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[WIP] Skyrim Slavers Guild


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Posted

that is awesome... the public execution stage = perfect :D

 

i think we are still planning on using scaling skeletons (for body's by race such as nord/argonian/etc. and then possibly male/female i think) at least i am, it should be possible to add a skeleton to animate the restraining devices so that they can be adjusted to the occupants skeleton size(s) etc. could also include animations for adjusting it when placing occupant... it makes much more sense that way (thanks for the idea).

 

anything specific you were interested in about head tracking?(even though i most likely wont be able to answer it)...

Posted

Doc A question ' date=' and a Suggestion .

Its better to make the Pillory and other Restraining Devices animated Objects , Ive Noticed clipping , Because of Height and Size of an Actor.

So Its Probably Wise to Use them as Animated Objects Like the Crop.

Disable the Static when such animations are is used .

Something like this will probably Clip with shorter or Taller Actors.

But on Making it an AO it Sized out Properly.

 

 

 

Also I was wondering about head Tracking .

 

Cheers

[/quote']

 

This is so hot, omg. This would be perfect for slave auctions. I can't wait for my PC to be sold like this.

Posted

 

i think we are still planning on using scaling skeletons (for body's by race such as nord/argonian/etc. and then possibly male/female i think) at least i am' date=' it should be possible to add a skeleton to animate the restraining devices so that they can be adjusted to the occupants skeleton size(s) etc. could also include animations for adjusting it when placing occupant... it makes much more sense that way (thanks for the idea).

 

anything specific you were interested in about head tracking?(even though i most likely wont be able to answer it)...

[/quote']

 

Yea Eventually Im Sure Growlf Will Come Up With a Total Controllable Skeleton for Beast and Human ( I hope He Does ) , That Would Be Awesome .I Have Tried a Few Oblivion Tricks ,Some how Blender Needs better export Options .

At First I thought I was Blundering Somewhere. But the games Havoc Engine is also Playing a Part Sometime .

 

post-8726-1359787729155_thumb.jpg

Clipping Due to Size !

 

About Head Tracking I wonder if It can Be disabled When Playing FNIS animations

 

Cheers

Posted

well the CK and the new NIF formats used are causing huge issues in regards to editing/creating/animating skeletons and ad in custom work... fortunately there has been major strides with workarounds and stuff, altho i have yet to get any of them working myself lol.

 

while in that pic the clipping doesnt seem too bad, it is a very good example of how that is a major issue to consider... at this point other things need to be concentrated on, but it does need to be kept track of and looked into fixing at some point(talking about what doc is working on, others like the /b/tard Fore might be able to work on it).

 

there are some issues with head tracking and either FNIS or the sexrim frameworks... im inclined to blame FNIS, i really wish there was something better... -.-

however i dont see why turning off head tracking should be an issue while sex acts are in process if that is what you are talking about... might be better to do that or at least have the actors force animation for heads to look at their partners or something similar.

 

ill leave that to doc and others to figure out though.

Posted

 

This is so hot' date=' omg. This would be perfect for slave auctions. I can't wait for my PC to be sold like this.

[/quote']

 

Thank You , And Yes they Are intended For Slave Auctions . Its the First Few Porting Attempts From my Older Work , Like Oblivion and Fallout NV.

 

post-8726-13597877292249_thumb.jpg

 

Cheers

Posted

About Head Tracking I wonder if It can Be disabled When Playing FNIS animations

 

Yes it can. In fact it's off by default, and you need to supply a flag in the definition file to turn it on.

 

Slightly more detailed replay in mid-edit on other computer :)

Posted

About Head Tracking I wonder if It can Be disabled When Playing FNIS animations

 

Yes it can. In fact it's off by default' date=' and you need to supply a flag in the definition file to turn it on.

 

Slightly more detailed replay in mid-edit on other computer :)

[/quote']

 

I See , Head Tracking Occurs in Poses For Me , I need to Fill in those key frames Perhaps

 

Cheers and Thanks :)

Posted

I kinda would like pointers to what you would like' date=' any real life examples of the kinda face you want?

