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Up to date Modding Guide for Newcomers


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Posted
48 minutes ago, dinosoger said:

dose anyone know how to get the + using the __Create_Load_List__ it not working for me as well as none of the animation

You are using an old version of S-Cake, the latest version dos not have Create_Load_List, either update to the latest, or download older, not updated animations.

Posted

 

I followed all the instructions and tried setting everything up, but whenever a Pal submits, my character goes completely nude and is locked in some sort of attacking phase but nothing happens. I can walk around, can't attack, run around nude while the Pal is unconcious and after a while, I regain control to attack and stuff.

 

If someone would be able to tell me more about this or help me on this, that would be great.

Posted (edited)

can you use all three of the animation packs at once? i've been trying to add Shinr's but cant get it to work. the other animation packs seem to still work fine

Edited by jdeezil
Posted (edited)

Fantastic thread, incredibly useful, but unfortunately, I really wanna play with all those mods that use T-box's models. Would a "Not quite up to date Modding Guide for Newcomers" be possible? So far I've managed to downgrade Palworld to the latest pre 1.0 version (opening the Steam console by pressing the windows key + R, typing "steam://open/console" and then entering "download_depot 1623730 1623731 4946501175175680090") but I'm having trouble getting the older versions of scake to work.

Edited by noss
Posted
14 minutes ago, jdeezil said:

can you use all three of the animation packs at once? i've been trying to add Shinr's but cant get it to work. the other animation packs seem to still work fine

Sure, you can install multiple animations at once, as for Shiinr's animation pack, you have to make sure you install the files correctly, first you download Shiinr_Anim_PakV1.7.1.rar grab only the .pak file, put it in SugarCake folder, and after that download the second rar ShiinrJSON6_20.rar and you put all the json files in AnimConfig folder, and it should work.

Posted (edited)
4 hours ago, noss said:

Fantastic thread, incredibly useful, but unfortunately, I really wanna play with all those mods that use T-box's models. Would a "Not quite up to date Modding Guide for Newcomers" be possible? So far I've managed to downgrade Palworld to the latest pre 1.0 version (opening the Steam console by pressing the windows key + R, typing "steam://open/console" and then entering "download_depot 1623730 1623731 4946501175175680090") but I'm having trouble getting the older versions of scake to work.

There is really no reason to rollback to older versions of the game, because the main problem is the updated framework, and the outdated animation pack 😅

The biggest animation pack that uses T-boxes models is Grey's Animation but the pack dos not work with the latest S-Cake, you'd need to roll back the S-Cake version to 6.18 and the UniPalUI to 1.05, IF you can find it somewhere.

I'd wait a bit if i were you, because right now, mod creators are working hard in the background, so, things will change.

When i started this thread, there was only 1 model pack, and 2 animation packs, now we have 2 model packs, covering 75% of the pals, and 3 anim packs with hundreds of animations, things are changing, you don't really need to roll back to older versions.

Edited by BombaB
Posted (edited)

Hey, So for the Animation mods, where should I put those? Do they just go into the ~mods folder? Or the Sugar Cake's? I'm new to PC modding and mainly used Nexus mods with Mod Managers. Should I also Remove the mods I got from Nexus to avoid mod conflict? Sorry about the questions.

 

Edit: Also, where is the Pal Install Folder Located?

Edited by Deltapooncake
added question
Posted (edited)
4 hours ago, Deltapooncake said:

Hey, So for the Animation mods, where should I put those? Do they just go into the ~mods folder? Or the Sugar Cake's? I'm new to PC modding and mainly used Nexus mods with Mod Managers. Should I also Remove the mods I got from Nexus to avoid mod conflict? Sorry about the questions.

Hi, Generally, all you have to do is drag and drop, but if you want detailed explanation,

animation mods: Json files go in AnimConfig folder, and pak files go in SugarCake folder.

As for the second part, i never used nexus for Palworld, so i don't know if they conflict or not, but if it works, maybe not.😀

The Pal install folder at least for steam is here: Steam\steamapps\common\Palworld.

Edited by BombaB
Posted
5 hours ago, thrustmaster25 said:

After the SCake update the game doesnt even show its installed, even tho i reinstalled the newest version. Do you know what causes the issue?

I just tested it out, it works fine for me.
Make sure to check S4SS, if it's installed correctly, or if it's up to date, when something is wrong with it, the frameworks won't work.
I hope this will fix the problem. 😀

Posted (edited)

I'm being told "SCML C++" is missing. C++ is a coding language, but beyond that I'm clueless as to what this is and why it's missing. Does anyone have an idea what's going on? 

 

EDIT: Just noticed that the notification for SugarCake is not popping up, not does it show up in the Uni UI, thus I suspect that it not working would be the cause. Now to figure out why it is not working...

EDIT2: Turns out, the issue was that I was using the Workshop version of UE4ss. Go figure.

Edited by R>E>D>D>Y
Cause found.
Posted
23 hours ago, BombaB said:

There is really no reason to rollback to older versions of the game, because the main problem is the updated framework, and the outdated animation pack 😅

The biggest animation pack that uses T-boxes models is Grey's Animation but the pack dos not work with the latest S-Cake, you'd need to roll back the S-Cake version to 6.18 and the UniPalUI to 1.05, IF you can find it somewhere.

I'd wait a bit if i were you, because right now, mod creators are working hard in the background, so, things will change.

