lilbooth Posted June 22, 2012 Posted June 22, 2012 After the "Oh now you're just trying to show off" > "Enough!" thing I get a black screen, it just sits there doing nothing I can save, load, and view quests but I cant move or acess skills, items, magic, or the map.
GHJKL Posted June 22, 2012 Posted June 22, 2012 Qeeunbee, You should try it, even when teya is dead sex is no problem, Though the acompaning text makes it sound as if she's still alive the first two times. Short bug list Can't see savarno, maybe make him stand on the ledge more. In the teya room, there is space between stair and wall that traps you if you fall in it. (unless tcl is used) If you kill teya (wanted the hat) there are still options of freeing or fucking. After three times fucking and it says now your just showing of the black screen does not go away. Possible problem with lighting, don't know if it's the mod or the game And I thought that another option would be nice, not either destroy or build up the slaversguild. But neutral stance that would sometimes enslave people(for example bandits and other evil bitches) and wouldn't enslave others?
DocClox Posted June 22, 2012 Author Posted June 22, 2012 RC2 Should fix the ... problem and a couple more misplaced dialogues. The quest will always fire now in preference to a bandit quest. You still need a change location event to trigger it though. Walking out of the Bannered Mare and back in again will suffice. Teija should now be in position on the table. Let me know if she isn't - I'm not sure the packaging picked up the animation dependency. This is using FNIS 2.1 BTW, so you'll need that installed. I'm using slots c50 to c52 which were free when I chose them. A more lasting solution is in the pipeline (FNIS 3) but it gave me runtime errors last time I tried it and I've not had a chance to get back to it.
GHJKL Posted June 22, 2012 Posted June 22, 2012 Lighting problems still at large. Used multiple characters to try. Exited and restarded Skyrim loads of time Doesn't seem to resolve it. Maybe it's just my laptop with low settings though.
lilbooth Posted June 22, 2012 Posted June 22, 2012 RC2 The quest will always fire now in preference to a bandit quest. You still need a change location event to trigger it though. Walking out of the Bannered Mare and back in again will suffice. Teija should now be in position on the table. Let me know if she isn't - I'm not sure the packaging picked up the animation dependency. Bad News ~Hulda gave me 4 options when looking for work. ~I took the quest but door was still locked ~ No bandtis inside ~Tieja was infront og the table, which beats how she was before, about 3 feet to the left. ~Enarvy's dialouge doesnt appear, my responses do but he isnt saying anything, via text or sound ~The "Enough" options after interacting with Teija 4 times still has a never ending black screen
DocClox Posted June 22, 2012 Author Posted June 22, 2012 I'd mention the door but thats been covered already' date=' most of the lights are well placed but some on the stairway down to the cells could be pushed into the wall a bit more to look slightly better but aside from that its great. [/quote'] The door looks like it's clashing with the vanilla Valtheim mission trying to start them both together for some reason. I've changed how the quest fires which should fix that. Probably. I hope. Worked on the candles. They should be a bit better now. Just a suggestion but perhaps the bandit chief could have a key to the door Bonny is behind for those who lack the lockpicks or the skill. Good idea. Added the key' date=' need to see if it works. Also the DTSG option works for the most part unless you speak to Bonny again, in which case it acts as if you rape her, not to mention her dialogue is replaced with the jarls completion dialogue Should be fixed. Testing now. As for the SG branch it works pretty well up til Balgruff' date=' the quest doesn't complete on talking to him and remains in the quest log. [/quote'] Should be fixed. Edit: All NPC's seem to share Bonny tija's dialogue option under the '...' Should be fixed. After the "Oh now you're just trying to show off" > "Enough!" thing I get a black screen' date=' it just sits there doing nothing I can save, load, and view quests but I cant move or acess skills, items, magic, or the map. [/quote'] Looking at now. Qeeunbee' date=' You should try it, even when teya is dead sex is no problem, Though the acompaning text makes it sound as if she's still alive the first two times. [/quote'] Should be fixed. Sorry QB Short bug list Can't see savarno' date=' maybe make him stand on the ledge more. [/quote'] Sorted. Need to test though. In the teya room' date=' there is space between stair and wall that traps you if you fall in it. (unless tcl is used) [/quote'] Keep meaning to fill that with clutter. Maybe a rail instead. Or rubble. It's an awkward gap to fill convincingly Possible problem with lighting' date=' don't know if it's the mod or the game [/quote'] It's supposed to be quite dark. What's the problem, specifically? And I thought that another option would be nice' date=' not either destroy or build up the slaversguild. But neutral stance that would sometimes enslave people(for example bandits and other evil bitches) and wouldn't enslave others? [/quote'] Yeah. That needs to be done. I thought I'd put it off for a while, but there's too many cases where the player should end up in the middle. Also it would let players rape Teija and then murder Saravyn if they're quick enough, which I always felt ought to be doable. Thanks to everyone testing for their reports and their paitience. More soon
Queen Bee Posted June 22, 2012 Posted June 22, 2012 Also it would let players rape Teija and then murder Saravyn if they're quick enough' date=' which I always felt ought to be doable. [/quote'] This makes me think of one of the first quests I did playing Skyrim, In My Time Of Need, where if you're clever you can sell out Saadia to Kematu for a gold reward, then kill him for everything he's got on him, and then kill her for everything she has. Max payout is something like 1500 gold, which is awesome to have so early in the game. I'd like to see more opportunities like that, where it's possible to have your cake and eat it too, but only if you're quick, clever and ruthless. And then later on down the line you could indulge in some slave trade without being involved in the slave guild quest line. That'd be hot.
