00ptic Posted July 20, 2012 Posted July 20, 2012 Shadow Warrior? If that is what you are referring to, the vanilla Shadow Warrior is indeed very abusable and can be used to escape combat if there is a path out of there. I don't think it should bother anything other than giving the player an easy way out. If it is too much of a problem though, a decrease in the potency of it when the player is in a critical condition, or maybe the display of a generic "You are too turned on/injured/tired to do this," might help with that. Or maybe the slavers will just no-sell it and capture you anyway. Some aspects of sneaking are somewhat too effective and have been a consideration in this mod for a while I think.
sbseed Posted July 20, 2012 Posted July 20, 2012 sneaking is being taken into account as much as currently possible... however its an aside for the time being because other things have to be put into place first and tweaked so they work the way they need to. the warning is actually a pretty good idea... coming from an NPC, depending on disposition towards the PC it could be a range of things from insults to something resembling friendliness.
knightmare Posted July 21, 2012 Posted July 21, 2012 Okay, I have finally made a mesh and texture I'm happy with. I'm calling it a leather cat suit instead of mord sith armor, so that it will be more lore friendly, however I was as accurate as I could be from photos of the costumes from Leagend of the Seeker when creating it. I'm pleased with the outcome after redoing everything about 4 or 5 times, so here is a video of it in my skyrim save. [video=youtube] Let me know how you feel about the new version. I'm gunna finnish up the weight slider tomorrow, then start work on the outer bits.
sbseed Posted July 21, 2012 Posted July 21, 2012 looks a bit odd for the setting of the game... should call it 'cat-woman suite' you have a more 'rustic' version/variant?, bit too shiney and latexy looking. as long as we can setup some MCM controls for it, seems it could be very interesting to have. would be better being added the sexrimresource.esm mod just FYI. other than that looks good... sorta like a leather chastity body suite thing.
DocClox Posted July 21, 2012 Author Posted July 21, 2012 I wound up having a bit of a lazy day yesterday. Spent the whole day teaching my kittens to appreciate Babylon 5. I woke up this morning with the strangest feeling. I think it's called being "relaxed". I admit that I sounded a bit too hostile' date=' so sorry about that. I have no idea what got into my head, maybe I was worried about the mod becoming as bad as the Oblivion ones, maybe I was just tired, I don't know. [/quote'] Fair enough. will it be possible to reduce or even negate the effect of the lust-spells with a shield or magical barrier that reduces magic damage/effect? If so it might actually be a good tactic for the player to go in with gear that has magic resistance... maybe I should worry about making preparations once the mod actually comes out. It should be. I'd expect it to be an illusion spell' date=' so anything that helps against illusions should help here. we need to be able to control all encounters while making them look random and a little chaotic, doc will most likely be adding in specific points to the framework he has already started to include rape while keeping levels within reason and more realistic so to speak as a default... the idea is to allow people to adjust most of that via the MCM that is going to be added too the SkyUI mod. I'm also wondering how the enemies know when it's okay to attempt a rape. Obviously we know because we can see our health' date=' but do they just wait until you stop moving? If so, couldn't you probably play dead after a while and get in a sneak attack? I know it would probably not work more than once, or at all against someone who might be expecting it. [/quote'] Basically, everything proceeds as normal until the PC hits zero health. Then I trap the OnDying event and kick off a story manager quest. That can vary from the PC being told to surrender, knocked cold, or thrown to the ground. There are going to be ways to exploit the system to try and get your breath back (as it were) and resume combat. How well they work will vary according to who you're fighting. I expect there'll also be cases where rape is scripted as part of a quest, probably the consequence of earlier decisions. Personally I'm wondering if anything set for near death might conflict with the stealth ability where crouching takes you out of combat. Shouldn't do. The plan is to trap the actual death sequence itself' date=' so if you crouch and vanish, you don't get killed, the rape doesn't trigger. Or maybe the slavers will just no-sell it and capture you anyway. Some aspects of sneaking are somewhat too effective and have been a consideration in this mod for a while I think. We do need a good counter measure for stealthy types. I'm still not sure how that's going to work yet. the warning is actually a pretty good idea... coming from an NPC' date=' depending on disposition towards the PC it could be a range of things from insults to something resembling friendliness. [/quote'] That's the fun thing about the radiant quest approach. We can have multiple possible quests and set all sorts of conditions on which one triggers. Ideally I'd like a random node in the story manager, so add-on quests could add their own quests to the node and specify cases that I miss, or particular behavior for add-on enemies. Okay' date=' I have finally made a mesh and texture I'm happy with. I'm calling it a leather cat suit instead of mord sith armor, so that it will be more lore friendly, however I was as accurate as I could be from photos of the costumes from Leagend of the Seeker when creating it. I'm pleased with the outcome after redoing everything about 4 or 5 times, so here is a video of it in my skyrim save. I'm gunna finnish up the weight slider tomorrow, then start work on the outer bits. [/quote'] Looks nice. The colour is abour right and the fit is good. Could do with some straps and so forth, but I assume that comes under "outer bits" How about "Blood Leathers" as a name?
