DonQuiWho Posted June 1, 2016 Posted June 1, 2016 @ whoever can maybe help My papyrus log is almost overwhelmed by the errors set out below. Does anyone know where they come from and how to stop them, pls? It's possible that it may be causing lag that's affecting my game elsewhere, particularly MCM access, so I'm really keen to try to remove it TIA for any help offered... ========= [06/01/2016 - 06:14:25PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:25PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack:..... Have you unchecked zzestrus.esp in the right pane in MO? EC+ requires the resources but not the active mod - not sure if it is the problem, but a common forget. Yeah, I had done that thanks! FWIW, the log shows this starting immediately after a game pause/restart as well. First entry...
mr.ed007 Posted June 2, 2016 Posted June 2, 2016 Uninstalling Defeat did not seem to affect the outcomes. I did, however, discover that the chaurus continuing to attack during the tentacle animation has something to do with the free camera option in Sexlab. Using the Numpad 3 hotkey to turn off the free camera causes the creature to stop attacking immediately. Going back to free camera mode resumed the attacks. Very bizarre. Uninstalled all my camera mods just in case, no dice. As a side note, SL Leveling also failed to impregnate the character, Same issue with free cam causing attacking and Defeat not giving the chaurus debuff. Spit attack works but I'm not really interested in that. Any way to fix Defeat-caused animations so they work properly with this?
DonQuiWho Posted June 2, 2016 Posted June 2, 2016 @ whoever can maybe help My papyrus log is almost overwhelmed by the errors set out below. Does anyone know where they come from and how to stop them, pls? It's possible that it may be causing lag that's affecting my game elsewhere, particularly MCM access, so I'm really keen to try to remove it TIA for any help offered... ========= [06/01/2016 - 06:14:25PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:25PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] warning: Assigning None to a non-object variable named "::temp62" stack: and so on, ad infinitum EDIT: FWIW, I have been having another look at the MCM and the 'Number infected' is '-1'. Yep, negative 1... Does that maybe provide a more useful clue? TIA for any help
Stiffon Posted June 3, 2016 Posted June 3, 2016 @ whoever can maybe help My papyrus log is almost overwhelmed by the errors set out below. Does anyone know where they come from and how to stop them, pls? It's possible that it may be causing lag that's affecting my game elsewhere, particularly MCM access, so I'm really keen to try to remove it TIA for any help offered... ========= [06/01/2016 - 06:14:25PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:25PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] warning: Assigning None to a non-object variable named "::temp62" stack: and so on, ad infinitum EDIT: FWIW, I have been having another look at the MCM and the 'Number infected' is '-1'. Yep, negative 1... Does that maybe provide a more useful clue? TIA for any help Could try resetting it from the debug in MCM - I had an error where the pregnant NPC wouldn't give birth and went to -3 days - had to reset which solved it.
DonQuiWho Posted June 3, 2016 Posted June 3, 2016 @ whoever can maybe help My papyrus log is almost overwhelmed by the errors set out below. Does anyone know where they come from and how to stop them, pls? It's possible that it may be causing lag that's affecting my game elsewhere, particularly MCM access, so I'm really keen to try to remove it TIA for any help offered... ========= [06/01/2016 - 06:14:25PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:25PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] warning: Assigning None to a non-object variable named "::temp62" stack: and so on, ad infinitum EDIT: FWIW, I have been having another look at the MCM and the 'Number infected' is '-1'. Yep, negative 1... Does that maybe provide a more useful clue? TIA for any help Could try resetting it from the debug in MCM - I had an error where the pregnant NPC wouldn't give birth and went to -3 days - had to reset which solved it. Thanks for the idea. But how do you do a 'reset', pls? I may be being a bit thick, but I've had a look but I can't see an option that states clearly that that is what it does. FWIW, I use v4.21 Time to completion actually seems OK as, last night, after a further encounter with Falmer and Chaurus under Markarth, my PC and one follower were once again subject to tentacled attention. The MCM now shows that they both have the correct time until they do their chicken emulation, but the MCM's 1st page numerical count now shows +1 infected, ie,my prior -1 + 2, but the names of both the two infected game characters are shown correctly. And I'm still getting spammed out of sight with that error message TIA for a response EDIT: If you meant to try the 'Prepare for Uninstall' Option, I managed to do that and it showed the two infected characters as 'CURED', but the number infected went from +1 to -1 again. And the spamming error continued unwaveringly on. I think I might uninstall the thing, clean the save, and re-install and then see what happens
Zeorik Posted June 5, 2016 Posted June 5, 2016 For some reason this mod fails to work for me, though I 'do' have a large number of mods installed. It simply refuses to appear, no matter where I put it in the load order.
