pclp2014 Posted March 28, 2014 Author Posted March 28, 2014 It is only hand/breast collision + breast physics and butt Physics. If you would like more collisions, edit the xml of JFF. Remove the check mark at "No collide with". Note: The collision Male vs. Female does not work with Group ID. In the hdtm.xml (male) almost everything is set to the group ID 0. In order to achieve a specific collision that needs to be edited hdtm.xml so if I understand correctly if I use a body with a standard UNP (NO BBP / TBBP), I can have with your almeo part of the HTD work..? work with rhis type of UNP body ? http://cs1.gamemodding.net/posts/2014-02/1393595223_TESV2014-02-2817-40-55-80.jpg I ask because with standard HDT pug-in, all the times I've started a game with character body with UNP normal body, I always crash/freeze during loading screen, forcing me to reset the PC.. I have the same question of Iuki. It work's with a standard ((NO BBP / TBBP) body, or i nedd a BBP/TBBP? Thanks Guys, for HDT PE and the basic requirements has been written here on LL so much, so you could fill entire libraries. Basic requirement 1: A TBBP Compatible skeleton: Find her here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Basic requirement 2: At least BBP-Body If you have no BBP-Body, not much happened. Better, however, is a TBBP body. Basically: Have you installed no TBBP skeleton, crashes Skyrim. The rest is almost optional. Have you no BBP / TBBP Body have, had their bad luck - no physic. Is your armor not BBP / TBBP compatible, you've had bad luck- no physic. Then nothing happens. There is also no reason, to install not TBBP skeleton. Do you have a TBBP skeleton: works TBBP works BBP works default Skyrim
Eikichi Onizuka Posted March 28, 2014 Posted March 28, 2014 It is only hand/breast collision + breast physics and butt Physics. If you would like more collisions, edit the xml of JFF. Remove the check mark at "No collide with". Note: The collision Male vs. Female does not work with Group ID. In the hdtm.xml (male) almost everything is set to the group ID 0. In order to achieve a specific collision that needs to be edited hdtm.xml so if I understand correctly if I use a body with a standard UNP (NO BBP / TBBP), I can have with your almeo part of the HTD work..? work with rhis type of UNP body ? http://cs1.gamemodding.net/posts/2014-02/1393595223_TESV2014-02-2817-40-55-80.jpg I ask because with standard HDT pug-in, all the times I've started a game with character body with UNP normal body, I always crash/freeze during loading screen, forcing me to reset the PC.. I have the same question of Iuki. It work's with a standard ((NO BBP / TBBP) body, or i nedd a BBP/TBBP? Thanks Guys, for HDT PE and the basic requirements has been written here on LL so much, so you could fill entire libraries. Basic requirement 1: A TBBP Compatible skeleton: Find her here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Basic requirement 2: At least BBP-Body If you have no BBP-Body, not much happened. Better, however, is a TBBP body. Basically: Have you installed no TBBP skeleton, crashes Skyrim. The rest is almost optional. Have you no BBP / TBBP Body have, had their bad luck - no physic. Is your armor not BBP / TBBP compatible, you've had bad luck- no physic. Then nothing happens. There is also no reason, to install not TBBP skeleton. Do you have a TBBP skeleton: works TBBP works BBP works default Skyrim Ok, so the skeleton TBBP compatible, it is one thing.. but with TBBP body, means the mesh that support TBBP..? a standaed skeleton (No TBBP) you can convert it to make it compatible with HDT / TBBP ? The only skeleton comoatibile with HDT is XPMS 32 Extended, or there are other skeletons that can work with HDT there is a list of all the bodies are compatible with HDT / TBBP? last question.. an aspect that seems to have an importance is the weight of the body, if it is too light / small the efffetto does not work well, or wrong ?
