mxzero00 Posted December 8, 2014 Posted December 8, 2014 I didn't know about the dumplist function. This should make life a little easier as I ended up converting the skeleton to a readable xml then pulling out the list of bones for use. I realized the order was important when the other method of having hct make the skeleton wasn't working. What are you studding for, a CCNA? hope the market is better where you are than I am. Finding entry level positions in this field is hard as balls.
foxminoso Posted December 18, 2014 Posted December 18, 2014 It will be fun to do some stuff with giant snakes, like thoose one http://www.nexusmods.com/neverwinter2/mods/169/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fneverwinter2%2Fajax%2Fmodfiles%2F%3Fid%3D169&pUp=1
WaxenFigure Posted December 18, 2014 Posted December 18, 2014 It will be fun to do some stuff with giant snakes, like thoose one http://www.nexusmods.com/neverwinter2/mods/169/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fneverwinter2%2Fajax%2Fmodfiles%2F%3Fid%3D169&pUp=1 My first thought on seeing those is that the skeleton doesn't have near enough bones, the images for that mod make it clear because the "rearing" snakes show very angular joints.
pipinosgr Posted January 27, 2015 Posted January 27, 2015 will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals?
Dayelyte Posted January 27, 2015 Author Posted January 27, 2015 will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals? I honestly don't know. I will have to shift brain-cells around a bit since I haven't even fired Max up for a few months. I can configure a network from scratch now, but remembering how to set up an IK rig properly is buried deep off in a corner somewhere.
platanillo Posted January 28, 2015 Posted January 28, 2015 will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals? yes please! we need more male character x fem ferals
Guest Posted January 28, 2015 Posted January 28, 2015 will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals? yes please! we need more male character x fem ferals NO! We need moar chicken love xD
nekonoll Posted January 28, 2015 Posted January 28, 2015 will there be more fem werewolf and male werewolf animations and beastiality with male character x fem ferals? yes please! we need more male character x fem ferals NO! We need moar chicken love xD Actually... chicken is feral...
circ Posted January 28, 2015 Posted January 28, 2015 Cow fisting. You can turn it into a nexus mod too. The Inseminator.
Dayelyte Posted February 6, 2015 Author Posted February 6, 2015 Interesting poses absolutely. However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves. It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly. The same can be said of a few other species I played with ( cow, deer, etc )
pipinosgr Posted February 6, 2015 Posted February 6, 2015 how about werewolf. any new animation? cowgirl, reverse or some from atronach and spriggan animation would be cool for werewolf x female or male x fem werewolf
poblivion Posted February 6, 2015 Posted February 6, 2015 Interesting poses absolutely. However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves. It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly. The same can be said of a few other species I played with ( cow, deer, etc ) Hi , if I understand it, you tried to create animations with a cow, deer, etc? Can you please paste a screenshot how it turned out ? Although does not work as ideas.
( ͡° ͜ʖ ͡°) Posted February 6, 2015 Posted February 6, 2015 Would it help if someone tried to make new skeletons and models for the various critters? Or has this been done yet?
