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[WIP] Skyrim Slavers Guild


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Posted

While I do think it would be possible for them to use something similar to mold-injection' date=' it would probably only be possible for molten metal, and the end result would be something you [i']really[/i] don't want to bite into.

 

I suppose. The thing is that while we could justify a plastic-like substance, I don't really want one, since it would look more modern and less like Skyrim.

 

How would the armor extender work exactly? Would it be essentially giving the armor its own set of hit points? Also blunt weapons would presumably do very little damage to cloth but high damage to players...it seems like it could be complicated.

 

Basically. I mean this is all off the top of my head' date=' but...

 

[list']

[*] Add a script to each suit of armour you want to convert.

[*] Add it to the base object and set it to extend the Armor class.

[*] Give it an integer property hit_points, initialised to 100. You can then access the hp value by taking the armour reference and casting it to the script type.

[*] Give it an enchantment that adds a spell effect to the player with an OnHit handler.

[*] Use the OnHit to reduce the armour's HP. At given threshold values swap the armour for degraded versions. The next SKSE release should have support for hotswapping textures and models as well, so we may not even need to change the armour. If we do, we need to copy over HP info

 

The big problem, of course, is that we lose the object reference when the item is added to a container. We can get around that with persistent armour items, but that's going to be hugely bloating unless it's for the PC only, and even then there'll be bloat. We could perhaps get around this for the PC and selected NPCs by using nested lists mapping actor->armour_form->damage. It would mean that the player could only really carry one suit of fur armour at a time for damage purposes, but it might work well enough to get by.

 

Anyway, just a few thoughts on the matter.

 

OMG I love that so much.

 

No really. I love this.

 

Oh god' date=' the fun we could have with that.

[/quote']

 

Oh, and we will. :D

 

If I put a stone block in front, we could stage two way sessions as well. I can see a use for that real soon ...

 

But perhaps we could find some insects that produce balls that are the right size?

 

Chaurus egg ball gags. I'd actually like to see that! The falmer slavers could use them.

Imagine how wonderfully awful that would be for the slave!

 

Brilliant. Just brilliant. Sold!

 

Probably want to use infertile eggs though. I mean you wouldn't want it hatching into lots of little Chaurus and having them squirm down the slave's throat. Well ... hardly ever anyway.

 

Still' date=' it might be fun to tell the slaves that you could never be sure which ones were which, and there was this one slave who was here, and every time the ungagged her she complained that she could feel something moving in her gag, so they just kept putting the gag back in of course, and then one morning ...

 

Mental cruelty is the best sort, right? :D

 

The simplest lore friendly way to make a ball gag of sorts would to ues a monkey-fist knot.

 

http://www.realknots.com/knots/faqknot.htm

 

its an old knot sailors made for trowing lines ashore usualy they put lead in it for extra weigth

 

Useful too. If someone wants to make one, I'll surely use it :)

 

Oooooh' date=' I like it!

 

Er, I mean I don't like it. No! Not the chaurus egg ball gag! Anything but that! Please!

[/quote']

 

Hee hee :)

 

And here' date=' ladies and gents, we have some good bondage advice. I wonder why I didn't think of the monkey fist... *Practices it a few times so he won't forget it again*

[/quote']

 

I've also had suggested something using spriggan resin as a major component. Doubly useful since it has damage magicka as an alchemical effect.

 

Oh' date=' hell yes! I could swear I read somewhere about the Falmer having found the temperature of the human body to be perfect for incubating just about any kind of developing organism, and with human females having such moist orifices and all...

[/quote']

 

I had some ideas on the subject way back in this thread. Got some expansions on the idea planned as well. Still, if you needed to incubate some Charus eggs in a hurry, you could probably do worse than pack them into a slaves womb and seal them in there.

 

Just a quick question. Has anyone done any work on Crings from Oblivion yet.

 

Closest I've seen are the (entirely awesome) lockable v-piercings from Zaria's Restraints

 

Doc Im Dumping my Uploads For Skyrim in this Thread . Just so its Available

 

http://www.loverslab.com/showthread.php?tid=9922

 

Simple Riding Crop AO

 

 

Some how Animated Objects are Simpler now especially Hand Held .

Ill make a few Hit Idles using the default Attack Anims for starters

 

Cheers

 

Fabulous stuff. I can't wait to make use of it :)

Posted

richard, your converting from oblivion directly or just from a single mod?...

because any help adding oblivion stuff to the resource file would be a huge deal, at least for me.