knightmare Posted July 21, 2012 Posted July 21, 2012 The glossyness is probably because I haven't messed with the specular yet. I pulled the settings from the vanilla leather armor, but guess it needs some tweaking.
sbseed Posted July 21, 2012 Posted July 21, 2012 sweet, look forward to the next update on that catwoman suite
GHJKL Posted July 21, 2012 Posted July 21, 2012 Or maybe the slavers will just no-sell it and capture you anyway. Some aspects of sneaking are somewhat too effective and have been a consideration in this mod for a while I think. We do need a good counter measure for stealthy types. I'm still not sure how that's going to work yet. Hey doc' date=' about the stealth counters, 1 Bell necklaces like this... [img']http://www.faypage.co.uk/productimages/large_2011111151717.jpg[/img] 2 Something like the bell above but added to The labia rings from zairas restraints -The bells would make sound, making you easier to find, but the bells would only make sound when moving- 3 Vibrator that is locked (can't be taken out by player) That builds up arousal when sneaking, The more arousal, the less silent you are (debuff to sneak skill), When enough aroused it will give an orgasm, orgasm will remove all arousal but will alert every enemy in the vicinity, also while having an orgasm you cannot move for a few seconds.(instant capture if they find you)
sbseed Posted July 21, 2012 Posted July 21, 2012 set it up, stick it in a rar/zip file and post it so it is available to be stuck into the sexrimresource.esm file.
jhondidfool Posted July 21, 2012 Posted July 21, 2012 set it up' date=' stick it in a rar/zip file and post it so it is available to be stuck into the sexrimresource.esm file. [/quote'] I want it in a *tar.gz! NAh, seriously. looks awesome... but latex-ish. maybe some specular and normal maps to actually make it feel like leather would be nice.
sbseed Posted July 21, 2012 Posted July 21, 2012 would still need to be posted for insertion into sexrimresource.esm lol so there
XJ347 Posted July 22, 2012 Posted July 22, 2012 We do need a good counter measure for stealthy types. I'm still not sure how that's going to work yet. Well I liked the bell idea listed below but I suggest.. Option A, Add in a light spell enchantment. Nothing screws up stealth more than light. Option B, if their is a spell that boosts stealth why can't their be the opposite? An enchantment that makes stealth more difficult, so instead of being graceful it makes you a clutz. Maybe it fatigues you so your legs feel heavy and you breath heavy. Possibly both if you wanted to.
Sindril Posted July 22, 2012 Posted July 22, 2012 im pretty sure that a magelight trap or just enemys casting this spell at your charakter would fuck up your stealth in every case.
sbseed Posted July 22, 2012 Posted July 22, 2012 we need to setup a framework for stealth specializations first... so to speak, its not really specialization but keeping track of certain things. - need to keep track of light in regards to were PC is located at a given time in regards to light sources and distances from the same. - sound generated from sneaking/walking from weapons/armor and how much weight is being carried from inventory. - magical silencing effects, how strong those are and depending on whether they are implemented via potion/spell/scroll and what kinds of limitations they have for radial effect. sounds more complex than it is, once we have a framework for keeping track of that stuff we can place 'binding spells' on locations/equipment/etc. to keep stealth characters in sight and in mind for the NPC's to deal with... not making it impossible just much more difficult for stealth characters. we can then use the same stealth system to implement some other slavery ideas that i, doc, and many others have had in regards to using it to catch slaves and other fun exploits.
