TBDM Posted August 7, 2012 Posted August 7, 2012 Just curious because there are nearly 280 pages, has the idea of mind control/mindbreak stuff been put on the board? I think it would be interesting to have the guild with a wide variety of methods, from trapping(hunter) to capture(warrior) to some kind of poison(thief) to spells(mage) would be very interesting
DocClox Posted August 7, 2012 Author Posted August 7, 2012 Doc Have a Look at the Gags I have Posted in the Resource Thread ' date=' Anything Special required animation/Mesh You Would Like for the upcoming Release ? [/quote'] Thanks Chris. The gags are brilliant. I've been meaning to comment, but RL has been mad lately. The biggest animation needs I ahve at the moment are probably non-colliding versions of some vanilla sex acts. I can lift a lot of what I need from AP and shortly from ASX (Josh and RainOfChaos kindly gave us permission to raid at will) but specifically I'm missing a blowjob animation. I could do with generic non colliding versions of missionary, cowgirl and doggy as well. Apparently the trick is to set the root bone to start behind the rest of the mesh, since that's what the collision box attaches to. It only needs to be done for one of the participants. Apart from that... I've got effectively three mods on the go at the moment. The Kitten Klub is a vanilla whorehouse and the main lack is for non-colliding versions of the basic sex positions. Beyond that, the challenges for that mod lie with AI and packages. The Sexrim Tester mod can use anything going. But with the gags, I have all I need for it apart from non-colliding sex anims, which is generally true. For SSG itself: The next installment is a rape mission, but pretty much character driven. It will be just about be possible to do this one consensually, for those inclined to do so. It doesn't need much I don't already have. It would be a big help to have a frog tie idle and frog tie sex animations, and I'd still love an over-the-shoulder wearable girl-in-a-sack. After that, the next mission is "abduct and rape" where you set up a rapist version of the thugs that get hired to teach the PC a lesson in the vanilla game. This could do with some MMf and possibly MMMf sex animations, as well as a "chained to the bed" and "chanined to the bed and raped" animations. A kneeling, chained-to-the-wall animation would be cool too, but I can probably simulate that with the injured soldier idles. I can probably simulate a "spit roast" MMf scene as well if I have non-colliding doggie style animations. After that we get the conquest of Secunda's Watch. That could do with some idles for lying girls bound at wrist and ankle (I could do with those generally) and some bound sex animations. We can probably re-use the frogtie ones there. Then Secunda's Watch itself, where we get a lot more scope for weird kinks. But there's a bit to do before that Snare Traps: This would probably be a pain to animate' date=' but the classic snare trap would be rather humerous. The unsuspecting victim is walking along, when suddenly she finds herself dangling by her feet up in the air, completely helpless. [/quote'] That would indeed be very cool Net Trap: Similar to the snare trap above' date=' a net is laid out flat on the ground, hidden underneath snow or leaves. When the victim wanders onto it, the four corners are suddenly pulled up, wrapping her up in the net and lifting it into the air. Another idea could be a trap that drops a weighted net onto the victim. She'd eventually be able to free herself, but for a couple minutes, she's helpless, which is all the time the waiting slavers need to finish capturing her. [/quote'] I'd love a net trap, although in many ways I think it would be harder to animate than the snare. For most of the snare you can just animate the actor and put the rope in at the end, and I suspect that people's minds will fill in the blanks. But for the net you need to animate the net and the actor both and keep them in sync. I wonder if we could do slime versions of these. Have a big goop of slime drop from the ceiling, encase the victim and then slowly withdraw back to the roof, contracting and constraining the captive as it did. For added fun we might be able to apply a gradual alpha to her gear, so it seems to slowly disolve in the slime. /me thinks happy thoughts ... Of course, the only difference between the slime and the net is a texture, so from that viewpoint, both are doable. But the slime surface doesn't need to touch the victim, in fact it works far better if it doesn't. The net on the other hand should appear to hold the victim in place. Bed Trap: An enchanted trap that