zouzou Posted May 18, 2014 Posted May 18, 2014 I used auto surrender with a threshold of 0%, success is set to its default value. EDIT: I've try installed version 1.63b after a clean save and it work again. Seems the issues only happen on the 1.63. Thank for the update.
Whacked Posted May 18, 2014 Posted May 18, 2014 Is there a way to stop my male companions from getting assraped when my female pc gets into trouble? I've looked through the options, but I can't find anything that would stop it.
w0mpy Posted May 18, 2014 Posted May 18, 2014 EDIT : Well, I completely deleted all traces of the mod and reinstalled it. Works fine now. I must've missed something last time =(
hryh23k9823u Posted May 19, 2014 Posted May 19, 2014 Creatures aren't working for me, keeps saying that it wont accept my surrender. Everything's fine as in, creatures work with other mods, and submit works with human oponents :x
ll819 Posted May 19, 2014 Posted May 19, 2014 Creatures aren't working for me, keeps saying that it wont accept my surrender. Everything's fine as in, creatures work with other mods, and submit works with human oponents :x Just tested this out, I have the same issue, I tried adjusting the health to 100% in autosubmit and I got creatures to work sometimes, I guess they prefer killing instead.
kurotatsu Posted May 19, 2014 Posted May 19, 2014 Creatures aren't working for me, keeps saying that it wont accept my surrender. Everything's fine as in, creatures work with other mods, and submit works with human oponents :x Make sure you're enabled creature anims in Sexlab and creature support set to lv2 in Submit
permidion Posted May 19, 2014 Posted May 19, 2014 Creatures aren't working for me, keeps saying that it wont accept my surrender. Everything's fine as in, creatures work with other mods, and submit works with human oponents :x Make sure you're enabled creature anims in Sexlab and creature support set to lv2 in Submit yeah, it *should* work, it's broken though if you are wearing a belt.
Kain1978 Posted May 19, 2014 Posted May 19, 2014 If the threshold is on 0% health it does not work indeed. I have to make some tests, after it I'll upload the working version. EDIT: Changelog 1.63c: - Fixed surrender with animals SexLab Submit + DD Progression 1.63c.zip
Kain1978 Posted May 20, 2014 Posted May 20, 2014 Upcoming update features: - Support for Prision Overhaul by Xaz. You will get arrested in a proper way (Mod will use PO if available otherwise guards will act like before) - Optimization of MCM menu Hope you guys will like it.
Guest Posted May 20, 2014 Posted May 20, 2014 Upcoming update features: - Support for Prision Overhaul by Xaz. You will get arrested in a proper way (Mod will use PO if available otherwise guards will act like before) - Optimization of MCM menu Hope you guys will like it. love this idea also hardcore escape doesn't seem to be working no cuffs are applied after escaping bondage in fact during a successful escape you are still tied up and only jumping will allow you to escape.
ll819 Posted May 21, 2014 Posted May 21, 2014 Quick request (please ) Can we have a few of the chain bound animations added too? I realise some of them would be a bit weird outside (chains infinitely reaching for the sky, though they'd look cool inside dungeons etc) - the zazapcao 301-315 animations, I did add them myself in a much older version but you guys are flying along with this mod so
Kain1978 Posted May 21, 2014 Posted May 21, 2014 Upcoming update features: - Support for Prision Overhaul by Xaz. You will get arrested in a proper way (Mod will use PO if available otherwise guards will act like before) - Optimization of MCM menu Hope you guys will like it. love this idea also hardcore escape doesn't seem to be working no cuffs are applied after escaping bondage in fact during a successful escape you are still tied up and only jumping will allow you to escape. Okay, thanks for the report will take a look at this. Quick request (please ) Can we have a few of the chain bound animations added too? I realise some of them would be a bit weird outside (chains infinitely reaching for the sky, though they'd look cool inside dungeons etc) - the zazapcao 301-315 animations, I did add them myself in a much older version but you guys are flying along with this mod so Yes it's possible but i would add it for indoor cells only. The reason why I don't collect all smaller features and release them in a bigger update is because like this I can give out the updates quicker. What means I can get faster feedback if you guys like it or not. If you guys don't like a feature there is no reason to add further features on that one. Hope it doesn't bother you guys If you feel like you don't need the features of the up coming updates you are not forced to install it unless there are bug fixes in it
Guest Posted May 21, 2014 Posted May 21, 2014 Can you elaborate on what you plan to do with Prison Overhaul? Do you simply mean that PO will trigger on submission to a guard, or will it be something else?
