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Why LOOT is much better than BOSS ever could be


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Posted

Why are you giving BOSS a bad name? It was great and now LOOt has come but it was never crap. :/ I'ved had crashes with both requiring manual intervention 

 

They both are tools like hammer and a screwdriver. Each have their uses and each have their drawbacks. It requires the user to understand what they are doing and the mods that they are using. The more advance and complex the mods and tools get the more advanced the user needs to be to resolve these issues.

 

LOOT is actively being developed currently. There will be issues. They can be fixed. BOSS last I checked is not actively being developed. As time goes on.. it will become more and more irrelevant.

 

Like BOSS (BUN) LOOT has the option to create manual edits for your preference or needs if LOOT has any issues that you feel need addressed, or even if you have a preference in load order. Actual issues can be reported now to LOOT unlike BOSS because as stated above LOOT is actively being developed. Once you set your preferences you shouldn't have to worry about any orders again (LOOT being updated or not, much like BUN personal settings)

 

 

Posted

Why are you giving BOSS a bad name? It was great and now LOOt has come but it was never crap. :/ I'ved had crashes with both requiring manual intervention 

 

LOOT IS BOSS. BOSS was supposed to be updated way back when, never was, and the new, updated version is called LOOT. I guess the guys changed it enough they figured it warranted a name change, too.

 

It's not like someone is playing fanboy here. If someone is using LOOT they've merely updated/upgraded their BOSS program. If you want to use the old, outdated version then so be it, but you should be using the newer iteration and submitting list changes so it gets hammered out and refined more quickly.

Posted

 

All I know is, with NMM and BOSS, my game runs fine, save for the odd crash here or there, nothing serious.  I have had some serious issues, but those have all been me messing something up (either not having the right requisite mods, not installing them in the right order, or not using utilities that fix issues other mods unintentionally bring up

And that is the thing, man. With a REAL mod manager (like Mod Organizer) you would never have even those issues. Nope. You can't install things in the wrong order. You will see a notice if a master is missing. It even has BOSS integrated to warn you of potential load order issues. :o

 

Yup, you should move up to the big leagues, my man. Then you can also have multiple profiles each running their own sets of mods and each having their own saves (and ini's). Heck, the ability to start a new profile and character and have it running in 15 minutes or less is in itself worth the switch. Plus the fact that your Skyrim folder stays clean and unmolested so reinstalling is a thing of the past.

 

You just can't break Skyrim permanently using Mod Organizer. Well, maybe I could if I could figure out how. :P

 

 

Yeah, I'm still not buying this.

 

So, I got the Black Face Bug on Lydia for. . . well, no reason at all that I could see.  NMM doesn't like installing the color mismatch fix for humans, so I did it manually, but I'd already had a manual install, and that didn't fix anything.  So, I figured I'd give MO a shot.  Two hours of importing, redownloading, organizing, activating, deactivating, deleting extras, and disabling all mods active in NMM later, and I was ready to get back into Skyrim. . . and Lydia still had a dark grey face on a pale white body.  Messed around with the mismatch fix in MO (who will apparently install it no problem, the only good thing I've seen of it over NMM thus far), and still a dark face.  So, tried deactivating and reactivating Apachii for NPCs.  Now Lydia was back to her default hairstyle, but STILL had dark face.  And yes, I'd reactivated the mod to change her hair, and it didn't.  Messed around a few more times, then recalled that I'd had this exact same problem before.  So, instead of clicking on MO's handy sort button, I went up to it's drop-down menu, clicked BOSS, let it run, then started Skyrim.

 

Lydia's hair is back and her color mismatch is fixed.

 

LOOT failed.  BOSS succeeded.  End of story.

 

EDIT:  MO is also apparently screwing around with my Moonlight Tales/Werewolf Mastery mods.  They're more or less designed to work together, with a little finagling, but in MO I am not allowed to access the werewolf menu in beast form, so I can't change back from a werewolf.  So far, I am very unimpressed with this whole setup.

 

EDIT AGAIN:  And now I can't download anything else.  Even deleting the MO folder from my computer and emptying my recycle bin won't get NMM to recognize and download files from Nexus.  Increasingly unimpressed with this program.  If the designers can't include an uninstall feature for whatever reason (or worse, just won't), and on top of that make it break other, similar programs on your computer. . . yeah, I may not know much about programming, but I do know that's bad program design.

