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Posted
49 minutes ago, Pavlovian Afterdark said:

Just finished all the available content. Well I am missing some of the horse quest for the stallion seller. I really like the mod far!. 

What do you mean? Horse Seller is available, but (for now) only in 3 locations.

 

50 minutes ago, Pavlovian Afterdark said:

I did catch this bug that if you ask the nudist elf about why she doesn't wear clothes. The firt paragrap of dialogue is completely incomprehensible. Like the AI voice said all in a single line and sounds like an alien talking.

 

She's a witch! She's casting spells on you :3 Seriously though, there wasn't enough time to test whether the voice is clear, but Voice AI will be updated anyway (as soon as the author updates his tool to make it easier to use)

 

54 minutes ago, Pavlovian Afterdark said:

I also like to thank you for creating a pottery and clutter sellers. I like to decorate my dwemer storage cube with Jaxonz posistioner and all those vases, cups and plates are really good. I also thank you that when you drop them, they all fall horizontal. Its makes is quicker since I dont have to be turning and spinning them into position.

These are actually from the modder resources.

Posted
18 minutes ago, Gristle said:

Sexlab is used to remove the clothes of followers during sex scenes. But, for the mansion workers, I am using special code to strip them and then restore their normal outfits. 

 

Why the difference? It's basically because a) Sexlab redresses actors after sex, and b) the game really wants to reset NPC outfits to their default outfit.

 

Whatever Sexlab removed from the actor prior to sex, it restores after sex. Normally, this is great -- except when you want the actor to remain naked after sex.  There's really only two ways to keep them naked after sex: (1) use a special script to strip the actor prior to sex AND change their outfit to a naked outfit, or (2) use Sexlab to restrip the actor after sex. The latter works but has limitations: (i) if the actor changes cells, they'll redress to match their outfit setting (even if the outfit is not in their inventory), and (ii) you'll probably see the actor briefly redress and then undress after sex. So, stripping the actor and changing their outfit to a naked outfit prior to sex is best. 

 

With inn workers, it was easy to do option (1) with worker-specific scripts (and redress them at the end). For followers, where we don't know what their wearing, it was easier to do option (2).  

 

So, if a worker is a follower, Sexlab will be used. But if the worker is not a follower (i.e., for mansion scenes), then the special script is used. I suppose Sexlab could also be used for workers, with a chest or other form to store each inn worker's stripped clothes.  I could give it a try.

That would be great. I don't need the workers to be naked after sex scenes, I just want them to redress the clothes and hair that I equipped them with.

Posted (edited)
58 minutes ago, Gristle said:

So, if a worker is a follower, Sexlab will be used. But if the worker is not a follower (i.e., for mansion scenes), then the special script is used. I suppose Sexlab could also be used for workers, with a chest or other form to store each inn worker's stripped clothes.  I could give it a try.

 

I think it's only the fact that it's wigs they have trouble with?
 

Spoiler

; Jala
filterByNpcs=Animal Mansion Reborn.esp|5110F:outfitDefault=DCSorceress.esp|815

 

I have some npcs including workers outfits changed and have no issue with them putting it back on afterwards... mind you it's skypatched in.

Edited by eflat01
Posted
2 hours ago, killer905 said:

What do you mean? Horse Seller is available, but (for now) only in 3 locations.

No, I meant I have not done them. I got distracted by the sandstorm event on the division 2. I'll finish them later night.

Posted
7 hours ago, Varsina said:

That would be great. I don't need the workers to be naked after sex scenes, I just want them to redress the clothes and hair that I equipped them with.

Actually, I was mistaken. The mod is just using Sexlab to strip PCs for sex -- for the mansion worker shows and also for the workers who are followers for the repeating dog and horse shows.

 

However, there are some special scripts used to strip and redress the following NPCs:

 

Thaena (only used in the Borderlands and Building the Business quests)

Jala (only in the quest to obtain a wolf)

Aela (only in the quest to obtain a wolf)

Dersaja (only in the Building the Business quest)

Leni (only in her prostitution quest)

 

Is your issue with one of these NPCs?

