w9369 Posted Wednesday at 02:11 AM Posted Wednesday at 02:11 AM The issue where male guards turned into females was resolved by adjusting the MO2 left-pane order. However, a new bug has appeared: I can't see any dialogue options when talking to lords. Has anyone met this issue? Does it require a clean save / new game?
Gristle Posted Wednesday at 02:49 AM Author Posted Wednesday at 02:49 AM 37 minutes ago, w9369 said: The issue where male guards turned into females was resolved by adjusting the MO2 left-pane order. However, a new bug has appeared: I can't see any dialogue options when talking to lords. Has anyone met this issue? Does it require a clean save / new game? Do you mean Jarls? What specific dialogue are you referring to?
Lil Li Ly Posted Wednesday at 03:37 AM Posted Wednesday at 03:37 AM (edited) Cities of the North - Falkreath Dead Man's Drink Patch <- Fix quest not starting. -02 add Jarl's House (Can you tell me which female characters are important? I want to make an NPC replacer.) COTN -Falkreath AMR 02.rar Edited Thursday at 10:40 AM by Lil Li Ly 3
eflat01 Posted Wednesday at 04:04 AM Posted Wednesday at 04:04 AM 5 hours ago, dechurch said: BTW. Dejala isn't doing her thing. She's just standing there. edit: saving then exiting then reloading fixed it. There is a trigger which starts her dialog with Cyrus... I think so that she's in ear-shot of the pc? If she's not talking to the horse wait or back up and approach again.
eflat01 Posted Wednesday at 04:06 AM Posted Wednesday at 04:06 AM (edited) 13 hours ago, TW1234 said: With all Female Guards on the Guardpost could that be a reason why there is an Invisible wall at the border? I disable female guard mods just to get through that part... you can enable it later. Edited Wednesday at 04:10 AM by eflat01
anyone41234 Posted Wednesday at 04:36 AM Posted Wednesday at 04:36 AM 8 hours ago, eflat01 said: 在进行什么任务?@脆骨 在模组中加入了大量对话,这样他们就能更容易地知道这是哪个任务里的内容,从而更容易找到它。 this is the very first quest “the borderlands", so I can't progress by triggering anything else
killer905 Posted Wednesday at 05:13 AM Posted Wednesday at 05:13 AM (edited) 1 hour ago, Lil Li Ly said: Cities of the North - Falkreath Dead Man's Drink Patch <- Fix quest not starting. Would you like us to add your patch to FOMOD? 1 hour ago, Lil Li Ly said: (Can you tell me which female characters are important? I want to make an NPC replacer.) It depends on what you consider to be important NPCs. NPCs related to any quests (at this moment and can be more NPCs in future updates) Note: I've added some labels so you can decide for yourself whether it's worth spending time on them right now: *1 - You can find them in the game *2 - Templates have been created, but they don't have a specific appearance yet and can't be found in the game *3 - They've been created and have their own appearance, but can't be found in the game. Yeah i also put male NPCs to the list Spoiler Mansion employees: Thaena *1 Jala *1 Tina *1 (Note: She is warrior. Actor AMR_Emp_TinaWarrior uses traits from actor AMR_Emp_Tina) Eveli *1 Jesper *3 Ernlaith *2 (Twins) female Toryorn *2 (Twins) male Helski *2 Maj *1 Najan*1 mansion Clients (All are 1*): Bree Valentina Galmond Holdor Finias Lithindir Hammerfell Guards: Samirah *1 Elinhir NPCs Nuria *1 (Young adult) Derjala *1 Sheret (Sultane wife) Maharan (Sultan) Naraya (New follower) Prostitutes (Not important in quest lines): Callia *1 Leni *1 Others: Mirri Virian *3 Orvana *1 Mirvana *1 It's possible that I left someone out or included them in the list of less important NPCs. Note 2: I didn't add all the NPCs from the Village of Frosthaven to this list. That's because they don't have any quests at the moment, but they already have their final appearances and can be encountered in the game. Edited Wednesday at 05:16 AM by killer905
Unicom1981 Posted Wednesday at 05:33 AM Posted Wednesday at 05:33 AM 6 hours ago, dechurch said: This is waaay more involved that the original. Impressive. Your best yet! BTW. Dejala isn't doing her thing. She's just standing there. edit: saving then exiting then reloading fixed it. If it happens again, please give this a try: in my case, it was enough to simply walk back up the road toward the town. Perhaps the person was just following her too closely.
