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Posted (edited)

There really needs to be a hotkey for Scake that lets you cycle through the animation stages manually for when things are not working right, like the sex mod for skyrim has. The animations work, but orgasm never happens, any animation will run its course until the max time is alloted. Then, next time that pal is put into a scene, it will play an orgasm sequence immediately like it was stuck waiting to play but never could until they had sex again. 

Edited by randomuser77
Posted

Hi, I need help with a couple of things; it would be great if someone more knowledgeable about Palworld modding could assist me.

 

Basically, I managed to successfully change the Pal models, and I think the animations are fine (though I still need to finish testing that).
 

However, I can't seem to change the player model. I downloaded the two models recommended in the guide but can't get them to work. I placed both models in the "mods" folder which I believe is where the files belong, but the model doesn't change in-game.
 

I suspect it's because those two models require a .json file to function, but I have no idea.



By the way, a completely unrelated question: do you recommend Primepals or Bekkas's models?

Posted (edited)
8 hours ago, Lucho_393 said:

Hi, I need help with a couple of things; it would be great if someone more knowledgeable about Palworld modding could assist me.

 

Basically, I managed to successfully change the Pal models, and I think the animations are fine (though I still need to finish testing that).
 

However, I can't seem to change the player model. I downloaded the two models recommended in the guide but can't get them to work. I placed both models in the "mods" folder which I believe is where the files belong, but the model doesn't change in-game.
 

I suspect it's because those two models require a .json file to function, but I have no idea.



By the way, a completely unrelated question: do you recommend Primepals or Bekkas's models?

I don't know if this helps or not, but i never put the character models in the mods folder, i always put everything that named _P in the Paks folder. btw character model swaps do not require any other mods, this goes to all _P models in general. You just put them in Paks folder and run the game and it should work. 

Spoiler

Kpernykp2026-08-03073352.png.14fa410e0e15a68602ad262a32365e12.png



As for the second question, both is the best option, because that way it will cover around 70-75% of the pals, other than that, it really depends on preferences/taste, Bakkas models have rigged genitals, aka, animation creators could have a field day with his models, but on the other hand they do not stick to the original form so if someone's looking for pals with original form then PrimalPals is the right option for them, no rigged genitals, but it sticks to the original form.

Edited by BombaB
Posted

I was super busy on the weekend, so it almost flew above my head, but there is a new, Super detailed, Feature packed Female model in town, with Futa option too, called R345OT's Pal Human Pack You might wanna check it out! 😀

Posted
13 hours ago, BombaB said:

I don't know if this helps or not, but i never put the character models in the mods folder, i always put everything that named _P in the Paks folder. btw character model swaps do not require any other mods, this goes to all _P models in general. You just put them in Paks folder and run the game and it should work. 

  Hide contents

Kpernykp2026-08-03073352.png.14fa410e0e15a68602ad262a32365e12.png



As for the second question, both is the best option, because that way it will cover around 70-75% of the pals, other than that, it really depends on preferences/taste, Bakkas models have rigged genitals, aka, animation creators could have a field day with his models, but on the other hand they do not stick to the original form so if someone's looking for pals with original form then PrimalPals is the right option for them, no rigged genitals, but it sticks to the original form.

I have both _p files in the same folder as you, but they aren't loading in-game.

Could it be because I'm playing via Game Pass?

Posted

Hi! I really did my best to follow every step carefully however my game now crashes just as im about to load in to the world. Is there anything i can screenshot and show you guys so you can help me  figure out what is causing it? 

 

i get this error: 

LoginId:ddf93ef4443e32675c89579ab5799282
EpicAccountId:dab0107e20dd4cdc8f081dd88e4454de

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff7fff0003

Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll

Posted
8 hours ago, Lucho_393 said:

I have both _p files in the same folder as you, but they aren't loading in-game.

Could it be because I'm playing via Game Pass?

Bakkas mod reaches out to both version, so it should work, i think, but i only have the steam version so i can't verify it.

Posted (edited)
6 hours ago, wrapzz said:

Hi! I really did my best to follow every step carefully however my game now crashes just as im about to load in to the world. Is there anything i can screenshot and show you guys so you can help me  figure out what is causing it? 

 

i get this error: 

LoginId:ddf93ef4443e32675c89579ab5799282
EpicAccountId:dab0107e20dd4cdc8f081dd88e4454de

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff7fff0003

Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
Palworld_Win64_Shipping
kernel32
ntdll

Hi, Have you downloaded an outdated model swap mod by any chance? there is 2 main reason why crashes like these happen, in the U4SS settings.ini there is a line that supposed to be in false bUseUObjectArrayCache = false But if you downloaded U4SS from the guide, then it will be turned off already, so the other cause is outdated model swap mods, if let's say cativa were outdated in an outdated mod, and you are near one when you load in, then the game would crash. Again, if you downloaded only the mods in the guide, then they are all up to date.

