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Posted

Should only add up to a total of four (race, stat, skill, craft) lines (that the player sees - it'll be a lot more work to actually implement than play :) ).

You can say that again! I'm using scenes for the auctions, so I'm not sure how plausible these ideas are. But once the base is down, it's something to look into.

Posted

I once saw a video (Svarog Mistworld) where a Wolfman slaver wanted to trade a human slave against a much more valuable elf slave.

To show the value of the human slave (female of course) he "testfucked" her as prove.

 

Maybe a buyer wants to prove before buying a slave or a demonstration :P

Posted

I once saw a video (Svarog Mistworld) where a Wolfman slaver wanted to trade a human slave against a much more valuable elf slave.

To show the value of the human slave (female of course) he "testfucked" her as prove.

 

Maybe a buyer wants to prove before buying a slave or a demonstration :P

Thanks for the ideas. I'm not sure how that would prove value, nor why anyone would need a demonstration on how to rape a slave, though. If anything, I would think people would prefer to test the products themselves, which would be a doable idea. But I think I'd prefer to keep this mod simple, so it can be a bridge for all future types of slavery mods. Assuming there will be more.

Posted

Update: I tested the mod on my laptop (after uploading it here off my desktop) and discovered that some of the scripts decided to stay on the desktop. I really wish the CK had a decent packaging system (and that the scripts would all carry the mod prefix, not just the fragments).

 

Anyway, I fixed it again yesterday and got the sd interface to work, thanks to skyrimll. I will upload the latest version this afternoon.

 

Here's what you need to know - it will skip the first slavery encounter, which is the Slaves of Tamriel, since that one doesn't have an end yet. I was just going to leave it and tell people to coc their way to freedom when they were ready to, but after trying that, I discovered some of the SoT settings stayed active, such as getting knocked down upon being struck by a weapon.

 

So until SoT has at least one exit, this mod will skip over that encounter.

Posted

So until SoT has at least one exit, this mod will skip over that encounter.

 

I can understand why you made the decision. Probably I should at least include a MCM menu to stop the quest in a safe way.

 

For now, the safest way to stop the quest is described in the following topic:

 

Posted

I changed my mind on that. SoT is now the third slavery encounter the player will face instead of the first, but it is still implemented. After I expand it more, the player will be sent back every now and then.

 

How many times do people get defeated by bandits? I may have to expand the alternatives.

Posted

I changed my mind on that. SoT is now the third slavery encounter the player will face instead of the first, but it is still implemented. After I expand it more, the player will be sent back every now and then.

 

How many times do people get defeated by bandits? I may have to expand the alternatives.

 

I just tried version 1.21 with the indoor auction, huge improvement with good atmosphere.  The DA event took my character there seamlessly.

 

I had thought in 1.21 you removed SoT but after auction the winning bid a message flashed in the upper corner said, "Mining".  Currently I don't have SoT loaded as there is nothing more I can do with it until new content or an escape is implemented.  I bring it as I thought that version did not have SoT as a dependency.  So my character just hung around the auction hall.  I spoke to the jailer a second time and I had new dialogue about, "I thought I was free" or something like that.  I suspect that is meant for return trips to the auction.

 

I personally think SoT may be one of the best mods on LL but until it has an escape button in the MCM or some feature in game I think it would be best not to include it.  I know you just changed your mind on that subject but it's tough to play your mod knowing that may be an outcome.

 

As far as getting defeated by bandits it happens often in my game.  However I keep the chances of SD+, Wolfclub and Simple Slavery lowish, around 30%.  I usually get a basic DA event instead like robbery or saved by the Companions.  Or I get away from the bandits after Defeat.

 

Finally, as others have done, I have a suggestion for the auction.  Have the winning bid be relative to the level of the character.  Maybe even the commentary from the auctioneer could reflect that information.  Nothing overly complicated, 1-10, 11-20 and 21-30.

 

As an afterthought.  It would be great if some talented modder whipped up an arena for defeated slaves to fight.  It would be a great place to send a character after the auction.  They could fight to gain freedom and their stuff back.  The fights could range from simple brawling to battling animals to monsters.  If they lose, ship them off to an SD+ locale like Mistwatch.