jhondidfool Posted July 22, 2012 Posted July 22, 2012 we need to setup a framework for stealth specializations first... so to speak' date=' its not really specialization but keeping track of certain things. - need to keep track of light in regards to were PC is located at a given time in regards to light sources and distances from the same. - sound generated from sneaking/walking from weapons/armor and how much weight is being carried from inventory. - magical silencing effects, how strong those are and depending on whether they are implemented via potion/spell/scroll and what kinds of limitations they have for radial effect. sounds more complex than it is, once we have a framework for keeping track of that stuff we can place 'binding spells' on locations/equipment/etc. to keep stealth characters in sight and in mind for the NPC's to deal with... not making it impossible just much more difficult for stealth characters. we can then use the same stealth system to implement some other slavery ideas that i, doc, and many others have had in regards to using it to catch slaves and other fun exploits. [/quote'] The game does that already, IIRC. You just have to read the right values. Or either, you can just stick with the vanilla results of the calculations and "guess" from there.
sbseed Posted July 22, 2012 Posted July 22, 2012 well in some respects it does, but not strait up values or strait forward way... which is what we want to deal with, that way we can avoid having to deal with weird 'glitches' etc. later on. thats why we need to setup our own stuff... specially for the resource.esm file so that if someone wants to use the same stuff for something else later on they dont have to deal directly with the CK's oddness in regards to that stuff. besides before we can work our own stealth moves etc. into ssg or sexrim on the whole we still need to setup our own framework to make things easier... we dont want to be guessing, thats just laziness lol
GHJKL Posted July 22, 2012 Posted July 22, 2012 I was looking around on the wiki and idn't find it, It may also have been discussed here but then I forgot it or something but what to do with items? Several things I'm interested in, 1 Will items be taken from you? You are not really a slave when you have full dadric in your backpack and an dragonbone warhammer. On the other hand it would suck to lose all your collected artefacts just because you got enslaved/captured once. So what will happen to your items, do you lose them? Will you get them back? what will happen to questitems? (Dragonstone and the windcallerhorn) 2 Will items be able to break and what are the consequences of that? Are broken items repairable, where and how? 3 Will you be able to hide certain items, in Fallout NewVegas you could for example take certain weapons with you in the casino because you could conceal them, If you wear clothes or slaverags or something? (like a shiv?) 4 will there be different possibilities to escape? Or will different enemies have their own weakness? For example a deepslimemould doesn't give you a silencing gag so magic might be possible, while a slaver might gag you and take your weapons away. But if you are a pure mage/warrior/rogue will you still be able to escape everything? 5 will the mod be made with certain levels in mind, Or will you only begin the SSG after reaching level X, If so, will you be able to run into SSG assets, like creatures like rapevines, maybe find some displaced gags, cuffs, etc.? 6 will there be any "combatrape" or only when you would otherwise die? The scripted rapes not included. 7 Will there be other mods that won't work good together with SSG, I was thinking about mods that make you freeze when not wearing clothes, In winterhold you are dead within a minute. http://skyrim.nexusmods.com/mods/11163 Or something that requires you to eat, drink and sleep, like http://skyrim.nexusmods.com/mods/10843 And will vampires survive? (with mods that increase sun damage?) And is there still need for a dastard girl? Or any other NPC? I quite enjoy making NPCs Or anything else that I can help with? the really easy stuff with no modding experience?
deadmetal Posted July 22, 2012 Posted July 22, 2012 I was looking around on the wiki and idn't find it Err actually most of that stuff is explained in great length on the wiki
sbseed Posted July 22, 2012 Posted July 22, 2012 it will be able to be compatible... the question is whether the creators of those mods will make it easy or dificult.
