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Up to date Modding Guide for Newcomers


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Posted
9 minutes ago, yolon57 said:

The guide really needs some work and the mods need to be updated again. Also had the same problem with keybinds not working following the guide. But it gave me a "SCML++ Not found" error and only the player model swap worked. 

If keybinds don't work Unipal isn't installed correctly, if it is the mod isn't installed correctly.
 

12 minutes ago, yolon57 said:

Should also add a warning that mod managers don't work currently for 1.0. But steam workshop does. 

Since when? my mods for nexus work perfectly fine. The mod managers probably don't work because you're using steam ue4ss and are looking for folders that don't exist BECAUSE you are using steammods

Posted (edited)

I STAY getting messed up by this. All day I have been trouble shooting and I keep getting conflicting results on which files to put into Scake and which go in the model json folder (mod page instructions being out of date). I load into the game and can shift-Y to access menu, skins seem to be working, but the only things available are altermatic and Unipal UI. I know I am right there and it it a simple mistake but I cannot figure out what it is 😭. No animations or ability to toggle. Any help would be splendid. thx kings.

 

Edit) I finally got the animations to appear but now my hot keys wont work and it doesn't seem to be picking connecting to the animations properly. Do I need to move my Pak files?

Edited by BigWillyBobo
Posted (edited)
6 hours ago, GodSmack said:

SS your modelJson folder and your manifest.json

 

i assume SS means "Screen-Shoot" correct?

 

here it is: image.png.55a8264c2ee2bbc7a16eaacb36c54e02.png

edit: for the sake of infos, i also plan to add theses models:
Sexy Wixen by TboBRx: https://www.nexusmods.com/palworld/mods/1248
Sexy Petallia by TboxBR: https://www.nexusmods.com/palworld/mods/1402
 

 

in fact i'm kinda just considering adding this to my game since i do like somes of the TboxBR models:

 

Edited by StratoSquir
Posted
5 minutes ago, StratoSquir said:

i assume SS means "Screen-Shoot" correct?

 

here it is: image.png.55a8264c2ee2bbc7a16eaacb36c54e02.png

 

So you ran the .bat file already, have the necessary pak files somewhere in the ~mods folder, and the PalMagic pak inside the LogicMods folder as well?

Posted (edited)
6 minutes ago, ShadyKitsune said:

 

So you ran the .bat file already, have the necessary pak files somewhere in the ~mods folder, and the PalMagic pak inside the LogicMods folder as well?

this is the ~mod folder with the Paks image.png.0b46dd26de9af2c9bc6182ad72deeace.png

this is the Logic-folder:image.png.eca7c58f553c0fa825510c38003530b9.png

 

as for the .bat, yes i ran it after installing everything else, as the guide say (so that was the last thing i did).
the models works fine, they appear and are spread between the Pals, both owned and wild ones.   
it's just Palmagic doing nothing when i press Shift+Z/X.

 

and for Dynamic Pal, i only installed it very recently since Palmagic didn't work anyway.

Edited by StratoSquir
accuracy
Posted
8 hours ago, yolon57 said:

Found the readmes in the mod folders were not very helpful and either overcomplicated what goes where or were so vague about an SCAKE folder that either doesn't exist post-SCAKE install or was changed in future versions of SCAKE and the readme wasn't updated. Some readmes said that UnipalUI was included in the latest SCAKE, yet the official SCAKE page says you still need to download them both separately. Which is it? The animation pack readmes were the worst! 

This is the exact reason why i made this guide in the first place😅
Because most of the guides in the mods descriptions are outdated, and they misinform people one way or another.

I use the latest build too, and everything is working fine (I don't use any mod manager or steam workshop though), as for S-Cake the latest pack contains all the frameworks, you don't have to download UniPalUI or any other part separately, they are all in the pack.

Posted
3 hours ago, BigWillyBobo said:

I STAY getting messed up by this. All day I have been trouble shooting and I keep getting conflicting results on which files to put into Scake and which go in the model json folder (mod page instructions being out of date). I load into the game and can shift-Y to access menu, skins seem to be working, but the only things available are altermatic and Unipal UI. I know I am right there and it it a simple mistake but I cannot figure out what it is 😭. No animations or ability to toggle. Any help would be splendid. thx kings.

 

Edit) I finally got the animations to appear but now my hot keys wont work and it doesn't seem to be picking connecting to the animations properly. Do I need to move my Pak files?

are you sure you installed the mods properly? could you send me a few pics?
also are you using steam workshop s4ss or github one?

Posted
3 hours ago, StratoSquir said:

the models works fine, they appear and are spread between the Pals, both owned and wild ones.   
it's just Palmagic doing nothing when i press Shift+Z/X

If the models work fine and they appear then PalMagic works, if it weren't, the models would not appear at all, Shift+Z is a roll key, if you have multiple models for one pal that work with PalMagic you can roll between them, if you have only one type, there is nothing to roll, so it does nothing.

Posted

Does Palmagic have an entry in the UnipalUI menu? I'm not entirely sure it's installed correctly, or if Altermatic is overriding it or something. I've disabled altermatic but then none of the pals have unique textures, they're just the base game ones.

