DocClox Posted June 12, 2012 Author Posted June 12, 2012 Thanks for the words of support all Quick Update: Re-created Valtheim Holdfast layout. Needs clutter, navmesh, bandits, lighting ... Added Bonny Teija Added DiD quest. Hulda now gives the quest, objective points at Teija Next objective is to get the table tied animation working. And then the table fuck ones, I guess. I'm trying FNIS 3.0 for this one. If that goes well, I'll put my generator program back onto the back burner and use FNIS. Got an interview today, hopefully for a job somewhere sane. Back this evening sometime to continue to battle
sbseed Posted June 12, 2012 Posted June 12, 2012 taking a look at the skysex tutorial stuff... will see what new stuff you have up on the wiki, if anything... ill add my 2 cents on behavior, we need to talk about armor, skins, meshes... mostly need people to start separating out body/armor/tattoos/accessories/etc. to be used in slots or whatever, should also work on scripting pertaining to running animations or i should say prep-ing scripts to set actors to no clip while keeping them from falling through objects during and after plus setting them to unconscious so they cant be attacked or interacted with.
DocClox Posted June 12, 2012 Author Posted June 12, 2012 taking a look at the skysex tutorial stuff... will see what new stuff you have up on the wiki' date=' if anything... [/quote'] I haven't updated the animation pages on the wiki. I should probably copy that howto onto there, now that we have a wiki again, anyway. The stuff in the esm and the bundled scripts is pretty much where it's at, though. It's probably a bad time to be playing with animations though. 1.6 just went live and seems to have broken both versions of FNIS and fore's away from home and can't fix 'em. My own patcher is still in bits and having just got my head into CK mode, I don't want to have to load it all up with Havok XML again. So Bonny Teija can just sandbox for a week or so ill add my 2 cents on behavior' date=' we need to talk about armor, skins, meshes... mostly need people to start separating out body/armor/tattoos/accessories/etc. to be used in slots or whatever, should also work on scripting pertaining to running animations or i should say prep-ing scripts to set actors to no clip while keeping them from falling through objects during and after plus setting them to unconscious so they cant be attacked or interacted with. [/quote'] I must admit, I'd been hoping someone would take the sex lookup code and use it as a template for other lists. All that's needed is to make another copy of Gold001 (or any other small, placeable object) add a script defining properties for the variables you want to store and (currently) a formlist to hold the modified coins. Then you can use the coin's new properties as data elements and the coins themselves as records. I don't mind doing the resource stuff, you understand. It's just that I want to get the mod itself back on track at the moment.
slepth Posted June 12, 2012 Posted June 12, 2012 Doc, before you're 'twice bitten', you better make a backup folder for all the works you have done and put the date on the folder's name for easier reference. You really dont want Murphy* to come back and say hello, dont cha? *Murphy's Law
deadmetal Posted June 12, 2012 Posted June 12, 2012 Good luck with that job interview mate and well played on rebuilding things so far
sbseed Posted June 12, 2012 Posted June 12, 2012 thats true, Murphy is a pain in the ass... i hate the guy, because its a fact of life -.- i dont have a working CK or i would start messing around with the object driven animation/behaviors ideas (gold) etc. and try scripting in extra stuff... and probably failing at it lol. need to script in write too calls for all other mods that want to add animations etc. but currently conflict. not sure what approach would be most beneficial to getting everything working together.
Draxis Posted June 12, 2012 Posted June 12, 2012 Hey there doc' date=' sorry about the wiki. On another note, did you manage to get anything useful out of the files I sent you? [/quote'] Yeah thanks. I've been playing with it all weekend and it seems to be fairly robust. I've done some tweaking on your scripts, mainly breaking down some of those epic nested ifs and whiles so it's easier to see what's what. I also tried to set a new outfit for some bandits and failed dismally. And I was thinking about adding a sexual abuse option, but didn't get that far what with vanishing wikis and all the rest. I did get as far as making them get naked. I can't understand why the collars aren't equipping. I'll send you the modified scripts back if you're interested. To Doc, Thanks, I'm glad you like it. I'm sorry you lost the files, but I'd actually like to offer my prison mod as a base for SSG skyrim if you're interested. I poured a lot of time into it, but my work keeps me too busy to do much with it. I know you lost what you did, but still have the scripts so I can offer you my work as a framework which would allow you to get back up on your feet pretty quickly. Let me know if you are interested. To everyone else, I like what is happening here, you've got a solid community and a good team. This is why I am willing to offer you guys all my work on the prison mod I made which was inspired by this mod. To that end, I've attached a beta of my mod so that you can see what I've done and form your own opinions of my work. To get started you need to go to Dragonsreach and talk to the Representative who will get you started on your journey. He will give you a spell and a collar and send you out to capture a prisoner. This will introduce you to the basics and get you started. To actually capture a prisoner, you need to cast the spell on them; if they have too much health, it will temporarily make them invincible. If they're health is low enough, it will let you capture them and then you can command them. Have fun and please let me know if you guys are interested in using my work as a base of sorts.
