Jump to content

Apropos - Feature Request and Descriptions Submission


gooser

Recommended Posts

Posted

I've been doing some slutty theme edits and work, though its mostly conceptual with a couple of lines in a few dialogs edited.  I changed some of the adjective file as well, and I'll probably have enough to post up next week to make it worth downloading.

 

 

 

Posted

Thank you both, always good to hear appreciation.

 

As for {PRIMARY}/{ACTIVE} tags; {ACTIVE} is the one with the cock, {PRIMARY} is the one taking it. So in a MaleActor_Female file, {PRIMARY} is still the chick and {ACTIVE} is still the dude. This may change when the new filename structure kicks off, it may not. Gooser would know better than me.

 

Also, don't worry about screwing anything up; there's pretty much nothing the db can do that will affect the mod's performance. If you make a mistake, all that will happen is the message for that file won't play. None of the real script is in the db, so go wild.

 

The idea of themes is to have multiple databases. For example, you could have one database that was written with a 'loving' theme in mind, full of looking into each other's eyes and being fulfilled. Then you could have another database about wishing you were somewhere else, full of 'is he done yet?'.

 

Now, you can install both of these, and then alter their priority in the MCM. So, you could have one character use 100% romance and 0% bored, and another with 100% bored and 0% romance, and they'd only use that theme. Or, you could use 90% romance and 10% bored, and (theoretically), you'd get 9 times as many romance messages as bored ones.

 

You could also use themes to show your character's progression over time. One theme about being innocent and naïve, starting out at 100%, and another about being a slut, starting at 0%. As your character progresses, you just slip into the MCM and slightly adjust the ratings, causing more and more 'slut' messages to appear as the character becomes a nympho.

 

Another use would be more extreme fetishes, such as scat, watersports, vore, whatever. Themes just for these could be written, and then they're easy to install and add to a more 'normal' database, without other users having to go into the db and start deleting lines. Let's face it, everyone has their own turn ons and turn offs, so the ability to add modular fetishes is pretty accommodating.

 

Now, the issue with this is, as you've both mentioned, the sheer amount of work required. See all the examples above? I'm gonna do none of that. People want it, they can write it. Even if all people are doing is modifying my files to fit a different goal, people need to start posting their stuff. Someone else will probably be after the same.

 

I can't write everything, and you don't want me to; my tastes aren't the same as everyone's, and I'm gonna suck majorly at writing other people's kinks. Hence why I have little content for M>F perspectives, dudes just don't turn me on, and thinking about their perspective doesn't do much for me. I just don't know what people want for that, and that makes it hard for me to write. Same goes for dudes fucking werewolves, or female werewolves. I don't get the furry thing, so any attempt by me to write it will be crap.

 

Also, don't worry about being 'approved'. Gooser made this mod to make use of player content, so you should all do just that. Write whatever you want, in whatever style you want. Unless it's actually shit that's banned on Lover's Lab itself (loli), then it's all good.

 

EDIT: Oh, forgot to write about threesome animations; these aren't supported yet. I've written one to entertain myself, but until Gooser adds support, they won't play in-game. We've talked about using the tags {ACTIVE} & {ACTIVE2} to represent the two individuals. Another issue is working out which partipants are guys and girls, because there's no option in SexLab to make MFF and MMF only play with the appropriate combinations (I wish there was). The new naming scheme would theoretically fix this, but nothing concrete right now. Personally, I'd leave 3ways on the backburner until Gooser adds support.

 

There already is support for MMF animations, although I'm not sure its designed correctly. If the animation is tagged with "MMF", then it would look for a file (in the current layout scheme):

 

FemaleActor_Male\FemaleActor_Male_MMF.txt

FemaleActor_Male\FemaleActor_Male_MMF_Orgasm.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape_Orgasm.txt

 

So, MMF takes the place of the normal body part (Oral, ANal, Vaginal).

Posted

There already is support for MMF animations, although I'm not sure its designed correctly. If the animation is tagged with "MMF", then it would look for a file (in the current layout scheme):

 

FemaleActor_Male\FemaleActor_Male_MMF.txt

FemaleActor_Male\FemaleActor_Male_MMF_Orgasm.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape_Orgasm.txt

 

So, MMF takes the place of the normal body part (Oral, ANal, Vaginal).

 

 

does this mean we could add all of the three some animations to the patchups file and add the MMF tag to them, just to have some generic three way dialog? It would have to be generic without being able to specify the animation, and some of them vary widely on what is going on...

Posted

 

I WILL... absolutely and without hesitation... share my description files, but I need a few more days to get a few more done. As I stated earlier though... they're not as extensive as Decauk's, and they're in a little different... "flavor".

 

 

Different is good. I'm looking forward to seeing them. :)

 

Thank you both, always good to hear appreciation.

 

Now, the issue with this is, as you've both mentioned, the sheer amount of work required. See all the examples above? I'm gonna do none of that. People want it, they can write it. Even if all people are doing is modifying my files to fit a different goal, people need to start posting their stuff. Someone else will probably be after the same.