Recoilsuave Posted June 5, 2016 Posted June 5, 2016 You have to save and reload that save before the mod shows up. Some strange quirk that I've only ever experienced with this mod.
Aequus Posted June 5, 2016 Posted June 5, 2016 @ whoever can maybe help My papyrus log is almost overwhelmed by the errors set out below. Does anyone know where they come from and how to stop them, pls? It's possible that it may be causing lag that's affecting my game elsewhere, particularly MCM access, so I'm really keen to try to remove it TIA for any help offered... ========= [06/01/2016 - 06:14:25PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:25PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] warning: Assigning None to a non-object variable named "::temp62" stack: and so on, ad infinitum Here's an event (script zzestrusbreedereffectscript.psc, line 550) that causes your trouble: event OnEffectFinish(Actor akTarget, Actor akCaster) zzEstrusChaurusInfected.Mod( -1.0 ) bUninstall = zzEstrusChaurusUninstall.GetValueInt() as Bool if iIncubationIdx != -1 MCM.fIncubationDue[iIncubationIdx] = 0.0 MCM.kIncubationDue[iIncubationIdx] = None if kTarget != kPlayer ;(EC.GetNthAlias(iIncubationIdx) as ReferenceAlias).Clear() endif endIf if ( kTarget.IsInFaction(zzEstrusChaurusBreederFaction) ) kTarget.RemoveFromFaction(zzEstrusChaurusBreederFaction) endIf ; if we are uninstalling, report the first 128 infected NPCs if ( bUninstall ) iIncubationIdx = MCM.kIncubationOff.Find(none) if ( iIncubationIdx >= 0 ) MCM.kIncubationOff[iIncubationIdx] = kTarget endif endIf ; SexLab Aroused manageSexLabAroused() if ( !bDisableNodeChange ) ; make sure we have loaded 3d to access while ( !kTarget.Is3DLoaded() || kTarget.IsOnMount() || Utility.IsInMenuMode() ) Utility.Wait( 1.0 ) endWhile if ( bBellyEnabled ) SetNodeScaleBelly(kTarget, bIsFemale, fOrigBelly) endif if ( bButtEnabled ) SetNodeScaleButt(kTarget, bIsFemale, fOrigButt) endif if ( bBreastEnabled ) SetNodeScaleBreast(kTarget, bIsFemale, fOrigBreast, fOrigBreast01) endif triggerNodeUpdate(true) endif endEvent I'm pretty sure that problem of yours has something to do with skeleton nodes. What scaling settings do you have? Did you turned on belly, butt and breasts growth? Did you try to use a "Fix Nodes" option? If you have "Residual Breast Growth" checked, try to turn this off. And what skeleton do you have installed? Maybe your NiO is outdated by now? Try to update and re-install them both: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended-xpmse/ - XPMSE http://www.nexusmods.com/skyrim/mods/37481/ - Net Immerse Override This may be a stupid question, but a complete re-install of EC+ and starting a new game with a clean save doesn't help at all, right?
