justwannadownloadshit Posted August 19 Posted August 19 Hey all. I ran into the "Autosave freezes the game because you have UE4SS installed" issue that happened to a fair number of people a while ago. Well, I solved it with the help of the dev version of UE4SS. SCake's character save file was getting super bloated. It saves every time the game does, so that's the primary cause. Every lag was always it writing to SCake's character save location. It's why I couldn't replicate the issue on a new server during troubleshooting. I use a Pal distance render mod as well, so that likely contributed. Solution is to delete that file and let SCake remake it. Posting here because I've not found anyone else who has posted a solution. Filepath: ...\Palworld\Pal\Content\Paks\~Mods\SaveConfig So, if you find your save times are getting massive, this is a viable solution if you follow everything within this guide. 2
HowcanIknow Posted August 21 Posted August 21 On 8/3/2026 at 3:13 PM, Lucho_393 said: I have both _p files in the same folder as you, but they aren't loading in-game. Could it be because I'm playing via Game Pass? Yes. I just found this out too, it seems the Xbox version needs UCAS and UTOC files to go along with the .pak, I found a mod called "Palworld PAK Converter" that should help you if you follow the instructions on the mod page and get the other files, I tested this with R345OT's female body mod and it seems to work, but it may not work for some .pak's
FurGooner69 Posted August 22 Posted August 22 So im at a loss and sorry if someone already stated ohw to fix this but i followed how to download all thr mods plus animations got Scake from there site so its the most up to date one, in the game its seeing the modded animations but no matter what i do it will always say failed to load animation then show me a file path im guessing to were the aniation is in it's folder idk how to fix this
nonsense Posted August 22 Posted August 22 (edited) 5 hours ago, FurGooner69 said: So im at a loss and sorry if someone already stated ohw to fix this but i followed how to download all thr mods plus animations got Scake from there site so its the most up to date one, in the game its seeing the modded animations but no matter what i do it will always say failed to load animation then show me a file path im guessing to were the aniation is in it's folder idk how to fix this Got this issue as well - followed everything to the description and everything else seems to be running correctly, but no animations can be triggered. On trigger, gives an error "Animation montage failed to load -insert path to animation file-" EDIT: Fixed it on my end. The animation pak files (Shiinr and TemTem) were in a SugarCake folder for some reason. Moving them to Palworld/Pal/Content/Paks/~Mods made the animations play. I guess I must've overlooked something somewhere. Edited August 22 by nonsense
BigWillyBobo Posted August 23 Posted August 23 does the new male replacer require any special file arrangement? i just want to make sure I am not causing any conflicts. Also i am having a bizzarre skeleton issue with Verdash. Anyone else run into this? Any animation causes it to... well turn into pal salad basically. On 7/16/2026 at 6:14 AM, BombaB said: Hi Everyone! Since the game entered 1.0 LL Palworld is flooded with newcomers, and they all have the same, problem, Why mods don't work? So, I decided to create a guide for all the Newcomers! This is how things are as of yet! There are many Animation and Model Swap packs on LL, but most of them were either removed, abandoned and/or need to be updated. For this reason, i will focus only on the Latest releases that work, to avoid Misunderstandings and Workarounds. Animation part, Latest S-Cake changed how animations register, so Animation Creators have to update their packs to the new system, but that's easy to say and takes a long time to do, as for Model Swaps, the 1.0 changed a lot of models and added new ones, so that will also take a lot of time to work on the models. All right then, let's get started! The most important mod is UE4SS (Scroll down to the bottom and look for a zip called UE4SS_v3.0.1-1028-gd7e7826d.zip) You need to put the files in Palworld\Pal\Binaries\Win64 (You can skip this part if you are Workshop user and you have the Workshop version of UE4SS already) Reveal hidden contents Download S-Cake Just drag and drop the Pal Folder into your Palworld install folder. Reveal hidden contents !For Workshop UE4SS Users! After you downloaded the mod and drag and dropped everything, INSIDE RAR, go to (Steam)/(XBOX)\Pal\Binaries\Win64\ue4ss\Mods and drag and drop UniPalUI and SugarCake folder into your Palworld\Mods\NativeMods\UE4SS\Mods folder, and after this go to Palworld\Pal\Binaries\Win64 and delete ue4ss folder. Reveal hidden contents Download PalMagic You need to put this Paks folder in Palworld\Pal\Content (You need this for Bakkas V skin and PrimalPals) Reveal hidden contents Download PalSoundBank You will have to put these files in Palworld\Pal\Content\Paks\~Mods Now that we are done with the Essentials, time to see what working animations and model swaps do we have. (I will update this part every time a new updated Animation pack or Model Swap pack comes out.) Animations TemtemLover's animations Lurker's Animation Pack Shiinr