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Posted

I didn't know about the dumplist function. This should make life a little easier as I ended up converting the skeleton to a readable xml then pulling out the list of bones for use. I realized the order was important when the other method of having hct make the skeleton wasn't working.

 

What are you studding for, a CCNA? hope the market is better where you are than I am. Finding entry level positions in this field is hard as balls.

  • 2 weeks later...
  • 1 month later...
Posted

will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals?

 

I honestly don't know.  I will have to shift brain-cells around a bit since I haven't even fired Max up for a few months.  I can configure a network from scratch now, but remembering how to set up an IK rig properly is buried deep off in a corner somewhere.  :D

Posted

will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals?

 

yes please! we need more male character x fem ferals :(

Posted

 

will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals?

 

yes please! we need more male character x fem ferals :(

 

 

NO!

 

 

We need moar chicken love xD

Posted

 

 

will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals?

 

yes please! we need more male character x fem ferals :(

 

 

NO!

 

 

We need moar chicken love xD

 

Actually... chicken is feral...

  • 2 weeks later...
Posted

Interesting poses absolutely.

 

However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves.  It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. 

 

The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly.  The same can be said of a few other species I played with ( cow, deer, etc )

Posted

how about werewolf. any new animation? cowgirl, reverse or some from atronach and spriggan animation would be cool for werewolf x female or male x fem werewolf

Posted

Interesting poses absolutely.

 

However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves.  It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. 

 

The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly.  The same can be said of a few other species I played with ( cow, deer, etc )

 

Hi , if I understand it, you tried to create animations with a cow, deer, etc? Can you please paste a screenshot how it turned out ? Although does not work as ideas.

Posted

 

Interesting poses absolutely.

 

However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves.  It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. 

 

The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly.  The same can be said of a few other species I played with ( cow, deer, etc )

 

Hi , if I understand it, you tried to create animations with a cow, deer, etc? Can you please paste a screenshot how it turned out ? Although does not work as ideas.

 

 

I'm trying to do some animation with creatures http://adultmodslocalized.ru/gallery/album/10-animatcii-s-suschestvami-ot-holtof55/ :D

rats make is Rico87- http://www.loverslab.com/topic/35820-wipanimations-ricos-perverted-animations-corner-last-animation-03092014/ I just brought their out 3dxmax :)

 

Posted

 

 

Interesting poses absolutely.

 

However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves.  It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. 

 

The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly.  The same can be said of a few other species I played with ( cow, deer, etc )

 

Hi , if I understand it, you tried to create animations with a cow, deer, etc? Can you please paste a screenshot how it turned out ? Although does not work as ideas.

 

 

I'm trying to do some animation with creatures http://adultmodslocalized.ru/gallery/album/10-animatcii-s-suschestvami-ot-holtof55/ :D

rats make is Rico87- http://www.loverslab.com/topic/35820-wipanimations-ricos-perverted-animations-corner-last-animation-03092014/ I just brought their out 3dxmax :)

 

 

 

Went to the Russian site, we seriously need these animations in SexLab along with more positions for these and the rest of the creatures in Skyrim.

 

 

  • 2 weeks later...
Posted

It would be nice if it were possible to add new bones easily, that would probably make modding easier. However, I somehow doubt that the skeletons are modular.

Posted

Unfortunately, they are not. 

 

Each mesh is weighted to its corresponding skeleton.   Modifying the skeleton would also require modifying the mesh weights.

 

For those who are unfamiliar with the bone / weight systems, each bone is responsible for the movement of some portion of the mesh.  The weights tell the mesh how MUCH movement to attribute any particular bone.  Adding in new bones, or even repositioning them within the mesh would require quite a bit of work to accomplish.  Even more so to make it play nice in Skyrim :D

Posted

Heh, I'm still around. 

 

Just my brain can only handle so much info at any given time and currently it's full of Cisco ( taking cert test soon ) so I've been devoting all my spare time to that.  Need a bigger brain I think :D

 

Have the Hunters been outfitted with the necessary parts yet ( in a mod somewhere ) or no ?

 

 

 

 

Posted

Well I guess they need a model for the posing stuff, too. But I never saw it anywhere. 

Did start building one myself a while ago but never finished it. Since it requires seperate animations anyway and there arent any.

 

Posted

Heh, I'm still around. 

 

Just my brain can only handle so much info at any given time and currently it's full of Cisco ( taking cert test soon ) so I've been devoting all my spare time to that.  Need a bigger brain I think :D

 

Have the Hunters been outfitted with the necessary parts yet ( in a mod somewhere ) or no ?

 

Good luck on your cert test.

Posted

Heh, I'm still around. 

 

Just my brain can only handle so much info at any given time and currently it's full of Cisco ( taking cert test soon ) so I've been devoting all my spare time to that.  Need a bigger brain I think :D

 

Have the Hunters been outfitted with the necessary parts yet ( in a mod somewhere ) or no ?

 

Could probably just pull Leito's Chaurus penis, re-position, skin wrap to the flyer, liberally apply duct tape, and then be done in a few mins.

Textures should be relatively close as is depending on where you put it.

 

I'd do it, but I'm out of duct tape.

 

 

Good luck on the test btw

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