Guest Posted June 24, 2014 Posted June 24, 2014 Checked HC when I tested the Vampire Lord animation tags, 'Summon Daedra' summons a Dremora which does indeed count as human in Skyrim/SexLab. I've been using the console to spawn Seekers.
gooser Posted June 24, 2014 Author Posted June 24, 2014 Interesting... I have three versions of HC in my downloads folder. HentaiCreatures.7z -> supports Seekers HentaiCreaturesV1_04zip -> does not support Seekers and I have a version that I have patched to work with SL 1.57 (that includes Seeker support). I suspect you have the 1_04.zip version.
Guest Posted June 24, 2014 Posted June 24, 2014 I just lifted the most recent version when I went to test Vampires, I probably have an older version somewhere. It's like Matchmaker, I only ever load it up for tests.Anyway, your .esp works perfectly, thanks dude. You should post it as a download, 'Seeker Fix' or something, I imagine a load of people would be interested, especially as it seems to be pretty hard to find a fix on the tech forums. Goubu over at Defeat would likely be interested in simply slapping it into his mod.For the Seeker itself, it has 3 stages then Orgasm, same as most critters, although it's flagged with Vaginal, Anal & Oral all together. Apropos' Vaginal txt files work perfectly with it. It may give an idea of FF animations using Vaginal files over Oral if you can get it working, since a lot of them also have multiple tags.
gooser Posted June 24, 2014 Author Posted June 24, 2014 I'm actually going to create a new download area for three modded mods: Gooser's Chop Shop: 1. Dragonborn tweaks including the Seeker patch. 2. HC fixes 3. Hentai SexLab Pregnancy fixes.
Guest Posted June 24, 2014 Posted June 24, 2014 There's a fix for DeathHounds somewhere as well, making them SexLab compatible. I don't remember if the game counts them as dogs or wolves though, and what happens with Apropos, haven't reinstalled that yet.
Guest Posted June 24, 2014 Posted June 24, 2014 I had thought so too, but Death Hounds don't seem to trigger with either Defeat or Animal Sex. I think he just added a bunch of the 'extra' mobs from other mods.I haven't tried the old Death Hound fix patch since installing the 1.5x though, I assume it still works. I'll try it later and report back. Here it is here if anyone is reading this and wants it. No guarantees it still works, mind, this is from 1.39. My mistake, Death Hounds do indeed work with 1.5x, I dunno what stopped them working for me when I tested them last. They count as wolves in Apropos, so I've removed any explicit reference to wolves in my txt files for them.
gooser Posted June 24, 2014 Author Posted June 24, 2014 If it helps, I am going through Dawnguard right now, and Defeat definitely triggers the death hound animations, so I don't think this is a problem anymore.
WizzyD Posted June 24, 2014 Posted June 24, 2014 i know that more nasty critters mod adds lurkers, rieklings and a flame actronoch animation along with a few others.
Guest Posted June 25, 2014 Posted June 25, 2014 Pretty HC summons Seekers not dremora. I think SL just considers dremora humanoid, and not critters? Also your ideas are interesting. Actually I was thinking of a fallback system. So Apropos would look for the presence of a series of animation-specific .txt files, and use those; failing to find anything specific to the animation, just fallback to the current mechanism. The threeway animations would benefit from animation-specific files, since they bear almost no similarity to each other. Unless we want really vague messages, like "We all have sex together, with various combinations of {COCK}s in {PUSSY}s." The foreplay animations would too, although messages about general stroking and fondling would be very doable. Also, highly recommend Earendil's JContainer Validtor mod. Very simple, very fast, saves sooo much time. Just DL the .exe, which actually does nothing by itself, then just drag and drop files or even entire folders onto the .exe, and it'll tell you which files have errors and where they are. Now that the db has 342 files in it, with more to be added when other animations become compatable, it's an absolute godsend.
Fredfish Posted June 25, 2014 Posted June 25, 2014 The problem with threeways is the number of combinations, FFF, FFM, FMM, FMF, MFF, MMF, MFM, MMM.