w9369 Posted Wednesday at 08:30 AM Posted Wednesday at 08:30 AM (edited) 5 hours ago, Gristle said: 您指的是领主吗?您具体指的是哪段对话? I have already resolved the issue, and everything is now running smoothly. I am playing with a new save game. Installing this mod midway through the game will cause some script calls in the save file. After entering the Furex Overlord Hall, the dialogue with Niya will not trigger.Since I started this task right at the beginning, I haven't tested yet whether the same issue will occur when initiating the mainline task. Edited Wednesday at 08:35 AM by w9369
killer905 Posted Wednesday at 09:30 AM Posted Wednesday at 09:30 AM 35 minutes ago, Gats009 said: Emmm... wrong topic.
Unicom1981 Posted Wednesday at 11:03 AM Posted Wednesday at 11:03 AM Just a question: are you planning to give the Jarl of Falkreath an animation again? The final line of dialogue was carried over from the original, where he would go to his room and masturbate after the show. I’m not sure if you had something planned for that or if the line is just going to stay as is. I could also imagine him perhaps instructing the steward (since she’s female) to help him out.
Sendmecatpics Posted Wednesday at 11:46 AM Posted Wednesday at 11:46 AM There's also a similar situation with Anneke after one of the repeatable dog shows, where she goes back home with her new dog and says she's gonna have some fun with her husband watching. A fun concept and hilarious dialogue but I followed them into their home and there was no scene. Not sure if my game is bugged or the scene is just implied and doesn't actually happen.
killer905 Posted Wednesday at 12:08 PM Posted Wednesday at 12:08 PM 1 hour ago, Unicom1981 said: Just a question: are you planning to give the Jarl of Falkreath an animation again? The final line of dialogue was carried over from the original, where he would go to his room and masturbate after the show. I’m not sure if you had something planned for that or if the line is just going to stay as is. I could also imagine him perhaps instructing the steward (since she’s female) to help him out. We didn't include a masturbation scene for Jarl because, in my opinion, it just no need. It wasn't in the original either, so it's no big loss. We plan to have Jarl actually pay a visit to Masnion. 21 minutes ago, Sendmecatpics said: There's also a similar situation with Anneke after one of the repeatable dog shows, where she goes back home with her new dog and says she's gonna have some fun with her husband watching. A fun concept and hilarious dialogue but I followed them into their home and there was no scene. Not sure if my game is bugged or the scene is just implied and doesn't actually happen. We didn't include an actual sex scene between the dog and Annake if you follow them after Dog Sale.
Soulvexx Posted Wednesday at 12:56 PM Posted Wednesday at 12:56 PM 19 hours ago, Gristle said: She should have a marker on her now so you know to talk to her in case her force greet is interrupted or delayed for some reason. Citoes of the North seemed to be the issue. I tried to run the game without it but it crashed. The fix posted in this topic solved the problem 1
Sofian Posted Wednesday at 01:05 PM Posted Wednesday at 01:05 PM 12 hours ago, Gristle said: No. There's currently no way to skip stages in the quest. thats a bummer
killer905 Posted Wednesday at 01:09 PM Posted Wednesday at 01:09 PM 12 minutes ago, Soulvexx said: Citoes of the North seemed to be the issue. I tried to run the game without it but it crashed. The fix posted in this topic solved the problem IF you mean Cities of the North - Falkreath Patch by Lil Li Ly. Will be included w next mod update.