Posted

About the gags, love the chaurus egg idea, but you might also use other things for gags, maybe (small) apples, potatoes, (or maybe even bottles, wouldn't really look like a ball gag then anymore though)

Also you might be able to make an easy bit gag by just using a wooden stick and rope or leather to keep it in place (for the ponygirls?)

Posted

Well just incase you need them. I've already begun converting them to Skyrim for my own game. Though' date=' right now only one's done.

[/quote']

 

Cool beans!

 

About the gags' date=' love the chaurus egg idea, but you might also use other things for gags, maybe (small) apples, potatoes, (or maybe even bottles, wouldn't really look like a ball gag then anymore though)

[/quote']

 

I always worried that you'd be able to chew your way out out of an apple ball gag. Although it would probably keep someone quiet for a few hours I suppose.

 

Also you might be able to make an easy bit gag by just using a wooden stick and rope or leather to keep it in place (for the ponygirls?)

 

Apropos of which ...

Posted

 

Also you might be able to make an easy bit gag by just using a wooden stick and rope or leather to keep it in place (for the ponygirls?)

 

Apropos of which ...

 

Well, that isn't too lore unfriendly is it :D

 

Also, you could soak the apple in an aphrodisiac or some other potions/poisons

Posted

Probably want to use infertile eggs though. I mean you wouldn't want it hatching into lots of little Chaurus and having them squirm down the slave's throat. Well ... hardly ever anyway.

 

Still' date=' it might be fun to tell the slaves that you could never be sure which ones were which, and there was this one slave who was here, and every time the ungagged her she complained that she could feel something moving in her gag, so they just kept putting the gag back in of course, and then one morning ...

 

Mental cruelty is the best sort, right? :D

[/quote']

 

That would be terrible...it definitely should be included.

Posted

Ahahaha, brilliant mastercchris!

 

btw I'm so glad you started modding for Skyrim! I loved all your animations in Fallout and Oblivion. The only problem was there were so few mods that made good use of them.

 

In Skyrim and in particular with the SSG i'm sure that will change!

Can't wait to see what you guys will come up with in the future. Keep up the great work!

Posted

One thing that is bugging me with this mod is that I am worried that dealing with the whole "Play a female PC and she might get raped" thing will get bullshit. What I mean is that for example the whole part in the ratway where the enemies use lust-spells sunds like it could be pretty annoying if done wrong. If it is just a spell like fireball and such, the player has no way of countering that spell other than hoping that he does not get hit and if the enemies can just spam that spell over and over again without the player having any way of getting rid of lust then that could easily mean that the player gets annoyed after a while of "oh no, you got hit one too many times again because you are a melee character and can't dodge while close. Guess you have to see the bad ending again, good luck doing this thing all over."

 

I am not saying that this is how it will end up, I just want to warn you that you still have to keep the gameplay in mind for players who have female characters. I like the idea of having to watch my characters ass so things don't end up badly, but I don't like the idea of having no control of how things turn out.

 

Sorry if this sounds like "I want you to do this mod MY WAY and not YOUR WAY", I am just worried that in the end playing this mod as a female character just won't be fun.

 

By the way, I have a hilarious/terrible idea: instead of the guys in the ratway making themselves look good with magic for a male character, how about they use their magic to subdue the PC, either by slowly frightening him or exhausting him to the point where he can't fight. I just think it would be funny, especially after the player had his power trip going on the whole time, thinking of his character as being incredibly powerful and unbreakable, only to have that illusion get shattered as his mighty warrior gets broken right in before his eyes. That would also make the magic dangerous instead of just being something extra as you fight thorugh yet-another-dungeon.

Posted

@Greader, having read all 262 pages of this thread, I don't think you have anything to worry about. I think Doc's going to do a great job of keeping the balance and *not* making female PC capture cheap and unavoidable. He's said as much on more than one occasion.

 

One of the things I hated about Lover's in Oblivion (Doc mentioned as much too) was where you'd be walking along minding your own biz and BAM! SOMEONE IS BEING RAPED BY A DEER!!!! Not going to happen here.

Posted

 

Looks fantastic.

 

ZAZ Sacks ? :s

 

Short Clip

 

For Annoying Kidnap'ies

 

Heheh. That's an approach to the problem I hadn't considered. It'd work though.

