PuddyTat Posted August 3, 2012 Posted August 3, 2012 Enjoy your weekend! Thanks again for all your work! I'm sure we can survive for awhile longer without more SSG! I'm not sure how it would apply to movement speed though. Changing speed is difficult in Skyrim' date=' since the engine keeps changing it back. The way to do it is probably to set the bAnimationDriven flag which should result in the movement speed being taken from the animation. ******* Advance warning: I've got a big family do on this weekend, which will pretty much wipe out my dev time for the weekend. After that, Dawnguard is out, so that's probably another week lost while I play that. Hopefully by the that time, there's be a fix for the bug in 1.7 which is breaking all my quest and dialogue. Because right now it's difficult to get anything at all to work in any case. I'll still be around on LL and stick my head into IRC when I can. I just won't get much done for a couple of weeks. [/quote']
sen4mi Posted August 4, 2012 Posted August 4, 2012 You. I like you. We should be friends. I never did respond to this... (I mean, thank you! But I am such an anti-social person. And your tastes are scary! or something...) Anyways, ignore this, I just did not want you thinking I was ignoring you, if that mattered.
Queen Bee Posted August 4, 2012 Posted August 4, 2012 Wow, I forgot I posted that. I don't even remember why I did, and I'm too lazy to go hunting through the comments to find out. But I stand by my own words. It's too bad you think I'm scary. To each their own.
sammythesquirrel Posted August 4, 2012 Posted August 4, 2012 umm could the person that wrote this have included the steps mentioned to account for intercourse with troll/ or mammoth/giants which would kill a human we are after all refering to a mod/set of mods inovleing forced sex and not always with people I was sort of hoping to ignore giants and mammoths' date=' at least as far as SSG goes. My willing-suspension-of-disbelief starts stuttering when I imagine a woman surviving such an encounter. Although I suppose it could be done as a hardcore option, purely as a way to get killed, or get your slaves killed. Even so I'd want a reason why these creatures were suddenly interested in sex with humans. [/quote'] The point was that creatures that are larger than men are also likely to have phallus's that are larger, ergo if a slave is forced to have sex with an oversize creature and does manage to survive.....
Achast Posted August 5, 2012 Posted August 5, 2012 I've been following this project for a while and I'm really excited by this mod. I had a couple ideas for missions and stuff, if you don't mind me posting. Thanks!
sbseed Posted August 5, 2012 Posted August 5, 2012 go ahead and post em achast... it can help come up with more questlines and if nothing else can help with spawn other ideas as well. @sammythesquirrel: i had thought of that, would require adding a percent to health damage randomizer and death randomizer... the only other way to do it would be to add 'spells' to the shackles/cuffs/etc. to allow for magical expansion of certain areas of a slaves body, specially if you are using them as a 'breeder' for offspring/eggs etc. would have to be carefull on how either would be presented though, however beyond that i think that side of things will be setup and retained by the sexrimresource.esm mod file that ssg will be accessing to run particular things. this will be added soon with a bunch of other stuff as well, but the frameworks for regular sex and stuff come first and are still being tweaked to work properly. after that is done doc will come back to ssg for a while to add more to the ssg quest line... then back to sexrim stuff again lol if someone wanted to help with scripting in the stuff for the questline ([post here and/or pm doc) that would help things along nicely.
GHJKL Posted August 5, 2012 Posted August 5, 2012 So I was kinda wondering what setting the guild would get. refined or more like a human farm? or
jhondidfool Posted August 5, 2012 Posted August 5, 2012 So I was kinda wondering what setting the guild would get. refined or more like a human farm? or I vote for a mix of both!
Graphnee Posted August 5, 2012 Posted August 5, 2012 So I was kinda wondering what setting the guild would get. refined or more like a human farm? or I vote for a mix of both! Oh definately the first!