 

I will gladly post my description files when I've edited enough for them to be worth a download, atm I've only finished 2 files and made a start on 2 more. Editing the creature files should be fairly easy though, you've done a good amount of high quality 3rd person descriptions and all it'll take is changing the voyeurism to describe a male watcher instead of a female.

 

On the matter of themes. If I just leave the file structure as it is can I just not worry about it? As you say, that's a huge amount of work and I don't think I'll make any use of it.

 

 

Oh Also, when it comes to npc/npc sex between a male and female which file is used maleactor_female or femaleactor_male?

Posted

FemaleActor_Male right now, and I don't believe that's to change.

 

As for file structure, yeah, leave it as-is. As far as I know, 'themes' will simply be multiple dbs that you set a ratio for.

Posted

FemaleActor_Male right now, and I don't believe that's to change.

 

As for file structure, yeah, leave it as-is. As far as I know, 'themes' will simply be multiple dbs that you set a ratio for.

 

Excellent, that's what I thought.

 

I'm also curious to know your thoughts on Estelle's Utility. I was planning to use it but I've installed Extended UI to defluff PerMa and it appears to have altered the way messages are displayed to make it much cleaner and I'm thinking EUA might be unnecessary.

Posted

 

Thank you both, always good to hear appreciation.

 

 

 

As for {PRIMARY}/{ACTIVE} tags; {ACTIVE} is the one with the cock, {PRIMARY} is the one taking it. So in a MaleActor_Female file, {PRIMARY} is still the chick and {ACTIVE} is still the dude. This may change when the new filename structure kicks off, it may not. Gooser would know better than me.

 

Also, don't worry about screwing anything up; there's pretty much nothing the db can do that will affect the mod's performance. If you make a mistake, all that will happen is the message for that file won't play. None of the real script is in the db, so go wild.

 

The idea of themes is to have multiple databases. For example, you could have one database that was written with a 'loving' theme in mind, full of looking into each other's eyes and being fulfilled. Then you could have another database about wishing you were somewhere else, full of 'is he done yet?'.

 

Now, you can install both of these, and then alter their priority in the MCM. So, you could have one character use 100% romance and 0% bored, and another with 100% bored and 0% romance, and they'd only use that theme. Or, you could use 90% romance and 10% bored, and (theoretically), you'd get 9 times as many romance messages as bored ones.

 

You could also use themes to show your character's progression over time. One theme about being innocent and naïve, starting out at 100%, and another about being a slut, starting at 0%. As your character progresses, you just slip into the MCM and slightly adjust the ratings, causing more and more 'slut' messages to appear as the character becomes a nympho.

 

Another use would be more extreme fetishes, such as scat, watersports, vore, whatever. Themes just for these could be written, and then they're easy to install and add to a more 'normal' database, without other users having to go into the db and start deleting lines. Let's face it, everyone has their own turn ons and turn offs, so the ability to add modular fetishes is pretty accommodating.

 

Now, the issue with this is, as you've both mentioned, the sheer amount of work required. See all the examples above? I'm gonna do none of that. People want it, they can write it. Even if all people are doing is modifying my files to fit a different goal, people need to start posting their stuff. Someone else will probably be after the same.

 

I can't write everything, and you don't want me to; my tastes aren't the same as everyone's, and I'm gonna suck majorly at writing other people's kinks. Hence why I have little content for M>F perspectives, dudes just don't turn me on, and thinking about their perspective doesn't do much for me. I just don't know what people want for that, and that makes it hard for me to write. Same goes for dudes fucking werewolves, or female werewolves. I don't get the furry thing, so any attempt by me to write it will be crap.

 

Also, don't worry about being 'approved'. Gooser made this mod to make use of player content, so you should all do just that. Write whatever you want, in whatever style you want. Unless it's actually shit that's banned on Lover's Lab itself (loli), then it's all good.

 

EDIT: Oh, forgot to write about threesome animations; these aren't supported yet. I've written one to entertain myself, but until Gooser adds support, they won't play in-game. We've talked about using the tags {ACTIVE} & {ACTIVE2} to represent the two individuals. Another issue is working out which partipants are guys and girls, because there's no option in SexLab to make MFF and MMF only play with the appropriate combinations (I wish there was). The new naming scheme would theoretically fix this, but nothing concrete right now. Personally, I'd leave 3ways on the backburner until Gooser adds support.

 

 

 

There already is support for MMF animations, although I'm not sure its designed correctly. If the animation is tagged with "MMF", then it would look for a file (in the current layout scheme):

 

FemaleActor_Male\FemaleActor_Male_MMF.txt

FemaleActor_Male\FemaleActor_Male_MMF_Orgasm.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape_Orgasm.txt

 

So, MMF takes the place of the normal body part (Oral, ANal, Vaginal).

 

 

 

Ok, so in the Loving    folder, I have a      folder for MaleActor_fdThreesome.

I put it in the unique animations file and it is recognized and plays the first 4 stages of description.

Files named as:

MaleActor_fdThreesome_Stage1, etc

The final stage is orgasm. I have a xxx_Stage5 file and duplicated that to a xxx_Orgasm file. That last stage does not play.

