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Spiders

 

 

Spiders Edit Comments4 134PAGES ON

THIS WIKI

Quest Giver: Huleedal

This mission starts with a routine hostage mission. The quest will only become available after the player has done a few of the Riften radiants, and has already completed a radiant hostage mission. There should be at least one slave in training as well.

 

Contents

1 Huleedal

2 Devin Mallory

3 Vekel The Man

4 Cairn-Breaker Lodge

5 Guild Meeting

6 Jail Break

7 The Inscription

8 Making An Offering

9 Dealing With The Falmer

10 Finding The Fugitives

11 Comments

HuleedalEdit

Talking to the Riften Quartermaster

"I'm worried about the cavern with the frostbite spiders. It's not good having dangerous beasts like that so close to living quarters. The guards are grumbling and it's only a matter of time before they start eating the livestock." "Ushag has sent men down there to wipe them out twice now, but when I looked in this morning they were as bad as ever." "If you find yourself in the Ragged Flagon sometime, perhaps you might mention it to Devin Mallory. See if his people can install a door or something."

 

Devin MalloryEdit

"The big cave with the spiders? I remember the boys telling me about that."

"Apparently they couldn't make it secure on account of it being the wrong kind of rock. Apparently. More likely they're just afraid of spiders."

 

"I'll tell them to stop being such pansies and put the door in anyway. I can't promise it'll be secure, but it should keep your girls from wandering in by accident."

 

"Oh, while you're here: there was some geezer in earlier with a job needed doing. More your sort of thing than ours. I told him to leave the details with Vekel."

 

 

Vekel The ManEdit

"Nervous looking type was in here earlier. Can't say I much cared for him. I never do, for your clients"

"Said he had a job for you. Usual rates. Let me give you the details"

 

Vekel givs you a note:

 

I require the co-operation of Istar Cairn-Breaker for a private matter. I fear that such co-operation may not come willingly, and so it seems prudent to take steps to ensure his compliance.

Accordingly, I want you to kidnap his daughter Joldi and hold her in safe keeping until the matter is resolved. I do not expect the business to be lengthy. Please ensure that the young lady is released promptly on its conclusion. Istar Cairn-Breaker commands an army; it would be unwise to test his paitience unnecessarily.

Payment will be at the usual rates.

Cairn-Breaker LodgeEdit

I see this place as solid wooden building with an enclosed garden at the back. That might change depending on where we end up placing it.The guards are stormcloaks. There are a couple outside the front entrance, maybe three inside, and another out the back. If one gives the alarm, the rest will come to his aid. There's also a barrack block a short distance down the road with a dozen more soldiers who can be called out. If there's a disturbance or someone finds a body, there's a chance someone will be sent there to get some more men and conduct a proper search.

Joldi will spend most of her daytimes in the garden out back, and nights in her room in the lodge. There is a hidden way into the garden if the player hunts around a bit. (Possibly an underwater entrance, maybe from a nearby cave: Joldi's dad would have checked the security fairly thoroughly) .

 

Once in the garden, there is only the one guard, and he's under instructions to leep his distance from the girls. The player might overhear Joldi telling him off for standing to close.

 

The big problem is the handmaidens. They are Joldi's constant companions and will give the alarm if anything happens. One approach would be to grab Hildy and Sjorka first, secure them out of sight, and then take Joldi. On the other hand, transporting three girls may be more trouble than it's worth if the soldiers give chase.

 

Guild MeetingEdit

A few days pass. The next guild officer you talk to will suggest calling a meeting of the senior guild officers. You tell him to spread the word, and meet up with the other heads in the conference room. Ushag Olor reports first.

"Things are going well enough, all things considered. The some of the men are complaining that they don't get enough time with the sluts. They'd say that anyway. of course, but it wouldn't hurt if they got a bit more than they're getting. With your permission, I might take one of the slaves in training and put her on a leash in the main barracks as a sort of public cunt for the men to use when off duty. I figure it'll be good training for the slave, too. We'll need some sort of rota to avoid undue wear and tear on the merchandise, but that shouldn't be too difficult."

At this point, if the player is looking towards the door, he might notice a flash of magic as a figure de-cloaks in the doorway, fires a dart at Ushag, and turns invisible again. But before anything can be done about it, Ushag is talking again.

"Apart from that, the only major problem I have right now ... is YOU! You ponce around here like you're something special. Well you're not! I'm sick of your attitude! I'm sick of your stink! In fact, I'm sick of you!"

Let's give the player some options to reply. None of them make any difference.

If you want to die THAT badly...

What's got into you?

All right, just calm down for a moment.

"Ha! That's what I thought you'd say. Let's settle this like Orcs! Put up your fists!"

And we're now into brawl rules. The player can try and ignore Ushag in favour of investigating the figure in the doorway, but someone is shouting "Fight! Fight! Fight!" and guards are piling into the room to watch the fun, making it difficult to get out. Meanwhile an angry orc fighter is busy pounding on the PC's head.

In any case, the best approach here is to punch Ushag's lights out and then take control. Or get your own lights punched out. If you lose you'll lose some rep with the guild, but not enough to take you into the danger zone. (Purely because I don't want to have to deal with another branch at this point. We can revisit this later).

 

Anyway, as the fight goes on you'll may hear the odd false note among the "fight" chants. Like

 

Hold it right there

Oww! What the...

Come on! Quickly while they're distracted!

The next clue will be the naked slavegirls running past the door.

Jail BreakEdit

Once the brawl is over, talk to any slaver. The conversation option will be along the lines of

NPC: Did you just see...

 

Player: The slaves are escaping! Get after them!

 

Which should set all the guards back about their duties, and allow the player to act.

 

The slaves have a good head start and seem to have fled through the door to the spider cavern. Giving chase, the player comes to a vantage point that lets him observe without being able to intervene. (maybe a cut scene?) Here he will see Joldi Cairn-Breaker and the presumed intruder (Eriram Dren, female, clad in leathers) passing among the spiders.

 

As the spider move to attack, Eriram Dren casts two spells; one on herself and the other on Joldi. In both cases spectral spider images glow briefly and fade above the girls. The spiders promptly lose interest and the girls run onward. The rest of the slaves, following closely afterwards are attacked by the spiders, paralysed and cocooned.

 

At this point you'll probably want to chase the fugitives, or fnd out what happened to the other slaves. Both cases are going to require clearing the caves of spiders. Again. While you're at it you may want to talk to some other guild members. Overall, this is what you find out:

 

The intruder seems to have gained access via the spider cavern.

She seems to have used a mix of potions, scrolls and poisoned darts. The brawl was probably caused by a some sort of frenzy poison.

A number of the darts have calm inducing poisons. You might notice this by the number of your men who are standing around wearing goofy smiles, rather than giving chase...

The spiders haven't killed the slaves. They're coocooned and paralysed but they'll come round fast enough once you cut them down. If the girls had been entrusted with any equipment (clothing, brooms, swords grabbed on the way out) these will have been effieicently removed and stored in random bundles of web hidden around the room.

The only girl missing is the hostage; Joldi Cairn-Breaker. You don't know the identity of the client in this case, but the name "Maeve Black-Briar" is the subject of dark mutterings by some guild members. The general feeling is that simultaneously falling foul of both Istar Cairn-Breaker and the Black-Briar clan might not be the best of ideas. (There isn't any evidence that MBB is the client, but it seems a reasonable assumption for the rank and file to make).

There appears to be a deeper cavern that was previously concealed by dense, compacted spider webs. Someone has used a powerful fire spell to clear the passage.

If you play a female, and you were careless enough to get stripped and paralysed by the spiders, expect to find yourself waking up in one of the cells.

The deeper cavern has more spiders, skeevers, and a few traps. The final area has what looks like a shattered altar, and a tablet enscribed in a strange language. Nearby a long rising passage leads out of the system, but ends with a manually operated rock trap triggered by the intruder. You can survive if you're tough enough, or run back down the slope fast enough. However the trap will have caved in the passage. You'll have to find her another way.

Maybe the inscription will provide a clue. Luckily you have an enslaved scholar with an interest in dead languages and a pile of indecipherable books. Take her to see the tablet. If there are still spiders around, you can use her as bait on they way. (If you got caught by the spiders earlier, be prepared to be used as bait. Among other things). After she's had a chance to poke and prod and make notes, take her back, apply whatever motivation you think appropriate, and leave her to study. She'll have something to report by the following day.

The InscriptionEdit

The books turn up a surprisingly clear picture of the inscription and altar. The commentary is rather less clear, although it seems to detail a ritual that will allow you to trade with some ... cult? tribe? minor deadra? The text is unclear on this point. One of the possible benefits listed is a spell called "Glamour Of Spiderkind" which could well be a connection.

Somewhat clearer are the instructions for the ritual. A female (preferably an elf) must be offered upon the altar. She must have fed on certain foods the night before, and her naked flesh must be annointed with certain substances, and inscribed with strange inscriptions. The offering is to be lie upon the altar and then wait to see if the offering is accepted.

 

Of course, the shattered altar in the lower cavern is useless for the purposes of the ritual, but the book also describes what may be an alternative location, not too far south from Riften.

 

So if you want to know more at this point, you probably want to go down to the slave pens and pick one out that you don't mind strapping to a strange altar and seeing what happens to her. If need be you can always go and capture one specially. Just bear in mind that someone may want to see your hostage soon, and it would be bad if you couldn't produce her.

 

Of course, if you happen to be a slave at this point ... well you can guess what's going to happen.

 

Notes:

 

I need to think up some ingredients for the lotion and the "ink"

I think the ink used for the inscriptions is somewhat caustic. I think it's going to burn and sting when applied. Not enough to cause lasting harm, but the welts will probably remain visible for some time. That will help with the notion of the falmer reading the slave by touching her. The slave will need to be restrained while the text is inscribed

The ink smells too. It's probably going to stink the guildhouse out when its brewed up. There may be complaints the next time the player visits the Ragged Flagon

We're going to need a tattoo texture or something for the inscription. I think I'd like to shave the slave and start with an inscription on top of her head.

The inscription itself is a collection of statements along the general lines of "this worthless slut begs to live only as a receptacle for falmer seed" and "My cunt belongs to the divine falmer, may they fill it with their glory". The falmer are the ones writing this script and somehow I can imagine them going way over the top in some of the language. "Oh beautiful falmer masters, redeem this ugly whore's existence by forcing her to serve your every need in abject misery". "Bind me! Beat me! Rape me! I exist only to serve the glorious Falmer". I can't find a falmer font, so I'll use Dwemer runes again. I doubt many people will bother to translate the text, but someone is going to get a surprise :)

Some more detail on the slaved player experience in Enslaved By The Falmer

Making An OfferingEdit

So you set off down to the map location where the other tablet can be found. The initial area, just for a change from spiders and skeevers, has a small vampire colony in residence. Including at least one cute one. (The mechanics of safely training captured vampires is something I'm still debating with myself ) Area has some minor loot, and also a "Strange Soul Gem" in a master level strongbox. More on that later.

The far end of the vampire area has some hunter frostbites, to indicate that you're on the right path, and ends in an open area with an engraved table. The altar is there but might be a bit hard to recognise at first since it's not only partly submerged in the dirt of the cavern floor, but also the vampires have been using it as a butcher's block. On the bright side, there are functional wrist and ankle restraints, which may prove useful.

 

Somehow we need to get the offering on the altar, suitably daubed and inscribed, and hopefully have been fed as directed the previous evening. (I'm not sure how to do this in terms of user interface - I might end up giving you a guild follower so you can tell them to do it). Assuming we can get everything in place there's a short pause, and then a concealed door opens in the rock face, and five or six Falmer emerge, weapons drawn but not actually attacking. They'll take positions around the altar and gesture for the player party to step back.

 

The falmer will then run their hands all over the slave on the altar, tracing the inscriptions and leaning in close to get a good smell of the ointment. They will take their time over this, groping the girl in ones and twos until all are satisfied. Then the Falmer leader will climb onto the altar, kneel between the slave's legs and solemly fuck her. If he is satisfied with the offering provided (and if you've followed all the instructions, he will be) then two of the grunts will cut her free from the alter, while another fits her with an odd garment of glossy black armour.

 

A few odd things about the armour: it forms a carapace that covers the back with segmented plates. Thin wiry legs reach around from the back to grasp the girl around her belly and breasts. The end of the carapace curls down between her legs and sexual looking protrusions penetrate her ass and pussy. And a jagged looking clasp fastens around her neck at the top. The whole thing looks very insectile, and a moments closer examination will reveal that it is in fact an insect. This is a "Trainer" Chaurus, another variant bred by some Falmer tribes for special purposes.

 

The Falmer turn and walk back through the door that opened, gesturing for you to follow. You may notice that the offering slave crawls after the lead falmer of her own accord.

 

Dealing With The FalmerEdit

Follow the Falmer party down a long winding cavern containing a few, well-hidden Falmer a few frostmite hunters, and a lot of Chaurus, many of them of the raper variety. The party will not be attacked if escorted and can safely enjoy the view. If not, this section may prove taxing.

At the end of the cavern is another concealed door which will only open to the Falmer leader. beyond that is another cave area, this time containing a falmer village. The falmer here have a number of slaves, one of whom speaks Falmer well enough to act as an interpreter. Questions may be asked though not all will be answered. She also serves as shopkeeper when trading with the falmer. She will freely you give you the recipie for what the Falmer call the "Food Of Friendship", a meal (heavy on the glowing fungus) that changes your pheromones to indicate to a falmer tribe that you wish to negotiate and/or trade. Note that not all Falmer tribes honour this convention, and even when good relations are established, they may still arbitrarily demand to have sex with a party member, or even that she be given to them as a slave. Dealing with Falmer is never going to be easy or risk free.

 

Falmer are mainly interested in buying slaves. They'll show some interest in potion ingredients and poisons, none at all in metal weapons and armour, although they may make an offer on foresworn gear. They'll sell spells, potions and poisons, recipies for meals with special effects, and specialised chaurus and frostbite creatures along with the means to control them. The better items will depend on your relationship with the tribe though. You can improve that relationship mainly by bringing them more slaves.

 

Finding The FugitivesEdit

The obvious thing to do at this point is to ask about the fugitive girls. Or maybe about the connection to the old guild. Either way, the result is much the same.

The old guild, it turns out, traded with the falmer on a regular basis, and had access to the cavern system via the spider gallery under Riften and the now collapsed. The reason you haven't found the other end of the tunnel is that it opens onto a cave system that joins the falmer village from the other side.

 

According to the falmer, there is no way to the surface from there, except through their village. So there is an excellent chance that both women are still in the cavern. The solution, send in the Raper Chaurus!

 

The falmer keep a pen of half a dozen or so of the insects, ready to release. They just need to be "primed". In practice that means vaginal secretions from an aroused woman, using them as an ingredient in an alchemical operation. The result is a fuming liquid which can be thrown into the Chaurus pen. Naturally, they want secretions from surface dwellers (since the quarry are from the surface and the beasts need to distinguish their scent from falmer the slaves). They're also not keen on using the offering slave, since she's been dosed up with falmer pheromones for the ritual.

 

What it boils down to, is that they want stimulate every woman in the player's group to a state of arousal, and then use the collected scents to prime the Chaurus. If the player is female and in charge, they will be especially keen to have her scent included. Later dialogue may reveal that the alchemical process can produce fluds that vary from very broad, to targetting a specific race or bloodline, to very specific and targeting a single individual. It's also possible to brew concoctions to exclude women similarly. But the player won't find that out for some time. Meanwhile if the PC is female, the Falmer now have her scent. Not that they're going to do anything with it. Not in this quest, anyway.

 

Anyway, eventually the potion gets brewed. You may need to return to the surface and get some slaves first. You won't need to make another offering, but the falmer may want to try some of them out. Once brewed, the gunk is thrown into the Chaurus pen, a gate is opened, and the beasts charge off to hunt. The PC is able to watch the process from a system of gated viewports which will turn out to be the drop points the falmer use to ambush adventurers. After a short while, there will be a shout, and a flare of magic from the opposite side of the cavern below. Moving to a closer hole, the player gets a good view as the creatures immobilise, strip, restrain and penetrate the two fugitives. Falmer then drop down into the cave and replace the Raper Chaurus with Trainers instead. The captured women now follow the falmer back to the village, crawling all the way.

 

At the point, the player will be able to drop down him or herself and investigate the cavern. The belongings of the women are evidently of no interest to the falmer and have been left behind. They include a number of empty potion bottles, as well as a recipe for invisibility potions and some vampire dust and nirnroom. (Charus eggs are not hard to find here). A careful search will find the partially concealed area the women were using as a campsite. It's clearly a fragment of some larger ruin, containing a couple of stone beds, a dwemer style table and a broken alchemy lab that can now only make stamina damaging potions.

 

Back at the falmer village, it transpires that the falmer intend to keep the captured females. They are however willing to trade for them on a 2-for-1 basis. Take it or leave it.

 

The player can, of course, elect to attack the falmer here or at any other stage in the quest. It will probably be a challenging fight, and re-opening trade when the village re-spawns will be harder as a result. Violence is an option, however.

 

Eventually, the PC will have his hostage recovered (probably just in time for the client to demand to see her) and presumably the hostage's would be rescuer as well who can then be broken, trained and questioned. The questioning part does not go as well as expected however, with the captive appearing to know very little beyond what the player already pieced together. The general consensus is that she genuinely wishes to co-operate by this stage. It's almost as if part of her memory has been magically blocked...

 

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4 comments

Anonymous User

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For the enslaving vampire thing, if a vampire has unnatural speed and strength it would make more sense for them to break free of bonds that a human would find close to impossible. Also, if you're playing the vamp, maybe a extra spell/buff that will increase chances that she will break easier (considering you do have "Vampires Seduction")

 

January 30 by A Wikia contributor Reply

 

I suppose an extra 15% to escapology to seduction would be reasonable. Would make them harder to keep, which should be the case. And player vamps would get the bonus too

 

That said, I'm thinking of scraping seduction as a skill/perk entirely and just having sex skills - probably attack and defence skills. In which case vamps get a bonus to sex attack and another to persuade rolls

 

January 30 by DocCloxx

 

I hope the vampire parts will be a separate/removable addon. The reason is that Oblivion had some really nice vampire mods, so if Skyrim follows suit at some point, there is almost guaranteed to be conflict.

 

February 12 by A Wikia contributor

 

Yeah yeah. I'm expecting to have to do a bit of work to make things compatible with at least one vampire mod, since I quite like those myself. (Training Cattle and LTD's overhaul for my money :))

 

There will probably be too many to work with all of them though, so yeah, there are going to be conflicts. Let's see how we get on. I can always export it to a standalone ESP if it causes too many problems

 

February 12 by DocCloxx

 

 

Posted

Special Request

 

 

Special Request Edit Comments0 136PAGES ON

THIS WIKI

Quest Giver: Enarvy

Overview: A Markarth mine owner wants to even the score against the foresworn that keep raiding his operation. He'll pay good money for two foresworn women. They must be broken, trained in the arts of love, and delivered bathed and wearing laundered versions of the foresworn fur bikini armour.

 

Notes: The player may acquire his foresworn in any way he likes, from stealthy kidnapping to frontal assault. It's not even necessary that the girls come from the same camp.

 

The training is however a strict requirement. The reputation of the guild and player both will suffer if the slaves subsequently attack their new master. Doubly so if they succeed in killing him.

 

If the player has suitable slaves already trained, it may be possible to satisfy these requests "from stock", rather than having to capture girls afresh.

Getting the goods back to Secunda's Watch may have some issues. I think I'd like to disable fast travel until the cart is out of foresworn territory, as defined by some well known landmark. On the way, I'd like the other foresworn to take a particular interest in the cart ...

 

Implementation Details:

 

This is going to be the template for a radiant story quest. Usually the request is for one girl, occasionally two, and rarely three. The type of girl can be based on race (human, elf, orc, etc) or occupation (foresworn, bandit, thalmor, vigilant, necromancer, vampire - if I missed your favourite, just shout it out ). I want to do requests for stormcloak girls and legion babes too, but that can keep till the guild gets a bit better known.

Companions will be a pain on this sort of mission. In particular, they'll need an AI tweak not to kill bound captives. In fact followers may need some tweaking in general

 

 

Posted

The Slavers Guild

 

 

The Slavers Guild Edit Comments4 134PAGES ON

THIS WIKI

HistoryEdit

Once feared across Skyrim, the Slaver's Guild was destroyed at the turn of the 2nd century of the Fourth Era by the Twin Lamp.

The Slaver's Guild first appearence in history was the year 1E 415, soon after the long series of battles collectively known as The Skyrim Conquests. However, they have been around for far longer. First started by the remnants of the Dragon Cult, who were decimated by Lord Harald's soldiers in 1E 136, the Proto-Slaver's Guild were concerned first and foremost with the replenishment of draugr to guard the tombs of their fallen Dragon masters.

 

In time, this quest was fulfilled as the Conquest dragged on, and the slavers began to sell their slaves as workers and pleasure slaves rather then turning them into draugr. It was almost a century later when the slavers managed to legalize themselves, and formally took the name of "Slaver's Guild".

 

By this time, the Guild had almost nothing to do with the Dragon Cult, having had their members slowly replaced as the original members turn themselves into draugr rather then continue in life. They would continue in a legal manner until the time of Tiber Septim, who had the Guild outlawed. It did not help that the off-shoot in Morrowind wasn't affected by this declaration, and continued their slaving operations long after the Skyrim branch was forced into hiding.

 

The Skyrim Slaver's Guild, however, managed to survive their loss of legal status by providing pleasure slaves for the various Jarls, thus bribing them to turn the other way. They also changed their modus operandi from cheap labour to expensive, yet highly trained pleasure slaves.

 

Thus the Guild survived throughout the years, sometimes so successful as to almost regain their legal status, at other time barely making ends meet by providing cheap whores. In the process, they developed and refined a large number of ways in which a slave can be broken and trained.

 

It was during a low period in which the chaos of the Oblivion Crisis and its aftermath devastated Tamriel and reduced the market for slaves. The long, drawn-out skirmish with the Twin Lamp also sapped much of the Guild's remaining strength, until at last, the heavily reinforced Twin Lamp trapped the leaders of the Slaver's Guild and slaughtered them all, then tracked down and destroyed every guild hideout they could find. Thus ends the Slaver's Guild.

 

 

Posted

Skills:

 

 

Skills Edit Comments3 121PAGES ON

THIS WIKI

Introduction: There are two categories of skills:

Slaver skills that help with the abduction and subjugation of slaves.

Slave skills that either help slaves resist the domination of the slaver, or which make it easier to survive as a slave by better pleasing your Master.

The skills in the two categories are not always equal and opposite; in a struggle between slave and master, the skills and perks in this mod favour the slaver. In particular, some slave skills make it easier to submit, rather than resist. This is intentional.

It is possible to have skills in both categories.

 

There are perks to go with the skills.

 

The intention is that slave and slaver skills are separate from the vanilla skill trees. Perk points, for those perks not awarded directly, will be awarded for leveling slave/slaver skills rather than using points from the vanilla pool.

 

 

Common to both:

 

Sex: Skill at sex is important for both slave and slaver. It allows the slaver to train his slave by controlling when and how she may achieve orgasm. It allows the slave to better pleasure her master, and to retain control over her own responses during intercourse.

 

The sex skill could be separated into two trees: one offensive skill to control the partner's arousal, and one defensive skill to control your own.

 

Seduction: Ability to seduce others into sex or submission. That could also be handled as a combination of speechcraft and allure.

 

 

Slaver Skills

 

Slaver: Skill and binding and general slaver know how.

 

 

Slave Skills

 

Escapology: Skill at defeating bonds. Does not replace lockpicking, may give you access to locks normally considered unreachable, as well as providing a makeshift lockpick with which to pick it. Has a long cooldown time between attempts.

 

Allure: Determines how desirable a character is to others. High allure will increase the value of a slave and her price as a prostitute. Sexy clothes for instance would act as a buff to allure.

 

Based on that skill, the player may be able to offer herself to different types of characters: at first only thieves, bandits, Forsworn, and eventually hired thugs, guards, assassins, and maybe even the undead.

 

There is also a downside though, as having a very high allure may turn initially non-hostile characters more demanding. For instance mercenaries or groups of soldiers met on the road may find it hard to restrain themselves. Being very desirable will probably also make her a more likely candidate in the eyes of slavers, including her colleagues if she runs the guild.