at first glance appears to be nothing more then a very cozy bed. However' date=' once a person lies down in it, and falls asleep, the trap activates. The sheets slowly begin to wrap tighter and tighter around the victim, until she's completely mummified, unable to move or cry out. This could possibly be used at an inn where the innkeeper makes a living capturing pretty young travelers and selling them to the slavers. [/quote'] Cool idea. Probably another animation nightmare, though. That said, I gather from the BU thread that you can animate garments when they're first equipped. So maybe the trick here is to implement the sheet cocoon as a garment. Bar Trap: A trapdoor in front of the bar at an inn. The innkeeper slips the victim a drugged drink' date=' or gives her a tap on the head with a sap, then pulls a lever, dropping her into the basement, where his henchmen grab her. In the 18th-19th century, this was used to Shanghai sailors for long voyages. This could also be used as part of a crooked innkeeper quest. [/quote'] The old Mickey Finn, huh? Certainly doable. We could have an inn in the Hackdirt tradition where there were all sorts of potential traps for the PC. Web Trap: I'm not sure how this would work' date=' but this could make a good trap for the Falmer. They harvest Frostbite spider webs and use the sticky material to weave nets. They then either drop it on unsuspecting adventurers or use some sort of mechanism to drop/throw the PC into the webbing, leaving her stuck and helpless. [/quote'] Easiest one would be a good old fashioned pit trap, but with a spiderweb in place of the traditional spikes. All this reminds me, I promised Windu I'd get some of my trap ideas on the wiki as well. Just curious because there are nearly 280 pages' date=' has the idea of mind control/mindbreak stuff been put on the board? I think it would be interesting to have the guild with a wide variety of methods, from trapping(hunter) to capture(warrior) to some kind of poison(thief) to spells(mage) would be very interesting [/quote'] Well, I want to have slavetaking approaches that work for most character archetypes, although I think sneaks and brawlers are going to get it slightly easier than most. It's going to be more a case of adding stuff in as I get to it though, just because it's a lot of work. As for mind control: I'm a big big fan of MC as a fetish, but I'm not sure I want to make heavy use of it here. Which is to say I'd like the slaves to be broken by training and conventional conditioning methods rather than spells of automatic obedience. It comes to the same thing at the end, it's just I want to make the PC work for his or her obedient fuckmeat. That said, there are going to be some fairly specific mind control elements from time to time. PC slaves are going to find their free will compromised from time to time, sometimes because they find their character can't raise the will to disobey their master. More rarely there'll be some form of magical control to compel some degree of obedience. In general though the plan is going to be to allow disobedience and then punish rather than lock the player out and put the PC on autopilot. Hope this post makes sense; I'm having trouble focussing this morning.
Graphnee Posted August 7, 2012 Posted August 7, 2012 Just to let you know Doc the name of the poison that feigns an individuals death is named 'Languorwine' and it can last indefinately however extended durations under the effect of the poison can lead to memory loss' date=' muscle wastage, brain damage and eventually death but it can be safely used for roughly 48 hours at an estimate. The antidote is the only method of recovering from the poisons effect I dont know of any side effects yet but I'll look into the lore In any case this poison could be quite useful in acquiring slaves and extended time under the effects could be beneficial to breaking slaves through memory loss and physical weakness however it could also cause detrimental and permanent damage to the victim or kill them off completely. It has potential methinks but a potential nightmare to script [/quote'] You could capture slaves by pretending to be an undertaker.
Graphnee Posted August 7, 2012 Posted August 7, 2012 I wonder if we could do slime versions of these. Have a big goop of slime drop from the ceiling' date=' encase the victim and then slowly withdraw back to the roof, contracting and constraining the captive as it did. For added fun we might be able to apply a gradual alpha to her gear, so it seems to slowly disolve in the slime. [/quote'] Similar to half life barnicals, god I hated those things, nearly as much as head crabs.
