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[WIP] Skyrim Slavers Guild


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Posted

It certainly won't be part of the main questline. The only question is whether to include it in the main mod, or make it an optional addon.

 

However I do it though, it'll be a side quest that you can stop at any time. And if you don't train any ponygirls you won't see them cropping up elsewhere in Skyrim either.

Posted

Hello Guys, I hava a question..yesterday I downloaded animated prostitution and slave spell..I have slaver aura, can bribe the guard, can capture woman..but my question is about slaver's guild..yeah I mean the questline..I talked to Hulda bt she doesn't give me a quest..there is no dialogue about it..dan how to tied up bandit? could somebody tell me pls..thank you in advanced:D

Guest Donkey
Posted

Did not look longtime in skyrim section, how is this mod getting ?? Did you manage to create a base for sex mods like new vegas and oblivion ??

Posted

Hello Guys' date=' I hava a question..yesterday I downloaded animated prostitution and slave spell..I have slaver aura, can bribe the guard, can capture woman..but my question is about slaver's guild..yeah I mean the questline..I talked to Hulda bt she doesn't give me a quest..there is no dialogue about it..dan how to tied up bandit? could somebody tell me pls..thank you in advanced:D

[/quote']

 

Quest isn't implemented yet. Still just working on the mechanics, AFAIK.

Posted

I asked this a while ago but I'm just gonna ssk again: How long will it take for this mod to be updated to the point where my female PC can lose a fight to bandits and get totally raped?? :D

Posted

I asked this a while ago but I'm just gonna ssk again: How long will it take for this mod to be updated to the point where my female PC can lose a fight to bandits and get totally raped?? :D

 

Well how immersive do you want this rape to be? If you just want to enter a bleed out state before triggering an animation were your character is "raped" on a loop with no dialouge or end then that really won't take very long. If you want immersion, dialouge, quests, skills, and actuall enslavment after you loose that fight agianst some bandits then I'm pretty positive that you've got alteast three or four months, as previously stated by Doc.

Posted

Damn' date=' I got to play that game sometime. It looks too silly for words. You know, in a good way.

[/quote']

 

Ohhh yes I love this game!

 

But I'd recommend that you start with Saints Row 2 (it's available for like 10 pounds on steam) The third part has all the hilarious stuff and the "rockstar!" feeling going on but it's a little shallow too. Saints Row 2 has a very original and touching story (the whole Ronin questline is a big sad tearjerker!) that you need to see to really appreciate the series. But it has lots of funny moments too! Without them it would be just too depressing ^^

Posted

Hello Guys' date=' I hava a question..yesterday I downloaded animated prostitution and slave spell..I have slaver aura, can bribe the guard, can capture woman..but my question is about slaver's guild..yeah I mean the questline..I talked to Hulda bt she doesn't give me a quest..there is no dialogue about it..dan how to tied up bandit? could somebody tell me pls..thank you in advanced:D

[/quote']

 

Quest isn't implemented yet. Still just working on the mechanics, AFAIK.

 

Ohh..I see..thanks for your quick responds Lass..I'll follow this thread then:)

Posted

The original post has caught my eye. This project looks very ambitious. Even if only half of what is planned in the OP actually makes it to the final mod release, it'll be great.

 

But one thing I have to ask. As far as animations go, how much detail to you plan to put into it? The vanilla game animations from Oblivion to Skyrim have vastly improved. Will the Animations in this mod reflect the improvements of the new engine's capability? I only ask, because so far the only real (to my knowledge) mod of this kind is AP, in which the animations are really very... ridged and awkward.

 

TL;DR: When it comes to actually "getting down to business" how much polish and detail will there be in the fluidity of the animations? How many animations? Will there be sound?

 

I don't mean to sound needy, I just get excited when I see an ambitions project of any kind. And whatever becomes of it, Doc, your work will no doubt be appreciated by many.

Posted

I talked to Hulda bt she doesn't give me a quest..there is no dialogue about it..dan how to tied up bandit? could somebody tell me pls..thank you in advanced:D

 

The actual quest is going to be back with the next download. Which' date=' assuming the advice I got from beth forums is on the money, should be soon now. (Apparently I misunderstood something fundamental about packages. If so, it could explain all sorts of weirdness).

 

Did not look longtime in skyrim section, how is this mod getting ?? Did you manage to create a base for sex mods like new vegas and oblivion ??

 

I believe so :) Have a loot at the Skysex Tutorial and see what you think. I've had some issues with collision which needs to be turned off in one of the animations, but it seems to work well enough using JoshNZ's AP animations. I've not had time to test it extensively though.