DocClox Posted July 23, 2012 Author Posted July 23, 2012 Hey doc' date=' about the stealth counters, [/quote'] I'm keen on the bells (neck and pussy) on general principles. They can be silenced easy enough if a slave's hands are free, but they'd definitely reduce skill. And if a slaves hands aren't free, then we could have an update loop that reduced stealth pointers for each time she moved. Potentially expensive, but worth trying. I don't want to introduce vibrators until Birthday Girl and Mthandeumz, but they could be good too. A PC would get a window where they could sneak safely, and then they'd need to get somewhere safe. Some interesting trade-offs there, potentially. NAh' date=' seriously. looks awesome... but latex-ish. maybe some specular and normal maps to actually make it feel like leather would be nice. [/quote'] Yeah, a bit of scuffing and knock some of the shine off it would be good. Option A' date=' Add in a light spell enchantment. Nothing screws up stealth more than light. Option B, if their is a spell that boosts stealth why can't their be the opposite? An enchantment that makes stealth more difficult, so instead of being graceful it makes you a clutz. Maybe it fatigues you so your legs feel heavy and you breath heavy. [/quote'] Good ideas as well. im pretty sure that a magelight trap or just enemys casting this spell at your charakter would fuck up your stealth in every case. Probably at that. The problem is how to make life difficult for stealthy but enslaved PCs without making it impossible. Ideally' date=' there should be some sort of penalty for being caught sneaking around. I'm not sure how I'd catch that offhand. There's voice lines for it, so it must be possible... we need to setup a framework for stealth specializations first... so to speak, its not really specialization but keeping track of certain things. The game does that already' date=' IIRC. You just have to read the right values. Or either, you can just stick with the vanilla results of the calculations and "guess" from there. [/quote'] To an extent. I know it has a stealth point pool. I think I'd sooner go with vanilla as far as possible. I've got plenty to with SSG and Sexrim; maybe we can leave the stealth system overhaul to someone else besides before we can work our own stealth moves etc. into ssg or sexrim on the whole we still need to setup our own framework to make things easier... we dont want to be guessing' date=' thats just laziness lol [/quote'] I think we can tell whether the PC is hidden or not. I need to look at it all in a bit more detail. 1 Will items be taken from you? You are not really a slave when you have full dadric in your backpack and an dragonbone warhammer. On the other hand it would suck to lose all your collected artefacts just because you got enslaved/captured once. So what will happen to your items' date=' do you lose them? Will you get them back? what will happen to questitems? (Dragonstone and the windcallerhorn) [/quote'] Yeah. If you get enslaved, you're going to be stripped pretty much naked apart from collars and the like. I'll make sure the loot is somewhere it can be reclaimed. Either on your captors if I can be sure they won't reset, or else stored somewhere nearby. I was considering allowing an option to have the stuff end up in a chest in Dragonsreach, or some such, so you could get it back. I might definitely do that with quest items. 2 Will items be able to break and what are the consequences of that? Are broken items repairable' date=' where and how? [/quote'] Probably not. At least not unless someone comes up with a decent item health mechanism for Skyrim. 3 Will you be able to hide certain items' date=' in Fallout NewVegas you could for example take certain weapons with you in the casino because you could conceal them, If you wear clothes or slaverags or something? (like a shiv?) [/quote'] Potentially yes. It might be more on a scripted basis than something you can do generally though. Which is how NV does it, thinking about it. 4 will there be different possibilities to escape? Or will different enemies have their own weakness? For example a deepslimemould doesn't give you a silencing gag so magic might be possible' date=' while a slaver might gag you and take your weapons away. But if you are a pure mage/warrior/rogue will you still be able to escape everything? [/quote'] Some classes are going to be better at handling some problems than others. I want everything to be escapable by everyone (except maybe Rapevines and hardcore settings), but some situations will be easier for fighters, some for sneaks... 5 will the mod be made with certain levels in mind' date=' Or will you only begin the SSG after reaching level X, If so, will you be able to run into SSG assets, like creatures like rapevines, maybe find some displaced gags, cuffs, etc.? [/quote'] I had planned to hold off starting the questline until the PC was at least level 7, which is about what you can expect if you go through Bleak Falls Barrow after escaping Helgen. That said, I think I'll leave it the way it is now. So you should be able to join the SSG any time you feel tough enough to get across the bridge at Valtheim Towers. I'd like some levelled lists and for SSG stuff to start appearing in vanilla lists as well. 6 will there be any "combatrape" or only when you would otherwise die? The scripted rapes not included. Probably not. I figure a strong minded PC would need to be beaten to the point where they were unable to defend themselves before you could rape them anyway. 