VaunWolfe Posted March 23, 2015 Posted March 23, 2015 What happened to the rest of the rileys rangers after she goes to vegas the bunker is empty.
Guest tomm434 Posted March 23, 2015 Posted March 23, 2015 Try moving player to their ref IDs - look for these on Fallout3 wiki.
VaunWolfe Posted March 23, 2015 Posted March 23, 2015 So they should be in the bunker then? They didn't just go off and do their own thing.
Guest tomm434 Posted March 23, 2015 Posted March 23, 2015 I don't remember seeing script which changed their location. Ask Loogie if he did any of that.
Loogie Posted March 24, 2015 Author Posted March 24, 2015 The men should be in the bunker. I even put in dialog for them where they're unsure if Brick or Reilly are coming back if you twisted them into sluts.
VaunWolfe Posted March 24, 2015 Posted March 24, 2015 Brick and Relly are dirty little sluts. But the thing is Brick was in the bunker with the guys after the relase. But I went to underworld and got Relly free. When I went back to the bunker Brick and the two guys were gone.
Loogie Posted March 24, 2015 Author Posted March 24, 2015 Oh. That's how it goes - if Reilly becomes a whore forever the band breaks up.
VaunWolfe Posted March 24, 2015 Posted March 24, 2015 I would of thought naughty little brick would of showed up somewhere. I would like to suggest something for the supermutants captives. Make them into rape victim's and add sex sceanes where they are used like bittercup. And make a negative karma for speach checks turning them into that area's supermutant sex slave.
Loogie Posted March 24, 2015 Author Posted March 24, 2015 Brick, if you talked her into being a slut, is roaming the wastes and banging anything that moves. She will be somewhere in downtown DC, she roams far and wide. Â If you don't talk her into being a slut she reconsider the merc thing and joins Rivet City security.
Guest Akrabra Posted March 25, 2015 Posted March 25, 2015 Might have run into a snag on the Cruck questline. I am at Damsel in Distress and have just used the radio for help, after that Grad enters and forces a scene. After the scene my character just freezes in place and nothing more happens. Have tried the different dialogue options and so on. Nothing works so far. I got lots of save backups so gonna go back and try again tomorrow.Â
Guest tomm434 Posted March 25, 2015 Posted March 25, 2015 that happens because I disable player controls before scene. I rememeber someone else having this issue. Try typying "enableplayercontrols" in console when Grad approaches you.
Guest Akrabra Posted March 25, 2015 Posted March 25, 2015 that happens because I disable player controls before scene. I rememeber someone else having this issue. Try typying "enableplayercontrols" in console when Grad approaches you. Ah Yeah that would explain it, i am trying again in a few hours so i will try that. Thanks
VaunWolfe Posted March 26, 2015 Posted March 26, 2015 Not sure if this is a glitch or not but. But I am at the Arlington Library The raiders are not attacking the brother hood and brother hood is not attacking the raiders. And they all ignore radroaches that are attacking them. When I turn off the mod everyone then starts attacking. Oh i'm at peace with raiders and supermutants.
Guest tomm434 Posted March 26, 2015 Posted March 26, 2015 I just checked and in my save they atack each other. Â Doesn't make any sense to me why issue dissapears after you turn of the mod. I make factions friendly to player and that persists even if you disable TTWQuestOverhaul. Also I have no idea why do they ignore attacking roaches. Try checking for their "Aggression" values - are they eval to 0? Click on actor and type "GetAv Aggression"
VaunWolfe Posted March 26, 2015 Posted March 26, 2015 Ok found out what mod it was wasn't this one. Sorry to waste your time on that one.
VaunWolfe Posted March 26, 2015 Posted March 26, 2015 Body morph. Its being worked on. The nvse save gets over loaded.
Guest tomm434 Posted March 26, 2015 Posted March 26, 2015 ehm are you sure? Body morth should not affect NPC behaviour at all.
VaunWolfe Posted March 26, 2015 Posted March 26, 2015 Yeah sure. It overloaded nvse. Your mod and a bunch of other mods use it. I turned it off the brother hood and raiders killed one another.
Loogie Posted March 27, 2015 Author Posted March 27, 2015 That makes zero sense. "Overloading NVSE" (which is not how things work) would not cause random scripting calls to the vanilla engine.
VaunWolfe Posted March 27, 2015 Posted March 27, 2015 Well in the nvse save it shoots up to almost 3mb.
Loogie Posted March 27, 2015 Author Posted March 27, 2015 That's all well and good, but it is absolutely 100% impossible for that to cause the problem you're describing.
Guest tomm434 Posted March 29, 2015 Posted March 29, 2015 Lab quest has 2 endings - find out yourself. Lab story is finished - I left no loose ends on purpose.
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