CompleteLad Posted August 2, 2016 Posted August 2, 2016 Hey everyone, Does anybody know of a previous version of the mod that I can download, because I don't have Dawnguard and I don't intend to get it. Therefore I need a version before the Dawnguard overhaul. Thanks in advance EDIT: I think this mod is amazing, so I can't wait to play it. Does nobody just have an old version such as 1.32 or something?
Kinky Posted August 2, 2016 Posted August 2, 2016 So... according to Steam I've sunk some 5,000 hours into the Creation Kit working on this Mod. That's 625 8-hour business days, FYI. And that total doesn't necessarily include the time supporting it or answering questions. Hmmm... that's a sobering statistic, isn't it? If you were ever curious how much time it would take one person to make a Mod such as this, I present to you an answer: 5000 hours. I seriously need to re-think my life choices. Im sure you enjoyed it as much as we do (why else would you do it). Besides, creating the best Skyrim romance quest mod is something to be proud of. Im curious to see what comes next. I hope you will use the new tools OSA provides to make things even better and more realistic. We (OSA team) were discussing the possibility of creating persona like oLydia with real words for sound responses during sex. Its surprising how many generic sounds/lines can be used as sex talk: I think that in combination with your mod would create some amazing experience
Kain82 Posted August 2, 2016 Posted August 2, 2016 So... according to Steam I've sunk some 5,000 hours into the Creation Kit working on this Mod. That's 625 8-hour business days, FYI. And that total doesn't necessarily include the time supporting it or answering questions. Hmmm... that's a sobering statistic, isn't it? If you were ever curious how much time it would take one person to make a Mod such as this, I present to you an answer: 5000 hours. I seriously need to re-think my life choices. Impressive. Thank you for your hard work, and thank you for sharing your work.
Frozenhelm03 Posted August 3, 2016 Posted August 3, 2016 Hello. So first let me say I've been playing through this mod a bit and really enjoying it for the most part, though I'm having issues with An Angel in Steel. The same issue as post #1579014 actually, I talk to Lydia (You must be my new housecarl), she says "pleased to meet you" then nothing. -All of the required NPCs are alive -Required NPCs all have the right refID -I've tried moving AA to the bottom of my load order -Startquest/setstage console commands return "item [questname] not found for parameter quest" -Moved AA to bottom of my load order -Bought breezeholme I've done a few of the AA quests now with no issue so I'm pretty sure the mod works, I was able to do Annekke's quest no problem. I do have a few mods installed which may or may not be causing a conflict somewhere. While they shouldn't inherently conflict with AA they add to the dialogue tree. The mods I suspect are; -Sexlab Dialogues (contextual dialogues) The reason why I suspect this is because of the Become a Blacksmith quest, and Adrianne has no dialogue options to become a lover -Reward your followers (dialogue option for sex with followers) -Sexlab Romance (dialogue option for sex for all NPCs) -Simple Multiple Followers (Adds an activation menu to followers and adds to the follower dialogue tree) Some more info that may help. I originally got Lydia killed while doing the College of Winterhold questline around level 20. I realized I needed her to do Elisif's quest around level 55 and used prid/movetoplayer. It's worth noting that she was alive WITHOUT me having used resurrect. I use a few NPC replacers; Inhabitants of Skyrim, Skyrim Beautiful Followers and Seranholic. Yes they're all enabled, there seems to be no conflict between them - just overwrites. While I did see the post saying starting a new game would help I'd really rather not do that, level 60 and all... If anyone could help me out I'd appreciate it just use the console command setstage to advance the quest that'll solve your problem easy peasy and to guess whats causing it to malfunction is you started all your mods(ex. 300+ mods with a lot of script heavy ones) at the start of helgen which i think from being used to testing it back then, some mods are prone to getting borked because of loading to much stuff all at once. the only solution so far is the one posted earlier and using the console command hope it helps
ejwalker Posted August 3, 2016 Posted August 3, 2016 just use the console command setstage to advance the quest that'll solve your problem easy peasy and to guess whats causing it to malfunction is you started all your mods(ex. 300+ mods with a lot of script heavy ones) at the start of helgen which i think from being used to testing it back then, some mods are prone to getting borked because of loading to much stuff all at once. the only solution so far is the one posted earlier and using the console command hope it helps Like I said in my post, neither setstage nor startquest work for me. While I realized I was misspelling the name of the quest (hence the "item not found for parameter quest") those commands still do nothing for me. I know they work in my save, as I had to use setstage to advance Fangs of Desire (I killed the vampires before Sybille told me to), but after using either setstage/startquest I tried getstage, which always returned 0. I found out about the sqv command and ran that, it says the quest is disabled but I don't know how to fix that...
