Guest tomm434 Posted January 12, 2015 Posted January 12, 2015 Well what I see is that sex happened and Grad doesn't want to talk to player for scene to progress. I think you should report this to Prideslayer - enable debug log in Sexout options and then type "Con_scof AnyFileName" into the console. After you did that you can manually progress scene by typing: set "xx070461".graddialogue to 1 set "xx1D0860".stage to 2 but I don't know what will happen.
prideslayer Posted January 13, 2015 Posted January 13, 2015 Tomm, I just wanted to report in and say that I've had a chance to try this out again recently, still having trouble with the scenes at the start of the game -- is this something that's "my fault" due to sexout issues? 1. If I offer myself to butch at the start as a female PC, 3/4 of the time I'd say, it CTDs after the act is over, before his CBDialog. 2. After the hallway scene is done, in the classroom, if I talk to Butch I end up in that endless "dialog loop" (via smallertalk) where all you can do is ask about the tunnel snakes. He responds about them being the toughest or whatever, and then you're right back to the dialog menu, with asking about them again as the only option. The only "solution" here is to quit the game / load an earlier save. This is with latest Sexout and NX (of course), the latest non-beta-beta NVSE (4.5-beta7, not 4.6-anything), and a pretty standard lightweight mod list otherwise. SCR, Tryouts, Pipboy 2500, Lings, etc.
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 Here is small update. Smaller talk issue should be finished. (can you please check? I buildRef Smaller Talk's ignore list wrong earlier) - wait 3 seconds before talking to Butch. (aaquest has 3 seconds delay) Concerning CTD - I have no idea. If I had this issue on my PC or at least the reason for CTD I could have done anything. FalloutTTWquestoverhaul.esp
Contessa Posted January 13, 2015 Posted January 13, 2015 Here is small update. Smaller talk issue should be finished. (can you please check? I buildRef Smaller Talk's ignore list wrong earlier) - wait 3 seconds before talking to Butch. (aaquest has 3 seconds delay) Concerning CTD - I have no idea. If I had this issue on my PC or at least the reason for CTD I could have done anything. The CTD with Butch happens to me too and it seems totally random. It happens after the act is finished and they are getting up. I have no idea what causes it but I get an exception error from Windows. I will try it again soon and mention the exact error message but like I said it appears to be random. Sometimes the scene works fine.
prideslayer Posted January 13, 2015 Posted January 13, 2015 Will try the update Tomm, thanks. My experience is exactly the same as Contessa WRT Butch. It doesn't always happen, but when it happens, it's always at the same spot -- right when they're standing up.
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 Okay - can it somehow be connected that Butch has PipBoy Glove on him? You said something about using custom pipboy. I never use them. So maybe when he's redressing - game CTDs? Can you manually delete pipboy glove from CG03Butch and then try if it CTDs? It sounds lame I know because many NPC gas gloves but that could be a start.
prideslayer Posted January 13, 2015 Posted January 13, 2015 Hmm it could be, but I don't think so. There are other characters in the game with pipboys too -- if it's causing problems for him, it should cause problems for them all. I'll get rid of it anyway and check, I've started a new game anyway and I don't enable that mod until after the birthday party because it does cause problems there. I'll just leave it disabled until I've left the vault -- or for forever. This is the mod, if you want to test: http://www.nexusmods.com/newvegas/mods/38844/? I should just hack up my own based on the vanilla pip boy. I just don't like all that old-tv scrolling and other 'effects' it has that only serve to slow down getting into the menus to do stuff.
prideslayer Posted January 13, 2015 Posted January 13, 2015 FYI without the pipboy mod, I restarted, and have a save right after talking to dad to go take the goat. First try with Butch worked ok, I'll keep loading the game and retrying that to see if the issue is gone entirely or not.