Animation (Download both, Shiinr_Anim_PakV1.7.1.rar the Pak file goes in SugarCake folder, and in ShiinrJSON6_20.rar the Json files goes into AnimConfig folder.) Model swaps Pal Models BakkasVSkin (Has a Male Nude model with physics) PrimalPals (Make sure to run __ManifestList_Create.bat after you put the json file inside the ModelJSON folder) Character Models Nude Base Outfit (Female Nude model with physics) R345OT's Pal Human Pack (Detailed Female model with Aroused and Pregnancy sliders, futa mesh and clothing/armor replacements) Kaitzuwu's Male Furry player replacers ________________________________________________________________________________________________________________________________________ Well that's about it for now, 1.0 is out, many models have changed, and added so, it takes a mighty amount of time to update everything, be patient and don't forget to enjoy the game. Happy Hunting! Alternatively The author of S-Cake, has put together a guide as well, you might wanna check it out! Reveal hidden contents
ShadyKitsune Posted August 23 Posted August 23 33 minutes ago, BigWillyBobo said: does the new male replacer require any special file arrangement? i just want to make sure I am not causing any conflicts. Also i am having a bizzarre skeleton issue with Verdash. Anyone else run into this? Any animation causes it to... well turn into pal salad basically. Verdash had a redesign, and therefore a new skeleton when 1.0 hit. If TemTem, Lurker, or Shiinr haven't made any new animations or skeleton changes to older ones post 1.0, then the pal will just look flat out broken due to plain being outdated. Even meshes using its pre-update look breaks it and turns it into a floating V.
barretchen Posted August 23 Posted August 23 Hi everyone, I don't speak English, so I'm using a translator. Now I want to ask, if I want to replace some skins in PrimalPals with T-BOX skins, but the PrimalPals and T-BOX models interfere with each other, how can I disable the PrimalPals skin for a specific Pal?
Shiinryu Posted August 23 Posted August 23 7 hours ago, ShadyKitsune said: Verdash had a redesign, and therefore a new skeleton when 1.0 hit. If TemTem, Lurker, or Shiinr haven't made any new animations or skeleton changes to older ones post 1.0, then the pal will just look flat out broken due to plain being outdated. Even meshes using its pre-update look breaks it and turns it into a floating V. I would like to repair my verdash and robinquill animation but i need the new model with working skeleton! i'm trying to learn to create one but i'm kinda slow to understand! I won't be able to fix it before i update my animation pack, sorry
dinosoger Posted August 24 Posted August 24 dose anyone know why when i load up the game it says no animset found and is there a way to fix it?
ShadyKitsune Posted August 24 Posted August 24 On 8/23/2026 at 7:28 AM, Shiinryu said: I would like to repair my verdash and robinquill animation but i need the new model with working skeleton! i'm trying to learn to create one but i'm kinda slow to understand! I won't be able to fix it before i update my animation pack, sorry I haven't seen your pack yet personally, sorry, I was just answering questions. Otherwise, you're using custom models for your animations? I would think you'd just need the new skeleton and any applicable mesh to reaim points to.
Shiinryu Posted August 24 Posted August 24 44 minutes ago, ShadyKitsune said: I haven't seen your pack yet personally, sorry, I was just answering questions. Otherwise, you're using custom models for your animations? I would think you'd just need the new skeleton and any applicable mesh to reaim points to. no worry! yeah i use generaly model gived from the modder with working rig, i could enventualy extract original skeleton from the game but it's hell to animate without rig and since i still don't know how to create one, i will have to wait before being able to fix my animation! there's so many new pal for modeling expert! i would like to help them!
ShadyKitsune Posted August 24 Posted August 24 55 minutes ago, Shiinryu said: no worry! yeah i use generaly model gived from the modder with working rig, i could enventualy extract original skeleton from the game but it's hell to animate without rig and since i still don't know how to create one, i will have to wait before being able to fix my animation! there's so many new pal for modeling expert! i would like to help them! Ah, gotcha, I know most others use Jackal's meshes (which have addressed Robinquill and Verdash's reworks), but I guess you have different ideas for yours on the matter of the fix to take, so not my place to say anything
dinosoger Posted August 25 Posted August 25 dose anyone know why the animations are not loading? it says no animset faild notargetedskeleton.. dose anyone know how to fix it?
ShadyKitsune Posted August 25 Posted August 25 1 hour ago, dinosoger said: dose anyone know why the animations are not loading? it says no animset faild notargetedskeleton.. dose anyone know how to fix it? If it's not TemTem, Shiinr, or Lurker and you're on any version above 0.6.18, then it's a version mismatch, no one else's animations work on any version higher. If it is any of those 3 and you're on the most recent version, then I'm not sure. It could be any number of problems.