 

So I created (still in that same MaleActor_fdThreesome folder) a file called:

MaleActor_fdThreesome_MMF_Orgasm

... did not work

Went to MaleActor_Female folder (still within Loving) and made a file MaleActor_Female_MMF_Orgasm

...did not work

 

When the 4th starts, I see this in Apropos log:

 ---- StageStart ---- Stage: 4
[05/05/2015 - 02:36:08PM] Found AproposActorAlias the represents the actor.
[05/05/2015 - 02:36:10PM] animation fdThreesome is listed as unique
[05/05/2015 - 02:36:10PM] Selected theme: Loving
[05/05/2015 - 02:36:10PM] AproposDescriptions.PresentMessage(thread=[sslThreadController <SexLabThread00 (0F061EEF)>], finishThread = False, mess Hikari now has my cock in her mouth while her Pussy switches partners. I hear giggling...)

When the 5th stage (orgasm) starts, I see this:

 

 ---- OrgasmStart ----
[05/05/2015 - 02:36:24PM] Actors >>
[05/05/2015 - 02:36:24PM]     [0]: Hikari, female 
[05/05/2015 - 02:36:25PM]     [1]: Arlyk, male 
[05/05/2015 - 02:36:26PM]     [2]: Alana, female 
[05/05/2015 - 02:36:26PM] Animation: '4D Threesome' ('fdThreesome') (sex,4D,BBP,MMF,Doggy,Blowjob,Oral,Orgy,Dirty,FMM)
[05/05/2015 - 02:36:34PM] Reducing Hikari's sexual wear and tear...
[05/05/2015 - 02:36:35PM] AproposActorAlias.DegradeWearAndTear
[05/05/2015 - 02:36:35PM] Hikari: Last Vaginal Sex Pass : 0
[05/05/2015 - 02:36:35PM] Hikari: Last Anal Sex Pass : 0
[05/05/2015 - 02:36:35PM] Hikari: Last Oral Sex Pass : 0
[05/05/2015 - 02:36:35PM] WTDegradeFactor : 1.200000
[05/05/2015 - 02:36:35PM] Hikari: Vaginal WT reduction amount : 0
[05/05/2015 - 02:36:35PM] Hikari: Anal WT reduction amount : 0
[05/05/2015 - 02:36:35PM] Hikari: Oral WT reduction amount : 0
[05/05/2015 - 02:36:35PM] Removing debuff spells from Hikari
[05/05/2015 - 02:36:40PM] Removing debuff spells from Hikari
[05/05/2015 - 02:37:06PM] Log closed

So...

#1 I'm not seeing the message about fdThreesome being listed as unique

#2 I can see the MMF tag in there. 

 

I realize we can't reference the third participant yet ACTIVE, PRIMARY, SomeThirdHappyCamper... But I'm only referencing ACTIVE and PRIMARY and in stages 1 through 4, that's working. Kind of writing AROUND that 3rd participant unless (or until) we're able to reference them.

 

I would THINK that Apropos would

Check theme in use (Loving, in this case)

Check uniques (this one is)

Then use the files it finds within that folder (Loving\MaleActor_fdThreesome\*)

 

Is that the intent? Or have we not gotten that far along yet? 

 

I'm not trying to rush anything, please understand. I'm just trying to see if I'm understanding what we can do at this point in development.

 

OH!

And.... I've noticed that in an animation tagged "Foreplay", if it lacks any W&T tag (like oral, anal, vaginal, boobjob, handjob)...

Apropos is populating both ACTIVE and PRIMARY with ACTIVE's name.

 

If I AddTags: Boobjob (forexample) to that foreplay animation, it works correctly and ACTIVE and PRIMARY are referenced as expected.

BUT..... that foreplay animation is not now tagged as only foreplay. It will come up in random selections of animations that are NOT foreplay, because of the added tag.

 

This has advantages and disadvantages in terms of selection. But the ACTIVE/PRIMARY references had me scratching my head for a while until I figured out what was happening.

 

"Arlyk drops to one knee in front of Arlyk and starts blowing him." <---- huh?

("Arlyk) Oh, Arlyk... your milk melons are MARVELOUS!"  <---- huh, again?

 

:D

not foreplay animations obviously, but you get the idea... hehehe

 

Posted

 

 

Thank you both, always good to hear appreciation.

 

 

 

As for {PRIMARY}/{ACTIVE} tags; {ACTIVE} is the one with the cock, {PRIMARY} is the one taking it. So in a MaleActor_Female file, {PRIMARY} is still the chick and {ACTIVE} is still the dude. This may change when the new filename structure kicks off, it may not. Gooser would know better than me.

 

Also, don't worry about screwing anything up; there's pretty much nothing the db can do that will affect the mod's performance. If you make a mistake, all that will happen is the message for that file won't play. None of the real script is in the db, so go wild.

 

The idea of themes is to have multiple databases. For example, you could have one database that was written with a 'loving' theme in mind, full of looking into each other's eyes and being fulfilled. Then you could have another database about wishing you were somewhere else, full of 'is he done yet?'.

 

Now, you can install both of these, and then alter their priority in the MCM. So, you could have one character use 100% romance and 0% bored, and another with 100% bored and 0% romance, and they'd only use that theme. Or, you could use 90% romance and 10% bored, and (theoretically), you'd get 9 times as many romance messages as bored ones.

