donttouchmethere Posted February 2, 2019 Posted February 2, 2019 6 minutes ago, johntrine said: always did wonder what the mcm menu for the mod was about. still dont know. guess removing it does no harm. btw, i assume there is no patch fixes needed then? the MCM never had a function, guess more was planned but never implemented if you ask if there are patches hidden in this topic? non that I know of ? there is one more patch from legume that might do the same as the one from monoman1 (I use both at the same time, waiting for my game to explode) and here is the devious patch I typed of: 2
kadsend Posted February 2, 2019 Posted February 2, 2019 8 hours ago, donttouchmethere said: not all salves are always in zaz bondage if you check the mod zip you find some map pics that shows the routes the slave traders take if you want to meet them more regulary or are curious other thing I saw is that since DD doesn't support zaz tags anymore the bindings of the salves can be removed during SLanimations, sometimes the slaves don't reequip them Thanks for the info! Yup, I've monitored them and all of them are not animating the bound animation. I know about the deviously patched pach but i personally dislike the hooves or the breastplates and latex catsuits...It just doesn't fit well on a mostly medieval setting and are, for me, weird fetishes. But back to the point.., I do still believe is a load order issue not that I found out that my personal slave is not animating too when I enter a door sometimes
terrorofmorrowind Posted February 3, 2019 Posted February 3, 2019 On 2/1/2019 at 9:29 PM, kadsend said: Small question: Why some slavegirls appear to be unbound? I mean, they aren't tied or aren't animating that they're tied... If someone is not having this problem, maybe could you post your load order for me to compare? Mine: Reveal hidden contents # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp OblivionHairPackAIO.esm ApachiiHair.esm SGHairPackBase.esm ZaZAnimationPack.esm Heretical Resources.esm SexLab.esm RaceCompatibility.esm SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm paradise_halls.esm DeviousFramework.esm daymoyl.esm ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp RaceMenuMorphsCBBE.esp Ordinator - Perks of Skyrim.esp Apocalypse - The Spell Package.esp Apocalypse - Ordinator Compatibility Patch.esp SpellResearch.esp JaxonzEnhGrab.esp CellBuilder.esp SMIM-Merged-All.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp RealisticWaterTwo - Waves.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Reduced Splatter Size.esp dD-Reduced Wound Size.esp EnhancedLightsandFX.esp ELFXEnhancer.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-1.esp dD - Realistic Ragdoll Force - Realistic.esp CollegeOfWinterholdImmersive.esp CWIOrdinatorPatch.esp CWIELnFXPatch.esp FNIS.esp DeadlySpellImpacts.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp daymoyl_DawnguardAddon.esp TheEyesOfBeauty.esp The Eyes Of Beauty - Elves Edition.esp SGHairPackAIO.esp KS Hairdo's.esp KS Hairdos - HDT.esp Beards.esp Brows.esp UIExtensions.esp aMidianborn_Skyforge_Weapons.esp Cloaks.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Female Prisoner Throusers.esp DovahBlingJewelryReplacer.esp Dr_Bandolier.esp Immersive Weapons.esp Unique Uniques.esp AddItemMenuLE.esp SAM - Shape Atlas for Men.esp SAM - Dawnguard Patch.esp RaceMenuPluginSAM.esp FloppySOS.esp XPMSE.esp SOSRaceMenu.esp SlaveTats.esp SLALAnimObj.esp SexLabTools.esp dcc-dm2.esp SL Sleeping Necro.esp Bathing in Skyrim - Main.esp DSerHorsesRevamped.esp paradise_halls_SLExtension.esp Pahe_Dwarven_Devious_suits.esp pahe_lakeview_manor_cell.esp paradise_halls_farengars_study.esp PAH_HomeSweetHome.esp EtR_HearthfireDungeonAddon.esp Slavewaymanor.esm.esp _SHC2.esp WhiterunSerendipity.esp The Bondage House.esp PAH_AndYouGetASlave.esp SlaveLighting.esp SLAnimLoader.esp SexLabMatchMaker.esp sanguinesDebauchery.esp sanguinesDebaucheryChildPatch.esp VVE.esp MoreNastyCritters.esp Inconsequential NPCs.esp Extra NPCs.esp Serana.esp Bijin AIO.esp DIVERSE SKYRIM -Nord Stormcloaks Only.esp Evittalex's Retouched NPCs of Skyrim.esp FCO - Follower Commentary Overhaul.esp dD-No Spinning Death Animation Merged.esp Devious Devices For Him.esp Devious Devices - BRRF.esp pahe-DeviousDevices-addon-patch.esp pahe-DeviousDevices-addon-DDx-patch.esp hydra_slavegirls.esp ImmersiveFP.esp Populated Lands Roads Paths Legendary.esp SPTConsistentOlderPeople.esp Alternate Start - Live Another Life.esp Alternate Start -- New Beginnings.esp ImmerSlave.esp Have yout tried waiting an hour? It seems to fix stuff like that for me.