pclp2014 Posted March 29, 2014 Author Posted March 29, 2014 It is only hand/breast collision + breast physics and butt Physics.If you would like more collisions, edit the xml of JFF.Remove the check mark at "No collide with". Note:The collision Male vs. Female does not work with Group ID.In the hdtm.xml (male) almost everything is set to the group ID 0.In order to achieve a specific collision that needs to be edited hdtm.xml so if I understand correctly if I use a body with a standard UNP (NO BBP / TBBP), I can have with your almeo part of the HTD work..? work with rhis type of UNP body ? http://cs1.gamemodding.net/posts/2014-02/1393595223_TESV2014-02-2817-40-55-80.jpg I ask because with standard HDT pug-in, all the times I've started a game with character body with UNP normal body, I always crash/freeze during loading screen, forcing me to reset the PC.. I have the same question of Iuki. It work's with a standard ((NO BBP / TBBP) body, or i nedd a BBP/TBBP? Thanks Guys, for HDT PE and the basic requirements has been written here on LL so much, so you could fill entire libraries. Basic requirement 1: A TBBP Compatible skeleton:Find her here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Basic requirement 2: At least BBP-BodyIf you have no BBP-Body, not much happened.Better, however, is a TBBP body. Basically: Have you installed no TBBP skeleton, crashes Skyrim. The rest is almost optional.Have you no BBP / TBBP Body have, had their bad luck - no physic.Is your armor not BBP / TBBP compatible, you've had bad luck- no physic. Then nothing happens. There is also no reason, to install not TBBP skeleton. Do you have a TBBP skeleton:works TBBPworks BBPworks default Skyrim Ok, so the skeleton TBBP compatible, it is one thing.. but with TBBP body, means the mesh that support TBBP..?a standaed skeleton (No TBBP) you can convert it to make it compatible with HDT / TBBP ?The only skeleton comoatibile with HDT is XPMS 32 Extended, or there are other skeletons that can work with HDTthere is a list of all the bodies are compatible with HDT / TBBP?last question.. an aspect that seems to have an importance is the weight of the body, if it is too light / small the efffetto does not work well, or wrong ? I recommend the Skeleton. http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ There are also other TBBP-Compatible Skeleton. But these are not optimized for HDT. Therefore obstruct each other, the normal TBBP Aninmationen and Havok Physic. Most armors for Seven Base Bombshell are only BBP. Nevertheless HDT PE works. If the armor or no BBP TBBP, then nothing happens. It is then as if you had no HDT PE. The same goes for the body. What you should NEVER do: Enter not the NiStringExtraData "HDT Havok Path" in Armor or bodies, which are not at least BBP. In the best case, only the log file is overflowing with error messages. In the worst case Skyrim crashes. As regards the weight: The parameters for Havok physics are defined in the XML. So you could also Dreambody (eg) do so as if it were Adec Manga. This is a matter of taste. If you especially the "I grab my tits" Idle mean. The Idle is an animation. The spacing of the hands to the body is fixed. If the distance is 30cm and so the breasts are 10cm? You can set in the XML that the breasts move. As between the hand and chest is 20cm air but that would be the David Copperfield idle.
zyf2008 Posted March 29, 2014 Posted March 29, 2014 How to use that attached file? I extracted "hdt_for_Sevenbase_UNP_CBBE.7z" and overwrote it with the attached file, but the breast collision did not work.
pclp2014 Posted March 29, 2014 Author Posted March 29, 2014 How to use that attached file? I extracted "hdt_for_Sevenbase_UNP_CBBE.7z" and overwrote it with the attached file, but the breast collision did not work. Extract the Archiv, Copy all Files from hdt_for_Sevenbase_UNP_CBBE folder in your Skyrim\Data\SKSE\Plugins directory. Have you previously had breast collision? If not, there are numerous threads on LL, which describes how to setup.