Posted

If you had a grey face bug that was mostly likely baked into your game saves. Switching managers won't fix that. Hell, I haven't seen a grey face since switching to MO. If you started a new profile I'd bet there wasn't any grey face to worry about.

 

Also, as you apparently weren't aware, your other woes would've been taken care of by moving the mods around in MO's left pane.

 

You can't just start using MO and treating it like it's NMM (or try importing those broken NMM saves) because it isn't NMM. There are a few things to learn about it first then there's just SOOooo much more it can do. If you had issues then it's merely because you didn't do your part.

Posted

Well, since grey-face was fixed with a BOSS sort, and every LOOT sort I did brought it back, I doubt it's an inherent issue.

 

As for the rest of it. . . hasn't everyone been saying that MO+LOOT is supposed to be idiot-proof?  You install, run, have no problems?  I've had nothing but problems.  I don't object to learning a new software, but the software has to meet me halfway.  If it says everything's fine, and it's not, THEN THE SOFTWARE IS LYING.  I shouldn't have to read the program's electronic mind and realize that "everything's fine if I do X, Y, and Z, and I need to do my own independent research to figure out what those are, because this program isn't going to tell you."

 

There's also the fact that MO broke NMM, so I can't even go back to using it like I used to.  Downloads are now apparently associated with a program that no longer exists, so NMM can't download anything directly, which is a gigantic pain in the ass (and MO was having issues with downloading things anyway. . . at least two mods I tried to redownload were stuck at 0 permanently.)  Which all in all makes me very suspicious of the program, telling me that the designers either couldn't include a proper uninstall feature for whatever reason, or refused to, possibly to make switching off their program so much of a hassle that most wouldn't bother.

 

I'm glad you like the program and it works for you.  I'm glad you find it extremely helpful.  And I fully admit I futzed with it for only a few hours, but in those few hours, my experience was so bad I can't honestly see myself ever picking it up again if given the choice (which, if I can't get NMM to download mods like it's supposed to again, I may not have.)

 

EDIT:  Got NMM downloading again, in the Settings tab.  Didn't actually change anything, just reminded it to reassociate itself with Nexus downloads.

Posted

Well, a few hours (mostly just trying to get mods from NMM into MO no doubt, and that's a sort of buggy endeavor at best) and no tutorials isn't really giving it a fair shake. You never got to see/realize the potential. But the next time your game breaks and you need to reinstall again (assuming you've already done it more than once ;)) you'll realize that's the biggest shortcoming of NMM.

 

Whether you are using NMM or MO I would strongly suggest always doing manual downloads anyway. It eliminates all kinds of nonsense plus you have the archives to use later for whatever purpose (installing again later, opening them to change them, etc.). And you should never run NMM in it's online mode for various reasons.

 

 

Posted

Well, a few hours (mostly just trying to get mods from NMM into MO no doubt, and that's a sort of buggy endeavor at best) and no tutorials isn't really giving it a fair shake. You never got to see/realize the potential. But the next time your game breaks and you need to reinstall again (assuming you've already done it more than once ;)) you'll realize that's the biggest shortcoming of NMM.

 

Whether you are using NMM or MO I would strongly suggest always doing manual downloads anyway. It eliminates all kinds of nonsense plus you have the archives to use later for whatever purpose (installing again later, opening them to change them, etc.). And you should never run NMM in it's online mode for various reasons.

In MO I don't use the download manager just use chrome and manually download into MO's MOD folder you ALSO have to set the load order in the LEFT PANEL AND RIGHT PANEL TO! Look for the tab stated as "priority" 

 

When I moved to MO from NMM I used my last stable save file as a list of the mods i had used and deleted most of my unused mods As I'm a STEP user also. MO is great BOSS was great , LOOT worked some times to but the load order looks alien some times.. lol.

Posted

Why are you giving BOSS a bad name? It was great and now LOOt has come but it was never crap. :/ I'ved had crashes with both requiring manual intervention

I'm not saying BOSS is Bad at all, LOOT is made by the same person Wrinkly Ninja helped by the same team.

He isn't saying BOSS was a bad program, the problem is that every single plugin made needs a MasterList Edit even when just updated The BOSS MasterList is a mess, not by design.

Actuallty that's partly why it's a mess It was never designed for the job as New issues arose the fixes were piled one on another, a single Mod can have 10 or more huge lines of multilingual Text only about 1/3 of mods even have an up to date entry.