Unicom1981 Posted Wednesday at 01:16 PM Posted Wednesday at 01:16 PM (edited) 1 hour ago, killer905 said: We didn't include a masturbation scene for Jarl because, in my opinion, it just no need. It wasn't in the original either, so it's no big loss. We plan to have Jarl actually pay a visit to Masnion. Good to know. It is a bit of a shame, though. It could have been that depending on whether was the Jarl. The Jarl might have asked for verbal support in their private chambers - from Nenya or Tekla -. But I understand why you decided against having a scene there. Edited Wednesday at 01:18 PM by Unicom1981
killer905 Posted Wednesday at 01:38 PM Posted Wednesday at 01:38 PM 21 minutes ago, Unicom1981 said: Good to know. It is a bit of a shame, though. It could have been that depending on whether was the Jarl. The Jarl might have asked for verbal support in their private chambers - from Nenya or Tekla -. But I understand why you decided against having a scene there. Jarl probably wouldn't go to his quarters until the PC and Thaena leave the building. Besides, many players wouldn't notice that, and it would require additional scripting.
Unicom1981 Posted Wednesday at 01:54 PM Posted Wednesday at 01:54 PM 16 minutes ago, killer905 said: Jarl probably wouldn't go to his quarters until the PC and Thaena leave the building. Besides, many players wouldn't notice that, and it would require additional scripting. You're right about that, too.
eflat01 Posted Wednesday at 03:54 PM Posted Wednesday at 03:54 PM 1 hour ago, Unicom1981 said: You're right about that, too. Siddgeir's always busy... Knowing him he's likely banging Rebecca (an Immersive wench) or Hjikmi Honey-Pot (a servant I gave him) the minute Thaena and the PC leave.
Sasaiください Posted Wednesday at 04:30 PM Posted Wednesday at 04:30 PM "Mods that modify the land beyond Skyrim's borders" Could anyone tell or point out which area the mod alters, and to what extent? I mean, just off the top of my head (based on the quest’s starting location), Folkstead and the Border of Hammerfell and Fat Skyrim must conflict, but to what extent? Is it minor clipping that can be fixed by ingame patching or smth major?
Gristle Posted Wednesday at 04:44 PM Author Posted Wednesday at 04:44 PM 7 minutes ago, Sasaiください said: Could anyone tell or point out which area the mod alters, and to what extent? I mean, just off the top of my head (based on the quest’s starting location), Folkstead and the Border of Hammerfell and Fat Skyrim must conflict, but to what extent? Is it minor clipping that can be fixed by ingame patching or smth major? Yes. It's going to seriously conflict with both of those mods. This mod adds roads, structures, altered terrain, terrain pieces, plants and navmesh to the some of the same areas. Spoiler Specifically, it adds such things past the unnamed gate between Falkreath and Hammerfell, and past the unnamed gate between Riften and Morrowind. 1
Blackmasters Posted Wednesday at 11:33 PM Posted Wednesday at 11:33 PM Hi i dont know what im doing wrong, but bailey is the only dog/husky without a schlong. I mean regnar works fine, spawned husky with or withoutarmor works. should i just reinstall the mod or is there something else i can do?
Leonel777 Posted Thursday at 12:22 AM Posted Thursday at 12:22 AM I am using Redbag's Falkreath, I dont hear the conversation in the inn to start the quest. Tried a bunch of times but nothing happens
Gristle Posted Thursday at 03:20 AM Author Posted Thursday at 03:20 AM 3 hours ago, Blackmasters said: Hi i dont know what im doing wrong, but bailey is the only dog/husky without a schlong. I mean regnar works fine, spawned husky with or withoutarmor works. should i just reinstall the mod or is there something else i can do? I don't know. It's working for me and others. It could be a load order issue with MNC or some other mod. Does Julius work OK? He's the dog you get after the first dog sale.
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