zyf2008 Posted March 29, 2014 Posted March 29, 2014 How to use that attached file? I extracted "hdt_for_Sevenbase_UNP_CBBE.7z" and overwrote it with the attached file, but the breast collision did not work. Extract the Archiv, Copy all Files from hdt_for_Sevenbase_UNP_CBBE folder in your Skyrim\Data\SKSE\Plugins directory. Have you previously had breast collision? If not, there are numerous threads on LL, which describes how to setup. Yes, and I have been using hdt.xml. I renamed the copy of hdtPhysicsExtensionsDefaultBBP.xml to hdt.xml and overwrote the old one, but it did not work.
pclp2014 Posted March 29, 2014 Author Posted March 29, 2014 How to use that attached file? I extracted "hdt_for_Sevenbase_UNP_CBBE.7z" and overwrote it with the attached file, but the breast collision did not work. Extract the Archiv, Copy all Files from hdt_for_Sevenbase_UNP_CBBE folder in your Skyrim\Data\SKSE\Plugins directory. Have you previously had breast collision? If not, there are numerous threads on LL, which describes how to setup. Yes, and I have been using hdt.xml. I renamed the copy of hdtPhysicsExtensionsDefaultBBP.xml to hdt.xml and overwrote the old one, but it did not work. Rename your hdt log-file in txt and upload.
zyf2008 Posted March 29, 2014 Posted March 29, 2014 How to use that attached file? I extracted "hdt_for_Sevenbase_UNP_CBBE.7z" and overwrote it with the attached file, but the breast collision did not work. Extract the Archiv, Copy all Files from hdt_for_Sevenbase_UNP_CBBE folder in your Skyrim\Data\SKSE\Plugins directory. Have you previously had breast collision? If not, there are numerous threads on LL, which describes how to setup. Yes, and I have been using hdt.xml. I renamed the copy of hdtPhysicsExtensionsDefaultBBP.xml to hdt.xml and overwrote the old one, but it did not work. Rename your hdt log-file in txt and upload. hdtPhysicsExtensions.txt
CeeTeeDee Posted March 29, 2014 Posted March 29, 2014 with the X.93ar50 skeleton i don't get collisions on sexlab animations, only with the suggested sexy idle animations, the HDT Rig in that zip disables collisions for me. With the XPMS 1-93a sexlab rough skeleton and the last stable release i get collisions on all sexlab animations but with the newest .dll I get twitchy / buggy tbbp on any tbbp body or armor with the XPMS 1-93a sexlab rough skeleton, so i use the older stable release 12-29 there is a marked difference in compatibility with X.93ar50 than with the XPMS 1-93a on unpb-bbp/tbbp bodies and outfits as well as dream girl, top model or any other tbbp/bbp enabled body or outfit. i don't mean to be annoying or dispute what other users are saying just for the sake of it, i'd prefer to get to the bottom of this and get the best config possible... if you want it to work with everything, its still the latest stable release 12-29 and the XPMS 1-93a sexlab rough skeleton...
EdinMG Posted March 29, 2014 Posted March 29, 2014 Quick question for you good sir, this xml will also work with UNPB TBBP ?!?
pclp2014 Posted March 29, 2014 Author Posted March 29, 2014 Quick question for you good sir, this xml will also work with UNPB TBBP ?!? I think so. But when I read the posts about it I wonder if it works at all.
dcp7010 Posted March 29, 2014 Posted March 29, 2014 Quick question for you good sir, this xml will also work with UNPB TBBP ?!? I use UNPB/TBBP and work perfectly
Deedlit Posted March 29, 2014 Posted March 29, 2014 It is only hand/breast collision + breast physics and butt Physics. If you would like more collisions, edit the xml of JFF. Remove the check mark at "No collide with". Note: The collision Male vs. Female does not work with Group ID. In the hdtm.xml (male) almost everything is set to the group ID 0. In order to achieve a specific collision that needs to be edited hdtm.xml so if I understand correctly if I use a body with a standard UNP (NO BBP / TBBP), I can have with your almeo part of the HTD work..? work with rhis type of UNP body ? http://cs1.gamemodding.net/posts/2014-02/1393595223_TESV2014-02-2817-40-55-80.jpg I ask because with standard HDT pug-in, all the times I've started a game with character body with UNP normal body, I always crash/freeze during loading screen, forcing me to reset the PC.. from what i seen at that pic, its almost like dreamgirl body ( www.nexusmods.com/skyrim/mods/41443/? ) ,that ill work, but dnt expect right collision , in case of hands ( speaking about what i got from dreamgirl) goes kinda far away.