 

This is BOSS Entry for Unofficial Skyrim Patch.esp

 

// Unofficial Patches that are false flagged
IF VAR(USKP20) MOD: Unofficial Skyrim Patch.esp
  TAG: {{BASH: Delev, Relev}}
  IF VERSION("TES5", "1.9.32", <) REQ: Skyrim 1.9.32+
  IF VAR(EN) && IF VAR(Dawnguard) && IFNOT FILE("Unofficial Dawnguard Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/23491 Unofficial Dawnguard Patch".
    IF VAR(RU) && IF VAR(Dawnguard) && IFNOT FILE("Unofficial Dawnguard Patch.esp") SAY: Настоятельно рекомендуется также использовать "http://www.nexusmods.com/skyrim/mods/23491 Unofficial Dawnguard Patch".
      IF VAR(ES) && IF VAR(Dawnguard) && IFNOT FILE("Unofficial Dawnguard Patch.esp") SAY: Se recomienda que utilizes "http://www.nexusmods.com/skyrim/mods/23491 Unofficial Dawnguard Patch" además de Dawnguard. Se necesita para el correcto funcionamiento de Dawnguard.
  IF VAR(EN) && IF VAR(Hearthfire) && IFNOT FILE("Unofficial Hearthfire Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/25127 Unofficial Hearthfire Patch".
    IF VAR(RU) && IF VAR(Hearthfire) && IFNOT FILE("Unofficial Hearthfire Patch.esp") SAY: Настоятельно рекомендуется также использовать "http://www.nexusmods.com/skyrim/mods/25127 Unofficial Hearthfire Patch".
      IF VAR(ES) && IF VAR(Hearthfire) && IFNOT FILE("Unofficial Hearthfire Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/25127 Unofficial Hearthfire Patch".
  IF VAR(EN) && IF VAR(Dragonborn) && IFNOT FILE("Unofficial Dragonborn Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/31083 Unofficial Dragonborn Patch".
    IF VAR(RU) && IF VAR(Dragonborn) && IFNOT FILE("Unofficial Dragonborn Patch.esp") SAY: Настоятельно рекомендуется также использовать "http://www.nexusmods.com/skyrim/mods/31083 Unofficial Dragonborn Patch".
      IF VAR(ES) && IF VAR(Dragonborn) && IFNOT FILE("Unofficial Dragonborn Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/31083 Unofficial Dragonborn Patch".

// Unofficial Patches
// Unofficial Skyrim Patch that is not false flagged
IFNOT VAR(USKP20) MOD: Unofficial Skyrim Patch.esp
  TAG: {{BASH: Delev, Relev}}
  IF VERSION("TES5", "1.9.32", <) REQ: Skyrim 1.9.32+
  IF VAR(EN) && IF VAR(Dawnguard) && IFNOT FILE("Unofficial Dawnguard Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/23491 Unofficial Dawnguard Patch".
    IF VAR(RU) && IF VAR(Dawnguard) && IFNOT FILE("Unofficial Dawnguard Patch.esp") SAY: Настоятельно рекомендуется также использовать "http://www.nexusmods.com/skyrim/mods/23491 Unofficial Dawnguard Patch".
      IF VAR(ES) && IF VAR(Dawnguard) && IFNOT FILE("Unofficial Dawnguard Patch.esp") SAY: Se recomienda que utilizes "http://www.nexusmods.com/skyrim/mods/23491 Unofficial Dawnguard Patch" además de Dawnguard. Se necesita para el correcto funcionamiento de Dawnguard.
  IF VAR(EN) && IF VAR(Hearthfire) && IFNOT FILE("Unofficial Hearthfire Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/25127 Unofficial Hearthfire Patch".
    IF VAR(RU) && IF VAR(Hearthfire) && IFNOT FILE("Unofficial Hearthfire Patch.esp") SAY: Настоятельно рекомендуется также использовать "http://www.nexusmods.com/skyrim/mods/25127 Unofficial Hearthfire Patch".
      IF VAR(ES) && IF VAR(Hearthfire) && IFNOT FILE("Unofficial Hearthfire Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/25127 Unofficial Hearthfire Patch".
  IF VAR(EN) && IF VAR(Dragonborn) && IFNOT FILE("Unofficial Dragonborn Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/31083 Unofficial Dragonborn Patch".
    IF VAR(RU) && IF VAR(Dragonborn) && IFNOT FILE("Unofficial Dragonborn Patch.esp") SAY: Настоятельно рекомендуется также использовать "http://www.nexusmods.com/skyrim/mods/31083 Unofficial Dragonborn Patch".
      IF VAR(ES) && IF VAR(Dragonborn) && IFNOT FILE("Unofficial Dragonborn Patch.esp") SAY: It is highly recommended that you also use the "http://www.nexusmods.com/skyrim/mods/31083 Unofficial Dragonborn Patch".
  IF VAR(EN) && IFNOT VAR(USKP20) SAY: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: "https://dl.dropboxusercontent.com/u/25091645/Skyrim/userlist.txt userlist.txt". After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
    IF VAR(RU) && IFNOT VAR(USKP20) SAY: Если у вас установлены неофициальные патчи версии 2.0, но вы видите это сообщение, вам необходимо загрузить следующий файл: "https://dl.dropboxusercontent.com/u/25091645/Skyrim/userlist.txt userlist.txt". После загрузки скопируйте файл в папку 'BOSS\Skyrim\' или добавьте его содержимое в ваш существующий файл userlist.txt. Просто игнорируйте это сообщение, если вы уже добавили содержимое файла userlist.txt в папку 'BOSS\Skyrim\' или у вас установлены старые версии неофициальных патчей.
      IF VAR(ES) && IFNOT VAR(USKP20) SAY: Si utiliza la versión 2.0 de los parches no oficiales pero vea este mensaje es necesario descargar este archivo: "https://dl.dropboxusercontent.com/u/25091645/Skyrim/userlist.txt userlist.txt". Después de la descarga tiene que copiar este archivo a la carpeta de 'BOSS\Skyrim\' o añadir el contenido de este archivo a un userlist.txt ya existente. Simplemente ignorar este mensaje después de actualizar cualquier userlist.txt preexistente o después de copiar el archivo a la carpeta de 'BOSS\Skyrim\'.