 

Posted

Just a reminder that we're still looking for ideas for quests. Although we've already mapped out the main quests, you can still submit ideas for them.

Posted (edited)

@Gristle @killer905

Thanks again for the mod, I used version 1.0, and updated to 1.3 this morning to an existing save but reloaded to the point of just visiting Falkreath to start the mod's gameplay over again.

I loaded and ran bodyslide files, Thaena and Jala did not update but the women in Elenhir updated fine.

I also ran into this at the Fairy Circle when doing Aela's quest. (see pic)

I am not saying this is a mod problem, could it be because I updated to an existing save?

How do I get Thaena and Jala to update to my preferred CBBE 3BA body shape?

I use the Bathing Beauties or Beefcake Luxury Suite, which has an outfit function where I can change the outfits on NPC's, I dress them with the same outfit they are wearing but have jewelry added to my personal taste but since their bodies are different than my bodyslide settings I cannot do that.

https://www.nexusmods.com/skyrimspecialedition/mods/95197

Like I said my setups issues not your mod but your knowledge is appreciated in helping me figure this out.

Thanks for the help.

 

NSFW

Spoiler

image.thumb.png.246b999318bd291bc8885aa727045b4b.png

 

image.thumb.png.6e9fd4b48af2356a0176a3f9cfc0dac5.png

 

 

Edited by Tartarus the sauced
Typo
Posted (edited)
7 hours ago, Gristle said:

Actually, I was mistaken. The mod is just using Sexlab to strip PCs for sex -- for the mansion worker shows and also for the workers who are followers for the repeating dog and horse shows.

 

However, there are some special scripts used to strip and redress the following NPCs:

 

Thaena (only used in the Borderlands and Building the Business quests)

Jala (only in the quest to obtain a wolf)

Aela (only in the quest to obtain a wolf)

Dersaja (only in the Building the Business quest)

Leni (only in her prostitution quest)

 

Is your issue with one of these NPCs?

 

Yes, in fact my progress is still very early in the mod, the only scripted scene I've done so far is Jalas first scene. Would it be a problem to have Sexlab handle the stripping function of those scenes?

Edited by Varsina
Posted
1 hour ago, Tartarus the sauced said:

@Gristle @killer905

Thanks again for the mod, I used version 1.0, and updated to 1.3 this morning to an existing save but reloaded to the point of just visiting Falkreath to start the mod's gameplay over again.

I loaded and ran bodyslide files, Thaena and Jala did not update but the women in Elenhir updated fine.

I also ran into this at the Fairy Circle when doing Aela's quest. (see pic)

I am not saying this is a mod problem, could it be because I updated to an existing save?

How do I get Thaena and Jala to update to my preferred CBBE 3BA body shape?

I use the Bathing Beauties or Beefcake Luxury Suite, which has an outfit function where I can change the outfits on NPC's, I dress them with the same outfit they are wearing but have jewelry added to my personal taste but since their bodies are different than my bodyslide settings I cannot do that.

https://www.nexusmods.com/skyrimspecialedition/mods/95197

Like I said my setups issues not your mod but your knowledge is appreciated in helping me figure this out.

Thanks for the help.

 

NSFW

  Reveal hidden contents

image.thumb.png.246b999318bd291bc8885aa727045b4b.png

 

image.thumb.png.6e9fd4b48af2356a0176a3f9cfc0dac5.png

 

 

Hmm, I'm pretty sure I've already replied to you or to a similar question.

 

Currently, the BodySlide files are only for Gypsy Love.

For the SE/AE versions, CBBE 3BBB is used; some NPCs use the muscular body, while others use the non-muscular body or Vanilia body.

You can swap the files:
Non-muscular:

femalebody_0

femalebody_1


Muscular:

femalebody2_0

femalebody2_1

 

The rest of the files (Only if you get seam in hands and feet:

femalefeet_0

femalefeet_1

femalehands_0

femalehands_1

 

That texture must be caused by some other mod.