DocClox Posted June 22, 2012 Author Posted June 22, 2012 Lighting problems still at large. Used multiple characters to try. Exited and restarded Skyrim loads of time Doesn't seem to resolve it. Maybe it's just my laptop with low settings though. It's possible. There's a lot of shadowcasters' date=' esp. in the final area. My machine goes into high fan mode when I run it, so it may be a bit too intensive on the SFX. I did optimise the layout with room bounds and portals, but maybe I just plain overdid it. What sort of errors are you seeing anyway? Bad News ~Hulda gave me 4 options when looking for work. Changed her dialogue when giving SSG01: PC: So what's new? Anything interesting happened lately? Hulda: Haven't you heard? Bandits kidnapped a local farmgirl. The Jarl posted a reward for her rescue. I've got a bounty notice you can take. It should at least help see what's happening. ~I took the quest but door was still locked ~ No bandtis inside Very odd. Still happen with a clean save? ~Tieja was infront og the table' date=' which beats how she was before, about 3 feet to the left. [/quote'] I'll make sure the animations are bundled with the next lot. [edit] Replicated that. three feet to the left. Bent over and wriggling her but most delightfully, but all the same... I'd have expected using an Idle marker would have got the position spot on. Unless it's a collision artifact between the table and teija, of course. That would displace her as we're seeing here. And I did move the marker closer to the table last time. Damn. That's going to be a pain. ~Enarvy's dialouge doesnt appear' date=' my responses do but he isnt saying anything, via text or sound [/quote'] Very odd again. ~The "Enough" options after interacting with Teija 4 times still has a never ending black screen Still testing that I'd like to see more opportunities like that' date=' where it's possible to have your cake and eat it too, but only if you're quick, clever and ruthless. And then later on down the line you could indulge in some slave trade without being involved in the slave guild quest line. That'd be hot. [/quote'] That was always planned, but I'd hoped to put it off a while. I don't think that's going to be practical though.