cleavagesweat Posted August 3, 2016 Posted August 3, 2016 So... according to Steam I've sunk some 5,000 hours into the Creation Kit working on this Mod. That's 625 8-hour business days, FYI. And that total doesn't necessarily include the time supporting it or answering questions. Hmmm... that's a sobering statistic, isn't it? If you were ever curious how much time it would take one person to make a Mod such as this, I present to you an answer: 5000 hours. I seriously need to re-think my life choices. i remember when i played Battlefield 2 and saw my stats - 800hrs. it was so disgusted with myself i quit gaming for like a year. foxy - you are "creating" something that affects thousands... (millions?) of ppl. i think its safe to say that most, if not all of us CANNOT play this game without AA... in that regard its wasn't a waste of your time.
27X Posted August 3, 2016 Posted August 3, 2016 So... according to Steam I've sunk some 5,000 hours into the Creation Kit working on this Mod. That's 625 8-hour business days, FYI. And that total doesn't necessarily include the time supporting it or answering questions. Hmmm... that's a sobering statistic, isn't it? If you were ever curious how much time it would take one person to make a Mod such as this, I present to you an answer: 5000 hours. I seriously need to re-think my life choices. Takes 10000 hours to do something in manner that appears effortlessly done.
ah1 Posted August 3, 2016 Posted August 3, 2016 How do you get the scenes in this mod to lower or raise SexLab Aroused's arousal triggers, or is that something that isn't possible?
Blade_Runner Posted August 3, 2016 Posted August 3, 2016 So... according to Steam I've sunk some 5,000 hours into the Creation Kit working on this Mod. That's 625 8-hour business days, FYI. And that total doesn't necessarily include the time supporting it or answering questions. Hmmm... that's a sobering statistic, isn't it? If you were ever curious how much time it would take one person to make a Mod such as this, I present to you an answer: 5000 hours. I seriously need to re-think my life choices. That... is... a LOT... of work. A... lot. I sincerely hope you don't rethink your life choices too soon, tho. But seriously now, i think that the hard work shows, and you've got yourself something to be proud of. This is a piece of modding like none other, and i really hope you feel even slightly as happy with the results as the rest of us are (i know we are our worst critics). Thanks for pouring so much of yourself into this, Fox. It enriched the experience, gave us some pretty memorable moments, laughs, and breathed life into a game that means a lot for a lot of us. I've been restarting the game a lot lately, trying to sort the shit out of my load order and get a more stable, reliable game - it's been six years of Skyrim modding, and my Skyrim folder is that old - so i didn't progress too much lately. Still running the SL beta, here's what i've think of what i've seen so far: What I did was a speedrun of Dawnguard questlne on my previous restart, and after finishing all Serana's quests, i was so HAPPY with the character and how the relationship built (and the fact that she was totally cool with my amorous adventures) that i grabbed her, ran to the temple of Mara, passed by the Soul Cairn to let my new mother-in-law to know she could live with us, and after a long, loooooong honeymoon (with very active and enthusiastic participation of said mother-in-law), my character finally left the bedroom long enough to talk to other npcs and play some more with the Beta. I've seen quite a bit of new dialogue by now, and i must say i'm very happy with it. Like i said, it feels natural and gives the characters a lot of personality. When i tested Serana's break-up option, she was composed and cool-headed about it, while remaining gentle and caring; Lydia was a drama queen, Carlotta was angry and disappointed, and Jenassa was... well, i love Jenassa and i actually didn't test the break up option yet. But i think i should point out that i like her because of your mod, since she becomes a person only after you install AA. And, as a matter of fact, she was the first follower i grabbed on my new playthrough and the only one i wooed so far (Adelaisa being the pleasant side-effect she is) on my character's current incarnation. She's a solid companion to his archer/hunter theme right now and i don't think we'll be leaving the solitary cabin in the woods we're... adventuring together in so soon, but i'll be sure to let you know how it plays out. Simply put, the varied responses and reactions puts a lot of life and immersion value into the mod. On that department alone, AA lovers puts the vanilla spouse behaviour to shame. The only thing i can't get around to succesfully trigger yet is the lover on lover feature; whenever i ask two of them to follow me somewhere private, only the solo and couple interactions are avaliable. Aaaand speaking of solo, thanks a lot for implementing this, it's very nice to trigger the beautiful masturbation animations Leito has put together, sit back, and enjoy the view. Props for having a bail out option on all dialogue options so we can navigate them seamlessly without restarting the conversation too! Out of curiosity: you seem to dislike the Young Eager voice type, is it because the sound files are particularly dreadful to work with, boring to hear over and over in search of useable lines, or you simply dislike the voice? I find it rather cute.