holtof55 Posted February 7, 2015 Posted February 7, 2015 Interesting poses absolutely. However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves. It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly. The same can be said of a few other species I played with ( cow, deer, etc ) Hi , if I understand it, you tried to create animations with a cow, deer, etc? Can you please paste a screenshot how it turned out ? Although does not work as ideas. I'm trying to do some animation with creatures http://adultmodslocalized.ru/gallery/album/10-animatcii-s-suschestvami-ot-holtof55/ rats make is Rico87- http://www.loverslab.com/topic/35820-wipanimations-ricos-perverted-animations-corner-last-animation-03092014/ I just brought their out 3dxmax
Rokabur Posted February 7, 2015 Posted February 7, 2015 Interesting poses absolutely. However, the models within Skyrim are somewhat constrained by the polycounts / skeletal layout / and weight mapping of the assets themselves. It would have been fun to work with the Netch, for example, but the number of bones present within the tentacles doesn't allow for fine enough control to be useful. The horses do a pretty decent job of walking / running around, but trying to make them do much of anything else and you'll run into those aforementioned limitations pretty quickly. The same can be said of a few other species I played with ( cow, deer, etc ) Hi , if I understand it, you tried to create animations with a cow, deer, etc? Can you please paste a screenshot how it turned out ? Although does not work as ideas. I'm trying to do some animation with creatures http://adultmodslocalized.ru/gallery/album/10-animatcii-s-suschestvami-ot-holtof55/ rats make is Rico87- http://www.loverslab.com/topic/35820-wipanimations-ricos-perverted-animations-corner-last-animation-03092014/ I just brought their out 3dxmax Went to the Russian site, we seriously need these animations in SexLab along with more positions for these and the rest of the creatures in Skyrim.
Korvas Posted February 19, 2015 Posted February 19, 2015 It would be nice if it were possible to add new bones easily, that would probably make modding easier. However, I somehow doubt that the skeletons are modular.
Dayelyte Posted February 20, 2015 Author Posted February 20, 2015 Unfortunately, they are not. Each mesh is weighted to its corresponding skeleton. Modifying the skeleton would also require modifying the mesh weights. For those who are unfamiliar with the bone / weight systems, each bone is responsible for the movement of some portion of the mesh. The weights tell the mesh how MUCH movement to attribute any particular bone. Adding in new bones, or even repositioning them within the mesh would require quite a bit of work to accomplish. Even more so to make it play nice in Skyrim
regrius Posted February 20, 2015 Posted February 20, 2015 Nice to see you came back, Dayelyte. If you were looking for something to do, would you mind taking a look at the chaurus hunter rig? I just realized they were never actually animated, only still poses over at http://da-moment.ldblog.jp/tag/%E3%82%B7%E3%83%A3%E3%82%A6%E3%83%A9%E3%82%B9%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC
Dayelyte Posted February 21, 2015 Author Posted February 21, 2015 Heh, I'm still around. Just my brain can only handle so much info at any given time and currently it's full of Cisco ( taking cert test soon ) so I've been devoting all my spare time to that. Need a bigger brain I think Have the Hunters been outfitted with the necessary parts yet ( in a mod somewhere ) or no ?
( ͡° ͜ʖ ͡°) Posted February 21, 2015 Posted February 21, 2015 Not that I've seen. Dentarr might have a better idea tho. I believe he's been keeping busy with the MNC collection and he's been pretty good about updating it as things come out.
Dayelyte Posted February 21, 2015 Author Posted February 21, 2015 Yeah, if Dentarr hasn't added them to his mod yet, then it's unlikely they exist
dentarr Posted February 22, 2015 Posted February 22, 2015 Well I guess they need a model for the posing stuff, too. But I never saw it anywhere. Did start building one myself a while ago but never finished it. Since it requires seperate animations anyway and there arent any.
nutluck Posted February 22, 2015 Posted February 22, 2015 Heh, I'm still around. Just my brain can only handle so much info at any given time and currently it's full of Cisco ( taking cert test soon ) so I've been devoting all my spare time to that. Need a bigger brain I think Have the Hunters been outfitted with the necessary parts yet ( in a mod somewhere ) or no ? Good luck on your cert test.
Cyndi Posted February 23, 2015 Posted February 23, 2015 Heh, I'm still around. Just my brain can only handle so much info at any given time and currently it's full of Cisco ( taking cert test soon ) so I've been devoting all my spare time to that. Need a bigger brain I think Have the Hunters been outfitted with the necessary parts yet ( in a mod somewhere ) or no ? Could probably just pull Leito's Chaurus penis, re-position, skin wrap to the flyer, liberally apply duct tape, and then be done in a few mins. Textures should be relatively close as is depending on where you put it. I'd do it, but I'm out of duct tape. Good luck on the test btw
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