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Posted
2 hours ago, Leonel777 said:

I am using Redbag's Falkreath, I dont hear the conversation in the inn to start the quest. Tried a bunch of times but nothing happens

There is a trigger box in the (vanilla) inn. If for some reason, the Falkreath mod uses a different cell for the inn, this trigger box will be missing. Also, Bolund is part of the conversation you should hear. If he's dead, that will also be a problem. You might try skipping that conversation with 'setstage AMR_Start 30' in the console.

 

Posted

I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state.
Is this by design?

Posted (edited)
9 hours ago, Leonel777 said:

I am using Redbag's Falkreath, I dont hear the conversation in the inn to start the quest. Tried a bunch of times but nothing happens

Unfortunately, a patch is required here, because Redbag's Falkreath mod creates new cells instead of replacing the old ones. It would be easier, but unfortunately some values need to be transferred to the new cells. These include the Jarl's House and the Falkreath Inn.

Edited by killer905
Posted
49 minutes ago, 1357hamburger said:

I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state.
Is this by design?

No and when this happen?

Posted
40 minutes ago, 1357hamburger said:

It happens right after installing the mod, even on a brand-new save without doing anything.

OK so i let Gristle know about this so i think this can be fixed in next update.

Posted

Wow, I've always been waiting for someone to revive this mod.

 

There are already so many B animations that didn't seem to serve any purpose, so thank you so much for creating this.

 

Although, since I'm using Nolvus and haven't found any ABC/MNC patches for the creatures, I might have to wait. :c

Posted
22 minutes ago, Amonshinky13 said:

Wow, I've always been waiting for someone to revive this mod.

 

There are already so many B animations that didn't seem to serve any purpose, so thank you so much for creating this.

 

Although, since I'm using Nolvus and haven't found any ABC/MNC patches for the creatures, I might have to wait. :c

Or new instance for naughty play :3

Posted (edited)
On 7/21/2026 at 11:37 PM, Lil Li Ly said:

(Can you tell me which female characters are important? I want to make an NPC replacer.)

 

I like your work, I just recommend once you have npc models set up to skypatch the visual in, so not having to revisit it later if other attributes change on the npcs.

 

I was just toying around with this ...

Spoiler

; Samirah - looks like Shae the Bastion look
filterByNpcs=AMR_TowerGuardF1:copyVisualStyle=HousecarlMarkarth
filterByNpcs=AMR_TowerGuardF1:skin=null
; AMR_Naraya 
filterByNpcs=AMR_Naraya:copyVisualStyle=BYOHHousecarlFalkreath
filterByNpcs=AMR_Naraya:skin=null
; Nuria
filterByNpcs=AMR_Nuria:copyVisualStyle=Tonilia
filterByNpcs=AMR_Nuria:skin=null
 

 

Edited by eflat01
Posted
5 minutes ago, Dieselmutt said:

I have nothing to add except I'm downloading it right now and yay.

Thaena welcomes a new business partner ^^

Posted
4 hours ago, killer905 said:

Or new instance for naughty play :3

I managed to make some modifications, it's a bit naughty now, the problem is that most SL mods don't modify any appearance.

Posted (edited)
8 hours ago, 1357hamburger said:

I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state.
Is this by design?

 

YES ME TOO

 

spent 2 hours trying to figure this out after installing a bunch of other mods in one go

 

you cannot die. no console commands etc fix it. is there a way to fix on my end somehow? 

 

Edited by sierrra
Posted
24 minutes ago, sierrra said:

 

YES ME TOO

 

spent 2 hours trying to figure this out after installing a bunch of other mods in one go

 

you cannot die. no console commands etc fix it. is there a way to fix on my end somehow? 

 

Open the console, click on the player character, and type /kill.

Posted (edited)
23 minutes ago, 1357hamburger said:

Open the console, click on the player character, and type /kill.

 

doesn't work for me, neither does setessential 7/000007 0 . thanks though

 

that command just puts pc into bleedout, or revives if already in bleedout

 

just going to uninstall until fixed

Edited by sierrra
Posted
15 hours ago, 1357hamburger said:

I noticed that this mod sets the player's IsEssential to 1, which prevents death from fatal damage and leaves the player permanently stuck in a bleedout state.
Is this by design?

13 hours ago, killer905 said:

OK so i let Gristle know about this so i think this can be fixed in next update.

Thanks for the note. Problem found and will be fixed in the next update, which will be posted soon.

Posted

I haven't started the quest yet Just have the previous version download and installed. I was going to start the quest but now since a new update came so can I update to 1.2 or will it cause any issue and needs a new game?

Posted
2 minutes ago, MastersXI said:

I haven't started the quest yet Just have the previous version download and installed. I was going to start the quest but now since a new update came so can I update to 1.2 or will it cause any issue and needs a new game?

The updates are for things that don't require a new save, but since you haven't even started the adventure yet, I recommend updating :3

Posted
37 minutes ago, MastersXI said:

I haven't started the quest yet Just have the previous version download and installed. I was going to start the quest but now since a new update came so can I update to 1.2 or will it cause any issue and needs a new game?

 

You certainly may, but if you had not started the quests yet, what I recommend is to remove the previous version, make a clean save, install the new version and then start playing the mod. 

Posted

Now I might be a moron, but im having issues with AMR_Start Stage: 170
There is no dialogue from the Jarl to continue the quest. 
Forcing it to Stage: 180 exiting and re-entering the building did triggers the next step so I could continue. 

It could be some odd incompatibility I have just shoved this into the Neferam pack. 

Posted (edited)

With this mod installed NPCs in Riverwood won't walk down the street properly, stopping in front of Alvor's house.

Removing the mod fixes the issue.

(This may also happen in other areas, I just started a new game to play around with this and noticed this happening.)

 

This is without having started any quests.

 

20260724203934_1.jpg

Edited by StygianHius
Posted

been testing a bit, in second horse sale (Morrowind Border) horse seller didn't had any dialouge, couldn't interact with him at all. He was just doing usual uninteractive npc comments.

Also i assume payment for work isn't yet implemented, hence suggestion, instead taking it from Thaena, maybe strongbox in Player Room?

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