deadmetal Posted June 12, 2012 Posted June 12, 2012 Have fun and please let me know if you guys are interested in using my work as a base of sorts. Your generosity is appreciated, I hope you continue to work on this mod in your own time, I will promptly be testing it out
DocClox Posted June 13, 2012 Author Posted June 13, 2012 Doc' date=' before you're 'twice bitten', you better make a backup folder for all the works you have done and put the date on the folder's name for easier reference. You really dont want Murphy* to come back and say hello, dont cha? [/quote'] Actually, I have everything backed up in subversion from fairly early on. The trouble is more that all the parts are in separate esp files, and that the whole corruption mess goes way back. But yeah. It's not going to happen again Good luck with that job interview mate and well played on rebuilding things so far Thanks. Didn't get the job though. Oh well. Next week current job drops to 3 days a week for a bit. Might get some work done then i dont have a working CK or i would start messing around with the object driven animation/behaviors ideas (gold) etc. and try scripting in extra stuff... and probably failing at it lol. need to script in write too calls for all other mods that want to add animations etc. but currently conflict. not sure what approach would be most beneficial to getting everything working together. That's the next thing' date=' I suppose. That and getting some working POC code, I guess. SSG isn't particularly good for that given the nature of the content. Ideally we want something we can put on Nexus. If we can show it working, we may get some buy-in from the other sex mods, which would make things easier all round. Thanks, I'm glad you like it. I'm sorry you lost the files, but I'd actually like to offer my prison mod as a base for SSG skyrim if you're interested. I poured a lot of time into it, but my work keeps me too busy to do much with it. I know you lost what you did, but still have the scripts so I can offer you my work as a framework which would allow you to get back up on your feet pretty quickly. Let me know if you are interested. Thanks. I appreciate the offer. I think what I'd like to do is try a couple of things I had in mind first, and maybe cherry pick some stuff from your scripts. I had a couple of ideas kicking around that I want to try. If they don't pan out, I'll cheerfully take you up on your kind offer. Does that sound ok? Have fun and please let me know if you guys are interested in using my work as a base of sorts. Your generosity is appreciated' date=' I hope you continue to work on this mod in your own time, I will promptly be testing it out [/quote'] Couldn't have put it better myself
deadmetal Posted June 13, 2012 Posted June 13, 2012 That and getting some working POC code' date=' I guess. SSG isn't particularly good for that given the nature of the content. Ideally we want something we can put on Nexus. If we can show it working, we may get some buy-in from the other sex mods, which would make things easier all round. [/quote'] It may be a good idea to contact the modders directly rather than trying to put a mod on nexus, the moderators there are one thing but there are alot of individuals there who would love to start a flamefest given the chance. I have identified a few modders who may help out with this project who you could consider contacting: JoshNZ - Animated prostitution modder, obvious call really. AlienSlof - has done alot of work around male models, Slof's boners as an example. rainofchaos - modder of Adult Show XXX. hydralisk77 - Lair of the hydra sesom - Modder of FNNCQ, He has delved into slavery and nude male bodies in the past, he might have an interest in this mod RogerIrrelevant - Modder of slaver jail in FONV, his mod has suggestions towards adult themes so may also show an interest
DocClox Posted June 13, 2012 Author Posted June 13, 2012 It may be a good idea to contact the modders directly rather than trying to put a mod on nexus' date=' the moderators there are one thing but there are alot of individuals there who would love to start a flamefest given the chance. [/quote'] That, I can believe. I had been thinking I could add a female prisoner to the cells in Riften jail, and have the night watch willing to whore her out in exchange for a bottle or two of wine. Something nice and simple that would test the framework, and which we could add new animtions to simply enough. Although I still need a working behavior modifier file. I'm still getting semi-t poses when ever I try to start anything. I have identified a few modders who may help out with this project who you could consider contacting: JoshNZ - Animated prostitution modder' date=' obvious call really. AlienSlof - has done alot of work around male models, Slof's boners as an example. rainofchaos - modder of Adult Show XXX. hydralisk77 - Lair of the hydra sesom - Modder of FNNCQ, He has delved into slavery and nude male bodies in the past, he might have an interest in this mod RogerIrrelevant - Modder of slaver jail in FONV, his mod has suggestions towards adult themes so may also show an interest [/quote'] I've been in touch with Josh, although I don't think he's interested in much outside of AP. I PM'd rainofchaos a while back, didn't get a reply. sesom has seen the wiki, generally approves, and has promised to stick his head in and talk about collaborating. Which would be awesome if it happens, but it hasn't yet. Apparently he's pretty apprehensive about the prospect of working in a team. RogerIrrelevant and hydralisk might be worth a shot though
deadmetal Posted June 13, 2012 Posted June 13, 2012 sesom has seen the wiki' date=' generally approves, and has promised to stick his head in and talk about collaborating. Which would be awesome if it happens, but it hasn't yet. Apparently he's pretty apprehensive about the prospect of working in a team.[/quote'] I can understand his position, there are a number of projects over on the nexus that have gone tits up due to the team not getting along or one problem or another from the users in general... Thing is here those issues are minimised given the fact this is a mature community (or I hope so at least!) with a highly supportive and constructive fanbase which is small enough so while being useful can also be moderated carefully and fairly. I think he would be on board if he could be reassured of that.