cinemagic Posted February 4, 2019 Posted February 4, 2019 For anyone has purple or red bodies. This is a problem in the esp file. Some girls got incorrect, or unbalanced Textrue Lighting parameter in their records. This one in dragonsreach for example. enb 2019_02_05 00_06_49_04.bmp Her Texture Lighting is Red-15 Grean-15 Blue-75, then it is purple. Use mfg console to find their baseID, edit or patch them in tes5edit for more balanced setting, like Red-160 Green-150 Blue-170 etc. I highly suspect that enb and high glossiness texture are also the cause. 1
mangalo Posted February 5, 2019 Posted February 5, 2019 I also noticed that since I use "Deviously Patched Hydra slavegirls", the slaves don't seem to go into restraints anymore (cages, crosses, etc). The other culprit might be Slaverun
neoridon Posted February 10, 2019 Posted February 10, 2019 hi all, seems I have a little problem and can't find an answer to it. When I try to speak with whatever npc generated by this mod I can see my answers but not their text. Same happens with some naked followers of Dibella. They seem to have some interesting things to say, as different animation trigger while they speak, and my answers list changes too. I installed those mods and patch and their mods that are requested to make them run: hydra slavegirls827 main hydra slavegirls827 textures SlaveGirls Hydragorgon 827 Patch I am probably missing something but can't find what.
donttouchmethere Posted February 10, 2019 Posted February 10, 2019 2 hours ago, neoridon said: hi all, seems I have a little problem and can't find an answer to it. When I try to speak with whatever npc generated by this mod I can see my answers but not their text. Same happens with some naked followers of Dibella. They seem to have some interesting things to say, as different animation trigger while they speak, and my answers list changes too. I installed those mods and patch and their mods that are requested to make them run: hydra slavegirls827 main hydra slavegirls827 textures SlaveGirls Hydragorgon 827 Patch I am probably missing something but can't find what. do you have Fuz Ro D-oh installed? or one of this mods: Dragonborn in distress => after defeat you can't talk to NPCs, after defeat some of your addictions might trigger, not sure yet if it's a feature or a bug, but with DiD installed all of my NPC lose the ability to talk after successful escape = subtitles vanish (if in shock you need to wait for a few hours till dialogs show up again. Theoreticaly.) 1
neoridon Posted February 10, 2019 Posted February 10, 2019 1 hour ago, donttouchmethere said: do you have Fuz Ro D-oh installed? Yes! Thank you. I must have overlooked that one. It seems to work now 1
tiodrakul Posted March 10, 2019 Posted March 10, 2019 On 7/8/2016 at 8:13 PM, bearcano said: Sup y'all I made an updated .esp here for you guys that removes the forced subtitles, meaning you won't overhear slave conversations from this mod while you're on the other side of town. Enjoy! hydra_slavegirls.esp 2.68 MB · 588 downloads BIG thanks! That's exactly what I've been looking for a long, long time... I find it rather annoying to be listening to dialogues from NPCs across town that I have no idea where they are.
mikaalice Posted March 28, 2019 Posted March 28, 2019 sorry if this is a common question, but is there an odd problem with the new characters themselves, where their heads and bodies will be different colors (I think there's one that's purple in whiterun, and a red-skinned girl in a cage in riverwood, but both of them have normal heads. There's also a few orcs with different skin colors for their heads and bodies). Is there a specific CBBE or UNNP type I should be using somehow for this?