GHJKL Posted June 22, 2012 Posted June 22, 2012 Lighting problems still at large. Used multiple characters to try. Exited and restarded Skyrim loads of time Doesn't seem to resolve it. Maybe it's just my laptop with low settings though. It's possible. There's a lot of shadowcasters' date=' esp. in the final area. My machine goes into high fan mode when I run it, so it may be a bit too intensive on the SFX. I did optimise the layout with room bounds and portals, but maybe I just plain overdid it. What sort of errors are you seeing anyway? [/quote'] The errors are that lights are not there one moment, but a little movement of the screen and they appear. and further movement mostly makes them go out again. So there is only the purplish ambient lighting for the most time
DonPrestoni Posted June 22, 2012 Posted June 22, 2012 ~I took the quest but door was still locked ~ No bandtis inside Very odd. Still happen with a clean save? Yes' date=' tried with various saves. ~Tieja was infront og the table' date=' which beats how she was before, about 3 feet to the left. [/quote'] I'll make sure the animations are bundled with the next lot. [edit] Also getting this even with FNIS 2.1 Not getting the left position, just the no idle pose ~Enarvy's dialouge doesnt appear' date=' my responses do but he isnt saying anything, via text or sound [/quote'] Very odd again. Not getting this myself ~The "Enough" options after interacting with Teija 4 times still has a never ending black screen Still testing that Getting that as well
DocClox Posted June 22, 2012 Author Posted June 22, 2012 The errors are that lights are not there one moment' date=' but a little movement of the screen and they appear. and further movement mostly makes them go out again. So there is only the purplish ambient lighting for the most time [/quote'] Yeah. I get that as well. Don't know how to fix them offhand, but it certainly is annoying. I'm trying a no-shadow version to see if that makes any difference. ~I took the quest but door was still locked ~ No bandtis inside Very odd. Still happen with a clean save? Yes' date=' tried with various saves. [/quote'] OK, found that one. The quest property that should have pointed at the door somehow got assigned to the cloud that obscures the door. Lord knows how, but it must have been me at some point. I've set it back which should fix it. Also getting this even with FNIS 2.1 Not getting the left position' date=' just the no idle pose [/quote'] I've added a zip with the aninimation files as a stopgap. Unpack it into \Data\Meshes\actors\character\animations\FNIS and see if it helps. It won't make the fucking animations happen yet, but she should at least bend over. ~The "Enough" options after interacting with Teija 4 times still has a never ending black screen Still testing that Getting that as well Not got that far yet
GHJKL Posted June 22, 2012 Posted June 22, 2012 On a different note, can we have this kind of chair added as the throne when you become leader, maybe a quest to gain it (one way or another?)
lilbooth Posted June 22, 2012 Posted June 22, 2012 Clean save dropped the number of diferent works Hulda was offering from 4 to 2, the door stayed locked. The bandits attacked me on site rather then trying to make me pay a toll(bandits outside) After I let myself in the enemies where there this time still no dialouge with Enarvy
DocClox Posted June 22, 2012 Author Posted June 22, 2012 On a different note' date=' can we have this kind of chair added as the throne when you become leader, maybe a quest to gain it (one way or another?) [img']http://i.imgur.com/ZsECu.jpg[/img] That looks like a worthwhile addition RC3 Should include animations. Front door will now unlock, bandit leader has master key, other fixes as discussed in previous posts. Probably still a ton of bugs. But we're getting closer
lilbooth Posted June 22, 2012 Posted June 22, 2012 Teija is on the Table, untill you interact with her, then she's back to standing, her arms gets released and she stands up before the text appears on screen for the intercorse part.
DocClox Posted June 22, 2012 Author Posted June 22, 2012 Damn. Always one more bug I'm going to have to go crash - I've been at this for about 16 hours solid Keep the bug reports coming in.
Queen Bee Posted June 22, 2012 Posted June 22, 2012 You're a trooper, Doc. Go rest, you've earned it.
DonPrestoni Posted June 22, 2012 Posted June 22, 2012 Teija is on the Table' date=' untill you interact with her, then she's back to standing, her arms gets released and she stands up before the text appears on screen for the intercorse part. [/quote'] Not getting this bug on talk/rape interactions. Hit her etc and she stops idling. Bugs: *Female player gets male dialogues when having fun. *Texture issue on Tejya left hand (jumpy) and slight distortion of arms *Ropes don't show up *Position is good. Is it possible to put something between her hands and the table, her arms seem to be floating *After hand in to Jarl it all pauses. I assume this is as far as quest is up to for now. Things that appear fixed on my machine: *Quest starts reliably *Door unlocks *Bandits show up *Bandit chief has key *Lighting issues have gone away *Enarvy can be seen and goes invisible properly Everything else was working fine for me.