Posted
3 hours ago, cmaxirma said:

Does Palmagic have an entry in the UnipalUI menu?

No it does not. but that does not mean it's not working in the background.

 

3 hours ago, cmaxirma said:

or if Altermatic is overriding it or something.

They both work without any conflict so they don't overwrite each other, you don't have to disable either of them to work.



When you install Model Swaps, you have to follow the mods description, some work only with PalMagic, like Bakkas skin for example, it says in the description as well.

You put the mods in their place and run __ManifestList_Create.bat (For PalMagic) or __Create_Load_List__.bat (For Altermatic)

 

What model swaps did you downloaded?

Posted (edited)
Spoiler
14 hours ago, StratoSquir said:

i assume SS means "Screen-Shoot" correct?

 

here it is: image.png.55a8264c2ee2bbc7a16eaacb36c54e02.png

edit: for the sake of infos, i also plan to add theses models:
Sexy Wixen by TboBRx: https://www.nexusmods.com/palworld/mods/1248
Sexy Petallia by TboxBR: https://www.nexusmods.com/palworld/mods/1402
 

 

in fact i'm kinda just considering adding this to my game since i do like somes of the TboxBR models:

 

 

Bro you are using derelict mods, pay attention to updated or publish dates, and they aren't for Palmaigic those are for altermatic, which probably need Jsons created for them to work for palmagic if there arent any already.

 

Anything before july 10 does not work or will not work with things like palmagic or even the mod it was made for since there have been numerous changes just to get those working with 1.0

Edited by GodSmack
Posted (edited)
4 hours ago, BombaB said:
Spoiler

No it does not. but that does not mean it's not working in the background.

 

They both work without any conflict so they don't overwrite each other, you don't have to disable either of them to work.



When you install Model Swaps, you have to follow the mods description, some work only with PalMagic, like Bakkas skin for example, it says in the description as well.

You put the mods in their place and run __ManifestList_Create.bat (For PalMagic) or __Create_Load_List__.bat (For Altermatic)

 

What model swaps did you downloaded?

I would suggest writing in red, that mods made before july 10th probably won't work with 1.0 and updated frameworks, and mods made with Altermatic do not work for Palmagic

 

And while Palmagic doesn't conflict with Altermatic, it does take priority over Altermatic from my experience, so if you have 1 skin for a pal in both, you will probably never see altermatics.

 

Maybe something also how this guide is made for users who do not use Steam Ue4ss. Most new users seem to be adamant about using steams manager when Vortex is right there, hell I'd even us manual before I'd use steam workshop.

Edited by GodSmack
Posted
13 hours ago, BombaB said:

If the models work fine and they appear then PalMagic works, if it weren't, the models would not appear at all, Shift+Z is a roll key, if you have multiple models for one pal that work with PalMagic you can roll between them, if you have only one type, there is nothing to roll, so it does nothing.


alright, then that means the models i've been tryign to use aren't working.

which is weird because both Primal and Bakkas are working without issues...
is it possible that somes models are outdated and can't be imported in the game, or have a specific format that dosn't work with Altermatic/Palmagic?

alright so, i kinda hate how either Bakkas or Primal has turned both Vixen and Katress into, straight up naked furries, without coat, and everything that made them cool.
i also noticed Petallia didn't have any NSFW skin, so i gave her one.

here's the models i wanted to install:
Petallia model: dropped it into \Pal\Content\Paks, dosn't have any Json file, just a pak, but still worked without any issues.
Unknown Anon Female Bushi: dropped it into\Pal\Content\Paks\~mods. a SwapJson file, place it into the folder, worked without any issues.

Katress Female | Faithful I hope: dropped it into\Pal\Content\Paks\~mods (as it's description said to do). didn't work.
FunGirl Katress: dropped it into \Pal\Content\Paks (since the page has no informations). didn't work
Katress model by TBox, hosted on LL: dropped it into \Pal\Content\Paks\~mods and the Json into SwapJson. work as intended.
Katress model by TBox, hosted on Nexus (specifically NSFW closed robe PHY): dropped it into \Pal\Content\Paks. weird, i'll explain later.

FunGirl Wixen: dropped it into \Pal\Content\Paks. didn't work
Wixen model by TBox, hosted on LL: dropped it into \Pal\Content\Paks\~mods and the Json into SwapJson. worked as intended.
ssWixen model by TBox hosted on Nexus (specifically NSFW closed robe): dropped it into \Pal\Content\Paks. weird, i'll explain later.

 

initially my first thought was "oh, it dosn't work without a Json-file", but Petallia is working without issue.
 

another thing, is that i had something extremely strange happenning.
the game did manage to load the TBox versions from Nexus when loaded the game, and then they got immediately turned back to the furry version from Bakkas/Primals.
i had the time to take a screenshot, to prove to myself i wasn't going insane, and no, it did work, but the models i wanted are immediately switched back to the furry versions.