 

 

Posted

The Vampire Queen

 

 

The Vampire Queen Edit Comment1 109PAGES ON

THIS WIKI

This arose from a IRC chat between Shinteo and DocCloxx

Some time after the Guild is established, you receive reports of one of your bases being raided, and the bodies left behind drained of blood. It can only be the work of vampires.

 

Some investigation work later (questioning nearly villagers, following the trail of blood, ect), you found the hideout for the vampires. For the first part, it should be a fairly straightforward dungeon crawl, though you note that the vampire minions seems to take a little more effort to kill then normal, and also tend not to stay dead for long, resulting in having to kill them 2 or more times.

 

Fight your way through to a throne room, and you'll face the boss of this dungeon, a Vampire Queen. At this time, you'll find that nothing you can do can do enough damage to her. Once her health drops below 50% or so, she'll cast a spell, and regain full health. You cannot win this fight.

 

Once you are defeated (Need to check if it is possible to use NPC defeated animations for PC), you will find yourself at the mercy of the Vampire Queen. She will drain you of almost all your health (10% remaining?), and strip you of your armour. A debuff will also be placed on you to prevent you regaining your health via any means for 24 hrs. You may or may not also be raped (Unsure of this part. Will there be any point in doing so?). Then you will be thrown out of the dungeon.

 

As you make your way away from the dungeon, the Vampire Queen will amuse herself by dropping your equipment on your head one by one, just to add salt to injury.

 

This should leave you mad enough to swear revenge. However, the question then becomes how to do so without risking life and limb.

 

If you have completed the Taming the Wolf Queen quest, Potema would know how to defeat the Vampire Queen, seeing as they were friends once, or at least as close to friendship as is possible with the Wolf Queen and a vampire. You will, of course, have to break her will first. If not, then it'll be a information hunt via various Necromancer and lesser vampires.

 

Turns out that the reason the Vampire Queen is so powerful is due to a Soul Well she has, in which she kept the souls of the many victims she killed over the centuries. She will then use those souls to revive herself when in danger. You will need to disable this Soul Well to defeat her.

 

This time the dungeon crawl should be much harder. The vampires you encounter will be harder to kill, and Dremora will start appearing around the Well area. The Well itself should be guarded by a mid boss of a kind (unsure what yet). You can then destroy the well, releasing all the stolen souls back to Oblivion, or maybe re-channel it somehow (Tie-in to Jabba the Sloan questline?). However you do so, the souls will be unavailable for the Vampire Queen to use. You can then go and challenge her again.

 

This time, when her health reaches 50%, she will cast her spell, but nothing will happen. Her combat Ai should become more desperate, as you continue to reduce her health. Finally, at the 10% mark, she will fall down and surrender, suddenly fearful for her life for the first time in centuries. You can then abuse her as you like, taking revenge for her treatment when you are under her power.

 

After the enslavement of the Vampire Queen, you should gain a perk, allowing you to more easily dominate vampires, as they recognize the defiler of their queen.

 

Things required

-Way to use defeated animation for PC.

 

-Animation for the Soul Well itself

 

-A mid-boss to guard the Well.

 

-Way to drop stuff on your head.

 

 

Posted

At The Sign Of The Portly Slaughterfish:

 

 

At The Sign Of The Portly Slaughterfish Edit Comments5 115PAGES ON

THIS WIKI

At The Sign Of The Portly SlaughterfishEdit

On the Lovers Lab forums, zaraia had a request:

"Very nice quest writing. And I do hope the slave-brothel in the ratway with broken or unbroken girls chained naked to dirty beds and available for a few septims will really happen "

How could I refuse?

I see it with a big pool in the bar area and a big sign saying

 

"Unruly slaughterfish will be fed to the patrons"

and underneath

"Slaughterfish kebabs, 10 septims ea."

Here's a conversation between the barman and a first time customer :

Patron: "How much for one of the girls?"

Barman: "Five septims, take your pick"

Patron: "They all cost the same?"

Barman: "Eh, a cunt's a cunt. Just pick one that's not being used"

Patron: "Most of these girls look kind of out of it"

Barman: "Give them a shot of skooma and they'll snap right to. 25 septims a bottle, cash."

Patron: "That's a bit steep!"

Barman: "The sluts are cheap, the drugs are market rate. If you're short, try slapping 'em about a bit"

Patron: "You don't mind that?"

Barman: "Pay your money and you can do what you like. Just don't break 'em, or you may be asked to replace 'em"

Patron: "I don't know man, I'm having a hard time finding a pretty one."

Barman: "What are you, writing a review? Pretty ones don't stay pretty long around here. I can rent you a sack."

Patron: "A sack"

Barman: "Put it over her head when you fuck her. We got a dirty rag too, if you want to gag her first".

Patron: "Hey, shouldn't that slaughterfish sign be the other way round?"

Barman: "We feed slaughterfish to the patrons, and patrons to the slaughterfish. All part of nature's great cycle. Now you want to buy something, or should I show you how that works?"

 

 

Posted

User blog:DocCloxx:Stripping Order

 

 

Stripping Order

DocCloxx

March 28, 2012

< User blog:DocCloxx

Now I come to code the stripping, I'm starting to think about the best order to do it.

Two things here. First of all you shouldn't be able to take a player's amulet if she's wearing it under full body plate, and likewise her ring if its under a glove.

 

Secondly, for dramatic tension, we don't want to remove the main body garment until other bits have been removed. By the same token, it's probably best if we remove jewelry once the player is naked.

 

A final complication is that some items may not be player-removable, and it would be nice to exclude them from the roster, so as not to punish the PC for something that she cannot actually do. Also, I'd like to let them leave boots and high heels on sometimes.

 

 

So

 

For each item to be removed, scan the PC and see what keywords we can find

have a list of head/hand/foot items to be removed, and flags to note if they've been exempted

pick items from list randomly until there are no more (non-flagged) items to remove

Still remove boots shoes if we're leaving them on for perv value, but roll a dice in the timer quest. The bandit can comment about how he's letter her keep them on. then we flag them as done so we don't re-try them. Likewise for cursed or locked items. I don't know if there's a vanilla way to tell if an item is pc-removable

remove main armour

remove jewelry

 

OR I could just decide this is making things way too complicated and pick items at random. But I'll want the curse/lock check anyway.

 

Nothing's ever as simple as it looks

 

 

Posted

User blog:DocCloxx:NPC Capture: More Burble + Scruffy Diagram

 

 

NPC Capture: More Burble + Scruffy Diagram

DocCloxx March 26, 2012

< User blog:DocCloxx

 

Added by DocCloxx

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Missed out "Robbery" but you can guess the basics.

 

Two ways to do it: speechcraft or force. Speechcraft is faster. You're in a position to get good intimidation bonuses, but in the long term you'll get better results with persuasion.

 

All activities will take some amount of time. So if you have to tie a girl's wrists, that will take a second or two. Which means locking out the user inteface while an idle plays. Prepared bonds and a co-operating victim can shorten the time a lot. Also,. outside of combat, the time doesn't matter so much, so we won't worry about it. Inside combat when you potentially have the downed girl's teammates to worry about, speed can be vital.

 

Bonds are heirarchical. You need wrist and ankle ties before you can go for a hogtie, say. Each element takes time. Imporovised gags can take time, but they stop the victim raising the alarm.

 

Robbery depends on whether you're using force or persuasion. Accessing the inventory of a struggling girl may be pretty much impossible. If you can get her to play along, she'll drop stuff for you. Or you can tie her and access her inventory. Just bear in mind that it's going to take time to hunt through all that stuff if you're in combat.

 

Stripping is another big time sink. getting the armour off a struggling girl is not easy. When she's already bound hand and foot ... well, it's best left for outside combat

 

Sex is obviously something that takes time (insert joke here)

 

Slavery is a largely a matter of opinion to start off with. A girl will follow out of fear, or because she's being dragged or carried. Once you start breaking her will, she'll increasingly tend to follow because she's told to. Even so, you can expect an unbroken girl to bolt if she sees a chance.

 

One thing the guild will sell is locator collars: enchanted collars (or other items) that put a map marker and a quest arrow for each one worn by a girl. They'll make a useful investment: both for finding the bound gagged mage you left hogtied in the long grass so you could deal with her friends, and also for when they do finally run, and you need to track them across the countryside.

 

 

Posted

User blog:DocCloxx:NPC Capture: Random Burblings

 

 

NPC Capture: Random Burblings

DocCloxx March 26, 2012

< User blog:DocCloxx

With the capture process wprked out for the player, I now need to look at it from thei viewpoint of NPC capures.

The first thing we need is to hang a script on all prospective opponents. Or at least all the ones we're likely to want to enslave. So from my admittedly chauvanist viewpoint, that means all the females of playable races.

 

Use the script put them into protected mode.

 

Add OnHit and OnBleedout methods, just like the PC gets.

 

In bleedout, roll a dice. he odds on getting bleedout naturally are a bit low, so we're going to boost the chance for a slaver. Maybe 40% of the time we prevent death and drop them back into bleedout, rising as player skill rises, and also with perks and special equipment.

 

Activate NPC to initiate. Probably have to allow BleedoutDialogue, and have an exclusive dialog branch for just this circumstance.

 

Do we want to do npcs dialog based? Seems easiest.

 

What to do?

 

Indimidation is important. Make the indimidation roll and they'll co-operate. Then you can get options like in the PC capture quest. Drop your weapons, strip, let me tie you up. The important ones in most cases are weapons and bondage. Probably throw in weapons for free if they submit. Problem is that indimidation bonuses are going to be based on proximity to death and pain, so if they heal, they get their nerve back. They exit bleedout (and how to test for that?) they'll stop co-operating.

 

If they don't co-operate, they'll struggle, and that takes time. You'll get them eventually, unless they exit bleedout. If that happens they'll attack again, possibly bpicking up their weapons first.

 

Of course while they're stuggling, their teammates may be pounding on your head. Or dragging Lydia away for a private party. Or both. So speed is a consideration.

 

Once they're tied you can go through their inventory at will.

 

Rape will come down to either sruggle or speechcraft. (Intimidation and persuasion will both work here)

 

Slavery ... is going to be kind of tenuous at first. You can get them to follow you through speechcraft, or on a rope, or in a sack. Apart from that you don't get any advantages beyond those that come with having them tied up. Also bear in mind that bonds, especially hasty rope bonds on the battlefield, don't last forever.

 

OK. Next step is to turn that ramble into quest diagrams, I suppose. It should be a lot simpler than the PC side of the fence.

 

I'm starting to think I might get this part finished some day :)

 

Category: Blog posts

Showing 2 most recent

8 comments

Anonymous User

Log in?

 

 

 

Was thinking, what if I wanted to kill a female? Should have a way for players to choise easily. I mean if I just want to wipe out a band of bandits, I should have to enter dialog for every single female. Maybe a spell for the player to toggle "enslaving mode" on and off? Or a spell for NPCs to "mark the target"?

 

11 hours ago by A Wikia contributor Reply

 

Well, the plan is to just put them into protected mode, rather than essential. That means that if you hit them when in bleedout, they will die, just as with your followers. So the challenge may well be to avoid killing them on the backswing.

 

But like everything else, we'll see how it plays. I'd sooner avoid using enslaving spells if I can; I think this way will turn out more immersive by far. On the other hand if plan A doesn't play well in practice, I'll have to look at alternatives.

 

6 hours ago by DocCloxx

 

I think with all of these core-mod conflicts going on with the player's preference, there might be a mod option menu implemented with the mod to allow the player to select how the mod should play and and whether certain events should be triggered or deactivated. Say, if you just want to kill bandits without the slave dialogue nonsense, you'll just turn off that dialogue even on the options menu and continue on fighting.

 

Doc, I think with an easy mod option menu to allow the player to select certain elements of the components of the slaver mod should satisfy most of the people requesting this mod. :)

 

1 hour ago by Whyamitwo

 

sbseed on LL was talking about implementing an MCM workalike for Skyrim. If he does, I'll happily use it.

 

Othetwise we're looking at a cfg file (if SKSE is ready in time) or a spell that raises a message box with multiple buttons. The message boxes make for horrible menus though, and that's very much a worst case scenario

 

17 minutes ago by DocCloxx

 

I still think ropes can be improved to make it hard for the captive to escape, say a perk to make rope bonds inescapble for the PC slaver or good smithing skill that can craft perfect ropes that are inescapable, that will satisfy those with rope fetishes, other types of bonds can be improved to minimise escape too, and also depending on the captive's strength (if skyrim has any stat like that) and will to escape. Say, a peasent girl would be easy to look after and the basic bonds will stay there forever, however if you kidnap, say a guard, you'll need very good crafting skills or the best bonds you can buy to restrain the captive without her breaking free.

 

17 hours ago by Whyamitwo Reply

 

OK:

 

slaver skill makes bonds harder to escape. As you get better your ropes will to

Balanced against which, some NPCs have escapology skills.

No problem with more exotic ropes that tie better. Default ones are going to be pretty rubbish though.

Probably need some exotic materials to make the best ropes (spidersilk for instance) but they will be good.

16 hours ago by DocCloxx

 

Peasent girls are the worst at escapology skills, noblewomen are very terrible since they're royalty, female guards, female adventurers, mages and bandits have normal escapology skills, female mercs, housecarls and thiefs have good escapology, some special NPCs and women from the thieves guild are best at escaping.

 

Maybe also an intimidation/persuade skill that works on certain characters. The PC slaver can bluff the combat oriented captives like guards and mercs that the player is very capable or can intimidate the frail mages and noblewoman not to escape.

 

Since ropes are the worst type of bonds in restrains, they get the most types of upgrades though. You dont need to upgrade an iron cuff so much since its hard to escape from it.

 

I think you need a list of escapology traits for each type of female NPC.

 

15 hours ago by A Wikia contributor

 

Good breakdown of skill levels. Maybe bonuses for boss bandits. Vampires are probably good escapologiests - they should be slippery.

 

Persuasion/Intimidation should always work best. I hadn't though about saying "you better not mess with those ropes if you know what's good for you", but it seems a sensible addition.

 

I hadn't thought about upgrading bonds, so much as just forging ones from better materials. I suppose there's an argument for doing it. For rope I might let the slaver create ready made rope collars and cuffs and have them be upgraded. You'll always be able to improvise from spare rope, but that will never be as good as something prepared in advance.

 

Wonder if it's worth having a different skill to drive bonds-making. Smithing is already too useful for words.

 

22 minutes ago by DocCloxx

 

 

Posted

Resource page:

 

 

Introduction Change in policy, please read!Edit

This page is dedicated to resources, if you found some promising resources yourself, then please post a link of them on Windu190's talk page. I will make sure they end up on this page and contact the authors.

Oblivion ResourcesEdit

Animations/poses:Edit

Name: Estrus

Permission: Denied

Description: Has a lot of usefull animations.

Link: http://tes.nexusmods.com/downloads/file.php?id=28979

Author: cotyounoyume

 

Name: Oblivion Pose Pack and Erotic Oblivion Pose Pack

Permission: Approved

Description: Contains lots of random (some erotic) animations (including pair poses).

Link: http://tes.nexusmods.com/downloads/file.php?id=13193

Author: Arandie

 

Name: Actors In Charge

Permission: Approved

Description: Contains all oblivion animations from the vanilla game.

Link: http://tes.nexusmods.com/downloads/file.php?id=6239

Author: Trollf

 

Name: Actors in Emotions

Permission: Approved

Description: Same as Actors In Charge, but with Expressions.

Link: http://tes.nexusmods.com/downloads/file.php?id=15124

Author: Trollf

 

Name: Actors In Madness

Permission: Approved

Description: Same as Actors In Charge, but with animations from the Oblivion Expansions.

Link: http://tes.nexusmods.com/downloads/file.php?id=10150

Author: Trollf

 

Name: Umpa Sport Arts Animation

Permission: Approved (wants to be informed in case his animations are used)

Description: Contains several workout/exercise animations, could be usefull for slave training.

Link: http://tes.nexusmods.com/downloads/file.php?id=24762

Author: Umpa

 

Name: Umpa Dance Animation

Permission: Approved (Wants to be informed in case his animations are used)

Description: Contains a lot of dance animations (several erotic) and a lot of misc animations.

Link: http://tes.nexusmods.com/downloads/file.php?id=14574

Author: Umpa

 

Name: Chain Beasts

Permission: Approved

Description: A mod that contains usefull animations for creatures.

Link: http://tes.nexusmods.com/downloads/file.php?id=34346

Author: JuliaDelenfer

 

Name: Sexlivion - FULL ENGLISH Version plus hitchikers guide

Permission: Approved (credit should be given to all contributors of this mod)

Description: Contains sex animations

Link: http://tes.nexusmods.com/downloads/file.php?id=21135

author: tenb1

 

Name: Chain it pose pack

Permission: Approved

Description: Contains a lot of bondage, dungeon and prison animations/poses.

Link: http://tes.nexusmods.com/downloads/file.php?id=25223

Author: Cha0s_lord

 

Name: CTAddPose Chaos

Permission: Approved

Description: Contains a lot of dungeon, bondage and torture poses/animations.

Link: http://tes.nexusmods.com/downloads/file.php?id=36593

author: KOBJ

 

Name: CTAddPose_Glock3

Permission: Approved

Description: Contains random animations, some include npc's/players holding billboards, could be usefull for the slavers market.

Link: http://tes.nexusmods.com/downloads/file.php?id=29916

Author: Glock3

 

Name: CTAddPose OTpair2

Permission: Approved (wants to be informed)

Description: Contains a lot of pair poses.

Link: http://tes.nexusmods.com/downloads/file.php?id=33100

Author: OreTueee

 

Name: Seductive Idles

Permission: Approved

Description: Contains seductive idle animations for npc's.

Link: http://tes.nexusmods.com/downloads/file.php?id=11105

Author: Zenman53186

 

Name: Dungeon Poses

Permission: Approved

Description: Contains dungeon, bondage and torture poses.

Link: http://tes.nexusmods.com/downloads/file.php?id=32512

Author: Boates

 

 

Torture Devices:Edit

Name: Animated Torture Devices

Permission: Approved

Description: Contains several animated torture devices

Link: http://tes.nexusmods.com/downloads/file.php?id=30910

Author: Razorwire

 

Name: Torture Devices

Permission: Pending

Description: Contains several torture devices

Link: http://tes.nexusmods.com/downloads/file.php?id=20454

Author: Conifer

 

Name: Torture Hanging

Permission: Approved

Description: contains a scripted torture device

Link: http://tes.nexusmods.com/downloads/file.php?id=18583

Author: Darkninjaproductions

 

 

Clothing:Edit

Name: R18PN 05 - Bs Bondage set for HGEC

Permission: Pending

Description: A set of bondage gear

Link: http://tes.nexusmods.com/downloads/file.php?id=31239

Author: KURESE

 

Name: Crings Working

Permission: Approved

Description: This is... well.. you should see for yourself.

Link: http://tes.nexusmods.com/downloads/file.php?id=28635

Author: Potatoskin

 

Name: SyringePLUS

Permission: Approved

Description: Torture garment (needle piercings)

Link: http://tes.nexusmods.com/downloads/file.php?id=30412

Author: KOBJ

 

 

Resource packs:Edit

Name: Head06 Resource Pack

Permission: Approved

Description: Contains head/face models and meshes.

Link: http://tes.nexusmods.com/downloads/file.php?id=20166

Author: Throttlekitty

 

Name: Sinblood_Necrostaff_Modders Resource

Permission: Approved

Description: Contains a staff (possible slaver tool?)

Link: http://tes.nexusmods.com/downloads/file.php?id=21006

author: Sinblood

 

Name: Highland Furniture Set - Modders Resource

Permission: Approved

Description: Contains luxurious furniture models (might be usefull someday)

Link: http://tes.nexusmods.com/downloads/file.php?id=19384

Author: ExileHunter

 

Name: Meos Basement Addons - Resource

Permission: Approved

Description: Contains hallways, rooms and corridors for underground constructions

Link: http://tes.nexusmods.com/downloads/file.php?id=18698

Author: Meo3000

 

Name: Gothic Resource Set

Permission: Approved

Description: The chandeliers/candles in this mod could easily be modified to look like the magical stakes you mentioned

Link: http://tes.nexusmods.com/downloads/file.php?id=35466

Author: Gizmodian

 

Name: Strotis Static Telescope Resource

Permission: Approved

Description: A telescope model (possible Dwemer technology?)

Link: http://tes.nexusmods.com/downloads/file.php?id=35308

Author: Stroti

 

Name: Gallow Modders Resource

Permission: Approved

Description: Contains an animated gallow pose

Link: http://tes.nexusmods.com/downloads/file.php?id=18581

Author: Phitt

 

Name: Momos Blacksmit Resource

Permission: Approved (Wants to be informed and does not allow changing the models, textures may be changed though)

Description: Contains several gear models, could be used for Dwemer Machinery

Link: http://tes.nexusmods.com/downloads/file.php?id=32947

Author: Momo77

 

Name: Edocs Serpent Dagger Resource

Permission: Approved

Description: Contains an echanted dagger (Possible slaver tool?)

Link: http://tes.nexusmods.com/downloads/file.php?id=27852

Author: Edocsil

 

Name: Strotis Static Gramophone Resource

Permission: Approved

Description: contains a gramophone, could be used as Dwemer technology.

Link: http://tes.nexusmods.com/downloads/file.php?id=35943

author: Stroti

 

Name: Edocs Fireplace Accessory Resource

Permission: Approved

Description: contains several models, usefull for contraptions.

Link: http://tes.nexusmods.com/downloads/file.php?id=27856

author: Edocsil

 

Name: Momos Fishery Resource for Oblivion

Permission: Approved (wants to be informed, does not allow editing of models/textures)

Description: Contains several models, usefull for contraptions

Link: http://tes.nexusmods.com/downloads/file.php?id=39274

Author: Momo77

 

Name: Skooma Pipe mod Resource

Permission: Approved

Description: Contains a skoome pipe (possible Dwemer Tech?)

Link: http://tes.nexusmods.com/downloads/file.php?id=13121

Author: McMuffin

 

 

Dwemer oriented content:Edit

Name: 0_1 Mr_siikas Dwemer Technology

Permission: Approved

Description: contains content for dwemer railway/metro. VERY usefull for the Dastard and Cheapcunt express.

Link: http://tes.nexusmods.com/downloads/file.php?id=18203

Author: mr_siika

 

Name: Dwemer Technology PartII Dwemer Skyship

Permission: Approved (all custom meshes/models may be used, check mod page for more info).

Description: contains many Dwemer content.

Link: http://tes.nexusmods.com/downloads/file.php?id=20799

author: mr_siika

 

Name: Dwemer Spectacles:

Permission: Approved

Description: Contains Dwemer styled spectacles, maybe usefull someday.

Link: http://tes.nexusmods.com/downloads/file.php?id=5198

Author: Kafeid

 

Name: Sotha Dagger

Permission: Approved (Wants to be informed)

Description: contains a Dwemer dagger (possible slaver tool?)

Link: http://tes.nexusmods.com/downloads/file.php?id=24236

author: Gizmodian

 

Fallout ResourcesEdit

Animations/poses:Edit

Name: Animated Prostitution - WIP

Permission: Approved (Stated they are not compatible, is willing to convert animations for us)

Description: Contains lots of sex animations

Link: http://fallout3.nexusmods.com/downloads/file.php?id=8570

Author: JoshNZ

 

Name: Some Poses

Permission: Approved

Description: Contains a lot of random poses

Link: http://fallout3.nexusmods.com/downloads/file.php?id=1391

Author: Backsteppo

 

Name: Object Poses

Permission: Approved

Description: Contains a lot of random poses with objects/items.

Link: http://fallout3.nexusmods.com/downloads/file.php?id=7013

Author: Backsteppo

 

Name: PairPoses

Permission: Approved

Description: Contains a lot of random animations in pairs

Link: http://fallout3.nexusmods.com/downloads/file.php?id=3231

Author: Backsteppo

 

Name: Slave In Pose

Permission: Approved

Description: Contains a lot of usefull bondage/slave poses

Link: http://fallout3.nexusmods.com/downloads/file.php?id=13877

Author: LostRider

 

Name: For a Few Poses More

Permission: Approved

Description: Contains a lot of random poses (not counting the gun poses)

Link: http://fallout3.nexusmods.com/downloads/file.php?id=14519

Author: LostRider

 

Models:Edit

Name: Bone Furniture Modders Resource V1_1

Permission: Approved (wants to be informed)

Description: Contains furniture, made of bones (for the falmer/foresworn quests?)