Queen Bee Posted August 5, 2012 Posted August 5, 2012 I like both! Please can we have both? The refined elegance of a manor with slaves used in every capacity, while out in the country a human farm keeps the dirty cow slaves for breeding, milk, labor...and meat.
fern Posted August 5, 2012 Posted August 5, 2012 dawnguard add more possibility to visual body change. i would like have opportunity change body in to some kind of dominant form like this. http://skyrim.nexusmods.com/mods/10791 and female char will can act as both sexes.
pranx Posted August 5, 2012 Posted August 5, 2012 I would like to be able to abduct Vittoria Vici on her wedding day though and make it look like a murder' date=' so that's one definite possibility [/quote'] Currently catching up on the thread, and still have 6 pages to go, so I don't know if this has been said before, but; Pull a Juliette. 1) Use on her a blade that has been lined with a poison. A poison that doesn't kill, but rather inflicts upon it's victim a kind of comatose that, in every way, resembles death. 2) Let the family mourn and weep whilst you wait for them to take the "corpse" down to the family crypt. 3) After they have done so, and left, sneak in and claim your prize. Perhaps replacing Vici with the wrapped corpse of a criminal from the prison morgue to avoid suspicion. 4) Saunter out of town with your new merchandise. 5) Once in a safe and quiet place, resuscitate her. The rest is up to you.
DocClox Posted August 5, 2012 Author Posted August 5, 2012 The point was that creatures that are larger than men are also likely to have phallus's that are larger' date=' ergo if a slave is forced to have sex with an oversize creature and does manage to survive..... [/quote'] Yeah ... I guess it's just not one of my fetishes. The framework will support arbitrary species-on-species scenes, and I'd be happy to see "supersize" add-ons, but at the end of the day, it's not something I'm likely to work on in the main SSG questline. I've been following this project for a while and I'm really excited by this mod. I had a couple ideas for missions and stuff' date=' if you don't mind me posting. Thanks! [/quote'] Feel free to post. Usual rules apply: I don't promise to use anything, and if I do, I reserve the right to fiddle with anything I do use. If you're Ok with that, feel free to post. if someone wanted to help with scripting in the stuff for the questline ([post here and/or pm doc) that would help things along nicely. There's a lot of stuff for Sexrim that's pretty much copy and paste from the sex lookups. If anyone wants to pitch in' date=' they're more than welcome. So I was kinda wondering what setting the guild would get. refined or more like a human farm? or Good question I vote for a mix of both! Oh definately the first! I like both! Please can we have both? The refined elegance of a manor with slaves used in every capacity' date=' while out in the country a human farm keeps the dirty cow slaves for breeding, milk, labor...and meat. [/quote'] That looks like "both" to me Actually, the plan is that the style of slavery is going to vary by location. So Secunda's Watch is going to be pretty much a bandit base and that's going to set the tone for slavery in SW. Riften is going to be a bit more professional, the Blackreach is going to be veering more to the soulless automaton side of things, and Solitude, if we ever get there, is going to be a lot like the "refined" picture. And the farming addon is probably going to be a lot like the farming picture. Well, it is now, anyway dawnguard add more possibility to visual body change. i would like have opportunity change body in to some kind of dominant form like this. http://skyrim.nexusmods.com/mods/10791 and female char will can act as both sexes. Ummm... I'm not a fan of futa, so the Bound Phallus spell is as far as I'm likely to go in that direction. That said, there's no reason someone couldn't do a futa transform spell and no reason it wouldn't work with SSG. But I'm not likely to go there myself.