EdinMG Posted March 29, 2014 Posted March 29, 2014 Nice, thanks for your answers, clp2001 and dcp7010, I appreciate that !!!
youlou Posted March 30, 2014 Posted March 30, 2014 With the latest hdt.dll and unpb this xml seems to crush the breast :
D_ManXX2 Posted March 30, 2014 Posted March 30, 2014 The first post has file named hdtPhysicsExtensionsDefaultBBP.xml the zip file you provided also has the same file name hdtPhysicsExtensionsDefaultBBP.xml But only the size differs. Are they both collision enabled or only the attached file in the first post ???
pclp2014 Posted March 30, 2014 Author Posted March 30, 2014 The first post has file named hdtPhysicsExtensionsDefaultBBP.xml the zip file you provided also has the same file name hdtPhysicsExtensionsDefaultBBP.xml But only the size differs. Are they both collision enabled or only the attached file in the first post ??? Both xml-files. The attachment-zip has only the xml. The first Post is complete, with dll etc.
Eikichi Onizuka Posted March 30, 2014 Posted March 30, 2014 It is only hand/breast collision + breast physics and butt Physics. If you would like more collisions, edit the xml of JFF. Remove the check mark at "No collide with". Note: The collision Male vs. Female does not work with Group ID. In the hdtm.xml (male) almost everything is set to the group ID 0. In order to achieve a specific collision that needs to be edited hdtm.xml so if I understand correctly if I use a body with a standard UNP (NO BBP / TBBP), I can have with your almeo part of the HTD work..? work with rhis type of UNP body ? http://cs1.gamemodding.net/posts/2014-02/1393595223_TESV2014-02-2817-40-55-80.jpg I ask because with standard HDT pug-in, all the times I've started a game with character body with UNP normal body, I always crash/freeze during loading screen, forcing me to reset the PC.. I have the same question of Iuki. It work's with a standard ((NO BBP / TBBP) body, or i nedd a BBP/TBBP? Thanks Guys, for HDT PE and the basic requirements has been written here on LL so much, so you could fill entire libraries. Basic requirement 1: A TBBP Compatible skeleton: Find her here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Basic requirement 2: At least BBP-Body If you have no BBP-Body, not much happened. Better, however, is a TBBP body. Basically: Have you installed no TBBP skeleton, crashes Skyrim. The rest is almost optional. Have you no BBP / TBBP Body have, had their bad luck - no physic. Is your armor not BBP / TBBP compatible, you've had bad luck- no physic. Then nothing happens. There is also no reason, to install not TBBP skeleton. Do you have a TBBP skeleton: works TBBP works BBP works default Skyrim Ok, so the skeleton TBBP compatible, it is one thing.. but with TBBP body, means the mesh that support TBBP..? a standaed skeleton (No TBBP) you can convert it to make it compatible with HDT / TBBP ? The only skeleton comoatibile with HDT is XPMS 32 Extended, or there are other skeletons that can work with HDT there is a list of all the bodies are compatible with HDT / TBBP? last question.. an aspect that seems to have an importance is the weight of the body, if it is too light / small the efffetto does not work well, or wrong ? I recommend the Skeleton. http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ There are also other TBBP-Compatible Skeleton. But these are not optimized for HDT. Therefore obstruct each other, the normal TBBP Aninmationen and Havok Physic. Most armors for Seven Base Bombshell are only BBP. Nevertheless HDT PE works. If the armor or no BBP TBBP, then nothing happens. It is then as if you had no HDT PE. The same goes for the body. What you should NEVER do: Enter not the NiStringExtraData "HDT Havok Path" in Armor or bodies, which are not at least BBP. In the best case, only the log file is overflowing with error messages. In the worst case Skyrim crashes. As regards the weight: The parameters for Havok physics are defined in the XML. So you could also Dreambody (eg) do so as if it were Adec Manga. This is a