CinnaFox57 Posted Friday at 08:00 AM Posted Friday at 08:00 AM This tutorial is so unclear. Which of the steps am I supposed to follow for Steam workshop? The ue4ss folder doesn't show up anywhere. There's no ~mods folder in paks. And where do you put the animation and model mods??
NeonFOE Posted Friday at 03:20 PM Posted Friday at 03:20 PM I cant get anything working, i been at this for a few hours now and i cant get anything to work, my game keeps crashing, i got everything right but my game keeps crashing anyway someone can help please, i have a discord if anyone wants to help me
NoNickNeeded Posted Saturday at 10:32 AM Posted Saturday at 10:32 AM I got UniPal, PalMagic, models and SCake up and working, but none of the animation mods I previously used work with 1.04 anymore. Temtem, Lurker and Shiinr crash the game. Siblex doens't crash the game but neither do any of the animations show up in SCake. Are there any animation mods that have been updated for 1.04?
BombaB Posted Sunday at 04:59 AM Author Posted Sunday at 04:59 AM (edited) On 9/11/2026 at 10:00 AM, CinnaFox57 said: This tutorial is so unclear. Which of the steps am I supposed to follow for Steam workshop? The ue4ss folder doesn't show up anywhere. There's no ~mods folder in paks. And where do you put the animation and model mods?? Hi! Whichever one you're using... 😅 It's marked with big red letters; it's pretty hard to miss. 😂 Modding Palworld is quite simple, you just have to drag and drop the files where they bellong. If you installed S-Cake, there has to be a ~mods folder already, it comes with it. As for instlaling models and animations, the files the you download, most of the times they follow the path so you just have to drag and drop them into the Paks files Palworld\Pal\Content\Paks, and if not, the mod creator has a guide of it's own in the mods description. I've put pictures under every major step of installing the frameworks, there you can see the path where things go. Edited Sunday at 05:31 AM by BombaB 1
BombaB Posted Sunday at 05:04 AM Author Posted Sunday at 05:04 AM On 9/11/2026 at 5:20 PM, NeonFOE said: I cant get anything working, i been at this for a few hours now and i cant get anything to work, my game keeps crashing, i got everything right but my game keeps crashing anyway someone can help please, i have a discord if anyone wants to help me Hi there are some mods that crash the game since the new update, like for example for me, it was the no building restrictions mod, i removed it and now it works fine. Also, depending on what UE4SS you are using, it might crash, if you are using the Workshop version of it, then it's already updated, if you use the github version, you have to update it manually.😀
BombaB Posted Sunday at 05:09 AM Author Posted Sunday at 05:09 AM 18 hours ago, NoNickNeeded said: I got UniPal, PalMagic, models and SCake up and working, but none of the animation mods I previously used work with 1.04 anymore. Temtem, Lurker and Shiinr crash the game. Siblex doens't crash the game but neither do any of the animations show up in SCake. Are there any animation mods that have been updated for 1.04? It's not the animations that needs to be updated but UE4SS instead, if you are using the Workshop version it is updated already, if you are using the github version, you have to update it manually, also make sure you don't use any other outdated mods, i had crashes after the patch too, with no building restrictions mod, so you might whanna keep an eye for those too 😀
NoNickNeeded Posted Sunday at 07:01 AM Posted Sunday at 07:01 AM (edited) 2 hours ago, BombaB said: It's not the animations that needs to be updated but UE4SS instead, if you are using the Workshop version it is updated already, if you are using the github version, you have to update it manually, also make sure you don't use any other outdated mods, i had crashes after the patch too, with no building restrictions mod, so you might whanna keep an eye for those too 😀 I did. I am running version 3.0.1-1131-ga8ab88e1 from two days ago. But I see there's been another 15 hours ago, so I'll try that one now. Edit: With 1133 it seems to be working now. I sometimes get crashes upon loading a safe, which seem to come and go at random and just starting the game again without changing anything works... So no more crashes for the ones that did crash before, though Sibelyx still doesn't show up in the registered animation list. Edited Sunday at 07:38 AM by NoNickNeeded
BombaB Posted Sunday at 08:01 AM Author Posted Sunday at 08:01 AM 57 minutes ago, NoNickNeeded said: though Sibelyx still doesn't show up in the registered animation list. Sibelyx's animations are not updated for the latest S-Cake.