Posted
4 minutes ago, killer905 said:

Hmm, I'm pretty sure I've already replied to you or to a similar question.

 

Currently, the BodySlide files are only for Gypsy Love.

For the SE/AE versions, CBBE 3BBB is used; some NPCs use the muscular body, while others use the non-muscular body or Vanilia body.

You can swap the files:
Non-muscular:

femalebody_0

femalebody_1


Muscular:

femalebody2_0

femalebody2_1

 

The rest of the files (Only if you get seam in hands and feet:

femalefeet_0

femalefeet_1

femalehands_0

femalehands_1

 

That texture must be caused by some other mod.

Yes you did, and thanks, Gristle pointed me to the bodyslide file.

I would do what you have posted except I don't know how to do that. Bodyslide files would be so much easier than manipulating game files.

Posted
2 hours ago, Tartarus the sauced said:

Yes you did, and thanks, Gristle pointed me to the bodyslide file.

I would do what you have posted except I don't know how to do that. Bodyslide files would be so much easier than manipulating game files.

Yesh i know but i didnlt had time to create bodyslide for body.

Posted (edited)
4 hours ago, Tartarus the sauced said:

I would do what you have posted except I don't know how to do that. Bodyslide files would be so much easier than manipulating game files.

 

Yes a body slide would be nice because it would edit the files, but.... Do you know how to copy and replace files? 

 

If you use vortex these would be the files you'd need to replace - shown below... or you could do so in you game directory Data/Meshes/Animal Mansion Reborn/Body 

 

Spoiler

image.png.67038da58346700cb194cef93dc43afd.png

 

I'd leave the teenager bodies alone though...  I do not think the teanagerslimnaked is used yet, that was a late coming? 

 

So run a bodyslide for your default body... that will output to the directory data/meshes/actors/character assets/ 

 

copy the femalebody_0.nif and femalebody_1.nif files from there to the directory show above. - That would be for the normal body I think then do the same for femalebody2_0.nif and femalebody2_1.nif (you'd have to use some temp directory or something to rename them.)

 

I use a lot of npc's which come with there own bodies... some people add bodyslide for them some don't - I end up bodysliding for those that do then copying into the ones which didn't. (since I often use diff presets, I may have to re-preset the original back again )

 

Rule of thumb... if you bodyslide an outfit for weight 0 it's suppose to able to morph ... in bodyslide it shows you the directory and file it's output is to right above the batch build button.

 

Spoiler

 

image.png.68b347607208130c096659eb13c68e78.png

 

 

Edited by eflat01
Posted (edited)
5 hours ago, killer905 said:

That texture must be caused by some other mod.

 

So whatever they set up for their default is, i.e. BnP, Bijin, Fair, Lovergirl, etc.., unless they're using Obody or some racial body texture mods.

Edited by eflat01
Posted
35 minutes ago, eflat01 said:

 

Yes a body slide would be nice because it would edit the files, but.... Do you know how to copy and replace files? 

 

If you use vortex these would be the files you'd need to replace - shown below... or you could do so in you game directory Data/Meshes/Animal Mansion Reborn/Body 

 

  Reveal hidden contents

image.png.67038da58346700cb194cef93dc43afd.png

 

I'd leave the teenager bodies alone though...  I do not think the teanagerslimnaked is used yet, that was a late coming? 

 

So run a bodyslide for your default body... that will output to the directory data/meshes/actors/character assets/ 

 

copy the femalebody_0.nif and femalebody_1.nif files from there to the directory show above. - That would be for the normal body I think then do the same for femalebody2_0.nif and femalebody2_1.nif (you'd have to use some temp directory or something to rename them.)