DonQuiWho Posted June 5, 2016 Posted June 5, 2016 @ whoever can maybe help I'm pretty sure that problem of yours has something to do with skeleton nodes. What scaling settings do you have? Did you turned on belly, butt and breasts growth? Did you try to use a "Fix Nodes" option? If you have "Residual Breast Growth" checked, try to turn this off. And what skeleton do you have installed? Maybe your NiO is outdated by now? Try to update and re-install them both: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended-xpmse/ - XPMSE http://www.nexusmods.com/skyrim/mods/37481/ - Net Immerse Override This may be a stupid question, but a complete re-install of EC+ and starting a new game with a clean save doesn't help at all, right? Thanks for that. I never had the Residual Breast Growth turned on, and everything looked OK there, so never thought to try the fix nodes option Skeleton is XPMSE and I think NiO was up to date Anyway, I uninstalled the whole mod, applied Script Cleaner, doing the complete 'clean save' thing, and the problem went away I'll reinstall the mod when I'm next about to venture underground again, and see what happens then. There's a couple of oher things I noted elsewhere to avoid, it seems, such as not using SPACEBAR to tab through animations etc, and I'll do a recheck on my setup to cover your suggestions before I add it back again Thanks vm for your help. Much appreciated Really weird, as it worked perfectly well for a whilem including massed battles beneath Markarth, two impregations and deliveries for the PC + follower. I guess everyone just got screwed somewhere, in the Skyrim Way
Aequus Posted June 6, 2016 Posted June 6, 2016 Thanks for that. I never had the Residual Breast Growth turned on, and everything looked OK there, so never thought to try the fix nodes option Skeleton is XPMSE and I think NiO was up to date Anyway, I uninstalled the whole mod, applied Script Cleaner, doing the complete 'clean save' thing, and the problem went away I'll reinstall the mod when I'm next about to venture underground again, and see what happens then. There's a couple of oher things I noted elsewhere to avoid, it seems, such as not using SPACEBAR to tab through animations etc, and I'll do a recheck on my setup to cover your suggestions before I add it back again Thanks vm for your help. Much appreciated Really weird, as it worked perfectly well for a whilem including massed battles beneath Markarth, two impregations and deliveries for the PC + follower. I guess everyone just got screwed somewhere, in the Skyrim Way Oh, so it was script issue after all... Anyway, I'm happy to help. EC+ is a scripted mod so some bugs do happens once on a while. Nothing uncommon, I guess.
DonQuiWho Posted June 6, 2016 Posted June 6, 2016 Thanks for that. I never had the Residual Breast Growth turned on, and everything looked OK there, so never thought to try the fix nodes option Skeleton is XPMSE and I think NiO was up to date Anyway, I uninstalled the whole mod, applied Script Cleaner, doing the complete 'clean save' thing, and the problem went away I'll reinstall the mod when I'm next about to venture underground again, and see what happens then. There's a couple of oher things I noted elsewhere to avoid, it seems, such as not using SPACEBAR to tab through animations etc, and I'll do a recheck on my setup to cover your suggestions before I add it back again Thanks vm for your help. Much appreciated Really weird, as it worked perfectly well for a whilem including massed battles beneath Markarth, two impregations and deliveries for the PC + follower. I guess everyone just got screwed somewhere, in the Skyrim Way Oh, so it was script issue after all... Anyway, I'm happy to help. EC+ is a scripted mod so some bugs do happens once on a while. Nothing uncommon, I guess. I've reinstalled it and played right through the Falmer/Dwarven ruins beneath Markarth and my log doesn't show this occuring again. There were a few funny things happened but I think they are more a product of defeat than EC+. I'm having some difficulty accessing my MCM in game - nothing to do with EC+ - so it's difficult to see what the menus say is happening but it didn't look or feel too squiff Thanks again for the help. Much appreciated