Unofficial Skyrim Patch.esm
  IF VAR(EN) ERROR: This esm file WILL damage your game. We strongly advise that you use the official version of the "http://www.nexusmods.com/skyrim/mods/19 Unofficial Skyrim Patch". Do not modify its extension.
    IF VAR(RU) ERROR: Этот esm-файл может повредить вашу игру. Настоятельно рекомендуется использовать этот "http://www.nexusmods.com/skyrim/mods/19 Unofficial Skyrim Patch".
      IF VAR(ES) ERROR: Este archivo esm dañará tu juego. Recomendamos fuertemente que descarges "http://www.nexusmods.com/skyrim/mods/19 Unofficial Skyrim Patch".
Correctif - Skyrim.esm

 

 

This is LOOT Entry for Unofficial Skyrim Patch.esp

 

  - name: 'Unofficial Skyrim Patch.esp'
    priority: -1999000
    msg:
      - type: say
        condition: 'active("Dawnguard.esm") and not file("Unofficial Dawnguard Patch.esp")'
        content:
          - lang: en
            str: 'It is highly recommended that you also use the [Unofficial Dawnguard Patch](http://www.nexusmods.com/skyrim/mods/23491).'
          - lang: ru
            str: 'Настоятельно рекомендуется также использовать [Unofficial Dawnguard Patch](http://www.nexusmods.com/skyrim/mods/23491).'
          - lang: es
            str: 'Se recomienda que utilizes [Unofficial Dawnguard Patch](http://www.nexusmods.com/skyrim/mods/23491) además de Dawnguard. Se necesita para el correcto funcionamiento de Dawnguard.'
      - type: say
        condition: 'active("Hearthfires.esm") and not file("Unofficial Hearthfire Patch.esp")'
        content:
          - lang: en
            str: 'It is highly recommended that you also use the [Unofficial Hearthfire Patch](http://www.nexusmods.com/skyrim/mods/25127).'
          - lang: ru
            str: 'Настоятельно рекомендуется также использовать [Unofficial Hearthfire Patch](http://www.nexusmods.com/skyrim/mods/25127).'
          - lang: es
            str: 'Se recomienda que utilizes [Unofficial Hearthfire Patch](http://www.nexusmods.com/skyrim/mods/25127) además de Hearthfire. Se necesita para el correcto funcionamiento de Hearthfire.'
      - type: say
        condition: 'active("Dragonborn.esm") and not file("Unofficial Dragonborn Patch.esp")'
        content:
          - lang: en
            str: 'It is highly recommended that you also use the [Unofficial Dragonborn Patch](http://www.nexusmods.com/skyrim/mods/31083).'
          - lang: ru
            str: 'Настоятельно рекомендуется также использовать [Unofficial Dragonborn Patch](http://www.nexusmods.com/skyrim/mods/31083).'
          - lang: es
            str: 'Se recomienda que utilizes [Unofficial Dragonborn Patch](http://www.nexusmods.com/skyrim/mods/31083) además de Dragonborn. Se necesita para el correcto funcionamiento de Dragonborn.'
    tag:
      - Delev
      - Relev