 

I use a lot of npc's which come with there own bodies... some people add bodyslide for them some don't - I end up bodysliding for those that do then copying into the ones which didn't. (since I often use diff presets, I may have to re-preset the original back again )

 

Rule of thumb... if you bodyslide an outfit for weight 0 it's suppose to able to morph ... in bodyslide it shows you the directory and file it's output is to right above the batch build button.

 

  Reveal hidden contents

 

image.png.68b347607208130c096659eb13c68e78.png

 

 

I'am already working on BodySlide files :O

 

16 minutes ago, eflat01 said:

 

You don't add any body textures so it's whatever default is.

I was referring to that strange line of rocks on the ground :3

Posted (edited)
23 minutes ago, killer905 said:

I was referring to that strange line of rocks on the ground :3

 

Hell, my bad... I was too busy looking at the npcs, Duh, yes it blatantly sticks out, but I'm a dirty ole man what may I say? Oh and I just found your body textures.

 

I thought it looked like it may be coming from the wolf at first? The second pic though is otherwise... It may be the rock or is some kind of ground seem? They need to look and see what mods are touching that area.

Edited by eflat01
Posted

I once had a conversation with the creator of Animal Mansion Redux, his idea was to allow players to create the mansion where they wanted in different holds. That alone is a very daunting task, I gave him the idea to just keep the mansion in one location, and just expand on main and side quests. He then abandoned the project. This new edition looks promising. I hope you guys stick with it and get creative with it. I have a few ideas myself. One idea is to make "Sexlab More Creatures" a requirement to add more creatures to skyrim, then add side jobs to various holds to "help" or "calm" the creatures for NPC's! Make gathering more creatures as fun to do as possible! After completion of this new version, maybe later add in some stuff for BD's creatures! Those are just my thoughts. But i cant wait to see what you do with this. Goodluck and Thank You!

Posted
1 hour ago, CrackerJack315 said:

I once had a conversation with the creator of Animal Mansion Redux, his idea was to allow players to create the mansion where they wanted in different holds. That alone is a very daunting task, I gave him the idea to just keep the mansion in one location, and just expand on main and side quests. He then abandoned the project. This new edition looks promising. I hope you guys stick with it and get creative with it. I have a few ideas myself. One idea is to make "Sexlab More Creatures" a requirement to add more creatures to skyrim, then add side jobs to various holds to "help" or "calm" the creatures for NPC's! Make gathering more creatures as fun to do as possible! After completion of this new version, maybe later add in some stuff for BD's creatures! Those are just my thoughts. But i cant wait to see what you do with this. Goodluck and Thank You!

I don't see the point in adding SexLab More Creatures. It's no longer supported and has been replaced by Creature Summoner.

We'd be able to create quests like that without needing to add another mod for it.

 

BD's creatures?

 

We're still accepting ideas for quests, but if you want to learn more and see what ideas we have (including those from other users), please check out this page: https://docs.google.com/spreadsheets/d/1WNHRXPDVPJCwjY61YDzaIKn0hn_N9dvu8FFBUCsUHkA/edit?gid=0#gid=0

Posted (edited)
4 hours ago, killer905 said:

I don't see the point in adding SexLab More Creatures. It's no longer supported and has been replaced by Creature Summoner.

* Creature Summoner is a replacement for Hentai Creatures, not SexLab More Creatures.

"CO More Creatures" is the replacement for SexLab More Creatures:

https://www.loverslab.com/files/file/12760-creature-overhaul/

 

 

Edited by MadMansGun
Posted (edited)
5 hours ago, killer905 said:

I don't see the point in adding SexLab More Creatures. It's no longer supported and has been replaced by Creature Summoner.

We'd be able to create quests like that without needing to add another mod for it.

 

52 minutes ago, MadMansGun said:

"CO More Creatures" is the replacement for SexLab More Creatures:

https://www.loverslab.com/files/file/12760-creature-overhaul/

 

It's best to place any creatures needed by AMR itself...

 

@Gristle's  SLSF Comments has a ton of creature adds and I would not even add support for those but I would suppress derogatory comments to the PC coming from the AMR staff... which I know was discussed already and can be done without even hard or soft integration. 