Link: http://fallout3.nexusmods.com/downloads/file.php?id=9928

Author: Lordinquisitor

 

Name: Mutfruit plants - modders resource

Permission: Approved

Description: Contains mutfruit models (for the farming addon?)

Link: http://fallout3.nexusmods.com/downloads/file.php?id=11900

Author: D_ivanov

 

Name: Log Fort Resource

Permission: Approved

Description: Contains wooden walls, fortifications and trenches. Useful for Secunda's Watch.

Link: http://fallout3.nexusmods.com/downloads/file.php?id=13849

Author: Cpocurtis

 

Name: Brass Gauge Modders Resource

Permission: Approved (wants to be informed)

Description: A Brass Gauge model, useful for Dwemer Gear

Link: http://fallout3.nexusmods.com/downloads/file.php?id=14627

Author: Lordinquisitor

 

Clothing:Edit

Name: Girlie Girl Lotus Spike for Type 3

Permission: Denied

Description: Possible slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15885

Author: Kendo 2

 

Name: Girlie Girl Witch for Type3

Permission: Denied

Description: Possible Slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15926

Author: Kendo 2

 

Name: Lady Death for Type3

Permission: Denied

Description: Possible (evil) slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15912

Author: Kendo 2

 

Name: Leather Pet for Type3 and Breeze Males

Permission: Denied

Description: Possible slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=14868

Author: Kendo 2

 

Name: YES MISTRESS Redux For Type 3

Permission: Denied

Description: Possible Slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=16470

Author: Kendo 2

 

Name: Kendos Pitt Slave Rags for Type3 DCup

Permission: Denied

Description: Possible slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15116

Author: Kendo 2

 

Name: Skimpy Slave Rags

Permission: Approved

Description: As the title states.

Link: http://newvegas.nexusmods.com/downloads/file.php?id=43850

Author: LoogieMKII

 

Name: My Slave BackPack

Permission: Pending

Description: A large packpack for slaves

Link: http://newvegas.nexusmods.com/downloads/file.php?id=38959

Author: Stover197

 

Name: Kikais Equipment

Permission: Pending

Description: A pack with clothes, most of it has no use for this mod but it does contain blindfolds.

Link: http://fallout3.nexusmods.com/downloads/file.php?id=4616

Author: Kikaimegami

 

 

Misc:Edit

Name: Slave Jail Reloaded

Permission: Approved

Description: Contains an automated slave storage facility and allows the players to be enslaved

Link: http://newvegas.nexusmods.com/downloads/file.php?id=45480

Author: RogerIrrelevant

 

Skyrim ResourcesEdit

Utilities:Edit

Resource packs:Edit

Name: UNP Skeleton Resource

Permission: Approved

Description: Could be usefull in resolving compatibility issues with animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=7524

Author: Jclyde6108

 

Name: Alathans Dwemeri Fonts

Permission: Approved

Description: Dwemer Fonts (from Morrowind)

Link: http://skyrim.nexusmods.com/downloads/file.php?id=4721

Author: Alathan

 

Name: UNP Body Sections Modders Resource

Permission: Approved

Description: Body sections

Link: http://skyrim.nexusmods.com/downloads/file.php?id=9221

Author: exeter

 

Misc:Edit

Name: Friendly Falmer

Permission: Pending

Description: Contains a friendly falmer.

Link: http://steamcommunity.com/sharedfiles/filedetails/?id=7592

Author: Yenurp

 

Name: Evil Lair Of Hydra

Permission: Approved

Description: Adds a dungeon full of sex slaves

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12556

Author: hydralisk77

 

Name: SRM Companion Cart

Permission: Pending

Description: Adds a cart for transportation

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12577

Author: Supernastypants

 

Name: Derrax Male Werewolves

Permission: Pending

Description: Makes male werewolves more "male"

Link: http://skyrim.nexusmods.com/downloads/file.php?id=4445'>http://skyrim.nexusmods.com/downloads/file.php?id=4445

Author: Derrax

 

Name: Female Werewolf

Permission: Approved

Description: Makes Female werewolves more "female"

Link: http://skyrim.nexusmods.com/downloads/file.php?id=10989'>http://skyrim.nexusmods.com/downloads/file.php?id=10989

Author: Moutarde421

 

Name: Friendly to All Faction - Modders Resource

Permission: Approved

Description: Adds a faction which is completely neutral

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14423'>http://skyrim.nexusmods.com/downloads/file.php?id=14423

Author: KahjiitRaj

 

Name: Water Sphere

Permission: Approved

Description: Adds a contained water sphere/cylinder

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14949

Author: ChickenDownUnder

 

Name: Multiple Marriages-Spouse Dress Up-Rehousing-And More Final

Permission: Pending

Description: Quest driven mod that allow player to marry up to 50 npcs and more.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=9378

Author: dudestia

 

Name: Crime and Punishment WIP

Permission: Approved

Description: A Crime and Punishment overhaul

Link: http://skyrim.nexusmods.com/downloads/file.php?id=18009

Author: EmhyrTyl

Animations:Edit

Name: Dance Animation for Modder

Permission: Approved

Description: Title says all

Link: http://skyrim.nexusmods.com/downloads/file.php?id=2658

Author: umpa

 

Name: Catwalk

Permission: Approved

Description: Replaces the default walk animation for a more sexier one.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=5053

Author: rickyrickylo

 

Name: Adult Show XXX by TriRoc

Permission: Approved

Description: Masturbation animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8714

Author: Tr1dae

 

Name: Dirty Animations

Permission: Approved

Description: Adds sex animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=11002

Author: Theru

 

Name: SM Solitude

Permission: Approved

Description: Adds torture devices/animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12189

Author: dudestia

 

Name: Puppeteer Master

Permission: Approved

Description: Adds spells that force npc's into animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=10870

Author: JohnBSkyrim

 

Name: Playerslave

Permission: Pending

Description: A mod that enslaves the player, usefull animations

Link: http://www.loverslab.com/showthread.php?tid=821

Author: ThomThom

 

Name: Sit Animation

Permission: Approved

Description: An alternate sitting animation for females

Link: http://skyrim.nexusmods.com/downloads/file.php?id=15674

Author: person123456789

 

Name: Fores New Idles inSkyrim - FNIS

Permission: Pending

Description: This mod allows you to add and play new Idle Animations without having to deal with nasty work-arounds

Link: http://skyrim.nexusmods.com/downloads/file.php?id=11811

Author: fore

Note: Unlikely to happen. In the absence of dedicated slots for the SSG, we'd be forever having our own animations overwritten by other mods.

 

Name: Pinup Poser

Permission: Approved

Description: A pose mod

Link: http://skyrim.nexusmods.com/downloads/file.php?id=17174

Author: Halofarm

Clothing/Armor:Edit

Name: Body Piercings with Collar and Wrist Shackles for CBBEv3

Permission: Approved

Description: Adds some bondage gear/jewelry

Link: http://skyrim.nexusmods.com/downloads/file.php?id=9543

Author: jammer2006 (welcome to the team btw)

 

Name: so Hot

Permission: Approved

Description: Adds a sexy bondage garment

Link: http://skyrim.nexusmods.com/downloads/file.php?id=10960

Author: Newermind43

 

Name: Gatti Bondage Type-1 Reinare

Permission: Approved

Description: Adds a bondage outfit

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12803

Author: Gatti2012

 

Name: Gatti Bondage Type-0 Nana

Permission: Approved

Description: Adds a bondage outfit

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12651

Author: Gatti2012

 

Name: Adult Toys

Permission: Approved

Description: Adds some.. "adult toys"

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12793

Author: Calyps

 

Name: Neo Slave Leia

Permission: Denied

Description: Adds a slave armor to the game

Link: http://skyrim.nexusmods.com/downloads/file.php?id=13052

Author: Neovinci

 

Name: Zarias Restraints

Permission: Approved

Description: Contains bondage gear

Link: http://skyrim.nexusmods.com/downloads/file.php?id=13290

Author: Magnemoe

 

Name: Harness Resource

Permission: Approved

Description: Adds a bondage Harness

Link: http://skyrim.nexusmods.com/downloads/file.php?id=13193

Author: Armspree

 

Name: Prisoner Clothes and Rags

Permission: Approved

Description: Adds tored rags

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14385

Author: Eiwyn

 

Name: Leia Costume V4

Permission: Approved

Description: Adds a Leia Slave costume

Link: http://www.sharecg.com/v/61252/view/11/Poser/105788?interstitial_displayed=Yes'>http://www.sharecg.com/v/61252/view/11/Poser/105788?interstitial_displayed=Yes

Author: Philc

 

Name: Leather Collar

Permission: Approved

Description: Adds leather collars

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8556'>http://skyrim.nexusmods.com/downloads/file.php?id=8556

Author: Magnemoe

 

Name: R18Pn Set - Inner Wear Set for UNP & CBBEv3

Permission: Pending

Description: Adds several sensual garments

Link: http://skyrim.nexusmods.com/downloads/file.php?id=15529'>http://skyrim.nexusmods.com/downloads/file.php?id=15529

Author: KURESE

 

Name: Killer Keos Skimpy CBBE V2

Permission: Approved

Description: Adds skimpy armor replacements

Link: http://skyrim.nexusmods.com/downloads/file.php?id=3654'>http://skyrim.nexusmods.com/downloads/file.php?id=3654'>http://skyrim.nexusmods.com/downloads/file.php?id=3654

Author: KillerKeo

 

Name: AMK Border Lace Lingerie CBBEv3M and UNP

Permission: Approved

Description: Adds sexy lingerie

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14431

Author: amesake

Name: Dark String Armor Mod (Craftable) for Sliders

Permission: Pending

Description: Conversion of a bondage armor by NPR (Kurese/R18PN) to fit Skyrim CBBE body.

Link: http://www.loverslab.com/showthread.php?tid=4279&pid=124767#pid124767

Author: joosebox update of glemtvapen alteration of mod by electionis, itself a conversion of armor by NPR

Weapons/spellsEdit

Name: Throwing Weapons

Permission: Denied

Description: Includes stun grenades and other throwing weapons.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14176'>http://skyrim.nexusmods.com/downloads/file.php?id=14176

Author: Madrilous

 

Name: New Spell - Bind And Gag

Permission: Approved

Description: Adds a spell that can bind and gag it's victims.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14697'>http://skyrim.nexusmods.com/downloads/file.php?id=14697

Author: dkp12020

 

Name: Wooden Phallus

Permission: Pending

Description: Adds a long wooden penis baton with which to smack things with

Link: http://skyrim.nexusmods.com/downloads/file.php?id=6347

Author: realadry1

Dwemer Oriented Content (Skyrim):Edit

Name: Dwarven Bionic Suit Dwemer Light Power armor

Permission: Pending

Description: Adds a suit that makes you look like an Dwemer Automaton

Link: http://skyrim.nexusmods.com/downloads/file.php?id=4819

Author: MrMino

 

Name: Dwemer Buster

Permission: Approved

Description: Adds a Dwemer weapon, could be turned into a slaver weapon

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8649

Author: EdgyBluz

 

Name: Automatons and Shurikens - Dwemer Schematics

Permission: Denied

Description: A mod that allows you to craft Dwemer automatons and Shurikens

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8522

Author: CaoMengde777

 

Name: Dwemer Artificer

Permission: Approved

Description: Same as above, only here you can have them as a pet as well.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8389

Author: phayze81

 

Name: Dwemer Race

Permission: Approved

Description: Adds a Dwemer race to the game.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8341

Author: SuperjesusV

 

Name: Blackreach Railroad

Permission: Approved (train model only)

Description: Adds a Dwemer trainstation & trains

Link: http://skyrim.nexusmods.com/downloads/file.php?id=15856

Author: Trainwiz

 

Name: Dwemer Spectres

Permission: Approved

Description: Adds a Dwemer Ghost race

Link: http://skyrim.nexusmods.com/downloads/file.php?id=17011

Author: Trainwiz

"What will happen to my mod?":Edit

This is to everyone who wonders why we asked to make use of his or her mod. You may wonder, what pieces of my mod are we going to use, and for what purpose. Allow me to explain:

I am tasked to collect assets on a "Might be usefull" basis. Not every asset I accuire will actually be used, but most of them will. Every mod I try to get permission for will be listed here.

 

If the modding team needs a specific resource they can visit this page and see if it contains the content they need.

 

Again, we'd like to thank all of those who gave us permission to use their work.

 

-The modding team

 

Notes:Edit

Resources that have been denied will stay on this page to inform people of the fact that we already tried getting them.

I will update this page from time to time.

Read more

This is a place to organise the assets needed for a given quest stage. I'm going to focus on the...

 

Assets Needed

This page is dedicated to tutorials and utilities that can assist in developing SSG. You can...

 

Tutorials & Utilities

 

Assets: Secunda's Watch

Category: Assets

Showing 25 most recentShow all

119 comments

Anonymous User

Log in?

 

 

12Next

 

Dont forget:

 

http://skyrimslavers.wikia.com/wiki/SResource.esm

 

 

need more help.

 

16 hours ago by SBSeed Reply

 

@Flash Novice

 

The Piercing & Cuff pack was made by Magnemoe, not zaria. (even though Zaria might be his real name, we use nicknames to avoid confusion). Since Magnemoe is already working with us there is no need to add any more mods of him on this page.

 

26 days ago by Windu190 Reply

 

Did we miss this blindfold resource?

 

http://skyrim.nexusmods.com/downloads/file.php?id=13551

 

Edit: Damn, I missed out a 1 to the link, thanks for the heads up, Knight.

 

April 29 by Whyamitwo Reply

 

Um is this link supposed to take you to an invisiblity spell mod. if so then its fine if not might want to check that.

 

April 29 by D Knight Pen

 

Found something , again. Don't know if it's needed but anyway

 

High heels for modding by Don Michael71.

 

Seems to be just a ressource for "proper platform highheels". Well, anyway if you're interested take a look.

 

http://skyrim.nexusmods.com/downloads/file.php?id=15982

 

April 28 by JJRmed Reply

 

OK but only as an option.

 

High heels, silicon breast, sophisticated hair, nude armors, woman slaver : that don't fit in a medieval world, that should stay an option.

 

April 29 by A Wikia contributor

 

I quite like high heels. I agree they don't entirely fit the setting, although I could see them being worn at a reception at the Blue Palace, for instance.

 

I also quite like them as bondage items and hobbles.

 

April 29 by DocCloxx

 

Since this mod is marked as a resource and permission is given to use it as an asset for other mods we are already free to use it.

 

April 29 by Windu190

 

Hmm that Blackreach railroad definetly looks like something that could be used in the DASTARD quest if you get permission for it.

 

April 25 by D Knight Pen Reply

 

It might also be useful to secure permission for Killer Keo's skimpy armor: http://skyrim.nexusmods.com/downloads/file.php?id=3654

 

There are many useful clothes and armors in there that can be used for slaves.

 

April 22 by Dark-Lord- Reply

 

Another ressource I'd like to point out to your attention :

 

Andysaurus' website : http://myweb.tiscali.co.uk/andywebsite/

 

It contains many torture/bondage themed items, for Oblivion and Morrowind mainly.

 

Cha0s_lord ( too lazy to create an account :) )

 

April 22 by A Wikia contributor Reply

 

Found some nice looking clothes that might be adaptable, screenshot ssb looks especially nice! Reminds me of persian harem clothing (or something equally exotic)

 

R18Pn Set - Inner Wear Set for UNP and CBBEV3 by NPR

 

"Please use this MOD freely." (though I think asking for permission would still be apreciated by the author)

 

http://skyrim.nexusmods.com/downloads/file.php?id=15529

 

April 22 by JJRmed Reply

 

Since SSG is a pretty extreme mod I always ask permission, some people aren't really fond of the things we make here (understandable).

 

Permission request send.

 

April 22 by Windu190

 

This mod might also come in handy: Border Lace Lingerie

 

It basically adds equipable Lingerie to the game. In the permission notes stands that it can be used without asking.

 

April 14 by Dark-Lord- Reply

 

Well, I have found a levelling ressource called RPG-Style Leveling. I don't know if it's usable for what you have in mind for leveling sexskill etc but maybe it's worth checking out

 

Link:http://skyrim.nexusmods.com/downloads/file.php?id=14819

 

 

By the way, keep up your good work! I can't wait to play this mod!

 

April 10 by JJRmed Reply

 

Hm, found something else whilst browsing: Friendly to all faction modder resource. According to the author, "properly applied to an NPC it will cause them to be ignored by normally hostile NPCs and creatures".

 

http://skyrim.nexusmods.com/downloads/file.php?id=14423

 

April 10 by JJRmed

 

Thanks! I will look into it :)

 

April 10 by Windu190

 

Pleasure. Hope the the links are useful in some kind of way. I'd like to contribute more, but I'm not very good at programming (dabbled a bit in c++ and mathematica) and scripting.

 

April 10 by A Wikia contributor

 

urg. DO NOT WANT the rpg leviling system. it's pretty much the oblivion system, whis (IMO) is horrible. you have to know how the system works to get the most out of it.

 

April 10 by The Silent King

 

I was actually referring to the Friendly to All Faction Resource :)

 

April 10 by Windu190

 

@JJRmed: plz post seperate mods in seperate comments. it just keeps things simpler.

 

April 10 by The Silent King

 

Ok, I'll keep that in mind

 

April 10 by JJRmed

 

I'm thinking to have sex skills level up in a similar way to vanilla skyrim ones: use them successfully and get a fractional increase; make the fractions smaller as the skill gets higher. The friendly to all factions sounds very useful. I can't look it over right now since nexus just crashed, but I do need something like that.

 

April 11 by DocCloxx

 

hope this help for the bound and gag http://skyrim.nexusmods.com/downloads/file.php?id=14697

 

April 9 by A Wikia contributor Reply

 

I've already added that mod ;)

 

April 9 by Windu190

 

hmm, is there a way to make a potion / spell that allows a female to grow an actual dick, not just a temporary 'magic" one. this would allow a character to use both male and female options / quests.

 

 

not sure how to impliment this, and this it the only mod i could find.

 

http://tes.nexusmods.com/downloads/file.php?id=32113

 

April 8 by The Silent King Reply

 

0_0

 

I'm sorry, but that looks absolutely disgusting. Nevertheless, if the others need it I will ask permission for it.

 

April 9 by Windu190

 

I don't think that's anything I wan to bundle with the mod, really.

 

I will probably need some sort of keyword so I can tell if females have suitable equipment, well ... equipped. So that could be a good way to make a mod like this one work with SSG.

 

But other than that .. ick!

 

April 9 by DocCloxx

 

meh, its not summit i prefer either, but i know it's a common fetish so i'd figure i'd ask.

 

April 9 by The Silent King

 

There about 20 different futa mods on the nexus and you managed to pick the one with the really disgusting sized dicks?

 

http://skyrim.nexusmods.com/downloads/file.php?id=10791

 

This one's better and it's already for the CBBE body and UNP in Skyrim. Still a bit disgusting and wierd with that lace at the base but should still be a valuble resource.

 

April 10 by A Wikia contributor

 

hey, i took 5 minutes to search during a class. cut me some slack.

 

April 10 by The Silent King

 

in any case, we should disreguard integrating this feature into the SSG mod, as SSG is already working on integating other methods for female-on-female situations.

 

April 10 by The Silent King

 

In any case, thanks for the effort. :)

 

April 10 by Windu190

 

Found a really nice version of Leias slave bikini http://www.sharecg.com/v/61252/view/11/Poser/105788 It is for Poser, but maybe somebody could convert it.... Best is, it comes in parts (Bra, loincloth, boots) and is more detailed then neovicis... :)

 

And they have a Jabba the Hutt there too. :Dhttp://www.sharecg.com/v/58886/View/5/3D-Model/Jabba-the-Hutt-v1

 

April 8 by TrinarLL Reply

 

It sure looks promising, if it's not linked to Neovici's version in anyway I will ask permission for it. I will look into the matter.

 

April 8 by Windu190

 

leia's slave-dancer-girl get-up i can see in skyrim, but jabba da hutt? just breaks lore too much.

 

unless you have a very good spot to include him, i'd say leave out.

 

April 8 by The Silent King

 

Just included Jabba, because there was talk about him as a slaver on the LL Thread some time ago... slug race etc.

 

April 9 by TrinarLL

 

Sharecg is a resource page, it seems everything there can be freely used by default. Very nice :)

 

April 9 by Windu190

 

Do you guys have the leather collar mod on skyrim nexus?

 

that might be useful

 

April 7 by A Wikia contributor Reply

 

I have secured several mods that contain leather collars. But if you have another mod that adds leather collars, feel free to give the link and I will see what I can do :)

 

April 8 by Windu190

 

http://skyrim.nexusmods.com/downloads/file.php?id=8556

 

Not sure if you have it already, so, here

 

hope it helps

 

)

April 8 by A Wikia contributor

 

Doc, I found something that will be extremely useful for knockout grenades. :)

 

http://skyrim.nexusmods.com/downloads/file.php?id=14176

 

Guess we don't need any custom made ones then.

 

April 2 by Whyamitwo Reply

 

You really want those stun grenades, huh :)

 

All right, I give in. I'll add 'em to the list :D

 

April 2 by DocCloxx

 

I will ask the author for permission then :)

 

April 2 by Windu190

 

hmm, us there any way to get NPCs to thow things? if so, then YOU could be knocked out too!

 

April 2 by The Silent King

 

Could be done. If all else fails we could probably do it as a spell with a projectile. I'd need to look at the mod and see

 

April 2 by DocCloxx

 

hmm, another implimentation question:

 

how are we going to resolve the "NPCs never wear the cloes that you give them" issue.

 

as far as a i know, its because bugthesda has the NPCs prioritize what they wear based on armor value, and because all clothing has 0 armor, they won't change clothes.

 

one option is to giveall "slave" garments an armor value of 1, sothatit willwork with Bugthesda's shitty auto-equip system.

 

the other way woud be to use content from a mod that forces an NPC to always equip stuff in their inventory. i saw one on steam, but i don't use it and so cannon find it...

 

April 1 by The Silent King Reply

 

we can change their default outfit which should help. And taking everything else away will probably be useful too.

 

I'm not sure how we deal with Lydia's refusal to wear stuff that isn't heavy armour though. I'll have to look into that. There's bound to be a way.

 

April 1 by DocCloxx

 

ah! found it on nexus.skyrimmods:

 

http://skyrim.nexusmods.com/downloads/file.php?id=13770

 

 

sorry for the wrong link.

 

April 2 by The Silent King

 

I've been using this for many npcs but I've yet to try it on a companion or Lydia yet.

 

http://skyrim.nexusmods.com/downloads/file.php?id=11662

 

April 2 by A Wikia contributor

 

Should I request permission for both of them or do we just need one?

 

April 2 by Windu190

 

http://skyrim.nexusmods.com/downloads/file.php?id=13904 could be useful for clothing? The author looks like he's up for people to use his stuf if they credit him for it.

 

March 31 by A Wikia contributor Reply

 

its a UNP mod, so it may not work.

 

March 31 by The Silent King

 

The SSG will be using CBBE, so unless someone is willing to convert this armor, it will have no use to us.

 

April 1 by Windu190

 

get drunk mod.

 

http://skyrim.nexusmods.com/downloads/file.php?id=9762

 

see Rapeflower for one possible use Besides getting drunk, or getting NPCs drunk.

 

March 29 by The Silent King Reply

 

I found this:

 

http://skyrim.nexusmods.com/downloads/file.php?id=4445

 

March 29 by A Wikia contributor Reply

 

I've stumbled across that one before, but I doubt we really need it.

 

Doc, what's your say in this?

 

March 29 by Windu190

 

hmm, i run a female character most of the time b/c i play in 3rd person a lot. if i have to satre at an ass, it may as well be Dat Ass...

 

anyway, i have seen and use a female wherewolf mod. will see if i can dig it up.

 

if Doc does decided to include wherewolf content, we may need both male and female versions...

 

March 29 by The Silent King

 

Edit: found the mod!

 

http://skyrim.nexusmods.com/downloads/file.php?id=10989

 

March 29 by The Silent King

 

Very well, I will contact the authors.

