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Question about this mod (and sorry if it's been answered before) -- does it make the characters who get romances essential automatically? I have seen the dialog option for turning them essential, but have found a number of occasions where it seems they are already essential without me having invoked that dialog option. Is the option on by default and the dialog turns it off?

 

(I prefer to not have them be essential to keep the game from being too easy.)

 

Very good mod, by the way. Thoroughly enjoying it. 

 

They are essential until you complete their quest.  Then they are not unless you set the Lover Essential option.

 

However, note that many, many characters are essential in the base game all on their own - or are made essential during the base game until you complete some base game quest.

 

Also, they can be made Essential by other Mods. 

 

Thanks!

 

 

Ah, ok, that explains what I saw yesterday. I'm working through Jenassa's quest and she got "killed" by a frost dragon. Since the quest is still underway it makes sense she would be essential and popped back up after the fight was over.

 

Thanks for the quick answer. 

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Just Did Jenassa quest again and it reminds me of jack's romance from mass effect 2, where you have to get past her tough exterior to find a very tramutized woman who you have to comfort and love

and adelasia was just a prop to enhance the jenassa's character which i'm perfectly ok with

 

all and all well done, this mod is my favorite mod in any game period .

 

Thank you foxfingers you are a miracle worker

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I'm pretty tired of modding.  My only plans are to phone in a final content update and call it done.

 

Thanks!

 

 

Well, you've clearly put a great deal of work into this mod. Anyone who wants to rag on you for calling it done is an a**hole.

 

Thanks for all the work you did. Seriously, in spite of my various complaints, it's a fantastic mod, far better than I ever could or ever will do.

 

...Do you have a paypal account? I'd actually like to drop you a little bit of money for all this, honestly. It's at least on the caliber of a minor DLC, as far as I'm concerned. It adds in a number of new quests, which is great. And the voice editing alone deserves monies.

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For me, I'm just happy knowing people tried the Mod and were entertained.  That's all the payment I need.  So, glad to hear you were.  You can always donate to Lovers Lab, though, using the "Support Lovers Lab" link up there on the page.

 

Also, regarding wanting to change some things, just open this Mod up in the Creation Kit and you can easily change the Player's dialogue lines for your game.

 

I've already done more work than I ever thought I would on AA, so it's come a long way.  And there's a little more in the pipeline to finish, yet.

 

I think Bethesda missed a bet by not putting out their own DLC to add romances.  Probably would have been popular.  On the other hand, given the storytelling on display in the base game, they probably would have made the whole thing frighteningly awkward. 

 

Thanks!

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Small feature request, if that's alright:

 

Scenes with two women pretty much always pick a straight animation and use strap-ons, could the message box that asks if you want to be the dominant include a third option to select lesbian animations specifically?

 

Hmmm.  Possibly could look into something like that.  Not in the finished quests scenes (too much effort) but in the Lovers Options, maybe.

 

Thanks!

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you know, you already have put the core of the mod. i mean, if you  stop, they always can have another modder around take it and continu, based on the mod you have make as ressource. this shit (well, its not shit, but, lets talk gettho ^^) have great potential and i also think of possibility to add multiple "addons" for this mod.

just my point of view about this mod. i not think mod like that can die soo easily as it is open for lots of possibility and modifications. can imagine an jealous mod based on AA, that (for exempl) can make lydia fight with camillia if you try to do something, or if you do something in front of them both. some others relation based mod and all. possibility are enormous.

 

myself gonna take your mod (already take of course lol) and try add some little thing in, i already try some messing around. i try to "implent" AA into the quests of skyrim directly, allowing to have any npc (at least quests npc) grow relationship with player in function of the player choice and action in quest ( exempl : delphine). its damn pain in ass. but i try .

 

they are some great modder here around and they probably enjoy AA. sure they gonna do something with.

 

 

just for say, you have create an baby, and make it grow, now its big enougth for reproduction (lol see what i mean ^^)

 

thanks

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You're free to think so but, I think that's a bit unfair. When WraithSlayer took over Sexlab Solutions he didn't pretend that he'd written all the stuff in V2 and earlier. He just fixed it, then added more to it. Like imagine you retire from skyrim modding to play Fallout 4, some guy comes along and reads the ideas you had about Lydia remarking on Aela, a quest with Ria and Angi, Rise of the Orcs or wahtever it was called, or simply makes an addon that depends on Amorous and the Undergroudn Bathouse and sets up that community you were talking about between lovers, having them have interacitons and a routine beyond lounging all day. It wouldn't be possible without the Lovers already being there (Okay he could add a bunch of new voiceless NPCs or use the ones in the Bahtouse already but would it have the same effect?), so it's just really in the end, y'know, like Mr Black said. Tribute.