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 Well I have my game CTD on birthday scene. is this pipboy really worth the trouble ?) I'll go uncheck it to progress further. EDIT: Ehm.. My game CTDs even if I unticked the pipboy esp. And it's not my mod for sure. Do I need to start a new game without pipboy?
prideslayer Posted January 13, 2015 Posted January 13, 2015 Heh you need to follow the (un)install instructions. To uninstall it you need to load your save, go into the menu in the pipboy, and select the uninstall. Save, quit, uninstall mod. As I said, I don't install it myself until after the birthday party, at the earliest. It's known to CTD there. Right now I'm not using it at all, I'll install it again (maybe) when I've left the vault. It should be "OK" then unless it's just something weird about TTW/FO3 stuff, as it works fine in NV right from the start.
prideslayer Posted January 13, 2015 Posted January 13, 2015 Ok, I tried the scene with butch 4 times in row, no crashes. However, the dialog bug is still there. 1. Give yourself to butch. Don't talk to him about anything else. 2. Enter classroom, talk to teacher. 3. Go talk to butch. You'll get the normal smallertalk into bit then the "Tunnel Snakes? .. some kind of gang?" choice as your only choice. Select it and you're in an endless loop. After he answers, that's your only choice again.. and again.. and again.
prideslayer Posted January 13, 2015 Posted January 13, 2015 It's definitely odd. At that point, there's not a goodbye flagged response, so you just get to loop-de-loop. I am going to give it a look without your mod active as it might be entirely a smallertalk issue.
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 The thing is that I change vanilla cg03 quest a little. (greeting topics) + I set some quest vars in custom dialogues ----------------------------> to exclude my mod you need to replay the whole scene from the start without my mod active.
prideslayer Posted January 13, 2015 Posted January 13, 2015 Does seem to just be a smallertalk issue, not an issue with your mod.. sorry for wasting your time. If there's anything you can do to work around it though, it would be appreciated. Smalltalk delays game loading by so much I haven't used it in years. Makes testing just too slow. :/ I'm going to see if any of the smallertalk MCM settings look like they could help out.
prideslayer Posted January 13, 2015 Posted January 13, 2015 The thing is that I change vanilla cg03 quest a little. (greeting topics) + I set some quest vars in custom dialogues ----------------------------> to exclude my mod you need to replay the whole scene from the start without my mod active. ah... My save is in dads office, you can hear butch in the background saying "come on amata..". Is that ok, or do I need to go back to the birthday party?
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 Smaller talk has "ignore list". I build ref on every game load xx0091A2 in decimal it's xx0037282 My code in overhaul is if IsModLoaded "SmallerTalk.esp" set SmallerTalkModIndex to GetModIndex "SmallerTalk.esp" set SmallTalkIgnoreList to BuildRef SmallerTalkModIndex 0037282 if SmallTalkIgnoreList.isformvalid ListAddForm SmallTalkIgnoreList aaquestFormListSmallerTalkIgnore endif endif What's wrong? EDIT: oh no - I forgot about that I need to use object syntax. Give me a minute
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 My save is in dads office, you can hear butch in the background saying "come on amata..". Is that ok, or do I need to go back to the birthday party? I believe not - My mod starts "working" after you chosed the dialogue.
prideslayer Posted January 13, 2015 Posted January 13, 2015 I don't believe that function as you have it will work, ignoring the isformvalid for a minute. There aren't any generic list search functions that search sublists, and it looks like that's what you're doing -- adding a list to the list. You need to loop through your formlist and add each ref to the smallertalk list. Note! Doing this is going to "break" everyone in that list for every mod that relies on smallertalk. Things like sexoutsex, working girl, whatever else.... will all stop functioning with all the actors in that list.
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 Strange - I was sure I read on the wiki that I can add form lists to formlists. I add only CG03Amata and CG03Butch - all of others actors are from my Overhaul. I'll fix it in a couple of minutes
prideslayer Posted January 13, 2015 Posted January 13, 2015 It did work OK actually, I was thinking of something else I guess. It's odd though because Paul and one of the other guys have a similar topic, and they both get a separate goodbye message in the list as well. Maybe Butch just needs such a goodbye added to his conversation.
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 Good! I'll release and update after I fix something else.
prideslayer Posted January 13, 2015 Posted January 13, 2015 I think it would be nice if you took a quick look at Paul's dialog and see if you can do something similar for Butch, and then get Butch out of the smallertalk list. It's not a big deal but it would be nice to have him working normally for other mods.
Guest tomm434 Posted January 13, 2015 Posted January 13, 2015 hm that seems wrong somehow. That form of Butch is used only for a small scene before the exam (for "Escape" quest). And this bug is not influenced by TTWQuestOverhaul. ANd I'll need to interfere more in vanilla stuff because of one custom mod. I can delete him and Amata from SmallerTalkIgnoreList if you think I might interfere someone.
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