DocClox Posted August 7, 2012 Author Posted August 7, 2012 Just to let you know Doc the name of the poison that feigns an individuals death is named 'Languorwine' and it can last indefinately however extended durations under the effect of the poison can lead to memory loss' date=' muscle wastage, brain damage and eventually death but it can be safely used for roughly 48 hours at an estimate. [/quote'] You could capture slaves by pretending to be an undertaker. Oh, now! There are such possibilities there. A perverted funeral parlour using langorwine to capture women to use a sex slaves. Not to mention the possibilities of a little necromancy and necrophilia and general gothy spookiness... I could write a chapter around a setup like that. Deals with necromancer cults, reanimated lovers, animate dead spells that bring them back horny... Maybe there's a spell that brings them back to life for a short time, but you can extend the time by giving them an orgasm. "Is it possible to bring them all the way back to life by fucking them a lot?" "It's been tried. It only ever worked one time that I heard of, and that was a long time ago ..."
deadmetal Posted August 7, 2012 Posted August 7, 2012 I do believe these idea's will appeal to our resident necrophiliac with cannibalistic tendencies It certainly does to me anyway
Graphnee Posted August 7, 2012 Posted August 7, 2012 "Is it possible to bring them all the way back to life by fucking them a lot?" "It's been tried. It only ever worked one time that I heard of' date=' and that was a long time ago ..." [/quote'] That is typical skyrim dialoge, disregarding the swearing and sexual themes of course, The Legendary cure that has only been attempted once, I think this mod is on track to be lore friendly
Lurtz1986 Posted August 7, 2012 Posted August 7, 2012 i think u can us the trap from The House of Horrors quest, cus its a nice trap and pc got a pose in it where he/she put hands on head and cowards in front of Molag Bal. and if it already there u can us it again easy i think. and for net traps mabye better to drop a hol cages on some 1 head where can try lockpick the door of to try and get out. Well help this helps
Queen Bee Posted August 7, 2012 Posted August 7, 2012 Oh' date=' now! There are such possibilities there. A perverted funeral parlour using langorwine to capture women to use a sex slaves. Not to mention the possibilities of a little necromancy and necrophilia and general gothy spookiness... I could write a chapter around a setup like that. Deals with necromancer cults, reanimated lovers, animate dead spells that bring them back horny... Maybe there's a spell that brings them back to life for a short time, but you can extend the time by giving them an orgasm. "Is it possible to bring them all the way back to life by fucking them a lot?" "It's been tried. It only ever worked one time that I heard of, and that was a long time ago ..." [/quote'] Did someone say "necrophilia"?
Achast Posted August 7, 2012 Posted August 7, 2012 I'd love a net trap' date=' although in many ways I think it would be harder to animate than the snare. For most of the snare you can just animate the actor and put the rope in at the end, and I suspect that people's minds will fill in the blanks. But for the net you need to animate the net and the actor both and keep them in sync. [/quote'] Maybe you could use the same animations for the girl in a sack, just retexture it to look like a net. Would that work? Bed Trap: An enchanted trap that at first glance appears to be nothing more then a very cozy bed. However' date=' once a person lies down in it, and falls asleep, the trap activates. The sheets slowly begin to wrap tighter and tighter around the victim, until she's completely mummified, unable to move or cry out. This could possibly be used at an inn where the innkeeper makes a living capturing pretty young travelers and selling them to the slavers. [/quote'] Cool idea. Probably another animation nightmare, though. That said, I gather from the BU thread that you can animate garments when they're first equipped. So maybe the trick here is to implement the sheet cocoon as a garment. You could probably cheat here, and have the player fall asleep. The screen goes black, and a text box tells you you feel something tightening around you, when the lights come back on, you're already wrapped up.
Snazzishoez Posted August 7, 2012 Posted August 7, 2012 Oh' date=' now! There are such possibilities there. A perverted funeral parlour using langorwine to capture women to use a sex slaves. Not to mention the possibilities of a little necromancy and necrophilia and general gothy spookiness... I could write a chapter around a setup like that. Deals with necromancer cults, reanimated lovers, animate dead spells that bring them back horny... Maybe there's a spell that brings them back to life for a short time, but you can extend the time by giving them an orgasm. "Is it possible to bring them all the way back to life by fucking them a lot?" "It's been tried. It only ever worked one time that I heard of, and that was a long time ago ..." [/quote'] Did someone say "necrophilia"? Lol. I thought I'd see you when the necro subject popped up, Queenbee. Is it sick? Absolutely. Would it make for an interesting part to play in Skyrim? Absolutely. I don't know what it is...the more taboo/insane something is (fantasy-wise, not reality-wise), the more fun/exciting it is. I know...I'm a little messed up.