rockitten Posted August 3, 2016 Posted August 3, 2016 So... according to Steam I've sunk some 5,000 hours into the Creation Kit working on this Mod. That's 625 8-hour business days, FYI. And that total doesn't necessarily include the time supporting it or answering questions. Hmmm... that's a sobering statistic, isn't it? If you were ever curious how much time it would take one person to make a Mod such as this, I present to you an answer: 5000 hours. I seriously need to re-think my life choices. Mate, I would like to let you know, your mod is probably the best adult mod in Elder scroll/Fallout series. It changes all those stupid repetitive vanilla quest (and those mindless sex mods in sexlab) to become something interesting.
Kain82 Posted August 3, 2016 Posted August 3, 2016 Agree with both posters above. Your mod breathes new life into Skyrim. You have made otherwise boring npc's like Lydia and Camilla, and made them fun and interesting. I also like how you force the player to go out and explore. Before your mod I never met Annekke, her daughter and that priestess to Dibella and I've been playing since 2011! I also love how you seamlessly spliced together the audio for dialogue, it feels like they always had that dialogue like "Let's make love.";) My only regret is that I only discovered this mod this year, and I see you've been working on it since 2014. That is quite a feat and an attribute to your hard work and dedication to this mod.
Sacremas Posted August 3, 2016 Posted August 3, 2016 How do you get the scenes in this mod to lower or raise SexLab Aroused's arousal triggers, or is that something that isn't possible? Arousal (redux right?) should work fine with this mod, but only animations with the correct tags will provide arousal satisfaction. A kiss won't, for a male PC a blowjob or penetration will, if the scene has you munching on your partner for all of it you wont' lose arousal, and for females a lot of scenes will not lower arousal. This is not a fault with this mod, it's the choice of the maker of Sexlab Aroused what scenes logcally should work to give satisfaction. You can use the mod called SLATE (included in Eager NPCs which work well with Amorous) and edit the animation tags of animations you believe should lower arousal by putting in anal or vaginal tags. Out of curiosity: you seem to dislike the Young Eager voice type, is it because the sound files are particularly dreadful to work with, boring to hear over and over in search of useable lines, or you simply dislike the voice? I find it rather cute. Fox has said in the past it's because the actor puts a lot of feeling into practically every word, it takes a LOT of work compared to other voices to make them hang together without the tone of the voice sounding jarring and going up and down. Quite a lot of lines just can't be used the way they can for Lyda and Aela's VAs because of the sometimes overacting the actor put into it.