Guest Posted June 25, 2014 Posted June 25, 2014 The problem with threeways is the number of combinations, FFF, FFM, FMM, FMF, MFF, MMF, MFM, MMM. Many of them are the same, and the animations have multiple tags for it. For example, Double Penetration has both MMF and FMM tags. MMF & MFF are the only two combinations we currently have animations for, with a MMM animation in the works.
Guest Posted June 25, 2014 Posted June 25, 2014 Ok, just been playing around with MoreNastyCritters, good stuff. Here's some notes on how it works with Apropos: The new horse animation is also anal, like the existing one. If I had my way, I'd leave the old one as anal and change this one to vaginal, then we have one of both. The hand placement of this one means it looks much more like Vaginal, whereas the old one is whatever you align it up as. 3 stages then orgasm. Ashman counts as Draugr, Lurker as Giant, Werebear as Werewolf, and use the appropriate messages. They all list as separate animations in SexLab, but they're all tagged to be the old monsters. None of them actually spawn in the game though, they're pets only, so not a huge deal unless you use the Hentai Creatures stuff. If so, changing their tags would work, or just write txt files without specifying monster type. Flame Atronach uses a strapon, and is 4 stages then orgasm. PC actually seems to be the giver, even when female. Presumably because the Atronach is actually a monster, not a female. Rieklings have no vaginal/oral/anal tags on either animation, so you might need to add them. Solo animation is vaginal, 3 stages then orgasm. Double team is the same animation with an extra Riekling forcing oral, same number of stages. Obviously, no Apropos support as of yet. Haven't tried the female werewolf yet, no idea how to spawn one. As for tag changes for certain animations, the ones with non-standard stages are Zyn Rough Standing, Arrok Anal, Arrok 69, Dog Missionary, Giant Groping and 1 other that ends with forced rimming that I just can't remember. All threeways animations would be better served with animation specific files as well because of their greatly varied content. The Zaz Pillory animations could also use being removed from 'normal' vaginal/oral messages. The Chaurus Reverse animation is also clearly tagged incorrectly, anal when it should oral.
gooser Posted June 25, 2014 Author Posted June 25, 2014 Please collect a list of proposed tag changes and I will put those into the next release. Also, fyi: http://www.loverslab.com/topic/33206-goosers-chop-shop/
Guest Posted June 25, 2014 Posted June 25, 2014 Tag Changes (Chaurus) Reverse From Anal to Oral (Giant) Holding From Vaginal to anything else. Handjob probably, if you need to use existing tags. (Horse) Doggystyle 2 From Anal to Vaginal (Riekling) RieklingTest Add Vaginal (Riekling) RieklingDouble Add Vaginal. Oral as well if W&T can keep track of 2 categories at the same time. (Draugr) Doggystyle or (Draugr) Missionary From Vaginal to Anal for variety's sake. Unique Animations (Giant) Harrassment Stage 1 has only attempted penetration Arrok Rape Orgasm Stage is rimming/teabagging Zyn Rough Standing Stage 1 & 2 are oral Arrok Anal Stage 1 is rimming Arrok Blowjob Unlike other Oral animations, this one alternates between oral on penis, oral on balls and handjob Arrok 69 Stages 1 & 2 and Orgasm are cunnilingus only, no fellatio. Zyn Missionary & Zyn DoggyStyle Stage 1 has no penetration, rubbing only Arrok Cowgirl & AP Cowgirl Stage 5 has no thrusting, grind only (Dog) Missionary & (Wolf) Missionary Stage 1 has no penetration, animal licks female's chest. All MMF, MFF and Foreplay animations are distinct, and would benefit from separate txt files. All FF specific animations (Tribadism, Arrok Lesbian, Zyn Lesbian) currently have both oral & vaginal tags, unsure if this will make them trigger normal vaginal/oral FF messages. Zaz Animations All contain Pillories, currently activate standard Apropos vaginal messages, would suggest either removing Vaginal/Oral/Anal tags or filtering these animations out with a unique tag as they frequently make no sense with stock messages. $ZazAP_PillorySex01 & $ZazAP_PillorySex02 Stage 1 has no penetration, vaginal from Stage 2 The other 4 share no similarities other than the pillory. $ZazAP_PilloryBoundSex01 Vaginal $ZazAP_PilloryBoundSex02 Oral $ZazAP_Torment01 Oral & fingering at alternate stages $ZazAP_Torment02 spanking then penetration with broom handle. I included Zaz animations simply out of a sense of completeness. I imagine they're not a priority, particularly when they're easy enough to just switch off.