 

 

By the way... this time playing with Serana, because I have both Amorous, Serana Dialogue Edit, and another Serana dialogue related mod active and I'm trying to pick out and guess where everything came from... yeah.

 

"Cyrodiil is the seat of an Empire? I must have been gone longer than we thought."

 

"From the castle I used to just be able to see Solitude, it's just like I imagined it."

 

"I've read stories about the Solitude Windmill, but I didn't expect it to be that big!"

 

"I wonder if the Draugr are as gullible as when I was a little girl."

 

From this... I have to draw one of two conclusions.

 

1) Serana lies. Whole emprire thing is just to rattle you. Harkon lies, he never ruled a vast empire, he was a minor petty lord on the level of a Thane. If they lie about this, what else do they lie about?

 

2) Bethesda is abolutely horrible at writing a cohesive storyline.

 

I'm leaning towards the latter.

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Yep, or they'd get banned of LL basically, in this regards I think LL is same as Nexus. No stealing other people's shit. But borrowing it and polishing it and handing it back with old credits for hard work still intact is done all the time, over half the popular most updated mods are updated version's of other people's work, continued with original author's permission, or credits given and permission given by a moderator if previous author vanishes without a trace.

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Mod plays way better with a Futa character with a schlong of her own instead of a plastic pecker. So much of it makes more sense then than if it was girl on girl.

 

Ah, I see. I've only done the Aerin quest so far and it seemed to make sense from a female player perspective, but I suppose that's not necessarily true for all the quests. I guess I'll see as I go through the content.

 

 

Honestly, I think other people should make their own Mod.  Not take the hundreds and hundreds of hours I've put into my own work and try to pass it off as their own.

 

Thanks!

 

That's definitely up to you, and given the staggering amount of work that went into AA, I don't think anyone can blame you for wanting to call it done, or wanting to remain the sole author. It's entirely in your right.

 

However, and this probably comes down to personal opinion, realizing I have a considerable bias here, but LL being a community that heavily benefits from group effort, I don't particularly see the harm in having a new modder taking up the torch when the original author is done, as long as credit is given. After all, is it better for a mod to be left in its final state forever, or have someone new improve on it? Of all the mods I'm working on, if any of the authors had told me "no, you can't edit and publish my work", that would have been the end of it... but I wouldn't have decided to 'reinvent the wheel' from scratch. I'd have just made the changes/fixes/etc and kept them to myself, instead of making them available to everyone here on LL.

 

That's not meant to imply I'm interested in expanding AA (honestly, I don't think I'd have any chance of keeping up with the standard you've set), but I feel we have more to lose by being restrictive with usage rights, than with taking an open approach.

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Plenty of people put terms on their mods, nothing wrong with that.  Obviously people can tweak mods or do whatever they want on their own setups, but a mod creator should have some control over whether or not their mod is an assets resource/available for "reboots" or "redux" versions/completed and should be considered a stand-alone.  

 

Biggest thing would probably be to be clear on what the permissions are right on the download page/in the documentation, so nobody gets the wrong idea and puts work into something that you would want removed later.  Up to you what you'd want those permissions to be of course, but at least at a glance I didn't see any notes on permissions on the main download page.

 

As a user I like the idea of someone using AA as a master mod for smaller stand-alone modules for relationships/followup follower interactions ect, but the idea of someone continuing the mod after you decide it is "finished" may be odd (especially since this mod is pretty much 100% based on writing, and it is always jarring when someone new inserts their style onto an existing story).

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Honestly, I think other people should make their own Mod.  Not take the hundreds and hundreds of hours I've put into my own work and try to pass it off as their own.

 

Thanks!

 

oh i didnt talked about take the mod and claim its their own.. i talked about use the mod as ressource, like for sexlab you see.

and create some add stuff for it.