BombaB Posted August 25 Author Posted August 25 (edited) On 8/23/2026 at 2:11 PM, barretchen said: Hi everyone, I don't speak English, so I'm using a translator. Now I want to ask, if I want to replace some skins in PrimalPals with T-BOX skins, but the PrimalPals and T-BOX models interfere with each other, how can I disable the PrimalPals skin for a specific Pal? Hi, you can roll trough all the models with shift+z😃 Also, if i recall correctly T-Box uses the games pal dressing facility to swap models. Edited August 25 by BombaB 1
Shiinryu Posted August 25 Posted August 25 15 hours ago, ShadyKitsune said: Ah, gotcha, I know most others use Jackal's meshes (which have addressed Robinquill and Verdash's reworks), but I guess you have different ideas for yours on the matter of the fix to take, so not my place to say anything no i use jackal's and some other mesh too, i don't intent to make my own model, just being able to work with the original mesh who doesn't have working rig yet, (then i will adapt my animation with the futur nsfw model)! that's what i'm trying to learn! 1
barretchen Posted August 25 Posted August 25 12 hours ago, BombaB said: 嗨,你可以按Shift+Z鍵瀏覽所有模型😃 另外,如果我沒記錯的話,T-Box 使用遊戲 PAL 的換裝功能來更換模型。 Thanks for the reply. I installed and tried both the t-box and the original shift+z function, and both work. However, in the game, the PrimalPals' appearance takes precedence over the t-box's appearance. Whenever there's a model conflict, the game prioritizes the PrimalPals.
dinosoger Posted August 27 Posted August 27 dose anyone know why some of the animation ether the pal or your player git foulded or worped? and is there a way to fis it
ShadyKitsune Posted August 28 Posted August 28 21 hours ago, dinosoger said: dose anyone know why some of the animation ether the pal or your player git foulded or worped? and is there a way to fis it Outdated with the new player skeleton. Wait for the animators to fix them. Many are waiting for a new animation framework instead of updating for scake.
R345OTBOT Posted August 28 Posted August 28 (edited) On 8/27/2026 at 11:26 AM, dinosoger said: dose anyone know why some of the animation ether the pal or your player git foulded or worped? and is there a way to fis it Either the animation pack or the mesh replacer you are using is outdated, bc 1.0 changed something within the human skeleton. I don't know about any new Male Replacers (the commonly used NudeMaleMesh with a 1 and 3 or smth is outdated afaik), but theres quite a few Female Player Replacers post 1.0. Check for anything that has been updated after July 10. If it is about animations, TemTem, Lurker and I think Shiinr animation packs are updated post 1.0 and to the latest SCake version. Use any of them and you should be set to go 👍 Edited August 28 by R345OTBOT
barretchen Posted August 28 Posted August 28 On 8/25/2026 at 12:20 PM, BombaB said: Hi, you can roll trough all the models with shift+z😃 Also, if i recall correctly T-Box uses the games pal dressing facility to swap models. I succeeded! I installed the system update [Mod] PrimalPals + T-Box Pal Dressing Facility — Compatibility Add-on V1.3. Now I can switch between the t-box and PrimalPals at any time. 1
manta28 Posted August 29 Posted August 29 (edited) On 7/16/2026 at 6:46 AM, BombaB said: Because those guides were meant for the old S-cake, there was a big change in S-cake, now you just put the Json file inside AnimConfig folder and S-Cake will automatically register every animation there during gameplay, the only problem is that animation creators have to update their anim packs to work with this new feature, which takes a lot of time, especially if they have hundreds of animations. Give it some time. Hi, i have been trying to get the animations to load for days ,the only animation that worked was the 1 animation that came with s cake for the female player ,i just tried what you said about moving the json files to the other folder and when i started my game again like a thousand animations started to load but they all said failed to load no target skeleton found ,is this because of what you said about that they need to be updated, do you know of any that have been updated so i can try it out . Edited August 29 by manta28
dinosoger Posted August 29 Posted August 29 hi i was woundering why the npc not the pals the human npc why they are all set as male and is there a way to change it i thryed the arrows but it didnt work
ShadyKitsune Posted August 29 Posted August 29 52 minutes ago, dinosoger said: hi i was woundering why the npc not the pals the human npc why they are all set as male and is there a way to change it i thryed the arrows but it didnt work You have to manually set their genders via scake debug menu iirc. Humans are genderless by design, despite their appearances.
BombaB Posted August 30 Author Posted August 30 On 8/29/2026 at 5:25 AM, manta28 said: Hi, i have been trying to get the animations to load for days ,the only animation that worked was the 1 animation that came with s cake for the female player ,i just tried what you said about moving the json files to the other folder and when i started my game again like a thousand animations started to load but they all said failed to load no target skeleton found ,is this because of what you said about that they need to be updated, do you know of any that have been updated so i can try it out . Hi i keep track of the updated animations, so everything you see in the guide is working, i use the same build. 😄
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