Totenbarg Posted June 25, 2014 Posted June 25, 2014 Tag Changes SNIP (Dog) Doggystyle & (Wolf) Doggystyle) Stage 1 has no penetration, animal licks female's chest. SNIP I´m sorry, but I have to correct You on this one Decauk. the animations you are referring to here are called (Dog) Missonary & (Wolf) Missionary.
Guest Posted June 25, 2014 Posted June 25, 2014 Completely correct. Whoops. Now corrected, thank you.
WaxenFigure Posted June 25, 2014 Posted June 25, 2014 Perhaps a set of "stage" tags should be developed according to a set of standards so they could be added to every animation. Then this mod could react accordingly to each stage for each actor. Right now the tags don't work properly for selecting sex acts anyway such as when you ask for oral sex and end up getting plowed in a pillory because that animation has an oral foreplay stage to it.
Guest Posted June 25, 2014 Posted June 25, 2014 The problem is that the individual stages don't have their own tags. If any part of an animation has an oral stage, the whole thing gets the oral tag.
gooser Posted June 25, 2014 Author Posted June 25, 2014 Stages having tags themselves is something I've wished for for a while.
Guest Posted June 25, 2014 Posted June 25, 2014 Personally, I like the idea of a few animations simply being separate. With Zyn Rough Standing, for example, not only would it fix the issue of playing a penetration message when no such thing is going on, but I can also use messages to describe being lifted up, roughly manhandled, spread open on display, etc etc. I can also use common descriptions that are not universal, such as being spread open, bent over, on top, whatever. Normally messages have to stay away from stuff like this because it doesn't always apply, but it a few animations allow it, awesome.
Fredfish Posted June 26, 2014 Posted June 26, 2014 The problem with threeways is the number of combinations, FFF, FFM, FMM, FMF, MFF, MMF, MFM, MMM. Many of them are the same, and the animations have multiple tags for it. For example, Double Penetration has both MMF and FMM tags. MMF & MFF are the only two combinations we currently have animations for, with a MMM animation in the works. Since Apropos is a descriptive mod would it not also depend on which position was taken by the PC? Fff, fFf, ffF Ffm, fFm FMM Fmf, fmF mFf, mfF MMF MFM MMM and thats only for a female PC. I have also noticed some mods have the female PC/NPC assume a male position which would more than double the descriptions needed.
Guest Posted June 26, 2014 Posted June 26, 2014 What do you mean by 'assume a male position'? Do you mean woman on top as opposed to man on top, that kind of thing? Or the woman buggering the dude with a strapon? As for threesomes, the PC will actually always be 'position 1' as defined by SexLab, unless you hit the + key to switch roles. Although it would be nice to have the kind of variety you listed, the game requires you to make the switch manually, breaking immersion (which is the main point of Apropos), and I doubt Apropos could even tell which position the PC is, though I might be wrong there. We also have a pretty limited selection of threeway animations, with only 4 to choose from.
gooser Posted June 26, 2014 Author Posted June 26, 2014 Version 2. All rewritten in C++ as SKSE plugin.
Guest Posted June 26, 2014 Posted June 26, 2014 Version 2. All rewritten in C++ as SKSE plugin. Version 2? I don't see any updates on the DL page... Or am I being too eager?
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