 

(Ideally' date=' I'd like to see a sack where the contours make it clear that inside the sack is a woman bound into a ball tie pose, and for carrying it, the sack slung over the shoulder. But I don't know how we'd do that last part.)

 

Ahahaha, brilliant mastercchris!

 

btw I'm so glad you started modding for Skyrim! I loved all your animations in Fallout and Oblivion. The only problem was there were so few mods that made good use of them.

 

In Skyrim and in particular with the SSG i'm sure that will change!

Can't wait to see what you guys will come up with in the future. Keep up the great work!

 

I'm sure as hell going to try and do justice to them here :)

 

 

One thing that is bugging me with this mod is that I am worried that dealing with the whole "Play a female PC and she might get raped" thing will get bullshit.

 

Well' date=' most of the feedback I'm getting seems to be positive. I mean I appreciate the concerns and (as delurker already pointed out) I'm keen to avoid the pitfalls we saw in the Oblivion rape mods.

 

In general, your character won't get raped unless she would have died otherwise, and in time, I'll probably let you dial the chance of that happening down further. So with a bit of luck it won't get to be too taxing.

 

What I mean is that for example the whole part in the ratway where the enemies use lust-spells sunds like it could be pretty annoying if done wrong.

 

Well, yeah. I specced that part of the questline out a while back, and it will probably get a bit of a going-over when I come to code it. I'd like something about them to indicate that they've been picking over the ruins of a slaver HQ, and the actual spell itself is important to the resolution of the quest.

 

If it is just a spell like fireball and such' date=' the player has no way of countering that spell other than hoping that he does not get hit and if the enemies can just spam that spell over and over again without the player having any way of getting rid of lust then that could easily mean that the player gets annoyed after a while of "oh no, you got hit one too many times again because you are a melee character and can't dodge while close. Guess you have to see the bad ending again, good luck doing this thing all over."

[/quote']

 

The easiest thing might be to just let the player hide around the corner until she has herself back under control, I guess. Not to different from how you'd handle actual fireballs. I'd probably add a component to it all that was a lot slower to recover, so that repeated exposure would become dangerous. I mean it would be nice to have some sort of tension builder across the level.

 

I am not saying that this is how it will end up' date=' I just want to warn you that you still have to keep the gameplay in mind for players who have female characters. I like the idea of having to watch my characters ass so things don't end up badly, but I don't like the idea of having no control of how things turn out.

[/quote']

 

Fair enough, I suppose. I know we've discussed this before, and I know you have serious reservations about his particular stage of the questline. All I can say is that if you're concerned about the gameplay, you're probably going to have to trust me for now. There will be alpha releases when we get to that stage, so if it really is unbalanced, there'll be time to sort it out then.

 

Sorry if this

I just think it would be funny' date=' especially after the player had his power trip going on the whole time, thinking of his character as being incredibly powerful and unbreakable, only to have that illusion get shattered as his mighty warrior gets broken right in before his eyes. That would also make the magic dangerous instead of just being something extra as you fight through yet-another-dungeon.

[/quote']

 

I'm not really into male submission/subjugation, but I'll think about it. Certainly the place should be equally challenging for either gender.

 

One of the things I hated about Lover's in Oblivion (Doc mentioned as much too) was where you'd be walking along minding your own biz and BAM! SOMEONE IS BEING RAPED BY A DEER!!!! Not going to happen here.

 

Exactly. In oblivion rape tended to happen too often and mean too little. I'd like it to be comparatively rare, but to have a lot more in terms of consequences.

 

I better stop editing and press "Post". The kitten mafia has arrived

Posted

Ideally' date=' I'd like to see a sack where the contours make it clear that inside the sack is a woman bound into a ball tie pose, and for carrying it, the sack slung over the shoulder. But I don't know how we'd do that last part.

[/quote']

 

A possible solution could be this, maybe when the sack is being carried it could be transfered into a clothing item visible on the characters back/shoulder. That way the mesh could fit to the PC's body as indended. Perhaps it could take up a ring slot?(Or shoulder if a mod exists that adds other clothing slots). Just an idea which could be used as a placeholder until someone can add a more unique system

Posted

Kitten mafia make offer you can't refuse...cuddles!!!

 

And if you turn them down' date=' you wake up to find a dead mouse in bed next to you!