      - name: 'Unofficial Skyrim Patch.esp'
        condition: 'version("Unofficial Skyrim Patch.esp", "2.0", >=)'
    tag:
      - Delev
      - Relev
    dirty:

  - name: 'Unofficial Skyrim Patch.esm'
    msg:
      - type: error
        content:
          - lang: en
            str: 'This esm file WILL damage your game. We strongly advise that you use the official version of the [Unofficial Skyrim Patch](http://www.nexusmods.com/skyrim/mods/19). Do not modify its extension.'
          - lang: ru
            str: 'Этот esm-файл может повредить вашу игру. Настоятельно рекомендуется использовать этот [Unofficial Skyrim Patch](http://www.nexusmods.com/skyrim/mods/19).'
          - lang: es
            str: 'Este archivo esm dañará tu juego. Recomendamos fuertemente que descarges [Unofficial Skyrim Patch](http://www.nexusmods.com/skyrim/mods/19).'

 

 

The MasterList editors number 5 or 6 people, these next numbers are approximate because is impossible to get accurate figures from BOSS's MasterList.

BOSS has 43,000 Lines most of a similar Length to the Above, LOOT has 37,000 Lines but mostly very short without Str: tags.

BOSS has 33,000 Plugin entries for Load Order reasons (All of Them), LOOT has under 300 Plugin entries for Load Order reasons.

 

More important and the reason why LOOT was created

BOSS has 2/3 of Plugins (66,000 Plugins) needing an updated or new MasterList Entry for Load Order reasons and the List gets bigger every day.

LOOT has had 5 or 6 Plugin entries for Load Order reasons since it was released over 2 months ago.

 

The truth is clear BOSS can cope fine if MasterList is up to date and does so for the older Bethesda Games, where LOOT is not very good, simply because no ones reporting the few mods that need special care, they use BOSS and it works just fine, never been anything wrong with BOSS and I've never said there was.

 

LOOT is BOSS v3 Renamed, sort of a BOSS with the added boost of automation, eliminating the outdated MasterList issue.

That is a real issue with Skyrim especially for the less popular mods, the mods here for instance, that can wait over a year to get manually added to the BOSS MasterList and when they do it's pointless anyway because they've updated again since being submitted.

The guys doing the updates do there best and by concentrating on the most popular try to keep the problem under control, but Skyrim Modding is huge, modding has seeen nothing like it before. Oblivion had 6 years start and Skyrim has already passed that about a year ago.

 

Now you might wonder why change the name, basically because of the, "This won't work, I can tell by looking" hysteria, especially from that older game crowd, but mostly Skyrim modders, there have been thousands of claims that this or that is wrong because of some in game issue, if the game loads your load order is fine, in game issues have nothing to do with Load Order, this is fact.

The few auto sorting exceptions, so far 204 plugins have "after:" Tags and 94 have "Priority:" Tags, some have both.

 

The after ones usually involve BSA packaged script conflicts and LOOT and BOSS are used to manage these with Load Order. Even so they are nothing to do with Load Order and could just as easily be managed by using Loose Files to override the BSA.

The Basic Fact is for all in game issues manipulating install order is the correct method to manage all in game issues.

 

The fact that, all old the mod manager's methods of installing mods made that a most difficult task, is why the bad habit of using Load Order to "fix" things instead.

It's a very blunt instrument though, with no fine control, which is why most power modders with 200+ plugins, prefer loose files over BSA's and always have.

These are the main reasons I prefer Mod Organizer over Wrye Bash, I can use any part of Wrye Bash I want and Install Order doesn't exist, the order is still there but it's not restricted to install at all and can be altered at anytime with ease, by drag and drop.

 

So no I'm not giving BOSS a bad name at all BOSSv3 (LOOT) is just better than BOSS v2 which is just how the maker of BOSS (All Versions) planned it, it doesn't make LOOT perfect or Bug Free but by eliminating 99.9% of required MasterList Edits completely it makes it better than BOSS ever could be, for Skyrim and BOSS was already great to start with.

I never said it wasn't.