 

March 29 by Windu190

 

We got permission for the Female Werewolves mod.

 

April 1 by Windu190

 

fixed version of the "catwalk" mod.

 

http://skyrim.nexusmods.com/downloads/file.php?id=12883

 

fyi: the author of the origional catwalk mod recommends the fix over his own mod.

 

March 28 by The Silent King Reply

 

hmm something to note: the Skyrim "Dirty Animations" mod has ber merged with the "Adult Show" mod. the adult show mod author wants to be credited. should we also credit the author of "Dirty Animations"?

 

March 27 by The Silent King Reply

 

I think it's best to credit everyone by default, and only mention it if someone wants to remain anonymous. I used to mark resources with "wants to be credited" but in the end pretty much everyone wants to take credit.

 

March 27 by Windu190

 

good policy.

 

March 28 by The Silent King

 

agreed

 

March 28 by DocCloxx

 

another strapon mod:

 

http://www.loverslab.com/showthread.php?tid=6500

 

March 24 by The Silent King Reply

 

I will look into it ;)

 

March 24 by Windu190

 

You realise that's the strapon that Aeonflux88 created for this mod right?

 

March 24 by A Wikia contributor

 

well, nuts! didn't notice that. herpderp.

 

March 24 by The Silent King

 

Yes I saw it immediately after I posted "I will look into it".

 

I just forgot to reply back ^^

 

March 24 by Windu190

 

skimpy versions of female armor, super skimpy versions of forsworn under files section: http://skyrim.nexusmods.com/downloads/file.php?id=3654 this is conastantly being updated.

 

idea: add (super) Skimpy versions as slave clothes (when they are wearing them, that is!) crafted similar to old nord armor @ the skyforge, requires normal version of armor / clothing.

 

March 20 by The Silent King Reply

 

With lowered armour values, of course.

 

Nice idea. Most of the guild HQs will have a smith

 

March 20 by DocCloxx

 

lower armor values, decreased pride? if you look at the armor, its hardly covering ANYTHING!

 

March 20 by The Silent King

 

Since it's still a WIP I will wait for now. But I'll keep track of it and send a permission request once it's sufficiently completed.

 

March 20 by Windu190

 

I'm just imagining the complaints from people who've seen their hand-forged, maximally tempered, double enchanted deadric heavy armour just reduced to a deadric thong and a pair of tassels with no actual benefit and several drawbacks.

 

Maybe as an optional extra. It could be fun to do, doubly so in that situation. But folks ought to know to expect it or I'll never hear the end of it.

 

March 20 by DocCloxx

 

i was imagining the slave versions as a re-forged version of normal armor, not as a replacement for the standard armor. sure, players would bitch a ton if their maxed-out dragon plate got turned into a dragonbone thong, but that's because you were foolish enough to get enslaved in the first place...

 

March 20 by The Silent King

 

Indeed, you can't expect to keep all your expensive equipment once you are enslaved. A slave has no property, it is property. :)

 

March 20 by Windu190

 

Yeah, but the current plan is that armour is going to be recoverable, either from the chest in breezehome, or from the slaver's dead bodies.

 

If we destroy and it replace it with crap ... I'm not saying I disagree. I just foresee howls of complaint :)

 

March 20 by DocCloxx

 

tru, but if you manage to get to maxed daedric / dragonscale gear, you should be a high enough level / competent enough to avoid capture & enslavement.

 

another option would be to allow slave versions of armor to be re-crafted into un-tempered versions of the normal gear for 1 of the base ingot. ie. daedric slave gear + 1 ebony ingot = daedric gear. so even if you gear gets stripped down, you could still get it back.

 

March 20 by The Silent King

 

These two should help http://skyrim.nexusmods.com/downloads/file.php?id=6745 http://skyrim.nexusmods.com/downloads/file.php?id=11163 They add hypothermia related stuff which should help with stopping escaping naked prisoners

 

March 18 by A Wikia contributor Reply

 

Interesting, I will check it out.

 

March 18 by Windu190

 

Will there be a softcore version of this mod? More of a lore-based slavery mod that does not have to be involved with Rape and stuff, just kidnap and capture.

 

March 14 by A Wikia contributor Reply

 

Not that I know of. At the moment, the mod will be developed according to the articles found on the wikia (As far as the CK allows it).

 

March 14 by Windu190

 

That's not a question I ever anticipated.

 

I'll have a think on it. I don't mind disabling some content, but the rape and stuff is quite deeply interwoven. Let me mull it over for a while

 

March 14 by DocCloxx

 

I should probably ask for a clearer definition of "stuff" :)

 

No rape, I assume no bestiality, nudity depends on a separate mod anyway. How about things like whipping or humiliation? verbal abuse?

 

Just trying to get an idea of how much would have to go :)

 

March 14 by DocCloxx

 

I was thinking more of a damsel in distress version of the slavers guild, maybe abit of torture and some kinky stuff with slaves and prisoners, but not much of a hardcore sex mod. Just think of it as a Lite version for those who (like me :) ) are uncomfortable of rape and all those weird sex like animal rape or gangbanging.

 

March 14 by A Wikia contributor

 

I'll see what can be done :) Slave training may need a bit of a rethink...

 

March 14 by DocCloxx

 

I appreciate in your reply. Hmm, do you still need a modeller? I have some skill in it if you are in need to make some new meshes. And another thing, there is a Shenk's Thievery mod that allows the player to posess some special arrows, mainly blinding arrows used to scare enemies and giving them the retreating behaviour, not related to slavery, but can be useful in certain situations.

 

March 14 by A Wikia contributor

 

We can always use another modeller. That said, I think it's high time I updated the Assets needed section of this wiki. I'll do that in the next couple of days and we'll see about giving you a job :)

 

It'll probably help if you register with wikia though, just so I can tell you from the other anonymous contributors :)

 

March 15 by DocCloxx

 

I will check out the assets page when it is updated. Be sure to check out the resource page first to prevent asking for stuff that's already available :)

 

March 15 by Windu190

 

 

Posted

User blog:DocCloxx:Various Posts:

PC Capture Diagrams

 

 

DocCloxx March 26, 2012

< User blog:DocCloxx

 

So, this one is fairly simple. make sure she's tied up and go home.

 

Probably needs a check to make sure she's naked. Not to worry if she's still got possessions. She can carry them. In fact it might be fun to weigh her down with some extra

 

If there's a follower at this point, she gets enslaved too.

 

Apart from that, the hard work happens in the PCSlave quest. Which isn't going to happen until Secunda's Watch is ready for to hold a player. But if we get this far I will be happy.

 

 

PC Capture: Chased Away

 

 

DocCloxx March 26, 2012

< User blog:DocCloxx

 

 

This is about as good an outcome as you can hope for under the curcumstances. They turn you loose and tell you to run away. If you've been good you may still have some of your possesions, or your hands free.

 

Probably needs an option to beg to be enslaved rather than face the perils of the wild alone and unarmed.

 

I'm considtering an option too that your follower might not be turned loose with you. So you'd lose Lydia to the bandits, and if you wanted her back, you'd have to go and mount a rescue operation.

 

 

PC Capture Diagrams: Rape

 

 

DocCloxx March 26, 2012

< User blog:DocCloxx

 

Added by DocCloxx

 

 

 

 

 

 

 

 

 

 

 

This is only going to happen once. At least once per capture situation anyway. You'll get given the choice of getting into position willingly or being smacked around a bit, first. If you have a follower at this point, she'll get the same treatment if there's more than one bandit.

 

Rape is another way to accumulate or lose black marks. If you resist, you get more black marks. If you co-operate like a good little fuck toy you;ll probably lose them. If you can get them down to zero or less there's a chance you might get away without having to do everyone in the gang. (Or if you do too well, they may think you're too good a fuck to let loose again. Somedays you just can't win.)

 

Once each act finishes, we'll check and see if anyone else among the captor party fancies a turn. On balance each of them is good for 1.5 fucks, modified for black marks and for performance so far.

 

Category: Blog posts

 

 

Player Capture: Humiliation RQ

 

 

DocCloxx March 26, 2012

< User blog:DocCloxx

 

Added by DocCloxx

 

 

 

 

 

 

 

 

 

 

 

 

I had thought I might get away with just the one circle for this. But then I started thinking "what if ..."

 

Humiliation is based to a certain extent on the black mark count. A player can play along and maybe lose some black marks with the bandit (at the expense of her own pride) or she can spit defiance and maybe gain a little, at the expense of some health and earning another black mark.

 

The diagram deals with making the PC say things like "I'm a dirty little slut and I love to suck cock". The Player gets the chance to obey full, to give a stammering, prompted reply, or to refuse angrily.

 

Actually, there are two other forms of humiliation I have in mind. One of them is being made to watch while your follower is raped or beaten for your misdeeds. Another one is to be turned loose (almost certainly) with strict orders to do something nasty, like beg every man you meet for permsion to suck him off until you've found five takers. And probably with the promise that if you don't, there'll be a return visit from the gang when you least expect it. These forms are going to need some thinking about, so for the time being I'm only doing the one sort. The story manager will make it easier to launch the others from the same node, anyway.

 

 

PC Capture Diagrams: Robbery

 

 

DocCloxx

March 26, 2012

< User blog:DocCloxx

 

Added by DocCloxx

 

 

 

 

 

 

 

 

 

 

 

 

Still fairly simple, but complications creeping in.

 

There's another persuasion option here, so you can talk yourself out of being robbed. I think I'm going to hand out black marks for persuasion attempts, so repeated attempts will try the captor's patience

Refusal when naked gets you a slap and the timer starts anyway. Failing to get everythign dropped in time will get you another slap and more time. Black marks there, too. Eventually they'll get fed up and just resume combat. Meanwhile the violence should keep the PC from getting back too much health.

Refusal while still dressed goes back to combat

I'll probably allow partial drops, where you don't drop everything. If it doesn't look like a lot, you'll get told to try again. Not sure what's a good way to handle the check though. Might make it just based on value of goods dropped.

There are a couple of other variants of the quest. One kicks in (radiant quest conditions) if you're bound at this point, and is just "OK Boys, take all her stuff" and will probably result in all items and clothing being removed without further ado.

The other variant is if you've been robbed and then bound, there could be a second robbery phase "let's see how much you've been holding out on us". Chances increased if black marks awarded, results in loosing everything. (Quest items sent back to breezehome, possibly non-quest items too, depending on config)

 

Category: Blog posts

 

 

PC: Capture Diagrams: Bondage

 

 

DocCloxx

March 26, 2012

< User blog:DocCloxx

 

 

Fairly straightforward one, this. PC gets told "Now let's make sure you don't get up to any mischief. Cross your wrists behind your back and keep them there" and gets a chance to accept or decline. Acceptance leads to bound hands and a chunk of the player UI being disabled.

 

Refusal means back to the fight. I may add an option for a presuasive dragonborn who hadn't gained any black marks to talk them into leaving her unbound.

 

Once the hands are secure, they might add a hobble robe. I'll leave this as a chance of happening, rather than being certain. I'm not giving any opportunities to decline this one at the moment. I could give the same basic options, I suppose. "You want to run? Run! See how far you get!"

 

Speaking of running, I reckon I can use an update event and a check to see if the player is running, sneaking or sprinting (if that doesn't also count as running) and trigger a warning or resumption of hostilties based on that.

 

Cancelling all the dependant quests when that happens is going to be a pain.

 

Once the player is bound, it'll show up as a keyword, and it'll have the effect of changing some bandit responses. You won't be able to give "no" for an answer after that. Although they'll probably hand out slaps (and black marks) for trying.

 

Category: Blog posts

Showing 1 most recent

2 comments

Anonymous User

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There are so many varations where the slaver NPCs will do to the player when captured.Why not a transport to the nearest bandit fort (captivity if any fort is controlled by bandit, if no forts are availablt, this would be robbery) or to the NPC's house? Once the captor has his/her ways to the PC for the day, the PC has a chance every night to escape(like a lockpick for a jail door) to cut herself free from her bonds. If the player does not have a weapon in hand and the captor spots the player, the PC will immediately be recaptured via a fast dialog, and probably will be at the mercy again to the captor.(This should not happen again when PC is out of the fort/house) If PC has a weapon on hand, it's the same kill or be killed combat. If there are female followers with him in captivity too, then they should be freed by the player or remain as the captor's prisoners at the fort/house until you rescue them.

 

March 26 by Whyamitwo Reply

 

Mostly in the works. This sequence ends with the player either dead, enslaved or driven away, usually naked and/or with bound hands, and possibly a few other indignities inflicted as well.

 

They won't visit your house (most of them will be wanted in town) but they will help themselves to stuff that you're carrying.

 

If the enslave option kicks in then it follows much the pattern you describe

 

 

Posted

Tutorials & Utilities:

 

 

Dit is Google's cachegeheugen van http://skyrimslavers.wikia.com/wiki/Tutorials_%26_Utilities. Dit is een momentopname van hoe de pagina eruitzag op 23 mei 2012 03:25:29 GMT. De huidige pagina kan in de tussentijd veranderd zijn. Meer informatie

 

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Tutorials & Utilities Edit Comments0 155PAGES ON

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Contents

1 Introduction

2 Tutorials

2.1 Creation Kit Video Tutorials [merged]

2.2 Skyrim Behavior Setup

2.3 Full Dump Of All Animation Variables

2.4 Skyrim Full Creation Turotial [Modding, Texturing, Importing] Part 1-4

2.5 Blender NIF Import - Export

2.6 Converting an armour to another body

2.7 Nifskope and Texture Transparancy

2.8 Skyrim Retexturing Software Tutorial

2.9 Comprehensive Texturing Tutorial

2.10 Importing Armour models into Skyrim Tutorial 1-0

2.11 Import Export Skyrim Nif 3dsMax Tutorial

2.12 Custom Figure Meshes Tutorial

2.13 Tutorial for Unique Merchant Dialogue

2.14 How to make a mount for Skyrim - SIMPLE VERSION

2.15 Creation Kit Tutorial - Navmesh

3 Utilities

3.1 Convert-xml-hkx-kf tool

3.2 Skyrim NPC Editor 0_75_1

3.3 Ini File Editor

3.4 GECK - Papyrus Script Editor

3.5 Skyrim Character Editor

3.6 Text Editor With Text to Speech Tool

3.7 BOSS

3.8 Wrye Bash

3.9 Optimizer Textures

3.10 Skryim Script Dumper

4 Notes

IntroductionEdit

This page is dedicated to tutorials and utilities that can assist in developing SSG.

You can also visit the Creation Kit forums the desired information is not available on this page.

 

Creation Kit Forums

 

 

TutorialsEdit

Creation Kit Video Tutorials [merged] Edit

This contains the bulk of all the tutorials out there. If it can't be found here, check out the remaining list.

http://forums.bethsoft.com/topic/1343653-creation-kit-video-tutorials-merged/

 

 

Skyrim Behavior SetupEdit

explains how to create behavior files

http://skyrim.nexusmods.com/downloads/file.php?id=13376

 

 

Full Dump Of All Animation VariablesEdit

The following is a list that can be used with SetAnimationVariableBool(), SetAnimationVariableFloat(), and SetAnimationVariableInt(). Almost every variable that is compatible with these function are un-documented. I will list all of them. I will also make an appropriate Wiki page for these. I've found these while looking at the 0_Master.hkx file.

http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/page__hl__animation__fromsearch__1

 

 

Skyrim Full Creation Turotial [Modding, Texturing, Importing] Part 1-4Edit

A great tutorialmade for beginners, that shows every single step for creating a new item for skyrim.

Avaiable in ENG and GER!

 

- Part 1

 

- Part 2

 

- Part 3

 

- Part 4

 

 

Blender NIF Import - Export Edit

This tutorial will explain in depth the wizardry involved in importing and exporting your nif files fully rigged with Blender for Skyrim, and the steps before and afterwords.

http://skyrim.nexusmods.com/downloads/file.php?id=3790

 

 

Converting an armour to another bodyEdit

This tutorial shows all the main steps you need to follow to convert an existing armour or outfit to a different body for Skyrim.

http://wiki.tesnexus.com/index.php/Converting_an_armour_to_another_body_for_Skyrim

 

 

Nifskope and Texture TransparancyEdit

A brief tutorial on basic Nifskope use regarding Skyrim, and implementing texture transparency in meshes that previously did not possess it.

http://skyrim.nexusmods.com/downloads/file.php?id=4092

 

 

Skyrim Retexturing Software TutorialEdit

This 19-page tutorial with 21 images comes in four formats to make it so almost everyone can open and read one of them. It comes in .wps, .doc, docx, and txt. The first three formats have embedded images to illustrate the text, show you how the computer screens will look, and indicate what you should click next.

http://skyrim.nexusmods.com/downloads/file.php?id=740

 

 

Comprehensive Texturing TutorialEdit

The Comprehensive Texturing Tutorial is my attempt to teach people how to retexture; not how to use gimp or photoshop or Paint.Net to make textures. This manual is about the process of texture work. If you are not comfortable with your editor, this is not the first tutorial you need to become a Texturer.

http://skyrim.nexusmods.com/downloads/file.php?id=7532

 

 

Importing Armour models into Skyrim Tutorial 1-0 Edit

First draft of my tutorial on how to import models into Skyrim as armour using 3ds max and Nifskope.

http://skyrim.nexusmods.com/downloads/file.php?id=3746

 

 

Import Export Skyrim Nif 3dsMax Tutorial Edit

Its a short PDF Tutorial to show you the easy way how to import Skyrim models into 3ds Max and Export them into Nifskope to make this compatible for Skyrim.

http://skyrim.nexusmods.com/downloads/file.php?id=3874

 

 

Custom Figure Meshes TutorialEdit

While my tutorial utilizes steps involved in our buddy Vannus' guide to getting meshes into Skyrim, it ALSO mentions one important aspect which I believe only Master Norris knew until now. To get the weight slider working: After doing the known steps, you must "Remove Duplicate Vertices" and reconstitute your skin partition!! AHHHH! It's so simple. Boy, I wish I had my filthy soul back. Oh well. I have some cool Skyrim bods at least!

http://skyrim.nexusmods.com/downloads/file.php?id=6013'>http://skyrim.nexusmods.com/downloads/file.php?id=6013

 

 

Tutorial for Unique Merchant DialogueEdit

This Tutorial is a modders resource to help all those who want to add unique dialogue to a custom or vanilla NPC. This is useful because there is no walkthrough for it and no instruction on how to not use default dialogue. This answers those questions. The techniques in the tutorial will also help you adding your own custom dialogue to any NPC Merchant or not.

http://skyrim.nexusmods.com/downloads/file.php?id=12723

 

 

How to make a mount for Skyrim - SIMPLE VERSIONEdit

This tutorial shows how to make a mount for Skyrim. Without adding new animations (that's why it is simple version).

http://skyrim.nexusmods.com/downloads/file.php?id=13865

 

 

Creation Kit Tutorial - NavmeshEdit

Another Tutorial video I created on some of the more advanced features of using Navigation Mesh in the Skyrim Creation Kit.

http://skyrim.nexusmods.com/downloads/file.php?id=17251

 

 

UtilitiesEdit

Convert-xml-hkx-kf toolEdit

based on figment tool but with ui, no console window here. convert xml,hkx,kf. no external programs needed

http://skyrim.nexusmods.com/downloads/file.php?id=17109

 

 

Skyrim NPC Editor 0_75_1Edit

Despite the name, this program is actually a NPC mods generator. Mods generated by this program are modified copies of existing NPC records in the Skyrim game data. NPC record holds data for a multitude of NPC attributes such as A.I. behaviours, skills, hairstyles, eye color, factions, inventory content, spells, abilities and many more. By overriding original records with mods, you can actually make changes to NPCs in game.

This program strictly produces mods and do not alter you original Skyrim data in any way.

 

http://skyrim.nexusmods.com/downloads/file.php?id=4554

 

 

Ini File EditorEdit

Ini File Editor is an advanced config file editor for making updates/tweaks to ini files for games like Skyrim, Fallout 3, Fallout New Vegas, and Oblivion. You can use this tool to easily make updates, and also undo those changes to your ini file. Another critical feature is the ability to visibly track what settings were changed, and what their default values are.

http://skyrim.nexusmods.com/downloads/file.php?id=514

 

 

GECK - Papyrus Script EditorEdit

A fairly complete Editor for GECK/Papyrus Script. I got tired of making syntax files for the text editors out there started to write a editor and found this great library.

http://skyrim.nexusmods.com/downloads/file.php?id=10983

 

 

Skyrim Character EditorEdit

This program is made to change your character.

http://skyrim.nexusmods.com/downloads/file.php?id=3142

 

 

Text Editor With Text to Speech ToolEdit

This is a better Version of my rtf editor. But is a Text editor It has a Text to speech tool and Print function it can't open Rtf files. use my other one for that.

http://skyrim.nexusmods.com/downloads/file.php?id=17059

 

 

BOSSEdit

A "one-click" program for users that quickly optimises and avoids detrimental conflicts in their TES IV: Oblivion, Nehrim - At Fate's Edge, TES V: Skyrim, Fallout 3 and Fallout: New Vegas mod load orders.

http://skyrim.nexusmods.com/downloads/file.php?id=6

 

 

Wrye BashEdit

Wrye Bash is a small utility that: - It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a mod.

http://skyrim.nexusmods.com/downloads/file.php?id=1840

 

 

Optimizer Textures Edit

Improves perfomace game. Use to compress the textures of Skyrim, Oblivion and Fallout games.

http://skyrim.nexusmods.com/downloads/file.php?id=12801

 

 

Skryim Script Dumper Edit

This is my SkyrimScriptDumper. It's basically a VERY quick rehash of my Oblivion Script Dumper that I wrote....back in 2006. I _DID NOT_ fixup my sloppy code or what have you because I just wanted the functionality quick and dirty. But, I felt that the script samples on the wiki were... underwhelming.... when looking at specific functions, references, etc,. so what better way to see how to do it, than actually referencing the scripts that Bethesda wrote for the game.

http://skyrim.nexusmods.com/downloads/file.php?id=9790

 

NotesEdit

Obviously there are many more tutorials out there, I will keep adding to this list.

Feel free to add additional Utilities and/or Tutorials.

If you have any requests please let me know.

Read more

This is a place to organise the assets needed for a given quest stage. I'm going to focus on the...

 

Assets Needed

This page is dedicated to resources, if you found some promising resources yourself, then please...

 

Resources

 

Assets: Secunda's Watch

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Posted

Urgh that's all for tonight. If I have to type "/spoiler" again my hand will fall off :/

 

hey at least your on the ball and have helped them save some of there stuff.

Posted

Tutorials & Utilities:

 

 

Dit is Google's cachegeheugen van http://skyrimslavers.wikia.com/wiki/Tutorials_%26_Utilities. Dit is een momentopname van hoe de pagina eruitzag op 23 mei 2012 03:25:29 GMT. De huidige pagina kan in de tussentijd veranderd zijn. Meer informatie

 

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Skyrim Slavers Guild Wiki

On the Wiki

Wiki Activity

Random page

New Photos

Wiki Content

Community

Contribute Share WatchlistRandom pageRecent changes

Tutorials & Utilities Edit Comments0 155PAGES ON

THIS WIKI

Contents

1 Introduction

2 Tutorials

2.1 Creation Kit Video Tutorials [merged]

2.2 Skyrim Behavior Setup

2.3 Full Dump Of All Animation Variables

2.4 Skyrim Full Creation Turotial [Modding, Texturing, Importing] Part 1-4

2.5 Blender NIF Import - Export

2.6 Converting an armour to another body

2.7 Nifskope and Texture Transparancy

2.8 Skyrim Retexturing Software Tutorial

2.9 Comprehensive Texturing Tutorial

2.10 Importing Armour models into Skyrim Tutorial 1-0

2.11 Import Export Skyrim Nif 3dsMax Tutorial

2.12 Custom Figure Meshes Tutorial

2.13 Tutorial for Unique Merchant Dialogue

2.14 How to make a mount for Skyrim - SIMPLE VERSION

2.15 Creation Kit Tutorial - Navmesh

3 Utilities

3.1 Convert-xml-hkx-kf tool

3.2 Skyrim NPC Editor 0_75_1

3.3 Ini File Editor

3.4 GECK - Papyrus Script Editor

3.5 Skyrim Character Editor

3.6 Text Editor With Text to Speech Tool

3.7 BOSS

3.8 Wrye Bash

3.9 Optimizer Textures

3.10 Skryim Script Dumper

4 Notes

IntroductionEdit

This page is dedicated to tutorials and utilities that can assist in developing SSG.

