Gristle Posted July 23 Author Posted July 23 2 hours ago, Leonel777 said: I am using Redbag's Falkreath, I dont hear the conversation in the inn to start the quest. Tried a bunch of times but nothing happens There is a trigger box in the (vanilla) inn. If for some reason, the Falkreath mod uses a different cell for the inn, this trigger box will be missing. Also, Bolund is part of the conversation you should hear. If he's dead, that will also be a problem. You might try skipping that conversation with 'setstage AMR_Start 30' in the console. Â
1357hamburger Posted July 23 Posted July 23 I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state. Is this by design?
killer905 Posted July 23 Posted July 23 (edited) 9 hours ago, Leonel777 said: I am using Redbag's Falkreath, I dont hear the conversation in the inn to start the quest. Tried a bunch of times but nothing happens Unfortunately, a patch is required here, because Redbag's Falkreath mod creates new cells instead of replacing the old ones. It would be easier, but unfortunately some values need to be transferred to the new cells. These include the Jarl's House and the Falkreath Inn. Edited July 23 by killer905
killer905 Posted July 23 Posted July 23 49 minutes ago, 1357hamburger said: I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state. Is this by design? No and when this happen?
1357hamburger Posted July 23 Posted July 23 3 minutes ago, killer905 said: No and when this happen? It happens right after installing the mod, even on a brand-new save without doing anything.
killer905 Posted July 23 Posted July 23 40 minutes ago, 1357hamburger said: It happens right after installing the mod, even on a brand-new save without doing anything. OK so i let Gristle know about this so i think this can be fixed in next update. 1
SkyMOOD Posted July 23 Posted July 23 Wow, I've always been waiting for someone to revive this mod. Â There are already so many B animations that didn't seem to serve any purpose, so thank you so much for creating this. Â Although, since I'm using Nolvus and haven't found any ABC/MNC patches for the creatures, I might have to wait. :c
killer905 Posted July 23 Posted July 23 22 minutes ago, Amonshinky13 said: Wow, I've always been waiting for someone to revive this mod. Â There are already so many B animations that didn't seem to serve any purpose, so thank you so much for creating this. Â Although, since I'm using Nolvus and haven't found any ABC/MNC patches for the creatures, I might have to wait. :c Or new instance for naughty play :3
eflat01 Posted July 23 Posted July 23 (edited) On 7/21/2026 at 11:37 PM, Lil Li Ly said: (Can you tell me which female characters are important? I want to make an NPC replacer.)  I like your work, I just recommend once you have npc models set up to skypatch the visual in, so not having to revisit it later if other attributes change on the npcs.  I was just toying around with this ... Spoiler ; Samirah - looks like Shae the Bastion look filterByNpcs=AMR_TowerGuardF1:copyVisualStyle=HousecarlMarkarth filterByNpcs=AMR_TowerGuardF1:skin=null ; AMR_Naraya filterByNpcs=AMR_Naraya:copyVisualStyle=BYOHHousecarlFalkreath filterByNpcs=AMR_Naraya:skin=null ; Nuria filterByNpcs=AMR_Nuria:copyVisualStyle=Tonilia filterByNpcs=AMR_Nuria:skin=null   Edited July 23 by eflat01
Dieselmutt Posted July 23 Posted July 23 I have nothing to add except I'm downloading it right now and yay.
killer905 Posted July 23 Posted July 23 5 minutes ago, Dieselmutt said: I have nothing to add except I'm downloading it right now and yay. Thaena welcomes a new business partner ^^
SkyMOOD Posted July 23 Posted July 23 4 hours ago, killer905 said: Or new instance for naughty play :3 I managed to make some modifications, it's a bit naughty now, the problem is that most SL mods don't modify any appearance.
sierrra Posted July 23 Posted July 23 (edited) 8 hours ago, 1357hamburger said: I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state. Is this by design?  YES ME TOO  spent 2 hours trying to figure this out after installing a bunch of other mods in one go  you cannot die. no console commands etc fix it. is there a way to fix on my end somehow?  Edited July 23 by sierrra
1357hamburger Posted July 23 Posted July 23 24 minutes ago, sierrra said:  YES ME TOO  spent 2 hours trying to figure this out after installing a bunch of other mods in one go  you cannot die. no console commands etc fix it. is there a way to fix on my end somehow?  Open the console, click on the player character, and type /kill. 1
sierrra Posted July 23 Posted July 23 (edited) 23 minutes ago, 1357hamburger said: Open the console, click on the player character, and type /kill.  doesn't work for me, neither does setessential 7/000007 0 . thanks though  that command just puts pc into bleedout, or revives if already in bleedout  just going to uninstall until fixed Edited July 23 by sierrra
Gristle Posted July 24 Author Posted July 24 15 hours ago, 1357hamburger said: I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state. Is this by design? 13 hours ago, killer905 said: OK so i let Gristle know about this so i think this can be fixed in next update. Thanks for the note. Problem found and will be fixed in the next update, which will be posted soon. 2
MastersXI Posted July 24 Posted July 24 I haven't started the quest yet Just have the previous version download and installed. I was going to start the quest but now since a new update came so can I update to 1.2 or will it cause any issue and needs a new game?
killer905 Posted July 24 Posted July 24 2 minutes ago, MastersXI said: I haven't started the quest yet Just have the previous version download and installed. I was going to start the quest but now since a new update came so can I update to 1.2 or will it cause any issue and needs a new game? The updates are for things that don't require a new save, but since you haven't even started the adventure yet, I recommend updating :3 1
eflat01 Posted July 24 Posted July 24 37 minutes ago, MastersXI said: I haven't started the quest yet Just have the previous version download and installed. I was going to start the quest but now since a new update came so can I update to 1.2 or will it cause any issue and needs a new game?  You certainly may, but if you had not started the quests yet, what I recommend is to remove the previous version, make a clean save, install the new version and then start playing the mod. 1
SkyMOOD Posted July 24 Posted July 24 I’ve tried out the latest updates for Ocreatures: https://www.loverslab.com/files/file/49059-ocreatures-revived/ The animation integration is exceptional; I was wondering if this mod might ever be compatible with Ostim.
ItsJustPage Posted July 24 Posted July 24 Now I might be a moron, but im having issues with AMR_Start Stage: 170 There is no dialogue from the Jarl to continue the quest. Forcing it to Stage: 180 exiting and re-entering the building did triggers the next step so I could continue. It could be some odd incompatibility I have just shoved this into the Neferam pack.Â
StygianHius Posted July 25 Posted July 25 (edited) With this mod installed NPCs in Riverwood won't walk down the street properly, stopping in front of Alvor's house. Removing the mod fixes the issue. (This may also happen in other areas, I just started a new game to play around with this and noticed this happening.) Â This is without having started any quests. Â Edited July 25 by StygianHius
unwashed biomass Posted July 25 Posted July 25 been testing a bit, in second horse sale (Morrowind Border) horse seller didn't had any dialouge, couldn't interact with him at all. He was just doing usual uninteractive npc comments. Also i assume payment for work isn't yet implemented, hence suggestion, instead taking it from Thaena, maybe strongbox in Player Room?
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