 

Apart from that, the main problem is that it currently lacks a decent showcase mod. I'm tempted to take a week out from the SSG and show some drunken Riften Jail guards how to whore out their female prisoners. A bottle of wine for each of them, and you can do what you like to them.

 

That'd give a decent testbed for the sex animations, and eventually it would fit the SSG. And if folks can see it working, maybe others will start using it :)

 

I asked this a while ago but I'm just gonna ssk again: How long will it take for this mod to be updated to the point where my female PC can lose a fight to bandits and get totally raped?? :D

 

Probably a couple of releases time. I've got code to do it' date=' and which worked, but because of the all the TESV kerfufle it'll need to be recoded.

 

I'll see what I can do to expedite matters, though :)

 

Well how immersive do you want this rape to be? If you just want to enter a bleed out state before triggering an animation were your character is "raped" on a loop with no dialouge or end then that really won't take very long. If you want immersion, dialouge, quests, skills, and actuall enslavment after you loose that fight agianst some bandits then I'm pretty positive that you've got alteast three or four months, as previously stated by Doc.

 

Yeah, the enslavement is going to take a chunk longer. I need a full layout for SW, I need to flesh out the cast a bit more, and I need to write a pile of little quests just so slavey has something to keep her occupied other than sucking cock.

 

Saints Row 2 has a very original and touching story (the whole Ronin questline is a big sad tearjerker!) that you need to see to really appreciate the series. But it has lots of funny moments too! Without them it would be just too depressing ^^

 

Sounds like fun :)

 

But one thing I have to ask. As far as animations go' date=' how much detail to you plan to put into it? The vanilla game animations from Oblivion to Skyrim have vastly improved. Will the Animations in this mod reflect the improvements of the new engine's capability? I only ask, because so far the only real (to my knowledge) mod of this kind is AP, in which the animations are really very... ridged and awkward.

[/quote']

 

Well, I want to do the best we can :)

 

We've learned a lot about Havok behavior since Josh did the AP setup, and I think being able to define blends will add a lot. I've also got animators willing to do transitions, so for a rape, I'm hoping to be able to backhand slap the victim so she falls to the ground and then start the action, for instance, instead of just jumping to bonk-bonk-bonk oblivion style.

 

That said, there's a finite amount of time, and I think there will always be places where folks are going to need to use their imaginations.

 

TL;DR: When it comes to actually "getting down to business" how much polish and detail will there be in the fluidity of the animations? How many animations? Will there be sound?

 

In order: as much we can manage; not sure yet; and I hope so :)

 

Really' date=' I'd like to get a version out with animations that worked reliably. The v0.03 release has a rather buggy sex option that works for some people. I need to get it better than that, and I need it to work for pretty much everyone. Once we have that nailed down, it'll be time to start worrying about variations and transitions and sound.

 

I do have some ambitions to do some clever things with Havok behavior if I get the time. I'd like to play with random selection of loops for animations, and maybe make some choices depend on conditions. I'd like to splice a sequence into havok, where a slaver comes along to a slavegirl sleeping on a bedroll and nudges her awake with the toe of his boot, have her roll onto her back in response, have him use his boot to part her legs, and then kneel down and start the action. It should be possible to make that out of separate animations, and the define a single behaviour for the whole thing so it plays like one idle. And then we can do things like having different animations depending on which side of the bed is accessible, maybe.

 

But right now I'm still establishing infrastructure :)

 

I don't mean to sound needy, I just get excited when I see an ambitions project of any kind. And whatever becomes of it, Doc, your work will no doubt be appreciated by many.

 

Thanks. And I hope I didn't sound too defensive.

Posted

Looks good. I'm wondering if I can get those animations working with Fnis 3.0. that would be cool.

 

incidentally: It WORKS!

 

I finally found out where I was going wrong with my ForceGreets (and with every other package I tried to use, though I didn't realise it).

 

Useful tip: The CK wiki says "if you are going through the trouble of creating new behavior, you might as well make it a Template so you can reuse it later. Since creating a stand-alone package is identical to creating a template, except you don't mark it as a Template"

 

That doesn't mean that the template will work as a package, however, even though the CK will accept it as one. You need to then make a package based on your new template and use that. Otherwise it won't work and your villains will stand there scratching their bollocks and looking bored.

 

God, how many hours has that misunderstanding cost me?

Posted

Looks good. I'm wondering if I can get those animations working with Fnis 3.0. that would be cool.

 

incidentally: It WORKS!

 

I finally found out where I was going wrong with my ForceGreets (and with every other package I tried to use' date=' though I didn't realise it).

 

Useful tip: The CK wiki says "if you are going through the trouble of creating new behavior, you might as well make it a Template so you can reuse it later. Since creating a stand-alone package is identical to creating a template, except you don't mark it as a Template"

 

That doesn't mean that the template will work as a package, however, even though the CK will accept it as one. You need to then make a package based on your new template and use that. Otherwise it won't work and your villains will stand there scratching their bollocks and looking bored.