 

A possible solution could be this, maybe when the sack is being carried it could be transfered into a clothing item visible on the characters back/shoulder. That way the mesh could fit to the PC's body as indended. Perhaps it could take up a ring slot?(Or shoulder if a mod exists that adds other clothing slots). Just an idea which could be used as a placeholder until someone can add a more unique system

 

We've got free slots we can use. The trick is going to be to create a pseudo weapon that gets equipped when you start carrying the sack. No effect other than to unequip any actual weapons and move your hands into the sack-carrying pose. If you equipped a weapon, you'd also drop the sack and some poor cutie would get dropped on her arse.

Posted

 

A possible solution could be this' date=' maybe when the sack is being carried it could be transfered into a clothing item visible on the characters back/shoulder. That way the mesh could fit to the PC's body as indended. Perhaps it could take up a ring slot?(Or shoulder if a mod exists that adds other clothing slots). Just an idea which could be used as a placeholder until someone can add a more unique system

[/quote']

 

We've got free slots we can use. The trick is going to be to create a pseudo weapon that gets equipped when you start carrying the sack. No effect other than to unequip any actual weapons and move your hands into the sack-carrying pose. If you equipped a weapon, you'd also drop the sack and some poor cutie would get dropped on her arse.

 

Couldn't that be done with a bound weapon, activating the sack would remove the sack and give you the weapon (Bound sack) and just like removing a normal bound weapon the bound sack would react the same, but creates the earlier removed sack at where you stand. If you would use the bound bow or the two handed battleaxe that would work right?

 

Maybe add the your hands are bound effect from the beginning of the game?

Posted

Might be as easy with an invisible weapon and an OnUnequip event that drops the sack. We could have two weapons in the inventory; a one handed and two handed version. One handed would still leave you one hand for a weapon, but you'd move slower and use more stamina. Two handed would be faster and less tiring, but wouldn't leave you a weapon ready.

 

You know, we could take the sack thing to extremes, with the material being so see-through that it really did look like a naked woman bouncing in fetal posture on the player's back. We could make a running gag out of it that only the player can see it.

 

"Hey, you! You got a naked woman in that sack?"

"Me? Not me, sir!"

"Only we had reports of women being abducted using sacks like that"

"I just got some turnips from the market. Want to see?"

"Eww, no! Why would I want to look at turnips?"

"Well a turnip is in fact a very interesting vegetable on a number of levels..."

"Move along! Before I arrest you for boring me to death!"

"Yes sir. Moving along now, sir."

 

... or maybe not :D

Posted

@DocClox: The main reason why I was worried were the rape mods in Oblivion which were mostly "Have a XX% chance of getting raped when a monster uses a spell that it can use all the time, and it will spam the shit out of that spell even after it has done horrible things to your character about a million times already". So it is a relief that you feel the same way and you want to try and avoid that stuff. When I read about how the quests will go down with a female character I just imagined how that stuff would look like if it was done like these mods in Oblivion: Arbitrary rules that were mostly based on chance and the player not really having any control about whats happening. It is really good to know that this will not be the case for this mod.

 

I admit that I sounded a bit too hostile, so sorry about that. I have no idea what got into my head, maybe I was worried about the mod becoming as bad as the Oblivion ones, maybe I was just tired, I don't know.

 

And about the ratway gameplay stuff: The suggestion was just a silly idea, mostly because I think it would be a funny thing to do to the player, taking away his power trip that he had going on through the whole questline up until now just for once. Also, I have no idea about this since I don't have much knowledge about modding, but will it be possible to reduce or even negate the effect of the lust-spells with a shield or magical barrier that reduces magic damage/effect? If so it might actually be a good tactic for the player to go in with gear that has magic resistance... maybe I should worry about making preparations once the mod actually comes out.

Posted

for lovers, yes they did... its one of the main reasons i dont want to use rape spells for NPC types whether they are humanoid or monster etc.

 

we need to be able to control all encounters while making them look random and a little chaotic, doc will most likely be adding in specific points to the framework he has already started to include rape while keeping levels within reason and more realistic so to speak as a default... the idea is to allow people to adjust most of that via the MCM that is going to be added too the SkyUI mod.

Posted

I'm also wondering how the enemies know when it's okay to attempt a rape. Obviously we know because we can see our health, but do they just wait until you stop moving? If so, couldn't you probably play dead after a while and get in a sneak attack? I know it would probably not work more than once, or at all against someone who might be expecting it.

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