 

sorry mistake bad english :/

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WraithSlayer; One thing I*m kinda hoping you'll do as you play through Amorous (and enjoy it man, it's a beauty) as an addon Amorous related is a patch for Solutions that block Solutions content with Amorous lovers. Like fouling up the letter for Camilla, blackmailing Ysolda for sex, demanding sex from Stylgja for delivering the letter, getting sex from Elisif for deliverign Torygg's war horn when the Amorous scene with Elisif is at the end of an epic storyline, etc. I mean I know I can just avoid clickign those Solutions when playing Amorous, it's just a bit jolting that they're there, and someone new to both mods might get the experience a bit spoiled. A Solutions addon like the old LAL addon that simply blocks those Solutions would be awesome.

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Small feature request, if that's alright:

 

Scenes with two women pretty much always pick a straight animation and use strap-ons, could the message box that asks if you want to be the dominant include a third option to select lesbian animations specifically?

 

Hmmm.  Possibly could look into something like that.  Not in the finished quests scenes (too much effort) but in the Lovers Options, maybe.

 

Thanks!

 

Second that request :)

Just Did Jenassa quest again and it reminds me of jack's romance from mass effect 2, where you have to get past her tough exterior to find a very tramutized woman who you have to comfort and love

and adelasia was just a prop to enhance the jenassa's character which i'm perfectly ok with

 

all and all well done, this mod is my favorite mod in any game period .

 

Thank you foxfingers you are a miracle worker

 

Agree - I just finished the Jenassa quest for the first time yesterday, and it was stunningly good. It merged with the existing material from Bethesda so well that it was difficult to tell exactly where the vanilla game gave way to the mod. With so many other mods the additions are so clearly and obviously tacked on that they are more jarring than immersive. But this one felt like an original quest that just happened to have some adult content included. Extremely well done. 

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Doing the Serena quest line at the moment after completing all of the other one's.

 

 

So for me this mod is essential and pretty much legendary at this point so I would like to thank you again FoxFingers for the experience.

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Just Did Jenassa quest again and it reminds me of jack's romance from mass effect 2, where you have to get past her tough exterior to find a very tramutized woman who you have to comfort and love

and adelasia was just a prop to enhance the jenassa's character which i'm perfectly ok with

 

all and all well done, this mod is my favorite mod in any game period .

 

Thank you foxfingers you are a miracle worker

 

Agree - I just finished the Jenassa quest for the first time yesterday, and it was stunningly good. It merged with the existing material from Bethesda so well that it was difficult to tell exactly where the vanilla game gave way to the mod. With so many other mods the additions are so clearly and obviously tacked on that they are more jarring than immersive. But this one felt like an original quest that just happened to have some adult content included. Extremely well done. 

 

 

 

Doing the Serena quest line at the moment after completing all of the other one's.

 

 

So for me this mod is essential and pretty much legendary at this point so I would like to thank you again FoxFingers for the experience.

 

Thanks for the good words.  I do appreciate it.

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As a user I like the idea of someone using AA as a master mod for smaller stand-alone modules for relationships/followup follower interactions ect, but the idea of someone continuing the mod after you decide it is "finished" may be odd (especially since this mod is pretty much 100% based on writing, and it is always jarring when someone new inserts their style onto an existing story).

 

I could see ESM-ifying things that could be potentially a shared resource.  The Lovers factions, the lovers options, Hellos, Goodbye's - things like that.  I think the chances are probably slim any other modder would want it, but that is a potential Amorous Framework.

 

As for all the romances themselves, though, (the quests, stories, voice work, scripting, etc) ... I consider that my art.  So, I don't want that "Polished" or "Improved", right?  I want my art to stand on it's own - pretty much like any novelist, director, painter.

 

If there's this shared resource as an ESM, then I guess people could create their own Mod which contains their own stories.  Then the Art in that mod - voice work, quest design, story, dialogue, etc. - can be evaluated in its own context for its own quality by its users in its own Mod topic.

 

Do I want a worst case scenario where poorly voiced, prurient porno stories become mixed in with what I consider my art in my own Mod?  No, I don't want that.

 

If the issue is the shared resources, then I simply need to ESM-ify those out for use and let the stories I've done stand on their own.

 

Thanks!  

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That sounds fine and it's perfeclty in your right to do so and deny anyone from coming along inserting such low-quality stuff into it. But wouldn't you be interested yourself to play if someone wrote an AI/Community mod based on your Lovers or the like?