You can also visit the Creation Kit forums the desired information is not available on this page.

 

Creation Kit Forums

 

 

TutorialsEdit

Creation Kit Video Tutorials [merged] Edit

This contains the bulk of all the tutorials out there. If it can't be found here, check out the remaining list.

http://forums.bethsoft.com/topic/1343653-creation-kit-video-tutorials-merged/

 

 

Skyrim Behavior SetupEdit

explains how to create behavior files

http://skyrim.nexusmods.com/downloads/file.php?id=13376

 

 

Full Dump Of All Animation VariablesEdit

The following is a list that can be used with SetAnimationVariableBool(), SetAnimationVariableFloat(), and SetAnimationVariableInt(). Almost every variable that is compatible with these function are un-documented. I will list all of them. I will also make an appropriate Wiki page for these. I've found these while looking at the 0_Master.hkx file.

http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/page__hl__animation__fromsearch__1

 

 

Skyrim Full Creation Turotial [Modding, Texturing, Importing] Part 1-4Edit

A great tutorialmade for beginners, that shows every single step for creating a new item for skyrim.

Avaiable in ENG and GER!

 

- Part 1

 

- Part 2

 

- Part 3

 

- Part 4

 

 

Blender NIF Import - Export Edit

This tutorial will explain in depth the wizardry involved in importing and exporting your nif files fully rigged with Blender for Skyrim, and the steps before and afterwords.

http://skyrim.nexusmods.com/downloads/file.php?id=3790

 

 

Converting an armour to another bodyEdit

This tutorial shows all the main steps you need to follow to convert an existing armour or outfit to a different body for Skyrim.

http://wiki.tesnexus.com/index.php/Converting_an_armour_to_another_body_for_Skyrim

 

 

Nifskope and Texture TransparancyEdit

A brief tutorial on basic Nifskope use regarding Skyrim, and implementing texture transparency in meshes that previously did not possess it.

http://skyrim.nexusmods.com/downloads/file.php?id=4092

 

 

Skyrim Retexturing Software TutorialEdit

This 19-page tutorial with 21 images comes in four formats to make it so almost everyone can open and read one of them. It comes in .wps, .doc, docx, and txt. The first three formats have embedded images to illustrate the text, show you how the computer screens will look, and indicate what you should click next.

http://skyrim.nexusmods.com/downloads/file.php?id=740

 

 

Comprehensive Texturing TutorialEdit

The Comprehensive Texturing Tutorial is my attempt to teach people how to retexture; not how to use gimp or photoshop or Paint.Net to make textures. This manual is about the process of texture work. If you are not comfortable with your editor, this is not the first tutorial you need to become a Texturer.

http://skyrim.nexusmods.com/downloads/file.php?id=7532

 

 

Importing Armour models into Skyrim Tutorial 1-0 Edit

First draft of my tutorial on how to import models into Skyrim as armour using 3ds max and Nifskope.

http://skyrim.nexusmods.com/downloads/file.php?id=3746

 

 

Import Export Skyrim Nif 3dsMax Tutorial Edit

Its a short PDF Tutorial to show you the easy way how to import Skyrim models into 3ds Max and Export them into Nifskope to make this compatible for Skyrim.

http://skyrim.nexusmods.com/downloads/file.php?id=3874

 

 

Custom Figure Meshes TutorialEdit

While my tutorial utilizes steps involved in our buddy Vannus' guide to getting meshes into Skyrim, it ALSO mentions one important aspect which I believe only Master Norris knew until now. To get the weight slider working: After doing the known steps, you must "Remove Duplicate Vertices" and reconstitute your skin partition!! AHHHH! It's so simple. Boy, I wish I had my filthy soul back. Oh well. I have some cool Skyrim bods at least!

http://skyrim.nexusmods.com/downloads/file.php?id=6013'>http://skyrim.nexusmods.com/downloads/file.php?id=6013

 

 

Tutorial for Unique Merchant DialogueEdit

This Tutorial is a modders resource to help all those who want to add unique dialogue to a custom or vanilla NPC. This is useful because there is no walkthrough for it and no instruction on how to not use default dialogue. This answers those questions. The techniques in the tutorial will also help you adding your own custom dialogue to any NPC Merchant or not.

http://skyrim.nexusmods.com/downloads/file.php?id=12723

 

 

How to make a mount for Skyrim - SIMPLE VERSIONEdit

This tutorial shows how to make a mount for Skyrim. Without adding new animations (that's why it is simple version).

http://skyrim.nexusmods.com/downloads/file.php?id=13865

 

 

Creation Kit Tutorial - NavmeshEdit

Another Tutorial video I created on some of the more advanced features of using Navigation Mesh in the Skyrim Creation Kit.

http://skyrim.nexusmods.com/downloads/file.php?id=17251

 

 

UtilitiesEdit

Convert-xml-hkx-kf toolEdit

based on figment tool but with ui, no console window here. convert xml,hkx,kf. no external programs needed

http://skyrim.nexusmods.com/downloads/file.php?id=17109

 

 

Skyrim NPC Editor 0_75_1Edit

Despite the name, this program is actually a NPC mods generator. Mods generated by this program are modified copies of existing NPC records in the Skyrim game data. NPC record holds data for a multitude of NPC attributes such as A.I. behaviours, skills, hairstyles, eye color, factions, inventory content, spells, abilities and many more. By overriding original records with mods, you can actually make changes to NPCs in game.

This program strictly produces mods and do not alter you original Skyrim data in any way.

 

http://skyrim.nexusmods.com/downloads/file.php?id=4554

 

 

Ini File EditorEdit

Ini File Editor is an advanced config file editor for making updates/tweaks to ini files for games like Skyrim, Fallout 3, Fallout New Vegas, and Oblivion. You can use this tool to easily make updates, and also undo those changes to your ini file. Another critical feature is the ability to visibly track what settings were changed, and what their default values are.

http://skyrim.nexusmods.com/downloads/file.php?id=514

 

 

GECK - Papyrus Script EditorEdit

A fairly complete Editor for GECK/Papyrus Script. I got tired of making syntax files for the text editors out there started to write a editor and found this great library.

http://skyrim.nexusmods.com/downloads/file.php?id=10983

 

 

Skyrim Character EditorEdit

This program is made to change your character.

http://skyrim.nexusmods.com/downloads/file.php?id=3142

 

 

Text Editor With Text to Speech ToolEdit

This is a better Version of my rtf editor. But is a Text editor It has a Text to speech tool and Print function it can't open Rtf files. use my other one for that.

http://skyrim.nexusmods.com/downloads/file.php?id=17059

 

 

BOSSEdit

A "one-click" program for users that quickly optimises and avoids detrimental conflicts in their TES IV: Oblivion, Nehrim - At Fate's Edge, TES V: Skyrim, Fallout 3 and Fallout: New Vegas mod load orders.

http://skyrim.nexusmods.com/downloads/file.php?id=6

 

 

Wrye BashEdit

Wrye Bash is a small utility that: - It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a mod.

http://skyrim.nexusmods.com/downloads/file.php?id=1840

 

 

Optimizer Textures Edit

Improves perfomace game. Use to compress the textures of Skyrim, Oblivion and Fallout games.

http://skyrim.nexusmods.com/downloads/file.php?id=12801

 

 

Skryim Script Dumper Edit

This is my SkyrimScriptDumper. It's basically a VERY quick rehash of my Oblivion Script Dumper that I wrote....back in 2006. I _DID NOT_ fixup my sloppy code or what have you because I just wanted the functionality quick and dirty. But, I felt that the script samples on the wiki were... underwhelming.... when looking at specific functions, references, etc,. so what better way to see how to do it, than actually referencing the scripts that Bethesda wrote for the game.

http://skyrim.nexusmods.com/downloads/file.php?id=9790

 

NotesEdit

Obviously there are many more tutorials out there, I will keep adding to this list.

Feel free to add additional Utilities and/or Tutorials.

If you have any requests please let me know.

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Posted

DASTARD Quest:

 

 

ArrivalEdit

In a change from the original plan, I think I'll have the victims arrive restrained, but with all the gear they were carrying when they were captured. They arrive still held in the sphere transporter's frame. There's not a lot the player can do in this position, but I'll probably allow an action to "struggle". It won't do much except for lower the player's stamina. If we're using True Skyrim menu effects, I might take account of the fact the girl has a metal Dwemer hand grasping her firmly between the legs, and allow her to try and masturbate herself against it as well.

The initial area is a long hall in near total darkness. A couple of rows of dim lights high up give a clue to the scale of the area, and the transporter itself glows faintly. Along the hall are a series of bays, each one with a different function. The first one bathes the captive in a healing glow, making sure she has at least half health.

 

The second bay has a series of low intensity fire jets. The primary function here is to damage armour, clothing, pouches and so forth so that all equipment drops to the floor. The flames also damage the captive, although not fatally. If she is wearing particularly tough armour, it may be necessary for the transporter to back up to the healing area a time or two. Once the captive is naked, a spider bot will take the knapsack and deposit it in a chute where it can be whisked away to container somewhere outside the facility. Cursed and quest items will be removed, but will not be damaged beyond use, and curses may compel the player to re-equip the item in question, assuming they ever find their equipment again.

 

The process will also burn away all the captive's hair and leave her covered in soot.

 

The next bay is another healing station. The one after is a platform that slowly submerges, immersing the PC in glowing, bubbling liquid. This has a mildly toxic effect, resulting in slow damage to the player and the occasional message about how much the liquid stings. What isn't immediately apparent is that it is also damaging health and stamina recovery. This is a slow process, and the player will be kept submerged until she starts to drown, and then further almost to the point of death, and then returned to the surface to recover. Apart from being a nasty, horrible thing to do to a poor slave, this also has the effect of letting the player observe that it takes longer to recover after each immersion. If she struggles and uses stamina, she'll see that being damaged too. (Although I'm not sure I want to damage stamina recovery entirely, stamina being potentially useful. I might reduce the maximum available though). Damage bonuses may also be strongly reduced. On the bright side, at least this washes away the soot.

 

The next bay will fit her with a Dwemer control collar and a set of cuffs. The collar suppresses magicka to a single point, and allows the facility controller to administer pleasure or pain remotely (along with a corresponding element of healing or damage). The cuffs lock behind her back and enclose the fingers in a rigid glove, which will render most actions are unavailable.

 

Finally, the player will be deposited on the floor by the transporter. She will have around ten health. A series of dim floor lights will pick out a path through the otherwise pitch darkness. The transporter will retract, first into its sphere guardian form, and then again into a ball.

 

Reward And PunishmentEdit

The player can now act freely, at least within the limits imposed by her bonds. Most actions will result in punishment. Punishment in this case means a warning tone sounds, and the PC suffers pain to the tune of two points of health. Attempting to talk to the sphere is punishable. Attacking the sphere (I might allow an option to kick) is punishable and will also hurt her foot. Walking anywhere except the lighted path is punishable.

Walking on the path, however, is rewarded. As the player progress down the lighted path, the lights will extinguish behind her. Each light that goes out results in a reward tone and in gaining a point of health. The mechanism is sort of the reverse of the test in Nocturnal's temple where you have to keep to the shadows.

 

Eventually the path leads into a cell which will lock behind her. The cell contains a rough bed and slave food and drink on the floor. This is almost certainly the same stuff the Dwemer used to control the Falmer, and will have effects similar to the Falmer "food of friendship" meal. Without the use of her hands, the player will need to crouch to activate the food and drink in order to eat (and if we're using TS hardcore rules, she will need to eat. An animation of her crawling on her belly to eat and drink at this point would be awesome.

 

Cell lights will dim gradually, but never go out entirely. If other girls are in the facility, you can probably see the dim glow from their cells. (The place is huge, multi-storey and open plan, so they may be distant). Also, if you get caught in the early stages of Mzthandeumz, you may see the other girls arrive and get processed, which might make a few things a little clearer. Other than that, once she's eaten there's nothing to do in the cell, so she might as well go to sleep.

 

In general, light and darkness will be used to control the player's actions. Darkness means you're in the wrong place. Light means you can go there. Dimming lights mean that general darkness is about to be imposed and you need to get back to your cell (or find where you're supposed to be) quickly. Sometimes the lights will go up across the facility and you'll have some "free time". At others the only light will be a single spot that moves across the facility floor.

 

Morning RoutineEdit

I think the Dwemer sleep cycle is going to be a bit short. Maybe five hours, so that girls are always a bit on the tired side if we're using hardcore sleep rules. (Might have to give them the odd catchup session, maybe as a reward).

Anyway, five hours after capture, the lights in the cells go out, and a spotlight appears outside the cell. If the player is awake, she'll get a little grace period to move to safety. If not she'll be shocked awake by the punishment collar, but the sleep will have recovered some health. All the slaves in the facility will soon be outside their cells each in their own light pool. To begin with they'll be allowed to crouch, or sit on the floor if the animation and pose is available. As training progresses, that's going to get stricter with punishment for not standing up, then punishment for failing to look straight ahead, and eventually for any movement at all when at "attention".

 

The facility will keep the girls in place for a minute or so, and then start moving the spots so that the girls form a line in the middle of the area. It will keep them there for a short time, offering a chance to reinforce the "no talking" rule,

 

Then the spots of light are going move through the darkness. We're going to start the morning off with a little training run around the complex. A slow walk to begin with, then a run and finally a brief sprint back to the starting point. After that, a moment for slaves to catch their breath, and then back to their cells which will again be lit. Food and drink will have been replaced in the feeding trough, and the boost to health will probably be welcome at this point, even it does mean crawling in order to eat it.

 

After breakfast, I think a little free time. Lights up dimly across the cage and entrance area. There will still be areas that are enterable but dark. Otherwise the girls are free to explore. Talking is still not permitted. Also forbidden is any attempt at violence. If you're here with some of the girls you enslaved earlier, you might see this demonstrated as they try to attack you. You are however free to walk around and explore a little. Not that there's a lot to see. Sexual activity between the slaves is permitted, although there may not be many takers at this point. Sleep is denied, since the cages are in darkness, and also the only beds. You can still wait if you get bored.

 

When the free period is up, the lights will dim, and slaves will have to find their way back to their cages and their attention spots. Hopefully no one will have got lost at this point. Once everyone is back at attention, the spots will move again, this time separating with each girl being guided into her own training area.

 

TrainingEdit

The PC stands alone on a spot of light in an otherwise dark room. The procedure here is simple. A sight lights up with an instruction. The PC gets a period of time in which to obey. Obedience is rewarded, failure is punished. I'm hoping that we can use the True Skyrim radio menu to select from a list of poses for the character. So initially we'd do "stand up" and "crouch" (aka sneak) and then "sit down" (on the ground) "kneel" and "lie down".

The catch here (and this may well be controversial) is I'd like to display the signs in Dwemer script. It won't be too bad - I'll just be using English transcripted into Dwemer runes, and you can find the fonts online, so it's easy to "cheat". But I want to make the PC learn some of the language of her (long dead) masters.

 

To make it easier to learn these signs, I want a feminised sphere centurion (looking like an abstract sketch of a naked woman) who can adopt the desired poses. In fact, we may need to lose the sphere and just have the female robot, since some of the poses will most certainly require both feet in the air). So we run through stand up, sit down, lie down a few times. Then we do it without the robot (or with it in darkness) and see how much has been learnt.

 

That might take a little time to get right. If need be we can take the slave back to her cells for lunch, and if need be spread the training over a day or two. Eventually, when she can do those basic things, we can add in some more commands. Next would be free her hands (I think I may rethink the "mittens" idea) and teach her to stand with hands by sides, and hands crossed in front or behind (where the bracelets may lock together. A hands behind the head pose would be good, too. Then we can combine these with standing, kneeling, etc. Then leg positions. Apart, together, bent at the knee ...

 

Now you know how the slave in a "Slave in Pose" mod feels :P

 

Sexual TrainingEdit

After this, we move on to more explicitly sexual commands. Lying down with legs apart, a new command would tell the slave to play with herself. Two new things happen here.

First of all, there's two time periods. The first one is for the slave to get into position. The second one is to make herself cum. Failing to achieve either target will result in punishment. The second new thing is that the back wall lights up for these exercises, revealing a giant Dwemer metal head like the ones found in the ruins. This thing is about thirty foot high, dwarfing the player, and gazing down with red glowing eyes. Almost anything sexual or humiliating will be done under the eyes of this fellow, and I want to try and foster a sense that it is watching the PCs performance and passing judgement. Once the exercise is complete the glow will fade.

 

Additionally, once the girls are up to masturbation training, there will come a time when they are all brought into a new area, with a central area and a semi-circular raised walkway beyond that. The girls will be made to stand on the platform facing the centre. Then, one by one, each girl will be moved to the center and instructed to lie down facing her fellows with her legs spread. The instruction will then be given to masturbate, and an even bigger Dwemer face, twice the size of the one in the training room, will fade in. After the girl has performed she will be instructed to stand up and moved back to her position on the walkway. The next girl will then be brought down to perform. Girls will be repeatedly instructed to perform until they either succeed or they pass out. Girls passing out will be returned to their cell by Dwemer spiders.

 

This could be a nasty one for PCs that have been slow or rebellious. It might trigger if enough of the other girls have learned the lesson, so there's a risk of finding yourself on the spot with no idea of what to do. Maybe it'll encourage people to apply themselves to their lessons.

 

Daily RoutineEdit

I started on this before but got sidetracked. Basic routine is:

Slightly too little sleep.

Wake up, and stand at attention outside the cell.

A brisk run around the facility to get the blood flowing .

Breakfast in cells, lying on bellies to eat from a trench in the floor.

Short free period. Sleep may be allowed as a reward for good progress.

Basic exercises, solo.

Break for lunch, eating lying on bellies in communal dining area so you can look at your fellow slaves humiliating themselves.

Erotic exercises, just you and the Dastard.

Free time, or special activities.

Attention outside cells.

Group Activities.

Attention outside cells.

Time to go to sleep.

Special activities would be, for instance, the masturbation demo in front of the Big Dastard. Wouldn't be a daily thing, but would happen fairly often. At other times, we might herd the slaves through the sterilising gunk again, just for hygiene's sake. There are other actions in the pipeline as well.

Group activities will begin once everyone can respond to the masturbation command. We'll make an evening ritual of it, lining everyone up in front of the Big Dastard and have them all frig themselves in unison. (Thinks: "If any girl fails to cum, you will all have to do it again, and it's your sleep time you're wasting, not mine..." :)) As girls learn more commands, we can vary the evening exercise.

 

Free time may have random events. Maybe a fight breaks out between two other girls. Maybe a robot malfunctions and has to be destroyed, or an unseen explosion rocks the facility but has no obvious effect. Maybe a band of Falmer break through a pipe high above, and wreak havoc before being destroyed by the Dwemer machines. These things should be rare though.

 

Further TrainingEdit

Basic exercises will cover more poses. They will also train the slave to wear and remove garments. First of all dressing and undressing as directed, and then choosing the correct costume from several. The Dastard may appear on these occasions, and the PC will be required to turn slowly in a full circle, and maybe adopt certain poses. Sometimes slaves will be given a costume for a day or two, but inevitable they will end up naked again.

For the next sexual lesson, the PC will be brought into a private training area and made to kneel. From a protrusion in the floor there will emerge a Dwemer metal phallus, pointing at the slave's face. A new command word will be revealed and the Dwemer girl-robot will demonstrate, but most people will guess that this means "suck". There is some variation in possible commands. "Suck" just means put it in your mouth and swallow anything that comes out. There will be a variation for "fellate" two, which means you have to stimulate the organ and cause it to ejaculate. Then the commands will be combined with others already known. Hands may be free or bound. Position may be lying down or kneeling. A favourite will be "kneel, fellate and masturbate" where you need to kneel, and then make the metal penis ejaculate while bringing yourself to orgasm at the same time. The degree of pleasure or pain will depend on how well you do that.

 

Once this is mastered we'll have another session in front of the Big Dastard where each girl gets to show the others how well she can suck simulated Dwemer cock. When the kneel-fellate-masturbate command is mastered, we'll do another event for that.

 

Meanwhile, cocksucking is going to become a part of the slaves' daily routine in a lot of little ways. Sometimes there will be no food in the cell, but a phallus protruding from the wall. No compulsion, but the only nutrition you're going to get is what comes out of that when you suck on it. After a while the phallus will retract anyway. Group lunch sessions may consist of a small circular platform with a prick for each girl, so they can all see the others at work and close up (while they give the same show to the others, of course).

 

The other blowjob variant is the gloryhole feeder, where the slave is instructed to sick her head into a hole that then closes, locking her head in place. (It's going to be fairly obvious that this will happen. Feel free to disobey). The opening will be low requiring the PC to kneel down low before inserting her head.

 

Inside it will be very dark, but there will be just enough light to make out the Dwemer metal phallus just in front of you. You don't get out until you make the thing cum.

 

Once this behaviour is established, the gloryhole feeder is going to be the source of at least one meal a day for a week or longer. The aim is to get the girls used to the procedure so that when, soon after, they are marched up to a similar box in another location, they won't resist when instructed to insert their head. This box however is a face changer. The phallus will insert and then swell up like a pump gag, further immobilising the head. Inside the box, lights will flash and shaders will bloom, and weird noises will be heard, perhaps along with some teasing messages "you face feels very strange".

 

When you are released, you will look ... different. Not by a lot, not in any one application, But some random feature will have been changed to bring you closer to some Dwemer ideal of beauty. This procedure will be repeated for each milestone in your training, as it will for all the girls. Which means that you can tell who's progressing by how far their looks have drifted. It also means that over time, it will become harder and harder to tell the slaves apart. The last thing to be restored will be your hair. Except it's unlikely to be your hair. The target look by the way is going to be some caricature of extreme sluttiness. Probably something loosely along the lines of Voorstryden's Perfect Slut Body on the LL forums.

 

(I wonder if it's possible to disable the showracemenu command while the player is in the DASTARD complex).

 

Bondage LessonsEdit

Once costume changes are understood, we start work on less ... convenient apparel. We'll start by unlocking those wrist restraints, and teaching the PC the command to remove them and place them on the floor. Now the one to put them back on again. Hear them click? Let's do hands behind back and fasten. Maybe go for a job around the track to reinforce the point, then back and repeat with hands in front this time. Get the slave used to putting on and taking off her own bonds.

Now, let's add a pair of leg restraints. Same pattern as the wrist ones. Put them on, take them off. Put them on, hear them lock, lie down on floor. Hands behind head, hear them lock. Spread legs apart, notice how the leg irons lock against the post. Now let's have the Dastard Head in to take a good look at what you got. Maybe those red eyes can project a lust ray to get the arousal up.

 

This all takes time, of course, and happens against the backdrop of the daily routine. Get up, stand at attention, stay still until you get the order. (For additional punishment I might leave a girl at attention for a whole day while events unfolded around them. Or at "night" so she didn't get any sleep at all). Anyway, all that stuff is still going on, and bits of it are being tested daily, solo and in combination. These are just the new elements that are being added as old ones are learned.

 

Next we need to get the PC to lock herself into various devices. Start with fastening ankles and then wrists into a frame. Repeat for various positions.

 

PenetrationEdit

Meanwhile the erotic sessions will be introducing vaginal commands. Using a dildo to masturbate. Impaling yourself on dildos mounted in various positions. Impaling yourself and then using them to bring yourself to orgasm. Impaling is going to be painful if you're not ready, and typically these things have time limits. I may add a slave perk: fast arousal. (2 levels, first one lets you be ready fast, second one you're ready instantly. Might add a third option where you're ready constantly, but probably no one would take that one voluntarily).

After that, the same thing with anal penetration, and then double penetration. This ties in well with the ongoing bondage sessions, since the commands can now include commands to include various items into various holes. One rig might suspend you with low level vibrators in ass and pussy while you sucked on the Dwemer metal cock. Every time it comes, you do too.

 

Another one would be to put yourself into a box that folds you up into a ball, packed into a square box, either with orifices pre-plugged, or left open for access from outside. This would be on a platform that could be raised and rotated so the Dastard could inspect the details.

