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FalloutTTW QuestOverhaul


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Posted

Well honestly I think it's a "bug" in the FO3 vanilla stuff. There is not a goodbye flagged topic in the initial list, so even without any of this stuff, there's no way out from that top level dialog without at least talking to him about something. After that you can get the "I'll just be on my way" or whatever "goodbye" topic.

 

I don't think fixing a bug in a vanilla dialog is a bad thing.

 

I wonder if that's something best handled in TTW itself though.

 

As for the smallertalk list, it's really up to you. Having him in that list will mean that mods that rely on smalltalk/smallertalk to work won't worth with him and smallertalk. Approaching him with sexoutsex is the easiest one that comes to mind.

Guest tomm434
Posted

Sorry I meant "NOT for escape quest" in my previous message.

 

And to hell with it!

I'm doing separate MCM option for him and Amata

Guest tomm434
Posted

Update is here. They are added by default but this can be switched off in MCM menu.

Guest tomm434
Posted

New "I'm your fairy godmother." update by Loogie :D :D :D

Guest tomm434
Posted

oh yeas I forgot to change tghat when I uploaded resources. I'll reupload them on Mega now

EDIT:

DONE

Posted

If I choose

"Why bother with Amata, Butch? You can have me instead" Amata won't give me her gun after wake up, she just run off before the dialogue is over

  Is this intended?

Guest tomm434
Posted

If I choose

"Why bother with Amata, Butch? You can have me instead" Amata won't give me her gun after wake up, she just run off before the dialogue is over

  Is this intended?

 

 

 

I don't remember - maybe I intended it.

Does she comment on what path did you choose?

 

 

Posted

 

If I choose

"Why bother with Amata, Butch? You can have me instead" Amata won't give me her gun after wake up, she just run off before the dialogue is over

  Is this intended?

 

 

 

I don't remember - maybe I intended it.

Does she comment on what path did you choose?

 

 

 

 

I did some testing.

 

If I choose "You and your friends can have me anytime." after the sex scene, Amata would comment on it during the wake up escape scene.

 

But if I choose "No! And if you try in the future, I;ll tell my dad!", Amata would just run away before she even finish the "Oh, one more thing, I stole my father's pistol. I hope..." line.

 

Guest tomm434
Posted

yeah I see why that might happen. Thanks! I'll fix it.

Guest tomm434
Posted

Fixed + peace of new content. Thanks Loogie for editing dialogues.

Posted

Possible bug because I don't know if anybody else is getting this and it hasn't happened before. I started a new game after updating TTW to 2.7.3 version. The alternative to killing the radroach isn't firing. After I shoot  the three targets the quest just sticks and radroach doesn't even appear. I tried using consol to cheat my way round it but I am stuck in reactor room going in circles pretty much. I am non plussed.

Guest tomm434
Posted

My mod doesn't affect CG02 (Birthday quest) scripts at all. It adds new dialogue to father when you speak to him second time after roach appears. I'm sure you'll get the same bug you're having without the mod.

Although I never had this bug in my experience.

Posted

My mod doesn't affect CG02 (Birthday quest) scripts at all. It adds new dialogue to father when you speak to him second time after roach appears. I'm sure you'll get the same bug you're having without the mod.

Although I never had this bug in my experience.

 

I couldn't nail down which other Mod was causing the problem if any. I started several new PCs but it kept recurring. I uninstalled everything and reinstalled TTW. It was  a laborious process. I am now pretty much running the minimal amount of other Mods to complete quest up to exiting vault but I am sailing through the part where the original glitch occurred. I think I will stick to the format of running the minimal number of Mods whilst in the vault so I can create the PCs I want to make. 

 

Guest tomm434
Posted

I think that some mod either:

 

1)Changes location of CG02RadroachREF

2)Changes CG02TargetScript (scrpt which set stages for CG02 Quest)

3) Change 55 stage of Cg02 Quest.

 

My bet is on the first option. It's easy to accidently move (so radroach spawns somewhere else), or even delete radroach while investigating the cell.

 

You can manually progress quest if you stuck again by command:

SetStage xx014E84 70 xx goes for Fallout3.Esm
Posted

 

I think that some mod either:

 

1)Changes location of CG02RadroachREF

2)Changes CG02TargetScript (scrpt which set stages for CG02 Quest)

3) Change 55 stage of Cg02 Quest.

 

My bet is on the first option. It's easy to accidently move (so radroach spawns somewhere else), or even delete radroach while investigating the cell.

 

You can manually progress quest if you stuck again by command:

SetStage xx014E84 70 xx goes for Fallout3.Esm

 

I forgot about the Set Stage command - doh! I put that down to drinking whilst playing at same time - not a good idea. I have things running smoothly running the minimal number of Mods until I am clear of vault.

 

Guest tomm434
Posted

There's no difference between TTWQuestOverhaul and any other sexout mod

 

What scene is causing the trouble? Also please attach debug log

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