srayesmanll Posted August 3, 2016 Posted August 3, 2016 How do you get the scenes in this mod to lower or raise SexLab Aroused's arousal triggers, or is that something that isn't possible? Arousal (redux right?) should work fine with this mod, but only animations with the correct tags will provide arousal satisfaction. A kiss won't, for a male PC a blowjob or penetration will, if the scene has you munching on your partner for all of it you wont' lose arousal, and for females a lot of scenes will not lower arousal. This is not a fault with this mod, it's the choice of the maker of Sexlab Aroused what scenes logcally should work to give satisfaction. You can use the mod called SLATE (included in Eager NPCs which work well with Amorous) and edit the animation tags of animations you believe should lower arousal by putting in anal or vaginal tags. FYI: The is a script modification that someone did for SAR that will affect arousal for FF and other animations that SAR previously did not. It's just a script replacer so you still need SAR, and just overwrite (or if using MO, install as a mod and give it a higher priority than SAR). Unfortunately I'm not at home to check the info to see where I got it. I don't think it was a separate mod/download here, but an attached file in a post on the SAR thread. It seems to work well for my female PCs. If I find the link I'll update it here. [EDIT]And 5 seconds later I found it (it was added as a separate mod - I need to 'follow' it so I can find it faster...): http://www.loverslab.com/files/file/2454-animation-appropriate-arousal-adjustments/ [/EDIT]
Frozenhelm03 Posted August 4, 2016 Posted August 4, 2016 just use the console command setstage to advance the quest that'll solve your problem easy peasy and to guess whats causing it to malfunction is you started all your mods(ex. 300+ mods with a lot of script heavy ones) at the start of helgen which i think from being used to testing it back then, some mods are prone to getting borked because of loading to much stuff all at once. the only solution so far is the one posted earlier and using the console command hope it helps Like I said in my post, neither setstage nor startquest work for me. While I realized I was misspelling the name of the quest (hence the "item not found for parameter quest") those commands still do nothing for me. I know they work in my save, as I had to use setstage to advance Fangs of Desire (I killed the vampires before Sybille told me to), but after using either setstage/startquest I tried getstage, which always returned 0. I found out about the sqv command and ran that, it says the quest is disabled but I don't know how to fix that... hmm..? did you try to put AA both left and right order to the bottom? if that fails you'll just have to give up on your save and start at the begining with all the suggestions to fix it .oh and here's a trick if you start again from the begining try to go ralofs root charm his sister then work your way to camillia till you get to lydia dont work on others yet sorry bro thats all i can think of
ejwalker Posted August 4, 2016 Posted August 4, 2016 hmm..? did you try to put AA both left and right order to the bottom? if that fails you'll just have to give up on your save and start at the begining with all the suggestions to fix it .oh and here's a trick if you start again from the begining try to go ralofs root charm his sister then work your way to camillia till you get to lydia dont work on others yet sorry bro thats all i can think of Ok, so this is gonna sound really stupid but... what do you mean "left and right order"? As in both the Plugins/Mods tabs in NMM? If so, then I use LOOT to sort Plugins and was unaware the Mods tab had to be sorted until just now... NMM sorts the Mods tab by category so I thought that it didn't actually have a load order per se
FoxFingers Posted August 4, 2016 Author Posted August 4, 2016 Hello. So first let me say I've been playing through this mod a bit and really enjoying it for the most part, though I'm having issues with An Angel in Steel. The same issue as post #1579014 actually, I talk to Lydia (You must be my new housecarl), she says "pleased to meet you" then nothing. -All of the required NPCs are alive -Required NPCs all have the right refID -I've tried moving AA to the bottom of my load order -Startquest/setstage console commands return "item [questname] not found for parameter quest" Edit: Realized I was misspelling the quest name. With proper spelling these commands do nothing; getstage shows it's always at stage 0, and sqv shows the quest as disabled (pic included). I know setstage works for me normally, as I used it for Fangs of Desire. -Moved AA to bottom of my load order -Bought breezeholme I've done a few of the AA quests now with no issue so I'm pretty sure the mod works, I was able to do Annekke's quest no problem. I do have a few mods installed which may or may not be causing a conflict somewhere. While they shouldn't inherently conflict with AA they add to the dialogue tree. The mods I suspect are; -Sexlab Dialogues (contextual dialogues) The reason why I suspect this is because of the Become a Blacksmith quest, and Adrianne has no dialogue options to become a lover -Reward your followers (dialogue option for sex with followers) -Sexlab Romance (dialogue option for sex for all NPCs) -Simple Multiple Followers (Adds an activation menu to followers and adds to the follower dialogue tree) Some more info that may help. I originally got Lydia killed while doing the College of Winterhold questline around level 20. I realized I needed her to do Elisif's quest around level 55 and used prid/movetoplayer. It's worth noting that she was alive WITHOUT me having used resurrect. I use a few NPC replacers; Inhabitants of Skyrim, Skyrim Beautiful Followers and Seranholic. Yes they're all enabled, there seems to be no conflict between them - just overwrites. While I did see the post saying starting a new game would help I'd really rather not do that, level 60 and all... If anyone could help me out I'd appreciate it Edit: Looking into this further, my problem seems to be that the quest is disabled. Anyone know how to change that? Quest disabled? Dunno. What version of Amorous Adventures are you using? Ideally you would be using one of the latest versions - 2.11 + If you looked at post #1579014 then you know usually the problem is Lydia. That is, she's been replaced by a Mod or something. Or, if you did a "placeatme" on Lydia, then you made a Clone of her and it's still not the real Lydia. Honestly don't know what the "quest disabled" thing is. Have never heard that one, before. Thanks!
