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FalloutTTW QuestOverhaul


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Guest tomm434
Posted

Try moving player to their ref IDs - look for these on Fallout3 wiki.

Guest tomm434
Posted

I don't remember seeing script which changed their location. Ask Loogie if he did any of that.

Posted

The men should be in the bunker. I even put in dialog for them where they're unsure if Brick or Reilly are coming back if you twisted them into sluts.

Posted

Brick and Relly are dirty little sluts. But the thing is Brick was in the bunker with the guys after the relase. But I went to underworld and got Relly free. When I went back to the bunker Brick and the two guys were gone.

Posted

I would of thought naughty little brick would of showed up somewhere. I would like to suggest something for the supermutants captives. Make them into rape victim's and add sex sceanes where they are used like bittercup. And make a negative karma for speach checks turning them into that area's supermutant sex slave.

Posted

Brick, if you talked her into being a slut, is roaming the wastes and banging anything that moves. She will be somewhere in downtown DC, she roams far and wide.

 

If you don't talk her into being a slut she reconsider the merc thing and joins Rivet City security.

Guest Akrabra
Posted

Might have run into a snag on the Cruck questline. I am at Damsel in Distress and have just used the radio for help, after that Grad enters and forces a scene. After the scene my character just freezes in place and nothing more happens. Have tried the different dialogue options and so on. Nothing works so far. I got lots of save backups so gonna go back and try again tomorrow. 

Guest tomm434
Posted

that happens because I disable player controls before scene. I rememeber someone else having this issue. Try typying "enableplayercontrols" in console when Grad approaches you.

Guest Akrabra
Posted

that happens because I disable player controls before scene. I rememeber someone else having this issue. Try typying "enableplayercontrols" in console when Grad approaches you.

Ah :) Yeah that would explain it, i am trying again in a few hours so i will try that. Thanks :)

Posted

Not sure if this is a glitch or not but. But I am at the Arlington Library The raiders are not attacking the brother hood and brother hood is not attacking the raiders. And they all ignore radroaches that are attacking them. When I turn off the mod everyone then starts attacking. Oh i'm at peace with raiders and supermutants.

Guest tomm434
Posted

I just checked and in my save they atack each other.

 

Doesn't make any sense to me why issue dissapears after you turn of the mod. I make factions friendly to player and that persists even if you disable TTWQuestOverhaul. Also I have no idea why do they ignore attacking roaches. Try checking for their "Aggression" values - are they eval to 0? Click on actor and type "GetAv Aggression"

Guest tomm434
Posted

ehm are you sure? Body morth should not affect NPC behaviour at all.

Posted

That makes zero sense. "Overloading NVSE" (which is not how things work) would not cause random scripting calls to the vanilla engine.

Posted

That's all well and good, but it is absolutely 100% impossible for that to cause the problem you're describing.

Guest tomm434
Posted

Lab quest has 2 endings - find out yourself. Lab story is finished - I left no loose ends on purpose.

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