DocClox Posted June 13, 2012 Author Posted June 13, 2012 Windu knows him about as well as anyone does, and hes been doing his best to get him onside. It would be seriously cool if he joined the cause. FNNCQ is the reason I keep playing FO3
deadmetal Posted June 13, 2012 Posted June 13, 2012 Windu knows him about as well as anyone does' date=' and hes been doing his best to get him onside. It would be seriously cool if he joined the cause. FNNCQ is the reason I keep playing FO3 [/quote'] Well I hope Windu can be persuasive And also I had another idea, completely out of left field look on this page under 'Rope and Sack' : http://www.andoran.com/en/about.html The modders might not show interest in SSG mod due to its...mature nature, but they maybe able to provide a start point with NPC slave transportation in relation to using a sack if they have progressed far enough with the project or at the very least see what they have tried so far to save yourself some time.
sbseed Posted June 14, 2012 Posted June 14, 2012 doc you need to change the IRC stuff in your signature... it doesnt work currently. edit0: you could put a small section in the OP that gives all the information to connect manually to the IRC channel... you need to update the OP with the new wiki information n stuff. edit1: ok, for those who cant use the irc channel link in doc's signature, you need to have plugins for your browser and you are going to have to search for them by browser type... something like chrome plugin mIRC (you can leave the m off for that one)
DocClox Posted June 14, 2012 Author Posted June 14, 2012 And also I had another idea' date=' completely out of left field look on this page under 'Rope and Sack' : http://www.andoran.com/en/about.html [/quote'] The Rope and a Sack section was one of the inspirations behind the SSG I think I'm happy with the Andoran guys making Andoran. I want to play that, someday ok' date=' for those who cant use the irc channel link in doc's signature, you need to have plugins for your browser and you are going to have to search for them by browser type... something like chrome plugin mIRC (you can leave the m off for that one) [/quote'] irc to mibbit seems to work, from all accounts. First page updated, as suggested.
Guest pacesetter2012 Posted June 15, 2012 Posted June 15, 2012 Thanks to everyone who continues to contribute their hard work and dedication to developing this mod. Before finding this fantastic site I was in the process of compiling a list of mods a few weeks ago, that I was going to try and develop into a working version of a "rough love" mod of my own. I had spoken with Josh and recieved permission to modify his mod to my liking. Days after my conversation with him I was promoted at work, so my work load has doubled and any free time I've had to dick around with Tutorials, 3dsmax, and the creation kit just went up in smoke. To give an idea of where I was, I'd begun the process of trying to pair up "Extra unarmed kill animations" by sulezraz "Non-decap 3" ( http://skyrim.nexusmods.com/downloads/file.php?id=8094 )with a slap sound, and pleas for mercy. A special gauntlet named something like "Pillagers gauntlet" would've been added allowing you to slap a hoe and do your "thang" so to speak ... You can see where I was going with this... Ideally the animation would've paused at the end when the person was on the ground and brought up an option window. Hadn't worked out how to keep them alive after the animation though. That was a stumbling block. Never looked into it.Don't even know if it's possible. I'm thinking this is something you fine young folk might want to look into. Since having to whip out the spells every time tends to get laborious, and in my opinion steals from the immersion. Just an idea...