Posted

Yeah, sorry.  Tried Mod Organizer again, and it just requires too many workarounds and futzing with to get the simple basics (CBBE and Bodyslide 2) to work, and even then it won't work with the eyebrow fixes from CBBE, just giving you a purple bar on your character's forehead.  NMM does what I need it to do, that's good enough for me.

Posted

I don't use Bodyslide, but I have multiple MO profiles with each using a different UNP variant. :D I have UNP Skinny, UNP HDT, UNPB HDT, Top Model TBBP, Venus Body, and Seven Base Bombshell TBBP bodies all installed at the moment.

Posted

Yeah, sorry.  Tried Mod Organizer again, and it just requires too many workarounds and futzing with to get the simple basics (CBBE and Bodyslide 2) to work, and even then it won't work with the eyebrow fixes from CBBE, just giving you a purple bar on your character's forehead.  NMM does what I need it to do, that's good enough for me.

I always throw tools mods in the data folder (IF they don't use meshes/textures/ bsa only mods are fine to.) REMEMBER WHEN USING PROGRAMS you have to link it in the MOD  menu! 

Posted

 

Yeah, sorry.  Tried Mod Organizer again, and it just requires too many workarounds and futzing with to get the simple basics (CBBE and Bodyslide 2) to work, and even then it won't work with the eyebrow fixes from CBBE, just giving you a purple bar on your character's forehead.  NMM does what I need it to do, that's good enough for me.

I always throw tools mods in the data folder (IF they don't use meshes/textures/ bsa only mods are fine to.) REMEMBER WHEN USING PROGRAMS you have to link it in the MOD  menu! 

 

I like to keep my data folder as clean and uncluttered as a brand new Skyrim install, that's kind of the point of MO really. I've yet to find a good reason to have anything at all in there and I use most of the usual tools. 

Posted

Yeah, sorry.  Tried Mod Organizer again, and it just requires too many workarounds and futzing with to get the simple basics (CBBE and Bodyslide 2) to work, and even then it won't work with the eyebrow fixes from CBBE, just giving you a purple bar on your character's forehead.  NMM does what I need it to do, that's good enough for me.

 

I'm not sure what your problem with Bodyslide was, I had no problems using it. I downloaded it via the NMM link on nexus, double clicked it in MO's download tab then dragged it right below the base CBBE mod in the left pane. Next,  I went to the Data pane on the right, found Bodyslide's executable there, right clicked and added it as an executable. Worked just fine from then on.

 

FNIS, UNP bodyslide, everything there works when using that basic procedure. Heck, even the CK now finds the proper textures.

Posted

 

Yeah, sorry.  Tried Mod Organizer again, and it just requires too many workarounds and futzing with to get the simple basics (CBBE and Bodyslide 2) to work, and even then it won't work with the eyebrow fixes from CBBE, just giving you a purple bar on your character's forehead.  NMM does what I need it to do, that's good enough for me.

 

I'm not sure what your problem with Bodyslide was, I had no problems using it. I downloaded it via the NMM link on nexus, double clicked it in MO's download tab then dragged it right below the base CBBE mod in the left pane. Next,  I went to the Data pane on the right, found Bodyslide's executable there, right clicked and added it as an executable. Worked just fine from then on.

 

FNIS, UNP bodyslide, everything there works when using that basic procedure. Heck, even the CK now finds the proper textures.

 

 

My problem with Bodyslide was quite simply this:  I have other mods that require Bodyslide bodies to be made for them (like the HDT Piercings set), and because MO installs each mod (including Bodyslide) in it's own folder, Bodyslide couldn't find the HDT Piercings, so I had no way to make the bodies for them I needed.

Posted

 

 

Yeah, sorry.  Tried Mod Organizer again, and it just requires too many workarounds and futzing with to get the simple basics (CBBE and Bodyslide 2) to work, and even then it won't work with the eyebrow fixes from CBBE, just giving you a purple bar on your character's forehead.  NMM does what I need it to do, that's good enough for me.

 

I'm not sure what your problem with Bodyslide was, I had no problems using it. I downloaded it via the NMM link on nexus, double clicked it in MO's download tab then dragged it right below the base CBBE mod in the left pane. Next,  I went to the Data pane on the right, found Bodyslide's executable there, right clicked and added it as an executable. Worked just fine from then on.

 

FNIS, UNP bodyslide, everything there works when using that basic procedure. Heck, even the CK now finds the proper textures.