 

By the way, can you give any sort of time frame as to when the College parts will be ready? Not necessarily "Releases September 4th at 20:34", more like "probably a few weeks from now". Will determine if I look into other games or keep working on my current character while waiting for the update. Thanks!

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Well, you know, who is the mythical someone?  I mean, I think I heard there's fourty thousand Mods out on the Nexus - not much in the way of fully voiced quest mods that use only vanilla NPC's that I know of.

 

I was asked by someone for the Mod today, actually.

 

Anyways, you know I'm fussy about this Mods quality - so I'd have to create that shared resource.  I mean I've had conversations and even trial runs to add stuff from others.  A lot of the stuff doesn't really appeal to me, but more than that the voice work is the big stumbling block.  You have to be ready for the ridiculous amount of work that it is to make flowing dialogue out of spliced edits.  (I must make this look easy).

 

Anyways, when will the next update be done.  Dunno, honestly.  It could be awhile.  I'd say play another game.

 

Thanks!

 

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Yeah that's your problem right there man, you make this look too easy! Killed by your own success that's what.

 

And yeah, not many other mods that attempts this. Closest I think is things like Interestign NPCs and Inconsequential NPCs that reuse vanilla voice lines and recuts it, and of course Follower Commentary Overhaul. And those are pitifully primitive compared to your work, the NPC mods rely very heavily on the voice actors filling in a LOT of blanks and even then when not interacting with another Interesting NPC or Inconsequential NPC the dialogues sound very stunted and unnatural, especially Interesting. Inconsequential does it best in this regards, because the types of background stuff and interactions is exactly what that mod tries for, and even so it's a far cry from what you've done. Most other mods that deal with NPCs or don't have voice actors of their own and don't want to use silent dialogue use computer-generated voices, which sound so horribly unnatural I'd rather read the text.

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I'd imagine it feels like the work isn't being appreciated sometimes. I don't think most people are taking what you do completely for granted, but they just don't know the tedious process that has to happen in order get to the end result. It'd been about 6-8 months since I lasted spent one day after another in audacity doing nothing but editing audio so getting the goodbye lines together was a little reminder for me of how tedious it is to edit audio or video for hours and hours. The time it takes to get each quest with all the voice assets completely finished (with very unique lines for the characters I might add, not a simple copy/paste job) can be days, weeks or even months of work. So, I can imagine as though all those long tiring hours of editing can seem unappreciated when someone asks for more right after you release what you've just finished. I'd be more than happy to help with the voice editing but I also know that you have an idea in your head as well as a standard for what you want regarding characters or lines and trying to get someone else to also think the same way is pretty much impossible. If you'd still be all right with that, then I'm happy to help you edit voices, just let me know. 

 

I can only speak for myself here, but do know that all the time you spend editing is something I greatly appreciate, because that's what makes AA so enjoyable for me. You didn't shortcut it and simply copy/paste the same lines for each character (sure some characters share a few lines but that's bound to happen with limited resources and doesn't detract from the mod at all), nor did you take an even easier shortcut and just have the text without any voice assets. The stories for the characters fit right in with the game but if it wasn't for their voices, I don't think it'd be nearly as enjoyable to play through.

 

Little change of pace here. If you are currently burnt out on modding, just get away from it. It's a hobby, don't force yourself to keep doing it if you're not getting any satisfaction or enjoyment out of it. You don't have to do anything else if you don't want to, it's not required that a new update comes out every month or anything, you could update it every week or never again if you choose. Sorry for the odd analogy but, this is your LEGO model and you decide when you've completed building it.

 

Similarly for making parts of AA a shared resource, do what ever you want to. Personally, I don't really like that idea as I don't think you made this mod with the intent to make it just a resource for others (correct me if I am mistaken). I can understand why some would want parts of AA to be shared but I think the mod is at its best the way it is now, it's unique with it's own standard and without worrying if another user makes a, less than perfect, add-on for AA which could perhaps deter a user who had perhaps never even heard of AA before but now thinks the main mod is just as bad. I probably didn't explain that very well but regardless, do what you want on that, it's your choice.

 

Sorry if it seems like I was lecturing to you and I'm probably just doing nothing but beating a dead horse but I just wanted to say that the time spent on AA is something I personally appreciate and what ever you decide to do, or not do, in the future is completely your choice.

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