[/quote']

 

Always a difficult question. I've been working on the principle that "I'll know it when I see it", but that's not much help.

 

The initial inspiration for the idea was Voorstryden's Perfect Slut Body for Oblivion. There we have a woman who has been transformed into something more fetish item than actual human. Everything about that body has been engineered to arouse men, and not in any particularly subtle way. The needs and desires of the woman inside the body have either been considered to be of no important or, if she wanted to look like that, I hate to think what that says about her state of mind. Even the face with its mixture of lust and resignation tells a story by itself.

 

So, that's kind of the effect I'm looking for. I don't want a perfect duplicate of VPS because she's a bit too extreme, and let's face it, when I play a female PC in Oblivion I still don't use that body.

 

But that's the kind of vibe I want to get from the Dastard girl.

 

Hope that helps, because I don't know how else to explain it.

 

 

i think i like the bald pics better :D

the faces themselves are appealing' date=' and a bald woman can be sexy too :P

[/quote']

 

I have no problem with bald chicks. I always imagined the Dastard girl as having long blonde hair, just for the stereotype, but that's by no means a requirement.

 

i dont know about about doc' date=' but i would like to see more variety in NPC faces in general... when half of the faces that are human look more or less the same it all starts to gel together and you cant remember but a few female faces in the entire game.

[/quote']

 

I think part of the problem is that there are only so many pretty faces the game can make. I mean eventually we'll see custom face parts and morphs and a lot more variety creeping in.

 

Incidentally, there's a mod on Nexus (can't remember the name, just noticed it in passing today) that opens all face parts to all races. Used wisely, that should allow for some exotic combinations.

 

there should be a slimm chance for your charakter to get attakced in our own house by bandits (while slepping?)' date=' this idea works logically best with houses outside the city ,but those houses are ussally modded so we also need an spell which tells your mod where our house is. the speel would also an easy way to prevent such encounters by simply not using it. like the idea?

[/quote']

 

I was planning to have a slaver attack or two for non-guild PCs at some stage. Probably be scripted rather than random though. But it should be easy enough to knock up random slaver raids or abusive burglars with the tools we're putting together here :)

 

would suggest adding this to sexrim frameworks later on' date=' can be modified to include rape/sex(for married ppl) and stealing stuff from you, or you in someone else's house/room etc.

[/quote']

 

My thoughts exactly.

 

Its better to make the Pillory and other Restraining Devices animated Objects ' date=' Ive Noticed clipping , Because of Height and Size of an Actor.

So Its Probably Wise to Use them as Animated Objects Like the Crop.

Disable the Static when such animations are is used .

Something like this will probably Clip with shorter or Taller Actors.

But on Making it an AO it Sized out Properly.

[/quote']

 

Yeah, I was wondering about that.

 

 

Also I was wondering about head Tracking .

 

Off by default in FNIS animations. At least unless it's been changed in 3.1 anyway. We can turn it back on for animations where it would be useful.

 

that is awesome... the public execution stage = perfect :D

 

And so say all of us!

 

 

This is so hot' date=' omg. This would be perfect for slave auctions.

[/quote']

 

And so say all of us! :D

 

Yea Eventually Im Sure Growlf Will Come Up With a Total Controllable Skeleton for Beast and Human ( I hope He Does ) ' date=' That Would Be Awesome .I Have Tried a Few Oblivion Tricks ,Some how Blender Needs better export Options .

At First I thought I was Blundering Somewhere. But the games Havoc Engine is also Playing a Part Sometime .

[/quote']

 

If not Growlf then someone will. I'm looking forward to that.

 

Speaking of beasts, did I mention that I think I know to get FNIS like extensions to other behaviors than just the character one?

