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[WIP] Skyrim Slavers Guild


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Posted

Hey the addons seems great it's just one tiny little thing i can't get the addon to work, i've installed it the way you should but i still cant get the first quest from hulda no idea why, i'm even using the nexus mod manager to install the mod but i still can't play it, any idea why ? any help at all would be appreciated.

 

 

Thanks in advanced

\\\ Nirton

Posted

I am a decent modeler and I would love to build some assets like harnesses, gags and the like, but I am shit at getting this stuff into .nif format (its been 50/50) if anyone can help get it into .nif format I would happily provide UV unwrapped models.

Posted

Well I haven't made any progress on my agiel progect the last few days. I have some good reasons though... Work and volunteering busyness aside I have been learning how to use 3ds and am making myself some mord sith armor.

 

Right now I have a leather body suit which I'm quite proud of. It still needs some tweaks and is only for weight 0 but I kinda can't believe I made it completely from scratch around the unp body.

 

I'll upload a video to youtube a little later so everyone can check it out.

 

After I'm done I'll upload the files here and on the nexus.

Posted

Would it be cool if there are some kind of kill cam special capture animation when pc or npc get enslaved during combat? Is it even doable?

Posted

external link most likely, open in new tab or window... ashal needs to get off his ass with external links issues for these forums.

 

thats right i said it, it needs to be said.

Posted

Would it be feasible, or even possible, to have NPCs go into a incapacitated state when their health runs out/low? For example: they could fall to the ground unconscious, similar to sleeping (the sleep position could be used, at least as a temporary animation).

 

Once incapacitated, interaction with them could bring up options such as: kill, capture, rape, leave alone, etc. If they are left alone for a period of time then they could get back up.

 

Aside from giving the player more control over things, a mechanic like this could get interesting with the AI, particularly with larger battles such as Stormcloaks vs Imperials.

Posted

Unconsciousness is in the plans but I think it's lower down on the agenda. There's other mods that allow you to knock people out for a certain amount of time, but you can't move them. What we need is a way to make them sleep and allow a PC to throw them over their shoulder in a burlap sack.

Posted

It seems like that should be easy enough as long as an unconscious person can only be moved in a sack... you just add a sack to the the PC's inventory that remembers the value of the NPC you've captured then transports them to your position when the sack is unpacked (although it's entirely possible there are things that could complicate that process that I've failed to account for.)

 

Then, it would be nice, but not absolutely necessary in my opinion, to have the player carrying the sack animation. I mean, the PC already carries hundreds of (let's call them) pounds of gear around that you don't see.

Posted

Unconsciousness is in the plans but I think it's lower down on the agenda. There's other mods that allow you to knock people out for a certain amount of time' date=' but you can't move them. What we need is a way to make them sleep and allow a PC to throw them over their shoulder in a burlap sack.

[/quote']

 

I think madmole on the BS forums is doing exactly that...

Posted

Hey the addons seems great it's just one tiny little thing i can't get the addon to work' date=' i've installed it the way you should but i still cant get the first quest from hulda no idea why,

[/quote']

 

Have you tried the scrolling down in the Innkeep's dialogue menu?

I had to scroll down to see the option that activates the quest, it isnt the normal "rumors".

Posted

The texture was just something real quick so I could stop staring at a grayed out mesh. After I get every thing shaped how I want, I will make a much better texture for it.

Posted

Hey the addons seems great it's just one tiny little thing i can't get the addon to work' date=' i've installed it the way you should but i still cant get the first quest from hulda no idea why, i'm even using the nexus mod manager to install the mod but i still can't play it, any idea why ? any help at all would be appreciated.

 

 

Thanks in advanced

\\\ Nirton

[/quote']

 

You better have the most upto date version of skyrim before asking that question.

Posted

 

That's a good 'un. Really looking for ball and ring gags though.

 

The ring gag i want for the player slavery demo I'm building right now. If I get a ring gag' date=' then the PC might get a "bite" option during forced oral sex. If not, then she probably won't.

 

The ball gag because ... well, just because, really :)

 

No But I do know about a double dildo gag, it's in calyps mod, named the queens seat. http://skyrim.nexusmods.com/mods/12793

 

Currently using that in the demo :)

 

Hey the addons seems great it's just one tiny little thing i can't get the addon to work' date=' i've installed it the way you should but i still cant get the first quest from hulda no idea why, i'm even using the nexus mod manager to install the mod but i still can't play it, any idea why ? any help at all would be appreciated.

[/quote']

 

Did you check the troubleshooting section on the downloads thread?

 

Specifically, latest version of skyrim, check all the inkeepers in Whiterun Hold, and then run sqv ssg_mq_01 and report what it says.

 

Do that and if you're still stuck we'll have a better idea of how to get you moving again.

 

I am a decent modeler and I would love to build some assets like harnesses' date=' gags and the like, but I am shit at getting this stuff into .nif format (its been 50/50) if anyone can help get it into .nif format I would happily provide UV unwrapped models.

[/quote']

 

I'm not going to turn down any offers of model-making. In the spirit of full disclosure though, I should point out that I'm not very good at getting stuff in game either; I still have a load of stuff from Sullen Man that I need to get converted.

 

At some point I'm going to have to stop coding for a bit, read some tutorials and go on a converting blitz. But currently it can be a while before stuff gets added.