Posted

Not going to quote all that, but try version 1.3. It will send you to sd the first two times. SoT is creating an mcm button to turn off his mod once you've coc'd your way out, so it won't be hard to roleplay an escape. That's why I decided to keep it in. You are correct about the dialogue sparking the next auction sequence, but I still hadn't fully figured out the sd interface on that version. Seems to work now, so, again, try 1.3 and let me know.

 

Right now the auctions actually go the other way - you're worth less every time you go to the block since people see you as used goods and as a heavy flight risk. But that could be changed.

 

I agree that someone needs to make that mod. While we're on the subject, everyone let me know if any other mods you find or know of that would work with this as well. The author of wolf club has not responded to my request for permission, and I'm leery of using Maria because that is meant to be an alternate start mod and the author warns that it is incompatible with sd and other slavery mods.

Posted

How many times do people get defeated by bandits? I may have to expand the alternatives.

You could send them to Cragslane Cavern. It already has a DAYMOYL start, but that doesn't mean it can't start via other ways.

 

And... perhaps someone might buy a slave for more... sadistic? reasons. I'm thinking that you could send them to QAYL, probably drop them right at the point where the player wakes up in the Rift and there's a note on the ground in front of them. (Maybe someone's running an experiment?) I think the quest text would support a slavery start at that point.

 

Later on I could see integrating to Darkwind Island too (for now it's a little buggy and I can't find a good spot to hook into).

Posted

 

 

How many times do people get defeated by bandits? I may have to expand the alternatives.

You could send them to Cragslane Cavern. It already has a DAYMOYL start, but that doesn't mean it can't start via other ways.

 

And... perhaps someone might buy a slave for more... sadistic? reasons. I'm thinking that you could send them to QAYL, probably drop them right at the point where the player wakes up in the Rift and there's a note on the ground in front of them. (Maybe someone's running an experiment?) I think the quest text would support a slavery start at that point.

 

Later on I could see integrating to Darkwind Island too (for now it's a little buggy and I can't find a good spot to hook into).

Cragsland cavern is the wolf club mod that I mentioned. He had not responded to my request for implementation. Qayl is a good idea. This is the first I've heard of darkwind, but it looks promising. Thanks for the ideas.

Posted

Just realized I don't have to make SoT a requirement - it can default to sd if the player doesn't have SoT. Same will be true of any other mod I add.

Posted

Right now the auctions actually go the other way - you're worth less every time you go to the block since people see you as used goods and as a heavy flight risk. But that could be changed.

 

Oh, that's just as good!  I did install 1.3 and my character went back a second time this morning.  The dialogue was kinda funny right before and during the auction.  Good funny, not to cutesy or too clever.  Nice.

 

QAYL is a good idea.  I've tried Darkwind Isle and it's a bit too unpolished, I would hesitate linking that mod.  The author of Wolfclub also has Slaverun.  I personally haven't used Slaverun in quite some time and while it's good I don't think PCHS, the author, plans on doing any more work with it.  Overall it works.

Posted

 

 

Right now the auctions actually go the other way - you're worth less every time you go to the block since people see you as used goods and as a heavy flight risk. But that could be changed.

Oh, that's just as good! I did install 1.3 and my character went back a second time this morning. The dialogue was kinda funny right before and during the auction. Good funny, not to cutesy or too clever. Nice.

 

QAYL is a good idea. I've tried Darkwind Isle and it's a bit too unpolished, I would hesitate linking that mod. The author of Wolfclub also has Slaverun. I personally haven't used Slaverun in quite some time and while it's good I don't think PCHS, the author, plans on doing any more work with it. Overall it works.

Thank you for the kind words. I thought about slaverun too but, as you mentioned, he's not going to work on it anymore and it relies too much on the player walking to the places where they're going to be raped and whipped. Always a little immersion breaking for me. Plus, it had unoptionable bestiality, which is why I stopped using it.

Posted

Captured Dreams Mod would also be a good slavery destination.

 

There is already a Live another live option included in Immerslave (i hope a remember right) where you can start your skyrim adventure as a slave downstairs in Captured Dreams Shop

Posted

Captured Dreams Mod would also be a good slavery destination.