 

 

My problem with Bodyslide was quite simply this:  I have other mods that require Bodyslide bodies to be made for them (like the HDT Piercings set), and because MO installs each mod (including Bodyslide) in it's own folder, Bodyslide couldn't find the HDT Piercings, so I had no way to make the bodies for them I needed.

 

Every Manager has unique issues that require workarounds and MO's unique system is no different but the issue you specify is usually solved by making a Joint Mod with MO the Mod is the Folder that contains the files. Personally I hate BodySlide and consider CBBE the worst body of all, distorting Textures to fit it I consider an insult to the Texture maker. (My Opinion so true for me only, Your opinion is true for you whatever it is).

As such I've never used it, but putting all files you want to work on in the same folder should work in theory.

As for workarounds the Multiple Profile System MO uses makes up for them all NMM still has no way to do many of MO's Time Saving and unique features, sure you make your choice but MO's Many advantages outweigh all the minor issues. Even if my general tip doesn't work I know there's a way.

Blabba's Citrus Body uses BodySlide and MO is required for support from him.

The thing to remember is for MO the folder is the mod whatever it contains.

Posted

 

 

Yeah, sorry.  Tried Mod Organizer again, and it just requires too many workarounds and futzing with to get the simple basics (CBBE and Bodyslide 2) to work, and even then it won't work with the eyebrow fixes from CBBE, just giving you a purple bar on your character's forehead.  NMM does what I need it to do, that's good enough for me.

 

I'm not sure what your problem with Bodyslide was, I had no problems using it. I downloaded it via the NMM link on nexus, double clicked it in MO's download tab then dragged it right below the base CBBE mod in the left pane. Next,  I went to the Data pane on the right, found Bodyslide's executable there, right clicked and added it as an executable. Worked just fine from then on.

 

FNIS, UNP bodyslide, everything there works when using that basic procedure. Heck, even the CK now finds the proper textures.

 

 

My problem with Bodyslide was quite simply this:  I have other mods that require Bodyslide bodies to be made for them (like the HDT Piercings set), and because MO installs each mod (including Bodyslide) in it's own folder, Bodyslide couldn't find the HDT Piercings, so I had no way to make the bodies for them I needed.

 

 

I didn't try sliding those myself. You might try asking in the piercings thread; I'm pretty sure some MO users have tried sliding those. They may have some insight.

  • 1 month later...
  • 7 months later...
Posted

i prefer BOSS. it keeps my mods together instead of scattering them around. also LOOT doesn't update when you clean a mod and tell you its cleaned. it keeps saying needs clean

Posted

I find that if I close LOOT first and then re-run it after cleaning a mod it always updates and shows that the mod has been cleaned cora0  :shy:

  • 2 months later...
Guest Vendayn
Posted

So, I've been using LOOT. But, my game started getting unstable (again). And its always crashed randomly, along with slow menus and what not. Low FPS and all kinds of things. Time just to re-do it all. So before nuking the data folder, I decided to run BOSS. Without changing ANYTHING in the skyrim folder. I then put all the undetected mods to their place.

 

I know LOOT, you're supposed to manually move things...but LOOT makes it a LOT harder to do that (for me anyway) because its all random and disorganized lol. I have no idea where mods are supposed to go. Hence why I always preferred manually sorting them through BOSS in Oblivion and Fallout 3/NV lol. They get the job started, than I do the rest.

 

And...my FPS went from 20 on average (I overload graphics for better screenshots lol. Need a new GPU :P) to 35 on average

 

Why did load order have anything to do with FPS? I ran LOOT again, and my FPS went back to 20. WTF rofl. All it is, is a different load order?

 

So as another test, which I always crashed doing this...I sped up time a lot and did that crash test thing where you move super fast and go all over. Drops to 20 FPS (my PC sucks for heavily modded Skyrim, surprised it was that high tbh as I was going super fast)...froze once for 5 seconds...went all the way to windhelm to riften and then ALL the way up to Solitude.

 

Not one crash.

 

And same exact mods, but LOOT made crashes all the time. I wouldn't even be able to do that test at all without crashing. Now my game is more stable than ever and literally the only thing I did was use BOSS and manually move mods lol.

 

On top of that, game is loading super fast now like it did a long time ago when I had no mods. Menus loading super fast. Overall performance and stability went WAY up.

 

Dunno what LOOT did, but it must not like my mods lol. And still don't really know why a load order would decrease the FPS so much. But whatever...at least its working now.

Posted

Why did load order have anything to do with FPS? I ran LOOT again, and my FPS went back to 20. WTF rofl. All it is, is a different load order?