Kain1978 Posted May 21, 2014 Posted May 21, 2014 Yes that's the plan. Like this both mods won't stay in conflict
jfraser Posted May 21, 2014 Posted May 21, 2014 Not sure if others have this, but the things the captors say just after chaining my character up go by much too quickly to be read. Maybe because I have the timescale set to 48?
Findout Posted May 21, 2014 Posted May 21, 2014 Using 1.63c went well with a new game (not a cleaned save file). With Level progression turned off: I followed a getting caught and escape until all devices were applied. Note: it appears in a group of bandits One bandit and a second bandit appear to be Boss and "Number 2 (AP)," during the caught/escape senerio. Until I killed either of them, no other bandits would get involved, other then chase and ranged weapons. I makes sense lol. There was one issue with the armbinder during animations, the arms were not in sync with the armbinder movements (arms visable) and some sex animations were out of wack (facing the wrong way, pressing the realignment key did fix the postions). The animations issues may not have anything to do with this mod though. I found my enblocal.ini settings may have been tweaked incorrectly for my machine, causing me problems overall, using only the speed feature. I will test with new settings: (AutodetectVideoMemorySize=false, DisableDriverMemoryManager=true) these settings "seem" to work for my machine.
poinc Posted May 21, 2014 Posted May 21, 2014 Is there a particular reason for the scripts explicity forbide adding equipement for male ?
Findout Posted May 21, 2014 Posted May 21, 2014 Findout did you use Hardcore escape? Yes, I believe so. I now remember reading something about that. Don't use it ?? Edit: no I don't have it turned on. my mistake.
Findout Posted May 21, 2014 Posted May 21, 2014 OK, from start to fully equipped went well again: Steal gear works, sex animations match devices equipped, variation in devices and chained/tied to props this test, (wheel/pole,belt/harness).I have not tried the Level setting yet, that would take some time to test. I used the same senerio as before without stoping. Movements from the point of submit to kneel, to bond, msg from npc & msg from mod, bond to props, to punishment is smooth, even doing this over and over till fully equipped.Some sex animations stil had problems, still not sure it's this mod. "Attempt to escape may not have gone unnoticed," only works if the one you submited to is with in range of the pc, to punish, some npc go a far distance away. "You attempt to surrender is not accepted", works if you leave the npc line of site, then return, it becomes a new encounter. I remembered there is a setting in Zaz Animation Pack for bond arm animations, I forgot to set it to - no movement. I don't know if this has anything to do with the pc's arms being out of the armbinder when in an animation. This may not be related to this issue.Do the slave shoes have a preset HDTHighHeel setting, the mcm menu shows: not a built in heel, I didn't try attaching the shoe in mcm. They seem a bit high but when bound to a prop it looks correct. I guess by the time you have those bad boys on, you won't be doing much adventuring!
gederix Posted May 22, 2014 Posted May 22, 2014 currently running 1.63c and creatures still are not working as far as I can tell HOWEVER they no longer freeze my camera or stall the game, sometimes I die, sometimes I stagger around for a bit then stand up. Everything else appears to work tho, just not creatures. For me.
Kain1978 Posted May 22, 2014 Posted May 22, 2014 Changelog 1.64: - Fixed hardcore binding equipment. Didn't work before if player was wearing a belt with plugs - MCM menu updated -- Menu will disable options which require another one to be enabled first -- You can now simple disable the mod by unchecking "Mod active". Disabling Auto Surrender separately is not necessary anymore. -- Moved "Guards react to sex" into the Speech Dialog section -- Version number added to the mod screen (top) -- Logo added - Prison Overhaul support added. If PO is installed and player surrenders to a guard he/she will get arrested in the PO way. (Fixes compatibility problems between those mods. If they existed in ine the first place) SexLab Submit + DD Progression 1.64.zip
gederix Posted May 22, 2014 Posted May 22, 2014 Creatures working with 1.64, just had to disable and reenable mod from mcm with new toggle, thanks!
hullay Posted May 22, 2014 Posted May 22, 2014 Thanks for the excellent mod! However, there are some problems I've encountered with v1.64 Both auto and manual surrender doesn't work with 1.64 on a completely new game. When auto surrendering, the PC goes into bleedout and nothing happens. For manual surrendering, the game doesn't seem to register the surrender button at all. 1.63c works though.
guyver Posted May 22, 2014 Posted May 22, 2014 - Prison Overhaul support added. If PO is installed and player surrenders to a guard he/she will get arrested in the PO way. (Fixes compatibility problems between those mods. If they existed in ine the first place) long waited for this one! thanks!
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