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Posted

The breast collision doesn't seem to work for me. Am I supposed to be using a specific CBBE body? I am currently using a custom preset from Bodyslide 2.0.

Posted

The breast physics set for CBBE, Seven Base and UNP / UNPB aund Lady Body(100%).

All standard body.

 

Have you due xml file as NiStringExtraData entered?

Or are you using HDT havok Object?

 

To explain: This hdtPhysicsExtensionsDefaultBBP.xml contains both the chest Physics (standard) and the breast collision.

DLL according to the collision but is only used when a NiStringExtraData "HDT Havok Path" has the corresponding path to the XML

In this case this is also the hdtPhysicsExtensionsDefaultBBP.xml.

 

Upload your hdtPhysicsExtensions.log (in folder SKSE \ Plugins).

Rename before in. Txt for upload.

Posted

Thanks, clp ! But as I have tested a lot of HDT stuff on Skyrim, I do think it will take some more updates to work flawlessly, no offense buddy but making HDT_BPnC working for every user will take a long time imho.

 

Anyway, I will follow this topic to see what happens next ! 

 

Keep up the good work! ;)

Posted

Thanks, clp ! But as I have tested a lot of HDT stuff on Skyrim, I do think it will take some more updates to work flawlessly, no offense buddy but making HDT_BPnC working for every user will take a long time imho.

 

Anyway, I will follow this topic to see what happens next ! 

 

Keep up the good work! ;)

 

As I said, it's just a compromise for the bodys.

Everyone needs to or should make for the fine-tuning itself.

CapsuleShape in the z and y axis and adjustment of the radius should be enough actually, to get the fine adjustment.

 

Currently I see no way for a "for every body" functioning HDT version.

 

Unless with Bodyslide 2 would analogous to create the meshes are also the xml parameter calculated and created.

That would be something. Just as a silly idea of ​​mine ...

Maybe take real modders this idea to yes ...  ;)

 

Oh, and thanks for feedback.

Posted

 

Thanks, clp ! But as I have tested a lot of HDT stuff on Skyrim, I do think it will take some more updates to work flawlessly, no offense buddy but making HDT_BPnC working for every user will take a long time imho.

 

Anyway, I will follow this topic to see what happens next ! 

 

Keep up the good work! ;)

 

As I said, it's just a compromise for the bodys.

Everyone needs to or should make for the fine-tuning itself.

CapsuleShape in the z and y axis and adjustment of the radius should be enough actually, to get the fine adjustment.

 

Currently I see no way for a "for every body" functioning HDT version.

 

Unless with Bodyslide 2 would analogous to create the meshes are also the xml parameter calculated and created.

That would be something. Just as a silly idea of ​​mine ...

Maybe take real modders this idea to yes ...  ;)

 

Oh, and thanks for feedback.

 

 

Maybe this could work when blabba will release the UniBody ! Then maybe there could be a UniHDT_BPnC ! That would be sooooooooo awesome ! :D

Posted

testing this out and had an issue with breast shape when standing still

 

post-91528-0-79147500-1395365900_thumb.jpg

 

i'm using hdt body with xp32 skel (groovtama version)

 

will revert back to default xml from 2/28 for now

Guest wellbredbitch
Posted

hehe! thank you! i can't wait to try it on my girl!

Guest wellbredbitch
Posted

as i expected my girl looks fabulous in your conversion.  

 

post-155908-0-51997400-1395411224_thumb.jpg

 

post-155908-0-91092200-1395411235_thumb.jpg

 

if i opened the file of the " punk " version that newmiller has done for UNP and HDT and copied the files for the studs and spikes textures to the main file would it work?

Posted

as i expected my girl looks fabulous in your conversion.  

 

attachicon.gif2014-03-21_00004.jpg

 

attachicon.gif2014-03-21_00007.jpg

 

if i opened the file of the " punk " version that newmiller has done for UNP and HDT and copied the files for the studs and spikes textures to the main file would it work?

 

 

No, then are still missing the nodes for the spikes and UNP does not fit

 

Below my Conversion of a Spike version 7B Bombshell with TBBP.

 

Warning!

Do not use in pregnancy - it is with Belly-Bone  ;)

 

Data.7z

Guest wellbredbitch
Posted

OMG! they are perfect!  thank you! thank you!

 

here she is showing it off.  please ignore the squirting. it won't stop! i'm waiting for someone to reply to my post in the support topic for the squirt mod.

 

post-155908-0-74695500-1395434726_thumb.jpg

post-155908-0-97670600-1395434735_thumb.jpg

post-155908-0-90512600-1395434748_thumb.jpg

Guest Robo00
Posted

It looks like I found my new hdt setting. Thank you! :)

 

I also found a small issue: When sitting on a bench (both player and npcs) the breasts keep moving. It looks strange because the torso doesn't move.

Posted

What are the steps on getting collision to work with this version ? So far the breast physics works perfectly i get no crashes on exit with is the first version that has fixed this for me.

Posted

It is only hand/breast collision + breast physics and butt Physics.

If you would like more collisions, edit the xml of JFF.

Remove the check mark at "No collide with".

 

Note:

The collision Male vs. Female does not work with Group ID.

In the hdtm.xml (male) almost everything is set to the group ID 0.

In order to achieve a specific collision that needs to be edited hdtm.xml

Posted

tested with my body cbbe goes great, tested with topmodel, nice also, but with dreamgirl not good, too far hands, but at least you can add Topmodel for list : 

HDT Breast Physic and Collision for Sevenbase, UNP , CBBE and TopModel
Posted

 

tested with my body cbbe goes great, tested with topmodel, nice also, but with dreamgirl not good, too far hands, but at least you can add Topmodel for list : 

HDT Breast Physic and Collision for Sevenbase, UNP , CBBE and TopModel

 

 

Thx for Feedback

Posted

It is only hand/breast collision + breast physics and butt Physics.

If you would like more collisions, edit the xml of JFF.

Remove the check mark at "No collide with".

 

Note:

The collision Male vs. Female does not work with Group ID.

In the hdtm.xml (male) almost everything is set to the group ID 0.

In order to achieve a specific collision that needs to be edited hdtm.xml

 

so if I understand correctly if I use a body with a standard UNP (NO BBP / TBBP), I can have with your almeo part of the HTD work..?

 

work with rhis type of UNP body ? http://cs1.gamemodding.net/posts/2014-02/1393595223_TESV2014-02-2817-40-55-80.jpg

 

 

I ask because with standard HDT pug-in, all the times I've started a game with character body with UNP normal body, I always crash/freeze during loading screen, forcing me to reset the PC.. :(

Guest
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