 

The other self-bondage exercise is a standing restraint against a flat board inside a tubular enclosure. Arms and legs apart, triple penetration, and the neck collar binds to the back board holding the PC in place. Then the tube closes and the lights and noises start. This is the full body version of the face changer and will see quite a bit of use as the PCs face starts to resemble the Dwemer ideal. Again no single change will be drastic, but skin tone, boob size and possibly height will all be subject to change. Eventually everyone in the facility will be just another instance of the same slutty sexdoll.

 

 

Meanwhile, back on the subject of penetration, the slaves need to learn to use their pussies to maximum effect. I think we'll add in a series of exercises where they use their vaginal sex skills to make one of those metal dwemerdicks ejaculate inside. As usual, there will be a time limit and rewards or punishments depending on how well they do. We can do the same for anal penetration. Then for the combinations: anal and vaginal, vaginal and oral, oral and anal, triple penetration. All orifices need to stimulate ejaculation simultaneously. I'll allow some leeway to begin with.

 

Some Slave PerksEdit

BTW: I don't know if I mentioned it earlier, but the time period for obeying these commands is getting progressively shorter as the training progresses. The early stuff, like stand up and sit down now expects lightning responses. The intention is that the slave must obey without thinking. To this end, I'm thinking of adding a couple more slave perks:

Anticipating My Master: Means that the instruction appears a second sooner than it would otherwise, giving the slave time to get into position.

 

 

Automatically Obey: Means that the slave will obey instructions in Dwemeris without conscious thought, making the training much easier.

 

Of course, there are no free rides. Anticipating My Master means that if, outside the facility, a human master desires you to do something, you will see the Dwemeris instruction flash before your eyes so you can obey without being told - a skill sure to spare a slave many a beating. Similarly, Automatically Obey means that you will be potentially at the mercy of anyone who can speak or write Dwemeris. Fortunately there are few such in Skyrim - or anywhere else, really. Neither of these side effects will be mentioned when the option to take the perks comes up, but that's not a problem, since they are unlikely have any great effect.

 

Of course, if you take both of these perks, then every time someone wants to fuck you, you'll see the Dwemeris instruction before your eyes ... which you will then automatically obey. Which could be awkward in certain social circles, but would certainly enhance the value of a slave.

 

I don't think I'd dare force anyone to take these perks. But I might consider a hardcore mode where it becomes effectively impossible to respond in time unless you do take them.

 

Self Control

 

OK. As a slave you've learned to obey without question, and you are now skilled at giving pleasure through any orifice. Now it's time to learn to control yourself. The first thing to learn is to learn to become aroused quickly. The process starts by instructing the slave (under the impassive gaze of the Dastard) to arouse herself by masturbation. The slave will be rewarded for reaching a certain level of arousal inside a time limit, with follow up rewards for maintaining that level or higher. She will however be penalised if she orgasms. The exercise will repeat with different poses, and with toys. And then without the use of her hands, requiring her to rub herself or impale herself on some provided prop. And then she will be required to lock herself, once aroused, spread-eagle into a bondage frame and maintain that arousal through force of will. This will be a difficult exercise, and probably take many punishments before the test can be passed reliably.

 

When that happens, we progress to making the slave lock herself into the framework unaroused (we may have to run them all through a cold shower first) and then arouse herself without any stimulation at all. This is another difficult one. Once the basics are mastered we can work on increasing the minimum arousal required to pass the exercise, and extending the time for which the arousal must be held. Orgasming will remain punishable during these exercises.

 

Eventually, the slave should be able to go from zero arousal to 95% in the space of a few seconds, and hold that level indefinitely.

 

I've already mentioned some perks that would help with this stage: Fast Arousal and Constant Arousal.

 

The next skill is to orgasm when instructed. Start with an arouse and hold exercise, and then instruct the slave to orgasm, which she must do in a very short time period. Start allowing her to touch herself and progress to arousal and orgasm in bondage where she must cum without any stimulation beyond her will and imagination.

 

There's a perk to make this easier, too: Orgasm on Command: let's you orgasm instantly when instructed.

 

Orgasm Denial

 

The slaves have been taught how to orgasm for their master. Now they need to learn how not to orgasm for their master. The groundwork for this has already been laid with the arousal training. So this is more endurance training with constant arousal, either masturbating for the Dastard, or strapped into a machine and being stimulated by vibrators.

 

We'll throw in an group event for this one. At attention before the evening free period, all the girls are instructed to arouse themselves to 95% and hold it. They are then released to go about their usual evening duties. However, anyone who orgasms during this time will be punished. At the end of this time, those who made it through the evening without cumming will be allowed to orgasm. The others will be stood at attention while the others sleep, and required to hold the arousal level until they have gone for the full time required.

 

A few days of that, and we'll make the no-orgasm rule permanent, and spend some time doing everything we can to make the girls cum. There's a Perk for this too:

 

Orgasm Lock: Allows Orgasm to be deferred indefinitely. The small print here is that it allows your master to command you not to orgasm. In the absence of any command, you can do as you like, but if forbidden release, you will not be able to bring yourself to orgasm. Again, I won't force anyone to take this, but it will make getting past this phase a lot easier. (And I'm still considering a hardcore setting).

 

Doggie StyleEdit

I'm in two minds about placing this section here. Probably it belongs much earlier.

This stages teaches some basic dog training commands would be good. We already did "sit" for instance. Don't worry, I'm not about to them into puppygirls or anything like that. Just train them in some basic canine obedience.

 

"Stay" would be a good one. Put the girl on her spot, give her the command, then raise the lights. If she strays from the spot, she gets punished, after which the lights go down, the spot comes back and puts her back where she was. Staying as ordered gives small pleasure rewards, with a big one for going the whole distance. I'll probably link the big reward to the release command.

 

"Wait" would be fun, too. Get the girls in their cells, lying on their bellies, legs spread and facing the feeding trough. Give them the wait command, and then cycle the trough so it contains food. Then punish anyone who eats. The same release command could be used. Rewards for girls as they successfully wait, and a big one with the release command.

 

"Heel" is probably the other one to do. We already have the ground work for this with the morning runs. We can start teaching the command having a spot that follows a sphere centurion as he wanders randomly around. Then we do the same exercise with the lights on, and the player has to follow anyway. Probably require a certain distance to be maintained here rather than staying in an invisible spot. Small rewards over time, and a big one for a perfect run.

 

"Crawl" isn't something you'd teach a dog, but something a slave should know. Once the command is mastered, we can add it to "heel" training, and occasionally to the morning run. I might add a command to wriggle on bellies as well. "Crawl" and "wriggle" commands would be ongoing, like "stay" and "wait" - they would be required to continue doing it until released. I can imagine at least one day when girls are told to wriggle when on attention before the evening social, and when it is not removed until after breakfast the next morning.

 

(I wonder, did the Dwemer keep dogs? I'm tempted to add "beg", "bark" and "wag" commands. The first two just for general humiliation, the last one also so she can be trained to waggle her pussy invitingly at total strangers. Maybe I'll leave that for the farmgirl extension :))

 

Actually, I might leave these until about this stage and do the training with the orgasm lock in place on the girls. Let's see how they interact with one another from floor level.

 

Girl On GirlEdit

The perfect slavegirl needs to be able to pleasure, or accept pleasure from anyone, without a moment's thought. Training so far has taught skills for female-solo scenarios and for male-female ones. There is one set of skills that still needs training.

Girls on spots, and back to the solo training areas. New set of commands to give pleasure to more disembodied dwemer prostheses. Training in licking and fingering and sucking. Maybe some boob interactions as well.

 

Once we have those done, we can start exploring receiving pleasure, with simulated Dwemer tongues and fingers and slaves guided through the arousal response expected. Still no orgasms allowed.

 

After that, we start herding girls into their training sessions in pairs, and they will be instructed to practice on one another. Here orgasms are not only permitted, but mandatory. And simultaneous, unless someone wants to be punished. Performing well will be rewarded as usual.

 

A few interesting things may happen at this point, depending on the AI. Most of the girls captured will have been heterosexual (with maybe one a bit bi-curious) and could be expected to resist this phase, and many will. But we've also kept them naked with no comfort but what they can offer one another, and no way to do that verbally, so probably hugs and caresses have become quite common between some of the girls. Then we kept them highly aroused for weeks on end. It's likely some of those hugs and caresses have progressed beyond the platonic, and into the sexual. Pair bonding may have occurred.

 

And now we're going to take these girls and make them have sex with one another, systematically varying the combinations so that everyone gets to do, and be done by, everyone else. We'll have a session in front of the Big Dastard where the girls are called from their spots in pairs and made to perform and to climax, sometimes with their lovers watching from the sidelines.

 

We're going to see jealousy and we'll see tempers flare, and we'll see girls punished acts of violence such as haven't been seen since the early days. I'm hoping not to script or force any of this; I'd like to see it arise naturally from the AI and the girls interaction over time.

 

Once that settles down, but hopefully not before resentments stop simmering, we'll move to strap-on training. Which should have some interesting opportunities to vent some of those pent up aggressions.

 

 

One more thing for the Girl-On-Girl. I can imagine another, later session in front of the Big Dastard with all the girls in circular chain of cunnilingus. Simultaneous orgasms all, or you do it again. Could maybe do that a few times, varying the order.

 

Graduation DayEdit

(Some of the modelling and animation needed to make this work would be insane, and we'll undoubtedly have to compromise somewhat come implementation. Nevertheless, this is what happens...)

At this point, the girls have learned everything they need to prepare them for life as a sex-chattel among a race of extinct subterranean elves, and they should by now be appear as absolutely identical slut-dolls, intended to cater for the lower end of the Dwemer sex-toy market. (I think I'll adopt D_KNIGHT_PEN's suggestion of Oversensitivity as well. We can have been boosting that in small amounts for each body moulding session. The dress-up sessions will have given the slaves a chance to notice the effects).

 

Anyway, they are now ready, physically and mentally. We just need to prepare them for the graduation ceremony. We begin by doing another round of arousal training. Orgasms are forbidden and the slaves are encouraged to raise and close their arousal and get it as close to 100% as they can, without orgasming. This will continue, using various methods of stimulation, until all girls are at 99% or higher.

 

And then we'll hold them there. Give them a day of doing nothing much. Exercise, free time, some simple practice routines ... and make them all hold that arousal level. On the evening of the first day after they all manage to maintain the arousal level, they'll all be marched to stand before the Big Dastard. Then they will be commanded to lay down, spread their legs so wide the hook ankles with the girl next door, and to frig themselves. After a while of doing this, they'll be commanded to orgasm and hold the orgasm state .. and then release. Everyone goes back to their cells, lights out.

 

Next morning, the girls are stood at attention, called to maximum arousal, and again marched to stand before the Big Dastard. This time a set of restraints have been laid out for each girl.

 

This is one of the box form restraints that they've practices with before. It starts by the slave inserting a combination ring-and-penis gag into her mouth and fastening it. The she kneels on the base plate. Then there are fastenings for ankle and upper shin to hold the lower legs in place. The rear plate can now be raised, and there are two removable dildos mounted on it that must be inserted fully before the plate locks into place. Another set of bands fastens around the upper thighs, holding them against the box wall.

 

The top of the box now unfolds automatically. There is a girdle arrangement for the waist that must be engaged and which secures the slave against the top and lower plates. Then the slave folds her arms behind her back, at which point the Dwemer metal bracers lock and bond with the top of what is now a cage. The next step, rehearsed countless times, is to place the head though into the gap in the box front. The gap irises shut and the slave's collar bonds with the front plate. Restraints are automatically applied to the chin and skull now holding the head immobile.

 

Each of the slaves is now effectively packaged into a crate, and ready for shipping. A bot will collect each slave in turn and take them to a room they've never seen used. Here the crates will be lined up, and a bot will roll down the line stamping each girl in turn with something in Dwemeris that probably reads "Grade 'A' Slut - Quality Assured" (there's plenty of skin showing still) and then hooks will descend from above. The hooks are on a rail that leads out through a pair of double doors. The crates are raised up, the doors open, and the crates are carried along the rail, down an immense Dwemer tube.

 

The journey is for quite some distance. Occasionally the tube will be damaged and it will be possible to see the Blackreach passing as they travel. In other places the tube may have transparent sides and run lower to the ground. Falmer may be gathered around these parts.

 

Eventually the tube terminates in another pair of doors, which open on to a huge dark space.

 

Long Term StorageEdit

Dwemer machines unhook the crates and slot them into spaces in a large free-standing rack. This place is basically a slave warehouse, with row upon row of shelving. The slaves will be inserted into slots on one of the racks, all more or less in the same place. The PC's restricted vision may be able to make out her fellows to the side, above or below.

The devices in the slaves mouth, pussy and ass will be withdrawn and new ones inserted in their place. The one in the mouth will immediately begin to squirt nutrient and, well trained the slaves will swallow every drop. The vaginal probe will vibrate to make sure arousal is maintained at maximum (the slaves are still forbidden orgasm, and if needed, the punishment collars will work here, too). And if we absolutely have to consider waste elimination, the anal probe will administer an enema function and remove any liquidised waste.

 

The nutrient solution the slave has consumed is a liquidised version of Dwemer slave food, with the addition of a sedative that will put the slave to sleep in a low metabolic state. This means that the slave will, as time goes on, sleep for days or weeks at a time without any real ageing taking place. Her brief waking periods will centre around the routine of swallowing, arousal and waste disposal before drifting off to sleep. Occasionally she may remain conscious enough to look around. As her eyes adjust she will notice the facing rack and get an idea of the size of the place, maybe notice that there are other girls in other racks. There may be as many as a hundred, or more. There is no way to know. Nor can she tell how long they may have been here, but other slots in the rack contain cages that hold only bones.

 

This then is the PCs final fate. To be stored indefinitely in a vast darkened warehouse, naked and needy, folded, fed, fucked and ignored, with never a release from her constant arousal, hoping against hope that someone will discover her. A hope which fades as the years and decades pass.

 

Or at least that's the fate of most women who've wound up here over the centuries since the Dwemer disappeared. I think I'll skip the "BAD END" joke this time around however. All the same, the PC is going to stay here for a while. Basically, there'll be a few sleep periods and we'll see about getting her out. And probably dropping her into the middle of something even worse.

 

NotesEdit

I need a way to tell a girl which way to face. I'm thinking to link the spot to a little candlelight spell effect, so that you need to be inside the circle and facing the candlelight.

There will be a way, in-game to get your own face and body back. Although probably not while you're a slave. There might be a way to get a different face and body back as a slave - you just won't have any control over what you get.

The punishment damage tends to cause unconsciousness at zero health rather than death. The player will wake up in her cell, or occasionally strapped to some machine, with one health point remaining. Usually enough time will have passed for her to be hungry and thirsty as well. This is necessary since there are too many situations where it would be possible to die because you didn't yet understand the rules.

I do want death to be possible though, if only because a player gets frustrated and tries to kill the PC. So attacking the installation at 1hp straight after blacking out will generally kill you. In fact damage at 1hp will generally kill you, although I'll relax that for the initial stages. Also, really massive negatives (probably only possible if you have low health and you do something greatly damaging to the installation) may well kill you.

On the other hand, if you're a good girl and do as you're told, you can build up to full health. Bide your time and you can likely survive any act of rebellion, however futile.

I think I'd like to train the player to walk everywhere - maybe the Dwemer took the attitude that running is unbecoming in a slavegirl unless expressly bidden to do so. Certainly the player behaviour of dashing everywhere should be discouraged. That might be a bit much to take on board at the start though, so I think I'll leave that until the basic lessons have been learned.

Any ideas on how to stop the player Shouting? I don't want to leave her permanently gagged, mainly because I have some plans for that mouth. I'd also like to be able to train slaves not to talk among themselves, which means giving them the opportunity to talk. But if the Dragonborn can speak, she can probably shout the house down, and we don't want that.

I'm tempted to allow her one shout, followed by punishment, blackout, and when she comes to, a machine should be doing something to stop her shouting in future. Probably some adjustment to her collar. Maybe shock her when voice raises above a certain volume, disrupting the shout before it can gather power.

4onen: Remember, there are some shouts that are wispered, mostly for sneaking. I'd assume those would stay available? Aura whisper , Throw Voice

Sounds fair to me. DocClox 19:01, March 1, 2012 (UTC)

Or I could just say "the collar blocks your access to magic" as a generic power suppressor. Maybe both.

I missed a few fairly specialist things out of the training. Whipping and painslut training, for instance. MMF scenarios and sperm baths are another. I might add some of these in as special programs when the guild learn how to control the facility. Note that this does not necessarily preclude a female PC from experiencing them. Assuming she ever gets out of that warehouse, anyway.

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This version is at this point the same as Azura's Star. When this idea is more refined someone...

 

The Draconic Star

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i read that one the the fates at the end of the dastard may be to be found be the guild. i like it, and i'd like to add to it: assuming you're there with eldri and her friends, and you're found by the guild, they don't know which is which. what happens next depends on your pride and the relationships you developed with the other girls. eldri should pretend to be you, and claim you're her so that she can be admitted into the guild and protect her friends, at least somewhat. if you have low pride, and low standing with the other girls, they will go with it and you're be sent to serve very vengfull man... at least for a while. perhaps eldri, learning he's the cause of her ordeal, will come calling once she has a potsition in the guild... and after killing him, will turn her fury to the female pc. she may be very hot on the idea of using the dragonborn as a guine pig for testing the rest of the dwemer stuff...

 

another option could be to have the player romance eldri/one of the other girls, should be quite interesting and problematic for her :)

 

23 days ago by A Wikia contributor Reply

 

You got it! That's definitely one possible outcome :)

 

23 days ago by DocCloxx

 

That's a great idea! I totally support this!

 

23 days ago by Windu190

 

The best way to stop the player from shouting would be simply to equip the black soul gem/magicka inhibiting collar. Shouting is focusing your vital essence into a Thu'um, and you can't possibly do that if your soul energy is only slowly being fed to you.

 

March 20 by A Wikia contributor Reply

 

Have the collar infinitely increase the cooldown on shouts. You would get your one shout, but that would be it.

 

March 20 by A Wikia contributor

 

the cooldown idea would work nicely. I read something on beth forums that suggested the period might be hardcoded however. Still, if so SKSE may help, or there will be other ways around it.

 

March 21 by DocCloxx

 

I don't think it's hardcoded, because if you use the TGM cheat in the console you get infinite shouts. Also there is an amulet, the Amulet Of Talos I believe, that reduces the cooldown of your shout by 20%. So the cooldown is adjustable, otherwise such an amulet or cheat could not exist.

 

March 21 by Windu190

 

mmm... ok. Good approach in which case.

 

March 21 by DocCloxx

 

player.setav shoutrecoverymult - Changes the cooldown of dragon shouts. The default multiplier is 1. A multiplier of 0 will cause instantaneous cooldown. Higher values will make shouts take longer to recover.

 

March 21 by Windu190

 

An idea for how you could possibly escape the warehouse would be the Slaver's Guild showing up and salvaging the DASTARD. And you would be one of the first girls they look at, by a (lucky?) turn of fate. This would work particularly well as a means of escape if you were playing Destroy the Slavers Guild before you were captured.

 

March 20 by A Wikia contributor Reply

 

That's more or less the plan. With the slight twist that if the player is captured along with all of the Birthday Party, the guild won't be able to tell her from the other seven victims, which could have interesting consequences.

 

March 21 by DocCloxx

 

It would indeed be best, and cool, not to just go free after this experience is over. Instead you should end up in a situation where you can put your "training" to good use :)

 

March 21 by Windu190

 

Heard "The Club" might be looking for new Attractions.. :)

 

March 21 by A Wikia contributor

 

Oh, no one is going free after this. Even if the guild know who you are, they won't free you after cocking up this badly.

 

If they do know who you are, you'll probably be used to help unlock further secrets of the Dwemer base. If they don't you may well be sold to a client. Which could mean one of a number of possibilities, chosen at random.

 

March 21 by DocCloxx

 

Such as The Club maybe.

 

March 21 by Windu190

 

So, if a male gets captured by a sphere transporter, he will be transformed into a female?

 

March 20 by A Wikia contributor Reply

 

No, I think somewhere in the page where the capture takes place it says that if you are male the transporters just kill you instead of capturing you.

 

March 20 by D Knight Pen

 

"Oh, and in one particular case, being captured as a male will result in your prompt transformation into a female and being treated as such henceforth. You have been warned."

 

That warning seemed interesting to me. This is the only quest where it really could make any sense.

 

March 20 by A Wikia contributor

 

Both correct. There's been some pressure to allow males to be enslaved. That's not really my thing, but I'm willing to allow it on the understanding that it's Off By Default, and that I'm not going to debug the malesub path.

 

On the other hand, the dastard assumes a female captive in so many places, and has the whole bodymorph thing going on that it just seemed easier to turn everyone that enters it female. It's not a thing that would ever happen in the normal course of play.

 

March 21 by DocCloxx

 

@4onen About your last note. Instead of an adjustment to her collar she could wake up with some kind of gag? Temporary of course since she's gonna need that mouth. After a while the gag will be removed and the shouts will be supressed through the means you suggested. But I think SSG should make more use of gags, since it's commonly used as punishment by bondage.

 

March 1 by Windu190 Reply

 

I'm hugely in favour of gags in general, but in the case of the Dastard, I'd prefer to give the player the chance to transgress and be punished.

 

Maybe punitive gagging on occasion ... but even then, I think I'd prefer not.

 

But you're right. Player slaves should probably get gagged more often than has been planned so far,

 

March 1 by DocCloxx

 

While I don't think it would be possible to disable the console command to prevent the PC from changing their body back, you could possibly add some sort of variable that stores data on how far along they are in the process, and simply re-modify them the next time the game loads. I don't know how difficult that would be to implement however.

 

February 6 by A Wikia contributor Reply

 

massive time-out o-o

 

February 6 by A Wikia contributor

 

Deleted the dups. Also, good idea. We could check each sleep time, or every time at attention.

 

February 6 by DocCloxx

 

The more I read about this body changing, the less I like it. Don't get me wrong, it's a nice concept. But I'm just not looked forward to having my character look like some ugly troll look-a-like. I like my characters to look like sexy babes.

 

February 7 by Windu190

 

I wouldn't dream of making your character ugly. Just ... the same as everyone else in the group, and that only slowly. It's all about fostering the sense of having no control, even while noting happens except that your character agrees with it.

 

And in any event, no permanent changes are going to be made.

 

February 7 by DocCloxx

 

What would be interesting is if you happen to be the top performer, they instead shape everyone else to look like you.

 

February 10 by A Wikia contributor

 

As long as they are made to be ugly, I'm happy :)

 

February 12 by A Wikia contributor

 

Aren't!

February 12 by A Wikia contributor

 

Instead of having to code all this, why not just make a text box appear for the more diffucult parts: Ex. the cock-in-the-wall-with-food.

 

January 31 by A Wikia contributor Reply

 

Yeah, I expect we're going to have to make some compromises when we come to implementation. Some of this may not even be technically feasible. But I don't want to rely on text boxes unless too much or it destroys the atmosphere.

 

January 31 by DocCloxx

 

So.. you are not really going to add this? I understand, since it's really a lot of work but... then why make this page?

 

January 30 by Windu190 Reply

 

I most certainly AM going to add it. Just not immediately. Certainly not on the first release.

 

I'll need to get the basics working before I try anything that complex.

 

January 30 by DocCloxx

 

Oh, nevermind then. I must have misunderstood :)

 

January 30 by Windu190

 

 

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Rapevine:

 

 

Rapevine Edit Comments44 138PAGES ON

THIS WIKI

The Rapevine is a relative of the Rapeflower. Like the rapeflower, it uses scent and pretty flowers to attract human females which it needs in order to fertilise itself. Unlike the rapeflower, the rapevine does not release its captives after fertilisation.

When a female strays too close the rapevine, strong tendrils whip out, wrapping around her arms and legs and drawing her close to the plant while other tendrils strip the victim naked. She is then positioned with her back to the plant bole. Her arms are drawn behind her back with vines lashing them together from wrist to elbow. Other vines pull her legs up and apart, fully exposing her sex.