DocClox Posted June 15, 2012 Author Posted June 15, 2012 To give an idea of where I was' date=' I'd begun the process of trying to pair up "Extra unarmed kill animations" by sulezraz "Non-decap 3" ( http://skyrim.nexusmods.com/downloads/file.php?id=8094 )with a slap sound, and pleas for mercy. A special gauntlet named something like "Pillagers gauntlet" would've been added allowing you to slap a hoe and do your "thang" so to speak ... You can see where I was going with this... Ideally the animation would've paused at the end when the person was on the ground and brought up an option window. Hadn't worked out how to keep them alive after the animation though. That was a stumbling block. Never looked into it.Don't even know if it's possible. [/quote'] That looks useful. I want a slap-to-the-ground animation I'm thinking this is something you fine young folk might want to look into. Since having to whip out the spells every time tends to get laborious' date=' and in my opinion steals from the immersion. Just an idea... [/quote'] Yeah. I don't want everything to be spell driven. We'll probably need a hotkey to demand surrender, though. Purely because normal conversation won't work in combat. That said, it would be nice to be able to take captives and/or rape without needing to ask first. Definitely something I'll be looking at
sbseed Posted June 15, 2012 Posted June 15, 2012 stealth rape = awesome for people who like to sneak up on there prey... ahh, the fun of being able to do wacked out stuff in a game that you could never try in real life lol.
deadmetal Posted June 15, 2012 Posted June 15, 2012 That said' date=' it would be nice to be able to take captives and/or rape without needing to ask first. Definitely something I'll be looking at [/quote'] Well the 1.6 official patch also has SKSE support...or is it the other way round...never mind the point is SKSE should be working propperly and that will allow keybinds for mods to work perfectly, not to mention allowing functions to mods which the creation kit is incapable of providing
DocClox Posted June 15, 2012 Author Posted June 15, 2012 stealth rape = awesome for people who like to sneak up on there prey... I think I'm going to go with the knife to the throat perk for stealth rape' date=' rather than just wielding your weapon directly, as it were. Although that could be use for those wooden dildo clubs that were kicking around Well the 1.6 official patch also has SKSE support...or is it the other way round...never mind the point is SKSE should be working propperly and that will allow keybinds for mods to work perfectly, not to mention allowing functions to mods which the creation kit is incapable of providing I think we're still lacking keypressed events. So you can do it, but it's kind of inefficient: run a polling loop and keep testing every half second to see if the key is down yet. When they get the events working, I'll be able to set an event handler to run when the "g" key is pressed and take action from there, which should run a lot smoother.
delurker Posted June 15, 2012 Posted June 15, 2012 That looks useful. I want a slap-to-the-ground animation Me too!!!! Slap-to-the-ground-taunt-and-tie-up' date=' even. stealth rape = awesome for people who like to sneak up on there prey... ahh, the fun of being able to do wacked out stuff in a game that you could never try in real life lol. Coffee and snot all over my keyboard now from laughing coffee out my nose.
Guest pacesetter2012 Posted June 15, 2012 Posted June 15, 2012 With skse we should be able to extend the length of the animations, correct? As well as add more complex movement? The skyrim engine has so many possibilities, just a matter of being able to work around the stupid red tape. I wanted to see a stealth move where the player would grab the victim and put a knife to their throat. Then the dialogue options would appear.All the while the NPC looking up at you in fear, uncomfortable with the blade to their throat (I'm a sick son-of-a-bitch:cool:). But, this goes back to a problem that we've had from the start. The two pc animation... Something we just cant do in Skyrim. Trying to execute this type of animation would probably have too many clipping issues to be even slighty aesthetically pleasing or functional. Not only that, it would probably only work as a "warp to" animation... Something that 99% of the animations rely upon. Drives me nuts. It's ugly, and kills my immersion factor. I need my immersion, or else I realise I've got better things to do:). So, a sneak imo aint gunna werk... Still, I believe the best solution for this is to find out a way to incorporate a finishing move animation before the actual brass tacks of the mod. If we can find a way to execute the finishing move, and then have the NPC alive and maybe then go into the default slave in a cage fetal position...We'd have a good start that is immersive. Anyone can make two NPC's bump uglies. Few can make it fluid, immersive, and boner worthy
NokoKoko Posted June 15, 2012 Posted June 15, 2012 stealth rape = awesome for people who like to sneak up on there prey... ahh' date=' the fun of being able to do wacked out stuff in a game that you could never try in real life lol. [/quote'] lol that's awesome. Stealth rape FTW!
Graphnee Posted June 15, 2012 Posted June 15, 2012 you've probably already answered this hundreds of times but, what's the URL for the wiki, the old one is closed apparently, and google just directs me to the old, closed, one.
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