matter of taste. If you especially the "I grab my tits" Idle mean. The Idle is an animation. The spacing of the hands to the body is fixed. If the distance is 30cm and so the breasts are 10cm? You can set in the XML that the breasts move. As between the hand and chest is 20cm air but that would be the David Copperfield idle. I installed your mod and I use BodySlide 2 with CBBE TBBP advance, CBBE body, XPMS 32 Exntended Skeletion, but it seems HDT effect is active only on the breast and only when walk, on ass see very little, while in SexLab you see only some animations the usual work only TBBP effect, no physics, no collision between parts of the body, no collision between SOS and breast or butt.. I'm using SexLab v1.24, Match Maker and other mod compatible with SL, my versions of SexLab are compatible with HDT physics ? HDT physics and collisions breast and butt are and must be present in all the SexLab animations ? Give an example: the new SexLab Footjob animation, the last stage there should be a significantly HDT effect on the butt, but in my game seems to be static instead .. what can be the problem ?
pclp2014 Posted March 30, 2014 Author Posted March 30, 2014 It is only hand/breast collision + breast physics and butt Physics. If you would like more collisions, edit the xml of JFF. Remove the check mark at "No collide with". Note: The collision Male vs. Female does not work with Group ID. In the hdtm.xml (male) almost everything is set to the group ID 0. In order to achieve a specific collision that needs to be edited hdtm.xml so if I understand correctly if I use a body with a standard UNP (NO BBP / TBBP), I can have with your almeo part of the HTD work..? work with rhis type of UNP body ? http://cs1.gamemodding.net/posts/2014-02/1393595223_TESV2014-02-2817-40-55-80.jpg I ask because with standard HDT pug-in, all the times I've started a game with character body with UNP normal body, I always crash/freeze during loading screen, forcing me to reset the PC.. I have the same question of Iuki. It work's with a standard ((NO BBP / TBBP) body, or i nedd a BBP/TBBP? Thanks Guys, for HDT PE and the basic requirements has been written here on LL so much, so you could fill entire libraries. Basic requirement 1: A TBBP Compatible skeleton: Find her here: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Basic requirement 2: At least BBP-Body If you have no BBP-Body, not much happened. Better, however, is a TBBP body. Basically: Have you installed no TBBP skeleton, crashes Skyrim. The rest is almost optional. Have you no BBP / TBBP Body have, had their bad luck - no physic. Is your armor not BBP / TBBP compatible, you've had bad luck- no physic. Then nothing happens. There is also no reason, to install not TBBP skeleton. Do you have a TBBP skeleton: works TBBP works BBP works default Skyrim Ok, so the skeleton TBBP compatible, it is one thing.. but with TBBP body, means the mesh that support TBBP..? a standaed skeleton (No TBBP) you can convert it to make it compatible with HDT / TBBP ? The only skeleton comoatibile with HDT is XPMS 32 Extended, or there are other skeletons that can work with HDT there is a list of all the bodies are compatible with HDT / TBBP? last question.. an aspect that seems to have an importance is the weight of the body, if it is too light / small the efffetto does not work well, or wrong ? I recommend the Skeleton. http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ There are also other TBBP-Compatible Skeleton. But these are not optimized for HDT. Therefore obstruct each other, the normal TBBP Aninmationen and Havok Physic. Most armors for Seven Base Bombshell are only BBP. Nevertheless HDT PE works. If the armor or no BBP TBBP, then nothing happens. It is then as if you had no HDT PE. The same goes for the body. What you should NEVER do: Enter not the NiStringExtraData "HDT Havok Path" in Armor or bodies, which are not at least BBP. In the best case, only the log file is overflowing with error messages. In the worst case Skyrim crashes. As regards