 

About Head Tracking I wonder if It can Be disabled When Playing FNIS animations

 

It can:

 

For all animations in the Animation Lists you can set several options. This allows for more minor modifications on how the animations are played. You can set the following options:

-a .. acyclic - default: cyclic

-h .. headtracking (remains) - default: headtracking off

-Tn .. clip transition "00Next Clip" (other idle will follow) - default "IdleForceDefaultState"

-Ts .. clip transition "IdleStop": (should be "regular idle end"' date=' but in FNIS similar to Next Clip)

-B .. Blend duration between current position and this animation - default: 0.6 sec

[/quote']

 

there are some issues with head tracking and either FNIS or the sexrim frameworks... im inclined to blame FNIS' date=' i really wish there was something better... -.-

[/quote']

 

Well, the right version of Havok Behavior Tools, plus Beth's hbp project files would be better. Until then, we're still really stitching parts of behaviors together with chewing gum and toothpaste. And we've got a long way to go before we understand this format as well as we do (say) NIF.

 

I See ' date=' Head Tracking Occurs in Poses For Me , I need to Fill in those key frames Perhaps

[/quote']

 

Interesting. So it still happens with FNIS slots? Possibly worth raising with Fore in which case.

Posted

lol, bailing wire, and ductape :D

the handymans best tools...

 

yea, i really wish bethesda would get off there ass's so to speak and release all the extra tools used outside of the CK -.-

what we could then do with the game @.@ *looks vacantly off into he distance dreaming of the possibilities*

Posted

Ha ha! Fantastic :D

 

How's the status on the stocks and whip at the moment? Should I set up a scene in Sexrim to test them, or are they still in flux?

 

Looking forward to dragging a lippy PC into the stocks and whipping her, me :)

Posted

I love that cart! It's just too bad we can't make them move like a ponygirl, with high stepping strides and stuff. But hey, can you tie her arms behind her back? She doesn't need them to pull a cart, after all.

Posted

Ha ha! Fantastic :D

 

How's the status on the stocks and whip at the moment? Should I set up a scene in Sexrim to test them' date=' or are they still in flux?

 

Looking forward to dragging a lippy PC into the stocks and whipping her, me :)

[/quote']

 

In A few days Doc , Im Just in that Discovery Mood , Experimenting With What can and Cant be Done .:P

And the Im gonna Refine a Few Anims Again .

Cheers

Posted

I love that cart! It's just too bad we can't make them move like a ponygirl' date=' with high stepping strides and stuff. But hey, can you tie her arms behind her back? She doesn't need them to pull a cart, after all.

[/quote']

 

Not Yet Anyways ;) .

 

 

 

Those are Oblivion Btw , Not to be confused

 

Cheers

Posted

In A few days Doc ' date=' Im Just in that Discovery Mood , Experimenting With What can and Cant be Done .:P

And the Im gonna Refine a Few Anims Again .

[/quote']

 

No hurry at all :)

 

I just wouldn't want you thinking your work wasn't being used :)

 

*****************

 

Just to save the double post, a couple of quickies:

 

Has anyone had any experience using Veekahn's Multi-Body-Textures mod? It looks like it should let a player mix and match between UNP, CBBE and about 14 other body mods without your girl ending up with her nipples in her armpit or something similarly unfortunate.

 

If it works well I can probably relax the CBBE requirement for the mod. I know that would make a lot of people happy :)

 

Second thing: I have a wiki page with some notes on what I still want to do for the Sexrim demo before returning to SSG. I know this seems like a bit of a distraction, but most of what I learn here is going to make life a lot easier when I get to secunda's watch and have to do it all for real.

 

Comments are welcome, either here or on the wiki.

Posted

@masterchris : Looks good. I was thinking of enlarging the cart a bit so that her hands could actually grasp the poles, but I lack the skills judging from my one only partially successful foray into nifskope. As to the oblivion shots, I'd seen those before, but I'm not a fan of the reverse prayer, a simple straight arm-binder/single-glove or the parallel fore-arms version is my preference.

Posted

Slave Cart Test Run

 

 

TESV2012-07-2418-24-05-67.jpg

TESV2012-07-2418-24-11-99.jpg

 

 

 

Pull Pull That Cart Video

 

Cheers

 

nice test run, you able to get the wheels to turn on the cart properly yet?

what about having 2-4 girls pulling one transport carts (4 wheel, horse drawn travel carts) outside of city areas?