Whizkid Posted June 7, 2016 Posted June 7, 2016 @ whoever can maybe help My papyrus log is almost overwhelmed by the errors set out below. Does anyone know where they come from and how to stop them, pls? It's possible that it may be causing lag that's affecting my game elsewhere, particularly MCM access, so I'm really keen to try to remove it TIA for any help offered... ========= [06/01/2016 - 06:14:25PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:25PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:26PM] warning: Assigning None to a non-object variable named "::temp62" stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call stack: [None].zzestrusbreedereffectscript.OnEffectFinish() - "zzestrusbreedereffectscript.psc" Line 550 [06/01/2016 - 06:14:27PM] warning: Assigning None to a non-object variable named "::temp62" stack: and so on, ad infinitum Here's an event (script zzestrusbreedereffectscript.psc, line 550) that causes your trouble: event OnEffectFinish(Actor akTarget, Actor akCaster) zzEstrusChaurusInfected.Mod( -1.0 ) bUninstall = zzEstrusChaurusUninstall.GetValueInt() as Bool if iIncubationIdx != -1 MCM.fIncubationDue[iIncubationIdx] = 0.0 MCM.kIncubationDue[iIncubationIdx] = None if kTarget != kPlayer ;(EC.GetNthAlias(iIncubationIdx) as ReferenceAlias).Clear() endif endIf if ( kTarget.IsInFaction(zzEstrusChaurusBreederFaction) ) kTarget.RemoveFromFaction(zzEstrusChaurusBreederFaction) endIf ; if we are uninstalling, report the first 128 infected NPCs if ( bUninstall ) iIncubationIdx = MCM.kIncubationOff.Find(none) if ( iIncubationIdx >= 0 ) MCM.kIncubationOff[iIncubationIdx] = kTarget endif endIf ; SexLab Aroused manageSexLabAroused() if ( !bDisableNodeChange ) ; make sure we have loaded 3d to access while ( !kTarget.Is3DLoaded() || kTarget.IsOnMount() || Utility.IsInMenuMode() ) Utility.Wait( 1.0 ) endWhile if ( bBellyEnabled ) SetNodeScaleBelly(kTarget, bIsFemale, fOrigBelly) endif if ( bButtEnabled ) SetNodeScaleButt(kTarget, bIsFemale, fOrigButt) endif if ( bBreastEnabled ) SetNodeScaleBreast(kTarget, bIsFemale, fOrigBreast, fOrigBreast01) endif triggerNodeUpdate(true) endif endEvent I'm pretty sure that problem of yours has something to do with skeleton nodes. What scaling settings do you have? Did you turned on belly, butt and breasts growth? Did you try to use a "Fix Nodes" option? If you have "Residual Breast Growth" checked, try to turn this off. And what skeleton do you have installed? Maybe your NiO is outdated by now? Try to update and re-install them both: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended-xpmse/ - XPMSE http://www.nexusmods.com/skyrim/mods/37481/ - Net Immerse Override This may be a stupid question, but a complete re-install of EC+ and starting a new game with a clean save doesn't help at all, right? fyi http://www.nexusmods.com/skyrim/mods/37481/ - Net Immerse Override is obsolete use this http://www.nexusmods.com/skyrim/mods/29624/? instead
aim4it Posted June 7, 2016 Posted June 7, 2016 Its not obsolete it's the exact same file. I like to keep the separate install of Net Immerse Override so i can easily check for updates through MO.
ThatOtherGuy69 Posted June 12, 2016 Posted June 12, 2016 Its says the animations are playing and there are sound effects but there is nothing going on, is this what is supposed to happen or bug?
Aequus Posted June 12, 2016 Posted June 12, 2016 Hello, guys!I want to report some problem, a problem that was discussed before though I haven't found any clear solution when I searched through LoversLab forums.I have experienced some strange "EC+ animations register" issue ever since I updated my SexLab from 1.60 HF2 up to 1.61b. This problem still remains with new 1.62 version. When I had 1.60 HF2 installed, these EC+ animations were registered automatically after first initialization of EC+. Both EC+ and SexLab MCM shows me that EC+ animations were registered. But right after I updated my SexLab to 1.61b version - there was no registered animations into EC+ MCM at all. My attempts to manually register the animations with a register button just do nothing. When I press it, the animations registers only into SexLab MCM, not EC+.Anyway, because of that problem I have no scenes which should appear after successful Chaurus spit attack. Not only this, I have problems with SexLab Stories as well - after talking to this Lotte girl no tentacle attack was happened even though I chose the necessary dialogue option.So I want to know is anyone here faced the same problem before? Is there a solution? Edit: problem solved (next post). Not SexLab issue really rather an installation problem.
lolmods37 Posted June 12, 2016 Posted June 12, 2016 I seem to have the exact same problem as Aequus (same versions and same screenshot) :/
Stiffon Posted June 13, 2016 Posted June 13, 2016 I'm still using 4.20 and SL shows correctly as 1.62 for me.