Achast Posted August 5, 2012 Posted August 5, 2012 Thanks. The first idea I had would be for a side quest as part of the DTSG line. You receive word that a group of slavers has set up operations in one of the cities. (I'm thinking Windhelm, but it could be moved to another city if that works better) Young women are disappearing from the streets at night, and you've been asked to track them down and put a stop to their actions. Shortly after arriving in Windhelm, you're met by an NPC who tells you he was the one who sent word. Tracking down the slavers will be difficult, they only operate at night and they're careful who they attack. If you're going to attract their attention, you'll need some "bait". If you're character is female, you get to be the bait. Of course, the slavers won't attack a woman clanking around town in armor, so he gives you a skimpy outfit that will be sure to attract their attention. Unfortunately, given your clothes, you won't be able to hide your weapons, a small dagger is about all you can manage to conceal, so your contact holds onto the rest of your stuff. He also warns you to avoid the guards, they've been unable to catch the slavers until now, leading him to suspect they may have been paid off by the slavers, or even be working with them. From their, you just wait until nightfall, and stroll around the streets, trying to attract the slaver's attentions. If you run into the guards, they will accuse you of being a prostitute and threaten to throw you in jail. They'll force you to service them, before letting you go. However, if you refuse, or fail to please them, the guards will arrest you and take you to the guard's barracks, where all of the guards will take turns using you, before throwing you in a cell. A short while later, a pair of cloaked figures will show up and give the guards some gold. It turns out the guards were working with the slavers, and they've just sold you. The slavers blindfold you and take you to their hideout. Assuming you manage to avoid the guards, whoever, eventually, you'll be ambushed by several slavers. It will be a tough fight, as you are unarmored and only have a dagger. If you're beaten, the slavers quickly tie you up, gag you, and haul you to their hideout. This might be located in the warehouse near the docks. A number of captive women are locked up in several cages, guarded by several slavers. You're thrown in a cage and left alone, as the slavers head back out to look for more captives, leaving behind several to stand guard. They'll return, periodically, bringing in fresh captives. During one of the periods when they're gone, you're given an opportunity to escape. The two guards decide to have some fun, and take you out of the cage. After they finish raping you, they leave you tied up and fall asleep, giving you a chance to free yourself and grab a weapon. You have a short amount of time to kill the guards, before the rest of the slavers return. Once you kill all of the slavers and free the captive women, the quest is completed. If you're defeated again, it's either game over, or it might lead into another quest chain with you being sold. If, however, you managed to win the fight with the slavers on the street, one of the slavers, presumably female, surrenders and you tie her up. After interrogating her for a while, she reveals the location of their hideout. Once again, you have to kill the slaver guards and free the captives to complete the quest. If your character is male, the quest proceeds a little differently. You'll need to find someone else to act as bait for you. If you have a female companion (and presumably a high enough speech skill) you can have them be the bait. Otherwise, your contact will suggest a local NPC who might be persuaded to help you. This time, you will be able to keep all your equipment, however, you'll need to stay far back from her, otherwise the slavers might spot you. If possible, it might help to have a thick fog filling the city during this quest, making it difficult to see. you trail after your companion, as she walks around the city. after a while, something distracts the player (such as a noise behind them, or an NPC coming up and talking to him) and when you turn back around, the slavers have grabbed your companion and are carrying her off. You can still hear her gagged muffled cries, guiding you along. After a few twists and turns, they lead you to the slaver's hideout, and the final fight. What do you think?
DocClox Posted August 5, 2012 Author Posted August 5, 2012 If you're character is female' date=' you get to be the bait. Of course, the slavers won't attack a woman clanking around town in armor, so he gives you a skimpy outfit that will be sure to attract their attention. Unfortunately, given your clothes, you won't be able to hide your weapons, a small dagger is about all you can manage to conceal, so your contact holds onto the rest of your stuff. He also warns you to avoid the guards, they've been unable to catch the slavers until now, leading him to suspect they may have been paid off by the slavers, or even be working with them. [/quote'] Pretty good I can't see any reason why we couldn't slot that into the DTSG branch, pretty much as-is. I'd probably give female PCs a chance to work through a proxy as well, but apart from that, I like it
pranx Posted August 5, 2012 Posted August 5, 2012 I would like to be able to abduct Vittoria Vici on her wedding day though and make it look like a murder' date=' so that's one definite possibility [/quote'] Currently catching up on the thread, and still have 6 pages to go, so I don't know if this has been said before, but; Pull a Juliette. 1) Use on her a blade that has been lined with a poison. A poison that doesn't kill, but rather inflicts upon it's victim a kind of comatose that, in every way, resembles death. 2) Let the family mourn and weep whilst you wait for them to take the "corpse" down to the family crypt. 3) After they have done so, and left, sneak in and claim your prize. Perhaps replacing Vici with the wrapped corpse of a criminal from the prison morgue to avoid suspicion. 4) Saunter out of town with your new merchandise. 5) Once in a safe and quiet place, resuscitate her. The rest is up to you. To add to this, I just remembered this was also done in the "Whodunit?" quest for the DB in Oblivion. Which is great because the specific poison already exists in the lore. forget what it's called because it's been almost six years since I've played through any vanilla Oblivion content.