DocClox Posted August 7, 2012 Author Posted August 7, 2012 I do believe these idea's will appeal to our resident necrophiliac with cannibalistic tendencies It certainly does to me anyway It does to me That is typical skyrim dialoge' date=' disregarding the swearing and sexual themes of course, The Legendary cure that has only been attempted once, I think this mod is on track to be lore friendly [/quote'] And it builds the story nicely, both foreshadowing that someone important is going to need to be brought back, and also laying the foundation for the quest to make it happen. Not that I have any idea of the details you understand ... i think u can us the trap from The House of Horrors quest' date=' cus its a nice trap and pc got a pose in it where he/she put hands on head and cowards in front of Molag Bal. and if it already there u can us it again easy i think. [/quote'] I think I'd like the Molag Bal shrine trap to remain unique to Molag Bal. We can do the animation easily enough without it. Of course, if the player is a Molag Bal champion anyway, he might be granted leave to use the trap elsewhere. Even so, he'd be making a shrine to the deadra, so it wouldn't be too common. Or that's how I'm tending anyway. and for net traps mabye better to drop a hol cages on some 1 head where can try lockpick the door of to try and get out. Well help this helps Having an obvious thing to do to try and escape is good I still like dropping the PC into a big spiderweb though. Did someone say "necrophilia"? I may have mentioned it in passing There are so many nice things to be done with a setup like that. We could write a fun scene based on a bit of buried-alive phobia. Take a female captive and give her just enough langorwine that she's paralysed' date=' but not so much that she loses consciousness. Then take her down to the graveyard and bury her at midnight. You could even explain what was going on. Paralysed for a week or three, air in the coffin should last given the slowed metabolic rate, but it's important to stay calm and not to try and struggle or you might use it all up. And try and keep quiet: there are old draugr crypts underneath the graveyard, and sometimes they burrow up looking for fresh corpses to feast on. So try not to make any noise. That sort of thing. You could do it to a captured PC, too. Maybe spice it up by having a guard turn up as a "rescuer" "What's going on here? Why are you digging a grave at midnight?" "Request of the family of the deceased, sir. We're closest to the next world at midnight; eases the soul's passage between worlds" "I see. And why is she naked?" "The family again, sir. 'Naked we come into this world, and naked we must leave it'. She comes from some very religious minded people." "Never mind that - what is that clear fluid around the tops of her thighs?" "Early decay products, sir. The soft tissues are always the first to break down into liquids, and the flesh around the vulva is particularly prone in that regard." "Are you sure about that?" "As sure as frost in Winter, sir. If you look at her eyes, you can see the same thing happening there, too." Or, just to be that little bit more cruel. "You can't fool me! I know what's going on!" "What would that be sir?" "Some of your apprentices have been using this fresh corpse for carnal purposes. I know the sort of things that go on." "I really wouldn't know anything about that, sir" "I tell you what: you let me take a turn with her and I'll forget all about this little incident." "Very well, sir. Only do you mind dragging her round behind that slab first? You never know who's going to come along on a night like this ..." And so not only no rescue, but another rape into the bargain. Later on we could have the undertake come along with some spell that lets him talk to buried bodies and ask if the PC is ready to be an obedient little girl, spelling out in some detail the things she has to agree to do. Maybe pointing out that if she prefers they can always leave her there until brain damage sets in and they she'll do them anyway when she's too stupid to know any better. And maybe throw in some scary nightmare sequences in between visits from the undertaker. Like maybe turning up at sovngarde in company with your dragon soul and the various supernatural entities that have claimed you in the afterife (Nocturnal, Sithis, Hircine for instance) only to told you can't go in and have to go back to the grave. Or maybe one where the Draugr do burrow up and devour the PC alive while she's helpless... You could probably cheat here' date=' and have the player fall asleep. The screen goes black, and a text box tells you you feel something tightening around you, when the lights come back on, you're already wrapped up. [/quote'] That would work. Maybe with some suggestive sheet twitches as it fades. We can convey the idea without getting bogged down in the details. Lol. I thought I'd see you when the necro subject popped up' date=' Queenbee. Is it sick? Absolutely. Would it make for an interesting part to play in Skyrim? Absolutely. I don't know what it is...the more taboo/insane something is (fantasy-wise, not reality-wise), the more fun/exciting it is. I know...I'm a little messed up. [/quote'] Sounds perfectly reasonable to me