7 Will there be other mods that won't work good together with SSG' date=' I was thinking about mods that make you freeze when not wearing clothes, In winterhold you are dead within a minute. http://skyrim.nexusmods.com/mods/11163 Or something that requires you to eat, drink and sleep, like http://skyrim.nexusmods.com/mods/10843 [/quote'] Sure. I'd like to work well with the hardcore survival mods, and will probably have a lite version of the same for slaves anyway (unless you have a proper one installed). I want to be able to use hunger, thirst and exposure as leverage to get slaves to do as they are told. And I'm also keen on the collars that protect a slave from hypothermia - provided she stays close to her master. I'm really looking forward to leading a string of naked slavegirls through a blizard on the way to Winterhold. And will vampires survive? (with mods that increase sun damage?) Dunno. If you're a slaver' date=' you'll need to take that into account and find shelter for them during daylight. Or nail them into boxes or something. If you're a slave, your best hope probably lies in your captors knowing your nature. I do want to work well with vampire mods though. MsLeeches' Vampire Thirst in particular. And, of course, we'll have to see what goodies Dawnguard brings us. And is there still need for a dastard girl? Or any other NPC? I quite enjoy making NPCs Or anything else that I can help with? the really easy stuff with no modding experience? I've seen a few promising ones, but nothing on the wiki that looks like a winner. Just post 'em on the wiki if you do 'em. Perferably with a .npc file as well. Then I'll be able to find them when I need them
GHJKL Posted July 23, 2012 Posted July 23, 2012 And is there still need for a dastard girl? Or any other NPC? I quite enjoy making NPCs Or anything else that I can help with? the really easy stuff with no modding experience? I've seen a few promising ones' date=' but nothing on the wiki that looks like a winner. Just post 'em on the wiki if you do 'em. Perferably with a .npc file as well. Then I'll be able to find them when I need them [/quote'] I kinda would like pointers to what you would like, any real life examples of the kinda face you want? I have two added First one is way better looking, second one kinda looks humiliating, but uglier
sbseed Posted July 23, 2012 Posted July 23, 2012 i think i like the bald pics better the faces themselves are appealing, and a bald woman can be sexy too i would like to see a female dastard, in my opinion she should have a muscular build and a pretty yet slightly mean, austere, or overbearing face. i dont know about about doc, but i would like to see more variety in NPC faces in general... when half of the faces that are human look more or less the same it all starts to gel together and you cant remember but a few female faces in the entire game.
Sindril Posted July 23, 2012 Posted July 23, 2012 I just had an nice idea: there should be a slimm chance for your charakter to get attakced in our own house by bandits (while slepping?), this idea works logically best with houses outside the city ,but those houses are ussally modded so we also need an spell which tells your mod where our house is. the speel would also an easy way to prevent such encounters by simply not using it. like the idea?
sbseed Posted July 23, 2012 Posted July 23, 2012 you mean like lovers with pk for oblivion... not necessarily with sex tho, i had the same thought, but i wasnt going to suggest it till the sexrim framework and other bits and pieces are in place tested and work as good as can be expected. i would suggest a chance of being woken up by someone trying to enter your house or room first, based on how high the bandits lockpick and sneak skills are etc.... then a second (if they manage to enter the house or room without waking you up) chance of waking you up when they try to 'bag' you or move towards you etc. with a slightly higher check on sneak skill and sound generation from moving about the room or house. would suggest adding this to sexrim frameworks later on, can be modified to include rape/sex(for married ppl) and stealing stuff from you, or you in someone else's house/room etc.
ZaZ Posted July 23, 2012 Posted July 23, 2012 Doc A question , and a Suggestion . Its better to make the Pillory and other Restraining Devices animated Objects , Ive Noticed clipping , Because of Height and Size of an Actor. So Its Probably Wise to Use them as Animated Objects Like the Crop. Disable the Static when such animations are is used . Something like this will probably Clip with shorter or Taller Actors. But on Making it an AO it Sized out Properly. Also I was wondering about head Tracking . Cheers
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