 

You could also use themes to show your character's progression over time. One theme about being innocent and naïve, starting out at 100%, and another about being a slut, starting at 0%. As your character progresses, you just slip into the MCM and slightly adjust the ratings, causing more and more 'slut' messages to appear as the character becomes a nympho.

 

Another use would be more extreme fetishes, such as scat, watersports, vore, whatever. Themes just for these could be written, and then they're easy to install and add to a more 'normal' database, without other users having to go into the db and start deleting lines. Let's face it, everyone has their own turn ons and turn offs, so the ability to add modular fetishes is pretty accommodating.

 

Now, the issue with this is, as you've both mentioned, the sheer amount of work required. See all the examples above? I'm gonna do none of that. People want it, they can write it. Even if all people are doing is modifying my files to fit a different goal, people need to start posting their stuff. Someone else will probably be after the same.

 

I can't write everything, and you don't want me to; my tastes aren't the same as everyone's, and I'm gonna suck majorly at writing other people's kinks. Hence why I have little content for M>F perspectives, dudes just don't turn me on, and thinking about their perspective doesn't do much for me. I just don't know what people want for that, and that makes it hard for me to write. Same goes for dudes fucking werewolves, or female werewolves. I don't get the furry thing, so any attempt by me to write it will be crap.

 

Also, don't worry about being 'approved'. Gooser made this mod to make use of player content, so you should all do just that. Write whatever you want, in whatever style you want. Unless it's actually shit that's banned on Lover's Lab itself (loli), then it's all good.

 

EDIT: Oh, forgot to write about threesome animations; these aren't supported yet. I've written one to entertain myself, but until Gooser adds support, they won't play in-game. We've talked about using the tags {ACTIVE} & {ACTIVE2} to represent the two individuals. Another issue is working out which partipants are guys and girls, because there's no option in SexLab to make MFF and MMF only play with the appropriate combinations (I wish there was). The new naming scheme would theoretically fix this, but nothing concrete right now. Personally, I'd leave 3ways on the backburner until Gooser adds support.

 

 

 

There already is support for MMF animations, although I'm not sure its designed correctly. If the animation is tagged with "MMF", then it would look for a file (in the current layout scheme):

 

FemaleActor_Male\FemaleActor_Male_MMF.txt

FemaleActor_Male\FemaleActor_Male_MMF_Orgasm.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape.txt

FemaleActor_Male\FemaleActor_Male_MMF_Rape_Orgasm.txt

 

So, MMF takes the place of the normal body part (Oral, ANal, Vaginal).

 

 

 

Ok, so in the Loving    folder, I have a      folder for MaleActor_fdThreesome.

I put it in the unique animations file and it is recognized and plays the first 4 stages of description.

Files named as:

MaleActor_fdThreesome_Stage1, etc

The final stage is orgasm. I have a xxx_Stage5 file and duplicated that to a xxx_Orgasm file. That last stage does not play.

 

So I created (still in that same MaleActor_fdThreesome folder) a file called:

MaleActor_fdThreesome_MMF_Orgasm

... did not work

Went to MaleActor_Female folder (still within Loving) and made a file MaleActor_Female_MMF_Orgasm

...did not work

 

When the 4th starts, I see this in Apropos log:

 ---- StageStart ---- Stage: 4
[05/05/2015 - 02:36:08PM] Found AproposActorAlias the represents the actor.
[05/05/2015 - 02:36:10PM] animation fdThreesome is listed as unique
[05/05/2015 - 02:36:10PM] Selected theme: Loving
[05/05/2015 - 02:36:10PM] AproposDescriptions.PresentMessage(thread=[sslThreadController <SexLabThread00 (0F061EEF)>], finishThread = False, mess Hikari now has my cock in her mouth while her Pussy switches partners. I hear giggling...)

When the 5th stage (orgasm) starts, I see this:

 

 ---- OrgasmStart ----
[05/05/2015 - 02:36:24PM] Actors >>
[05/05/2015 - 02:36:24PM]     [0]: Hikari, female 
[05/05/2015 - 02:36:25PM]     [1]: Arlyk, male 
[05/05/2015 - 02:36:26PM]     [2]: Alana, female 
[05/05/2015 - 02:36:26PM] Animation: '4D Threesome' ('fdThreesome') (sex,4D,BBP,MMF,Doggy,Blowjob,Oral,Orgy,Dirty,FMM)
[05/05/2015 - 02:36:34PM] Reducing Hikari's sexual wear and tear...
[05/05/2015 - 02:36:35PM] AproposActorAlias.DegradeWearAndTear
[05/05/2015 - 02:36:35PM] Hikari: Last Vaginal Sex Pass : 0
[05/05/2015 - 02:36:35PM] Hikari: Last Anal Sex Pass : 0
[05/05/2015 - 02:36:35PM] Hikari: Last Oral Sex Pass : 0
[05/05/2015 - 02:36:35PM] WTDegradeFactor : 1.200000
[05/05/2015 - 02:36:35PM] Hikari: Vaginal WT reduction amount : 0
[05/05/2015 - 02:36:35PM] Hikari: Anal WT reduction amount : 0
[05/05/2015 - 02:36:35PM] Hikari: Oral WT reduction amount : 0
[05/05/2015 - 02:36:35PM] Removing debuff spells from Hikari
[05/05/2015 - 02:36:40PM] Removing debuff spells from Hikari
[05/05/2015 - 02:37:06PM] Log closed

So...