 

God, how many hours has that misunderstanding cost me?

[/quote']

 

Does this mean the next release could be out soon?????

Posted

YAAAY! Progress is so much FUN!!!! (weirdo attack imminent)

 

:D:D:D

 

Does this mean the next release could be out soon?????

 

Put it this way, in the last four hours I've scripted Saravyn's departure from Valtheim Holdfast, added the quest stage to return to the jarl and written three possible ways to lie to him depending on how silver-tongued the PC is.

 

I'm stopping now because I need to work out how to make a messenger work, and that's something I want to be awake for. But that's more progress than I've made in a month :)

Posted

Yay! Stuff is happening!

 

I can't really do much to help, so just imagine me in Juliet's cheerleading outfit from Lollipop Chainsaw, bouncing around all excited and shit.

Posted

I'm stopping now because I need to work out how to make a messenger work' date=' and that's something I want to be awake for. But that's more progress than I've made in a month :)

[/quote']

 

If the by the messenger you mean something the resembles the courier in the vanilla game. You can probably hijack the WICourier quest and have the courier deliver your custom stuff.

Posted

I can't really do much to help' date=' so just imagine me in Juliet's cheerleading outfit from Lollipop Chainsaw, bouncing around all excited and shit.

[/quote']

 

/me visualises

 

OK, that's me motivated :)

 

This might sound wrong' date=' but I can't wait for my Imperial chick to get raped O.o

[/quote']

 

At least you're only going to have one virtual chick on your conscience. I'm going to have half the women in Skyrim, plus an unlimited number of PCs

 

If the by the messenger you mean something the resembles the courier in the vanilla game. You can probably hijack the WICourier quest and have the courier deliver your custom stuff.

 

That would be ideal. Depends on how how easy it is to add new messages without breaking existing code, really.

 

Probably I should look at the Grelod The Kind quest and see how the courier gets launched in that one :) If I can just launch it and pass him a note to read, maybe a custom line of dialogue too, that would be perfect.

Posted

Whats on my mind is that the couriers are probably already in the game, either walking around or disabled until that quest, and then he just sets out to talk with you with the one script command huuuuh, I forget (haven't done any serious modding since early TESIV so please forgive me) but anyway with that command an NPC starts a conversation with the PC, and if you find a way to spawn the courier near the PC once the quest has started (or a certain stage of that quest) he should just speak to the PC. Then all you have to do is customize what he gives you and what he says and BOOM. Courier complete. (I might be wrong on a few points, once again I haven't done any serious modding since early TESIV). Hope it helped :D

Posted

~~Leeches is bouncing around all excited and shit too!~~

 

Also sorry my train of thought crashed into "lollipop chainsaw" and drove to a weird place...

 

So everything's as usual for me ^^ I'm so happy to hear there's progress, hope inspiration stays with you! (she better! ^^) Awh I'll just run home for my pompoms and join the cheerleading squad! Be back in a minute!

 

~~Leeches runs to the door but then reminds herself she doesn't have the outfit! After a moment of wondering how to get one she runs out of the camera view and returns with a baseball bat. Satisfied she leaves the stage~~

Posted

If the by the messenger you mean something the resembles the courier in the vanilla game. You can probably hijack the WICourier quest and have the courier deliver your custom stuff.

 

That would be ideal. Depends on how how easy it is to add new messages without breaking existing code' date=' really.

 

Probably I should look at the Grelod The Kind quest and see how the courier gets launched in that one :) If I can just launch it and pass him a note to read, maybe a custom line of dialogue too, that would be perfect.

[/quote']

 

Having the in game courier deliver your letters and notes is quite easy. I've done it many times in my own mods. I learned it from this video

 

If you have your hands full, I'd be willing to do it for you.

Posted

I forget his name, but in one of the smaller towns there's a guy who's a drunk with a pair of twin daughters he can barely afford and a long dead wife. One of the twins is treated like crap and the other one talks about how much things would be better if her sister was dead. So, being the helpful psycho I am, I snuck into their house at night and slit her throat in her own bed (kill children mod). Weird thing, though, as I was leaving the town a messenger runs up and hands me a note from the father that says, "I know you killed her. She won't be missed."

 

Now this is weird because you can't kill her without the kill children mod, and I don't know how he saw me, but whatever. My point is, maybe you could comendeer the messenger since most people will never kill that little girl.

Posted

Hello,

 

as far as I know is there a problem with hijacking the courier since patch 1.6. You can find the infos in the uskp thread at beth mods forum. If I remember right, editing that dialog broke some quests...

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