 

mod a and mod c edit the same thing, and you want mod a in game since it add this and that, you have to check yourself mod a is under mod c

if mod a isn't under mod c, you no longer have this and that in game -> more fps (less things to load)

 

loot make sure if mod a have mod b as master, mod b is load before mod a, that's all

this is what loot does with my load order

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - No Homes - Full Version.esm

Lanterns Of Skyrim - All In One - Main.esm

DSLight.esm

CreatureFramework.esm

SexLab.esm

northern_encounters2.esp

obis.esp

Requiem.esp

CollegeOfWinterholdImmersive.esp

Skyrim Immersive Creatures.esp

Hothtrooper44_ArmorCompilation.esp

potion.esp

Breezehome_Fully_Upgradable.esp

AI Overhaul.esp

Cutting Room Floor.esp

UltimateDragons.esp

ds_database.esp

RaceMenu.esp

SexLabWerewolves.esp

SkyUI.esp

towConversation.esp

NonSexLabAnimationPack.esp

CitrusHead - Standalone.esp

Guard Dialogue Overhaul.esp

MoreNastyCritters.esp

RaceMenuPluginXPMSE.esp

Immersive detection of NPC.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

dskissme.esp

AutoHarvest2.esp

WetandCold.esp

weatherpure.esp

tamriel reload btt.esp

JKs Skyrim.esp

3DNPC.esp

SSv2.esp

Civil War Overhaul.esp

Inconsequential NPCs.esp

Immersive Patrols II.esp

SofiaFollower.esp

SexLab-AmorousAdventures.esp

DragonCombatOverhaulDragonborn.esp

AOS.esp

dD - Enhanced Blood Main.esp

VioLens.esp

SexLabDefeat.esp

The Paarthurnax Dilemma.esp

Requiem for the Indifferent.esp

iNeed.esp

 

 

northern is obis master, obis is requiem master, requiem have both as master, that dozen esp there's 0 choice

but the rest... where they are don't matter, don't know how loot choose the next one, but it's a big mess

 

here's the load order i use, it's less messy, finding esp is faster in tesedit

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Skyrim Project Optimization - No Homes - Full Version.esm

Lanterns Of Skyrim - All In One - Main.esm

CreatureFramework.esm

SexLab.esm

DSLight.esm

SkyUI.esp

RaceMenu.esp

RaceMenuPluginXPMSE.esp

CitrusHead - Standalone.esp

northern_encounters2.esp

obis.esp

Requiem.esp

CollegeOfWinterholdImmersive.esp

Skyrim Immersive Creatures.esp

Hothtrooper44_ArmorCompilation.esp

potion.esp

Breezehome_Fully_Upgradable.esp

AI Overhaul.esp

Cutting Room Floor.esp

UltimateDragons.esp

DragonCombatOverhaulDragonborn.esp

Immersive detection of NPC.esp

3DNPC.esp

Civil War Overhaul.esp

Inconsequential NPCs.esp

Immersive Patrols II.esp

The Paarthurnax Dilemma.esp

Guard Dialogue Overhaul.esp

dD - Enhanced Blood Main.esp

AOS.esp

VioLens.esp

SofiaFollower.esp

weatherpure.esp

JKs Skyrim.esp

tamriel reload btt.esp

towConversation.esp

AutoHarvest2.esp

WetandCold.esp

iNeed.esp

ds_database.esp

dskissme.esp

SexLabWerewolves.esp

NonSexLabAnimationPack.esp

MoreNastyCritters.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

SSv2.esp

SexLab-AmorousAdventures.esp

SexLabDefeat.esp

Requiem for the Indifferent.esp

 

 

Guest Vendayn
Posted

That looks a lot better of a load order than what LOOT gave me (even if you customized it yourself). LOOT made my load order so messed up it was like trying to organize a garage that is packed with stuff filling every inch of space left lol. I didn't even want to try properly organizing it xD BOSS I have a lot (almost half my mods it doesn't find) to organize. But like you said sort of, because I'm actually organizing it...the load order is more "right"

Posted

load order is just a load order, trying to fix your game with that is as useless as trying to fix ctd with papyrus logs

 

if mod a require mod a edit, and mod b require mod b edit, and they edit the same thing, it doesn't matter where you put them, one of them is broken

only way to fix that is to load tesedit with a filter conflicts and copy paste from one into the other one, or to remove one of them

 

 

 

 

 

 

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