 

If that hasn't put you off, then "yes, please" :)

 

Would it be cool if there are some kind of kill cam special capture animation when pc or npc get enslaved during combat? Is it even doable?

 

You know' date=' that's something that I really want. I know how to do the camera angles, it's just the paired animation that's currently the stopping point.

 

It would be great to do a slo-mo zoom in on the moment of fastening a collar on someone's neck :)

 

Here is the link for a video of the armor.

[video=youtube]

 

I'm hopeing for some positive feedback and constructive critisism.

 

Looks good to me. I suppose I should point out that the official line is that we're using CBBE. Still, I can't imagine turning down anything really cool if it's only offered in UNP.

 

Would it be feasible' date=' or even possible, to have NPCs go into a incapacitated state when their health runs out/low? For example: they could fall to the ground unconscious, similar to sleeping (the sleep position could be used, at least as a temporary animation).

 

Once incapacitated, interaction with them could bring up options such as: kill, capture, rape, leave alone, etc. If they are left alone for a period of time then they could get back up.

[/quote']

 

Got this already. Well, not in the current d/l, but I've had it working in past demos, so it should be easy enough to recreate.

 

Basically, they go into bleedout mode and stay there for a while. How easy it is to get them there and how long they stay down is going to depend on your skill as a slaver and the weapon you're using.

 

 

Aside from giving the player more control over things' date=' a mechanic like this could get interesting with the AI, particularly with larger battles such as Stormcloaks vs Imperials.

[/quote']

 

Oh yeah. Do you bind them when they yield, with their pals still trying to stove your head in, or do you get 'em all down and hope they stay that way long enough to be roped? Decisions, decisions.

 

There's also the possible option to have NPC-on-NPC capture and rape, which is something I want to make happen at some point.

 

What we need is a way to make them sleep and allow a PC to throw them over their shoulder in a burlap sack.

 

I was thinking more of a ball tie' date=' stick them in the sack and bluff your way onward. Speechcraft skill useful if challenged.

 

Then, it would be nice, but not absolutely necessary in my opinion, to have the player carrying the sack animation. I mean, the PC already carries hundreds of (let's call them) pounds of gear around that you don't see.

 

The plan is to make the sack wearable. Maybe make it take up a hand; or both hands and it costs less stamina. The fun there is going to be the first person animations. Although we could always lock the player into 3P as long as the sack is equipped.

 

I think madmole on the BS forums is doing exactly that...

 

Yeah' date=' I've been following Madmole's progress. He's doing some similar things to me :)

 

Have you tried the scrolling down in the Innkeep's dialogue menu?

I had to scroll down to see the option that activates the quest, it isnt the normal "rumors".

 

Useful suggestion, that.

 

You better have the most upto date version of skyrim before asking that question.

 

Yeah, if Skyrim's not up to date, the mod won't work. Can't be helped, I'm afraid; the last CK update broke backwards compatibility for all sorts of stuff.

Posted

http://skyrim.nexusmods.com/mods/16416

 

might be a simpler way to put a gag in the game for now than wraiths suggestion' date=' as for ball gags...no go so far the internet has not provided any as of yet

[/quote']The JC Pleasure Factory had some gags in it, but they pulled the mod off the site (I could upload my files, but I don't know the circumstances why they pulled the mod). The issue with ballgags, and someone correct me if I'm wrong, is that there's no way to force the mouth open with a piece of worn equipment. So, you'd have to create some kind of custom mouth mesh and texture so you don't just see the characters closed lips.

 

I might mess around with this if I ever get time to read through/watch some tutorials on Blender. I've only ever modified existing work with my old version of 3DMax (which I can't find anymore).

Posted

http://skyrim.nexusmods.com/mods/16416

 

might be a simpler way to put a gag in the game for now than wraiths suggestion' date=' as for ball gags...no go so far the internet has not provided any as of yet

[/quote']The JC Pleasure Factory had some gags in it, but they pulled the mod off the site (I could upload my files, but I don't know the circumstances why they pulled the mod).

 

I believe that Jammer and Cyanure pulled their work in protest after some criticism on their download thread. I'm not sure of the exact details, but it's probably best to honour their decision.

 

I do have written permission from Jammer to use his assets from before the start of his collaboration with Cyanure, although I'd prefer not to use them. However a number of the items in the Pleasure Factory seems to have originated in Sullen Man's archive, and those I expect to make use of at some point.

 

The issue with ballgags' date=' and someone correct me if I'm wrong, is that there's no way to force the mouth open with a piece of worn equipment. So, you'd have to create some kind of custom mouth mesh and texture so you don't just see the characters closed lips.

[/quote']

 

I think I can maybe work around that with the combat should expression override. It's going to look a little fierce, but maybe that's just her natural outrage at being gagged. I'd have to see how it looked.

 

It might be possible to get the wearer to say a continuous silent "oh" as well

 

I might mess around with this if I ever get time to read through/watch some tutorials on Blender. I've only ever modified existing work with my old version of 3DMax (which I can't find anymore).

 

Cool. I definitely do want ball gags at some point.

 

[edit]

 

And to Aravyn: Thanks for the PM, but I can't reply because you've got messages disabled in your profile.

Posted

Tested it out and it worked great for me. Just had a couple problems, one being able to go through floors and walls during the NPC rape scene, and the other was when the Argonian was done raping me my PC had the bound phallus on. I can't wait to play more of this!

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