would have to reanimate it. I highly doubt other casting animations would work with the floating animations.
zax Posted September 9, 2014 Posted September 9, 2014 It sometimes works and then other times nothing comes out when I cast flames for example. Anyway I really wish someone would fix this mod, it's so cool Its known issue and its known what is wrong exactly. Just nobody wants to fix it.
perrymwt Posted September 9, 2014 Posted September 9, 2014 It sometimes works and then other times nothing comes out when I cast flames for example. Anyway I really wish someone would fix this mod, it's so cool Its known issue and its known what is wrong exactly. Just nobody wants to fix it. I've found a package of alternate animations for magic casting here http://www.nexusmods.com/skyrim/mods/28428/? that works well with the ground animations at least. Go to the meshes/actors/character/animation/female directory and copy the following animations from the archive: mlh_preaimedcon.HKX mlh_preselfcon.HKX mlh_pretelekinesis.HKX mlh_prewardloop.HKX mrh_preaimedcon.HKX mrh_preselfcon.HKX mrh_pretelekinesis.HKX mrh_prewardloop.HKX You will still get some hand movement, but at least for me, the hands return to the default idle position almost immediately. Hope this helps out.
Crazy1918 Posted September 11, 2014 Posted September 11, 2014 HHHHHH fuck this is crazy man but i looooove it, thank you so much for sharing hhhhh
kofman77 Posted September 13, 2014 Posted September 13, 2014 The next logical step for this mod to take... Don't disappoint me now.
fenrir19 Posted September 15, 2014 Posted September 15, 2014 for the schlong shout, where i can get sexlab masturbation animation ? can u give me the link for the file plss thxxx
infernalone666 Posted September 25, 2014 Posted September 25, 2014 I've been having a bit of trouble installing this. I have the FINIS (with gender specific options active) and the New animations for magic casters active, but I'm not finding the spells ingame. I think the problem is where to put the files. If someone can lend me a hand with this, it would be great
JJ3c Posted October 5, 2014 Posted October 5, 2014 Loving this mod so far after a bit of manual skeleton replacements for my custom race. And I'm not sure if this was mentioned in an earlier post, but I was wondering if it's possible to make it so that vanilla/midas spells would use normal casting (or xp32's New Animation for Magic Casting) while the spells included in the mod would use the nipple casting? How did you make these manual skeleton replacments? I think that I'm not the only one that want this working on our own custom races, could you help us out? For you who got problem with shooting spells from wrong location on custom races In the MagicNippplesSkeleton folder, navigate until you have gotten to "Data\meshes\actors\character". The structure is the same in your games Data folder containing the mods. In the mods folder "character", you'll notice another one called "character assets female". You need to copy these files into each custom race folder you've got in you games "Data\meshes\actors\character" folder. Then update your FNIS and it should work PLEASE NOTE: some race folders got sub folders. In that case you want to place the files in the sub folder containing "skeleton_female.nif"! Not all folders in your Skyrim\Data\Meshes\actors\character are race folders. Hope my guide wasn't too confusing xD
offnightmare Posted October 6, 2014 Posted October 6, 2014 So does this change all spells and shouts to the described areas or are they new shouts?
SilverSlayer Posted October 6, 2014 Posted October 6, 2014 Can somebody give me names and/or links to all the other mods in the gifs? I'm new to modding and would love to have a character just like that, identical as in savegame provided too, heh. Would appreciate it.
Arhon Posted October 6, 2014 Posted October 6, 2014 The next logical step for this mod to take... Don't disappoint me now. Damn this is a MUST have .
Zakarue Posted October 6, 2014 Posted October 6, 2014 hey ummm, was wondering what are the textures for the electricity, cant be vanilla is it? were the blue sparks are more diverse and spread out, also,... would it be possible to use the lightning provided with this mod just come from the hands, yah i know nipple mod and all but i like using aspects from different mods to my own preferences, with that said, i was hoping i could get those runes to show up on my hands after casting as well,... this is a great mod and if not for my own custom body and skeleton i would gladly install it,...
silverdragon01 Posted October 9, 2014 Posted October 9, 2014 love the mod its the best now to just make it perfect is figures out how to get the spells to work got everything to work but the spells some reason dont think it getting install right cause mattter what race it is cant get the spell figure it out was using the wrong console command to get them had it mixed up with another one
modpls Posted October 13, 2014 Posted October 13, 2014 Thank you for a great mod! Spells like Healing/Warding don't work like says in the first post so i have to switch to first person view to get them to work. I just want to know, regarding this bug, is that something that can and will be fixed in a future version? OP said it's beyond his capability. so is there someone willing to take a look and try to fix this so all spells will work?
zax Posted October 13, 2014 Posted October 13, 2014 I just want to know, regarding this bug, is that something that can and will be fixed in a future version? Animation duration is too long for these spells. It needs to be edited in hkx file or shortened in some other way (less frames or new animation). Everyone knows it, but nobody is willing to fix it.
xxDarkSlayerxx Posted October 13, 2014 Posted October 13, 2014 I just want to know, regarding this bug, is that something that can and will be fixed in a future version? Animation duration is too long for these spells. It needs to be edited in hkx file or shortened in some other way (less frames or new animation). Everyone knows it, but nobody is willing to fix it. I just did a batch fix on all Animations, except the Shout Animations, since I am not sure, which need fixing. I replaced the value from 9.2 to 0.01 as how it was suggested somewhere earlier in this topic. Pick the needed HKX files and hopefully it works for you guys as well then sk_mn_animfix.rar
perrymwt Posted October 13, 2014 Posted October 13, 2014 I just want to know, regarding this bug, is that something that can and will be fixed in a future version? Animation duration is too long for these spells. It needs to be edited in hkx file or shortened in some other way (less frames or new animation). Everyone knows it, but nobody is willing to fix it. I just did a batch fix on all Animations, except the Shout Animations, since I am not sure, which need fixing. I replaced the value from 9.2 to 0.01 as how it was suggested somewhere earlier in this topic. Pick the needed HKX files and hopefully it works for you guys as well then I did find an alternate set of animations as detailed here http://www.loverslab.com/topic/32758-magic-nipple-cast-magic-from-nipple-and-more/page-12?do=findComment&comment=919450 that works well.
silverdragon01 Posted October 14, 2014 Posted October 14, 2014 what the best 1st person view mod works best with this
daedrasp Posted October 17, 2014 Posted October 17, 2014 I just did a batch fix on all Animations, except the Shout Animations, since I am not sure, which need fixing. I replaced the value from 9.2 to 0.01 as how it was suggested somewhere earlier in this topic. Pick the needed HKX files and hopefully it works for you guys as well then Thx for gorgeous fix!! It's very cool!! But ground version is more good to me... Ground fix is not exist? (And too sensitive to mouse move so motion looks like confused. )
skad Posted October 26, 2014 Posted October 26, 2014 Hi Realy good animation but i have one question : Did you plan to update the skeleton to XP32 2.13 ? I use it for all other mod so i'm sory that i can't use this mod. :/ Thank
Groovtama Posted October 26, 2014 Posted October 26, 2014 Hi Realy good animation but i have one question : Did you plan to update the skeleton to XP32 2.13 ? I use it for all other mod so i'm sory that i can't use this mod. :/ Thank XPMSE 2.13 already contains the edits as Magic and Shout Style and you only need the animations
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now