 

There is already a Live another live option included in Immerslave (i hope a remember right) where you can start your skyrim adventure as a slave downstairs in Captured Dreams Shop

I didn't realize there was a slavery option with captured dreams. I'll check into that, thanks.

Posted

While I like the QAYL suggestion, last time I checked the author was no longer updating the mod and was away from LL.  At the end of the run, your PC is covered in unremoveable tattoos (although perhaps your new tattoo mod could remove them) and forced into a permanent 100% arousal state.

Posted

While I like the QAYL suggestion, last time I checked the author was no longer updating the mod and was away from LL. At the end of the run, your PC is covered in unremoveable tattoos (although perhaps your new tattoo mod could remove them) and forced into a permanent 100% arousal state.

Good point. That permanent arousal tat is why I don't use the Qayl tat pack. I don't know if the tat remover would remove it or not. Someone check that!

Posted

While I like the QAYL suggestion, last time I checked the author was no longer updating the mod and was away from LL. At the end of the run, your PC is covered in unremoveable tattoos (although perhaps your new tattoo mod could remove them) and forced into a permanent 100% arousal state.

Of course, if he's gone permanently, it's a moot point - I'd never get permission to incorporate his mod in the first place.

Posted

You could still use QAYL just recommend that players don't install the tat pack.  If you could get permission.  I personally haven't used the mod in quite some time so no biggie to me which ever direction you move.

Posted

Alright, I have a bug report, as you asked for in the SD+ forums:

 

I started a new game as you suggested (i usually do that), had myself beat up by bandits and the auction was triggered. This time, I wasn't even sent straight to the cage but to the nearby staircase. I talked to that guy next to the cage and the acutal auction started. Got sold for 1000. Then I got sent straight to that closed gate near Riften, and the Mining quest started. I ran this game without SoT as I wanted to have SD+ only triggered. Then nothing happened. If I had SoT installed, I would have to start the quest manually in MCM. I have no options to manually enable/disable Simple Slavery options in DA whatsoever, and I have no Simple Slavery entry in MCM.

 

I attach the papyrus dump, thank you for your time.

Papyrus.0.log

Posted

Alright, I have a bug report, as you asked for in the SD+ forums:

 

I started a new game as you suggested (i usually do that), had myself beat up by bandits and the auction was triggered. This time, I wasn't even sent straight to the cage but to the nearby staircase. I talked to that guy next to the cage and the acutal auction started. Got sold for 1000. Then I got sent straight to that closed gate near Riften, and the Mining quest started. I ran this game without SoT as I wanted to have SD+ only triggered. Then nothing happened. If I had SoT installed, I would have to start the quest manually in MCM. I have no options to manually enable/disable Simple Slavery options in DA whatsoever, and I have no Simple Slavery entry in MCM.

 

I attach the papyrus dump, thank you for your time.

 

Thanks for the report. If you have the latest version of Simple Slavery, Slaves of Tamriel will not be called until your third time being enslaved. That reminds me, though, I need to change the message that says "mining," so thanks. :)

 

I haven't had the issue of teleporting to someplace other than in the cage since I moved it indoors, so I'm not sure what happened there. I have noticed that when you are sent to the platform outside Riften for your first slavery experience, your master is sometimes already walking away. Did you get the message from SD about your new master? If so, it worked - look for a bearded man, who should be hanging around the platform, but might be headed down the road.

Posted

^ I have the last version installed, but maybe it wasn't installed correctly, I used MO, i should give it another shot then. I haven't got the message from SD, but then the settings were set to get enslaved by same gender only, and the character was a girl. Makes me wonder if the new owner on the auction is called randomly based on your gender settings, or whether you have defined a particular bidder each time?

Posted

^ I have the last version installed, but maybe it wasn't installed correctly, I used MO, i should give it another shot then. I haven't got the message from SD, but then the settings were set to get enslaved by same gender only, and the character was a girl. Makes me wonder if the new owner on the auction is called randomly based on your gender settings, or whether you have defined a particular bidder each time?

I hadn't thought about that since lesbian encounters do nothing for me. My SD auction winners are all male. I'm not sure if there's a way to fix that our not. Maybe put one of each gender at the same spout and let sd decide which will become master.

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