 

You'd integrated Animal Research a bit with it which is fine but I think could be a little more... like maybe Ragnar or Storm may be recognized by Thaena or staff just in conversation or something? 

 

Important thing I think at this point is to continue the storylines including the new side quests in the Elinhir, Frosthaven areas built ... I'm sure most players have not thought about the plans @killer905 and @Gristle came up with even with all the hints in dialog in those new locations, there are new dungeons dotting the landscape - those have plans for later on. 

 

I'd also like to get "Apex Tower" off my active quest journal eventually. 😉 

Edited by eflat01
Posted
1 hour ago, MadMansGun said:

* Creature Summoner is a replacement for Hentai Creatures, not SexLab More Creatures.

"CO More Creatures" is the replacement for SexLab More Creatures:

https://www.loverslab.com/files/file/12760-creature-overhaul/

 

 

Okay, okay. Thanks for the correction. However, I don't see a reason to add a mod that places creatures in various locations. We can achieve the same result without this mod, and they will in fact be controlled by AMR.

 

39 minutes ago, eflat01 said:

You'd integrated Animal Research a bit with it which is fine but I think could be a little more... like maybe Ragnar or Storm may be recognized by Thaena or staff just in conversation or something? 

A conversation between the staff and Thaena – or even with Tirwin herself – would only make sense if the PC and Tirwin had arrived in the vicinity of the Mansion with Ragnar or Storm. Otherwise, the conversation is about something they haven’t seen.

 

44 minutes ago, eflat01 said:

Important thing I think at this point is to continue the storylines including the new side quests in the Elinhir, Frosthaven areas built ... I'm sure most players have not thought about the plans @killer905 and @Gristle came up with even with all the hints in dialog in those new locations, there are new dungeons dotting the landscape - those have plans for later on. 

Elinhir and the village of Frosthaven offer more quest options that are not related to creatures, or even those that are related to creatures.

 

I’m sure there would be one, maybe two, updates relating only repeatable quests.

 

45 minutes ago, eflat01 said:

I'd also like to get "Apex Tower" off my active quest journal eventually. 😉 

All had was to do not visit the mages ^^

Posted

Getting my Skyrim backup and running after my pc blowup and running dyndolod throws out some deleted reference errors for both this mod and Animal Research. Is it safe to clean them myself? (also spits out Property Not Found In Scripts errors for Animal research too)

Spoiler
Error: Deleted reference Animal Mansion Reborn.esp [REFR:0004BDF8] (in AMRFalkreathBorder [CELL:00009CE8] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-25))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:000C27AA] (in AMRRiftenBorder [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:00103C6D] (in [CELL:00009D92] (in Tamriel "Skyrim" [WRLD:0000003C] at -18,-30))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:00103D73] (in AMRElinhirExterior04 [CELL:00009DCD] (in Tamriel "Skyrim" [WRLD:0000003C] at -22,-31))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:00108B39] (in AMRFairyGrove02 [CELL:00009C26] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,-19))
Error: Deleted reference Animal_Research.esp [REFR:02017E86] (in DLC1VampireCastleExterior09 [CELL:000018FC] (in Tamriel "Skyrim" [WRLD:0000003C] at -42,36))
Error: Deleted reference Animal_Research.esp [REFR:04026E80] (in DLC2HaknirsTreasurePOI02 [CELL:0400EEB8] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,9))
Error: Deleted reference Animal_Research.esp [REFR:040279C0] (in [CELL:0400ED64] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 14,19))
Error: Deleted reference Animal_Research.esp [REFR:04036710] (in DLC2POIWestRJ01 [CELL:0400EDB0] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,17))
Error: Deleted reference Animal_Research.esp [REFR:0403A006] (in DLC2POIAshRJ01 [CELL:0400EF3A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 6,5))

 

Warning: Property not found doonce in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found gargquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found gargstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found vqquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found vqstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]

 