 

Finally a vine winds several times around the victim's neck before forcing its way into her mouth. Another one enters the anus, similarly. These two vines continue to grow internally, forcing their way into the stomach and large intestine respectively where they can insert nutrients directly into the captive's system, and directly metabolise any waste products that can be used to fertilise the plant. These vines are initially thin and supple, but rapidly thicken and stiffen, taking on the consistency of wood. If a victim can be found and cut free from the vine within a day or two of being captured it may still be possible to pull the vines free from her orifices. Much later than that and the vines will be too rigid to be extracted. At this point the female's life depends on her remaining attached to the plant and on the plant's continuing health.

 

The victim is now effectively part of the plant's metabolic system. A large rapevine can have four or five such females at any one time.

 

Like the rapeflower, the rapevine uses the anther and stamen structures of the flower to repeatedly penetrate the victims exposed sex, ensuring that the vagina is loaded with pollen spores. The anther is also exposed to those spores but cannot yet be fertilised by them.

 

Over time the victim's body is changed by the fluids fed to it by the plant. The nipples begin to secrete a thick golden honey-like nectar that covers the breasts and drips down onto the belly. The vagina secretes a similar substance in equally copious amounts. The fluids secreted are very sweet and the smell and taste attract all manner of forest animals to lap it up. Foxes are very much drawn to the scent and are adept at pushing their tongues deep inside to get every last drop of sweetness. Larger animals too have been observed to feed in this way including stray dogs, wolves and rough-tongued sabrecats. Some quality of the flower's scent tends to suppress aggressive instincts. It's not unknown to find wolves, foxes and deer all sampling the nectar together.

 

Humanoid creatures are also drawn to the scent, but tend to find the substance highly arousing frequently copulating with the captive female after licking the juices from her body. Trolls in particular are attracted to rapevines, and it is not unusual for a vine to have one or two permanent troll protectors.

 

After copulation, the anther will again penetrate the female. The seminal fluid triggers a change that allows pollen to fertilise the anther. The departing male will take with him thousands of pollen spores, bonded microscopically to his genitals by the nectar. The next time the male visits another rapevine, some of this pollen will be released, ensuring cross fertilisation between plants.

 

Despite all this, the rapevine is successfully fertilised only infrequently. When it does fruit, however, the seeds are released high into the air to be carried away like thistledown. A fruiting rapevine can result in a great many new vines suddenly springing up in areas where they were previously unknown, with potentially serious consequences for any communities in the area.

 

In more scientific communities, among researchers and alchemists, it is called the Conpressor Vitis. This is simply to avoid the violent nature of the term 'Rape' because once captured, all it really does is hold its victim in place.

 

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This is a plant that uses the human female reproductive system for pollination, fertilisation...

 

Rapeflower

Details to follow as soon as I find the pages in the loverslab thread. The swarmers were going...

 

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Rapevine and rapeflower are not plants, plants don't need female humans. They should have been engineered/crafted by someone as tools of terror.

In the book "Speaker of the dead", from Card, the book after "Ender's game", the alien creatures born from trees, live an adult life as an animal, when they "die", their body is a seed of a new tree. Half animal half vegetable.

 

The rapevine could be unique, it doesn't really reproduce, it spreads seeds of itself. It has no womb to grow its animal part, it needs to use a woman womb. The rapewine replace the ovaries (humain eggs) by rapevine eggs => men fuck the woman all summer => autumn : women are pregnant (a creature half human half rapewine), the rapewine grows a wood cocoon around each woman for protection => winter => spring : cocoons open, birth of the creature. This creature goes away, lives few month, then it dies. The dead body will be the seed of a new rapevine. Summer : woman ready to start again.

 

The rapevine needs men to fuck the woman (or any humanoïd male as trolls or giants)

 

16 days ago by Toxic44 Reply

 

Toxic, are you converting the woman into the critter? Or are you just plunging the poor woman into darkness for four or five months every year? I mean, a lot of them probably do go insane, but still. Besides, we want sexy horror, not just horror by itself. The vine could be evergreen, humans give off much more body heat than they actually need. The plant is her sole source of nutrition. It could spike the neutrients to get needed effects. Arousal not only causes her to release pharamones, it also raises her body temprature. Chemically triggering anger or fear would cause an adrenalin rush which could also increase her temprature. The thing may even be able to give her an artificial fever. With enough women the plant may never need to go dorment like other plants would. The plant may have all kinds of ways to protect the victim from snow storms and hail without expending resources to encase the woman for months at a time. Time which could be spent attracting males. As for the pollen It increases genetic diversity. It allows the species a greater ability to evolve, rather than churn out identical duplicates of itself. Sorry toxic I don't like your idea. I don't have any real power here, so if the project leaders like your idea more, I will have to accept it. Just wanted to get my point across. So, can you address my objections Toxic?

 

16 days ago by Zellous

 

Zellou : just ideas.

 

Yes, its better without the cocoon. Its was just an idea for women to survive a cold winter. It could be a fast pregnancy and birth.

 

I still don't like the pollen reproduction. A man has pollen on his dick, rapevine are rares. He has to travel, find an other rapevine. It could be weeks or months later. He should not wash his dick for months to keep the spores. This system has 0 chance.

 

"the pollen system increases genetic diversity" ok but if the rapevine is crafted by humans it does not need genetic diversity. It could spread/clone few years then disappear by itself, humans will craft new seeds.

 

My system (not perfect) explains why the rapevine need human women and not a more simple and efficient flower and bees pollen system. It explain why the rapevine need men to fuck the captive women.

 

The best would be a sterile rapevine. If it can spread the humans will destroy it, the life of a woman will be nothing against the danger of spreading. If it is sterile the only question will be : kill her or not.

 

Anyway I will play with any kind of rapevine mod.

 

16 days ago by Toxic44

 

There could be an alliance between the slaver guild and the rapevine, a symbiotic relationship. Slavers could have seeds (given by the rapevine) to plant anywhere in Skyrim in exchange of new girls. The slavers use the rapevine and the rapevine spreads everywhere.

 

Roman crucified escaped slaves, slavers lock them in a rapevine in a forest, seen from the road, as warning for the other slaves. You can't escape both.

 

A failed slave training or an enemy could be locked in a rapevine.

 

There could be abduct and lock missions, a customer could pay to lock an npc girl in a rapewine in the wood close to his village/town where he could visit her.

 

Rapevine seeds could be weapons, the pc plant a seed in a bandit camp, 1 week/month later, men are dead an the bandit women are locked in the rapevine.

 

(sorry english is not my language)

 

20 days ago by Toxic44 Reply

 

Interesting ideas.

 

There are enough cool ideas in the comments section here to drive a Rapevine DLC once the main mod is done, and I might well do that. I'm probably going to have to resist the temptation to greatly expand the plant's role before then though.

 

20 days ago by DocCloxx

 

I just wish we could have used that Estrus mod. It would have been perfect for this.

 

20 days ago by Windu190

 

I just can't stay away from this plant. It is the ultimate harem keeper. True the women are rendered less versatile, more of a pet than a woman, but you have all the tits and pussy you could want... and they can't talk. After a month or so they are always willing and ready, sex becomes their prime source of intertainment. Very easy to rationalize the guilt away. Anyway, I was playing skyrim and happened to wander across a guy sitting on the ground by an empty cart. He asked me to help him get his stuff back. It was an ambush! I knocked the little bastard off a cliff. It got me to thinking. Could we have a male npc looking to add another pussy to his rape vine? Give him a house near the vine. Have him run up to female pc and begg for help. "come quickly!" "hurry!" then he leads the pc through a tangle of very dense bushes and the pc gets snagged. Have him gloat. Give him a line about, "I bet right now you are wishing you could go back a few minutes and do it all differently. That's alright, I know you will come to love me. Well, you will cum at anyrate. *Procede to a holding pattern involving various animals lapping nectar, the flower applying pollen, and the little prick fucking the pc. At least untill the player reloads and does do things differently. I wouldn't want quest tags for this encounter. Would like a journal in the house describing his catching previous women and his plans to add to his collection. Or not,... the telepathic twins is definately a better scene. This was just an idea I had.

 

March 31 by Zellous Reply

 

I have read a few posts trying to reduce the unpleasentness of this plant, I even wrote a few. The problem is; reducing the unpleasentness reduces the sexyness. This plant is ultimate bondage. The plant is the fantasy version of strapped to the bed forever with an IV in your arm, hoping that bondage doesn't go out of style cause if you get forgotten you have alot of time on your strapped down hands. Currently the plant, rape vine aka. Conpressor Vitis, inserts pollen into the woman's vagina with a flower. Then alters her to produce nectar to attract animals and humanoid males. The males fuck the women and get pollen stuck to their member. The semen also provides something that activates the pollen. After a fuck the flower is reinserted and the flower is pollinated with the activated pollen. I guess the flower becomes a seed pod and a new flower takes its place. Meanwhile if the male doesn't wash, he is a bandit or a troll perhaps, there is a good chance the male will find another Conpressor Vitis plant and transfer the pollen to a different captive to cross pollinate a different vine. The plant is about horror. The horror of being trapped in one place, the same field of vision, for years. The utter helplessness, she can't even kill herself. The only thing to break the monotony is the occasional, all to brief sexual encounter. I am sure it stops becoming rape after a while. A case of mind break, caused by sex becoming the only alternative to sheer bordom. She begins to long for sex, anything to break the monotony. The flower may flutter her a bit to keep the pollen content high, or to raise her pharamone level. But it is the visitors that provide the most deversion. If a troll frequents the vine she probably worries about him every time he is late. If there are other women on the vine she becomes extremely jealous if the troll picks one of the others instead. I don't know how big the feeder vine is, but she can't close her mouth, and she can't easily use her lips and tongue to form words. She can probably breathe, sob, gasp and moan around the feeder vine. The vine puts the neutrents directly into her stomach, so she will never eat again, unless someone decides to give her a taste of something. Just a taste, she can't chew after all. The horror is the complete and total loss of control. Even a slave can do some things for herself. Even a victim of the dastard gets some free time, except warehouse scene. With Conpressor Vitis She gets to know what a flower feels like, constantly waiting for a bee. If you want a more pleasant sexy plant you could always try the rape flower. The rape flower is catch and release.

 

March 25 by Zellous Reply

 

The rape flower is also tentical rape, and giving birth to inhuman swarms of tenticle plant things. It is also farmed. Women rent their wombs because of the money to be made from harvesting rape flower seedlings.

 

March 25 by Zellous

 

The extinct plant Silphium was used in classical antiquity as a contraceptive. Since the plant is feeding her it would not be to difficult for the vine to feed her a compound to prevent pregnancy . I would suggest that in winter the tree pulls the girls into main trunk and seals them in with bark till spring. During this time the girls bodies are rejuvenated to a young state.

 

Add thought just after the spring thaw but before that plant full wakes up the tree produces a sap that can be taped from it trunk. This sap has the ability to restore youth in women but it lose this property with in an hour of removal from the tree. The fresher the sap the more potent it is at restoring youth . This of course has led many women to try their luck at getting the sap. Due to the fact that the plant can suddenly wake up and attack the saps procurement by women is considered hazardous in the extreme and many end up victims of the plant every year trying to get it.

 

March 22 by A Wikia contributor Reply

 

Nice. That opens the door for situations where you have a dormant rapevine under the snow, until the player does something to warm the area up (possibly for very good reasons) and then the vine slowly comes back to life again...

 

The rejuvenating sap is a nice thought as well. If any thing is going to serve as a lure, that would be it.

 

March 22 by DocCloxx

 

Shall we have a village of men that sprung up around an ancient and large specimen of Conpressor Vitis. Perhaps the metabolic changes keep the victims youthful so as to be better lures? (a good reason for alchemists/ apothecaries to be doing experiments with the sap.) Anyway, a guy built a house near by. Then a couple of alchemists built houses then someone built an inn. A bard was even hired to sing for the "ladies of the vine." guess how he gets paid? perhaps have a few nicknacks and paintings meant to be viewed by the ladies. It is supposed to be light and sweet. I would like to have little green boys running around the village and add two green girls to the orphanage in Riften. It could be a starting point for a new race. It could also have a dark side. With incautious women being ignored if they get caught by the vine or female bandits and foresworn being forcefully added to the vine. An event where a single female traveler gets too close. Npc's gathering around and muttering about it being a shame, but doing nothing. Male pc's can save her, female pc's who attempt a rescue, get caught and have to reload. I know the point of Conpressor Vitis is a sexy version of, "and I must scream."

 

March 20 by Zellous Reply

 

http://tvtropes.org/pmwiki/pmwiki.php/Main/AndIMustScream

March 20 by Zellous

 

I'd though of having a bandit camp built by a plant, but not a full village.

 

There's room for a whole questline here. Maybe after breaking the seals on the last rapevine, you get sent to a world where the rapevine had spread uncontrolled, both to seek a way of controlling them, and to see how dangerous they really were.

 

That would give a chance for communities like this one, and for a hyper-intelligent 'vine as ruler of the land.

 

And yeah, the "... and I must scream" trope fits perfectly.

 

March 20 by DocCloxx

 

Since this content about the Rapevine keeps expanding, shouldn't the Field Journal of Jaylena be expanded as well? Or more journals maybe.

 

March 22 by Windu190

 

A small change to the ending maybe. Instead of having to reload (after being captured) it would be better to have the PC go through the process of turning green, sap, etc. Then eventually a miracle happens. She is set free, but a part of the rapevine still attached to her. She can roam the town, but if she goes any farther than that she dies. It could be another sandbox quest like Secunda's Watch or Enslaved by the Falmer/Forsworn.

 

March 24 by Windu190

 

You lose the horror factor, and the player will still die of boredom if they can't leave the area. there is only so much you can do in the game within a certain radius. If she were dependent on the sap of that particular vine and had to go back to that particular plant after a number of days, that would be better. If we give the women the ability to roam, she could transmit the pollen to more males. We still need her to come back to the original plant though. If she is altered so that she must have some exclusive nutrient/ narcotic from that plant, then the female has a greater ability to roam. Like a reverse vampire condition? The pc gets weaker each day you don't feed from that specific plant? While she feeds the flower has to be able to fuck her, to collect the activated pollen. With the daily stat decrease, have the max health and magica decrease at a steady rate. You have to keep shrines from fixing he condition though. don't cap the max health stat decay either, let it continue to decrease. Fortify health equips and potions can only buy you a little extra time. This would give us green women with nectar constantly flowing from tits and vagina and heightened allure. Anyone who Kills a rape vine, could, be murdering several women. It could add a defend your rape vine instance. You may have to defend your vine from settlers. From city planners, prospecters, farmers....forest fires? protect it from drought? cure it of blight? It sort of becomes a female pc's soul jar. You may have to capture more women and expose them to the vine as a quest to provide more guardians. It would certainly work. Again we lose alot of the horror if we do this.

 

March 25 by Zellous

 

True, but still getting captured and having to reload just goes the wrong way imo. I have to give this matter more thought.

 

March 25 by Windu190

 

I think we can get away with bad-end type situations so long as they are A) rare, and B) avoidable.

 

I wouldn't write a bandit slavery scene where you couldn't escape because bandits are very common. And I wouldn't make, say, the Dastard truly inescapable because it stits on the main quest line and it's going to be hard to avoid it.

 

The rapevine though ... it's very rare, and you can work around it. As a one-off, I think we can live with it.

 

I know it's a little frustrating to not be able to play through the victim role here, but even then I'm happy to have a quest that springs the PC after a while.

 

Think I know how I want to update the joural incidentally. Anone seen any sign of 4onen lately? I think he said he was pulling out of the project.

 

March 25 by DocCloxx

 

I dont know if its a Bad idea,but maybe you could be able to escape the plant by Magic,with a Little questline like a mage Passes some days After you get caught,and tells you a Secret spell like 'Open sesamy' that you can use to Escape...i dont like the idea of being in a plant forever :/ i'd Reload too,and that would destroy skyrim for me :)

 

11 days ago by A Wikia contributor

 

Just look at getting caught by a rapevine as the same thing as getting killed.

 

I could even set an option to kill your character if she gets caught, if that helps the immersion any.

 

11 days ago by DocCloxx

 

I was thinking of the female pc getting captured by a vine and being attached past the point of the hardened vines and the internal changes. I was figuring on a crotchless spriggin armor as the way the plant is holding her, instead of it being one of the metabolic changes. That way the critters have access and the pc can use it as armor later. How does she get out with all that wood in there from the feeder and waste disposal vines? simple, "A wizard did it." So we have a male wizard studying the vines. Being a powerful, curious, intellectual type he may want to see if he can remove her, safely. I would expect him to get his rocks off first. then demand an encore when he is successful. I suppose the pc could beat the shit out of him instead of an encore, if you wanted to. Why do I want all this? Well it gives time to show various wild life feeding on her nectar, with her getting off from it. maybe the wizard slays a troll after it has had a drink and a frigg and fell asleep. I want that ever flowing nectar condition to be applied, visibly if possible. I remember a lactation mod in oblivion, if we could get a new mod or a conversion and have runnels of nectar from the teats as part of the breast texture. Got to get the color / transparency so that it shows up on oiled bodies, and doesn't look like piss or milk. Also, runnels of nectar flowing down the inside of the thighs... Since you were going to have texture and mesh changes for the dastard why not? I would like the ever flowing nectar condition to give the always wet perk like the steed stone give the no encumbrance from armor perks. It might also give that hard to resist perk, cause of all that nectar, for being eaten out or raped by animals,men... and women. Lol could she bottle the stuff once a day like the white phial does for a restore health / stamina potion?

 

March 17 by A Wikia contributor Reply

 

drat forgot to login before I posted that wall of text.

 

March 17 by Zellous

 

Interesting. The motivation is decent. There are a few caveats, though.

 

First, I'd want to set it up as a quest, of course, rather than a quick bit of deus ex machina to rescue the PC.

It would need to come once the player was fairly familiar with rapevines. First of all we need to establish that "a rapevine is for life", then we can bring on the exception to the rule.

Whatever the wizard used, it would need to be a one-off. The principle horror of this plant is that it doesn't let go. I don't want to weaken that.

There's going to be a problem with player boredom. There's probably a limit to how long most folks can watch their immobile character being licked and fucked, and they'd need to be there for quite a while to get the full effect. In other places I've allowed activities like eating or masturbating to fast-forward through the boring bits, but the PC doesn't have any options at all in this case.

It's the last one that's the blocker, really.

 

March 17 by DocCloxx

 

ah well, even if the pc is reacting to the attention It probably would get boring. At most I expected it to be an undocumented quest. put a house on the edge of nowhere and have an npc or a journal describing the large nearby rapevine, perhaps a woman trying to free her sister? I kinda just wanted there to be one rapevine that could actually capture a pc. Perhaps the others would be full, and in reasonably trafficked areas or near quest locations. If the imprisoned females can talk around the feeder vine they could tell you about their situation. Could be a source of spriggin armor if you do a mercy killing. You are right that the player does need to feel that the one capture is a permanent thing, perhaps even feel like they have entirely lost control, that the game is looping using different animals and men. Make them feel like they need to reload a previous save and try again. It could defiantly limit the number of people who try to get the body alterations and nectar effects. It might not be worth it if people only ever do it once, and only on a single character at that. btw how many real time minutes were you intending this to take?

 

March 17 by Zellous

 

I think they can all capture a PC. It's just a reload case if they do. Bad end, sort of thing.

 

We do have a quest more or less specced out to introduce the rapevine that has two twin mages experimenting with a telepathy spell which does a lot of what's needed.

 

Maybe we could do some sort of memory crystal device, so instead of the journal you get to experience what happened directly. Of course, it's not the same if you know you're going to get out :)

 

March 17 by DocCloxx

 

perhaps it is just too ambitious. I still want those nectar effects for the female pc. Someone needs to throw something together with spriggins and maybe Meridia. Meridia's current quest is all undead bashing anyway, nothing points to her nature aspect at all.

 

March 19 by Zellous

 

A possibility could be that the rapevine would take the female and slowly convert her into part of the tree. She would turn into bark and grow into the tree thus killing her. A random idea, the rapevine could absorb her memories and thus rapevines actually gain an intelligence built upon by multiple victims (somewhat like the gravemind of Halo). Thus very old rapevines would be highly intelligent and would have multiple female bark figures over them.

 

March 19 by A Wikia contributor

 

Maybe we could get the nectar effects another way. I could see a quest sequence where the PC gets sold to a wizard as a lab animal. Experiments on the long term effects of Rapevine sap on human females could fit right in.

 

Absorbing long term victims into the plant? I thought about that, although I couldn't think of a way to use it. A hyper intelligent rapevine though? That could be fun in all sorts of ways. Boss monster, guild client, player owner ... the big problem would be finding a location where it wouldn't have already spread its progeny to cover half of skyrim. Maybe a remote island somewhere...

 

March 19 by DocCloxx

 

A idea for a place to put said rapevine would be at the very bottom of a cave system.

 

March 19 by D Knight Pen

 

It would need a light source though. We could use one of those forest-in-a-cave tilesets, but that gets less plausible the deeper you go. Could have a blackreach style cavern, maybe.

 

I was wondering about maybe a separate worldspace. Possibly an oblivion plane.

 

March 19 by DocCloxx

 

Cool idea. Also a thought on another subspecies of rapevine. A parasitic rapevine that grows around the victim eventually turning them into a spriggan look a like(bad end event).

 

March 19 by D Knight Pen

 

I was vaguely planning something like that as a consequence if you get caught by spriggans. Maybe they reproduce by cuttings. They plant a piece of themselves in a suitable host and let it grow until it encases them, eventually consuming the initial host.

 

March 20 by DocCloxx

 

I assume the imprisoned female is rendered sterile? Otherwise she could die in child birth. Besides, tied as she is, she cold never feed the infant after giving birth. If the predators or scavengers are too high to notice the little corpse... What keeps the victim from dieing of exposure during harsh winters?

 

March 16 by A Wikia contributor Reply

 

Good point. I think she'd have to be sterile.

 

Don't know about the cold. I think this plant is only going to be found in the more temperate parts of Skyrim, but even so, the question arises.

 

I think I'll count that as one of the Rapevine's many mysteries, and leave it at that, for now :)

 

[edit]

 

As regards sterility, the plant could put something of its own in there, I suppose. Tempting.

 

March 16 by DocCloxx

 

scratch that, I was thinking about it... and decided to register. Is there a lore that states exactly where spriggins come from? If the plant is already changing her body, why not change the offspring growing inside her as well?

 

March 16 by Zellous

 

It's an option, certainly. I was thinking of doing something with the Spriggan Wood Armour in that regard; having them propagate with cuttings, as it were. Which isn't to say they can't use seeds as well, of course...

 

March 16 by DocCloxx

 

couldn't the "metabolic changes" allow the captive to handle the cold weather

 

March 17 by A Wikia contributor

 

If only we could have animated armor pieces, then that spriggin armor piece with the hands and the spriggin penis' could move around and grope the girl. Would be a lot easier then animating and scripting new characters wouldn't it?

 

It could equip itself to the girl and become an essential item that can't be unequipped until the end of the quest event. Like the ring that randomly turns you into a werewolf and you can't take it off till the end of the quest. Could act as a spriggin bondage piece if you character got caught by them.

 

If only there was a way to have animated armor pieces…. Is there a way?

 

March 17 by A Wikia contributor

 

well, I wasn't thinking about the plant using her womb for it's seeds. Generally, the plant produces a seed or fruit wherever the stamen is, ie the penetrating flower. It was already said to be spread seeds by wind, so we have seed pods I guess. The normal outcome when a woman gets frigged is pregnancy, I figured that some of the swimmers would still make it to the uterus despite the pollen. If the vine is guarded by a troll, the woman would not become pregnant (right?). This way the vines that aren't guarded by trolls, thus accessible by human/elf /beast races would be guarded by spriggins. I don't know what would happen with argonians as they may lay eggs? I was thinking of a crotchless version of the armor to go with the whole fertalization theme. I can't mod at all so Ideas are all I can contribute.

 

March 17 by A Wikia contributor

 

This needs a more scientific name. Any ideas?

 

February 28 by 4onen Reply

 

-Milf Root

 

-Sexual Intercourse Oak

 

-Peryite Reed (Peryite = Deadric prince of Pestilence)

 

-Molag Weed (Molag Bal = Deadric prince of domination)

 

 

Just some things I came up with in a few minutes.

 

February 28 by Windu190

 

I see you already got a name just now. So just ignore my last comment :)

 

February 28 by Windu190

 

Those are great names, but since Cyrodillian seems to be based on Latin, we're using Latin roots.