#1 I'm not seeing the message about fdThreesome being listed as unique

#2 I can see the MMF tag in there. 

 

I realize we can't reference the third participant yet ACTIVE, PRIMARY, SomeThirdHappyCamper... But I'm only referencing ACTIVE and PRIMARY and in stages 1 through 4, that's working. Kind of writing AROUND that 3rd participant unless (or until) we're able to reference them.

 

I would THINK that Apropos would

Check theme in use (Loving, in this case)

Check uniques (this one is)

Then use the files it finds within that folder (Loving\MaleActor_fdThreesome\*)

 

Is that the intent? Or have we not gotten that far along yet? 

 

I'm not trying to rush anything, please understand. I'm just trying to see if I'm understanding what we can do at this point in development.

 

OH!

And.... I've noticed that in an animation tagged "Foreplay", if it lacks any W&T tag (like oral, anal, vaginal, boobjob, handjob)...

Apropos is populating both ACTIVE and PRIMARY with ACTIVE's name.

 

If I AddTags: Boobjob (forexample) to that foreplay animation, it works correctly and ACTIVE and PRIMARY are referenced as expected.

BUT..... that foreplay animation is not now tagged as only foreplay. It will come up in random selections of animations that are NOT foreplay, because of the added tag.

 

This has advantages and disadvantages in terms of selection. But the ACTIVE/PRIMARY references had me scratching my head for a while until I figured out what was happening.

 

"Arlyk drops to one knee in front of Arlyk and starts blowing him." <---- huh?

("Arlyk) Oh, Arlyk... your milk melons are MARVELOUS!"  <---- huh, again?

 

:D

not foreplay animations obviously, but you get the idea... hehehe

 

 

 

Please do me a favor. Turn on TRACE, not just Debug. Repro the case and attach the apropos0.log file.

 

Thanks

Posted

This is the log from the Threesome not playing the last description.

I'll try to set up the foreplay tag problem, but I have to go make dinner soon. I'm chief cook and bottle washer since I retired.

and dog-walker, and mower of lawns, and.... on and on...

 

Threesome-apropos.zip

Posted

And here's the trace from a foreplay animation. 

I had to run patchups to remove the BoobJob tag that I put into it so the names would work. The tags used in the animation test are the tags the animation comes with. So.... unedited except I had to edit it BACK to being unedited. :)

 

I played the animation 2 times. Once in 1st person, and realized that it doesn't really USE the ACTIVE tag, so I played it again in third person.

 

 

FOREPLAY-apropos.zip

Posted

And here's the trace from a foreplay animation. 

I had to run patchups to remove the BoobJob tag that I put into it so the names would work. The tags used in the animation test are the tags the animation comes with. So.... unedited except I had to edit it BACK to being unedited. :)

 

I played the animation 2 times. Once in 1st person, and realized that it doesn't really USE the ACTIVE tag, so I played it again in third person.

 

It looks like you don't have debug AND trace enabled at the same time. You should be seeing messages like:

[05/05/2015 - 12:50:11PM] ---- AnimationStart ----
[05/05/2015 - 12:50:11PM] Actors >>
[05/05/2015 - 12:50:12PM]     [0]: Beatrice, female (Victim)
[05/05/2015 - 12:50:12PM]     [1]: Bandit Marauder, male 
[05/05/2015 - 12:50:12PM] Animation: 'Rough Missionary' ('SexLabAggrMissionary') (Default,sex,Missionary,Laying,Vaginal,Aggressive,AggressiveDefault,MF,FM)
[05/05/2015 - 12:50:12PM] ---- StageStart ---- Stage: 1
[05/05/2015 - 12:50:13PM] animation SexLabAggrMissionary is listed as unique
[05/05/2015 - 12:50:13PM] Selected theme: Loving
[05/05/2015 - 12:50:13PM] Could not find or read file 'Data/Apropos/db/Loving/FemaleActor_SexLabAggrMissionary/FemaleActor_SexLabAggrMissionary_Rape.txt'
[05/05/2015 - 12:50:13PM] AproposDescriptions.PresentMessage(thread=[sslthreadcontroller <SexLabThread00 (0C061EEF)>], finishThread = False, mess It's so violent, the Bandit Marauder choking the life from Beatrice even while he fucks her quim.)

I.e. the "could not find or read file" messages indicate the fallback process.

Posted

I have debug on all the time. I enabled detailed trace in MCM. I'll try it again, but I'll save, quit, and go back in. 

 

I don't think it's even LOOKING for a file for the orgasm stage of the threesome :)

 

But I'll give it another go.... just in case.

 

Posted

OK. New log.

 

Start game, load save, Go into Apropos MCM.