Graphnee Posted August 7, 2012 Posted August 7, 2012 I'm not sure it this has been mentioned or is common knowledge , but I learnt something really interesting about Molag Bal, His nickname (unofficial I assume) is the "King of Rape". I've just finished Dawnguard and Serena mentions a degrading ritual with her and her mother to become a vampire, with a bit of Googling It turns out that, this is really interesting, the first vampire was created when Molag Bal raped a Nedic woman. Maybe the slavers could worship Molag Bal (like the Dark Brotherhood worship Sithis), and maybe even Molag Bal could appoach the player, like another guild related Deadric quest. Just some useful information, you'd more than likely think of some way to use it (or not) better than I would
Graphnee Posted August 7, 2012 Posted August 7, 2012 A thought that came to me when playing Sexout, I think that there must be some form of "reward" for not being raped, submissive, abused etc. I just played the fiends part of the Tryout .esp for NV and there are the dialoge options to say stuff like "I won't your plaything you sick fuck", because a real woman would say that, but I just said "I'll do what you want, just don't hurt me". Maybe there could be an implementation that makes players shunned by members of the public if they have a reputation for being a slut, where merchants won't trade, and maybe even not being allowed into cities.
ZaZ Posted August 7, 2012 Posted August 7, 2012 Thanks Chris. The gags are brilliant. I've been meaning to comment' date=' but RL has been mad lately. The biggest animation needs I ahve at the moment are probably non-colliding versions of some vanilla sex acts. I can lift a lot of what I need from AP and shortly from ASX (Josh and RainOfChaos kindly gave us permission to raid at will) but specifically I'm missing a blowjob animation. I could do with generic non colliding versions of missionary, cowgirl and doggy as well. Apparently the trick is to set the root bone to start behind the rest of the mesh, since that's what the collision box attaches to. It only needs to be done for one of the participants. Apart from that... I've got effectively three mods on the go at the moment. The Kitten Klub is a vanilla whorehouse and the main lack is for non-colliding versions of the basic sex positions. Beyond that, the challenges for that mod lie with AI and packages. The Sexrim Tester mod can use anything going. But with the gags, I have all I need for it apart from non-colliding sex anims, which is generally true. For SSG itself: The next installment is a rape mission, but pretty much character driven. It will be just about be possible to do this one consensually, for those inclined to do so. It doesn't need much I don't already have. It would be a big help to have a frog tie idle and frog tie sex animations, and I'd still love an over-the-shoulder wearable girl-in-a-sack. After that, the next mission is "abduct and rape" where you set up a rapist version of the thugs that get hired to teach the PC a lesson in the vanilla game. This could do with some MMf and possibly MMMf sex animations, as well as a "chained to the bed" and "chanined to the bed and raped" animations. A kneeling, chained-to-the-wall animation would be cool too, but I can probably simulate that with the injured soldier idles. I can probably simulate a "spit roast" MMf scene as well if I have non-colliding doggie style animations. After that we get the conquest of Secunda's Watch. That could do with some idles for lying girls bound at wrist and ankle (I could do with those generally) and some bound sex animations. We can probably re-use the frogtie ones there. Then Secunda's Watch itself, where we get a lot more scope for weird kinks. But there's a bit to do before that [/quote'] I Hear Ya Doc , RL always First I will Mess around with that bone , "CharacterBumper" .Im sure thats the one . As For the Vanilla Animations , Well I kinda im So-So at creating them , So I can make a Loopy animations , with standard and not over the edge Movements Well its still just the beginning , These things take time . Once the Frame work is established and Stable , Im sure It will Pick up the pace. Cheers
Queen Bee Posted August 7, 2012 Posted August 7, 2012 "What's going on here? Why are you digging a grave at midnight?" "Request of the family of the deceased' date=' sir. We're closest to the next world at midnight; eases the soul's passage between worlds" "I see. And why is she naked?" "The family again, sir. 'Naked we come into this world, and naked we must leave it'. She comes from some very religious minded people." "Never mind that - what is that clear fluid around the tops of her thighs?" "Early decay products, sir. The soft tissues are always the first to break down into liquids, and the flesh around the vulva is particularly prone in that regard." "Are you sure about that?" "As sure as frost in Winter, sir. If you look at her eyes, you can see the same thing happening there, too." [/quote'] This is fucking hilarious, and is going in my book of completely inappropriate jokes to tell at a funeral.