 

as for Palmagic, it does work i think, but in a very strange way that i don't understand.
since Shift+Z did nothing, i installed Dynamic-Pals and used to switch models, and it worked fine except for the models from nexus (the ones without Json files).
and out of curiosity, after switching one of Katress's model for it's TBox model, i tried to press Shift+Z, and it immediately reverted back to Bakkas/Primal.

my guess is, Palmagic does work, but require the Json files to work, because i do remember it comes with it's own ModelJSON folder i think?
so my assumption is:
-Dynamic-Pal check directly into the SwapJSON folder to see which models can be applied
-Palmagic check into ModelJSON to see which models can be applied, and by defaults that means only the ones from Bakkas and Primals since they already have their own modelJSON.

i guess it's meant to be converted or something along thoses lines?

another thing i would like to question, if anyone is aware of it, is how come somes models work without Json, and others don't?
my assumption here is that it worked for Petallia because neither Bakkas nor Primals have model for her, so the game went directly for the only model present which is the one i installed.
but for both Wixen and Katress, they already had models given by Bakkas/Primal so i guess the game loaded the ones i liked (the ones without JSON unfortunately), and then loaded back the furry one from Bakkas/Primal due to Altermatic or some persistent file from Palmagic/Dynamic-Pal.

 

that's, about everything i think i could figure out on my own, and i don't have any knowledge of how it actually work so it's all just assumptions.

i know it's a big wall of text, but all i want to use is two things:
-if there is a way to get Palmagic to switch between models (or maybe if i can just drop Palmagic all-together too)
-to use the two models i like, which are the TBox versions of both Wixen and Katress, the NSFW ones with closed coat, because they look as close to vanilla as i could find. which unfortunately comes without JSON files.

 

could someone give me some pointers if it's not asking too much?

Posted
3 hours ago, GodSmack said:
  Hide contents

 

Bro you are using derelict mods, pay attention to updated or publish dates, and they aren't for Palmaigic those are for altermatic, which probably need Jsons created for them to work for palmagic if there arent any already.

 

Anything before july 10 does not work or will not work with things like palmagic or even the mod it was made for since there have been numerous changes just to get those working with 1.0

just seen the message after i made a huge post.
alright i wasn't aware of that, thank you.

incidentally, the Bushi model does work despite being a 2024 mod.
not sure why, i assume maybe because it's because Bushi dosn't have any models given by Bakkas/Primal and it's a altermatic mod.

i'll be going to work in like, an hour, so i don't have much time to read/think about things, let alone the fact that i spend a good portion of my afternoon trying to get shit to work.
but i appreciate the explanation, i'll pay attention to the date from now-on, thank you dude.
by the way, how do i know if a mod "is for Palmagic"?

if it's not asking too much, would you be willing to read the message i posted just before this one?

Posted (edited)
50 minutes ago, StratoSquir said:

another thing, is that i had something extremely strange happenning.
the game did manage to load the TBox versions from Nexus when loaded the game, and then they got immediately turned back to the furry version from Bakkas/Primals.
i had the time to take a screenshot, to prove to myself i wasn't going insane, and no, it did work, but the models i wanted are immediately switched back to the furry versions.

That because T-box PDFs are actual skins, as far as the game knows those are actual skins in the game meaning mesh overwrites. To get those to work with palmagic you need this. After that, do not touch PDF, clear any skins you applied as all PDF will do is change the icons.

 

SOME of those mods work because they are only mesh mods, meaning they change the actual mesh of the pal, not a skinner. Others only work for altermatic one of the 3 skinner mods and the oldest one iirc. These mods do not conflict with each other but depending on mod priority one will overwrite the other so in the long run just use one.

 

Everything is wonky for you because you got 3 different things boxing it out to show mods that aren't even for them.

50 minutes ago, StratoSquir said:

alright so, i kinda hate how either Bakkas or Primal has turned both Vixen and Katress into, straight up naked furries, without coat, and everything that made them cool.
i also noticed Petallia didn't have any NSFW skin, so i gave her one.

Go into Bakkas/primal json and look for Vixen and katress lines and delete them, your mesh overwrite mod will show as long as none of the skinners activate on it.

 

 

Edit: for now you should just follow the guide, There is honestly too much to explain outside of: You are trying to fit squares in the triangle hole.

  

14 minutes ago, StratoSquir said:

by the way, how do i know if a mod "is for Palmagic"?

 

  • read the mod pages, if the mesh mods don't say they require X skin mod, it overwrites the original model instead of adding it to the rotation of other models the skinner mods make available.
Edited by GodSmack
Posted
8 hours ago, StratoSquir said:

i'll be going to work in like, an hour, so i don't have much time to read/think about things, let alone the fact that i spend a good portion of my afternoon trying to get shit to work.

It's understandable, but reading the description will save you a ton of time later on, view it as an investment. 😃

Posted
14 minutes ago, next8844 said:

how to use modal futa ? i start a game sill is woman

Futa model replaces the male model not the female one.

In the mod description: 

1.2- Futa Mesh Replacer

Replaces Male Player

Posted
36 minutes ago, BombaB said:

Futa model replaces the male model not the female one.

In the mod description: 

1.2- Futa Mesh Replacer

Replaces Male Player

dam i start one time is like a male and after question a modal loaded haha but THX for help

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