Edited by BombaB
Posted

Need help, cant seem to get the animation to work
I managed to get 570 anim slots and 136 anim events registered but idk how to even start the scene. Already made sure but Ue4ss and everything the latest version.
When i use simplesex mod, i got the result as follow: Currently you are not a valid actor for animation.
Its been 2 days...

Posted
6 hours ago, Vincegarde_ said:

Need help, cant seem to get the animation to work
I managed to get 570 anim slots and 136 anim events registered but idk how to even start the scene. Already made sure but Ue4ss and everything the latest version.
When i use simplesex mod, i got the result as follow: Currently you are not a valid actor for animation.
Its been 2 days...

Posted
52 minutes ago, BombaB said:

Yeah that.. I cant find the Sugar Cake Animation Framework when i press Shift Y
It went from UniPalUI to Sugar Cake, i dont see the animation framework anywhere, therefore cant activate the debug menu

Posted
On 8/4/2026 at 6:22 AM, BombaB said:

Hi, Have you downloaded an outdated model swap mod by any chance? there is 2 main reason why crashes like these happen, in the U4SS settings.ini there is a line that supposed to be in false bUseUObjectArrayCache = false But if you downloaded U4SS from the guide, then it will be turned off already, so the other cause is outdated model swap mods, if let's say cativa were outdated in an outdated mod, and you are near one when you load in, then the game would crash. Again, if you downloaded only the mods in the guide, then they are all up to date.

I made sure buseobjectarracache is on false so it cant be that. Do you see anything weird in these folders on the screenshots i attached?  Thank yhou for such a fast reply btw!

pal screen 2.png

pal screen 3.png

pal screen 4.png

pal screen.png

Posted
17 hours ago, wrapzz said:

I made sure buseobjectarracache is on false so it cant be that. Do you see anything weird in these folders on the screenshots i attached?  Thank yhou for such a fast reply btw!

pal screen 2.png

pal screen 3.png

pal screen 4.png

pal screen.png

You have unfair jackals pals, that's totally outdated and causes crashes, along with cursed female gumos, make sure to delete it's json file too.

jackal's pals are inside primal pals, so you practically downloaded the same mod twice, one is outdated the other is updated 😂

Posted
1 hour ago, LoveoftheLab said:

Would you advise against using the version of UE4SS that Vortex installs automatically, and against using Vortex for this game in general? 

To be honest, it would be the best if users would use the guides mod setup, what i've seen so far, most of the problems are caused by using different methods, like steam workshop, which places s4ss to a different path, making the framework mods go crazy, because they are searching for s4ss where it's not 😅

Posted
On 8/4/2026 at 2:50 PM, Vincegarde_ said:

Yeah that.. I cant find the Sugar Cake Animation Framework when i press Shift Y
It went from UniPalUI to Sugar Cake, i dont see the animation framework anywhere, therefore cant activate the debug menu

Are you using the s4ss provided in the guide? not workshop or any other sorce?
I'm asking because a lot of people think they are the same thing, but they are not and it causes them unnecessary problems.

Posted
On 7/16/2026 at 6:46 AM, BombaB said:

Because those guides were meant for the old S-cake, there was a big change in S-cake, now you just put the Json file inside AnimConfig folder and S-Cake will automatically register every animation there during gameplay, the only problem is that animation creators have to update their anim packs to work with this new feature, which takes a lot of time, especially if they have hundreds of animations. Give it some time.

Fantastic guide. But does this mean that animations got broken by the recent changes again, or is this page still valid? I keep having a problem that the skeleton is not found which is causing everything to fail. Do I have it in the wrong place?  Thanks 

Posted
41 minutes ago, BigWillyBobo said:

Fantastic guide. But does this mean that animations got broken by the recent changes again, or is this page still valid? I keep having a problem that the skeleton is not found which is causing everything to fail. Do I have it in the wrong place?  Thanks 

 

Only 3 animators have packs that work with the most recent version of SC: TemTem, Lurker, and Shiinr.

 

Everyone else's will only work with version 0.6.18 or lower only (Shiinr also has one for that version too however). They will not be updating their packs for any other versions themselves, but others have done it in lieu of them.

 

 

Posted (edited)
2 hours ago, BigWillyBobo said:

Fantastic guide. But does this mean that animations got broken by the recent changes again, or is this page still valid? I keep having a problem that the skeleton is not found which is causing everything to fail. Do I have it in the wrong place?  Thanks 

Hi there.
All the animations you see on the list will work on the latest framework.

So if you are having problems with the animation registration, and you downloaded only the animations on the list, then the cause is most likely an outdated S4SS, i've seen a lot of people using workshop s4ss, but that will not work with the framework, or not without messing around in the files, because the framework looks for it in a different path.

BTW, I'm quite active and keep things up to date as much as possible, i'm tracking all the animation and character swaps, so if an updated or brand new animation/character swap comes out, you will most likely find it here at one point.