Run Patchups (setting that foreplay animation to its original tags)

Change to 3rd person perspective

Enable detailed trace

 

Run leitoCunnilingus to test foreplay animations not populating ACTIVE and PRIMARY tags correctly (actually... it sticks ACTIVE's name into both)

 

confirm detailed trace still enabled in MCM

 

Run fdThreesome

 

Notice there is no message for the last stage about this being unique. But it *IS* identifying this as orgasm stage. No notice about a missing file. But no message about assigning actors either. Like.... it's just ackowledging that it's playing the last stage.

 

NOTE BENE!:

This thing about not playing a final stage does not happen on "normal" animations involving only 2 people.

ChaJaPa-COMBINED-apropos.zip

Posted

 

FemaleActor_Male right now, and I don't believe that's to change.

 

As for file structure, yeah, leave it as-is. As far as I know, 'themes' will simply be multiple dbs that you set a ratio for.

 

Excellent, that's what I thought.

 

I'm also curious to know your thoughts on Estelle's Utility. I was planning to use it but I've installed Extended UI to defluff PerMa and it appears to have altered the way messages are displayed to make it much cleaner and I'm thinking EUA might be unnecessary.

 

 

I've never used it, personally. As far as I'm aware, Estelles made it as a stand in, to do until Apropos had a better display and FF support. Since they're both here now, I'm not sure Estelles version is required now.

Posted

So I updated to the latest version of this and I've seen something a number of times that is really bugging me.  It's perhaps a small thing, so it probably shouldn't, but it does.  My character is in the middle of having sex with another woman when the description pops up starting with "It's not like I'm a lesbian..."  But what if that's exactly what she is?  In fact, I go to Sexlab's MCM menu and look at the Sex Diary and that's exactly what her sexuality is set to.  She is a lesbian.

 

I don't know if it's possible for Apropos to look at the sexuality setting, but it would be nice if it could, and then give appropriate descriptions.

Posted

So I updated to the latest version of this and I've seen something a number of times that is really bugging me.  It's perhaps a small thing, so it probably shouldn't, but it does.  My character is in the middle of having sex with another woman when the description pops up starting with "It's not like I'm a lesbian..."  But what if that's exactly what she is?  In fact, I go to Sexlab's MCM menu and look at the Sex Diary and that's exactly what her sexuality is set to.  She is a lesbian.

 

I don't know if it's possible for Apropos to look at the sexuality setting, but it would be nice if it could, and then give appropriate descriptions.

 

I think that would be an entirely separate feature to add.

 

The line you reference is in the new female on female support descriptions, and you could edit it out if you wanted. Otherwise if you're not comfortable editing the text file, mention that and someone would probably be willing to post a changed file for you.

Posted

So I updated to the latest version of this and I've seen something a number of times that is really bugging me.  It's perhaps a small thing, so it probably shouldn't, but it does.  My character is in the middle of having sex with another woman when the description pops up starting with "It's not like I'm a lesbian..."  But what if that's exactly what she is?  In fact, I go to Sexlab's MCM menu and look at the Sex Diary and that's exactly what her sexuality is set to.  She is a lesbian.

 

I don't know if it's possible for Apropos to look at the sexuality setting, but it would be nice if it could, and then give appropriate descriptions.

 

Navigate to Skyrim\Data\Apropos\db\FemaleActor_Female and drop this file in there and you should never see that message again.

FemaleActor_Female_Vaginal_Stage2.txt

Posted

So I updated to the latest version of this and I've seen something a number of times that is really bugging me.  It's perhaps a small thing, so it probably shouldn't, but it does.  My character is in the middle of having sex with another woman when the description pops up starting with "It's not like I'm a lesbian..."  But what if that's exactly what she is?  In fact, I go to Sexlab's MCM menu and look at the Sex Diary and that's exactly what her sexuality is set to.  She is a lesbian.

 

I don't know if it's possible for Apropos to look at the sexuality setting, but it would be nice if it could, and then give appropriate descriptions.

 

Massively harder to do than simply going into the db and deleting whatever line you don't like. Apropos is very amenable to whatever taste you like, but you need to make it happen yourself.

 

There's no way a db can be written for everyone's personal character, and it would be a helluva lot of hard work on Gooser's end to have the script filter appropriate messages for you to toggle your perfect narrative for your character. Hell, it's been going for a year and we're only now getting to FF!

 

The db was written with my own characters in mind, and it's not going to be to everyone tastes. I think I've been pretty accomodating with people's suggestions, removing some of the more extreme fetishes and listening when people highlight some of the sillier lines (which I often look at and wonder what the fuck I was thinking when I wrote that). Even so, if someone wants a dedicated lesbian db, then someone (else) is gonna have to write one. Thoroughbred lesbian isn't something I'm that into, so my db will always be written from bi/bi-curious perspective at most.

Posted

Will we be able to add themes?

I mean, if we were to just add a theme.... Lesbian.... and add it into the themes file correctly, is that all it would take to add your own theme? Well that and rewriting every description file....

 

AND... I see the theme page in the MCM, but right now we can't change theme weights without exiting and editing the theme file. Is that going to change so you can adjust theme weights kinda on the fly?

 

Posted

Will we be able to add themes?

I mean, if we were to just add a theme.... Lesbian.... and add it into the themes file correctly, is that all it would take to add your own theme? Well that and rewriting every description file....