 

February 28 by 4onen

 

 

Posted

Secunda's Watch Slavery:

 

 

Contents

1 General

1.1 Notes

2 Bandits

3 Quest Stages

3.1 A Visit From The Boss

3.2 Regain Your Health

3.3 Gain Your Captors' Trust

3.4 Get Your Captors To Allow You Out Of The Jail Block

3.5 Be Allowed Outside

3.6 Escape the Fort

3.7 Reach A Town

3.8 Other Slaves

3.9 Exploring

4 Comments

GeneralEdit

The object of the quest here is to escape from the bandits at Secunda's Watch. It's not a single quest so much as a sandbox. This is more a sketch of how I want it to work than a proper spec. There's a lot of work entailed in this, and it's not all likely to be there for a first release.

After losing the fight in Secunda's Watch courtyard, the PC will find herself taken to the cells and locked in. Probably with her hands tied, so she can't do much but sleep. The bandits are going to want to drag her out for sex and/or humiliation - the women the PC attempted to enslave will be particularly keen to make her life a misery.

 

Of course, she may be able to get her hands free after a while. I think I'll honor the concealed lockpick convention for this one. (I have no idea where she hid it that hasn't been umm... examined. she might have to find it in the cell). Anyway, if she can pick the lock there's a good chance she can sneak out, probably using the same route as the original escape from Secunda's Watch quest. Or just head for the outside and run like hell.

 

They'll probably forget to lock her in at some point as well. if that happens, she can still try and sneak, or just make a run for it. She'll have to run naked until she can get some help but it's better than staying.

 

If she stays there too long and her pride starts to drop, things get more complicated. She will become more likely to obey,

 

After a while she'll be trusted to be let out on her own for a while. Collared, manacled and probably hobbled to begin with. She'll be free to roam the keep, servicing the bandits. After a while we can remove the manacles and introduce a few radiant quests for the sandbox - simple fetch and carry tasks. Cooking and cleaning. After that, they may let her out in the courtyard from time to time. Leashed to begin with, I should think.

 

Too much abuse will lower her pride, making it harder to escape. There will come a point where she will be unable to will herself to walk through the gates.

 

PC options for escaping here centre around restoring some pride. Seduction should work - if she can have sex, she can at least have in her terms. Petty acts of defiance will also boost pride, but the punishment if caught will tend to even things out or worse. With enough pride she can look to form allies among the bandits, and maybe be granted a second chance. One fun thing would be to beat the women you fought in the ring and then go to the chief and say "so it took a little longer than I expected..."

 

Eventually, Enarvy and Heddvi will turn up to make the deal that the PC should have made. Probably with the PC fighting Heddvi. Undernourished and abused, it's not a fair fight, and the guild will arrive in Secunda's Watch. They might even return her freedom. Maybe after a while. Otherwise strategies for freedom are much as before.

 

 

NotesEdit

To take this any further I need to work out the bandits in more detail. Names, personalities, rivalries, etc.

BanditsEdit

Quest StagesEdit

The name of the page notwithstanding, this takes place in the a ruined fort overlooking Secunda's Kiss. The fort is known as Secunda's Watch, and sometimes (to the bandits that live there) as Secunda's Rape, Masser's Dong or Fort Whip.

The PC could end up in this mess either as a result of losing the fight in the first Slavers' Guild quest, or because she wandered in by accident and got owned. Whichever it is, the PC's introduction to slavery is a brutal gang rape. We can probably fade to black after the first two or three; you can have too much of a good thing.

 

She then wakes up in a jail cell with her hands bound. She's at about 10% of her full health. There are two bandits nearby acting as jailors. Occasionally one or more of the other bandits will wander in to see how things are going.

 

Progress will generally depend on disposition with the captors. If they're happy with their slave, they'll allow her considerable freedom. If they aren't happy, or if she displeases them, she will find considerable loss of privileges and have to start all over again.

 

A Visit From The BossEdit

When the PC first comes to, she gets a visit from the Bandit/Guild leader who talks to her, chewing on a chicken leg as he does so.

Leader: In case you didn't figure it out yet, you belong to us now. There's a few rules you'll want to follow if you're smart. But we'll keep it real simple to begin with. Your name is now "sweetcunt". You remember that, because you'll be expected to answer to it.

Leader: Now: what is your name?

The player gets a range of options to answer.

 

PC Response Boss' Reaction

Remain Silent Cat got your tongue? We'll see if missing a few meals loosens it any.

Go fuck yourself No thanks, I just fucked you. Along with everyone else in the fort. We'll do it again once we've had a chance to relax and enjoy the warm afterglow. I'll come back a while and see how you're getting on ... sweetcunt.

My name is I'd have thought that one, simple rule would be easy enough to follow, even for a stupid slut like you. Boys! No more food for sweetcunt here until she learns to answer her name

... sweetcunt There's a clever slut. You just earned your first meal as a slave. (Tosses her the chicken leg)

My name is sweetcunt, Master. You're a smart little whore, I can see that. Here, have some food. Boys, find sweetcunt some rags to wear! I'm disappointed in you both, leaving our honoured guest to shiver on the cold stone floor like that

At this point, the leader exits, and the quest formally starts.

Regain Your Freedom

 

This is the overarching quest objective. You end the quest by achieving this.

 

It is possible to do this almost straight away. Escapology skill will let you slip your bonds and give you a lockpick to open the cell, if you can sneak or fight your way out, you can do this in one.

The bandits here aren't especially good jailors. From time to time they'll leave the cell unlocked or forget to check your bonds, or you'll get an option for a persuasion check to give you more freedom than is probably wise ...

If the Slavers' Guild are in control of the fort, security will be somewhat tighter.

Regain Your HealthEdit

The PC is in her cell with bound hands and a cold stone floor to sleep on. Ideally this mod will run with a survival mod that limits healing anyway. If not, the combination of hunger, cold and lack of food is going to disable automatic health recovery. You can get a little back by sleeping, and more if you eat.

The trouble is that the bandits don't like you sleeping and keep throwing buckets of water into the cell and other such stuff. And of course, you have no food.

 

Strategies here are rather limited.

 

Persuade the guards to give you food. This needs a cooldown period for each attempt. Maybe the Radiant Story framework will help.

Begging (Persuasion) is a difficult check

Bribery is easier, but you only have your body to with which to pay. And you'll need to persuade them (another check) that they'll have a nicer time with you co-operating than they will if they just take what they want.

Intimidation is possible, but very difficult, given your lack of bargaining power.

Persuade the guards to let you sleep. This is much easier after they've both just been fucked. Same basic options as for food

Persuade the guards to give you some bedding. This will let you heal more when you sleep. Same options again.

Note that if you displease your captors, you not only risk being beaten (and losing health again) and raped (which may itself involved a loss of health), you also stand to go right back to square one: no clothing, no bedding.

Things that displease the jailers are things like violence, escape attempts, biting during blowjobs, verbal abuse...

 

Radiant quests:

 

Pass the time. Being stuck in the cell is boring. The guards will only talk to you every so often. There's nothing else to do in her. Masturbation will make the time seem to pass quicker. (We'll speed up the passage of time during the act). There are two options here:

Try and hide the act: This involves less loss of pride if you get away with it. Success is determined by a stealth check, with both clothing and for bedding giving you bonuses if you have them. If you get caught doing it there's a greater loss of pride, and the jailers will be displeased. Apparently you're not allowed to keep secrets from your masters. Rape is possible in this case.

Be blatant about it: More pride lost, but jailer's won't be displeased. If you continue after the catch you and put on a show their disposition may rise. Rape is still possible, but you at least get a persuasion roll to make it consensual, and thereby gain some control.

Survive being raped.

Periodically you'll get gang raped by several of the gang. If you co-operate you'll lose pride. If you resist you'll lose health. At the beginning, resisting rape can be fatal, especially if the guards haven't been feeding you.

Remember your name

Every now and then the guards will give you some command using your new name:

"Sweetcunt, come to the bars so I can feel your tits"

"Sweetcunt, spread your legs so I can see that sweet cunt"

"Sweetcunt, say five times 'My name is sweetcunt and I am a dirty little whore'"

"Sweetcunt, come here and suck my cock"

You don't need to respond, but if you don't jailer disposition goes down, and you may end up losing any clothing or bedding you have.

If you do respond, you get rewarded with food and jailer disposition may go up.

Gain Your Captors' TrustEdit

Once you're healed, you can start working to be allowed out of the cells. This is really just a continuation of the previous section, except that every now and then the boss will visit and see how you're getting on. If the jailers are happy with you, and you answer to your slave name when the boss talks to you, he'll allow the jailers to let you out of your cell.

Initially you'll have short periods of freedom, probably no longer that it takes to fuck a couple of jailers. As their disposition continues to rise you get allowed out for longer and longer.

If you pass a speechcraft check (persuade only) you may get your hands unbound for a while. This should give you some ways to pass the time that don't involve sex. (For instance, a chair with a book. You can read the book to pass time. Taking it is stealing and will get you in trouble however)

New rule: Strictly no magic. Ever. If you break this one, it's back to sleeping naked in the cells. Maybe with a beating to reinforce the message.

Of course some players will only need to have their spells to fight their way clear. That's all right, these guys aren't rocket surgeons. It's the sort of mistake they might make

On the other hand, if they guild is in charge, they will make sure you have an anti-magic cuff in place, even if they free your hands.

There is stuff you can steal once your hands are free. Fur armour, a dagger, a war axe, a couple of lockpicks and some money. You don't have a lot of places to hide these things however, so taking them is likely to get you in trouble. Lockpicks are probably easiest to hide. The coins aren't so bad, but they'll be missed.

You can try and escape with the axe and fur armour. There are however three thugs in the next room who will come to support the jailers. If the jailers are killed, sweetcunt goes back to her cell on bread-and-water until they can recruit a new pair of stooges to look after her.

You'll get opportunities to sleep in the cell block bed. Usually with a jailer, but it's much better for purposes of rest and recovery.

Previous rules and radiant quests still apply.

Get Your Captors To Allow You Out Of The Jail BlockEdit

Again, this depends on a visit from the Boss. The jailers need to be happy with your behaviour, and you need to answer to your name. And probably give the boss a blowjob.

Once out, you'll have the run of the keep, although you'll still not be allowed out into the fort's courtyard. There's a lot more to do in this wider area, and a lot more that people expect you to do. Everyone in the fort will have their own little radiants for you. Sometimes they'll approach and tell you what to do. Othertimes they'll wave and shout "sweetcunt!" and you'll be expected to go to them and see what they want. Possible duties are

 

Sex ("come here and fuck me, sweetcunt")

May have a variation to go and cheer up some other member of the group. (Who may not want to be cheered up).

Blowjobs (Same deal)

Fetch and carry: ("sweetcunt, bring me a bottle of mead/bowl of stew/my sword from my room/etc etc")

Cooking: ("sweetcunt, cook up a meal for everyone and bring everyone their food")

This is a good one to build disposition, since everyone likes being served hot food

Also a bit of a poison chalice, in that any of the bandits may decide they're in the mood for some fooling around. This can delay you so the next one gets food that's cold or burnt.

A bit of scripting is going to be needed to allow for mass catering. If anyone has a mod that adds cookery skills, I'd love to use it here.

Cleaning: Clean the keep from top to bottom. Probably wearing a silly little maid outfit if the Guild are running the show. We'll probably need a script to scatter "litter" items around the place, all of which are going to need to be removed with a broom. Reporting the job as done when there is still litter around will not go down well.

Dancing: A bit of sexy dancing for the bandits when they're gathered in a social area will go down well. You can choose to dance, or you may be commanded to do so. Dancing may spare you from being told to do something else.

Still got to work out the mechanics of this one, as well as how to make it playable.

Ideally I'd like lap-dance animations so the player could vamp up to the bandits. (One for seated bandits and one for standing ones, I think. Possibly want different ones for male and female bandits, too). A good way to work your way into someone's good books, but humiliating if you get spurned.

Sing/Play: Like dancing, but without the lap-dance option and less risk of sex. Unless you sing badly, that is, in which case someone's going to find a better use for that mouth.

Tanning: No reason a slave shouldn't make leather for her masters,

Blowjob Duty: you need to orally service everyone in the keep. And they better all have good things to say about your performance.

Others as they occur. It won't always be possible to keep everyone happy. A slave will get conflicting demands from different masters, and it won't always be possible to do everything you've been told to do inside the time allowed. Who to upset and who to please is going to be balancing act.

Be Allowed OutsideEdit

Once your captor's disposition rises enough, you'll be allowed outside. The fort is well above the snow line, so there's a risk of hypothermia unless the slave is either dressed warmly or has magical protection. A tethered collar of warmth will be provided (possibly only if the guild are in charge). That means she can roam the fort, but gets very cold very quickly outside. And also pisses off her captors, since she's not allowed outside the fort wall.

More radiant actions here, like chopping wood. More people to feed or service.

 

There are also some hiding places out here where things like armour, weapons, food and potions could be cached ready for an escape attempt. Stockpiling the cache would require some sneaking or careful timing. Your original equipment will be around somewhere (possibly being used by the bandits). You might need to escape without it. (You can always come back for it).

 

You can expect to be allowed out for short periods to begin with, and watched closely at first. Again, as disposition rises the bandits will grow lax.

 

Escape the FortEdit

Assuming you get outside you can just run for it. You'll be pursued, of course so you'll probably want to take some precautions, but really, it's just a matter of walking out of the gate.

Of course, you'll need a positive effective willpower to do this. If you've been broken, you'll just look at the gate and wish you had the courage to walk through it.

 

If you fuck the guards silly first, they may go to sleep giving you a decent head start

Reach A TownEdit

The quest ends and your freedom is restored when you enter a town, or speak to a town guard. Whiterun and Riverwood are probably the best destinations.

The two most likely routes involved either a steep drop and passing the giants at Secunda's Kiss, or passing Bleak Falls Barrow.

If you get caught at Bleak Falls, the bandits will likely use you, and then return you to the fort for a finders fee.

Other SlavesEdit

There are also some possibilities for interaction with other slaves as the quest goes on. I still need to think this through, but possible interactions could include

helping each other with your chores

putting on a show for your captors

teaming up to seduce a particularly grumpy bandit

sabotaging each others chores so as to look better yourself

persuading the bandits to punish one of the other girls

dominating (or being dominated by) the other girls

If you go the domme route, there should be a route there that leads to your (re-)joining the guild since you've shown such useful skills.

ExploringEdit

There should be some derelict areas of the keep that can be explored. Possibly legitimately as part of cleaning duties, possibly as something to do when no one has any duties for the PC, or possibly by way of goofing off from her duties, or even breaking an express prohibition to do so.

There should be some minor loot to be had (potions, a few coins) and maybe some monsters to fight: skeevers in the basement, small spiders in the attic.

 

Showing 5 most recent

16 comments

Anonymous User

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I have another idea for an option during the 'name dialogue' during the visit of the boss. This option enables itself after the PC killed her first dragon in the main quest.

 

Leader: In case you didn't figure it out yet, you belong to us now. There's a few rules you'll want to follow if you're smart. But we'll keep it real simple to begin with. Your name is now "sweetcunt". You remember that, because you'll be expected to answer to it.

 

Leader: Now: what is your name?

 

Player: According to the dragons, my name is Dovahkiin.

 

Leader: By the Eight! Boys, we are honored by the presence of the 'mighty' dragonborn! Not that we will give you any special treatment, Sweetcunt. In fact, utter just one Shout...and you are dead. In the meantime, no food for you untill you show some respect to me, got it?

 

13 days ago by Dark-Lord- Reply

 

Hmm, I think there should be a different response. If they find out you are the dragonborn they should take some extra security meassures, like gagging the PC for instance (or another device that prevents the use of shouts). The Dragonborn is powerfull enough to kill dragons after all, you can't contain a slave like that with conventional means. Of course they will take the gag off after they consider you broken.

 

13 days ago by Windu190

 

Yeah, I think if slavers know who and what the PC is, they'll be a lot more cautious.

 

That said, I do like the added option. A nice touch of foolhardy definance :)

 

13 days ago by DocCloxx

 

How do you guys imagine their response?

 

13 days ago by Dark-Lord-

 

(if the player has not shouted at them yet)

 

Player: According to the dragons, my name is Dovahkiin.

 

Leader: Ya, and I'm High King of Skyrim. Let's see what Sweetcunt thinks of her little jokes on an empty stomach.

 

11 days ago by A Wikia contributor

 

@Anonymous

 

Indeed, there hasn't been a dragonborn for thousands of years, It's logical to assume they don't believe you untill you actually use a shout. On the other hand they, may believe you if you are halfway past (or completed) the main quest, since you gained quite a reputation.

 

@Dark-Lord

 

Possibly with a garment that blocks the ability to use shouts (Gag, collar, circlet, bracelet etc).

 

11 days ago by Windu190

 

After a while, this would really suck. Maybe after the bandits trust you not to try and escape(after you are properly broken) they would take you out to other bandit camps and leave you there for a while. Only to add a little more varity and a chance to escape

 

March 3 by A Wikia contributor Reply

 

There is already a lot of variety in there. Lets first focus in getting this even to work, then about expanding it. :)

 

March 10 by Windu190

 

Oh, don't worry about that. Once you're suitably trained, the SSG questline will start to progress, with the captured brought along as bait, or to disarm traps, or just scout ahead and see what monsters are in the next room.

 

In particular, you'll end up in Riften after a while and get to take a starring role in the Spider's quest.

 

But like Windu says, first things first :)

 

13 days ago by DocCloxx

 

"If the Slavers' Guild are in control of the fort, security will be somewhat tighter."

 

So it's possible to be enslaved at Secunda's Watch even after you have taken over? How does this work exactly?

 

February 12 by Windu190 Reply

 

Well, simplest way is if you lose the fight to take over the fort. The guild will eventually send someone along to do the job you were supposed to do. Alternatively, if you free Teija rather than rape her, the guild will continue to grow, so you can encounter bands of slavers, or wander into a guild controlled SW.

 

And there's always the fact that if your standing with the guild drops too low, you may wake up in chains one morning. That's something that still needs some speccing out.

 

February 12 by DocCloxx

 

absolutly awesome concept. especially this point: "Blowjob Duty" and the whole minijob idea

 

February 10 by A Wikia contributor Reply

 

Thanks. The trick is going to be making sure the player has lots to do while still being enslaved and abused.

 

February 12 by DocCloxx

 

I like the whole layout; this mod is very thought through and all but how the hell are you going to make the bound and dragging animation?

 

January 30 by A Wikia contributor Reply

 

Good question, and the answer is "I don't know yet". We may need to cheat a little, like have a leash that auto attaches when the cage is opened. Worst case, we make the player auto-follow for whatever reason, which seemed to work in PlayerSlave.

 

But an animation where one actor drags another, be it by hand, arm, collar or leash, would be the best solution by far.

 

January 30 by DocCloxx

 

That said, it shouldn't be too hard to do a dragging animation. I'm thinking of the LoversResistRape animations. That has two actors animated in their own loops. All we'd need to do is move the two actors.

 

Well, it sounds easy anyway.

 

January 31 by DocCloxx

 

 

Posted

Secunda's Watch Conquest:

 

 

 

Secunda's Watch Conquest Edit Comments0 93PAGES ON

THIS WIKI

2a: Secunda's Watch Conquest

Quest Giver : Enarvy Sarayn

 

The player has proved himself to the guild. Now they need a proper base of operation near Whiterun. Secunda's Watch has all the facilities you need to set up a proper slave training camp - except that the place appears to be swarming with bandits. Eliminate them or recruit them...

 

Recruiting the bandits is the better bet. The first bandit will be non-hostile, initially. If you attack, the rest will be aggressive and you'll need to clear the place. Then you'll have to find your initial guard population elsewhere.

 

Assuming you talk, you can get an escort to meet the bandit's chief. The best approach here is to lay it on the line, and offer to keep them all swimming in pussy. The only problem being there are female bandits who are presumable putting out, either willingly or otherwise.

 

The obivous solution is a fight. The bandit leader picks a bandit girl to face you in the "ring" (just a circle of bandits in the Secunda's Watch courtyard. The object here is to subdue her, rape her, make her beg. If you can do that, the bandits will accept that you can do as you say. If not, you're going to die, but no change there.

 

We'll start using brawling rules. The bandits are going to cheat: If you subdue the first girl and strip her, one of her friends will enter the ring to defend her. Your best bet is to bind the first bandit before dealing with the new opponent, or else you'll be facing two at once when she recovers. When your new opponent is close to yielding, she'll call for help and a third bandit will enter the ring. This will be a male if the player is female, a girl otherwise.

 

Unsurpisingly, if the player loses the fight she will be raped and enslaved. That takes us to a new quest: Secunda's Watch Slavery.

 

Otherwise, all three opponents need to be subdued. Female opponents need to be brought to orgasm in front of the rest of the gang. Big, crashing, humiliating orgasms. With that achieved you can talk to the leader and he'll agree to your taking charge. Report back to Enarvy to end the quest

 

Incidentally, attacking non-combatants or breaking the fistfight rules will likely result in the whole gang turning hostile. If the rules will support it I might have the last bandit pull a sword when it looks like he's about to lose.

 

For additional fun, the bandit leader may insist that a female PC and her initial opponent fight naked. "You want to take your clothes off now, or do you need us to help you with them? Only I can't promise the boys won't get carried away if that happens..."

 

Mechanics:

 

They need to talk rather than immediately attack,

I need a "follow" stage to move to a suitable area for the fight,

I need to script the fight.

Notes:

What to do about recruiting guards? Approach another camp of vanilla bandits? Suppy them as part of an equip-the-base deal?

 

When the player next visits Secunda's Watch, Enarys, Heddvi and Tieja will be installed and the guild will be functional. I'm tempted to allow upgrade/repairs, but in some ways I'm as happy with it being a ruin. Maybe later when the guild is more prosperous. That said, a blacksmith would be useful if there isn't one there already

 

 

Posted

OK, it seems we can relax. Wikia got back to me.

 

 

 

Hello,

 

Thanks for contacting Wikia. I know that the decision to close a wiki can be difficult to come to grips with. I appreciate the calm and respectful tenor of your email, and I will do my best to answer your questions.

 

1. Why was the wiki closed? Our Terms of Use provide the baseline for the type of content we disallow. Specifically, users can't "Post or transmit any content that is obscene, pornographic, abusive, offensive, profane, or otherwise violates any law or right of any third party, or content that contains homophobia, ethnic slurs, religious intolerance, or encourages criminal conduct." Ultimately, Wikia determines where the line is drawn.

 

I appreciate that you flagged the content as potentially offensive and provided warnings to readers, but that doesn't change the nature of the content. The images and text descriptions were beyond our limit of acceptable content. Trying to keep our network as free of the glorification of rape is something we can take pride in.

 

2. The decision wasn't made lightly, and it came after serious internal discussion. We considered possible ways to compromise and work with you to keep the wiki around. We eventually determined that there is no way a wiki dedicated to the mod you described would fit in with our Terms of Use. I am sorry.

 

3. Your request for the data from the wiki is perfectly fair, and I am happy to provide it for you. The data dump should appear at http://wikistats.wikia.com/s/sk/skyrimslavers/ within the next 24 hours. please let me know if you have any problems.

 

 

 

I think that's fair, really. It is their line to draw at the end of the day. And we're getting our data back, which is the most important thing.

 

 

I'd just like to add another BIG thank you to GHJKL, ladderbag, Windu and everyone else who worked so hard to provide us with a safety net. You guys are fantastic, and saved copies of stuff I'd forgotten I even needed. I can't thank you enough.

 

I think I'm going to send a thank-you note, and then turn in. It's been a hell of day, all of a sudden :)

Posted

Well done folks, kudo's to ya good job.

 

 

I'd like to revert to my previous post, it would be ideal if we could get a subforum set up on this site if the greater powers that be would allow it

Posted

Spent the last hour or so trying to figure out how to get into my browser cache. Got a mozilla extension to try & help, but as I haven't got the slightest clue what I'm doing, I'm very relieved to read Docs last post. I could pick out a few familiar words & names but nearly all looked like gibberish to me. Glad you're getting your data back!

Posted

Awh... it's such a shame! the wiki was a really great way to keep everything organised! But I'm happy that at least the data is safe! I was really worried, there's so much stuff I haven't read yet ^^

 

But now where will it all go? Maybe SSG could have its own board like Lovers?

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