Dannyboy13 Posted August 5, 2012 Posted August 5, 2012 To add to this' date=' I just remembered this was also done in the "Whodunit?" quest for the DB in Oblivion. Which is great because the specific poison already exists in the lore. forget what it's called because it's been almost six years since I've played through any vanilla Oblivion content. [/quote'] Langorwine I think the poison was called. I think grabbing Vici is a good idea. You could take her back to her house to revive her, pretty sure that the house stays empty after you kill her in the db questline. Maybe the house could be used for a solitude chapter of the slavers guild as well, maybe you could keep Vici there and have to break her before letting the guild take the house over.
Snazzishoez Posted August 5, 2012 Posted August 5, 2012 To add to this' date=' I just remembered this was also done in the "Whodunit?" quest for the DB in Oblivion. Which is great because the specific poison already exists in the lore. forget what it's called because it's been almost six years since I've played through any vanilla Oblivion content. [/quote'] Langorwine I think the poison was called. I think grabbing Vici is a good idea. You could take her back to her house to revive her, pretty sure that the house stays empty after you kill her in the db questline. Maybe the house could be used for a solitude chapter of the slavers guild as well, maybe you could keep Vici there and have to break her before letting the guild take the house over. Interestingly enough, Victoria Vici's house is practically connected to the house you can acquire in Solitude...
Queen Bee Posted August 5, 2012 Posted August 5, 2012 I love this idea. Not as much as my "replace with a double and kill the double" idea, but I'd say I'm a bit biased.
DocClox Posted August 6, 2012 Author Posted August 6, 2012 Currently catching up on the thread' date=' and still have 6 pages to go, so I don't know if this has been said before, but; Pull a Juliette. [/quote'] You know, I missed that message entirely. Must have been one of those ones that arrives when I'm in mid-reply. Good idea though. I like it a lot. Langorwine I think the poison was called. I think grabbing Vici is a good idea. You could take her back to her house to revive her' date=' pretty sure that the house stays empty after you kill her in the db questline. Maybe the house could be used for a solitude chapter of the slavers guild as well, maybe you could keep Vici there and have to break her before letting the guild take the house over. [/quote'] You'd expect there'd be someone around, even if it's just the Imperial equivalent of the Sackville Bagginses, there to make off with the family silver before the executors arrive. Of course, there's a possible quest in that, too... Interestingly enough' date=' Victoria Vici's house is practically connected to the house you can acquire in Solitude... [/quote'] Be a bit short notice to dig a tunnel, but a forgotten cellar could work. Something along those lines I love this idea. Not as much as my "replace with a double and kill the double" idea' date=' but I'd say I'm a bit biased. [/quote'] It's good to have choice in these things Also, there's the possibility to replace the living Victoria with a corpse that looks like her. Take a well trained slave, you could get her to dress up in Victoria's funeral robe and stretch herself out on the slab, and then poison her in situ ... with the real deal poison this time. That way the family even gets to bury the corpse. For added value you can make the real Victoria watch, bound, gagged and naked, as it all happens. It would be a good way to convince her that you weren't messing around. For serious cold-hearted bastard points, you want to rape her as you made her watch herself getting murdered. Again. Although that might prove a bit much for her in her already traumatised state of mind.