 

AND... I see the theme page in the MCM, but right now we can't change theme weights without exiting and editing the theme file. Is that going to change so you can adjust theme weights kinda on the fly?

 

I didn't think people would change their theme weighting that often , so I hadn't planned on it. I figured people generally set it and go for a while.

 

Going back to an earlier question you posed (re: log files, etc). Here's the logic for unique animations, and themes.

 

I've attached a screenshot of the file structure.

 

1. Select a theme. This is done randomly, and affected by weighting. A weight = 4, would be four times more likely to be selected as a theme whose weight = 1. A weight of zero constitutes a disabled theme. Themes are selected on the fly, for each description generation.

2. Determine if the animation is registered as a unique animation.

3. If the unique animation .txt file is found under the selected theme, use that.

4. If no unique animation .txt is found under the theme folder, fall back to searching for the unique animation .txt under the default folder.

5. If a unique animation .txt is not found, either under the themed folder, or the default folder, then resort to using animation tags, looking first under the selected theme folder, and if not found, the default folder.

... The screenshot doesn't show it completely, but the description sub-folders (FemaleActor_Male, etc) are replicated, with their themed variants under the themed folders (bdsm, hardcore, slutty, loving, ... shown above). Currently, only the descriptors files are themed in this example.

Here's an example.

 

Suppose the animation "SexLabAggrMissionary" is selected by SexLab to play.

 

Apropos selects a theme "Slutty", and begins the search path:

 

1st. Apropos looks under db\slutty\FemaleActor_SexLabAggrMissionary\FemaleActor_SexLabAggrMissionary.txt

2nd. Apropos looks under db\FemaleActor_SexLabAggrMissionary\FemaleActor_SexLabAggrMissionary.txt

3rd. Apropos looks under db\slutty\FemaleActor_Male\FemaleActor_Male_Vaginal_Rape.txt

4th. Apropos looks under db\FemaleActor_Male\FemaleActor_Male_Vaginal_Rape.txt

 

I'm actually not positive what the tagged resolution would be. But you get the idea.

 

post-76197-0-97095100-1431029233_thumb.png

Posted

 

So I updated to the latest version of this and I've seen something a number of times that is really bugging me.  It's perhaps a small thing, so it probably shouldn't, but it does.  My character is in the middle of having sex with another woman when the description pops up starting with "It's not like I'm a lesbian..."  But what if that's exactly what she is?  In fact, I go to Sexlab's MCM menu and look at the Sex Diary and that's exactly what her sexuality is set to.  She is a lesbian.

 

I don't know if it's possible for Apropos to look at the sexuality setting, but it would be nice if it could, and then give appropriate descriptions.

 

Navigate to Skyrim\Data\Apropos\db\FemaleActor_Female and drop this file in there and you should never see that message again.

 

 

Thank you.

 

 

So I updated to the latest version of this and I've seen something a number of times that is really bugging me.  It's perhaps a small thing, so it probably shouldn't, but it does.  My character is in the middle of having sex with another woman when the description pops up starting with "It's not like I'm a lesbian..."  But what if that's exactly what she is?  In fact, I go to Sexlab's MCM menu and look at the Sex Diary and that's exactly what her sexuality is set to.  She is a lesbian.

 

I don't know if it's possible for Apropos to look at the sexuality setting, but it would be nice if it could, and then give appropriate descriptions.

 

Massively harder to do than simply going into the db and deleting whatever line you don't like. Apropos is very amenable to whatever taste you like, but you need to make it happen yourself.

 

There's no way a db can be written for everyone's personal character, and it would be a helluva lot of hard work on Gooser's end to have the script filter appropriate messages for you to toggle your perfect narrative for your character. Hell, it's been going for a year and we're only now getting to FF!

 

The db was written with my own characters in mind, and it's not going to be to everyone tastes. I think I've been pretty accomodating with people's suggestions, removing some of the more extreme fetishes and listening when people highlight some of the sillier lines (which I often look at and wonder what the fuck I was thinking when I wrote that). Even so, if someone wants a dedicated lesbian db, then someone (else) is gonna have to write one. Thoroughbred lesbian isn't something I'm that into, so my db will always be written from bi/bi-curious perspective at most.

 

 

The request part wasn't necessarily just having it tailor specifically to my character.  I don't know how it works under the hood, but it clearly knows generally want animation is playing and it seems to know the gender of the people involved.  It takes those into consideration when picking the description.  Sexlab provides an additional layer of information that about your character's sexuality that isn't taken into consideration, whether you're straight, bisexual, or gay/lesbian.  Of course it would take a lot of time and effort to fill out the descriptions for it, but I just thought it would be nice if that could be part it.