HornyScientist Posted August 7, 2012 Posted August 7, 2012 Could you please add real necrophilia, instead of just reanimating the corpse like in Skyrim (because that would be pretty lame)
Queen Bee Posted August 7, 2012 Posted August 7, 2012 I, too, desire real necrophilia. I realize this isn't everyone's cuppa, but I'm sure there's at least one person into it enough to put it in a mod.
GHJKL Posted August 8, 2012 Posted August 8, 2012 I' date=' too, desire real necrophilia. I realize this isn't everyone's cuppa, but I'm sure there's at least one person into it enough to put it in a mod. [/quote'] I think living NPC's could be animated to match the others movement, the dead NPC cannot. So I think that would be hard, But maybe you could have a animation where the receiving end goes completely limp after it has placed in the correct position, same animation might be used for drugged npc's?
sbseed Posted August 8, 2012 Posted August 8, 2012 all you have to do is fake it... as far as necrophilia goes. because you are running animations not re-animating the NPC or bringing back to life... you could even add in a little extra animation such as the PC or NPC picking up the ragdoll and positioning it etc. not exactly rocket science, all you need are the animation/behavior files... you wouldnt even need to create anything extra for mesh/skeleton/texture etc. everything is already there, the only thing that you may need to do (at least on so the PC can get in on it if they so choose) is to create a short menu/dialogue option when activating the corpse (or if you wanted to be truly lazy about it just make it so that activating the corpse while crouched or something activates the necro stuff, then after that just access a framework for position/speed etc. control that will be added to sexrimresource.esm at some point).
Dannyboy13 Posted August 8, 2012 Posted August 8, 2012 I had an idea while playing Dawnguard, there are numerous times when you have to create a thrall playing as a vampire. Once bitten the victim is completely obedient to the vampire that bit him/her, this could be another option to get more slaves playing as a vampire; although it would take the fun out of breaking them. Still, it could work for specific targets, maybe someone high profile that you need to grab without raising an alarm, or someone you can force to help you.