 

Edited by BombaB
Posted (edited)
3 hours ago, BombaB said:

Hi there.
All the animations you see on the list will work on the latest framework.

So if you are having problems with the animation registration, and you downloaded only the animations on the list, then the cause is most likely an outdated S4SS, i've seen a lot of people using workshop s4ss, but that will not work with the framework, or not without messing around in the files, because the framework looks for it in a different path.

BTW, I'm quite active and keep things up to date as much as possible, i'm tracking all the animation and character swaps, so if an updated or brand new animation/character swap comes out, you will most likely find it here at one point.

 

 

while i did get it to work with the workshop s4ss without editing any files, most animations felt misaligned, 

at this point i'm not sure if that's an issue with the s4ss, setting or versions or whatever, is their maybe a setting i overlooked?

 

EDIT:

in case anyone else wants to try with the workshop version, the only real difference you seem to have to do is how to install SCake,

while you can just straight copy the Pal\Content folder

you actually have to enter the Pal\Binaries\Win64\ue4ss folder, from there you copy the mod folder into Mods\NativeMods\UE4SS

Edited by PornLibrarian
Posted
8 hours ago, BombaB said:

You have unfair jackals pals, that's totally outdated and causes crashes, along with cursed female gumos, make sure to delete it's json file too.

jackal's pals are inside primal pals, so you practically downloaded the same mod twice, one is outdated the other is updated 😂

Omg....that was it! Thank you so much for your help! 🙂

Posted
21 minutes ago, wrapzz said:

Omg....that was it! Thank you so much for your help! 🙂

I'm glad it worked out in the end 😀

Posted (edited)

i tried using PalMagic but for some reasons neither the Shift+Z nor Shift+X works.
also Altermagic dosn't do shit even with summoned Pals, it keep telling me "no Pals summoned" but that's fine.

i made a post on the Palmagic thread but no-one has replied, i've also noticed on both this thread and the Palmagic i'm not the only one with this issue.

i really dislike the models given to Katriss and Wixen, they've just been turned into furries without their coats and i find it boring, i like their coats, i've seen some neat NSFW models with open/closed coats.
so i'd like to switch their model, at least for the ones on my bases, and i'd like for the models to not switch again once i start the game again.

 

So i guess... i'll have to use Dynamic-Pals? does it save your change of models?
does that mean i also have to uninstall Palmagic, or can i just keep both mods installed at the same time?

Edited by StratoSquir
Posted (edited)
47 minutes ago, StratoSquir said:

i tried using PalMagic but for some reasons neither the Shift+Z nor Shift+X works.
also Altermagic dosn't do shit even with summoned Pals, it keep telling me "no Pals summoned" but that's fine.

i made a post on the Palmagic thread but no-one has replied, i've also noticed on both this thread and the Palmagic i'm not the only one with this issue.

i really dislike the models given to Katriss and Wixen, they've just been turned into furries without their coats and i find it boring, i like their coats, i've seen some neat NSFW models with open/closed coats.
so i'd like to switch their model, at least for the ones on my bases, and i'd like for the models to not switch again once i start the game again.

 

So i guess... i'll have to use Dynamic-Pals? does it save your change of models?
does that mean i also have to uninstall Palmagic, or can i just keep both mods installed at the same time?

SS your modelJson folder and your manifest.json

 

Edited by GodSmack
Posted (edited)
1 hour ago, StratoSquir said:

i tried using PalMagic but for some reasons neither the Shift+Z nor Shift+X works.
also Altermagic dosn't do shit even with summoned Pals, it keep telling me "no Pals summoned" but that's fine.

i made a post on the Palmagic thread but no-one has replied, i've also noticed on both this thread and the Palmagic i'm not the only one with this issue.

i really dislike the models given to Katriss and Wixen, they've just been turned into furries without their coats and i find it boring, i like their coats, i've seen some neat NSFW models with open/closed coats.
so i'd like to switch their model, at least for the ones on my bases, and i'd like for the models to not switch again once i start the game again.

 

So i guess... i'll have to use Dynamic-Pals? does it save your change of models?
does that mean i also have to uninstall Palmagic, or can i just keep both mods installed at the same time?

The guide really needs some work and the mods need to be updated again. Also had the same problem with keybinds not working following the guide. But it gave me a "SCML++ Not found" error and only the player model swap worked. 

Found the readmes in the mod folders were not very helpful and either overcomplicated what goes where or were so vague about an SCAKE folder that either doesn't exist post-SCAKE install or was changed in future versions of SCAKE and the readme wasn't updated. Some readmes said that UnipalUI was included in the latest SCAKE, yet the official SCAKE page says you still need to download them both separately. Which is it? The animation pack readmes were the worst! 

Should also add a warning that mod managers don't work currently for 1.0. But steam workshop does. 

Edited by yolon57

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