the weight: The parameters for Havok physics are defined in the XML. So you could also Dreambody (eg) do so as if it were Adec Manga. This is a matter of taste. If you especially the "I grab my tits" Idle mean. The Idle is an animation. The spacing of the hands to the body is fixed. If the distance is 30cm and so the breasts are 10cm? You can set in the XML that the breasts move. As between the hand and chest is 20cm air but that would be the David Copperfield idle. I installed your mod and I use BodySlide 2 with CBBE TBBP advance, CBBE body, XPMS 32 Exntended Skeletion, but it seems HDT effect is active only on the breast and only when walk, on ass see very little, while in SexLab you see only some animations the usual work only TBBP effect, no physics, no collision between parts of the body, no collision between SOS and breast or butt.. I'm using SexLab v1.24, Match Maker and other mod compatible with SL, my versions of SexLab are compatible with HDT physics ? HDT physics and collisions breast and butt are and must be present in all the SexLab animations ? Give an example: the new SexLab Footjob animation, the last stage there should be a significantly HDT effect on the butt, but in my game seems to be static instead .. what can be the problem ? To explain for collisison PC vs. NPC. It consists of two xml files. The hdtm.xml is just as important. Unfortunately, there are all - I'll call it Objects in the Group ID 0 The Group ID's has inserted hydro later. This one can combine different body parts. For example, breast and ass: Group ID 2 Or hands: Group ID 4 Or arms: Group ID 3 With JFF you can put solid then the group which should collide with another group or not. In the hdtm.xml unfortunately is all group 0. And also the most adapted (or copied) hdtPhysicsExtensionDefaultBBP.xml are not set up correctly. And the hdtm.xml has probably almost no one noticed - or.
pclp2014 Posted April 1, 2014 Author Posted April 1, 2014 I can't seem to get the collisions working... I was using a different version before with collision and that worked. I removed the previous versions and copied all these files into the skse plugins folder, is that all you have to do or am I missing something really obvious here? Did you previously the hdt.xml for the collision? Make a copy of the hdtPhysicsExtensionsDefaultBBP.xml. Then rename the copy in hdt.xml and test again.
pclp2014 Posted April 1, 2014 Author Posted April 1, 2014 With the latest hdt.dll and unpb this xml seems to crush the breast : Sorry, I saw your post just now. Crushed? Rather a matter of taste. If you "Just For Fun" Tool have, it should be sufficient to reduce the weight for "NPC Breast L" and "R NPC Breast".
Mystiera Posted April 2, 2014 Posted April 2, 2014 With the latest hdt.dll and unpb this xml seems to crush the breast : Sorry, I saw your post just now. Crushed? Rather a matter of taste. If you "Just For Fun" Tool have, it should be sufficient to reduce the weight for "NPC Breast L" and "R NPC Breast". I don't think his problem is about the weight the last 1.1 xml changed the front motiion that not really fit UNPB breast, no metter which weight So I suggest the 1.0 first version will fix the problem (but the forearm effect will be gone)
happy_polla Posted April 2, 2014 Posted April 2, 2014 I play and everything good, breast moving awesome but I have just a problem with hand clipping breast. I'm use mt_idle.hkx, XPMS Skeleton 1.93rev50. How i can fix ?.
pclp2014 Posted April 2, 2014 Author Posted April 2, 2014 I play and everything good, breast moving awesome but I have just a problem with hand clipping breast. I'm use mt_idle.hkx, XPMS Skeleton 1.93rev50. How i can fix ?. It is better, you use this skeleton: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Make a backup before.
Konig91 Posted April 2, 2014 Posted April 2, 2014 When adding the downloaded files to the SKSE's plugins folder, I can't load any saves. Not even creating a new character helps. Any solutions?
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