Sacremas Posted August 4, 2016 Posted August 4, 2016 hmm..? did you try to put AA both left and right order to the bottom? if that fails you'll just have to give up on your save and start at the begining with all the suggestions to fix it .oh and here's a trick if you start again from the begining try to go ralofs root charm his sister then work your way to camillia till you get to lydia dont work on others yet sorry bro thats all i can think of Ok, so this is gonna sound really stupid but... what do you mean "left and right order"? As in both the Plugins/Mods tabs in NMM? If so, then I use LOOT to sort Plugins and was unaware the Mods tab had to be sorted until just now... NMM sorts the Mods tab by category so I thought that it didn't actually have a load order per se "Left and right order" refers to Mod organizer, which offers far more abilities to avoid conflicts. For load order, as mentioned several times on the main page of this mod, you should place Amorous at the BOTTOM of your load order, only Live Another Life and auto-generated patches (ASIS, Bashed Patch, reproc, etc) should be below it. LOOT is wrong, it's in fact very often wrong, you are just going to have to learn to take LOOT's suggestions as just that, suggestions, and figure it out on your own.
dTd Posted August 4, 2016 Posted August 4, 2016 LOOT has never given me even a close workable load order, sorry but it will screw up your game IMHO.
Sacremas Posted August 4, 2016 Posted August 4, 2016 By the way Foxfingers, once the enhanced dialogue stuff is done as far as you are concerned, I don't think your Patreons would mind at all if that fell under "new quest" as far as collecting your paycheck goes.
srayesmanll Posted August 4, 2016 Posted August 4, 2016 For load order, as mentioned several times on the main page of this mod, you should place Amorous at the BOTTOM of your load order, only Live Another Life and auto-generated patches (ASIS, Bashed Patch, reproc, etc) should be below it. LOOT is wrong, it's in fact very often wrong, you are just going to have to learn to take LOOT's suggestions as just that, suggestions, and figure it out on your own. LOOT has never given me even a close workable load order, sorry but it will screw up your game IMHO. Putting AA at the bottom has always been the recommended place for it, but I have to say that I find the blanket statements that "LOOT is wrong, it's in fact very often wrong" and "it will screw up your game" to both be very incorrect statements. LOOT has given me a workable load order every time I have used it with some minor tweaks. I use the metadata are to adjust the load order for 5-6 out of my 230+ mods (using the "load after" section of the metadata for those mods). Other than those manual adjustments, LOOT's load order has worked fine. As for Amorous Adventures, LOOT's position of AA has always worked for me - never any issues related to AA and load order. (not at home right now so I cannot verify it's load order position in my current character, but I know it not at the bottom...) But Sacremas other statement IS correct: "take LOOT's suggestions as just that, suggestions". You should always read the mods information page to see what their suggested load order is especially relative to other mods. But there are other tools which can minimize issues. I suggest also using tes5edit's Merge Patch functionality to create a merge patch to handle most mod conflicts (remove the Leveled Items and Leveled NPCs that the patch generates before saving it), and Wrye Bash for doing the Bashed Patch (this supposedly handles leveled lists better then tes5edit's merge patch, so that's why you delete the Leveled Items/NPCs from the merged patch before saving). Also, WB will merge some of the simple mods into the bashed patch so that they can be disabled (I have 10 mods that get merged into the Bashed Patch).