Hasagawa Posted March 29, 2019 Posted March 29, 2019 anyone has any idea of how to fix the missing body mesh caused by DoggieBelt_0??
Hasagawa Posted March 29, 2019 Posted March 29, 2019 On 1/31/2018 at 10:09 PM, Sospice said: It's the doggiebelt_0.nif item that's causing the issue. I tried copying the file from zaz version 7 over the version 8 file and it's the same issue. That means version 8 probably isn't pointing to the file properly. Edit; I found the problem. female biped model references; ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\06ZaZ-GSBDoggieBelt\DoggieBelt_1.nif It should read; ZaZ-UltimateDataPack\ZaZ - Accessories\Restraints\04ZAZ - GSBShackles\DoggieBelt_0.nif It's an easy fix. I would have posted this in the ZAZ thread but it seems to be gone and I don't see a way to comment on the OP. Can someone let the creator of ZAZanimation pack v 8.0 know? Can you tell me how to fix?
Sospice Posted March 30, 2019 Posted March 30, 2019 On 3/28/2019 at 11:50 PM, Hasagawa said: Can you tell me how to fix? You'd have to use creationkit. You'd have to find the right item in the folder tree for clothing and then point it to the proper file. I think you can do it in TESSedit as well but I didn't do it that way.
zaxsed55 Posted April 10, 2019 Posted April 10, 2019 Really enjoy the ambience this mod brings to Skyrim. I've mostly moved on to SE now and miss having this mod. Any plans to bring it over to SE. Yes, yes I know I could do it myself, but I'm a player not a programmer. Early experience in that endeavor proved to me I should let those who can..., do just that. One of my favorite Mods 1
angledglass Posted April 22, 2019 Posted April 22, 2019 I really want to use this mod, but it crashes my game everytime I load a save with it installed. Suggestions?
ValeriyM Posted April 24, 2019 Posted April 24, 2019 If someone has version 809 or 814 of this mod could you share it please?
Clea Strange Posted April 25, 2019 Posted April 25, 2019 question, is the MCM menu suppose to be empty
donttouchmethere Posted April 25, 2019 Posted April 25, 2019 5 minutes ago, Hiderius said: question, is the MCM menu suppose to be empty yes it has no function, to remove it and other tweaks to HSG: 1
jigwigigx Posted May 8, 2019 Posted May 8, 2019 I last played this mod a long time ago before all the updates, I remember problems with slaves not wearing devices properly were always down to zaz load order. I am wondering how the mod works with current DD releases, does anyone use it?
donttouchmethere Posted May 8, 2019 Posted May 8, 2019 5 minutes ago, jigwigigx said: I last played this mod a long time ago before all the updates, I remember problems with slaves not wearing devices properly were always down to zaz load order. I am wondering how the mod works with current DD releases, does anyone use using ZAZ 8+ and DDi 4.2 together and don't see any device issues on the slaves they only wear ZAZ by default in loadorder i have DDi below ZAZ for UUNP don't batch build the zaz doggibelt in bodyslide in the category "unassigned"
jigwigigx Posted May 9, 2019 Posted May 9, 2019 On 5/8/2019 at 12:05 PM, donttouchmethere said: using ZAZ 8+ and DDi 4.2 together and don't see any device issues on the slaves they only wear ZAZ by default in loadorder i have DDi below ZAZ for UUNP don't batch build the zaz doggibelt in bodyslide in the category "unassigned" Thanks for the feedback.
NIND (jimmyyu) Posted May 19, 2019 Posted May 19, 2019 Thanks for the awesome mod! I'm running into some problems with the botox patching though Hopefully someone can tell me what I'm doing wrong. Following the steps in the quoted post here are the exact steps I took (I'll add pictures as well so we can both check that I did the correct steps): Disabled all mods modifying heads or character textures Added the correct entries to SkyrimEditor.ini Ran Creation kit with my selected mod active, and the two botox mods selected Skipped errors and selected one NPC to export, as a test (Imu Giza) the slave in a cage in riverwood Export Completed Exit creation kit without saving the plugin and boot skyrim from NMM The horrifying result (IIs she supposed to look like this?): Can someone tell me where I missed a step? Mod Load Order Here:
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