Posted (edited)
1 hour ago, tlrd said:

Getting my Skyrim backup and running after my pc blowup and running dyndolod throws out some deleted reference errors for both this mod and Animal Research. Is it safe to clean them myself? (also spits out Property Not Found In Scripts errors for Animal research too)

  Hide contents
Error: Deleted reference Animal Mansion Reborn.esp [REFR:0004BDF8] (in AMRFalkreathBorder [CELL:00009CE8] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,-25))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:000C27AA] (in AMRRiftenBorder [CELL:0000BD4A] (in Tamriel "Skyrim" [WRLD:0000003C] at 52,-28))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:00103C6D] (in [CELL:00009D92] (in Tamriel "Skyrim" [WRLD:0000003C] at -18,-30))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:00103D73] (in AMRElinhirExterior04 [CELL:00009DCD] (in Tamriel "Skyrim" [WRLD:0000003C] at -22,-31))
Error: Deleted reference Animal Mansion Reborn.esp [REFR:00108B39] (in AMRFairyGrove02 [CELL:00009C26] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,-19))
Error: Deleted reference Animal_Research.esp [REFR:02017E86] (in DLC1VampireCastleExterior09 [CELL:000018FC] (in Tamriel "Skyrim" [WRLD:0000003C] at -42,36))
Error: Deleted reference Animal_Research.esp [REFR:04026E80] (in DLC2HaknirsTreasurePOI02 [CELL:0400EEB8] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,9))
Error: Deleted reference Animal_Research.esp [REFR:040279C0] (in [CELL:0400ED64] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 14,19))
Error: Deleted reference Animal_Research.esp [REFR:04036710] (in DLC2POIWestRJ01 [CELL:0400EDB0] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 4,17))
Error: Deleted reference Animal_Research.esp [REFR:0403A006] (in DLC2POIAshRJ01 [CELL:0400EF3A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at 6,5))

 

Warning: Property not found doonce in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found gargquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found gargstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found vqquest in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]
Warning: Property not found vqstage in scripts\var_seranascenetriggerscript.pex Animal_Research.esp VARSeranaSceneTrigger "Serana Scene Trigger" [ACTI:234F4027]

 

0004BDF8 and 000C27AA ->WalkwayCWallEnd01

00103C6D -> TreePineForestSnowL04

00103D73 -> TreePineForestSnowL03

00108B39 -> BoneHumanBloodySkull

 

I am referring to the errors in Animal Mansion Reborn.

These elements have been removed because they were obstructing certain locations, or replaced with something else.

The first two have been replaced by other elements so that the guard can access the border crossing footbridge.

The rest have been removed because they were obstructing Elinhir itself or to make space for a scene.

 

My answer is ‘no’. Unless, of course, you want a tree sticking out from a building, road or something like that.

Edited by killer905
Posted

How is Worker Show supposed to fire? I've only seen it once and now I'm wondering if it got stuck. I assume its just small quest that fires by some controller. Sqv AMD_WorkerShow gives me that its not running and is at stage 20.

Btw Orc Strongholds - all In One smacks campfire directly under the Xmarker for horse show in the stronghold, giving the scene some extra heat.

Posted
46 minutes ago, apEna said:

How is Worker Show supposed to fire? I've only seen it once and now I'm wondering if it got stuck. I assume its just small quest that fires by some controller. Sqv AMD_WorkerShow gives me that its not running and is at stage 20.

I’m not sure exactly how the Worker Show is triggered, but AMR_WorkerShow stage 20 and not running. This is normal behaviour once the Worker Show has taken place just once.

The workers put on shows (as far as I remember) until 10 pm. However, an active task from the Dog Sale or Horse Sale prevents the workers from doing anything else, to ensure nothing else goes wrong.

 

47 minutes ago, apEna said:

Btw Orc Strongholds - all In One smacks campfire directly under the Xmarker for horse show in the stronghold, giving the scene some extra heat.

OK so i need create another patch...

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