ejwalker Posted August 4, 2016 Posted August 4, 2016 Quest disabled? Dunno. What version of Amorous Adventures are you using? Ideally you would be using one of the latest versions - 2.11 + If you looked at post #1579014 then you know usually the problem is Lydia. That is, she's been replaced by a Mod or something. Or, if you did a "placeatme" on Lydia, then you made a Clone of her and it's still not the real Lydia. Honestly don't know what the "quest disabled" thing is. Have never heard that one, before. Thanks! I'm using v3.0. Like I said in my post, I used "movetoplayer" to move Lydia to me. How would I tell if the one I have now is a clone? Despite the fact that she still has "Lydia's" refID, I do think she is a clone, because when I "revived" I never used the resurrect command, but she was still alive. Thinking back, I'm pretty sure I killed her in Saarthal, I'll need to check if her body is still there LOOT has never given me even a close workable load order, sorry but it will screw up your game IMHO. Having a bit of a hard time believing LOOT will screw up my game, considering it's never given me problems and always given me working load orders
Kinky Posted August 4, 2016 Posted August 4, 2016 First load the save that had original Lydia alive and got her refid. Then go to your regular last save and use: prid lydia'sid - to select her (wherever she is) resurrect 1 - to make her alive moveto player - well you know what this does
dTd Posted August 4, 2016 Posted August 4, 2016 IMHO means just that, your mileage will and seems to have varied from mine. I'll never trust it again after trying it more than 3 times on different occasions. Saying I'm wrong will not change my opinion because I based it on actual testing on my own box. Have fun gaming though
FoxFingers Posted August 4, 2016 Author Posted August 4, 2016 Quest disabled? Dunno. What version of Amorous Adventures are you using? Ideally you would be using one of the latest versions - 2.11 + If you looked at post #1579014 then you know usually the problem is Lydia. That is, she's been replaced by a Mod or something. Or, if you did a "placeatme" on Lydia, then you made a Clone of her and it's still not the real Lydia. Honestly don't know what the "quest disabled" thing is. Have never heard that one, before. Thanks! I'm using v3.0. Like I said in my post, I used "movetoplayer" to move Lydia to me. How would I tell if the one I have now is a clone? Despite the fact that she still has "Lydia's" refID, I do think she is a clone, because when I "revived" I never used the resurrect command, but she was still alive. Thinking back, I'm pretty sure I killed her in Saarthal, I'll need to check if her body is still there 1. IF you switched from 2.11 to 3.0 BETA Mid-Game, did you follow the instructions on the main page. Switch 2.11 for 3.0 in your Mod Manager of choice. Start Skyrim. Save the game. Shut down Skyrim. Use the Save Game Script Cleaner on the save you made. Download from Nexus. Start game Load game Play 2. IF real Lydia died somewhere - reset her with these steps at the console prid 000A2C94 moveto player recycleactor Lydia should now be alive and reset
ejwalker Posted August 4, 2016 Posted August 4, 2016 First load the save that had original Lydia alive and got her refid. Then go to your regular last save and use: prid lydia'sid - to select her (wherever she is) resurrect 1 - to make her alive moveto player - well you know what this does Loaded a save from before I met Lydia, compared her baseID and refID to the Lydia in my current save, they're exactly the same... 1. IF you switched from 2.11 to 3.0 BETA Mid-Game, did you follow the instructions on the main page. Switch 2.11 for 3.0 in your Mod Manager of choice. Start Skyrim. Save the game. Shut down Skyrim. Use the Save Game Script Cleaner on the save you made. Download from Nexus. Start game Load game Play 2. IF real Lydia died somewhere - reset her with these steps at the console prid 000A2C94 moveto player recycleactor Lydia should now be alive and reset Didn't upgrade, installed 3.0 fresh. Real Lydia died in Saarthal (went to check and she wasn't there), did the steps from item 2 awhile ago to get her back (I didn't recycleactor her though, didn't know of that command at the time). Tried recycling Lydia, didn't help. Incidentally, I just remembered doing something that may somehow be the cause of this. Back towards the beginning of the game I raped/kidnapped Camilla and Aela and stored them in Pinewatch until about 30 minutes ago. I recall the main page of this saying things will break if the required NPCs aren't doing their vanilla stuff. Maybe that's what's caused my issue?
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