When i started this thread, there was only 1 model pack, and 2 animation packs, now we have 2 model packs, covering 75% of the pals, and 3 anim packs with hundreds of animations, things are changing, you don't really need to roll back to older versions.

I am, unfortunately, incredibly inpatient, and managed to get it working anyway, only to be partially filled with regret because holy shit I hadn't realized how much QoL 1.0 added. Chest stacking, sphere costs, amount of arrows produced, being able to respawn at statues, the usefulness of the condenser...

Posted
16 hours ago, BombaB said:

I just tested it out, it works fine for me.
Make sure to check S4SS, if it's installed correctly, or if it's up to date, when something is wrong with it, the frameworks won't work.
I hope this will fix the problem. 😀

I have the newest UE4SS from Steam, still SugarCake doesnt seem to be loaded up

Posted (edited)
1 hour ago, thrustmaster25 said:

I have the newest UE4SS from Steam, still SugarCake doesnt seem to be loaded up

You're better off not using anything from steam if you want things to work seamlessly with lewd mods. especially ue4ss requirements

Steam mods have an entirely different directory and even if you put stuff in there correctly its a toss up if it will even work.
https://www.nexusmods.com/palworld/mods/3035 is what I use and it works with no issues outside of some oddities with vortex that can be solved easily.

Edited by GodSmack
Posted
25 minutes ago, GodSmack said:

You're better off not using anything from steam if you want things to work seamlessly with lewd mods. especially ue4ss requirements

Steam mods have an entirely different directory and even if you put stuff in there correctly its a toss up if it will even work.
https://www.nexusmods.com/palworld/mods/3035 is what I use and it works with no issues outside of some oddities with vortex that can be solved easily.

Thank you it works now!

Posted

this is the greatest thing mankind has created since grilled cheese. back when i first started palworld on launch i genuinely thought a "sex update" would be the best thing to ever happen to this game. and here we are. bless you modders. hopefully we get more remodels updated, but again, no rush to any of you this is already a blessing as it is.

Posted

The most sensible thing to do is wait for modders to catch up with 1.0 and develop anims and models for the majority if not all pals. Else you're just gonna be tampering with the mod and game files a lot and that eventually leads to issues.

Posted
2 hours ago, thrustmaster25 said:

Is it possible to make the animations faster?

If you mean faster as in animation speed i have no idea, but you can increase pleasure gains and that should make the sex advance faster.

Posted
On 7/25/2026 at 11:36 PM, BombaB said:

Hi, Generally, all you have to do is drag and drop, but if you want detailed explanation,

animation mods: Json files go in AnimConfig folder, and pak files go in SugarCake folder.

As for the second part, i never used nexus for Palworld, so i don't know if they conflict or not, but if it works, maybe not.😀

The Pal install folder at least for steam is here: Steam\steamapps\common\Palworld.

Thanks, for replying! So for the Palworld Install folder, I'm guessing the one "Pal" folder in there with the Mods and Engine folder is the one we're talking about. Also, I can't seem to get the mods from here to register when I Run Palworld as they don't show in the upper left corner. I thought I did it right as I saw the "Mods detected" message pop up. I most likely messed up something, I've been mainly using Mod Mangers, but this the first time I'm doing the original way. Is it possible for you to make a very basic guide video? I'm more of a visual learner sadly as I believe I interpreted the install guides wrongly.

Posted
On 7/25/2026 at 11:36 PM, BombaB said:

Hi, Generally, all you have to do is drag and drop, but if you want detailed explanation,

animation mods: Json files go in AnimConfig folder, and pak files go in SugarCake folder.

As for the second part, i never used nexus for Palworld, so i don't know if they conflict or not, but if it works, maybe not.😀

The Pal install folder at least for steam is here: Steam\steamapps\common\Palworld.

I dug through the Palworld files and is there supposed to be a Sugarcake folder in the Binaries? Looks something like this: C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\Mods\SugarCake

Posted
7 hours ago, thrustmaster25 said:

Is it possible to make the animations faster?

Honestly I would want this as well.  Just turn up the animation speed.  I want a less leisurely pace in my feral sex!

Posted (edited)

image.png.0bf58764a5221cf4ecd35128b50ee127.pngHi! I get this error every 10 seconds or so. Do you know what's causing it? Or rather, nothing can save. Every time, it's to do with some profile.

Edited by Anonymus08123123
Posted
3 hours ago, Deltapooncake said:

I dug through the Palworld files and is there supposed to be a Sugarcake folder in the Binaries? Looks something like this: C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\Mods\SugarCake

The latest S-Cake has a folder there but, it got nothing to to with animations, or character swaps or any other mods, that's only for the S-Cake framework.

Posted (edited)

Sugar Cake conflicts with the Steam Workshop, causing the game to detect that Sugar Cake is not installed. However, if you place Sugar Cake in the Workshop’s mods folder (Palworld\Mods\NativeMods\UE4SS\Mods), it installs successfully but displays 0 animations. Unsubscribing from the Steam Workshop version of UE4SS and using the manually installed version allows it to work properly, but the trade-off is that I cannot use any mods I’ve subscribed to on the Steam Workshop. Even if I try to place them in the `Binaries\Win64\ue4ss\Mods` folder, these subscribed mods still won’t work.

To be precise, it’s the Lua portions within those Scripts that fail to run; if a mod consists solely of Scripts, it will be completely inoperable.

 

I've completely resolved this issue. After repeated testing and constant program crashes, I finally checked the log before the crash and discovered that it was conflicting with Custom Exploration Music.

Edited by sgkz
resolved

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