deadmetal Posted June 23, 2012 Posted June 23, 2012 General Design: -All the dialogue and text is well written and appropriate -Door unlocked as it should and the key seems to be working nicely too -Interior is simple enough and cluttered enough for purpose Animation: -Working well, and got to say very well done. -Did notice some strange ?clipping? issues, with the left hand. Doesn't stand out alot but you do notice when looking side on. -Teija stands up or repositions temporarily if you walk infront of her too much, but will shortly after revert back to the script. -Could be slightly further forward towards the table but I think you may have done this already as if she is forced to reposition (reposition can happen if you walk infront of NPC's in vanilla game usually followed with an 'Oh!')and moves closer to the table to restart the animation. SSG side: -Works close to perfect. -Game gets stuck after fourth rape attempt (which you already knew) -After speaking to Balgruff the quest marker gets cleared from your map, however the journal entry under the miscellaneous section stays put, if this was intentional for leading onto other quests, fair enough but if not it may need to be addressed to prevent cluttering of quest logs. DTSG side: -Pretty much completely bugged im afraid. -Interacting with Teija normally after freeing her treats it like the rape option including the SSG offer. -She doesn't wear any of the items you give her. -On fast travel she re-equips the sack over her head. -Jarl Balgruff lacks a reward dialogue option Of course this lead to an unfortunate incident with a sharp object and an interesting death pose: Other comments: -Noticed the "You should have thought of that earlier" after I murdered Teija and interacted with the corpse, not sure what your trying to suggest there doc -Just my personal oppinion but I recommend that you shelf the DTSG questline for now at least until the fundamental SSG features/Quest's are in place, I fear creating two questlines may overcomplicate the scripting even for yourself, its better to have one great working thing than numerous half working things right? As I say just a personal oppinion. Keep up with the great work in anycase, great progress so far in such a short time.
DocClox Posted June 23, 2012 Author Posted June 23, 2012 General Design: -All the dialogue and text is well written and appropriate -Door unlocked as it should and the key seems to be working nicely too -Interior is simple enough and cluttered enough for purpose Thank you Animation: -Working well' date=' and got to say very well done. [/quote'] Kudos to ShadeAnimator who made that particular loop. I'll try the table sex animations shortly as well -Could be slightly further forward towards the table but I think you may have done this already as if she is forced to reposition (reposition can happen if you walk infront of NPC's in vanilla game usually followed with an 'Oh!')and moves closer to the table to restart the animation. Yeah' date=' collision detection. I really need to find out how to turn that off for an animation. Might be easier to do it with hkxcmd. SSG side: -Game gets stuck after fourth rape attempt (which you already knew) -After speaking to Balgruff the quest marker gets cleared from your map, however the journal entry under the miscellaneous section stays put, if this was intentional for leading onto other quests, fair enough but if not it may need to be addressed to prevent cluttering of quest logs. Should both be fixed. -Interacting with Teija normally after freeing her treats it like the rape option including the SSG offer. -She doesn't wear any of the items you give her. -On fast travel she re-equips the sack over her head. -Jarl Balgruff lacks a reward dialogue option Should all be fixed. Though I'm not sure about the hood. Of course this lead to an unfortunate incident with a sharp object and an interesting death pose: I think the operative expression here is "ewwwwww". Other comments: -Noticed the "You should have thought of that earlier" after I murdered Teija and interacted with the corpse' date=' not sure what your trying to suggest there doc [/quote'] Hmm... murdering teija isn't well supported yet. -Just my personal oppinion but I recommend that you shelf the DTSG questline for now at least until the fundamental SSG features/Quest's are in place' date=' I fear creating two questlines may overcomplicate the scripting even for yourself, its better to have one great working thing than numerous half working things right? As I say just a personal oppinion. [/quote'] Duly noted. I'm going to focus on the slaver/enslaved aspects for now, certainly. The abolitionists will lag a little, but I worry that if I don't do it as I go, it'll never get done. If you see what I mean. Keep up with the great work in anycase' date=' great progress so far in such a short time. [/quote'] Thanks. I'm just doing some more Teija dialogue so the abolitionist player can learn about Saravyn and Heddvi. After that we should be about ready for RC4 and if that works ok, it'll be time to start the SSG download thread
deadmetal Posted June 23, 2012 Posted June 23, 2012 Should all be fixed. Though I'm not sure about the hood. it might be a good idea to have a script to remove the hood from Teija's inventory soon as you free her.
DocClox Posted June 23, 2012 Author Posted June 23, 2012 RC4 I think I've got all the bugs apart from the male POV for female PCs. If anyone wants to write some equivalent text from the female viewpoint, I'll use that. About the same length and tone, please. Added some post mission debrief and/or journey home dialogue. You can ask teija about her experiences at the hands of her captors. Some of the later dialog is probably still quite buggy, but apart from some unconditioned dialogue options, I think most of the major stuff should be working with this one Still could do with a "neither" option, but that can wait a while.
GHJKL Posted June 23, 2012 Posted June 23, 2012 Should all be fixed. Though I'm not sure about the hood. it might be a good idea to have a script to remove the hood from Teija's inventory soon as you free her. Make her give it to the player?
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