DocClox Posted August 8, 2012 Author Posted August 8, 2012 I'm not sure it this has been mentioned or is common knowledge ' date=' but I learnt something really interesting about Molag Bal, His nickname (unofficial I assume) is the "King of Rape". [/quote'] I'm resisting the temptation to make MB the guild patron. I know it's a good match, but I'd like there to be room for happy obedient slaves in the guild as well as for using pleasure as a means of control. MB, I think, is only happy when everyone else is miserable. Which isn't to say he couldn't become guild patron, I suppose. But it would probably change the nature of the guild. Actually, that could be a good way to allow the player to determine the overall style of training. I'll have to think about that. A thought that came to me when playing Sexout' date=' I think that there must be some form of "reward" for not being raped, submissive, abused etc. I just played the fiends part of the Tryout .esp for NV and there are the dialoge options to say stuff like "I won't your plaything you sick fuck", because a real woman would say that, but I just said "I'll do what you want, just don't hurt me". [/quote'] The pride mechanism should help there. Play along and you'll get fewer beatings, but as your sense of self-worth drops you'll find it harder and harder to resist and eventually end up with little self will. I will Mess around with that bone ' date=' "CharacterBumper" .Im sure thats the one . [/quote'] OK, cheers. If you can figure it out in blender, I might even dust off my own copy of Blender, if only for the little animations. There's some fairly trivial stuff that I'd love to have but that hardly seems worth wasting someone's time over. As For the Vanilla Animations ' date=' Well I kinda im So-So at creating them , So I can make a Loopy animations , with standard and not over the edge Movements [/quote'] Whatever you're happy with is fine. With your talents and imagination, I'm pretty sure I can find a use for anything you make Well its still just the beginning ' date=' These things take time . Once the Frame work is established and Stable , Im sure It will Pick up the pace. [/quote'] Yeah. I spend ages working out how to do the infrastructure, and then I get it sorted out and a lot happens quite quickly. We'll get there. This is fucking hilarious' date=' and is going in my book of completely inappropriate jokes to tell at a funeral. [/quote'] Could you please add real necrophilia' date=' instead of just reanimating the corpse like in Skyrim (because that would be pretty lame) [/quote'] Well, from a slavers' guild perspective, I can see a point to reanimated sex. If your slave is dependent on you for her life, she has a powerful incentive to co-operate. Equally, you can use "zombie rape" to traumatise and break down the resistance of unwilling slaves. So lame or not, I can see how this fits in. I can't see a lot of cases where sex with actual dead people fits, though. Maybe a post death scene for the player watching bandits abuse your corpse. But generally I can't see a lot of call for it in the context of the mod. I' date=' too, desire real necrophilia. I realize this isn't everyone's cuppa, but I'm sure there's at least one person into it enough to put it in a mod. [/quote'] Oh, I've no doubt. And I've no objection to a spot of necrosex in the game. Just not sure where it fits into the SSG. Sexrim support I have no problem with. I think living NPC's could be animated to match the others movement' date=' the dead NPC cannot. So I think that would be hard, But maybe you could have a animation where the receiving end goes completely limp after it has placed in the correct position, same animation might be used for drugged npc's? [/quote'] If dead actors can receive animation events, then we can probably do it. I could try resurrecting the dead NPC, but that comes with problems of its own. I could find a use for a sex-with-drugged-partner animation though all you have to do is fake it... as far as necrophilia goes. because you are running animations not re-animating the NPC or bringing back to life... you could even add in a little extra animation such as the PC or NPC picking up the ragdoll and positioning it etc. I suppose thinking about it... we could make it the player's responsibility to position the corpse properly. I mean we've all dragged arms and legs around to arrange corpses in smutty position. Line it up like that and then we'd only need to play one animation. If the corpse gets knocked away in the process ... well' date=' we can probably call that "immersion" [edit'] I had an idea while playing Dawnguard' date=' there are numerous times when you have to create a thrall playing as a vampire. Once bitten the victim is completely obedient to the vampire that bit him/her, this could be another option to get more slaves playing as a vampire; although it would take the fun out of breaking them. Still, it could work for specific targets, maybe someone high profile that you need to grab without raising an alarm, or someone you can force to help you. [/quote'] Interesting. I wanted to use vampire mind control as one mechanism the slaver could use, but that does sound like it makes things a bit easy. it would also make SSG depend on Dawnguard, which I'm not sure I want to do yet. I suppose thralls would still be bound to the vampire. You couldn't sell them with any confidence that they'd obey their new master. And you'd still have to teach them the necessary skills ... Maybe enthrallment is a bit of a blunt tool for slaver work ...
ZaZ Posted August 8, 2012 Posted August 8, 2012 Hiya Doc , It Seems Only By Rotating the Actors and Moving them away From the NPC Root Bone , can we avoid Collision . there can Be Many Ways to do this , But Im Still trying to figure it out Cheers
DocClox Posted August 8, 2012 Author Posted August 8, 2012 Hiya Doc ' date=' It Seems Only By Rotating the Actors and Moving them away From the NPC Root Bone , can we avoid Collision . there can Be Many Ways to do this , But Im Still trying to figure it out [/quote'] So the rotation is a necessary part of process. I know that's how JoshNZ does it. I'll try these out (along with the gags) tonight.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now