  • 3 weeks later...
Guest nonokab
Posted

I'd love to see some differentiation for FF actors in the receiving vs. giving (previously called dominant and passive respectively in this thread, though you could argue the reverse so I'm using less ambiguous language). Given the main author's proclivities though, I think it's realistic to assume that this won't get implemented. I looked but I didn't see the author giving license to use their code, so I was wondering if anyone knew if it was okay to try to patch this in myself and share? Sorry if I missed it, but putting it clearly in the main mod description would help. :)

Posted

I'd love to see some differentiation for FF actors in the receiving vs. giving (previously called dominant and passive respectively in this thread, though you could argue the reverse so I'm using less ambiguous language). Given the main author's proclivities though, I think it's realistic to assume that this won't get implemented. I looked but I didn't see the author giving license to use their code, so I was wondering if anyone knew if it was okay to try to patch this in myself and share? Sorry if I missed it, but putting it clearly in the main mod description would help. :)

 

Proclivities? I think you might be imagining things.

 

There is no way that I know of to differentiate between receiving and giving FF actors. 

 

See Ashal's answer:

 

http://www.loverslab.com/topic/28634-best-way-to-tell-what-actors-are-in-what-positions-in-a-non-strapon-ff-animation/?do=findComment&comment=717654

 

I hope its clear - when Strapons are involved -yes we can tell who is 'giving'. Not so with oral, etc, type animations. 

 

Edit: The solution going forward is to rely on Unique animation support. Currently FF support is provisional. I'm still working on a rewrite/reformat of database files.

Posted

 

I'd love to see some differentiation for FF actors in the receiving vs. giving (previously called dominant and passive respectively in this thread, though you could argue the reverse so I'm using less ambiguous language). Given the main author's proclivities though, I think it's realistic to assume that this won't get implemented. I looked but I didn't see the author giving license to use their code, so I was wondering if anyone knew if it was okay to try to patch this in myself and share? Sorry if I missed it, but putting it clearly in the main mod description would help. :)

 

Proclivities? I think you might be imagining things.

 

There is no way that I know of to differentiate between receiving and giving FF actors. 

 

See Ashal's answer:

 

http://www.loverslab.com/topic/28634-best-way-to-tell-what-actors-are-in-what-positions-in-a-non-strapon-ff-animation/?do=findComment&comment=717654

 

I hope its clear - when Strapons are involved -yes we can tell who is 'giving'. Not so with oral, etc, type animations. 

 

Edit: The solution going forward is to rely on Unique animation support. Currently FF support is provisional. I'm still working on a rewrite/reformat of database files.

 

 

Not sure if this is helpful, but in writing JUGs... where it's all dialogue-driven, and this is for a specific animation (breastfeeding), but I'm sure would apply to other FF animations, I actually wrote the dialogue for NPC breastfeeding FROM a player (which is kind of the default position) and also for a player breastfeeding FROM an NPC. When starting those animations I had to switch the positions for player on NPC vs NPC on player, but the positions are definitely determining who is giver and who is receiver.

 

So... I saw Ashal's response about checking position and that would actually work if you can do it.

 

I can run some tests with other FF animations that do not involve a strapon if that would be helpful. 

 

What might be different... and I'd have to check this... is who is ACTIVE and who is PRIMARY. 

Decauk once said something to the effect of, "the one with the dick is ACTIVE" which I found kind of humorous... but of course in the case of FF there's no dick (animations without strapon). So Apropos would have to know the position 0 is PRIMARY and position 1 is ACTIVE in the case of FF without strapon (I think those positions are correct... don't take that as gospel yet though).

 

HOWEVER.... if we can use FemaleActor_female_animationName for female actor ACTIVE and female_FemaleActor_animationName for female actor PRIMARY, then getting the tags sorted out might be a lot easier. :)

 

Anyways... I love this mod and I'm nowhere near proficient enough at scripting but I can test stuff if it would be helpful.

I also use Mod Organizer so I can create a "throw away" profile to beat the hell out of and not hurt my game any...

 

just puttin' it out there. I feel like a leech. I'd like to help if I can.

 

 

Guest nonokab
Posted

 

I'd love to see some differentiation for FF actors in the receiving vs. giving (previously called dominant and passive respectively in this thread, though you could argue the reverse so I'm using less ambiguous language). Given the main author's proclivities though, I think it's realistic to assume that this won't get implemented. I looked but I didn't see the author giving license to use their code, so I was wondering if anyone knew if it was okay to try to patch this in myself and share? Sorry if I missed it, but putting it clearly in the main mod description would help. :)

 

Proclivities? I think you might be imagining things.

 

There is no way that I know of to differentiate between receiving and giving FF actors. 

 

See Ashal's answer:

 

http://www.loverslab.com/topic/28634-best-way-to-tell-what-actors-are-in-what-positions-in-a-non-strapon-ff-animation/?do=findComment&comment=717654

 

I hope its clear - when Strapons are involved -yes we can tell who is 'giving'. Not so with oral, etc, type animations. 

 

Edit: The solution going forward is to rely on Unique animation support. Currently FF support is provisional. I'm still working on a rewrite/reformat of database files.

 

 

I meant no offense, just trying to say that FF wasn't high on your priority list, as support for it was a little late coming, but maybe I am imagining something! :)

 

In every FF scene that I've seen that didn't involve a strap-on, it looked like the giver was in actor position 1 and the receiver was in 0. I haven't checked every FF scene out there, just what I've seen so far. It looks like Radiant Prostitution makes this assumption when doing the oral assignments for something like, "I want you to go down on me," etc.

 

The question still stands though, are you okay with people making patches on top of your work?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...