Aequus Posted June 13, 2016 Posted June 13, 2016 I'm still using 4.20 and SL shows correctly as 1.62 for me. There are not any differences between 4.10a and 4.21 versions of EC+ except two scripts: zzestruschaurusmcmscript.pex and zzestruschaurusevents.pex. Any other fires are the same. Anyway, I managed to register these animations with 4.21 version after all. Seems like the only way to register EC+ properly is to do it before any other animation packs. I had NSAP and SLAL animations installed before the first initialization of EC+ and seems like it is broke the whole process completely. Here what I did to register EC+ animations properly: 1) Start a new game. 2) Wait until SexLab MCM initialize itself. 3) Install SexLab 1.62 manually through MCM. 4) Save my game to a new slot. 5) Load this saved game. 6) Wait until EC+ 4.21 MCM initialize itself.
Wotanpower Posted June 14, 2016 Posted June 14, 2016 Player wird angegriffen aber nicht sexuell benutzt es erfolgt auch keine infizierung keine Eier keine Schwangerschaft keine Eiablage mod funktioniert nicht. Da hat der alte Mod besser geklappt.
saviliana Posted June 15, 2016 Posted June 15, 2016 Bane, could you update your EC+ patch for BF2.72? It seems it was marked outdated, and people starts to have problems over there when EC+'s pregnancy was not stopping correctly after eggs were birth.
noplz Posted June 15, 2016 Posted June 15, 2016 Bane, could you update your EC+ patch for BF2.72? It seems it was marked outdated, and people starts to have problems over there when EC+'s pregnancy was not stopping correctly after eggs were birth. I have exactly such problem without bf, i wonder can this be because inflation framework or not. I use content cosumer's alternate start and broodmayden of chaurus scenario.
ShadowBloodedge Posted June 15, 2016 Posted June 15, 2016 Ok so turns out...this mod was one I needed to start a new game on to get it to work properly. I feel dumb now, especially cus that was probably somewhere in the description and I forgot, lol. Since it actually worked for a character I started a new game on, I can honestly say this is a good mod. And the nest option...I certainly got creeped out when I fast traveled to Katla's farm and all I heard was the chittering of numerous Chaurus but none in sight since my character had just had the eggs there, XD.
DonQuiWho Posted June 15, 2016 Posted June 15, 2016 Ok so turns out...this mod was one I needed to start a new game on to get it to work properly. I feel dumb now, especially cus that was probably somewhere in the description and I forgot, lol. Since it actually worked for a character I started a new game on, I can honestly say this is a good mod. And the nest option...I certainly got creeped out when I fast traveled to Katla's farm and all I heard was the chittering of numerous Chaurus but none in sight since my character had just had the eggs there, XD. Not certain if this is what you mean, but if the eggs have already been laid, and have also hatched - the MCM should have none incubating if they have - then look again. There should be a load of the little things scuttling around on the ground. They aren't easy to see, and are hard work to kill, too...
LadyShade Posted June 20, 2016 Posted June 20, 2016 oooh i just had Brilliant idea how to improve this mod this 1 i like to call Up&Down Impaling and this 1 i like to call Massive D&P And This final One i like to call OverLoading Cum Burst Explosion
Jeffny Posted June 24, 2016 Posted June 24, 2016 Hello I have a strange problem.... The pregnancy Works with armor/clothe and not if Naked All files needed are ok (cbbe hdt, xp32, body slide with min/max belly) Thanks
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