 

 

dont know if this would make things easier for the sexrimresource.esm or ssg stuff (particular to adult mods that is), but i would like to make it so that all the carts in-game can be used... the small ones maybe similar to wheel-barrows and the larger ones with a horse or horse teams, all animated properly as a common resource to be added to the sexrimresouce.esm mod file.

Posted

Just throwing this out there, it just occured to me, but what if a form of punishment was to make a pony slave pull the manure cart? I'm not into scat, but I am into humiliation, and I'd enjoy hearing townsfolk whisper disparaging remarks as I pass ("Gods, that stinks!" or "A dirty job for a dirty whore.")

Posted

Works for me. Do it as part of a farm job and she could have to shovel the manure onto the crops and then then pull the cart back, still naked.

 

"I thought it was just the manure that stank, but it looks like it's the girl."

Posted

I been reading and thinking, how about useing the Active Effects tap to keep tack of the States that this mood would add, like they do for the Race like Dark elf gets Fire reisit. and for exp.

 

Pride from 1 to 100 (100 being the top) and once is under one is gose red and reads

Pride: Broken,

or how skill the Female PC at sex,

Sex: virgin, Something, Something, Something, Skilled Whore, or something a long that

Then

Pussy: Virgin >1 sex> Normal >?? sex> open >?? sex> Wide >?? sex> Gapping >?? sex> Distoryed,

 

Both would be used for paid when working like

Sex skill gose by 10

the the Tightness, Virgin is 40, then drops to 5 gold at normal, the gos up by 5 to open, then from Wide it goes down by 100,

 

This way its a good way to make money, but over do it and Female PC buys for it later when needed money again, Feel free to change this idea anyways you want, just wanted to help in anyway i can, i do like this mod

 

Almost forget, why not make the Tattoos or body percing as unremoveable armor, like in the werewolf quest in Falk Ill by moonlight i think it was called

Posted

Sex: virgin' date=' Something, Something, Something, Skilled Whore, or something a long that

Then

Pussy: Virgin >1 sex> Normal >?? sex> open >?? sex> Wide >?? sex> Gapping >?? sex> Distoryed,

[/quote']

 

I have heard a rumor that human type creatures of allegedly female gender have been known to engage in something resembling sexual activities even after their first child.

 

If there's a shred of truth to this rumor there might be a vague chance that you have overestimated the destructive potential of the human male penis.

Posted

 

1 Will items be taken from you?

You are not really a slave when you have full dadric in your backpack and an dragonbone warhammer.

On the other hand it would suck to lose all your collected artefacts just because you got enslaved/captured once.

So what will happen to your items' date=' do you lose them? Will you get them back? what will happen to questitems? (Dragonstone and the windcallerhorn)

[/quote']

 

Yeah. If you get enslaved, you're going to be stripped pretty much naked apart from collars and the like. I'll make sure the loot is somewhere it can be reclaimed. Either on your captors if I can be sure they won't reset, or else stored somewhere nearby. I was considering allowing an option to have the stuff end up in a chest in Dragonsreach, or some such, so you could get it back. I might definitely do that with quest items.

 

 

 

 

 

What if you PC is wearing custom armor with no male version?

 

The Male bandits putting this on would be hilarious, but pretty immersion breaking with all the clipping.

Posted

Sex: virgin' date=' Something, Something, Something, Skilled Whore, or something a long that

Then

Pussy: Virgin >1 sex> Normal >?? sex> open >?? sex> Wide >?? sex> Gapping >?? sex> Distoryed,

[/quote']

 

I have heard a rumor that human type creatures of allegedly female gender have been known to engage in something resembling sexual activities even after their first child.

 

If there's a shred of truth to this rumor there might be a vague chance that you have overestimated the destructive potential of the human male penis.

 

ya that maybe true, it was just an idea i had after reading this Thread and thinking of some game i played i think it was VH something, where after so many used would bring wear and tear

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