Spiritseer Posted Sunday at 07:50 PM Posted Sunday at 07:50 PM I guess I'll wait a bit longer until the modding scene is more fleshed out, I'm only intending on playing this game one more time from start to end and I can afford to wait; there's tons of stuff coming out and my backlog is already overflowing anyway.
CinnaFox57 Posted Monday at 02:19 PM Posted Monday at 02:19 PM dude can someone just make a video tutorial, I can't for the life of me figure out how to do this. I'm following everything and yet I still can't see the mods in-game. I have no computer knowledge, I need this explained like I'm an 80 year old technologically-illiterate grandpa.
NeonFOE Posted Monday at 05:49 PM Posted Monday at 05:49 PM I Managed to get it to work, it took a minute but i did it
NoNickNeeded Posted Tuesday at 02:35 PM Posted Tuesday at 02:35 PM (edited) Anyone tried things with the 1.05 update? Does it nuke mods like 1.04 did? Edit: At least the game starts fine and doesn't crash immediately upon loading a save like 1.04 did, so... looking good so far. Edited Tuesday at 04:23 PM by NoNickNeeded
justwannadownloadshit Posted Tuesday at 11:18 PM Posted Tuesday at 11:18 PM On 9/14/2026 at 8:19 AM, CinnaFox57 said: dude can someone just make a video tutorial, I can't for the life of me figure out how to do this. I'm following everything and yet I still can't see the mods in-game. I have no computer knowledge, I need this explained like I'm an 80 year old technologically-illiterate grandpa. I don't think people will make a video for this. That said, assuming all files are in all proper locations, have you ran __ManifestList_Create.bat? If not, then the pal mods won't load as there is nothing telling them to load yet. The file path is in the first post if you need help finding it. If it's still not working, it'd be very useful to send screenshots of the files you have in each filepath mentioned in the tutorial. That way we can see what has been placed where, if something is out of date or an improper version, etc.
Noobmodx Posted 20 hours ago Posted 20 hours ago (edited) The Larry model in "BakkasVSkin" seems to break when the Torso is set at 55 (I generally use Torso 55, Arms 60, Legs 35 for a more athletic look). Is there a way to let the Devs know, or just wait for an update? On a side note, is there a body slider mod to further customize the character? Edited 20 hours ago by Noobmodx
Noobmodx Posted 20 hours ago Posted 20 hours ago On 9/14/2026 at 10:19 PM, CinnaFox57 said: dude can someone just make a video tutorial, I can't for the life of me figure out how to do this. I'm following everything and yet I still can't see the mods in-game. I have no computer knowledge, I need this explained like I'm an 80 year old technologically-illiterate grandpa. There are several "how to mod palworld" videos on youtube. But the gist of it is to just copy the files into the correct folder and run Palmagic's "__ManifestList_Create.bat" when replacing models. I'm not interested in animation, so I'm not too sure about the process or troubleshooting it.
BombaB Posted 19 hours ago Author Posted 19 hours ago 27 minutes ago, Noobmodx said: The Larry model in "BakkasVSkin" seems to break when the Torso is set at 55 (I generally use Torso 55, Arms 60, Legs 35 for a more athletic look). Is there a way to let the Devs know, or just wait for an update? On a side note, is there a body slider mod to further customize the character? It's a well known issue with the model, and it is not a dev fix thing, it's the larry model itself, but if it were fixed aka remake the mesh and rigg it from head to toe, anim creators would most likely scream for help, because they'd have to remake every animation under the moon, to work with the new rig.😂
Noobmodx Posted 19 hours ago Posted 19 hours ago 7 minutes ago, BombaB said: It's a well known issue with the model, and it is not a dev fix thing, it's the larry model itself, but if it were fixed aka remake the mesh and rigg it from head to toe, anim creators would most likely scream for help, because they'd have to remake every animation under the moon, to work with the new rig.😂 Thanks, no biggie, Torso 50 looks fine.
Noobmodx Posted 17 hours ago Posted 17 hours ago (edited) I'm not sure if animation will work with these but, This athletic nude male mod from Red, a while back seems to work fine with no seams. They have a separate file for the head, etc.. Abs seem a little off or it could be just me. https://www.nexusmods.com/palworld/mods/678?tab=files And the nude female model from LL seems fine for the most part. https://www.nexusmods.com/palworld/mods/371?tab=files Edited 17 hours ago by Noobmodx
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