deadmetal Posted August 6, 2012 Posted August 6, 2012 Just to let you know Doc the name of the poison that feigns an individuals death is named 'Languorwine' and it can last indefinately however extended durations under the effect of the poison can lead to memory loss, muscle wastage, brain damage and eventually death but it can be safely used for roughly 48 hours at an estimate. The antidote is the only method of recovering from the poisons effect I dont know of any side effects yet but I'll look into the lore In any case this poison could be quite useful in acquiring slaves and extended time under the effects could be beneficial to breaking slaves through memory loss and physical weakness however it could also cause detrimental and permanent damage to the victim or kill them off completely. It has potential methinks but a potential nightmare to script
RedVexHK Posted August 6, 2012 Posted August 6, 2012 I had a thought that might be interesting to try... Your character goes to one of the local inns and buys a drink.. or has a drink bought for her/him by a local admirer. randomly it is an innocent infatuation or a slaver. If the drink is an innocent infatuation you can just accept it and nothing happens. (other than a possible tumble in the sack) if it's a Slaver you fall unconscious(fade to black) then wake with an awful headache.... a suddenly realized lack of clothing.. and locked firmly in a slaver's cage awaiting your fate (escapes possible and many possible unpleasant things ect.. ) go from here to the scripts for whatever slaver zone you are in . Might make that drink at the inn a bit more sinister. You never know if the innkeeper is in the employ of a slaver guild.
DocClox Posted August 6, 2012 Author Posted August 6, 2012 In any case this poison could be quite useful in acquiring slaves and extended time under the effects could be beneficial to breaking slaves through memory loss and physical weakness however it could also cause detrimental and permanent damage to the victim or kill them off completely. Indeed. Some of those drawbacks sound decidedly useful. It has potential methinks but a potential nightmare to script So no change there, then
ZaZ Posted August 6, 2012 Posted August 6, 2012 Doc Have a Look at the Gags I have Posted in the Resource Thread , Anything Special required animation/Mesh You Would Like for the upcoming Release ? Cheers
Achast Posted August 6, 2012 Posted August 6, 2012 On the wiki, you were discussing ideas for different traps. What do you think of these ideas: Snare Traps: This would probably be a pain to animate, but the classic snare trap would be rather humerous. The unsuspecting victim is walking along, when suddenly she finds herself dangling by her feet up in the air, completely helpless. Net Trap: Similar to the snare trap above, a net is laid out flat on the ground, hidden underneath snow or leaves. When the victim wanders onto it, the four corners are suddenly pulled up, wrapping her up in the net and lifting it into the air. Another idea could be a trap that drops a weighted net onto the victim. She'd eventually be able to free herself, but for a couple minutes, she's helpless, which is all the time the waiting slavers need to finish capturing her. Bed Trap: An enchanted trap that at first glance appears to be nothing more then a very cozy bed. However, once a person lies down in it, and falls asleep, the trap activates. The sheets slowly begin to wrap tighter and tighter around the victim, until she's completely mummified, unable to move or cry out. This could possibly be used at an inn where the innkeeper makes a living capturing pretty young travelers and selling them to the slavers. Bar Trap: A trapdoor in front of the bar at an inn. The innkeeper slips the victim a drugged drink, or gives her a tap on the head with a sap, then pulls a lever, dropping her into the basement, where his henchmen grab her. In the 18th-19th century, this was used to Shanghai sailors for long voyages. This could also be used as part of a crooked innkeeper quest. Web Trap: I'm not sure how this would work, but this could make a good trap for the Falmer. They harvest Frostbite spider webs and use the sticky material to weave nets. They then either drop it on unsuspecting adventurers or use some sort of mechanism to drop/throw the PC into the webbing, leaving her stuck and helpless.
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